Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Kuvira would activate euro step and move two spaces forward. ( now at H-7).
Kuvira would attack the bot to her right (g-7) with two Swift earth strikes (1.5 damage each= 3 damage) killing it.
Kuvira would then turn to her left (I-7) and unleash hell on it. Sending 4 freeform earth strikes (1.5 × 4 = 6 damage). She would then send an earth sphere (pass the rock) at it to finish it off.
New location : H-7
Boots killed :G-7, I-7
Mother Earth, rock and roll, and pop rock still active.
Name: Euro Step Quirk: EarthBending Quirk Level : Basic Rank : D Experience Points : 10 Type : Supplementary Range : Self Damage : None Description : The user manipulates the earth underneath them as they take a step, allowing the earth to move the user much faster than normal steps would take. Movement by this technique allows the user to move by the STR Attribute.
Euro Step Increases the User's Movement Speed by +0.5 SPM
Name: Pass the Rock Quirk: EarthBending Rank: E Experience Points: 5 Type: Offensive Range: Close Damage: 1 Description: This technique adopts the principles of the pure offense for the Earth Bending Quirk. The user either performs an quick, strong punches or kicks to direct nearby earth to erupt as spherical forms to be shot towards the opponent. Its measurements entirely up to the user, though the spheres cannot exceed five meters in diameter.
Note: The user can create multiple spheres, though there would be an appropriate Damage Magnitude Split. [Damage Magnitude is Split Appropriately - One = 1 Damage | Two = 0.5 Damage Each | So On]
[link="http://dawn-of-tomorrow.boards.net/thread/402/tomago" Go Go[/link]
After Erik managed to destroy the bot across from him (G6), He would move into that block and turn around to the block below him. It seemed a man in a suit very similar to his was in combat with a fairly large bot. Erik at first was confused, who was this person.. was he related to the incident in which his father was murdered could he have murdered his father? As Erik pondered these questions he began to feel overcome with rage. He would call himself, he needed answers but attacking this man would gain him nothing he needed to get into the University. Before Erik could land some damage it seemed he was beaten to the punch by some woman. He would move forwards, towards (H6) the bot he could see directly in front of himself. Erik would perform four additional rotating slashes effectively destroying the bot as he had done so with all the other robots. "These other cats are just too slow.. except that one piece of work mmmm"
Name: Black Bolt Equipment Type: Weapon Equipment Grade: C Type: Supplementary Range: 2m Damage: +1 DMG to Spear-related Techniques & Freeform Description: Black Bolt is a two meter long black spear, the spear is composed of a unique non-conductible metal that is also pretty flexible enabling it to take some damage before being completely destroyed. Red Bullet has a number of unique mechanism built into it that allows the spear to perform a number of feats. For one, the spear-head is capable of rotating the user can initiate this by simply pressing a button. The rotating spear head then acts like a drill. Allowing the user to drill into enemies, and effectively increasing the damage of his spear-related techniques. The mechanism is triggered through a button placed on the spear. The spear can be used for battle for a number of purposes: it can be used as a defense (technique), a medium of escape by using the pole to launch oneself away from enemy attacks etc.
Stock: N/A Payment: 1,500 Gold
Name: Golden Jaguar Habit Equipment Type: Costume Equipment Grade: C Stats: +5 SPD, +5 ACC Damage: 4 Description: Passed down from father to son, the Golden Jaguar Habit was first worn by the Prince of Wakanda, N'Jobu. Although the traditional ceremonial regalia was that of the black panther. As the second son of the leader of the Wakandan Panther Cult, N'Jobu was crowned with a Golden Jaguar Habit made of a Vibranium weave similar to that of his brothers. After passing, N'Jobu's suit would by rights belong to Erik, his son. This suit is a garb which conforms to the body. It's an gold and black suit that is vaguely reminiscent of both a Black Panther and a Jaguar. It compresses the body and forces efficiency, granting the user enhanced speed and accuracy. The mask/helmet was made to not give off any visible expression, simply featuring panther like ears near the top. The lenses in the mask cut glare and enhance the Panther's natural night vision as well as providing a number of unique precautions. Due to the mask being cushioned and filtered, the user is protected from inhalation based toxins and high frequency sounds. Thanks to the filtered lens the user is capable of seeing in smoke and dust clouds. The suit has claw-like gloves which allow the user to do piercing damage with them.
Sir Bedivere, whom was being hosted through Arthur’s body, leered over the battlefield (what he could see visibly) and witnessed a clear battlefield. Uninterested in being bored, he simply covered Excalibur up – canceling the connection between him and Arthur.
Within his right mind, he expected that the once crowded area was not dwindling in numbers due to the heat of competition. Time was running out and that meant this exam was breach towards its final moments.
Glad that the King of Old grew bored, since there would be no reason to be drained of stamina if the prince could continue onward, the prince continued onward with Sequence unsheathed. He would perform a series of slashes (six to be exact), injuring the bot.
Gintoki was running as he heard someone shouting at him.
Gintoki: !!!
It was the BDSM guy from before. It seems he got lost again and ended up here. That didn't matter, Gintoki was busy with this test.Gintoki moved upwards ( moving to B3) as he saw another bot to his left. Gintoki quickly slashed the bot twice (A3).
Goku would watch as another person defeated the bot he was fighting. Normally he would be bothered by this but everyone seemed to be working together to defeat the enemy. So he simply relaxed looking around and seeing no more bots he decided to take a breather as the remainder were mopped up. Staying where he was and making sure the area was secured.
Hisoka had fell behind in proving his worth at the moment, However this would not stop him. He would move to his right (E1) and punch the Robot to his right (F1). Following that he would move once more to his right (F1) and then attack the next robot (G1) 3 times before it was destroyed.
Dance of the Zodiacs is a very unique fighting style, utilizing dancing as a form as combat. The fighting style revolves around fluid motion and incredible spacial awareness with clean hits behind the offensive actions. The motion are almost like immediate reactions, making the user extremely flexible. Even though this is a fighting style overall, certain moves capitalizes on certain strength of the style, having 12 dances of the zodiacs overall,with each one having something to do with the prospective zodiac sign.
This fighting style has several perks to the user overall. The user damage output is based on their speed unless specified in said technique. The user gains +5 SPD due to this fighting style, and +5 ACC when in close range due to spatial awareness. Meaning the bonus ACC is not used for enhance vision like glasses, but like "sensing" allowing them to be alert and move quickly to things/those within close range of themselves. Lastly, the user is able to deal +0.5 to Freeform Melee. Name: The Magician Equipment Type: Costume Equipment Grade: C Stats: +5 STR | +5 SPD Damage: 4 Description: Hisoka's costume is similar to that of a magician or jester. This attire is usually adorned with various suit symbols (♦/♦ ♣/♣ ♥/♥ ♠/♠) on the front and back torso. Aside from that it is made with a very durable fabric that can handle almost anything. He wears face paint: a star on his right cheek and a teardrop on his left cheek to add to the theme of his costume. The inside of his costume is laced with a special medicine that enhances the wearers strength and speed.
Payment: 1,500 Gold Name: French Playing Cards Equipment Type: Weapon Equipment Grade: C Type: Offensive | Defensive Range: Damage: None Description: Hisoka's weapon of choice is a set of French playing cards that have razor sharp edges, which he uses in combat to lethal effects by wielding or throwing them in conjunction with his Bungee gum. The cards have white borders, with a checkered pattern composed by small, light and dark fuchsia squares. Due to the cards razor sharp edges the cards themselves become more lethal and can make deep cuts when thrown or used in such a way.
Stock: 52 Cards Payment: 10 Gold Per Card | Total is 520 Gold.
The Black Panther continued on after his killed stolen. He activated one technique to make his movements faster. He first made two strikes at the bot beneath him [I9], then released omnidirectional vibrations as he continued attacking the bot next to him until it was destroyed and he took his place, being left with a single bot in the corner which he continued to attack the final bot.
Name: Bast's Voice x2 Quirk: Vibrokinesis Rank: D Experience Points: 10 Type: Offense | Supplementary Range: Close Damage: 2 DMG | -5 ACC Description: A very simple technique in which they can be used to amplify vibrations caused by the body's movement. By generating enough vibrations, T'challa can use his ability to redirect the waves in mid-air to his intended target. Or, by sending vibrations through a solid object this technique can be used to destroy it such as a tree trunk. The user can also use this to cause vibrations to ripple through water and crush anything within range. Getting hit with this technique usually induces nausea.
Name: Bast's Claws Quirk: Vibrokinesis Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +0.5 DMG or +.5 SPM Movement Speed. Description: A very simple and versatile technique which is based on increasing the vibrations in their feet or their arms during movement. This can either augment the potency behind their strikes (punches and kicks) or make their movement faster. On contact with the object, the user can cause vibrations to rip throughout the target and send them flying back at least 3 meters. The user can also use it to simply propel themselves and maneuver in the air with.
Note: Lasts until deactivated, until then it occupies a move slot per turn.
Post by Big News Gecko on Mar 10, 2018 2:51:01 GMT
Flashback: Perhaps nervous from performing for the sake of presenting themselves in a good light, all of that dissipated once the announcer slingshot multiple words of encouragement. Dr. Stein sat down in his chair, monitoring the screens as they took overview perspectives of the battlefield. There were screens dedicated to close perspectives of the interesting candidates. There were two individuals, both dressed in what seemed to be intricate panther inspired gear. Were they apart of some organization?
“Sir, the one in the black seems to have signed up claiming to possess a Quirk that allows him to control vibrations. His name is T’Challa.”
“What about the other one?”
“The other is Erik Killmonger, he possesses two quirks – quite the rarity. Apparently, his blood possesses the ability to empower him and heal him.”
Dr. Stein would simply nod his head, continuing to attentively watch the other screens. A bunch of aspiring people managed to impress the scholar, but nothing more than this fierce woman on the battlefield.
“Quick, whats her name?”
“Oh, her? Its Kuvira, a woman that possesses the ability to navigate manipulate the earth around”
“Really?! Such a strong ability. The way She…wait. Who are these two?”
“According to our sign-up sheet, that is Gintoki and Arthur Pendragon of Camelot.”
“Swordsmen? How rather old…”
“Apparently, their quirks work well with weapons. They did not have much room to fully expand their quirks.”
“Hmmm. Such a wide collection of gifts. This year just may be beyond amazing…. Release the Big Ones.”
Flashback Ends
“WAIT, HUH? RELEASE THE BIG GUY? ONE MOMENT!!!”
The Announcer would push two red buttons, each one causing the ground within the middle of the battlefield to begin opening. As they slowly opened, two building size robots began to slowly rise. As the entire head could be seen, their eyes glowed green to signal their activation. During the ascend, the announcer would speak once again.
“WHELP! WELCOME TO YOUR FIRST CRISIS. TWO CRAZY ROBOTS ARE WRECKING HAVOC. PROVE YOUR MIGHT, DEFEAT THE INSANE HEAPS OF SCRAP!!!!
The Robot to the Left had Grabbed the individual known as Blackmayne. Holding him hostage. The Robot to the Right hellbent on creating havoc.
→ This Marks the Ending of the Climax Phase.
→ From the Remainder of the Event, Each Character can only Perform 3 Techniques or 3 Freeform Acts. Not a combination of both or entirely both.
→ Keep Track of the Damage You Individually Place On the Bot. Points will calculate accordingly.
T'Challa delivers a vibrating drop kick to attack the bot next to him end it and destroy it (I9). After that, he moved towards the big bot (purple) and sending out more vibrations to attack it.
Moved: H7 (Up one Left One) Attacked: Big Bot (2 DMG) Killed: I9
Name: Bast's Voice x2 Quirk: Vibrokinesis Rank: D Experience Points: 10 Type: Offense | Supplementary Range: Close Damage: 2 DMG | -5 ACC Description: A very simple technique in which they can be used to amplify vibrations caused by the body's movement. By generating enough vibrations, T'challa can use his ability to redirect the waves in mid-air to his intended target. Or, by sending vibrations through a solid object this technique can be used to destroy it such as a tree trunk. The user can also use this to cause vibrations to ripple through water and crush anything within range. Getting hit with this technique usually induces nausea.
Name: Bast's Claws Quirk: Vibrokinesis Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +0.5 DMG or +.5 SPM Movement Speed. Description: A very simple and versatile technique which is based on increasing the vibrations in their feet or their arms during movement. This can either augment the potency behind their strikes (punches and kicks) or make their movement faster. On contact with the object, the user can cause vibrations to rip throughout the target and send them flying back at least 3 meters. The user can also use it to simply propel themselves and maneuver in the air with.
Note: Lasts until deactivated, until then it occupies a move slot per turn.
Post by Herbal Essence on Mar 10, 2018 3:42:09 GMT
Gintoki continued to move upwards (B2) before slashing the bot to his left 3 times (A2). Gintoki moved up again (B1) before slashing the bot once (A1). It seems the teachers pulled out the big guns, two big robots were released into the middle.
Gintoki (thoughts): That old man is going overboard.
Post by Big News Gecko on Mar 10, 2018 4:15:46 GMT
As Arthur dodged the onslaught the bot, the ground began to violently shake. Looking into the distance, trying to discern what was the cause. It seemed the ground was splitting open. Readying himself for anything, the prince of camelot could see a huge metallic face with green eyes ;emerging. Which each second, it just constantly grew taller in height.
"Really?"
As Arthur sighed, he would see the bot snatch up another participant. He could not help but have an desire to save the individual. He looked pretty frail and beaten up, surely he could not properly defend for himself. There was an overwhelming desire to rescue a peer of his, thus he began to call upon the Kings of Old once more via uncovering the Holy Sword - Excalibur. Summoning the power of Sir Bedivere, Arthur would adopt the same fearless persona. He sprinted towards the massive robot.
Name: Knights of the Round Quirk: Séance Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Self Damage: None Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. An ability that exclusive exists within the royal bloodline, the Pendragon linage can connect with the lingering wills that rest within the sword. This connection, established upon contact, allows Arthur to host the knowledge – skill – and memories of the previous kings. With this ancestral link, the Arthur possesses generations of wisdom that can aid them in any incident. The Current Level of Mastery for Séance allows Arthur to Host One King at Once.
Inner Workings ~
Séance is Exclusive to the Pendragon Bloodline, thus is intrinsic to the DNA. Replication of the Bloodline will Fail in Establishing a Connection
Séance is NOT Exclusive to the Holy Sword Excalibur. Any Weaponry with Owners that are Now Deceased have Lingering Wills for Connection.
Séance is Strenuous On the Host's Body, Constantly Draining their Physical Stamina Each Turn a Connection is Remaining Active.
Each Turn the Physical Body is Strained thus 10% of Stress is Stockpiled.
Drawbacks ~
Séance Related Connections Immediately Establish or Break When the Host Touches or Ceases Touching Weaponry.
Séance is Strenuous On the Host's Body, Constantly Draining their Physical Stamina Each Turn a Connection is Remaining Active.
Name: Knights of the Round: Sir Bedivere the Fearless Quirk: Séance Quirk Level: Basic Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: ;+0.5 Damage to Swordsman Related Freeform Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old - Sir Bedivere. The Second King of Camelot, Bedivere is famously known for his fearless pride - having fought over a thousand battles in the colosseum without Excalibur, yet never losing a single one. One of the Most Prideful Kings, Bedivere met his end by the hands of the mystics when he challenged them. Arthur Hosts Bedivere's Lingering Will to Embody his Swordsman Style.
Inner Workings ~
Sir Bedivere the Fearless Grants Arthur an Increase in Swordsman Related Freeform Strikes.
Sir Bedivere the Fearless' Prideful Nature Leaks Through Arthur, the Result is that Arthur Cannot Perform Techniques.
Sir Bedivere the Fearless' Prideful Nature Leaks Through Arthur, the Result is that Arthur Ignores All Sorts of Pains.
Custom Fighting Style Name: Mumyo no Mai | Dance of Avidya Trait Point Cost: Four [4] Description Of Fighting Style: Dance of Avidya is continuous in evolution as each King of Camelot masters the style and then develops their own unique element. This leads to the creation of each king’s signature swordsmanship, which can be experienced using the Séance Quirk that each King of the Pendragon Blood possesses. Mastering Dance of Avidya is essential since it’s the fundamental foundation for each King’s signature swordsmanship. Originally established by the First King of Camelot, Carfen the Master Swordsman, Dance of Avidya is collection of stances and ideologies pass down using the Séance Quirk. Dance of Avidya, the swordsmanship style, is best utilized with the Holy Sword Excalibur – which improves the efficiency of each King’s Signature Swordsmanship. However, Dance of Avidya can be utilized with any sword considering that it’s a collective of stances. [Requires a Technique to be Made]
Perks Of Fighting Style ~
Combining Stances from the Dance of Avidya Fighting Style Results in "Knights of the Round" Techniques Gaining One [1] Damage Increase.
The Dance of Avidya Fighting Style Grants Arthur the Ability to Utilize "Knights of the Round" Techniques with Any Sword in his Possession.
Utilizing "Knights of the Round" Techniques Without the Holy Sword Excalibur, Results in Half Damage Reductions & Attribute Increase/Stacking.
Name: Kings of the Old's Swordsmanship Custom Fighting Style: Mumyo no Mai | Dance of Avidya Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: 0 Description: Dance of Avidya is collection of stances and ideologies. The swordsmanship style is best utilized with the Holy Sword Excalibur – which improves the efficiency of each King’s Signature Swordsmanship. However, Dance of Avidya can be utilized with any sword considering that it’s a collective of stances. After activating, Arthur is capable of shifting to whatever stance he chooses without need of reactivation. The Following Stances:
~ Chuuhan no Shisei (Middle Level Posture)
Chuuhan no Shisei is the most basic of the five stances of Dance of Avidya and offers the optimal balance between offense and defense. Arthur brings his sword to the midsection held in a forty-five degree angle upwards with the dominate hand held at the top of the handle below the guard. The stance is used to transition easily between offense and defense as well as counters. The feet match the positioning of the hands with the dominate side in the forefront.
~ Hikui no Shisei (Lower Level Posture)
Hikui no Shisei is the most defensive of the five stances of Dance of Avidya and offers the highest peak of defense, deflecting, and creating striking opportunities. Arthur brings his sword to point at the opponent's lower body, typically around the knee or thigh area. The hands are held with the dominate hand near the top of the handle and the feet match with the dominate foot in the forefront.
~ Kousou no Shisei (Upper Level Posture)
Kousou no Shisei is the most aggressive of the five stances of Dance of Avidya and offers the highest peak of offense. Arthur brings his sword above the head held in a double axe-handle position with the dominate hand held near the apex. This stance is used to optimize the user's initial strength and bodyweight for heavier swordstrokes and counters. The feet match the positioning of the hands with the dominate side in the forefront.
~ Hitoshirenu no Shisei (Rear Hidden Posture)
Hitoshirenu no Shisei is the most deceptive of the five stances of Dance of Avidya and offers the highest peak of surprise attacks. Arthur brings his sword down to the waist pointing away to the rear of the body in order to hide the full length of the blade and only show the pommel to the opponent. The hands are held with the dominate hand at the hilt. The user's feet are opposite of the hands with the dominate foot in the rear of the stance.
~ Zengosayuu no Shisei (All Directions Posture)
Zengosayuu no Shisei is a Dance of Avidya stance that allows the user to rapidly respond offensively to enemies from all eight angles of attack. The user brings his sword upright until the hilt is in front of the shoulder matching the dominate hand that is held at the apex. This stance is also used to transition into the Kousou no Shisei when striking by sloping the blade slightly to the rear. The user's feet are positioned opposite of the hands with the dominate foot in the rear and the other foot in the forefront.
When the big bots came out, one of them immediately grabbed Blackmayne and had taken him hostage; Instantly triggering Mo-Ri since this was his new friend. Mo-Ri quickly did a series of freeform attacks on the bot's left leg; Dealing the brunt of the damage to that one area.
Erik would turn to the big bot and perform three rotating lunge jabs at its feet trying to wear the bot out to do the most damage. "Help me out here kid!"
Stats: STR:10 > 15 STA:10 SPD:15 > 25 ACC:15 > 20 > 25 Attacked: Big Bot on Right
Name: Black Bolt Equipment Type: Weapon Equipment Grade: C Type: Supplementary Range: 2m Damage: +1 DMG to Spear-related Techniques & Freeform Description: Black Bolt is a two meter long black spear, the spear is composed of a unique non-conductible metal that is also pretty flexible enabling it to take some damage before being completely destroyed. Red Bullet has a number of unique mechanism built into it that allows the spear to perform a number of feats. For one, the spear-head is capable of rotating the user can initiate this by simply pressing a button. The rotating spear head then acts like a drill. Allowing the user to drill into enemies, and effectively increasing the damage of his spear-related techniques. The mechanism is triggered through a button placed on the spear. The spear can be used for battle for a number of purposes: it can be used as a defense (technique), a medium of escape by using the pole to launch oneself away from enemy attacks etc.
Stock: N/A Payment: 1,500 Gold
Name: Golden Jaguar Habit Equipment Type: Costume Equipment Grade: C Stats: +5 SPD, +5 ACC Damage: 4 Description: Passed down from father to son, the Golden Jaguar Habit was first worn by the Prince of Wakanda, N'Jobu. Although the traditional ceremonial regalia was that of the black panther. As the second son of the leader of the Wakandan Panther Cult, N'Jobu was crowned with a Golden Jaguar Habit made of a Vibranium weave similar to that of his brothers. After passing, N'Jobu's suit would by rights belong to Erik, his son. This suit is a garb which conforms to the body. It's an gold and black suit that is vaguely reminiscent of both a Black Panther and a Jaguar. It compresses the body and forces efficiency, granting the user enhanced speed and accuracy. The mask/helmet was made to not give off any visible expression, simply featuring panther like ears near the top. The lenses in the mask cut glare and enhance the Panther's natural night vision as well as providing a number of unique precautions. Due to the mask being cushioned and filtered, the user is protected from inhalation based toxins and high frequency sounds. Thanks to the filtered lens the user is capable of seeing in smoke and dust clouds. The suit has claw-like gloves which allow the user to do piercing damage with them.
Payment: 2,500 Gold
AFFILIATES
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.