Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Kuvira continued to attack the bot. She would throw three (FF) strikes causing the bot to drop. (4.5 dmg)
She would then move (H-3) and attempt to save the civilian to her right. She would throw three strikes allowing her Earth to damage the bot. (4.5 dmg)
She would then notice another bot to her left so she would stomp twice, sending two spheres of earth, one to each. These spheres would be reinforced with rock and roll. The bot to her right would have dropped so she turned her attention to the left And sent a sphere of earth at it, of course giving it some extra punch.
The bot appeared to be a little tougher that kuvira expected, no matter. Kuvira would finish it off with a sphere of earth.
hr style="font-size:medium;"] Name: Rock & Roll Quirk: Earth Bending Rank: Delta Experience Points: 10 Type: Supplementary Range: Close Damage: +0.5 Damage Magnitude or +0.5 SPM to Earth Bending Techniques & Freeform Description: A fundamental technique within the arsenal of the Earth Bender, the user is capable of compacting or thinning the earth as they bend. The results of compacting the earth is increasing the density in whatever form the user forges, this grants earth techniques an additional damage. The results of thinning the earth is creating small masses in whatever form the user forges, this grants the earth techniques an additional half SPM increase.
Notes ~
After Activating Rock & Roll, the Technique Remains Passive.
Upon Activation, the User Decides what Boost Earth Techniques Receive.
The User can Change the Boosting Earth Techniques Receive, it Requires Reposting this Technique.
When the Speed Boost is Active, Earth Techniques Lose 0.5 Damage | When the Damage Boost is Active, Earth Techniques Lose 0.5 SPM
Name: Pop Rock Quirk: Earth Bending Rank: Delta Experience Points: 10 Type: Supplementary Range: Close Damage: 0 Description: A fundamental technique within the arsenal of the Earth Bender, the user is capable of freely manipulating nearby earth sources passively. The technique's purpose is for quick, snap like judgment when utilizing nearby earth sources. Despite the nature of the technique, it is quite possible for premeditated judgements to be made when passively bending nearby earth sources. The amount of earth capable of being bended at this level of mastery is three meters in diameter.
Notes ~
The user of the Earth Bending Quirk navigates the earth through physical strikes (Body or Arms or Legs), thus the movement speed of bending earth depends on the user's Strength Attribute.
The user of the Earth Bending Quirk is capable of reforming and forging the earth into limitless amounts of constructs of design. It does nothing to enhance the offensive or defensive abilities of techniques.
The user of the Earth Bending Quirk does need to be in immediate contact with earth. They are capable of bending earth Three [3] Meters, in diameter, away from their location.
These two techniques have been activated last turn and are passive. They DO NOT count towards my 3 moves. Just posting them so you know they are being used.
Name: Pass the Rock Quirk: EarthBending Rank: E Experience Points: 5 Type: Offensive Range: Close Damage: 1 Description: This technique adopts the principles of the pure offense for the Earth Bending Quirk. The user either performs an quick, strong punches or kicks to direct nearby earth to erupt as spherical forms to be shot towards the opponent. Its measurements entirely up to the user, though the spheres cannot exceed five meters in diameter.
Note: The user can create multiple spheres, though there would be an appropriate Damage Magnitude Split. [Damage Magnitude is Split Appropriately - One = 1 Damage | Two = 0.5 Damage Each | So On]
Name: Pass the Rock Quirk: EarthBending Rank: E Experience Points: 5 Type: Offensive Range: Close Damage: 1 Description: This technique adopts the principles of the pure offense for the Earth Bending Quirk. The user either performs an quick, strong punches or kicks to direct nearby earth to erupt as spherical forms to be shot towards the opponent. Its measurements entirely up to the user, though the spheres cannot exceed five meters in diameter.
Note: The user can create multiple spheres, though there would be an appropriate Damage Magnitude Split. [Damage Magnitude is Split Appropriately - One = 1 Damage | Two = 0.5 Damage Each | So On]
Name: Pass the Rock Quirk: EarthBending Rank: E Experience Points: 5 Type: Offensive Range: Close Damage: 1 Description: This technique adopts the principles of the pure offense for the Earth Bending Quirk. The user either performs an quick, strong punches or kicks to direct nearby earth to erupt as spherical forms to be shot towards the opponent. Its measurements entirely up to the user, though the spheres cannot exceed five meters in diameter.
Note: The user can create multiple spheres, though there would be an appropriate Damage Magnitude Split. [Damage Magnitude is Split Appropriately - One = 1 Damage | Two = 0.5 Damage Each | So On]
I used this move 3 times.
[link="http://dawn-of-tomorrow.boards.net/thread/402/tomago" Go Go[/link]
The Black Panther continued running in the same direction, delivering a vibrating dropkick to a Giant bot, dealing damage to him and it's insides. He then ran to the robot and passed along several vibrations to do much more damage before it slapped him further away.
Name: Bast's Gift Quirk: Vibrokinesis Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Close Damage: None Description: Bast’s Gift is the first technique that needs to be activated to use Vibrokinesis. The user can manipulate vibrations: in themselves, objects, and environment (this requires mediums like solids and liquids). At the basic and first level, the user is only capable of manipulating vibrations in a destructive manner. Because of the vibrations are controlled via the user’s will, it is based on the user’s accuracy attribute. Whenever the vibrations are usually visible, taking on the effect of purple ripples.
Drawbacks: If there is no medium, then no vibration can run through it and therefore makes the quirk useless. In order to manipulate the vibration, the user needs to be in physical contact with said object, once contact is broken so is the control Massive Manipulation of Vibrations cause these aftershocks, that are reflected back onto.
Drawbacks:
G-Rank: Immobilize for One Turn. B-Rank: Immobilize for Two Turns. A-Rank: Immobilize for Three Turns. Z-RanK: Immobilize for Four Turns.
Name: Bast's Voice x2 Quirk: Vibrokinesis Rank: D Experience Points: 10 Type: Offense | Supplementary Range: Close Damage: 2 DMG | -5 ACC Description: A very simple technique in which they can be used to amplify vibrations caused by the body's movement. By generating enough vibrations, T'challa can use his ability to redirect the waves in mid-air to his intended target. Or, by sending vibrations through a solid object this technique can be used to destroy it such as a tree trunk. The user can also use this to cause vibrations to ripple through water and crush anything within range. Getting hit with this technique usually induces nausea.
Mo-Ri would now move up north once more, but this time he'd find himself directly next to another student.
"Hey watch it. You'll become a play toy for this scrap metal if you don't start fighting... Geez. No wonder most of you will fail... Pitiful. "
Mo-Ri then moves the guy out of the way of an attack from a robot before striking it six times with his spear. This destroys it and leaves Mo-Ri with yet another kill.
C’MON! YOU ALL SUPPOSE TO BE HEROES! THIS IS THE BEST YOU ALL GOT? THIS MAY BE THE WEAKEST GENERATION YET! DR. STEIN, LETS CANCEL THIS…OH? NO? WELL SHESH!!! PUT A PEP IN YOUR STEP!!!!!!
After hearing the announcer’s commentary, the prince took it more personally. He had not been performing at his maximum output, which began to make him feel abit insecure. With that in mind, Arthur had sheathed Sequence and uncovered the Holy Sword Excalibur. With his Séance ability, the prince would be at his strongest when he wielded the ancient sword. But with his weak statue, he would not be able to maintain his peak for too long.
“Kings of the Old, lend me your wisdom and strength for thy cannot fail here.”
As Arthur spoke those words, the Holy Sword Excalibur began to glow a bright – vibrant flash of golden light.
“King of Old, Sir Bedivere – grant me your fearlessness”
Uttering those words, Arthur’s demeanor became completely different. His personality, posture, and vibe become one of fearless ferocious. Arthur would spot some bot and began to unleash fierce, unhesitant slashes – each one intending to “kill” He would strike down [1 Strike] the first bot only to be surrounded by two other bots, but the prince cared none and simply cut those down as well. The left one received three strikes and the right one received two strikes.
Name: Knights of the Round Quirk: Séance Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Self Damage: None Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. An ability that exclusive exists within the royal bloodline, the Pendragon linage can connect with the lingering wills that rest within the sword. This connection, established upon contact, allows Arthur to host the knowledge – skill – and memories of the previous kings. With this ancestral link, the Arthur possesses generations of wisdom that can aid them in any incident. The Current Level of Mastery for Séance allows Arthur to Host One King at Once.
Inner Workings ~
Séance is Exclusive to the Pendragon Bloodline, thus is intrinsic to the DNA. Replication of the Bloodline will Fail in Establishing a Connection
Séance is NOT Exclusive to the Holy Sword Excalibur. Any Weaponry with Owners that are Now Deceased have Lingering Wills for Connection.
Séance is Strenuous On the Host's Body, Constantly Draining their Physical Stamina Each Turn a Connection is Remaining Active.
Each Turn the Physical Body is Strained thus 10% of Stress is Stockpiled.
Drawbacks ~
Séance Related Connections Immediately Establish or Break When the Host Touches or Ceases Touching Weaponry.
Séance is Strenuous On the Host's Body, Constantly Draining their Physical Stamina Each Turn a Connection is Remaining Active.
Name: Knights of the Round: Sir Bedivere the Fearless Quirk: Séance Quirk Level: Basic Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +0.5 Damage to Swordsman Related Freeform Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old - Sir Bedivere. The Second King of Camelot, Bedivere is famously known for his fearless pride - having fought over a thousand battles in the colosseum without Excalibur, yet never losing a single one. One of the Most Prideful Kings, Bedivere met his end by the hands of the mystics when he challenged them. Arthur Hosts Bedivere's Lingering Will to Embody his Swordsman Style.
Inner Workings ~
Sir Bedivere the Fearless Grants Arthur an Increase in Swordsman Related Freeform Strikes.
Sir Bedivere the Fearless' Prideful Nature Leaks Through Arthur, the Result is that Arthur Cannot Perform Techniques.
Sir Bedivere the Fearless' Prideful Nature Leaks Through Arthur, the Result is that Arthur Ignores All Sorts of Pains.
Custom Fighting Style Name: Mumyo no Mai | Dance of Avidya Trait Point Cost: Four [4] Description Of Fighting Style: Dance of Avidya is continuous in evolution as each King of Camelot masters the style and then develops their own unique element. This leads to the creation of each king’s signature swordsmanship, which can be experienced using the Séance Quirk that each King of the Pendragon Blood possesses. Mastering Dance of Avidya is essential since it’s the fundamental foundation for each King’s signature swordsmanship. Originally established by the First King of Camelot, Carfen the Master Swordsman, Dance of Avidya is collection of stances and ideologies pass down using the Séance Quirk. Dance of Avidya, the swordsmanship style, is best utilized with the Holy Sword Excalibur – which improves the efficiency of each King’s Signature Swordsmanship. However, Dance of Avidya can be utilized with any sword considering that it’s a collective of stances. [Requires a Technique to be Made]
Perks Of Fighting Style ~
Combining Stances from the Dance of Avidya Fighting Style Results in "Knights of the Round" Techniques Gaining One [1] Damage Increase.
The Dance of Avidya Fighting Style Grants Arthur the Ability to Utilize "Knights of the Round" Techniques with Any Sword in his Possession.
Utilizing "Knights of the Round" Techniques Without the Holy Sword Excalibur, Results in Half Damage Reductions & Attribute Increase/Stacking.
Name: Kings of the Old's Swordsmanship Custom Fighting Style: Mumyo no Mai | Dance of Avidya Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: 0 Description: Dance of Avidya is collection of stances and ideologies. The swordsmanship style is best utilized with the Holy Sword Excalibur – which improves the efficiency of each King’s Signature Swordsmanship. However, Dance of Avidya can be utilized with any sword considering that it’s a collective of stances. After activating, Arthur is capable of shifting to whatever stance he chooses without need of reactivation. The Following Stances:
~ Chuuhan no Shisei (Middle Level Posture)
Chuuhan no Shisei is the most basic of the five stances of Dance of Avidya and offers the optimal balance between offense and defense. Arthur brings his sword to the midsection held in a forty-five degree angle upwards with the dominate hand held at the top of the handle below the guard. The stance is used to transition easily between offense and defense as well as counters. The feet match the positioning of the hands with the dominate side in the forefront.
~ Hikui no Shisei (Lower Level Posture)
Hikui no Shisei is the most defensive of the five stances of Dance of Avidya and offers the highest peak of defense, deflecting, and creating striking opportunities. Arthur brings his sword to point at the opponent's lower body, typically around the knee or thigh area. The hands are held with the dominate hand near the top of the handle and the feet match with the dominate foot in the forefront.
~ Kousou no Shisei (Upper Level Posture)
Kousou no Shisei is the most aggressive of the five stances of Dance of Avidya and offers the highest peak of offense. Arthur brings his sword above the head held in a double axe-handle position with the dominate hand held near the apex. This stance is used to optimize the user's initial strength and bodyweight for heavier swordstrokes and counters. The feet match the positioning of the hands with the dominate side in the forefront.
~ Hitoshirenu no Shisei (Rear Hidden Posture)
Hitoshirenu no Shisei is the most deceptive of the five stances of Dance of Avidya and offers the highest peak of surprise attacks. Arthur brings his sword down to the waist pointing away to the rear of the body in order to hide the full length of the blade and only show the pommel to the opponent. The hands are held with the dominate hand at the hilt. The user's feet are opposite of the hands with the dominate foot in the rear of the stance.
~ Zengosayuu no Shisei (All Directions Posture)
Zengosayuu no Shisei is a Dance of Avidya stance that allows the user to rapidly respond offensively to enemies from all eight angles of attack. The user brings his sword upright until the hilt is in front of the shoulder matching the dominate hand that is held at the apex. This stance is also used to transition into the Kousou no Shisei when striking by sloping the blade slightly to the rear. The user's feet are positioned opposite of the hands with the dominate foot in the rear and the other foot in the forefront.
Goku would continue his assault on the bots having moved to the south he would begin to attempt a rescue by attacking the enemy bot located on g6 with a flurry of attacks punching the bot around with three ripostes and three freeform attacks Causing damage to the enemy.
Name:Kame House Gi Equipment Type: Costume Equipment Grade: C Stats: Additional +5 PHY for Accuracy | Additional +5 PHY for SPD Damage: Four Description: The Turtle School uniform is the signature red/orange Gi of the Turtle School, created by Master Roshi. The most prominent users of this uniform are Goku, Krillin and Yamcha, as well as occasionally Gohan and Goten (due to it being their father's signature outfit).The standard uniform consists of a red or orange tank top with matching baggy pants, blue wristbands, blue training shoes and a black or blue obi-styled belt. On the back of the tank top, there is a large Turtle School kanji, and on the front-left is a smaller version of the kanji. Later additions to the uniform include a black or blue short-sleeved undershirt and black or blue boots (with a yellow or red border) in place of the training shoes. The outfit is weighted for training purposes. But non weighted variants exist for actual combat. The lightweight and well designed outfit is designed specifically to allow goku greater mobility and ease of movement increasing his ability to fight.
Payment:2000
Name: SAP Gloves Equipment Type: Weapon Equipment Grade: C Type: Supplementary Range: 1m Damage: +1 DMG For Defense & Offense Regarding Hands Description:Weighted-knuckle gloves, also called sap gloves, are a type of weapon used in hand to hand combat. They consist of a pair of ordinary looking gloves usually made of leather or a synthetic material, with powdered lead or steel sewn into a special pouch covering the knuckles, and often the backs of the fingers and the back of the hand. In some designs, this distinctive feature is obvious, while in others it is almost completely indistinguishable from an ordinary glove, allowing the gloves to be worn in plain sight without suspicion.
The purpose of these gloves in combat is both offensive and defensive. Offensively, the weight of the metal powder adds mass and therefore kinetic energy to punches, back-hands and other hand strikes. The weighting also distributes the impact in a manner similar to a blackjack, transferring concussive force in the case of a head-strike to cause a knockout. This is the opposite of brass knuckles, which are designed to concentrate the force of a blow in a smaller area to cause more tissue damage.
Stock: N/A Payment: 1,500 Gold
Name: Riposte Equipment (Weapon): SAP Gloves Rank: D Experience Points: 10 Type: Defensive Range: Close Damage: 1 DMG can be parried| 1 DMG can be dealt out in attack Description: Description: This ability is used as a counter attack, When confronting an incoming attack, the attack is parried or deflected, and a counterattack is delivered after the initial parry. This is not as advanced as a stop hit but more effective than blocking and counterattacking in sequence. This is practiced by some Chinese martial arts such as Wing Chun, and it is also known in Krav Maga as "bursting". Parrying & punching utilizes the principle of economy of motion by combining attack and defense into one Technique, thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack, whereas a parry merely re-directs it. Redirection has two advantages, first that it requires less energy to execute and second that it utilizes the opponent's energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to an incoming attack, since they are still nullifying the original attack. The counter strike can be almost any type of punch or elbow based attack. The technique can be used without countering as a purely offensive attack, but it's not as fast when used as such. This style of attack needs the full concentration of the user meaning the user cannot attack before an opponents attack is completely parried.
Erik would move downwards below him, towards the bot he could see (F5). He would then move to the block he could see behind him. It was a bot of a somewhat small stature. The Jaguar would perform two rotating slashes two cause it to self destruct. He would then move onto its position (F6).And turns towards The bot to his left it was a bot larger than any he had seen so far. Although this did not matter to Erik. He could see what seemed to be some weakling attacking it. He would having a running start as he had for most of this event, moving in on the bot. He would launch himself high into the air to face level of the robot. He could see the citizens cowering in fear. He would be their savior. Erik would propel his spear through the head of the bot, as he then performed 3 additional slashes to the neck and shoulder area of the bot. Each slash and lunge down from the first to the last would be rotating due to Eriks spear mechanism. After destroying the large bot he would look around for the next. "Victory will be mine.."
Name: Black Bolt Equipment Type: Weapon Equipment Grade: C Type: Supplementary Range: 2m Damage: +1 DMG to Spear-related Techniques & Freeform Description: Black Bolt is a two meter long black spear, the spear is composed of a unique non-conductible metal that is also pretty flexible enabling it to take some damage before being completely destroyed. Red Bullet has a number of unique mechanism built into it that allows the spear to perform a number of feats. For one, the spear-head is capable of rotating the user can initiate this by simply pressing a button. The rotating spear head then acts like a drill. Allowing the user to drill into enemies, and effectively increasing the damage of his spear-related techniques. The mechanism is triggered through a button placed on the spear. The spear can be used for battle for a number of purposes: it can be used as a defense (technique), a medium of escape by using the pole to launch oneself away from enemy attacks etc.
Stock: N/A Payment: 1,500 Gold
Name: Golden Jaguar Habit Equipment Type: Costume Equipment Grade: C Stats: +5 SPD, +5 ACC Damage: 4 Description: Passed down from father to son, the Golden Jaguar Habit was first worn by the Prince of Wakanda, N'Jobu. Although the traditional ceremonial regalia was that of the black panther. As the second son of the leader of the Wakandan Panther Cult, N'Jobu was crowned with a Golden Jaguar Habit made of a Vibranium weave similar to that of his brothers. After passing, N'Jobu's suit would by rights belong to Erik, his son. This suit is a garb which conforms to the body. It's an gold and black suit that is vaguely reminiscent of both a Black Panther and a Jaguar. It compresses the body and forces efficiency, granting the user enhanced speed and accuracy. The mask/helmet was made to not give off any visible expression, simply featuring panther like ears near the top. The lenses in the mask cut glare and enhance the Panther's natural night vision as well as providing a number of unique precautions. Due to the mask being cushioned and filtered, the user is protected from inhalation based toxins and high frequency sounds. Thanks to the filtered lens the user is capable of seeing in smoke and dust clouds. The suit has claw-like gloves which allow the user to do piercing damage with them.
Kuvira would continue ahead after activating euro step. After moving ahead abit more she would notice another civilian in need of help. Kuvira would throw three swift punches in the air, causing two chunks of earth to come from the ground, destroying the bot. Kuvira would then continue to dash forward.
Killed I-4
New location H-5
Euro step and freeform.
Name: Mother Earth Quirk: Earth Bending Quirk Level: Basic Rank: Delta Experience Points: Free Type: Offensive | Defensive | Supplementary Range: Close Damage: None Description: Mother Earth is the Parent Technique of the Earthbending Quirk. The user is capable of telekinetically controlling nearby earth, and its various forms, through sheer will while physical strikes aids in navigating in however manner chosen. In the basic level of Earthbending, the user is only capable of bending earth and various solid forms that contain large portions of unrefined earth. This means that liquid and gaseous forms escape the user’s ability until further mastery. The amount of earth capable of being bended at this level of mastery is five meters in diameter.
Inner Workings ~
The user of the earth bending quirk needs to be in immediate contact with earth. They are capable of bending earth Five [5] Meters, in diameter, away from their location.
The user of the earth bending quirk navigates the earth through physical strikes (Body or Arms or Legs), thus the movement speed of bending earth depends on the user's strength attribute.
The user of the earth bending quirk is capable of reforming and forging the earth into limitless amounts of constructs of design. It does nothing to enhance the offensive or defensive abilities of techniques.
Drawbacks ~
In environments with heavily processed earth or aqueous forms of earth, such as metal or mud/sand respectively, the user is unable to bend earth around.
Failure to move or restricted movement prevents the user from properly utilizing the Earth Bending Quirk.
Name: Rock & Roll Quirk: Earth Bending Rank: Delta Experience Points: 10 Type: Supplementary Range: Close Damage: +0.5 Damage Magnitude or +0.5 SPM to Earth Bending Techniques & Freeform Description: A fundamental technique within the arsenal of the Earth Bender, the user is capable of compacting or thinning the earth as they bend. The results of compacting the earth is increasing the density in whatever form the user forges, this grants earth techniques an additional damage. The results of thinning the earth is creating small masses in whatever form the user forges, this grants the earth techniques an additional half SPM increase.
Notes ~
After Activating Rock & Roll, the Technique Remains Passive.
Upon Activation, the User Decides what Boost Earth Techniques Receive.
The User can Change the Boosting Earth Techniques Receive, it Requires Reposting this Technique.
When the Speed Boost is Active, Earth Techniques Lose 0.5 Damage | When the Damage Boost is Active, Earth Techniques Lose 0.5 SPM
Name: Pop Rock Quirk: Earth Bending Rank: Delta Experience Points: 10 Type: Supplementary Range: Close Damage: 0 Description: A fundamental technique within the arsenal of the Earth Bender, the user is capable of freely manipulating nearby earth sources passively. The technique's purpose is for quick, snap like judgment when utilizing nearby earth sources. Despite the nature of the technique, it is quite possible for premeditated judgements to be made when passively bending nearby earth sources. The amount of earth capable of being bended at this level of mastery is three meters in diameter.
Notes ~
The user of the Earth Bending Quirk navigates the earth through physical strikes (Body or Arms or Legs), thus the movement speed of bending earth depends on the user's Strength Attribute.
The user of the Earth Bending Quirk is capable of reforming and forging the earth into limitless amounts of constructs of design. It does nothing to enhance the offensive or defensive abilities of techniques.
The user of the Earth Bending Quirk does need to be in immediate contact with earth. They are capable of bending earth Three [3] Meters, in diameter, away from their location.
Passive^
Name: Euro Step Quirk: EarthBending Quirk Level : Basic Rank : D Experience Points : 10 Type : Supplementary Range : Self Damage : None Description : The user manipulates the earth underneath them as they take a step, allowing the earth to move the user much faster than normal steps would take. Movement by this technique allows the user to move by the STR Attribute.
Euro Step Increases the User's Movement Speed by +0.5 SPM
[link="http://dawn-of-tomorrow.boards.net/thread/402/tomago" Go Go[/link]
Gintoki activated reinforce and swift before moving back up(B6) before slashing the bot in to his right (C6). Gintoki moved upwards again (C5) before slashing the bot to his left 4 times (A5).
Name: Reinforce Quirk: White Demon Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +5STR Description: The user of the White Demon quirk uses his energy to supplement his body. The user uses the energy generated from the quirk into his muscles which enhances their capabilities and thus increasing his strength. Drawbacks: This move uses up 20% of Gintoki's energy. Drawbacks: This move is passive after activation hence why it takes up more stamina.
Name: Swift Quirk: White Demon Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +5SPD Description: The of the White Demon will use his aura to enhance his speed. The user does this by channeling aura and by using its supplemental properties and using it to vitalize and augment his speed. The user outside appearance doesn't change due to aura being channeled inside his body. Drawbacks: This move uses up 20% of Gintoki's energy. Drawbacks: This move is passive after activation hence why it takes up more stamina.
With all the enemies around the proximity being taken out and using proper deduction skill, Mo-Ri was under the impression that he could no longer progress in this portion of the exam and was content with whatever happens. He decided to sit down next to the guy he saved earlier (Blackmayne) and watch the rest from where he was.
"I'll just rest now. At least I know I won't be in last place, they let bums like you out here lel. But it's all cool. You seem like an ok dude. What's your name?"
Gintoki activated reinforce and swift before moving back up(B6) before slashing the bot in to his right (C6). Gintoki moved upwards again (C5) before slashing the bot to his left 4 times (A5).
Name: Reinforce Quirk: White Demon Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +5STR Description: The user of the White Demon quirk uses his energy to supplement his body. The user uses the energy generated from the quirk into his muscles which enhances their capabilities and thus increasing his strength. Drawbacks: This move uses up 20% of Gintoki's energy. Drawbacks: This move is passive after activation hence why it takes up more stamina.
Name: Swift Quirk: White Demon Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +5SPD Description: The of the White Demon will use his aura to enhance his speed. The user does this by channeling aura and by using its supplemental properties and using it to vitalize and augment his speed. The user outside appearance doesn't change due to aura being channeled inside his body. Drawbacks: This move uses up 20% of Gintoki's energy. Drawbacks: This move is passive after activation hence why it takes up more stamina.
As Zora was in the middle of fighting this bot, he noticed the person who had fluck a stink bug on him because he flicked it on the person came and tried to attack his bot. This ticked Zora off more than anything actually. He went ahead and let this person attack the bot he was attacking. He then moved next to him. Likely unnoticed, but if it was noticed, he did a good job pissing Zora off. As the person was about to hit the other bot (A5) Zora flicked his finger in the direction of the person head, creating a small shockwave to damage the person. While also trying to get his attention
What the fuck are you doing taking my kill? Your itching my skin the wrong way. I advise you go elsewhere
Name: Linear Black Stream Quirk: Repel | Repulsion Rank: Delta Experience Points: 10 Type: Offensive Range: Close Damage: 2 Description: Linear Black Stream is one of the two core techniques of Zora. The user will create a repulse kanji symbol on one of their fingers and flick their finger in said direction. This will cause the air to repulse in a very fast and fashionable manner, creating a small shockwave. The shockwave is enough to feel like air-bullets. Not enough to draw blood but enough to deal blunt damage. The repulsing shockwave is no bigger than a finger length, thus only allowing the user to flick their thumb or finger in said direction or even making a simple hand-gun signal causing the small shockwave to shoot off from the air being repelled
Moved: Nowhere Attacked: No One. Will engage Herbal if he don't move
The prince continued shaking and vibrating the robot until it was completely destroyed. Then, he started running back from the direction he came from, using his vibrations to keep the leftover vibrations redirect to circle him as he ran back and started rescuing another bot in the vicinity.
Name: Bast's Voice x3 Quirk: Vibrokinesis Rank: D Experience Points: 10 Type: Offense | Supplementary Range: Close Damage: 2 DMG | -5 ACC Description: A very simple technique in which they can be used to amplify vibrations caused by the body's movement. By generating enough vibrations, T'challa can use his ability to redirect the waves in mid-air to his intended target. Or, by sending vibrations through a solid object this technique can be used to destroy it such as a tree trunk. The user can also use this to cause vibrations to ripple through water and crush anything within range. Getting hit with this technique usually induces nausea.
Coming to his senses after daydreaming for a moment, Hisoka was ready to battle. He moved to his up (D1) and begun attacking the robot on the left of him (c1) with a 6 hit combo. He then used his Suprise attack twice in a similar fashion from when he used it before to destroy the robot (E1).
Bots Killed:
C1, E1
Travel:
D2->D21
Str - 15
Sta - 10
Spd - 20
Acc - 15
Dance of the Zodiacs
Dance of the Zodiacs is a very unique fighting style, utilizing dancing as a form as combat. The fighting style revolves around fluid motion and incredible spacial awareness with clean hits behind the offensive actions. The motion are almost like immediate reactions, making the user extremely flexible. Even though this is a fighting style overall, certain moves capitalizes on certain strength of the style, having 12 dances of the zodiacs overall,with each one having something to do with the prospective zodiac sign.
This fighting style has several perks to the user overall. The user damage output is based on their speed unless specified in said technique. The user gains +5 SPD due to this fighting style, and +5 ACC when in close range due to spatial awareness. Meaning the bonus ACC is not used for enhance vision like glasses, but like "sensing" allowing them to be alert and move quickly to things/those within close range of themselves. Lastly, the user is able to deal +0.5 to Freeform Melee.
Name: The Magician
Equipment Type: Costume
Equipment Grade: C
Stats: +5 STR | +5 SPD
Damage: 4
Description: Hisoka's costume is similar to that of a magician or jester. This attire is usually adorned with various suit symbols (♦/♦ ♣/♣ ♥/♥ ♠/♠) on the front and back torso. Aside from that it is made with a very durable fabric that can handle almost anything. He wears face paint: a star on his right cheek and a teardrop on his left cheek to add to the theme of his costume. The inside of his costume is laced with a special medicine that enhances the wearers strength and speed.
Payment: 1,500 Gold
Name: French Playing Cards
Equipment Type: Weapon
Equipment Grade: C
Type: Offensive | Defensive
Range:
Damage: None
Description: Hisoka's weapon of choice is a set of French playing cards that have razor sharp edges, which he uses in combat to lethal effects by wielding or throwing them in conjunction with his Bungee gum. The cards have white borders, with a checkered pattern composed by small, light and dark fuchsia squares. Due to the cards razor sharp edges the cards themselves become more lethal and can make deep cuts when thrown or used in such a way.
Stock: 52 Cards
Payment: 10 Gold Per Card | Total is 520 Gold.
Name: Surprise (x2)
Quirk: Bungee Gum
Rank: D
Experience Points: 10
Type: Offensive
Range: Close Range
Damage: 2
Description: Attaching Bungee to an object and his opponent, Hisoka can have said object collide with the opponent when the bungee gum is stretched and contract. Which will deal dmg upon contact, however if the object is stationary; such as a building. The non stationary object will be pulled back towards it - the opponent will be pulled towards the object.
THATS WHAT I AM TALKING ABOUT! HEROES NEVER GIVE UP! HEROES KEEP PUSHING THEMSELVES TO THEIR UTMOST LIMIT. IF WE CANNOT GIVE IT OUR ALL, THEN HOW CAN WE ASK THE PEOPLE TO BELIEVE AND TRUST US?!?!?
WAIT, HUH? RELEASE THE BIG GUY? ONE MOMENT!!!
AFFILIATES
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.