Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Battle R&R Desert Terrain [Quadrant D] of the Botanical Gardens Distance: 5 meters [Just Because] 36 Hour Reply Limit
In the presence of his three adversaries, Nike discarded his usual calm demeanor. He couldn't afford to be negligent. He knew that if he was to have any chance of survival under the current circumstances, he would need to avoid the overuse of his Quirk, though such a thing was easier said than done. A previous battle with the Hero, Kuvira, taught him the importance of conserving his strength and delivering fast, effective strikes to defeat his opponents. Taking this lesson to heart, Nike opted to attack his opponents before they could have a chance to blitz and overpower him.
After briefly observing the positions of his opponent's, Nike would begin by permeating his body and leaning ever so slightly forward while "falling" into the ground. In a split second, he would disappear from his opponent's sight. Almost immediately afterwards, he would deactivate his Quirk while underground and eject himself in such a way that he would resurface behind one of his adversaries, specifically, behind that fly nigga with the black beret (Ravager). The nature of Nike's ejection permitted near instant transportation, and was often remarked to outwardly resemble teleportation due it's stealth. With the short distance between them, this move gave his opponent's little time to shift their positions; he was therefore very confident in his ability to accurately reappear behind his target, despite not being able to monitor him while underground.
(OOC: I fall into the ground at 4 SPM. Once I deactivate my Quirk, my ejection is instantaneous, hence why it appears similar to teleportation).
Name: Phasing Intangibility Quirk: Permeation Rank: D Experience Points: 10 Type: Supplementary Range: Self (Close – Mid for Ejection) Damage: N/A Description: This technique allows the user to completely permeate their body into intangibility and can be used in a variety of ways, such as passing through walls, defending against attacks, or phasing into the ground. If this technique is used to phase into the ground, the user can deactivate it at any time in order to instantly eject themselves at a different place above. This is due to the user’s body being unable to overlap with any preexisting mass. Phasing into the ground by itself doesn’t require any conscious action or effort on the user’s part – just by permeating their entire body, they will fall in. By adjusting the direction and positioning of their falling, the user can control the trajectory of their ejection in order to resurface next to targets. Due to their complete intangibility, the user can also elude all forms of motion and sound-dependent sensing abilities while this technique is active. Likewise, due to the nature of this Quirk, the user doesn’t produce any sound or vibrations by ejecting from the ground; it isn't until they begin moving again that noise is produced. This allows the instant transportation to mimic what outwardly appears to be teleportation, and can be used to catch enemies off-guard and to attack them from any angle. The user remains intangible for as long as this technique is active.
Note: The “stealth effect” and ability to evade only certain sensory-type abilities is derived from the fact that the user cannot in any way interact with their surroundings and vice-versa. Drawbacks: Due to the nature of this Quirk, Phasing one’s entire body results in a temporary loss of sight, hearing, and the ability to breathe. As such, this technique cannot be maintained for too long without consequences expressed in the parent technique.
Upon re-emerging, Nike wasted no time in taking advantage of the brief moment where his opponent(s) would likely be caught off guard. He would immediately raise his left arm, with his fingers joint and pointing out (almost resembling a knife), and thrust it forward as if to stab his opponent through the back. Simultaneous to this, he would repeatedly phase his body back and forth between a solid and intangible state. This had the effect of turning his body into a rudimentary weapon with the ability to phase into and destroy all forms of solid matter. This allowed Nike to pierce the man through the heart from behind, with his left hand exiting the mans chest.
The technique also had the supplementary effect of violently displacing the ground around Nike and slightly upsetting his opponent's balance. This would likely make it more difficult for his opponent to raise an appropriate defense to his attack. Additionally, due to the nature of his repetitive phasing, he still maintained a visual of his opponents, thus allowing him to react to a possible counter regardless (imagine his vision as being like a hastened stop-motion picture).
(OOC: If we're not allowed to kill, then I'd aim at the center of the back for a "near-fatal" wound)
Name: Full-Body Jigen-Tou Quirk: Permeation Rank: D Experience Points: 10 Type: Offensive Range: Very Close Damage:23 Description: The user will begin this technique by repeatedly phasing their entire body back and forth between a solid and intangible state. This turns the user’s entire body into a rudimentary weapon in that they can now phase into and destroy any solid object, as stated within the base Quirk technique. However, with only a basic level of mastery, the technique is more aggressive than it is precise. Rather than becoming a “saw that can cut without resistance,” the user’s body acts more like a violent jackhammer. By partially permeating into the ground and re-solidifying, the surrounding earth is “pushed” away from the user. This is due to the fact that two things cannot occupy the same space at the same time. As a result, simply being in contact with the ground will cause it to break and rupture. By repeatedly permeating the body, the destruction becomes violent enough that the earth within a 2 meter radius of the user would become fractured and displaced. The technique isn’t limited to rupturing the ground; it can be used to destroy walls, solid obstacles, etc. It can also be used to injure a person, though the effect this technique has on a human body is slightly different. Due to the fact that humans are not completely “solid,” their bodies wouldn’t rupture and crumble the way a brick wall would. Instead, the damage is isolated merely to the point of contact. Additionally, due to the user’s inability to cut like a saw, they cannot “slash” through the body. Instead, the user is limited to thrusting and “stabbing” attacks to destroy small, isolated parts of the body.
Note: Due to phasing back and forth, the user can walk on the ground normally without “falling” in. Drawback: To use this technique, the user must be wearing special gear to prevent damage to their body upon phasing into another solid object.
Example image of this technique being used to harm a person:
In conjunction with his stabbing of the mans heart, Nike would follow by swinging his arm left arm to the side while it was still lodged within the mans back. Simultaneous to the moving of his arm, Nike would permeate and deactivate his Quirk once again. This would have the effect of "ejecting" the man and sending him flying away in the form of a projectile. With the way that Nike had previously swung his arm, the man's lifeless body would fly towards and eventually collide with his comrade (if he's within Mid Range), specifically the one dressed in the flamboyant suit with an atom painted on his chest and flames coming off of his head (Revenant).
Name: Meteor Quirk: Permeation Rank: D Experience Points: 10 Type: Offensive | Defensive Range: Close – Mid Damage:23 Description: This is a technique that takes advantage of the user’s ability to phase into and eject themselves from solid objects, though this works on the opposite principle. The user will begin by very briefly phasing their body into intangibility and placing one of their arms or legs inside any solid object of their choosing, whether it’s a boulder or even another person. Once inside, they will immediately cancel out their Quirk. As two things cannot occupy the same space at the same time, the object that the user phased into will be “ejected” and fly away from them at high speeds. The process of ejecting this matter produces impact, and deals more damage than a simple freeform attack. Objects affected by this technique will act as projectiles and fly away from the user, whereas a person affected by this technique will be sent crashing into the nearest solid obstacle. This technique can be used in conjunction with the "Full-Body Jigen-Tou" technique in order to kick loose rocks and send them flying towards a target. This technique can even be used for defense by re-directing incoming [solid] attacks away from the user. With this being said, there are limits to how big of an object the user can push. By using one arm or one leg, the user can move an object equivalent to the size of their own body. By using either both arms or both legs, they can move and object twice the size of their own body.
Drawback: Attempting to move an object bigger than twice the user’s size will have the adverse effect of sending the user flying away instead of the object
Name: Permeation Quirk: Permeation Quirk Level: Basic Rank: D Experience Points: Free Type: Offensive | Defensive | Supplementary Range: Self Damage: N/A Description: Permeation is a Transformation-type Quirk that allows the user to become intangible at will. This intangibility allows them to phase their body through any solid, liquid, or gas, as well as let any nature of attack harmlessly pass through their body. With only a basic level of mastery, the user is only capable of permeating their entire body instead of selective areas. Nonetheless, the ability to phase as such proves to be very powerful. Though primarily defensive in nature, the Quirk can be used offensively as well. Users can rapidly phase their body back and forth between a solid and intangible state in continuous flux to allow their limbs to act like “saws.” (Requires Technique) In this state, the body is capable of cutting through all solid matter without resistance. However, doing so also poses a risk to the user, as they can potentially injure themselves when solidifying inside something else. Another application is that when phased into any other solid object, whether it be a wall or the ground, the user can deactivate their Quirk to eject themselves from that object at high speeds. (Requires Technique) By phasing into the earth and swiftly reappearing at a new location, the user is able to mimic what outwardly appears to be teleportation.
Note: The User’s Base Accuracy determines how fast they can phase their body to defend. Drawbacks: When the user is intangible, everything passes through them – this includes things like light, sound, and even air. Consecutive use poses issues:
2 Turns: -5 PHY to Stamina Attribute 3 Turns: -10 PHY to Stamina Attribute 4 Turns: -20 PHY to Stamina Attribute 5 Turns: -40 PHY to Stamina Attribute 6 Turns: Pass Out
Drawbacks: This ability does not extend to other people, meaning that the user cannot phase another person’s body to make them intangible. The user also cannot phase objects to make them intangible, unless the object contains/is made from their DNA. However even then, physical contact is required.
Nike's Weapons & Equipment
Name: Barbatos Equipment Type: Costume Equipment Grade: B Stats: +10 ACC | +1 DMG to Quirk Based Attacks | +0.5 FF DMG from Verruga Damage: 5 Description: Barbatos is a suit of armor the covers the wearer’s entire body, except their head and neck, which both remain exposed. The entirety of the costume is composed of a uniquely made, non-magnetic, flexible metal-alloy. The suit is made to compress the body in specific places to increase blood flow to the muscles and put the wearer in peak physical condition by enhancing their accuracy in a natural, non-harmful way. Installed in several places along the costume are a total of ten turbine engines (Los Lobos), along with a small black power cell embedded in the center of the chest (Verruga) which can be turned on and off by pressing the small button at its center. When active, the cell generates vibrations that course through the entirety of the armor to slightly increase Free-Form DMG. To protect against one’s own vibrations, the inside of Barbatos is lined with shock absorbing fibers that prevent them from penetrating the wearer’s body. Not enough with that, Barbatos is also equipped with a pair of unique skates (Giralda) that serve as an alternative mode of transportation, as opposed to walking or running. Besides this, the user wears a large ragged-black cape made of their hair over the costume, which shrouds the majority of it from view. As the costume is composed entirely of the user’s DNA, it can phase and permeate as they do. The sturdiness of the armor also protects the user from harm when solidifying inside of something else, while simultaneously augmenting the damage dealt by their Quirk based attacks when phasing inside of a person or object.
Payment: 7, 000 Note: The armor based DMG increase to Quirk techniques takes up an additional Equipment Slot.
Name: Vorpal Swords – Kartas & Grandia Equipment Type: Weapon Equipment Grade: C Type: Offensive | Defensive Range: 20 inches Damage: Each Sword has 1.5 HP, Totaling to 3 HP | Propulsion does +0.5 Damage to Freeform/Techniques | Internal Damage does 0.5 Damage Description: Kartas & Grandia are “married” twin swords specifically made for Nike. The swords take on the form of two identical scimitar-like weapons that Nike prefers to rely on when his Quirk isn’t enough. Their blades are sturdy and broad, but light, allowing for easy parries, precision counters, and a frenzy of swift attacks. The swords appear to have a relatively simple design, with both blades displaying a matte-black finish; however, installed in the hilt of each blade are compressed gas cartridges and an air injection system, similar to the American Wasp Knife. Within the blade of each sword, there is a thin, hollow tube that extends from the compressed air tanks in the handle to the blade tip. The air in each tank can be released through the swords by pressing on a specially made trigger built into each handle – as with the real Wasp Knife, the air is expelled at around 850psi. The air injection system allows for two-different offensive uses; the first involves pulling the trigger and ejecting the air while simultaneously drawing the blades from their sheath. This propels the blades out of their scabbard at incredible speeds in such a way that the first slash would cause far more damage than if the swords were used in free-form. However, this speed only applies to the very first slash as the user unsheathes their sword. The second offensive usage can only be applied if the user manages to stab one of their swords into the opponent. Upon doing so, the user may pull the trigger to release the compressed air into their opponent’s body. The air almost immediately balloons to the size of a softball upon expulsion and is capable of causing one instance of internal damage (minor organ). Each sword can only hold a single cartridge at any given time; however, the hilt of each sword is designed in such a way that they can be reloaded with additional cartridges for repeated use. Besides this, the blades are uniquely made in such a way that they are completely crafted from Nike’s DNA. The swords, their scabbards, and all of their internal mechanisms were made from the iron in his blood. Likewise, certain cosmetic aspects of the hilts were made from his hair. The swords are therefore capable of phasing and permeating along with the rest of his body upon the activation of his Quirk.
Note: Each use of the cartridges counts as one of the 3 allotted moves per turn. Note: Reloading is passive, but requires that the user wait at least one turn in between the use of each individual swords injection system. Payment: 3,000 Gold | 1,500 Gold Each Sword
Name: Air Cartridges Equipment Type: Accessory Equipment Grade: C Type: Supplementary Range: Self Damage: Description: These are pressurized air cartridges, specially made to be reloaded into the hilt of Akua’s twin swords, Earl & Grey. The cartridges are carried in a small pouch worn around the waist so that Akua has easy access to them at all times. The cartridges can be passively reloaded into each sword, however doing so takes place through the course of a turn. Akua always starts with 2 pre-loaded into the handle of each sword and carries the extra 4 around with her in the pouch. Like every other part of the sword, the pouch is woven from her hair and the cartridges are made from the iron in her blood. Therefore, the extra air cartridges can phase and permeate as she does.
Stock:6 4 Payment: 500 Gold per cartridge.
Nike's Custome Fighting Style's
Custom Fighting Style Name: Árbol Trait Point Cost: 9 Description of Fighting Style: Practitioners of this fighting style will condition their bodies to adapt to a more flexible, acrobatic way of fighting. Árbol adapts into it elements of parkour and incorporates the use of impromptu, unpredictable movements so as not to telegraph attacks. For this reason, practitioners are known to demonstrate heightened levels of strength, endurance, and dexterity, as well as improved kinetic vision. The main difference between this CFS and other similar disciplines is that Árbol relies on the use of equipment to push the boundaries of its practitioner’s movements and techniques.
More specifically, it involves the use of specially made skates and turbines referred to respectively as Giralda and Los Lobos. The skates allow the user to execute maneuvers that resemble extreme tricks more closely than actual martial techniques, while the turbines allow the user to launch powerful mid-air and air-to-ground attacks. This makes it so that the techniques of this style revolves around the use of high jumps to interface with the air and turn one’s momentum into a force to be used against opponents.
Unlike ordinary skates, Giralda is equipped with a motor that will accelerate in direct proportion to the pressure applied against the wheels. This allows the wearer to generate propulsion with their jumps – both leaping and landing – as opposed to the traditional gliding of skates. Thanks to the Power Injection System (which recycles energy to maintain speeds and keep the skates in motion), the user's SPD stat is taken out of the equation. Instead, this fighting style makes it so that the wearer’s movement and attack speed is determined by their STR stat.
Perks Of Fighting Style: Note: Practitioners are granted an additional 5 PHY for STR, STA, SPD, and ACC Note: When upgraded, Giralda can increase the wearers movement speed by up to +1 SPM (+0.5 SPM for every Grade Past C) Note: Árbol can be learned by anyone, but requires that one first purchase Giralda and Los Lobos.
Crashing Waves ~ Trait Point Cost: 10 ~ Owner: Lee
Description Of Fighting Style: Crashing Waves is a fighting style that revolves around rigorous conditioning of one's body, developing their muscles to their utmost potential in regards to explosiveness and natural shock absorption. This allows them to use their body as a natural defense opting to fight head on rather than evade. With them using their explosiveness for quick heavy momentum based attacks. Instead the user uses this time to land just as much damage if not more damage against the enemy. This fighting style can be likened to a revenge counter fighting style employing a number of stand-up fighting techniques and even weapon based fighting styles, whether it may be boxing, kickboxing, kenjutsu, sojutsu etc etc to overwhelm enemies with their resilience and explosive speed, launching a rapid succession of blows instead of recovering from enemy attacks to end the battle as quickly as possible. User’s of this style are typically fearless fighters, confident in their bodies overwhelming their opponents. While this fighting style is incredibly explosive and powerful, it is somewhat limited in that the style can be summed up to: get hit but hit harder and hit faster.
Perks Of Fighting Style:
- Crashing Waves practitioners gain +1 DMG to physical attacks. - Crashing Waves practitioners gain +5 STR & +5 STA. - Crashing Waves practitioners gain +1 SPM in movement speed. - Crashing Waves practitioners gains increased SPM tracking by 1 SPM.
Nike's Passive Techniques
Name: Tailwind Equipment (Weapon): Barbatos Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: N/A (+0.5 Movement SPM) Description: This is a technique specific to the multiple turbines embedded in the user’s costume, Barbatos. The turbines will consistently take in the air produced by the wind resistance against the user’s body as they move around in order to reduce drag. The air is then expelled out of the turbines’ backend in order to produce a constant tailwind that increases ones momentum. As a result, this cycle of continuous air circulation has the effect of slightly boosting the user’s movement speed. In this way, the turbines act as windmills in that the circulation of air is passive and doesn't require any conscious effort on the user’s part – it simply happens as the user runs around.
Note:Tailwind is passively active at all times. Drawbacks: When the turbines embedded in Barbatos are used for any other technique, Tailwind’s speed boost is temporarily lost while the second technique is in use. This is because the circulated wind would be diverted for other purposes.
Name: Accelerator Equipment Type: Costume Equipment Grade: C Stats: + 5 STR Damage: 4 Description: This suit works as a regulator for Firestorm's nuclear abilities. By focusing and refining the user's energy output both outside of his body and within his body, the resulting effects is an increase in his vitality and overall focus over himself and abilities, resulting in a boost in STA and ACC. The suit is an alternating pattern of black and gold and allows Firestorm to produce his energy safely from all body parts without harming him or the suit in any manner. Naturally, working with his natural powers, this suit is also immune to Firestorm's ability, other than the drawbacks from Meltdown.
Payment: 700
Name: Burnup Equipment Type: Accessory Equipment Grade: C Type: Supplementary Range: Short Damage: +0.5 DMG To all Quirk related techniques Description: Just like a normal nuclear reactor core, this piece of equipment will attach to Firestorm's costume and work to amplify the powers of his natural nuclear energy to much higher levels than ever before. It will also work with his body to continue to regulate all outputs of said energy to its most precise scale. The result of this amplification also extends the total size of all Quirk related techniques and effects by an area of 3 meters. The device takes the form of a strap that goes across the user's chest, drawing in his natural nuclear energy and and glowing in colors ranging from red to white hot as it heats up
Stock: 1 Payment: 1,000
Name: Regulated Heating and Cooling Equipment Type: Equipment Equipment Grade: C Type: Supplementary Range: Short Damage: +0.5 Damage to All Quirk Related Techniques. Description: This is a small black and hexagonal shaped core that goes into the center of the “Burnup” costume. This core is set to regulate the heating and cooling of the nuclear reactor core, boosting the user’s efficiency when using the Meltdown Quirk. The heating regulation grants the user faster times in accumulating damage, thus the damage increases described in Meltdown occur one turn earlier.
Stock: 1 Payment: 2,500 Gold
Custom Fighting Style Name: Chain Reaction Trait Point Cost: 7 Description Of Fighting Style: The user, being of one with nuclear force and energy, uses this fighting style to truly use this energy to become a "force" of nature, using the said force to control his actions and power. With this trait, all of the user's techniques and movements utilizing his Quirk are controlled by the STR stat. With this, they will use the pure force generated by nuclear energy to generate motion both on himself and when determining how fast his projectiles move (as well as what they can move). By using this trait to fully utilize the power of Nuclear Energy within himself, the users vitality and strength also increases.
Perks Of Fighting Style: All techniques related to the users quirk gains 1.0 DMG | User's vitality increases +5 STA | User's strength increases +5 STR | User's Tracking Limits is raised by 0.5 SPM | User becomes able to propel himself via his Quirks power, speed determined via STR stat.
Name: Blackbots Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Self Damage: 0 Description: Through the use of nanotechnology, the user is able to reprogram his cells to function in varying ways, giving increase to his physical capabilities in significant ways. Through the use tissue nanotransfection, the user creates nanobots that deliver specific biological cargo (DNA, RNA, and plasma molecules) for cell conversion. By programming the nanobots to do this, when applied to the user's body, these cells are able to be altered and reprogrammed in one of 4 ways, each aimed at augmenting the user's physical capabilities (i.e. PHY stats). These 4 settings are programmed and acticated via small panels or button configuration normally placed in a readily accessible location.
The 4 settings are SPD, STA, ACC, and STR. By focusing on speed setting, the user is able to alter his cells to increase his speed, making him notably faster (+10 to SPD). By focusing on the STA setting, the user reprograms his cells to increase his defensive capabilities (+10 to STA). By focusing on the ACC setting, the user alters his cells to stimulate his vision, increasing his eyesight to see further (able to track +1SPM). By focusing on the STR setting, the user reprograms his cells to significantly increase his physical strength (+1 DMG to physical attacks).
Note: Only one of these settings can be in place at any time. Note: While only one setting can be in place, the user is able to use one setting up to two times with stackable effects. However, this cause the user's nanotechnology to cause adverse side effects and reduce his overall HP by 2 as he endangers his livelihood.
Stock: 2 Pieces Payment: 5,000
Name: Blackbots v2 Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Self Damage: 1 HP Regeneration Per Turn | Nano Tech has 4 HP Description: Through the use of nanotechnology, the user is able to reprogram his cells to stimulate his own body's natural healing factor, allowing for a faster heal regeneration. This is shown by a steady 1 HP regeneration per turn unless the user's health has dropped to 50% or below of his normal levels. At this point, the body can only heal 25% of the total health pool. An example to illustrate this is a body with 12 HP, 50% will be 6 HP and the body is only capable of gaining 3 HP. Stock: 1 Payment: 5,000 Gold
Name: BlackJumpsuit Equipment Type: Costume Equipment Grade: A Stats: +10 to SPD | +10 to ACC Damage: 7 HP | 1.5 DMG Boost due to "Why Ye" Description: The BlackJumpsuit is a special suit created by Blackmayne designed for high speed battle. The Kevlar armor of the regular Blacksuit has been removed in favor of a more body-tight suit designed to protect against biochemical agents, but as a trade-off, the flexible armor leaves Blackmayne more vulnerable to injury from knives and gunfire in favor of increased flexibility and lighter weight. The Blackjumpsuit is a light Vibranium armored black Adidas track suit with matching shelltoe Adidas.Due to the design of the costume being form fitting and stylish, it stimulates blood circulation within the body. The suit also upgrades the user's visors with infrared sensors and thermal mapping, boosting the user's overall speed and vision significantly. Due to his now rapid speed, physical attacks delivered by the user will now be based on his SPD stat and not his STR unless specifically noted. Blackmayne also gains a +5 to handles and to his flow when rapping whilst wearing this costume.
Payment: 5,000 Gold
Name: Pimp Stick Equipment Type: Weapon Equipment Grade: B Type: Supplementary Range: Close Damage: 4 HP | 2 DMG Shaving Due to "Why Ye" | +1.5 DMG to Staff/Nunchakus Attacks Due to "Why Ye" Description: The Pimp Stick is an all black Vibranium reinforced metal staff with metal conductive panels along the tips and middle to allow for electrically enhanced attacks and has two different forms: a bō staff and two pairs of gold-chain-linked lever-action nunchaku. When in staff form, the user is able to utilize it to attack from a longer range without leaving far from CQC. Should the user separate it into the nunchaku form, the user is able to utilize the Nunchaku and it's electrical power. By squeezing specific buttons along the sides of the nunchaku, the user is able to trigger Taser like function in the weapon. By tapping the button and enhancing his attacks to deal electrical/heat damage on contact.
Stock: 1 Staff/Nunchaku set Price: 3,500 Gold
Name: Shelltoes Equipment Type: Accesory Equipment Grade: B Type: Supplementary Range: N/A Damage: 4 HP | +1.5 DMG to Staff/Nunchakus Attacks Due to "Why Ye" Description: The black and gold Adidas Superstars, or as they're known on the streets, the Shelltoe Adidas, are a collector's edition on any shelf but Blackmayne took the sneaker fanatic to the next level: with Vibranium lacing the sneaker, the shoes have reflective properties and that doesn't just mean you can see your life in the stripes. Enhanced to increase his speed on the court, the Shelltoes add a +5 to his standing and running dunk and +10 to his SPD. These shoes also have the added bonus of being durable enough to resist scuffs and crossovers when you so raw, you almost breaking your own ankle and allow him to deal out additional damage due to the Vibranium lacing. Being one of of a kind collector's editions, Blackmayne refused to sell them BUT if he had to put a price on it, it would be [2,500 Gold].
Stock: Left and Right Shoe Cost: 2,500 Gold.
Name: Why Ye Do Us Like That SMH Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Self Damage: 6 HP | +1.5 DMG to Equipped Items (Offensive or Defensive Shaving Dependent on the Item) Description: Using nanotechnology, the user creates nanometals to coat his equipments and items. This adaptive nanometal takes on the properties of the material it has been applied to, increasing its effectiveness and usability. What this translates to is simply spreading the properties of the item to the nanometal coating. An example would be applying this to Vibranium coated items. The inherent properties of Vibranium would also apply to these adaptive nanometal coating to grant it vibration absorption properties on par with Vibranium. Damage boosts, of course, do not stack with this nano-metal. Outside of this, the properties of nano-metal itself allow it to increase the damage done by any item coated with it; this works by the nano-metal being crafted on a nano-level, or on a microscopic level, to grant it enhanced durability and increased fortitude and strength. This nano-metal is enhanced by Surface Plasmon Resonance (SPR) which allows it to alter its color when applied to items, though this is solely cosmetic to allow for color altered equipment.
Stocks: 10 Pieces Price: 6,000 Each Piece
Custom Fighting Style Name: Krav Maga Trait Point Cost: 4 Description Of Fighting Style: Krav Maga is a self defense and fighting system developed that derived from a combination of techniques sourced from Boxing, Wrestling, Aikido, Judo, Karate. It promotes finishing a fight as quickly and aggressively as possible. Attacks are aimed at the most vulnerable parts of the body, and training is not limited to techniques that avoid severe injury; some even permanently injure or cause death to the opponent. While the attacks themselves are aimed at taking down opponents with quick speed and precision, it is the brute force behind them that causes the most damage. Relying on the user's brute speed and hardened skin through training, Krav Maga aims to target attacks to the body's most vulnerable points, such as: the eyes, neck or throat, face, solar plexus, groin, ribs, knee, foot, fingers, liver, etc with high damage and attacking preemptively or counterattacking as soon as possible.
Perks Of Fighting Style: Due to the heavy training associated with Krav Mata, users have heightened speed, stamina, and strength, increasing each by 5 PHY.
Vibration System: 10% [Running from this turn and previous post]
Name: Panther Habit Equipment Type: Costume Equipment Grade: B Stats:
Panther Habit grants a boost of +10 ACC Panther Habit causes incoming DMG to be decreased by 2 for all attacks. This feature counts as an Equipment Slot. Panther Habit allows the release of Vibrations. This feature counts as an Equipment Slot.
[/ul]Damage: 6 Description:
As chieftain of the Wakanda Panther Cult, the ruler is crowned with a ceremonial regalia in the form of a vibranium laced panther habit. T'Challa wears a matte black suit that is composed of a specially-designed Wakandan Vibranium-mesh weave akin to chain mail that is light-weight, vibration-absorbent and nigh-indestructible. The Black Panther helmet which has similar properties to the suit, and is adorned with silver trimmings and slightly pointed arches on either side of the top that mimic the ears of the panther. The helmet seems to have some kind of safety lock in the rear area, enabling it to attach firmly to the user's head.
The Panther Habit is a Cybernetic exoskeleton that is a powerful and extremely versatile tactical-combat armor originally designed and further the technological margin between Mankind and Wakanda. This uniform has the ability to absorb vibrations via its vibranium lacing, while simultaneously use that same vibratory energy as a power source. The microwave robs incoming objects of their momentum; For example, bullets do not ricochet off, but simply fall to the ground when they come in contact with the suit. As a result, the suit makes no sound as the vibrations are absorbed by the suit.
The greatest feature of the costume itself is its ability to convert the vibratory energy into different types of energy and use that to power the suits multi-functional features. The micro-weaves act like nano-springs, that convert Kinetic energy to elastic potential energy into the suit. The elastic potential energy is used to power the neural network system. The network translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and weapons; and input from the onboard sensors comes directly to the user's mind. With this, the user is able to mentally command the Habit to materialize from his necklace capable of shredding any other clothing it replaces. Due to the helmet being integrated into the Habit, T'Challa is able to summon and dismiss the helmet portion at will.
The most useful feature of the suit is the ability to use the springs to fire blasts of Vibratory energy from the suit. It can receive Vibrations from any incoming source, such as bullets being fired at T'Challa or attacks from enemies, that the nanites will hold in place to release later. The Habit begins to glow purple from its accumulated charge of energy, to which T'Challa can use either by releasing it all at once, or to charge his strikes during combat, further augmenting the force behind them. This feature requires techniques to be made.
Vibrations System: Vibrations absorbed by the Panther Habit can be stored for later use. Vibrations can be absorbed by oncoming damage, thus it follows this rate of conversion:
1 DMG = 10% = E Rank
Essentially, 1 DMG absorbing is equal to 10% of the energy stored in the suit. Each rank goes in increments of 10 and when used. Only 50% of the stored energy is usable as the other 50% is used to power the suit itself. Whenever the suit drops below 50%, the suit requires a cooldown and cannot be used until it is charged up again. Running allows the user to passively charge the suit at a small rate of 5% per turn. Of course, if there is no movement that turns then no charge. Z ranks are not allowed.
E Rank - 10% D Rank - 20% G Rank - 30% B Rank - 40% A Rank - 50%
Running allows the user to passively charge the suit at a small rate of 5% per turn. Of course, if there is no movement that turns then no charge. Z ranks are not allowed.
Name: Bast's Gift Quirk: Divine Force Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Close Damage: Restores 1 Health Point Per Turn | Bonus +1 Damage Shaving Towards Physical & Elements. | Bonus +1 SPM Movement | +1 SPM to Tracking Description: Divine Force is a mutant type quirk that is exclusively found in the Royal family of Wakanda. Leading and protecting Wakanda, it was originally thought the Panther God Bast granted the royal family enhanced powers. In actuality, they possess a much more rigorous physiology in comparison to the average human which allows supernatural feats. The Quirk manifests itself at birth and follows in the Line of Kings. The unique physiology is based almost entirely internally. The Royal family has an extra organ in their body known as "Si kelela", translated into Bless. This organ is apart of the Circulatory system and is attached directly to the heart. It's around violet sphere that hangs loosely at the top of the user's heart, almost like a crown. Si kelela produces and hosts a special type of bioenergy known as "Divine Force" which is a special type of bioenergy. As the heart flows blood throughout the body, Si kelela pumps Divine Force into the heart and is used to augment the body. The Udaku family stores energy actively within their bio-cellular matrix as an energy pattern which is linked to their body's electromagnetic field. This allows for supernatural conditioning. As a result of divine force being pumped throughout the body via the circulatory system, this causes the cellular structure to be much more resilient, and biologically efficient. The source of their immense energy metabolizing abilities lies in their cells which are said to be one of the greatest organic power storage units. This allows the user to break the limit of human conditioning and reach supernatural conditioning, essentially super enhancing what humans can already do. For example, the user can passively heal beyond what humans can do, possess fine-tuned senses, as well possess incredible durability. On the flip side, Divine Force is harmful to foreign existences.
Drawback: The entire structure of Divine Force is extremely delicate within the internal design, thus any toxins that infiltrate the body and attacks the organs will result in drastic outcomes. Any Toxins or Elements that infiltrate the inner sanctum of the body, whether it is technique or equipment based, the body suffers triples the drawbacks. If there is a duration, each turn the debuff occurs - it is tripled.
Drawback: The entire structure of Divine Force is extremely delicate within the internal design, thus any damage that makes contact with minor organs results in the modifier being doubled instead of a 50% increase. Any damage that makes contact with the major organs results in the modifier being tripled instead of doubled.
Name: Heart-Shaped Herb Trait Point Cost: 10 [Free] Description:
The Heart-Shaped Herb is a plant that only grows in the nation of Wakanda. In legend, it was said to have been a gift from the Panther God, the local deity they worshiped, but in reality, the plant had been mutated by a giant meteorite of Vibranium crashing into the earth.The Heart-Shaped Herb was traditionally consumed by the new King and the heir to the mantle of the Black Panther in order to obtain enhanced physical abilities so they can protect the nation of Wakanda.
The poultice stimulated and accentuated the King's kinesthetic sense. The kinesthetic sense is the subliminal perception that allows human beings to close their eyes, yet know where the different parts of their bodies are. The sacred anointment poultice has a second effect on the muscles and ligaments, specifically on the joints where bones connect and swivel, mesh and respond. There are receptors in these joints called the Pacinian corpuscles that carry the signal to the brain fulfill proper movement. The herb naturally stimulates their nervous system speeds up neural synapses reaction time. This altogether allows the user to break the barrier based on the human body and perform at optimal levels. With the kinesthetic sense heightened it gives them a sense of awareness that extends beyond their own body and around them.
Heart-Shaped Herb grants the following perks:
Heart-Shaped Herb grants 20 PHY [+5 PHY to STR | SPD | STA | ACC] but cannot Stack with Any Other PHY Boosting Traits Heart-Shaped Herb causes outgoing DMG to be increased by 1 for all attacks. Heart-Shaped Herb causes incoming DMG to be decreased by 1 for all attacks. Heart-Shaped Herb grants debuff to physical immunity to D Rank technique and below. Heart-Shaped Herb can only be consumed by the Chieftain of Wakanda.
Custom Fighting Style Name: Death-Point Trait Point Cost: 10 Description Of Fighting Style:
Wakandan Death-Point Fist is a military fighting system founded by Bashenga, the first Black Panther. When all of the tribes in Wakanda were fighting amongst themselves, he designed a set of techniques to combat quirk users efficiently. With time he managed to conquer the entire nation, passing it down along with the mantle of Black Panther. In the modern day, it is the main fighting style used by the Dora Milaje (Royal Guard) and the Black Panther.
Death-Point is a set of very complex and unorthodox techniques with the main goal of inflicting implosive damage. It features a series of complex positions and body postures which are meant to get chained in an uninterrupted flow, in order to strike, dodge and move without breaking motion, conferring the style with a characteristic unpredictability and versatility. Hits use the wind resistance built up from these movements to cause internal damage, strikes rippling throughout the target's body. As a result, this causes the target to lose stamina. The first way this is done by keeping in a state of constant motion, preventing him or her from being a still an easy target. The second by using fakes and feints, to mislead, fool, trick the opponent, leaving them open for an attack or a counter-attack. This style incorporates holds and submissions with such aggression and force that the intent of disarming and debuffing is done with the intent to kill.
Perks Of Fighting Style:
Death Point grants grant 20 PHY [+5 PHY to SPD | ACC | STR | STA]. Death Point causes outgoing DMG to be increased by 1 for all attacks. Death Point grants increased debuffs to outgoing techniques by -5 PHY. Death Point can only be learned by those who have the Wakanda Trait.
Name: African Mixed Martial Arts Master Trait Point Cost: 8 Description: Purchasing this trait makes the user a master of several different Martial Arts styles found across the continent of Africa. As a result, they are physically powerful due to the intense and rigorous conditioning. The brunt of their fighting forms hails from African based martial arts such as Dambe, Engolo, Senegalese Wrestling etc. The conditioning of their body from having mastered all of these forms makes them much more potent in close quarters combat. This makes the practitioner one of the most capable Hand-to-hand fighters and gives them boosts according to such, more durable, accurate and faster and m
African Mixed Martial Arts Master grant the following perks:
African Mixed Martial Arts Master grants an additional +1 Movement SPM African Mixed Martial Arts Master grants an additional +1 Attack SPM These SPM Boosts Do Not Stack if One Attribute Dictates Attack & Movement Speed African Mixed Martial Arts Master grants an additional +1 Tracking SPM African Mixed Martial Arts Master grants an additional -1 DMG Shaving[/spoiler]
Black Panther, BlackMayne, and Firestorm all rushed as fast possible to the greenhouse at the center of the garden. Of course, because of the environment, they were fatigued. They desperately needed water or something to rejuvenate themselves. While T'Challa could last due to his Quirk and Lawrence also had bots ready to boost his durability, the main concern was Jason and making sure he made it through. He was extremely powerful but he didn't have the conditioning to last in the desert.
Eventually, the big three came across their first individual. Although it was strange, they held what their proctor (Leona) had told them concerning the exam and how members of her league were planted to test their valor as a Hero. Jason frowned, expecting...more from a top 10 heroes subordinate. Meanwhile, Lawrence was completely disgusted. He couldn't help but speak out. "Uh, 'mentally ill, lone wolf' from the Caucasus mountain region, do you need our assistance? It looks like the eyeliner makeup and miniature self-harm knives you have on caused you to pass out."
"Nice Kicks. That is seriously freaking cool."
Black Panther remained silent as the other two engaged in taunts and insults. Immediately Nike sunk into the ground, almost as if he was merging with it. Immediately the trio all rose their guard. Blackmayne quickly got ready for battle by activating the black bots in his body, having them on STA setting. With this, he would be able to fight without tiring himself out. Simultaneously he bent his knees to lower his stance, but while doing this he was thrown off balance and stabbed from behind.
Name: Blackbots Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Self Damage: 0 Description: Through the use of nanotechnology, the user is able to reprogram his cells to function in varying ways, giving increase to his physical capabilities in significant ways. Through the use tissue nanotransfection, the user creates nanobots that deliver specific biological cargo (DNA, RNA, and plasma molecules) for cell conversion. By programming the nanobots to do this, when applied to the user's body, these cells are able to be altered and reprogrammed in one of 4 ways, each aimed at augmenting the user's physical capabilities (i.e. PHY stats). These 4 settings are programmed and acticated via small panels or button configuration normally placed in a readily accessible location.
The 4 settings are SPD, STA, ACC, and STR. By focusing on speed setting, the user is able to alter his cells to increase his speed, making him notably faster (+10 to SPD). By focusing on the STA setting, the user reprograms his cells to increase his defensive capabilities (+10 to STA). By focusing on the ACC setting, the user alters his cells to stimulate his vision, increasing his eyesight to see further (able to track +1SPM). By focusing on the STR setting, the user reprograms his cells to significantly increase his physical strength (+1 DMG to physical attacks).
Note: Only one of these settings can be in place at any time. Note: While only one setting can be in place, the user is able to use one setting up to two times with stackable effects. However, this cause the user's nanotechnology to cause adverse side effects and reduce his overall HP by 2 as he endangers his livelihood.
Stock: 2 Pieces Payment: 5,000
The moment Black Panther noticed the ground began to shift, he rushed into action. Taking on the footwork of the Dora Milaje and the former Black Panthers, he darted to his right to save his brother. Closing the already short distance ( just beyond arm's length)and he would perform a very simple open hand palm thrust, stretching his right arm outward, aimed at the center of the torso. Thanks to this dealing internal damage, he would be able to scramble his nervous system and slow him down. It seemed he had some sort of teleportation, but he had to sink into the ground first. As long as T'challa could tag him and not let up, he could protect Jason and prevent anymore attacks.
Royal Execution: Vice Custom Fighting Style: Death Point Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: N/A Description: A simple movement technique of Death Point, the user assumes a stance where the weaker arm protects the face while the dominant is extended out protecting the torso. The practitioner takes a unique footwork that consists of triangular footwork which can be confusing since it looks much more like a rhythmic dance step than an orthodox static fighting stance. The main purpose is not dancing but rather to prepare the body for any number of movements such as evading, feinting, or delivering attacks while continuously shifting stances all while providing confusion. This technique lasts the duration of the battle and grants +5 SPD.
Royal Execution: Sloth Custom Fighting Style: Death Point Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 | -10 SPD [+1 HSH] [+1 DP] Description: Utilizing the implosive damage granted from Death Point, the user can aim the technique at the torso or anywhere along the spine or the head. The user is capable of aiming and disrupting the electrical signals sent throughout the brain. This scrambles the line of communication, making it harder for the enemy to move effectively.
Name: Accelerator Equipment Type: Costume Equipment Grade: C Stats: + 5 STR Damage: 4 Description: This suit works as a regulator for Firestorm's nuclear abilities. By focusing and refining the user's energy output both outside of his body and within his body, the resulting effects is an increase in his vitality and overall focus over himself and abilities, resulting in a boost in STA and ACC. The suit is an alternating pattern of black and gold and allows Firestorm to produce his energy safely from all body parts without harming him or the suit in any manner. Naturally, working with his natural powers, this suit is also immune to Firestorm's ability, other than the drawbacks from Meltdown.
Payment: 700
Name: Burnup Equipment Type: Accessory Equipment Grade: C Type: Supplementary Range: Short Damage: +0.5 DMG To all Quirk related techniques Description: Just like a normal nuclear reactor core, this piece of equipment will attach to Firestorm's costume and work to amplify the powers of his natural nuclear energy to much higher levels than ever before. It will also work with his body to continue to regulate all outputs of said energy to its most precise scale. The result of this amplification also extends the total size of all Quirk related techniques and effects by an area of 3 meters. The device takes the form of a strap that goes across the user's chest, drawing in his natural nuclear energy and and glowing in colors ranging from red to white hot as it heats up
Stock: 1 Payment: 1,000
Name: Regulated Heating and Cooling Equipment Type: Equipment Equipment Grade: C Type: Supplementary Range: Short Damage: +0.5 Damage to All Quirk Related Techniques. Description: This is a small black and hexagonal shaped core that goes into the center of the “Burnup” costume. This core is set to regulate the heating and cooling of the nuclear reactor core, boosting the user’s efficiency when using the Meltdown Quirk. The heating regulation grants the user faster times in accumulating damage, thus the damage increases described in Meltdown occur one turn earlier.
Stock: 1 Payment: 2,500 Gold
Custom Fighting Style Name: Chain Reaction Trait Point Cost: 7 Description Of Fighting Style: The user, being of one with nuclear force and energy, uses this fighting style to truly use this energy to become a "force" of nature, using the said force to control his actions and power. With this trait, all of the user's techniques and movements utilizing his Quirk are controlled by the STR stat. With this, they will use the pure force generated by nuclear energy to generate motion both on himself and when determining how fast his projectiles move (as well as what they can move). By using this trait to fully utilize the power of Nuclear Energy within himself, the users vitality and strength also increases.
Perks Of Fighting Style: All techniques related to the users quirk gains 1.0 DMG | User's vitality increases +5 STA | User's strength increases +5 STR | User's Tracking Limits is raised by 0.5 SPM | User becomes able to propel himself via his Quirks power, speed determined via STR stat.
Name: Blackbots Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Self Damage: 0 Description: Through the use of nanotechnology, the user is able to reprogram his cells to function in varying ways, giving increase to his physical capabilities in significant ways. Through the use tissue nanotransfection, the user creates nanobots that deliver specific biological cargo (DNA, RNA, and plasma molecules) for cell conversion. By programming the nanobots to do this, when applied to the user's body, these cells are able to be altered and reprogrammed in one of 4 ways, each aimed at augmenting the user's physical capabilities (i.e. PHY stats). These 4 settings are programmed and acticated via small panels or button configuration normally placed in a readily accessible location.
The 4 settings are SPD, STA, ACC, and STR. By focusing on speed setting, the user is able to alter his cells to increase his speed, making him notably faster (+10 to SPD). By focusing on the STA setting, the user reprograms his cells to increase his defensive capabilities (+10 to STA). By focusing on the ACC setting, the user alters his cells to stimulate his vision, increasing his eyesight to see further (able to track +1SPM). By focusing on the STR setting, the user reprograms his cells to significantly increase his physical strength (+1 DMG to physical attacks).
Note: Only one of these settings can be in place at any time. Note: While only one setting can be in place, the user is able to use one setting up to two times with stackable effects. However, this cause the user's nanotechnology to cause adverse side effects and reduce his overall HP by 2 as he endangers his livelihood.
Stock: 2 Pieces Payment: 5,000
Name: Blackbots v2 Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Self Damage: 1 HP Regeneration Per Turn | Nano Tech has 4 HP Description: Through the use of nanotechnology, the user is able to reprogram his cells to stimulate his own body's natural healing factor, allowing for a faster heal regeneration. This is shown by a steady 1 HP regeneration per turn unless the user's health has dropped to 50% or below of his normal levels. At this point, the body can only heal 25% of the total health pool. An example to illustrate this is a body with 12 HP, 50% will be 6 HP and the body is only capable of gaining 3 HP. Stock: 1 Payment: 5,000 Gold
Name: BlackJumpsuit Equipment Type: Costume Equipment Grade: A Stats: +10 to SPD | +10 to ACC Damage: 7 HP | 1.5 DMG Boost due to "Why Ye" Description: The BlackJumpsuit is a special suit created by Blackmayne designed for high speed battle. The Kevlar armor of the regular Blacksuit has been removed in favor of a more body-tight suit designed to protect against biochemical agents, but as a trade-off, the flexible armor leaves Blackmayne more vulnerable to injury from knives and gunfire in favor of increased flexibility and lighter weight. The Blackjumpsuit is a light Vibranium armored black Adidas track suit with matching shelltoe Adidas.Due to the design of the costume being form fitting and stylish, it stimulates blood circulation within the body. The suit also upgrades the user's visors with infrared sensors and thermal mapping, boosting the user's overall speed and vision significantly. Due to his now rapid speed, physical attacks delivered by the user will now be based on his SPD stat and not his STR unless specifically noted. Blackmayne also gains a +5 to handles and to his flow when rapping whilst wearing this costume.
Payment: 5,000 Gold
Name: Pimp Stick Equipment Type: Weapon Equipment Grade: B Type: Supplementary Range: Close Damage: 4 HP | 2 DMG Shaving Due to "Why Ye" | +1.5 DMG to Staff/Nunchakus Attacks Due to "Why Ye" Description: The Pimp Stick is an all black Vibranium reinforced metal staff with metal conductive panels along the tips and middle to allow for electrically enhanced attacks and has two different forms: a bō staff and two pairs of gold-chain-linked lever-action nunchaku. When in staff form, the user is able to utilize it to attack from a longer range without leaving far from CQC. Should the user separate it into the nunchaku form, the user is able to utilize the Nunchaku and it's electrical power. By squeezing specific buttons along the sides of the nunchaku, the user is able to trigger Taser like function in the weapon. By tapping the button and enhancing his attacks to deal electrical/heat damage on contact.
Stock: 1 Staff/Nunchaku set Price: 3,500 Gold
Name: Shelltoes Equipment Type: Accesory Equipment Grade: B Type: Supplementary Range: N/A Damage: 4 HP | +1.5 DMG to Staff/Nunchakus Attacks Due to "Why Ye" Description: The black and gold Adidas Superstars, or as they're known on the streets, the Shelltoe Adidas, are a collector's edition on any shelf but Blackmayne took the sneaker fanatic to the next level: with Vibranium lacing the sneaker, the shoes have reflective properties and that doesn't just mean you can see your life in the stripes. Enhanced to increase his speed on the court, the Shelltoes add a +5 to his standing and running dunk and +10 to his SPD. These shoes also have the added bonus of being durable enough to resist scuffs and crossovers when you so raw, you almost breaking your own ankle and allow him to deal out additional damage due to the Vibranium lacing. Being one of of a kind collector's editions, Blackmayne refused to sell them BUT if he had to put a price on it, it would be [2,500 Gold].
Stock: Left and Right Shoe Cost: 2,500 Gold.
Name: Why Ye Do Us Like That SMH Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Self Damage: 6 HP | +1.5 DMG to Equipped Items (Offensive or Defensive Shaving Dependent on the Item) Description: Using nanotechnology, the user creates nanometals to coat his equipments and items. This adaptive nanometal takes on the properties of the material it has been applied to, increasing its effectiveness and usability. What this translates to is simply spreading the properties of the item to the nanometal coating. An example would be applying this to Vibranium coated items. The inherent properties of Vibranium would also apply to these adaptive nanometal coating to grant it vibration absorption properties on par with Vibranium. Damage boosts, of course, do not stack with this nano-metal. Outside of this, the properties of nano-metal itself allow it to increase the damage done by any item coated with it; this works by the nano-metal being crafted on a nano-level, or on a microscopic level, to grant it enhanced durability and increased fortitude and strength. This nano-metal is enhanced by Surface Plasmon Resonance (SPR) which allows it to alter its color when applied to items, though this is solely cosmetic to allow for color altered equipment.
Stocks: 10 Pieces Price: 6,000 Each Piece
Custom Fighting Style Name: Krav Maga Trait Point Cost: 4 Description Of Fighting Style: Krav Maga is a self defense and fighting system developed that derived from a combination of techniques sourced from Boxing, Wrestling, Aikido, Judo, Karate. It promotes finishing a fight as quickly and aggressively as possible. Attacks are aimed at the most vulnerable parts of the body, and training is not limited to techniques that avoid severe injury; some even permanently injure or cause death to the opponent. While the attacks themselves are aimed at taking down opponents with quick speed and precision, it is the brute force behind them that causes the most damage. Relying on the user's brute speed and hardened skin through training, Krav Maga aims to target attacks to the body's most vulnerable points, such as: the eyes, neck or throat, face, solar plexus, groin, ribs, knee, foot, fingers, liver, etc with high damage and attacking preemptively or counterattacking as soon as possible.
Perks Of Fighting Style: Due to the heavy training associated with Krav Mata, users have heightened speed, stamina, and strength, increasing each by 5 PHY.
Vibration System: 10% [Running from this turn and previous post]
Name: Panther Habit Equipment Type: Costume Equipment Grade: B Stats:
Panther Habit grants a boost of +10 ACC Panther Habit causes incoming DMG to be decreased by 2 for all attacks. This feature counts as an Equipment Slot. Panther Habit allows the release of Vibrations. This feature counts as an Equipment Slot.
[/ul]Damage: 6 Description:
As chieftain of the Wakanda Panther Cult, the ruler is crowned with a ceremonial regalia in the form of a vibranium laced panther habit. T'Challa wears a matte black suit that is composed of a specially-designed Wakandan Vibranium-mesh weave akin to chain mail that is light-weight, vibration-absorbent and nigh-indestructible. The Black Panther helmet which has similar properties to the suit, and is adorned with silver trimmings and slightly pointed arches on either side of the top that mimic the ears of the panther. The helmet seems to have some kind of safety lock in the rear area, enabling it to attach firmly to the user's head.
The Panther Habit is a Cybernetic exoskeleton that is a powerful and extremely versatile tactical-combat armor originally designed and further the technological margin between Mankind and Wakanda. This uniform has the ability to absorb vibrations via its vibranium lacing, while simultaneously use that same vibratory energy as a power source. The microwave robs incoming objects of their momentum; For example, bullets do not ricochet off, but simply fall to the ground when they come in contact with the suit. As a result, the suit makes no sound as the vibrations are absorbed by the suit.
The greatest feature of the costume itself is its ability to convert the vibratory energy into different types of energy and use that to power the suits multi-functional features. The micro-weaves act like nano-springs, that convert Kinetic energy to elastic potential energy into the suit. The elastic potential energy is used to power the neural network system. The network translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and weapons; and input from the onboard sensors comes directly to the user's mind. With this, the user is able to mentally command the Habit to materialize from his necklace capable of shredding any other clothing it replaces. Due to the helmet being integrated into the Habit, T'Challa is able to summon and dismiss the helmet portion at will.
The most useful feature of the suit is the ability to use the springs to fire blasts of Vibratory energy from the suit. It can receive Vibrations from any incoming source, such as bullets being fired at T'Challa or attacks from enemies, that the nanites will hold in place to release later. The Habit begins to glow purple from its accumulated charge of energy, to which T'Challa can use either by releasing it all at once, or to charge his strikes during combat, further augmenting the force behind them. This feature requires techniques to be made.
Vibrations System: Vibrations absorbed by the Panther Habit can be stored for later use. Vibrations can be absorbed by oncoming damage, thus it follows this rate of conversion:
1 DMG = 10% = E Rank
Essentially, 1 DMG absorbing is equal to 10% of the energy stored in the suit. Each rank goes in increments of 10 and when used. Only 50% of the stored energy is usable as the other 50% is used to power the suit itself. Whenever the suit drops below 50%, the suit requires a cooldown and cannot be used until it is charged up again. Running allows the user to passively charge the suit at a small rate of 5% per turn. Of course, if there is no movement that turns then no charge. Z ranks are not allowed.
E Rank - 10% D Rank - 20% G Rank - 30% B Rank - 40% A Rank - 50%
Running allows the user to passively charge the suit at a small rate of 5% per turn. Of course, if there is no movement that turns then no charge. Z ranks are not allowed.
Name: Bast's Gift Quirk: Divine Force Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Close Damage: Restores 1 Health Point Per Turn | Bonus +1 Damage Shaving Towards Physical & Elements. | Bonus +1 SPM Movement | +1 SPM to Tracking Description: Divine Force is a mutant type quirk that is exclusively found in the Royal family of Wakanda. Leading and protecting Wakanda, it was originally thought the Panther God Bast granted the royal family enhanced powers. In actuality, they possess a much more rigorous physiology in comparison to the average human which allows supernatural feats. The Quirk manifests itself at birth and follows in the Line of Kings. The unique physiology is based almost entirely internally. The Royal family has an extra organ in their body known as "Si kelela", translated into Bless. This organ is apart of the Circulatory system and is attached directly to the heart. It's around violet sphere that hangs loosely at the top of the user's heart, almost like a crown. Si kelela produces and hosts a special type of bioenergy known as "Divine Force" which is a special type of bioenergy. As the heart flows blood throughout the body, Si kelela pumps Divine Force into the heart and is used to augment the body. The Udaku family stores energy actively within their bio-cellular matrix as an energy pattern which is linked to their body's electromagnetic field. This allows for supernatural conditioning. As a result of divine force being pumped throughout the body via the circulatory system, this causes the cellular structure to be much more resilient, and biologically efficient. The source of their immense energy metabolizing abilities lies in their cells which are said to be one of the greatest organic power storage units. This allows the user to break the limit of human conditioning and reach supernatural conditioning, essentially super enhancing what humans can already do. For example, the user can passively heal beyond what humans can do, possess fine-tuned senses, as well possess incredible durability. On the flip side, Divine Force is harmful to foreign existences.
Drawback: The entire structure of Divine Force is extremely delicate within the internal design, thus any toxins that infiltrate the body and attacks the organs will result in drastic outcomes. Any Toxins or Elements that infiltrate the inner sanctum of the body, whether it is technique or equipment based, the body suffers triples the drawbacks. If there is a duration, each turn the debuff occurs - it is tripled.
Drawback: The entire structure of Divine Force is extremely delicate within the internal design, thus any damage that makes contact with minor organs results in the modifier being doubled instead of a 50% increase. Any damage that makes contact with the major organs results in the modifier being tripled instead of doubled.
Name: Heart-Shaped Herb Trait Point Cost: 10 [Free] Description:
The Heart-Shaped Herb is a plant that only grows in the nation of Wakanda. In legend, it was said to have been a gift from the Panther God, the local deity they worshiped, but in reality, the plant had been mutated by a giant meteorite of Vibranium crashing into the earth.The Heart-Shaped Herb was traditionally consumed by the new King and the heir to the mantle of the Black Panther in order to obtain enhanced physical abilities so they can protect the nation of Wakanda.
The poultice stimulated and accentuated the King's kinesthetic sense. The kinesthetic sense is the subliminal perception that allows human beings to close their eyes, yet know where the different parts of their bodies are. The sacred anointment poultice has a second effect on the muscles and ligaments, specifically on the joints where bones connect and swivel, mesh and respond. There are receptors in these joints called the Pacinian corpuscles that carry the signal to the brain fulfill proper movement. The herb naturally stimulates their nervous system speeds up neural synapses reaction time. This altogether allows the user to break the barrier based on the human body and perform at optimal levels. With the kinesthetic sense heightened it gives them a sense of awareness that extends beyond their own body and around them.
Heart-Shaped Herb grants the following perks:
Heart-Shaped Herb grants 20 PHY [+5 PHY to STR | SPD | STA | ACC] but cannot Stack with Any Other PHY Boosting Traits Heart-Shaped Herb causes outgoing DMG to be increased by 1 for all attacks. Heart-Shaped Herb causes incoming DMG to be decreased by 1 for all attacks. Heart-Shaped Herb grants debuff to physical immunity to D Rank technique and below. Heart-Shaped Herb can only be consumed by the Chieftain of Wakanda.
Custom Fighting Style Name: Death-Point Trait Point Cost: 10 Description Of Fighting Style:
Wakandan Death-Point Fist is a military fighting system founded by Bashenga, the first Black Panther. When all of the tribes in Wakanda were fighting amongst themselves, he designed a set of techniques to combat quirk users efficiently. With time he managed to conquer the entire nation, passing it down along with the mantle of Black Panther. In the modern day, it is the main fighting style used by the Dora Milaje (Royal Guard) and the Black Panther.
Death-Point is a set of very complex and unorthodox techniques with the main goal of inflicting implosive damage. It features a series of complex positions and body postures which are meant to get chained in an uninterrupted flow, in order to strike, dodge and move without breaking motion, conferring the style with a characteristic unpredictability and versatility. Hits use the wind resistance built up from these movements to cause internal damage, strikes rippling throughout the target's body. As a result, this causes the target to lose stamina. The first way this is done by keeping in a state of constant motion, preventing him or her from being a still an easy target. The second by using fakes and feints, to mislead, fool, trick the opponent, leaving them open for an attack or a counter-attack. This style incorporates holds and submissions with such aggression and force that the intent of disarming and debuffing is done with the intent to kill.
Perks Of Fighting Style:
Death Point grants grant 20 PHY [+5 PHY to SPD | ACC | STR | STA]. Death Point causes outgoing DMG to be increased by 1 for all attacks. Death Point grants increased debuffs to outgoing techniques by -5 PHY. Death Point can only be learned by those who have the Wakanda Trait.
Name: African Mixed Martial Arts Master Trait Point Cost: 8 Description: Purchasing this trait makes the user a master of several different Martial Arts styles found across the continent of Africa. As a result, they are physically powerful due to the intense and rigorous conditioning. The brunt of their fighting forms hails from African based martial arts such as Dambe, Engolo, Senegalese Wrestling etc. The conditioning of their body from having mastered all of these forms makes them much more potent in close quarters combat. This makes the practitioner one of the most capable Hand-to-hand fighters and gives them boosts according to such, more durable, accurate and faster and m
African Mixed Martial Arts Master grant the following perks:
African Mixed Martial Arts Master grants an additional +1 Movement SPM African Mixed Martial Arts Master grants an additional +1 Attack SPM These SPM Boosts Do Not Stack if One Attribute Dictates Attack & Movement Speed African Mixed Martial Arts Master grants an additional +1 Tracking SPM African Mixed Martial Arts Master grants an additional -1 DMG Shaving[/spoiler]
Black Panther, BlackMayne, and Firestorm all rushed as fast possible to the greenhouse at the center of the garden. Of course, because of the environment, they were fatigued. They desperately needed water or something to rejuvenate themselves. While T'Challa could last due to his Quirk and Lawrence also had bots ready to boost his durability, the main concern was Jason and making sure he made it through. He was extremely powerful but he didn't have the conditioning to last in the desert.
Eventually, the big three came across their first individual. Although it was strange, they held what their proctor (Leona) had told them concerning the exam and how members of her league were planted to test their valor as a Hero. Jason frowned, expecting...more from a top 10 heroes subordinate. Meanwhile, Lawrence was completely disgusted. He couldn't help but speak out. "Uh, 'mentally ill, lone wolf' from the Caucasus mountain region, do you need our assistance? It looks like the eyeliner makeup and miniature self-harm knives you have on caused you to pass out."
"Nice Kicks. That is seriously freaking cool."
Black Panther remained silent as the other two engaged in taunts and insults. Immediately Nike sunk into the ground, almost as if he was merging with it. Immediately the trio all rose their guard. Blackmayne quickly got ready for battle by activating the black bots in his body, having them on STA setting. With this, he would be able to fight without tiring himself out. Simultaneously he bent his knees to lower his stance, but while doing this he was thrown off balance and stabbed from behind.
Name: Blackbots Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Self Damage: 0 Description: Through the use of nanotechnology, the user is able to reprogram his cells to function in varying ways, giving increase to his physical capabilities in significant ways. Through the use tissue nanotransfection, the user creates nanobots that deliver specific biological cargo (DNA, RNA, and plasma molecules) for cell conversion. By programming the nanobots to do this, when applied to the user's body, these cells are able to be altered and reprogrammed in one of 4 ways, each aimed at augmenting the user's physical capabilities (i.e. PHY stats). These 4 settings are programmed and acticated via small panels or button configuration normally placed in a readily accessible location.
The 4 settings are SPD, STA, ACC, and STR. By focusing on speed setting, the user is able to alter his cells to increase his speed, making him notably faster (+10 to SPD). By focusing on the STA setting, the user reprograms his cells to increase his defensive capabilities (+10 to STA). By focusing on the ACC setting, the user alters his cells to stimulate his vision, increasing his eyesight to see further (able to track +1SPM). By focusing on the STR setting, the user reprograms his cells to significantly increase his physical strength (+1 DMG to physical attacks).
Note: Only one of these settings can be in place at any time. Note: While only one setting can be in place, the user is able to use one setting up to two times with stackable effects. However, this cause the user's nanotechnology to cause adverse side effects and reduce his overall HP by 2 as he endangers his livelihood.
Stock: 2 Pieces Payment: 5,000
The moment Black Panther noticed the ground began to shift, he rushed into action. Taking on the footwork of the Dora Milaje and the former Black Panthers, he darted to his right to save his brother. Closing the already short distance ( just beyond arm's length)and he would perform a very simple open hand palm thrust, stretching his right arm outward, aimed at the center of the torso. Thanks to this dealing internal damage, he would be able to scramble his nervous system and slow him down. It seemed he had some sort of teleportation, but he had to sink into the ground first. As long as T'challa could tag him and not let up, he could protect Jason and prevent anymore attacks.
Royal Execution: Vice Custom Fighting Style: Death Point Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: N/A Description: A simple movement technique of Death Point, the user assumes a stance where the weaker arm protects the face while the dominant is extended out protecting the torso. The practitioner takes a unique footwork that consists of triangular footwork which can be confusing since it looks much more like a rhythmic dance step than an orthodox static fighting stance. The main purpose is not dancing but rather to prepare the body for any number of movements such as evading, feinting, or delivering attacks while continuously shifting stances all while providing confusion. This technique lasts the duration of the battle and grants +5 SPD.
Royal Execution: Sloth Custom Fighting Style: Death Point Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 | -10 SPD [+1 HSH] [+1 DP] Description: Utilizing the implosive damage granted from Death Point, the user can aim the technique at the torso or anywhere along the spine or the head. The user is capable of aiming and disrupting the electrical signals sent throughout the brain. This scrambles the line of communication, making it harder for the enemy to move effectively.
[/quote][/spoiler]
(OOC: LMAO, I don't even know what to say to your taunts, so I'mma just let ya'll talk you shit cause it's funny).
As Nike moved to stab his first target (Ravager), the man would abruptly crouch down into position, an action which would disrupt Nike's aim and cause him to pierce through the man's shoulder from behind, rather than his heart. It wasn't the fatal blow that he was hoping for, but Nike tried not to dwell on it. All the meanwhile, Nike made sure to remain vigilant for any signs of retaliation from the remaining two. Sure enough, it would come from the man dressed in the animalistic black-suit (XZA), for as soon as Nike had struck, that man leaped into action. His reflexes were fast and the distance between them minimal - however, it wasn't anything Nike couldn't deal with. Nike would immediately react by retracting his left arm from [Ravager's] chest while permeating his body and letting the palm thrust harmlessly pass through him, before deactivating his Quirk and "ejecting" the second man's arm from within him.
It was an ability opposite to Meteor which Nike referred to as "Full Counter;" it allowed him to defend against the majority of physical attacks used against him without even having to move, and it was so fast an attack that it would occur within the same time-frame as his Phasing Intangibility. The force of the subsequent ejection carried enough power to dislocate the joints of an offenders attacking limb, and would jolt their bodies with enough strength to leave them temporarily off-balance. This presented a golden opportunity that Nike wouldn't fail to take advantage of:
Name: Phasing Intangibility Quirk: Permeation Rank: D Experience Points: 10 Type: Supplementary Range: Self (Close – Mid for Ejection) Damage: N/A Description: This technique allows the user to completely permeate their body into intangibility and can be used in a variety of ways, such as passing through walls, defending against attacks, or phasing into the ground. If this technique is used to phase into the ground, the user can deactivate it at any time in order to instantly eject themselves at a different place above. This is due to the user’s body being unable to overlap with any preexisting mass. Phasing into the ground by itself doesn’t require any conscious action or effort on the user’s part – just by permeating their entire body, they will fall in. By adjusting the direction and positioning of their falling, the user can control the trajectory of their ejection in order to resurface next to targets. Due to their complete intangibility, the user can also elude all forms of motion and sound-dependent sensing abilities while this technique is active. Likewise, due to the nature of this Quirk, the user doesn’t produce any sound or vibrations by ejecting from the ground; it isn't until they begin moving again that noise is produced. This allows the instant transportation to mimic what outwardly appears to be teleportation, and can be used to catch enemies off-guard and to attack them from any angle. The user remains intangible for as long as this technique is active.
Note: The “stealth effect” and ability to evade only certain sensory-type abilities is derived from the fact that the user cannot in any way interact with their surroundings and vice-versa. Drawbacks: Due to the nature of this Quirk, Phasing one’s entire body results in a temporary loss of sight, hearing, and the ability to breathe. As such, this technique cannot be maintained for too long without consequences expressed in the parent technique.
Name: Full Counter Quirk: Permeation Rank: D Experience Points: 10 Type: Offensive Range: Close Damage:23 Description: Following the use of "Phasing Intangibility" to defend against an oncoming physical attack, the user will immediately deactivate their Quirk while the opponent's attacking limb is still "inside" of their body. As two things cannot occupy the same space at the same time, this would have the effect of "ejecting" the limb in contact with the user. The act of ejection produces a very strong physical impact, resulting in the opponent being hit with a powerful recoil that twists and dislocates the affected limb as it flies out of the user's body. This technique can additionally be used to counter most weapon based attacks. In such a case, the same amount of damage would be dealt, but the opponent's limbs wouldn't be twisted out of place, as there is no direct physical contact. However, the trade-off is that the opponent would be left disarmed as their weapon is ejected several meters away from the user's body. Regardless of how it is used, the backlash will always leave the opponent briefly off-balance as their body is jolted with the force of the ejection.
Note: This technique can only be used as an immediate follow-up to Phasing Intangibiltiy, however this technique is so swift that it takes place the same time-frame. Drawbacks: This technique is only effective against physical attacks and physical-weapon based attacks; it cannot be used to defend against projectile or Quirk based attacks unless the latter is a physical, hand to hand move.
Nike would immediately follow up by grabbing [Ravager's] left shoulder from behind with his left hand, wrenching his fingers into the previously inflicted wound in order to exacerbate the man's pain and submissively maneuver [Ravager] in between himself and the man in the black cat-suit. This was done in such a way so as to use him as a human shield as well as disguise the nature of his follow-up attack. Without wasting a second, Nike proceeded to use his Full Body Jigen-Tou technique again, this time using his entire right arm to stab through both of the men's bodies. He would use his right hand to pierce the right side of [Ravager's] back, exit his chest, before piercing [XZA's] chest while aiming to destroy his heart and kill him.
Nike aimed to make it as hard as possible for the second man to avoid, by disrupting his balance with Full-Counter and FBJT while attacking at point-blank range through his comrade, from a blind spot.
Name: Full-Body Jigen-Tou Quirk: Permeation Rank: D Experience Points: 10 Type: Offensive Range: Very Close Damage:23 Description: The user will begin this technique by repeatedly phasing their entire body back and forth between a solid and intangible state. This turns the user’s entire body into a rudimentary weapon in that they can now phase into and destroy any solid object, as stated within the base Quirk technique. However, with only a basic level of mastery, the technique is more aggressive than it is precise. Rather than becoming a “saw that can cut without resistance,” the user’s body acts more like a violent jackhammer. By partially permeating into the ground and re-solidifying, the surrounding earth is “pushed” away from the user. This is due to the fact that two things cannot occupy the same space at the same time. As a result, simply being in contact with the ground will cause it to break and rupture. By repeatedly permeating the body, the destruction becomes violent enough that the earth within a 2 meter radius of the user would become fractured and displaced. The technique isn’t limited to rupturing the ground; it can be used to destroy walls, solid obstacles, etc. It can also be used to injure a person, though the effect this technique has on a human body is slightly different. Due to the fact that humans are not completely “solid,” their bodies wouldn’t rupture and crumble the way a brick wall would. Instead, the damage is isolated merely to the point of contact. Additionally, due to the user’s inability to cut like a saw, they cannot “slash” through the body. Instead, the user is limited to thrusting and “stabbing” attacks to destroy small, isolated parts of the body.
Note: Due to phasing back and forth, the user can walk on the ground normally without “falling” in. Drawback: To use this technique, the user must be wearing special gear to prevent damage to their body upon phasing into another solid object.
Nike's Stats
→ STR:20 → STA:205 (Quirk Drawback effective at the end of my turn) → SPD:10 → ACC:30 (10 ACC from Costume)
Movement Speed: 3.5 SPM (4.5 when Ejecting) Tracking Speed: 4.5 SPM
Name: Permeation Quirk: Permeation Quirk Level: Basic Rank: D Experience Points: Free Type: Offensive | Defensive | Supplementary Range: Self Damage: N/A Description: Permeation is a Transformation-type Quirk that allows the user to become intangible at will. This intangibility allows them to phase their body through any solid, liquid, or gas, as well as let any nature of attack harmlessly pass through their body. With only a basic level of mastery, the user is only capable of permeating their entire body instead of selective areas. Nonetheless, the ability to phase as such proves to be very powerful. Though primarily defensive in nature, the Quirk can be used offensively as well. Users can rapidly phase their body back and forth between a solid and intangible state in continuous flux to allow their limbs to act like “saws.” (Requires Technique) In this state, the body is capable of cutting through all solid matter without resistance. However, doing so also poses a risk to the user, as they can potentially injure themselves when solidifying inside something else. Another application is that when phased into any other solid object, whether it be a wall or the ground, the user can deactivate their Quirk to eject themselves from that object at high speeds. (Requires Technique) By phasing into the earth and swiftly reappearing at a new location, the user is able to mimic what outwardly appears to be teleportation.
Note: The User’s Base Accuracy determines how fast they can phase their body to defend. Drawbacks: When the user is intangible, everything passes through them – this includes things like light, sound, and even air. Consecutive use poses issues: 2 Turns: -5 PHY to Stamina Attribute 3 Turns: -10 PHY to Stamina Attribute 4 Turns: -20 PHY to Stamina Attribute 5 Turns: -40 PHY to Stamina Attribute 6 Turns: Pass Out
Drawbacks: This ability does not extend to other people, meaning that the user cannot phase another person’s body to make them intangible. The user also cannot phase objects to make them intangible, unless the object contains/is made from their DNA. However even then, physical contact is required.
Nike's Weapons & Equipment
Name: Barbatos Equipment Type: Costume Equipment Grade: B Stats: +10 ACC | +1 DMG to Quirk Based Attacks | +0.5 FF DMG from Verruga Damage: 5 Description: Barbatos is a suit of armor the covers the wearer’s entire body, except their head and neck, which both remain exposed. The entirety of the costume is composed of a uniquely made, non-magnetic, flexible metal-alloy. The suit is made to compress the body in specific places to increase blood flow to the muscles and put the wearer in peak physical condition by enhancing their accuracy in a natural, non-harmful way. Installed in several places along the costume are a total of ten turbine engines (Los Lobos), along with a small black power cell embedded in the center of the chest (Verruga) which can be turned on and off by pressing the small button at its center. When active, the cell generates vibrations that course through the entirety of the armor to slightly increase Free-Form DMG. To protect against one’s own vibrations, the inside of Barbatos is lined with shock absorbing fibers that prevent them from penetrating the wearer’s body. Not enough with that, Barbatos is also equipped with a pair of unique skates (Giralda) that serve as an alternative mode of transportation, as opposed to walking or running. Besides this, the user wears a large ragged-black cape made of their hair over the costume, which shrouds the majority of it from view. As the costume is composed entirely of the user’s DNA, it can phase and permeate as they do. The sturdiness of the armor also protects the user from harm when solidifying inside of something else, while simultaneously augmenting the damage dealt by their Quirk based attacks when phasing inside of a person or object.
Payment: 7, 000 Note: The armor based DMG increase to Quirk techniques takes up an additional Equipment Slot.
Name: Vorpal Swords – Kartas & Grandia Equipment Type: Weapon Equipment Grade: C Type: Offensive | Defensive Range: 20 inches Damage: Each Sword has 1.5 HP, Totaling to 3 HP | Propulsion does +0.5 Damage to Freeform/Techniques | Internal Damage does 0.5 Damage Description: Kartas & Grandia are “married” twin swords specifically made for Nike. The swords take on the form of two identical scimitar-like weapons that Nike prefers to rely on when his Quirk isn’t enough. Their blades are sturdy and broad, but light, allowing for easy parries, precision counters, and a frenzy of swift attacks. The swords appear to have a relatively simple design, with both blades displaying a matte-black finish; however, installed in the hilt of each blade are compressed gas cartridges and an air injection system, similar to the American Wasp Knife. Within the blade of each sword, there is a thin, hollow tube that extends from the compressed air tanks in the handle to the blade tip. The air in each tank can be released through the swords by pressing on a specially made trigger built into each handle – as with the real Wasp Knife, the air is expelled at around 850psi. The air injection system allows for two-different offensive uses; the first involves pulling the trigger and ejecting the air while simultaneously drawing the blades from their sheath. This propels the blades out of their scabbard at incredible speeds in such a way that the first slash would cause far more damage than if the swords were used in free-form. However, this speed only applies to the very first slash as the user unsheathes their sword. The second offensive usage can only be applied if the user manages to stab one of their swords into the opponent. Upon doing so, the user may pull the trigger to release the compressed air into their opponent’s body. The air almost immediately balloons to the size of a softball upon expulsion and is capable of causing one instance of internal damage (minor organ). Each sword can only hold a single cartridge at any given time; however, the hilt of each sword is designed in such a way that they can be reloaded with additional cartridges for repeated use. Besides this, the blades are uniquely made in such a way that they are completely crafted from Nike’s DNA. The swords, their scabbards, and all of their internal mechanisms were made from the iron in his blood. Likewise, certain cosmetic aspects of the hilts were made from his hair. The swords are therefore capable of phasing and permeating along with the rest of his body upon the activation of his Quirk.
Note: Each use of the cartridges counts as one of the 3 allotted moves per turn. Note: Reloading is passive, but requires that the user wait at least one turn in between the use of each individual swords injection system. Payment: 3,000 Gold | 1,500 Gold Each Sword
Name: Air Cartridges Equipment Type: Accessory Equipment Grade: C Type: Supplementary Range: Self Damage: Description: These are pressurized air cartridges, specially made to be reloaded into the hilt of Akua’s twin swords, Earl & Grey. The cartridges are carried in a small pouch worn around the waist so that Akua has easy access to them at all times. The cartridges can be passively reloaded into each sword, however doing so takes place through the course of a turn. Akua always starts with 2 pre-loaded into the handle of each sword and carries the extra 4 around with her in the pouch. Like every other part of the sword, the pouch is woven from her hair and the cartridges are made from the iron in her blood. Therefore, the extra air cartridges can phase and permeate as she does.
Stock:6 4 Payment: 500 Gold per cartridge.
Nike's Custome Fighting Style's
Custom Fighting Style Name: Árbol Trait Point Cost: 9 Description of Fighting Style: Practitioners of this fighting style will condition their bodies to adapt to a more flexible, acrobatic way of fighting. Árbol adapts into it elements of parkour and incorporates the use of impromptu, unpredictable movements so as not to telegraph attacks. For this reason, practitioners are known to demonstrate heightened levels of strength, endurance, and dexterity, as well as improved kinetic vision. The main difference between this CFS and other similar disciplines is that Árbol relies on the use of equipment to push the boundaries of its practitioner’s movements and techniques.
More specifically, it involves the use of specially made skates and turbines referred to respectively as Giralda and Los Lobos. The skates allow the user to execute maneuvers that resemble extreme tricks more closely than actual martial techniques, while the turbines allow the user to launch powerful mid-air and air-to-ground attacks. This makes it so that the techniques of this style revolves around the use of high jumps to interface with the air and turn one’s momentum into a force to be used against opponents.
Unlike ordinary skates, Giralda is equipped with a motor that will accelerate in direct proportion to the pressure applied against the wheels. This allows the wearer to generate propulsion with their jumps – both leaping and landing – as opposed to the traditional gliding of skates. Thanks to the Power Injection System (which recycles energy to maintain speeds and keep the skates in motion), the user's SPD stat is taken out of the equation. Instead, this fighting style makes it so that the wearer’s movement and attack speed is determined by their STR stat.
Perks Of Fighting Style: Note: Practitioners are granted an additional 5 PHY for STR, STA, SPD, and ACC Note: When upgraded, Giralda can increase the wearers movement speed by up to +1 SPM (+0.5 SPM for every Grade Past C) Note: Árbol can be learned by anyone, but requires that one first purchase Giralda and Los Lobos.
Crashing Waves ~ Trait Point Cost: 10 ~ Owner: Lee
Description Of Fighting Style: Crashing Waves is a fighting style that revolves around rigorous conditioning of one's body, developing their muscles to their utmost potential in regards to explosiveness and natural shock absorption. This allows them to use their body as a natural defense opting to fight head on rather than evade. With them using their explosiveness for quick heavy momentum based attacks. Instead the user uses this time to land just as much damage if not more damage against the enemy. This fighting style can be likened to a revenge counter fighting style employing a number of stand-up fighting techniques and even weapon based fighting styles, whether it may be boxing, kickboxing, kenjutsu, sojutsu etc etc to overwhelm enemies with their resilience and explosive speed, launching a rapid succession of blows instead of recovering from enemy attacks to end the battle as quickly as possible. User’s of this style are typically fearless fighters, confident in their bodies overwhelming their opponents. While this fighting style is incredibly explosive and powerful, it is somewhat limited in that the style can be summed up to: get hit but hit harder and hit faster.
Perks Of Fighting Style:
- Crashing Waves practitioners gain +1 DMG to physical attacks. - Crashing Waves practitioners gain +5 STR & +5 STA. - Crashing Waves practitioners gain +1 SPM in movement speed. - Crashing Waves practitioners gains increased SPM tracking by 1 SPM.
Nike's Passive Techniques
Name: Tailwind Equipment (Weapon): Barbatos Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: N/A (+0.5 Movement SPM) Description: This is a technique specific to the multiple turbines embedded in the user’s costume, Barbatos. The turbines will consistently take in the air produced by the wind resistance against the user’s body as they move around in order to reduce drag. The air is then expelled out of the turbines’ backend in order to produce a constant tailwind that increases ones momentum. As a result, this cycle of continuous air circulation has the effect of slightly boosting the user’s movement speed. In this way, the turbines act as windmills in that the circulation of air is passive and doesn't require any conscious effort on the user’s part – it simply happens as the user runs around.
Note:Tailwind is passively active at all times. Drawbacks: When the turbines embedded in Barbatos are used for any other technique, Tailwind’s speed boost is temporarily lost while the second technique is in use. This is because the circulated wind would be diverted for other purposes.
The Prince of Wakanda attempted to strike the man in his torso, only for it to seemingly go through the body almost as if he was a projection. Yet, he was still able to physically harm BlackMayne which means he had a physical body. The only thing for T'challa to do was to catch the man while he was a physical entity either by blitzing him or by catching him while he was attacking. Regardless, T'Challa was seemingly "rejected" from the man's body, feeling the solid mass that had pushed his arm out of the man, this was the perfect time to strike.
After the immense physical pressure was released from the body, the Panther Habit began to glow a purple-indigo color, absorbing the kinetic energy from the rejection and reducing about two-thirds of the knockback from the technique. The remaining damage didn't even pierce through T'Challa's extremely hard exterior due to his rigorous conditioning as a Mixed Martial Arts master. While his right palm was rejected, he balanced on his right foot and leaned back to allow the momentum to run it's course while also controlling his sense of self. He also lifted his left leg upward, driving the tip of his shoes into his enemies torso as fast as he could. The difference in speed should be enough to tag Nike before he grabbed onto BlackMayne.
[Panther Habit 35% Charged, 2 DMG Absorbed = 20%. Freeform Damage is Equal to 2.5. Panther Habit sustains 1 DMG]
Regardless, BlackMayne would not allow a colonizer to sneak him without any reparations. As a practitioner of Krav Maga, he possessed a deadly fighting form. Using his free arm (whichever shoulder you didn't aim for) he quickly would grab his pimp stick as he swung his arm around, pressing the button on the side as he did, aimed to hit his enemy in the back of his legs. With the two already being extremely close it wouldn't be hard for him to swing his weapon around, as this was done just before Nike attempted to grab him and use him as a meatshield.
[Pimp Stick used with Electrical/Heat Damage. Freeform Damage is Equal to 2.5.]
The Prince of Wakanda attempted to strike the man in his torso, only for it to seemingly go through the body almost as if he was a projection. Yet, he was still able to physically harm BlackMayne which means he had a physical body. The only thing for T'challa to do was to catch the man while he was a physical entity either by blitzing him or by catching him while he was attacking. Regardless, T'Challa was seemingly "rejected" from the man's body, feeling the solid mass that had pushed his arm out of the man, this was the perfect time to strike.
After the immense physical pressure was released from the body, the Panther Habit began to glow a purple-indigo color, absorbing the kinetic energy from the rejection and reducing about two-thirds of the knockback from the technique. The remaining damage didn't even pierce through T'Challa's extremely hard exterior due to his rigorous conditioning as a Mixed Martial Arts master. While his right palm was rejected, he balanced on his right foot and leaned back to allow the momentum to run it's course while also controlling his sense of self. He also lifted his left leg upward, driving the tip of his shoes into his enemies torso as fast as he could. The difference in speed should be enough to tag Nike before he grabbed onto BlackMayne.
[Panther Habit 35% Charged, 2 DMG Absorbed = 20%. Freeform Damage is Equal to 2.5. Panther Habit sustains 1 DMG]
Regardless, BlackMayne would not allow a colonizer to sneak him without any reparations. As a practitioner of Krav Maga, he possessed a deadly fighting form. Using his free arm (whichever shoulder you didn't aim for) he quickly would grab his pimp stick as he swung his arm around, pressing the button on the side as he did, aimed to hit his enemy in the back of his legs. With the two already being extremely close it wouldn't be hard for him to swing his weapon around, as this was done just before Nike attempted to grab him and use him as a meatshield.
[Pimp Stick used with Electrical/Heat Damage. Freeform Damage is Equal to 2.5.]
The man's [XZA's] arm was ejected as intended, however, Nike didn't fail to notice his opponent's rising left leg as he transitioned directly into a high-kick after being knocked off balance. As if that wasn't enough, the man in front of Nike [Ravager] appeared to swing his arm back behind his body with a staff-like weapon in hand. Nike's stamina had taken a dive, and he was hard-pressed to adequately dodge their simultaneous attacks; still, he would do the best he could to minimize the damage and press onward in his fight.
And so, as the kick traveled towards him, Nike would use his left hand to catch his opponent's foot just before he fully extended his leg and made contact with Nike's upper-body. Due to the fact that Nike had just previously retracted his left hand from [Ravager's] shoulder, his arm was already in the perfect position to intercept the attack with little to no movement. However, simultaneous to his catching of the kick, Nike would also jump into the air and away from the man in the Panther Suit. By catching the attack and moving away in the direction of his opponent's kick, Nike would be able to reduce the physical impact and the DMG dealt to him in order to survive without passing out. By jumping into the air, he would also avoid being hit by [Ravager's] staff/nun-chuk's from behind.
With the way he jumped, Nike would turn his body in mid-air, and land back on the ground to his right side within arm's length of [Ravager], while facing [Ravager's] right profile and looking at [XZA] face-to-face. However, due to the way that [Ravager] would have to twist his body clockwise to hit Nike (who was previously standing behind him), it left the man's left side briefly exposed to an attack from where he now stood. Likewise, with Nike no longer being in that spot, his staff/nun-chuk attack was likely to disrupt the man in the Panther suit as he moved to regain his stance. And so, the exact second that he landed back on the ground, Nike used his right hand to grab the sword resting on the right side of his waist. While holding the handle in a reverse grip, Nike would immediately press down on a special button installed within its hilt to activate an "injection system." This would allow him to unsheathe the blade and deal the following strike with additional speed and power; he followed with a swift, fluid, horizontal slash that carved through the left side of [Ravager's] throat and severed his carotid artery.
Name: Vorpal Swords – Kartas & Grandia Equipment Type: Weapon Equipment Grade: C Type: Offensive | Defensive Range: 20 inches Damage: Each Sword has 1.5 HP, Totaling to 3 HP | Propulsion does +0.5 Damage to Freeform/Techniques | Internal Damage does 0.5 Damage Description: Kartas & Grandia are “married” twin swords specifically made for Nike. The swords take on the form of two identical scimitar-like weapons that Nike prefers to rely on when his Quirk isn’t enough. Their blades are sturdy and broad, but light, allowing for easy parries, precision counters, and a frenzy of swift attacks. The swords appear to have a relatively simple design, with both blades displaying a matte-black finish; however, installed in the hilt of each blade are compressed gas cartridges and an air injection system, similar to the American Wasp Knife. Within the blade of each sword, there is a thin, hollow tube that extends from the compressed air tanks in the handle to the blade tip. The air in each tank can be released through the swords by pressing on a specially made trigger built into each handle – as with the real Wasp Knife, the air is expelled at around 850psi. The air injection system allows for two-different offensive uses; the first involves pulling the trigger and ejecting the air while simultaneously drawing the blades from their sheath. This propels the blades out of their scabbard at incredible speeds in such a way that the first slash would cause far more damage than if the swords were used in free-form. However, this speed only applies to the very first slash as the user unsheathes their sword. The second offensive usage can only be applied if the user manages to stab one of their swords into the opponent. Upon doing so, the user may pull the trigger to release the compressed air into their opponent’s body. The air almost immediately balloons to the size of a softball upon expulsion and is capable of causing one instance of internal damage (minor organ). Each sword can only hold a single cartridge at any given time; however, the hilt of each sword is designed in such a way that they can be reloaded with additional cartridges for repeated use. Besides this, the blades are uniquely made in such a way that they are completely crafted from Nike’s DNA. The swords, their scabbards, and all of their internal mechanisms were made from the iron in his blood. Likewise, certain cosmetic aspects of the hilts were made from his hair. The swords are therefore capable of phasing and permeating along with the rest of his body upon the activation of his Quirk.
Note: Each use of the cartridges counts as one of the 3 allotted moves per turn. Note: Reloading is passive, but requires that the user wait at least one turn in between the use of each individual swords injection system. Payment: 3,000 Gold | 1,500 Gold Each Sword
Name: Permeation Quirk: Permeation Quirk Level: Basic Rank: D Experience Points: Free Type: Offensive | Defensive | Supplementary Range: Self Damage: N/A Description: Permeation is a Transformation-type Quirk that allows the user to become intangible at will. This intangibility allows them to phase their body through any solid, liquid, or gas, as well as let any nature of attack harmlessly pass through their body. With only a basic level of mastery, the user is only capable of permeating their entire body instead of selective areas. Nonetheless, the ability to phase as such proves to be very powerful. Though primarily defensive in nature, the Quirk can be used offensively as well. Users can rapidly phase their body back and forth between a solid and intangible state in continuous flux to allow their limbs to act like “saws.” (Requires Technique) In this state, the body is capable of cutting through all solid matter without resistance. However, doing so also poses a risk to the user, as they can potentially injure themselves when solidifying inside something else. Another application is that when phased into any other solid object, whether it be a wall or the ground, the user can deactivate their Quirk to eject themselves from that object at high speeds. (Requires Technique) By phasing into the earth and swiftly reappearing at a new location, the user is able to mimic what outwardly appears to be teleportation.
Note: The User’s Base Accuracy determines how fast they can phase their body to defend. Drawbacks: When the user is intangible, everything passes through them – this includes things like light, sound, and even air. Consecutive use poses issues: 2 Turns: -5 PHY to Stamina Attribute 3 Turns: -10 PHY to Stamina Attribute 4 Turns: -20 PHY to Stamina Attribute 5 Turns: -40 PHY to Stamina Attribute 6 Turns: Pass Out
Drawbacks: This ability does not extend to other people, meaning that the user cannot phase another person’s body to make them intangible. The user also cannot phase objects to make them intangible, unless the object contains/is made from their DNA. However even then, physical contact is required.
Nike's Weapons & Equipment
Name: Barbatos Equipment Type: Costume Equipment Grade: B Stats: +10 ACC | +1 DMG to Quirk Based Attacks | +0.5 FF DMG from Verruga Damage: 5 Description: Barbatos is a suit of armor the covers the wearer’s entire body, except their head and neck, which both remain exposed. The entirety of the costume is composed of a uniquely made, non-magnetic, flexible metal-alloy. The suit is made to compress the body in specific places to increase blood flow to the muscles and put the wearer in peak physical condition by enhancing their accuracy in a natural, non-harmful way. Installed in several places along the costume are a total of ten turbine engines (Los Lobos), along with a small black power cell embedded in the center of the chest (Verruga) which can be turned on and off by pressing the small button at its center. When active, the cell generates vibrations that course through the entirety of the armor to slightly increase Free-Form DMG. To protect against one’s own vibrations, the inside of Barbatos is lined with shock absorbing fibers that prevent them from penetrating the wearer’s body. Not enough with that, Barbatos is also equipped with a pair of unique skates (Giralda) that serve as an alternative mode of transportation, as opposed to walking or running. Besides this, the user wears a large ragged-black cape made of their hair over the costume, which shrouds the majority of it from view. As the costume is composed entirely of the user’s DNA, it can phase and permeate as they do. The sturdiness of the armor also protects the user from harm when solidifying inside of something else, while simultaneously augmenting the damage dealt by their Quirk based attacks when phasing inside of a person or object.
Payment: 7, 000 Note: The armor based DMG increase to Quirk techniques takes up an additional Equipment Slot.
Name: Vorpal Swords – Kartas & Grandia Equipment Type: Weapon Equipment Grade: C Type: Offensive | Defensive Range: 20 inches Damage: Each Sword has 1.5 HP, Totaling to 3 HP | Propulsion does +0.5 Damage to Freeform/Techniques | Internal Damage does 0.5 Damage Description: Kartas & Grandia are “married” twin swords specifically made for Nike. The swords take on the form of two identical scimitar-like weapons that Nike prefers to rely on when his Quirk isn’t enough. Their blades are sturdy and broad, but light, allowing for easy parries, precision counters, and a frenzy of swift attacks. The swords appear to have a relatively simple design, with both blades displaying a matte-black finish; however, installed in the hilt of each blade are compressed gas cartridges and an air injection system, similar to the American Wasp Knife. Within the blade of each sword, there is a thin, hollow tube that extends from the compressed air tanks in the handle to the blade tip. The air in each tank can be released through the swords by pressing on a specially made trigger built into each handle – as with the real Wasp Knife, the air is expelled at around 850psi. The air injection system allows for two-different offensive uses; the first involves pulling the trigger and ejecting the air while simultaneously drawing the blades from their sheath. This propels the blades out of their scabbard at incredible speeds in such a way that the first slash would cause far more damage than if the swords were used in free-form. However, this speed only applies to the very first slash as the user unsheathes their sword. The second offensive usage can only be applied if the user manages to stab one of their swords into the opponent. Upon doing so, the user may pull the trigger to release the compressed air into their opponent’s body. The air almost immediately balloons to the size of a softball upon expulsion and is capable of causing one instance of internal damage (minor organ). Each sword can only hold a single cartridge at any given time; however, the hilt of each sword is designed in such a way that they can be reloaded with additional cartridges for repeated use. Besides this, the blades are uniquely made in such a way that they are completely crafted from Nike’s DNA. The swords, their scabbards, and all of their internal mechanisms were made from the iron in his blood. Likewise, certain cosmetic aspects of the hilts were made from his hair. The swords are therefore capable of phasing and permeating along with the rest of his body upon the activation of his Quirk.
Note: Each use of the cartridges counts as one of the 3 allotted moves per turn. Note: Reloading is passive, but requires that the user wait at least one turn in between the use of each individual swords injection system. Payment: 3,000 Gold | 1,500 Gold Each Sword
Name: Air Cartridges Equipment Type: Accessory Equipment Grade: C Type: Supplementary Range: Self Damage: Description: These are pressurized air cartridges, specially made to be reloaded into the hilt of Akua’s twin swords, Earl & Grey. The cartridges are carried in a small pouch worn around the waist so that Akua has easy access to them at all times. The cartridges can be passively reloaded into each sword, however doing so takes place through the course of a turn. Akua always starts with 2 pre-loaded into the handle of each sword and carries the extra 4 around with her in the pouch. Like every other part of the sword, the pouch is woven from her hair and the cartridges are made from the iron in her blood. Therefore, the extra air cartridges can phase and permeate as she does.
Stock:6 3 Payment: 500 Gold per cartridge.
Nike's Custome Fighting Style's
Custom Fighting Style Name: Árbol Trait Point Cost: 9 Description of Fighting Style: Practitioners of this fighting style will condition their bodies to adapt to a more flexible, acrobatic way of fighting. Árbol adapts into it elements of parkour and incorporates the use of impromptu, unpredictable movements so as not to telegraph attacks. For this reason, practitioners are known to demonstrate heightened levels of strength, endurance, and dexterity, as well as improved kinetic vision. The main difference between this CFS and other similar disciplines is that Árbol relies on the use of equipment to push the boundaries of its practitioner’s movements and techniques.
More specifically, it involves the use of specially made skates and turbines referred to respectively as Giralda and Los Lobos. The skates allow the user to execute maneuvers that resemble extreme tricks more closely than actual martial techniques, while the turbines allow the user to launch powerful mid-air and air-to-ground attacks. This makes it so that the techniques of this style revolves around the use of high jumps to interface with the air and turn one’s momentum into a force to be used against opponents.
Unlike ordinary skates, Giralda is equipped with a motor that will accelerate in direct proportion to the pressure applied against the wheels. This allows the wearer to generate propulsion with their jumps – both leaping and landing – as opposed to the traditional gliding of skates. Thanks to the Power Injection System (which recycles energy to maintain speeds and keep the skates in motion), the user's SPD stat is taken out of the equation. Instead, this fighting style makes it so that the wearer’s movement and attack speed is determined by their STR stat.
Perks Of Fighting Style: Note: Practitioners are granted an additional 5 PHY for STR, STA, SPD, and ACC Note: When upgraded, Giralda can increase the wearers movement speed by up to +1 SPM (+0.5 SPM for every Grade Past C) Note: Árbol can be learned by anyone, but requires that one first purchase Giralda and Los Lobos.
Crashing Waves ~ Trait Point Cost: 10 ~ Owner: Lee
Description Of Fighting Style: Crashing Waves is a fighting style that revolves around rigorous conditioning of one's body, developing their muscles to their utmost potential in regards to explosiveness and natural shock absorption. This allows them to use their body as a natural defense opting to fight head on rather than evade. With them using their explosiveness for quick heavy momentum based attacks. Instead the user uses this time to land just as much damage if not more damage against the enemy. This fighting style can be likened to a revenge counter fighting style employing a number of stand-up fighting techniques and even weapon based fighting styles, whether it may be boxing, kickboxing, kenjutsu, sojutsu etc etc to overwhelm enemies with their resilience and explosive speed, launching a rapid succession of blows instead of recovering from enemy attacks to end the battle as quickly as possible. User’s of this style are typically fearless fighters, confident in their bodies overwhelming their opponents. While this fighting style is incredibly explosive and powerful, it is somewhat limited in that the style can be summed up to: get hit but hit harder and hit faster.
Perks Of Fighting Style:
- Crashing Waves practitioners gain +1 DMG to physical attacks. - Crashing Waves practitioners gain +5 STR & +5 STA. - Crashing Waves practitioners gain +1 SPM in movement speed. - Crashing Waves practitioners gains increased SPM tracking by 1 SPM.
Last Edit: May 11, 2018 1:09:04 GMT by Pretty Flacko
The Black Panther's kick was barely caught by Nike. An impressive feat for someone like him, but it sealed his fate. The moment his kick was caught he commanded his suit to release vibrations from his foot which rippled throughout the entirety of Nike's body. His entire body illuminated a purple light as the vibrations dealt concussive damage and damaged his internal organs. He had focused, localized vibrations released instead of the unfocused blast due to the fact that his brother, Lawrence, was right next to him. He didn't want to hurt his comrade. If everything was successful Nike wouldn't pull off anything after grabbing the kick and the fight would end due to it being at point-blank range.
Royal Execution 主 Panther Habit: Birnin Azzaria Custom Fighting Style: Death Point Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 | -10 STA [+1 HSH] [+1 DP] Description: The most basic strike, utilizing the implosive force combining the powress of the Panther Habit with the fighting form of Death point. The user delivers a very simple or complex strike and does it in such a way that built upwind resistance will help cause internal damage, damaging the organs inside the body along with vibrations being built up. On contact, the vibrations will ripple throughout the object with enough force to punch a hole in a wall. Vibrations are visible, manifesting in the form of purple ripples.
Note: Capable of damaging equipment Note: Capable of bypassing DMG Shaving due to internal damage
Post by Big News Gecko on May 12, 2018 13:52:12 GMT
Ϙ The Official Verdict
The Fight Between Team Black Panther Party & Nike have reached a conclusion. The official verdict of the fight is that Nike has been defeated, thus the Black Panther Party can progress.
AFFILIATES
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.