Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
► Villain Arc - The Grand Heist: Bank Premise→ You All Will be Placed on the Battlefield Surrounded by NPC Bots. These Bots are Actually Police and Heroes. → A Policeman Represents the Enemy which are Represented by Red Numbers. They Hold X Amount of Points. → A Hero Represents the Enemy which are Represented by Blue Numbers. They Hold X Amount of Points. → The Difficulty of Each Bot is Represented by the Number, which Represents Their Health Point. The Lowest is 1 HP to 7 HPs.
→ Each Turn, You Can Only Perform 3 Total Techniques (6 Freeform Attacks). You Can Only Attack Directly to the Left, Right, Up, and Down of Your Location. → When Moving Throughout the Battlefield, Your Speed Determines How Many Blocks You Travel. 10 SPD is 1 Block | 20 SPD is 2 Blocks → Pay Attention to Each Others' Posts. If Somebody Posts Before You Killing a Bot, And Your Post is Killing the Same Bot. Your Post is Voided. → Placing the Last Damage Point on a Bot Results in Your Kill. We are Villains, But This is a Competition.
→ Each RPer May Only Post Once Per Map Update. The Second Post Before A Map Update Will be Voided. → Failure to Post During a Cycle (Each Round Before Map Update) Results in 1 HP Damage if NPC Bots are Next to you. → You Cannot Cross the Blue Lines. The Vault Will Not Open Until a Quirk is Used On It. Cannot Use Quirk to Open if You are Not in the Bank.
The heist amalgamated in the form of three squads, each tasked with handling a portion of the plan. While some were tasked with handling security measures, others where tasked with infiltrating the bank and breaking through the vault. Prometheus on the other hand was tasked with securing the perimeter and taking down the guards. To say the least Prometheus was not pleased with this plan. First of all his abilities were not being put to proper use. As a Ninja he would have been perfect in stealth and covert infiltration, but yet he was placed out in the open, exposed to a wide array of people. While it wouldn't be difficult for Prometheus to deal with this lack of foresight, his primary concern came from separation from the woman. Not only had she remained behind during their travel, thus preventing more proper assessment, but she had also been placed on a different squad, further distancing her from Prometheus' observation. If another opportunity for observing the woman did not come, Prometheus would need to have some discussions with those that accompany her to the vault. Nevertheless, Prometheus would prepare for the task at hand. Who knew, maybe he'd discover through different means.
Arriving at the location, Prometheus would take in his surrounding, observing both those near and far away from him. With a small indication on the general populous and a superficial estimate on their strength, Prometheus would chose the path he would follow.
And so it begins...
Without wasting a single moment, Prometheus would begin his attacks. First off, he would throw two of his explosive arrows heads to his left, aiming them to target the individual in B1, while also throwing one arrow head towards A2. Prometheus would then turn around and go to the right, moving towards C3. Prometheus would then throw three arrow heads towards A3, taking down the hero present in that area as well. Prometheus would scan around once again, planning his next movement. The sum of the entire moves is 6 consecutive freeform attacks.
Name: Lobby Law Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: None Damage: Explosion Does 2 Damage. Description: Lobby Law is a special made custom arrow head (spiked top however) that can explode upon being met by adequate resistance. The explosion caused by the arrow heads cover a radial distance of 2.5 meters, allowing for a short ranged area of attack. The explosion itself causes a blinding effect to those within short range. This is due to the explosion containing an adequate amount of magnesium for the aforementioned effect. The blinding would last for a single turn. The arrow heads can be applied to arrows, bolts, or similar forms of projectiles.
Stock: 50 Payment: 100 per arrow | Total is 5,000 Gold.
Name: The Blackening Equipment Type: Costume Equipment Grade: B Stats: +5 SPD || +5 STA || +5 ACC Damage: 5 HP | +2 DMG to Physical and Freeform Attacks (E.X.O.N) Description: The Blackening is a full body and face suit designed with extra light, durable fabric that is further improved by equally light weight technology, in addition to E.X.O.N. The material being blended and interconnected so perfectly, and made on design for Ninja allowed the suit to fully complement ninjas movements, translating to a +5 SPD, whereas the durability translating to a +5 STA. The suit’s technology comes into effect in the form of a dynamic cloaking ability that allowed Ninja (and equipment/weapons on his body) to blend into the background whenever not moving, allowing for him to be unseen by opponents. Under the same premise of the technology that allowed the suit's cloaking ability, the mask portion of the suit allowed for enhanced forms of vision, specifically that of infrared and nightvision that allowed the wearer of the suit enhanced tracking capabilities. (+5 ACC) The nightvision aspect has a built in safeguard that prevented blindness when under the effect of bright light or simply out in the sun. The fact that the suit is made with E.X.O.N means the suit causes additional DMG per E.X.O.N's function. The suit’s composition of technology also allows for more abilities that would be further submitted as different customs.
Payment: 2,000 Gold
Name: E.X.O.N Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Self Damage: +2 DMG to Physical Attacks and Freeform | Each Limb is Worth 1 Damage Each Description: E.X.O.N is a, lightweight durable customizable material that can be woven into the user's equipment, or simply worn on top of their normal attire. E.X.O.N functions to empower the wearers physical strikes due to minuscule sharp spikes (Arms & Legs) that augment damage and cause laceration. E.X.O.N can be worn by itself or be made to be implemented into other equipment for the user or others (Animals through Law of The Jungle Trait for instance).
And so, the mission began - Luna one of the few whom had been tasked to fight an the enemies off and of course she was some distance away from the other villains however she can manage on her own. Changing into her combat gear before arriving and taking her position - her lance firmly in her hand she noticed the authorities arriving promptly towards the bank. Luna sighed, such a stressful day has started but she did need the money and thus as the first hero came from in front of her she allowed him to close in on her as he attempted to punch her in the face but with a quick side step to the left she avoided the strike but she would push foward towards the hero and bite into his neck (FF 1) - instantly draining him out of his blood as he dropped down towards the ground. This would seek to enhance her without having to access her tools too early - as now noticed a more powerful opponent coming her way. A muri! she said as the bigger officer came towards her. The first of her actions leads her into stabbing the man in the leg as she thrusts her lance forward as she severs the tendon his leg(FF 2), but he wasn't done as she grabbed onto Luna's arm and tossed her into the wall near by as her lance dropped onto the ground. Luna would reposition herself before hitting it however as she springs off the wall and into the enemy once again but from her left palm a giant blood sperpent would form as it made it's way towards the officer, coiling around his body and squeezing him tight enough to hinder his movements while also damaging him. Grabbing onto her lance once more, she rushed at the struggling cop and stabbed him in a rapid three strike combo (twice to the chest and a finishing blow to the brain)(FF 3 to 5). You'll...pay for this... the officer said with his last moment alive. She removed the blood from his head as the blood ran down from the blade, she holds it over her head. She would consume the blood for herself as she continued up a block and struck another weak hero down with stab to the heart. (FF 6) References(Tools, Quirk Info)
Name: Sângeros Coșmar | Bloody Nightmare Quirk: Bloody Nightmare Quirk Level: Basic Rank: D - Rank Experience Points: Free Type: Supplementary Range: Self Damage: N/A Description: Sângeros Coșmar acts as the "activation" and/or "parent" technique of Luna's Quirk. This quirk allows Luna to produce vast amounts of blood, in which she is capable of molding and forming into any shape or form she desires ranging from hardened weaponry to even constructs of it.
Drawbacks: She suffers from drawbacks of her own quirk if overused, in which she suffers from the effects of blood lose. While she doesn't literally lose any blood, overuse can cause her to feel high amounts of nausea, light headed and even going as far as fainting. Based on the rank of technique she uses, this amount contributes to her drawback.
Drawbacks: Luna begins to suffer adverser effects from overusing her power.
25%: -5 PHY Reduction in Accuracy 50%: -10 PHY Reduction in Strength, Speed, and Stamina 75%: -10 PHY Reduction in Accuracy 100%: - Luna Faints
Name: Sângeros Întinerire | Bloody Rejuvenation Quirk: Bloody Rejuvenation Quirk Level: Basic Rank: D - Rank Experience Points: Free Type: Supplementary Range: Self Damage: N/A Description: Sângeros Întinerire acts as the "activation" and/or "parent" technique of Luna's Quirk. This allows Luna, the ability to consume the blood of others around her without suffering from iron poisoning, creating enzymes from the blood in her body which seek to allow her to heal herself, enhance her body for combat or even enhance Bloody Nightmare.
Drawbacks: This quirk's drawbacks come in the form of a threshold, preventing Luna from intacting too much blood in which causes her to feel effects similar to overeating, making her nauseous and sick though this can be remedied by simply not devouring more than beyond her body can handle or by burning the excess enzymes into her enhancements, this would require a technique.
Tools and Costumes
Name: Banca de Sange | Blood Bank Equipment Type: Accessory Equipment Grade: C Type: Supplementary Range: Self Damage: None Description: Luna carries around with her into battle small vials in a tool pouch, each carrying a different source of blood in which she has collected ove time. This is used as quick access towards her quirk when a direct target isn't available for her. Each vial carries %10 worth of blood in them; also consumption/use of the vial requires the technique "Bloody Feast" to be used.
Stock: 5 Payment: 400 Gold Per Vial
Name: Lumina Lunii | Moonlight Equipment Type: Costume Equipment Grade: C Stats: + 5 ACC, +5 SPD Damage: + 4 Description: Lumina Lunii is a hand crafted dress, designed from the toughest of spider silk - as a parting gift foe Luna from her mother. The dress eventually became her signature costume though it was further enhanced through the use of technology. Along the thin fabrics, microscopic syringe like needles run along side the inner most part of the dress, releasing into Luna's body supplement medicine used to help cope with the drawbacks of her quirks. The medicine acts a relief, in which causes her body to react to her quriks differently - reducing the drawbacks by 5% per turn. This medicine also acts as a slight stimulant - increasing her ACC and SPD while in battle.
Name: Kazikli Bey Equipment Type: Weapon Equipment Grade: C Type: Supplementary | Offensive Range: 1 Meter Damage: +1 Damage to Freeform or Techniques regarding the Lance. Description: Kazikli Bey is specialized lance created and formed by Vlad III during his time alive as "Vlad the Impaler", though the weapon remained as a family heirloom for generations until it came into the hands of it's current owner, Luna Tepes. The lance is double bladed with razor sharp metallic alloy, that even a single touch of the blade can slice through skin causing a spew of blood. This blood is then able to be accessed by Luna as a source for quirks power, since each successful strike releases 5% of blood from the target.
Name: Câmp de Sânge | Blood Field Quirk: Bloody Nighmare Rank: D Experience Points: 10 Type: Offensive, Defensible, Supplementary Range: Self - Close Range Damage: 2 DMG + 1 = 3 DMG Description: Câmp de Sânge allows Luna the ability to produce blood, allowing her to manipulate and shape the blood into any shape or form she desires. This can range from defensive constructs such as walls, shields and likes while down to offensive constructs such as weapons, waves etc.The constructs can be up to five meters in length and width and Luna can make up to 4 constructs (at that point each one will be worth 0.5DMG). It is only limited to her own imagination, as she can even produce wings of blood in order to gain flight if needed.
Drawbacks: Contributes to the overuse outlined in Sângeros Coșmar
x2 Name: Sângeros Sărbătoare | Bloody Feast Quirk: Bloody Rejuvenation Quirk Level: Basic Rank: D - Rank Experience Points: 10 Type: Supplementary Range: Self Damage: N/A Description: This technique acts as Luna's ability to consume blood, turning into enzymes and releasing into her body to act as a means to heal her, enhance her body or Bloody Nightmare Quirk Moves. This however is attributed into a threshold; in which comes in percentages as for ever time she consumes blood. Every time she feeds on others' blood each attribute is increased, equally, by an static amount of PHY. She also receives additional damage for her Bloody Nightmare Quirk techniques. In terms of healing, Luna can regenerate injuries she had sustained dependent on how much blood she has drained from her target.
Consumption Rates (Against Opponents or Other Blood):
E-Rank: 10% | 0.5 HP | 0.5 DMG | +5 PHY to One Attributes D-Rank: 20% | 1 HP | 1 DMG | +5 PHY to Two Attributes G-Rank: 30% | 1.5 HP | 1.5 DMG | +5 PHY to Three Attributes B-Rank: 40% | 2 HP | 2 DMG | +5 PHY to All Attributes A-Rank: 50% | 2.5 HP | 2.5 DMG | +10 PHY to Two Attributes | +5 PHY to Two Attributes Z-Rank: 60% | 3 HP | 3 DMG | +10 PHY to All Attributes
Opponent's Blood Loss Rates:
25%: Opponents' Speed is Reduced by Half 50%: Opponents' Accuracy is Reduced by Half 75%: Opponents' Strength is Reduced by Half 100%: The Opponents Faints.
Drawback: This quirk's drawbacks come in the form of a threshold, preventing Luna from intacting too much blood in which causes her to feel effects similar to overeating, making her nauseous and sick though this can be remedied by simply not devouring more than beyond her body can handle or by burning the excess enzymes into her enhancements. (Requires a Technique)
Overconsumption Effects:
25%: Cannot use A-Z Rank Techniques. 50%: Cannot use G-B Rank Techniques. 75%: Cannot use E-D Rank Techniques. 100%: Can only use Freeform Moves.
Time for some Quirk Maths Blood Percentage: 100% + 20% (vs first NPC) = 120% - 10%(from Blood Field)= 110% + 10%( From CW) = 120% - 5% (Costume) = 115%.
Movement/NPC Stats Hero NPC of I8 and G9 Killed. Police of H9 Killed. Luna moves from H8 to G8 3 Moves and 6 FF Actions used.
Stats (with Costume): STR: 5 STA: 10 SPD: 15 ACC: 10 With 20% (increase applied to speed and ACC): STR: 5 STA: 10 SPD: 20 ACC: 15 With 15% (increase applied to speed: STR: 5 STA: 10 SPD: 20 ACC: 10
"Hmm so it seems the battle has started, i guess i should get serious." In an instant a blue aura enveloped Afro and his sword, increasing the force of his attacks exponentially allowing Afro to kill with more efficiency, Wasting no time afro then turned to a nearby police man (B,9) before swinging his blade in a horizontal slash that cuts the in the torso. "Not done yet" said afro as he brung his blade once more for an upward diagnol slash going from right to left, using his whole upper body to increase the motion of the swing. "One more" and as promised afro brought his sword back down from above the policeman bisecting him(Freeform). As the policeman started to scream from the pain afro would then turn his attention to a nearby hero delivering 4 slashes in the same manner as the policeman only with a little less power behind it. As the hero died much like the policeman Afro moved forward (B,7), slashing towards a nearby hero (A,7), surprisingly the hero lived but only with a shred of life left.
Name: Build Up Quirk: Multiplication Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Self Damage:N/A Description: Build Up is the initial level of the Multiplication Quirk. The owner of the power is capable of statically boosting their physical capabilities as well as features regarding physical objects of the world. The source of power stems from the aura that is emitted from Afro’s body. With the current level of mastery, Afro can multiply any attribute regarding his body - Afro can also multiple the size and speed of any object he is currently holding or thrown respectively. When multiplying the body, the user can only boost one attribute at once. However, he can freely switch between the attributes boosted by reposting the technique "Times Two" (Or Any Other Related Technique) and specifying which attribute.
Drawback: Extreme usage of this Quirk reduces the Aura's presence, eventually reaching zero.
Drawback: During those extreme uses, the body succumbs to debuffs relative to the amount of boosting if unmonitored.
E-Rank: Six Turn Duration before Debuff Occurs D-Rank: Five Turn Duration before Debuff Occurs G-Rank: Four Turn Duration before Debuff Occurs B-Rank: Three Turn Duration before Debuff Occurs A-Rank: Two Turn Duration before Debuff Occurs Z-Rank: One Turn Duration before Debuff Occurs
Drawback: Seperation from the Aura immediately dispels the effects.
Name: Multiplication Of Force Quirk: Multiplication Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +1 DMG Description: The user envelops his body or his weapon in the blue of aura of multiplication, specifically multiplying any force used from the body or from the weapon.
Drawbacks: Can only have one augmentation on at the same time, (One each for body and for weapon using the "Multiplication" Power). Drawbacks: After activation, the Aura's amount is drained 3% each turn as long as the technique remains active. Drawbacks: Separation from the Aura, immediately removes the augmentation. X2 Name: Strong Slash Equipment (Weapon): Rokutaro Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 DMG Description: A simple sword slash from any direction. However, he gains extra force since the user follows through via turning his upper body with the swing to generate more force than usual.
It was go-time – after getting the details of the plan, Nike and the others made their way to the bank. The warehouse group was split up into three squads, each with a different purpose. Nike was partnered with two other people; a man named Drayce and the villainess who assembled them all, Deathpierce. Their group was to infiltrate the bank and breakthrough the vault. Deathpierce was one thing, but Drayce ... he didn't know what to think of the guy. He arrived late to the assigned meeting place and only gave vague and impartial answers when asked about his Quirk. He was an enigma. However, Nike felt that it was in his best interest to get to more about the guy and his abilities. After all, if he couldn't handle his end of the job, Nike would be left to pick up the slack. And so, he decided to make nice with the others in his squad. Never having been one to shy away from conversation, Nike spoke to the others and made small talk as the three of them entered the bank. However, not long after they arrived, their group was surrounded on all sides by cops and heroes. To get to the vault, they had no choice but to fight and force their way through.
Nike would begin his assault by attacking the inept officer in front of him [F5]. He reached for his swords; with his right hand, he gripped the handle of the sword resting on his left hip, while simultaneously gripping the right with the opposite hand. He would proceed to unsheathe them while pressing his thumbs against a special trigger built into the hilt of each blade. Doing so would release a burst of compressed air from the tip of each sword, sub-sequentially increasing their speed as he drew them. In that same swift, fluid motion, Nike’s swords crisscrossed up the man’s chest and left two deep wounds in the form of an “x.” Not enough with that, Nike would follow by immediately bringing his swords down and vertically slashing across both sides of the man’s torso. As the officer succumbed to his wounds, Nike would advance forward and occupy the man’s spot [F5].
Name: Vorpal Swords – Kartas & Grandia x2 Equipment Type: Weapon Equipment Grade: C Type: Offensive | Defensive Range: 20 inches Damage: Each Sword has 1.5 HP, Totaling to 3 HP | Propulsion does +1 Damage to Freeform/Techniques | Internal Damage does One Damage Description: Kartas & Grandia are “married” twin swords specifically made for Nike. The swords take on the form of two identical scimitar-like weapons that Nike prefers to rely on when his Quirk isn’t enough. Their blades are sturdy and broad, but light, allowing for easy parries, precision counters, and a frenzy of swift attacks. The swords appear to have a relatively simple design, with both blades displaying a matte-black finish; however, installed in the hilt of each blade are compressed gas cartridges and an air injection system, similar to the American Wasp Knife. Within the blade of each sword, there is a thin, hollow tube that extends from the compressed air tanks in the handle to the blade tip. The air in each tank can be released through the swords by pressing on a specially made trigger built into each handle – as with the real Wasp Knife, the air is expelled at around 850psi. The air injection system allows for two-different offensive uses; the first involves pulling the trigger and ejecting the air while simultaneously drawing the blades from their sheath. This propels the blades out of their scabbard at incredible speeds in such a way that the first slash would cause far more damage than if the swords were used in free-form. However, this speed only applies to the very first slash as the user unsheathes their sword. The second offensive usage can only be applied if the user manages to stab one of their swords into the opponent. Upon doing so, the user may pull the trigger to release the compressed air into their opponent’s body. The air almost immediately balloons to the size of a softball upon expulsion and is capable of causing one instance of internal damage (minor organ). Each sword can only hold a single cartridge at any given time; however, the hilt of each sword is designed in such a way that they can be reloaded with additional cartridges for repeated use. Besides this, the blades are uniquely made in such a way that they are completely crafted from Nike’s DNA. The swords, their scabbards, and all of their internal mechanisms were made from the iron in his blood. Likewise, certain cosmetic aspects of the hilts were made from his hair. The swords are therefore capable of phasing and permeating along with the rest of his body upon the activation of his Quirk.
Note: Each use of the cartridges counts as one of the 3 allotted moves per turn. Note: Reloading is passive, but requires that the user wait at least one turn in between the use of each individual swords injection system. Payment: 3,000 Gold | 1,500 Gold Each Sword
Without rest, Nike turned to the right and blitzed the hero next to him [G5]. Using his Quirk, he would momentarily phase his body and partially permeate his feet into the ground, all before deactivating his Quirk. Upon doing so, he would be ejected from the ground and propelled forward in such a way that he moved faster than normal. As he entered the appropriate range, Nike launched three attacks simultaneously. Leading off of his left foot, he elevated his right leg and drove his knee into the man’s solar plexus. In conjunction with this, he used the momentum of his Lightning Step to thrust both of his swords forward and impale them through the man's chest. His increased speed will have augmented the power of each of these blows, putting the man on the brink of death. He would follow these actions by pivoting counterclockwise on the ball of his left foot and fully extending his right leg to drive his heel into the mans stomach once again, thus dealing the coup de grâce. Nike would retrieve his swords from the mans body as he was sent flying away by his kick.
Name: Lightning Step Quirk: Permeation Rank: D Experience Points: 10 Type: Offensive | Supplementary Range: Self (Close) Damage: N/A (+1 to Freeform if used as an Attack) Description: This is a very basic, yet versatile walking technique that briefly allows the user to mimic high speed movement by taking advantage of their ability to “eject” from solid matter. The user will begin by very briefly phasing their entire body in order to allow their feet to partially permeate into the ground. Ideally, this would be done while walking or running. Upon phasing their feet into the ground, the user will immediately deactivate their Quirk. By doing this, their feet will be ejected from the ground at high speeds while they move. This allows the user to jolt off the ground and briefly move faster than they normally do. The user could even use the “propulsion” to increase the height of their jumps. That being said, this technique doesn’t work on the principles of increasing the users base running speed. Because the user is using their Quirk to permeate their entire body and eject it from the ground, their body acts as a projectile. In cases like these, the user’s accuracy determines how fast the user moves. This technique allows the user to move up to 5 meters in any direction before returning to their normal running speed. Depending on the speed and relative size of the technique, this ability can be used to avoid certain enemy attacks (within reason). Rather than using it to run, this technique can also be used as an attack. When in point-blank range, the user can use this ability to transition straight into a powerful kick as one of their feet is ejected from the ground.
Drawback: Though it’s only for a split second, in that brief moment that the user permeates, they cannot see or hear anything around them. Drawback: With this technique, the user can only move in a linear fashion.
The money was so close, he could almost taste it. He wasn’t going to let these clowns get in his way. After finishing the last hero off, Nike would proceed to reach into a pouch on his waist and reload the air cartridges in each of his swords.
Name: Permeation Quirk: Permeation Quirk Level: Basic Rank: D Experience Points: Free Type: Offensive | Defensive | Supplementary Range: Self Damage: N/A Description: Permeation is a Transformation-type Quirk that allows the user to become intangible at will. This intangibility allows them to phase their body through any solid, liquid, or gas, as well as let any nature of attack harmlessly pass through their body. With only a basic level of mastery, the user is only capable of permeating their entire body instead of selective areas. Nonetheless, the ability to phase as such proves to be very powerful. Though primarily defensive in nature, the Quirk can be used offensively as well. Users can rapidly phase their body back and forth between a solid and intangible state in continuous flux to allow their limbs to act like “saws.” (Requires Technique) In this state, the body is capable of cutting through all solid matter without resistance. However, doing so also poses a risk to the user, as they can potentially injure themselves when solidifying inside something else. Another application is that when phased into any other solid object, whether it be a wall or the ground, the user can deactivate their Quirk to eject themselves from that object at high speeds. (Requires Technique) By phasing into the earth and swiftly reappearing at a new location, the user is able to mimic what outwardly appears to be teleportation.
Note: The User’s Base Accuracy determines how fast they can phase their body to defend. Drawbacks: When the user is intangible, everything passes through them – this includes things like light, sound, and even air. Consecutive use poses issues:
2 Turns: -5 PHY to Stamina Attribute 3 Turns: -10 PHY to Stamina Attribute 4 Turns: -20 PHY to Stamina Attribute 5 Turns: -40 PHY to Stamina Attribute 6 Turns: Pass Out
Drawbacks: This ability does not extend to other people, meaning that the user cannot phase another person’s body to make them intangible. The user also cannot phase objects to make them intangible, unless the object contains/is made from their DNA. However even then, physical contact is required.
Name: Casual Gear Equipment Type: Costume Equipment Grade: C Stats: +10 to ACC Damage: 4 Description: It’s casual, but it’s gear. Nike's costume takes on the appearance of his normal-every day casual clothes. The outift consists of a relaxed-fit long sleeve white shirt worn under a long black jacket with gold trimming and a furry white collar. He also wears a matching pair of black pants tucked into a pair of knee-high black combat boots. Despite it's casual appearance, the outfit is made to compress his body in specific places to increase blood flow to the muscles. This puts him in peak physical condition and enhances his senses in a natural, non-harmful way. With this, Nike enjoys a nice boost to his accuracy. Besides this, he also wears specially made guantlets on each hand, though they take on the appearance of ordinary black gloves. Embedded into the gloves and in his combat boots is a thing, light-weight layer of flexible metal in order to completely protect his hands and legs to allow for the safe usage of his Quirk. Every part of his costume, including the gauntlets and his boots, are made from his DNA. Whether it's his hair or the iron in his blood, the entirety of the costume is made from his cells and can therefore permeate as he does.
Payment: 2,000 Gold Name: Vorpal Swords – Kartas & Grandia Equipment Type: Weapon Equipment Grade: C Type: Offensive | Defensive Range: 20 inches Damage: Each Sword has 1.5 HP, Totaling to 3 HP | Propulsion does +1 Damage to Freeform/Techniques | Internal Damage does One Damage Description: Kartas & Grandia are “married” twin swords specifically made for Nike. The swords take on the form of two identical scimitar-like weapons that Nike prefers to rely on when his Quirk isn’t enough. Their blades are sturdy and broad, but light, allowing for easy parries, precision counters, and a frenzy of swift attacks. The swords appear to have a relatively simple design, with both blades displaying a matte-black finish; however, installed in the hilt of each blade are compressed gas cartridges and an air injection system, similar to the American Wasp Knife. Within the blade of each sword, there is a thin, hollow tube that extends from the compressed air tanks in the handle to the blade tip. The air in each tank can be released through the swords by pressing on a specially made trigger built into each handle – as with the real Wasp Knife, the air is expelled at around 850psi. The air injection system allows for two-different offensive uses; the first involves pulling the trigger and ejecting the air while simultaneously drawing the blades from their sheath. This propels the blades out of their scabbard at incredible speeds in such a way that the first slash would cause far more damage than if the swords were used in free-form. However, this speed only applies to the very first slash as the user unsheathes their sword. The second offensive usage can only be applied if the user manages to stab one of their swords into the opponent. Upon doing so, the user may pull the trigger to release the compressed air into their opponent’s body. The air almost immediately balloons to the size of a softball upon expulsion and is capable of causing one instance of internal damage (minor organ). Each sword can only hold a single cartridge at any given time; however, the hilt of each sword is designed in such a way that they can be reloaded with additional cartridges for repeated use. Besides this, the blades are uniquely made in such a way that they are completely crafted from Nike’s DNA. The swords, their scabbards, and all of their internal mechanisms were made from the iron in his blood. Likewise, certain cosmetic aspects of the hilts were made from his hair. The swords are therefore capable of phasing and permeating along with the rest of his body upon the activation of his Quirk.
Note: Each use of the cartridges counts as one of the 3 allotted moves per turn. Note: Reloading is passive, but requires that the user wait at least one turn in between the use of each individual swords injection system. Payment: 3,000 Gold | 1,500 Gold Each Sword Name: Air Cartridges Equipment Type: Accessory Equipment Grade: C Type: Supplementary Range: Self Damage: N/A Description: These are pressurized air cartridges, specially made to be reloaded into the hilt of Nike’s twin swords, Kartas & Grandia. The cartridges are carried in a small pouch worn around the waist so that Nike has easy access to them at all times. The cartridges can be passively reloaded into each sword, however doing so takes place through the course of a turn. Nike always starts with 2 pre-loaded into the handle of each sword and carries the extra 4 around with him in the pouch. Like every other part of the sword, the pouch is woven from his hair and the cartridges are made from the iron in his blood. Therefore, the extra air cartridges can phase and permeate as he does.
Stock:64 Payment: 500 Gold per cartridge.
Last Edit: Mar 6, 2018 15:10:16 GMT by Pretty Flacko
Things were working out well. Drayce described his quirk in a way that he knew would be beneficial to the heist. And as planned he was center stage on the squad led by the heist leader. He along with the others would be tasked with breaking into the vault. Drayce from the very start had taken an interest in Nike after discovering his unique quirk. In his mind Nike was the only person barring Deathpierce who could be called an equal in terms of raw ability. He knew that with their quirks abilities they would both go on to be prominent figures. The thought process must have mutual as Nike struck up conversation obviously wanting to no more about him. To Nike and Deathpierce he revealed That shaping the ground was simply a possible usage. Clearly intrigued he used his charm to explain his vague description back at the warehouse was due to a lack of call it fondness or respect for the others. Calling them insignificant he went on to explain he obviously felt otherwise about the two of them. With that as a stepping stone he reiterated how it was the three of them that were the only important members of the heist. Through that he and Nike would agree to a deviation in regards to the original plan of the heist with them both waiting for The leaders response. And so, he decided to make nice with the others in his squad. This however would have to wait until they reunited, as the split into their respective blocks and found themselves surrounded on all sides by cops and heroes. To get to the vault, the only option was to fight and force their way through no-matter how tedious. T
Drayce would start with the pathetic excuse for a hero infront of him[D5]. "Another petty thug, prepare yourse....." Before he could even finish his ignorant sentence he would be cutoff by Drayce running up and grabbing him by the throat slamming him onto the ground as his firm grip internally deconstructed his neck reducing the bones to a mess of broken pieces killing him instantly as he told him "Watch your mouth". A policeman to his left who had just seen the swift murder yelled in fear "What, what are you" got Drayce's attention [C4] as he pointed his weapon towards him with his hands still shaking in utter terror. Only to incite a nonchalant response from Drayce "Someone who is getting increasingly agitated" as he slowly raised his arms as if to surrender only to slam them on to the ground reconstructing the ground beneath him to split and converge crushing his body leaving only his head poking out of the ground. The policemen seriously hurt continued to talk " You cant do whatever you want when help comes you'll rot in prison" Drayce let out a sigh displaying his disinterest "Do you really think someones going to rescue you?""You're the on.." The policemans head met with a strong kick. "That question was rhetorical" Drayce continued to hit the man with strong kicks to the head, right kick, left kick, right kick. The officer mentally and physically drained all but whispering begged him to stop "Please" Realizing there was no pint to go on Drayce granted his request "Since you asked nicely" Touching the floor he reconstructed the ground once more this time splitting and converging on his whole body including the skull crushing it on impact with the ground restored to its original state as if nothing had happened..He then moved forward [Now on D5] ready to face the next batch.
Name: Dragons Wrath x3 Quirk: Dragons Will Rank: E - D Experience Points: 15 Type: Offensive | Supplementary | Defensive Range: Close Damage: 1 - 2 Description: Dragon's Wrath is the universal technique for Dragon's Will that deals with the disassembling and reassembling of objects and entities within the user's vicinity. The disassembling property of this quirk enables the user to completely deconstruct any physical/solid based target, however, because the user must come in physical contact with said entity this deconstruction is only capable of being used on D rank and lower techniques. If used as an attack against an enemy, the user is capable of causing some damage but is incapable of completely destroying their physical form. With this technique the user is capable of altering structures within their vicinity to their will, examples being altering a steel beam into a spear for close ranged combat, altering the ground at the user's feet in order to extend spikes towards the enemy. At this level, the size of the constructs created through reformation are at maximum 5 meters in diameter.
Drawbacks: This uses up 10% of Drayce's endurance at D rank, and 5% at E rank. Drawbacks: This technique can restore 2 DMG worth of piercing, slashing, blunt damage. Drawbacks: This technique can distort an opponent's limb enough to cause immediately breakage.
Name: Dragon's Will Quirk: Dragon's Will/ Overhaul Quirk Level: Basic Rank: Delta Experience Points: Free Type: Offensive | Defensive | Supplementary Range: Close Damage: N/A Description: Dragon’s Will is the ability to disassemble and reassemble anything the user physically encounters, regarding their hands. Through the disassembling quality of the quirk, the user can control the level of deconstruction to a certain degree – this represented at this level being only able to effect physical/solid based objects. The range of control regarding this ability is five meters in diameter. Likewise through the reassembling quality of the quirk, the user can control the level of reconstruction to a certain degree – this represented at this level by only being able to effect physical solid based objects. The users range of control When reconstructing is the same as his deconstructive abilities. Additionally reconstruction grants the user a means of healing – this is possible due to restoring/reconstructing injured bodies. The level of healing possible at this mastery is restoring piercing/cutting/blunt base damage. In the case of this quirk, the more the user utilizes Dragon’s Will the more physical exhausted he becomes. This is translated into a percentage system with each rank taking a certain percentage of the user’s overall energy reserves. Upon reaching 100%, the user is still capable of using Dragon's Will but at the cost of their own health.
Drawbacks: E-Rank: 5% | -1 HP D-Rank: 10% | -2 HP G-Rank: 20% | -3 HP B-Rank: 30% | -4 HP A-Rank: 40% | -5 HP Z-Rank: 50% | - 6 HP
In the blink of an eye the plot progressed and Gajeel went from unavailing his Quirk, somewhat, to being briefed on the plans for the heist by the maiden now known as Deathpierce and her freakish pet Raccoon-dog. Still not knowing who the hell these people are around him truly were, Gajeel no longer had the choice to back out now, and so, the plot thickened. It had seemed in this day and age the thing called trust was no longer needed to get the cake, and so, the bakers were sent out on the field to stir and quake.
Now within the bank zone Gajeel found himself surrounded by a mix of police pigs and make-shift heroes who all jumped up at to respond to the threat of the villainous group's arrival, to which he couldn't help but find amusing. With a pig directly in front and behind his position, it looked as if Gajeel had already meet his end as they both raised there guns in unison before the cop[E3] behind Gajeel commands...
Y-Tou there, freeze!! And p-p-put your hands in the air NOW!!
Peaking over his shoulder the Dragon-man chuckles before uttering in low, deep tone. That same kind of sloppy response got Mike B. shot.....heha, you should be ashamed of yourself. His demeaning words ending with the sound his claws make when extending several inches. Damn YOU!! pig [E3] yells before opening fire without regarding his teammate on the other side. With his superior senses Gajeel reacts to the clicking of the gun before it releases the pellets allowing the reptile to maneuver around the pellets with a series of swift ducks, spins, pivots, leans, bows, etc., all the while gracefully performing various slashes to the vital part of the cops that was behind [E3] and in front [E1] of Gajeel prior to dodging. After the activation of 1 passive technique and five powerful slashes, more damage going to the latter, cop [E3] and [E1] were now laying in their own blood.
Name: Cold Cuts Quirk: Mystic Dragon Anatomy Rank: D Experience Points: 10 Type: Offensive Range: Self Damage: Claw Based Strikes Increased by 0.5 Damage 1.5 Claw ff dmg Damage: Gajeel increases the length of his finger nails by a few inches in order to deliver powerful claw like slashes to the target. This act increases the depth penetration of his claws making attacks more deadly when force is put behind them.
With [E3] now clear, Gajeel would move from [E2] into [E3] where he would find a weak looking hero along with the toughest cop he had seen so far within range of himself.
Come and become a sacrifice to the tyranny of Komodo G. !! Gajeel yells to the heroes and cops within range. He would then turn to the fodder hero in [D3] before up chucking a small fireball forwards that traverses swiftly to its target, incinerating the hero in mere moments. Haha, you should've stayed in school buddy!! he says afterwards as he enjoys his opportunity shine. He would then spit his last fireball at the cop within [F3] damaging, but he was tougher than expected.
That won't be enough fool the tougher than usual cop says in confidence after taking the fire damage and walking away still in tact. Then take this! Gajeel yells as he delivers his final move to the face of the cop who returned the action and hit Gajeel with a palm thrust to the torso pushing him back, but due to his immensely tough skin he was unharmed.
Name: Hell Flame x2 Quirk: Mystic Dragon Anatomy Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 Description: Utilizing the Mystic Flame energy within, Gajeel summons the dark flame from his bowels and spits up a destructive fireball forwards on a linear path. The fireball carries special physical properties within its structure and upon impact detonates outwards releasing a spread of intangible black flame within a 2 meter in diameter area spread. The size of the fireball depends on its rank.
Dragon Veins Quirk: Mystic Dragon Anatomy Quirk Level: Basic Rank: D Experience Points: Free Type: Offensive, Defensive, Supplementary Range: Self - Close Damage: +1 SPM Tracking | 0.5 Damage Increase | 0.5 SPM Increase Description: Dragon's Vein is the quirk activation for Mystic Dragon Anatomy, a rare mutation quirk that bestows Gajeel the anaotmy of a mystical dragon. The dragon like characteristics granted to Gajeel at base are; the tough scales, heightened eyes, sharp teeth, and the sharp, retractable claw like nails of a dragon. Being part dragon grants the user heightened animilistic sense through the use of their eyes, ears, and nose allowing Gajeel to track +1 spm higher than base. These same animilistic mutation further boosts the body's physical performance, a dragon being a swift and mighty creature, and so grants Gajeel +.5 dmg when performing freeform as well as +.5 spm when traversing.
{Drawback | Cold Blooded} Being cold blooded in nature Gajeel is susceptible to cold weather and Ice based attacks.
When Battling in a Cold Environment for more than 1 Turn Gajeel's HP cap Drops by 50%
Gajeel Receives +1 DMG from Cold Related Damage
{Mystic Flame} A dark, sparkling energy that mimics fire in structure and properties that can be released from the body as a destructive force. With a starting cap of 100%, Gajeel depletes his mystical energy when using moves harnessing the Mystic Flame based on Rank, and when depleted can no longer be utilized.
~ (E-5%, D-10%, G-20%, B-30%, A-40%, Z-50%)
{Drawback | Hunger Pains} When depleted of mystic energy from their unique organ Gajeel goes under a body hampering hunger that strips him of all passive boosts given by Dragon's Veins.
Things were getting interesting for the Dark Lord. This 'heist' was turning out to be more than your simple 'walk in, demand the money, leave'-type robbery. And now, it had all culminated in their separation into separate squads. Vader was placed on the outside, a wall against any possible intervention, meant to buy those on the inside as much time as possible. It was intelligent, Vader's quirk would allow him to serve as a strong defense or deterrence against any hero or police officer who wished to interfere.
Now, standing outside in the open, Vader prepared to make his contribution to the defense. Firstly, he focused deep within his heart, channeling his rage in order to activate his quirk. It was do or die, the Dark Lord would not -- could not -- fail.
Name: The Force Quirk: Gravity Manipulation Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Self-Close Damage: N/A Description: “The Force” is the technique which “activates” the quirk and allows the user to manipulate and control gravitational fields. In this case, the user becomes capable of manipulating the gravity of his own body, objects around him, or even small areas. That means he can increase or decrease the attraction between objects, alter their weight, launch projectiles, etc.
Drawbacks: Using this quirk requires intense concentration. Thus, using it for pro-longed periods of time can lead to mental exhaustion and fatigue. The technique's rank is dependent on its effects and how much total fatigue the user is caused. Interactions go as follows:
E Rank: 5% D Rank: 10% G Rank: 20% B Rank: 30% A Rank: 40% Z Rank: 50%
Drawbacks: Though the user is capable of enough control to make sure that he can regulate the areas being manipulated, so as not to unwittingly increase his own weight, he must still use some sort of physical cue in order to initiate his techniques. So, by paralyzing the user, he becomes incapable of using the Force.
Next, Vader activates a passive skill, allowing him to passively increase or decrease his weight. This would be useful later on, as his foes would soon find out (to their own detriment, of course). For now, his weight was kept at normal. At that moment, Vader began moving at a fast pace, towards H3 as he spotted a pathetic hero coming towards him from (H1).
Name: Force Augmentation Quirk: Gravity Rank:D Experience Points: 10 Type: Supplementary Range: Self Damage: +0.5 DMG Magnitude | + 0.5 SPM to Movement Speed Description: The user uses his gravity manipulation on his own body, weakening or strengthening the force of attraction between his body and the ground. By weakening the force of attraction, the user's body is able to move faster than it normally would as it would appear to be far 'lighter'. Repelling the body from the ground, and simultaneously strengthening the force of attraction to the atmosphere itself, the user becomes able to fly/levitate through the air. Conversely, by strengthening the gravitational force of attraction of the user and the earth, his body becomes much 'heavier' increasing his weight drastically. This is done the instant before the point of impact of an attack, causing it to be much 'heavier' when it lands, causing it to deal extra damage to the opponent.
Drawbacks: By making himself heavier, the user's speed decreases by .5 SPM. By flying/decreasing weight, user's physical attacks lose 0.5 damage magnitude. Once activated, the technique allows the user to alter his weight at will. Through the user must specify that he is increasing or decreasing his weight explicitly in his move, after the technique is activated, the user is stuck using the last mentioned mode. This technique drains 15% total for Activation and Passive costs.
"Your weakness amuses me, hero. Surrender and you will suffer only briefly."
Unfortunately for the young hero, he decided that he would try his luck against the Dark Lord. Moving swiftly, Vader would use two swift freeform downward slashing strikes with his red broad sword, against each of the hero's shoulders, immobilizing his arm. He makes sure to increase the weight of his attacks the moment before impact (1.5 DMG each, equal to 3 DMG), in order to increase the effectiveness of his attacks. He'd then simply grab a large street sign, manipulating its motion with his left arm (his sword being held in his right), having it smash into the hero's skull from behind, dealing 2 damage, and resulting in the man's death (five damage dealt total).
Next, another hero hearing his companion fall began rushing towards Vader from I2. This one looked much weaker than the first and, so, Vader simply raised his left hand, keeping his eyes trained on the man, and then raised his arm before suddenly slamming it back down to Earth. The man found himself being launched several feet into the air, flipped upside down, and then savagely brought back down onto the concrete head first. Unsurprisingly, the man lay still by the time Vader was done with him.
Name: Force Control (twice) Quirk: Gravity Rank:D Experience Points: 10 Type: Offense Range: Self-Close Damage: 2 Description: Using the force, the user is able to manipulate the forces of attraction and repulsion of objects in order to 'telekinetically' manipulate their motion or to cause them to move. For example, the user could use this technique in order to lift up a large stone, and launch it at the opponent. However, due to the degree of concentration, the user is required to manipulate the object's motion using physical cues or motions. For example, through hand motions.
Drawbacks: The user is unable to move or manipulate anything heavier than a car with this technique, and must use physical cues to direct the object's motion. Thus, if the user is paralyzed he becomes unable to utilize the technique.
Vader then continues on with his movement from before, towards H3. As he arrives, he finds himself confronted by a pair of heroes. Perhaps some sort of attempt at becoming the new dynamic duo. In reality however, they'd simply be dynamically dead in a few minutes. The first hero was of little challenge, Vader simply performed a rapid three hit combo, using his sword to swiftly cut the man on his collar, shoulder, and finally head, beheading the man. Of course, his weight is passively increased before the moment of each impact, boosting their damage (4.5 damage total done). With the final attacker, Vader would simply use a single weighted sword strike, aiming for the knee, crippling the man and bringing him to his feet (1.5 DMG).
Deathpierce, during the travel to the biggest bank in Chinatown, drove in her own car alongside Rumble. He sat in the passenger’s seat with headphones on, listening to wild nature noises. According to the raccoon, it made him feel at ease. As for the her, she just hoped the mission was a success. Regardless of the amount of money they managed to steal, she needed to escape this matter. There were future that required today to be a success. If any of those disposal pawns ruined this, she would personally take it upon herself to murder them. Hopefully that would not be the case, simply because a few of them possessed unique – valuable quirks.
Arriving to the scene, she parked the car and waited for the rest of the squads to take position. In a car behind her was the two members of her unit, they would be responsible of penetrating the vault. She was with them to ensure they did not skip out with the money. Deathpierce would exit the car upon her members showing up and enter the bank. Listening through the earpiece for Rumble’s signal that the communication system was inflicted, she took her position in front of the doors. The plan was to draw some guards to her, ready to pounce when the call was made.
“OW! OW…I CAN’T BREATHE”
Deathpierce would fall, pretending to faint. Drawing two guards near her, she would personally touch their hands in a hoax of desperation trying to maintain consciousness. Laughter could be heard in the earpiece, which had to be the dirty raccoon. It pissed her off, but she maintained her staged performance. The moment Rumble cleared the squads, she activated her quirk and caused the fatal process of death for both guards.
“NOW!”
With that shout, she signaled the two squad members to begin slaughtering everyone inside. She grabbed both guard’s handguns and begin shooting the security in the corners of the bank, shooting each of them in the chest.
Vader would then proceed to strike the enemy in front of him another two times, again with weighted strikes. Once in the head, knocking him on his back, and once more to his chest, finishing him off (3 DMG done). After he moves to G3, he would find that someone was standing over an enemy. Wanting to distinguish himself, Vader would rush forwards, dismembering the police officer's remaining 3.5 health in a quick combination of three strikes that would first lop off his arms, and then his head using the sword. Of course, each strike is weighted, so Vader manages to deal massive amounts of increased damage (3 freeform at 1.5 DMG each = 4.5 DMG dealt). He made sure to do this before the other villain could kill the police officer himself.
Afro wasted no time in putting the the cop out of his misery (A7) by doing one more horizontal slice through his torso killing him(FF). Leaving another cop dead, Afro quickly turned around and ran towards a hero in the distance only stopping when he got right in between two heroes (B 9) Immediately after coming in range of the two enemies Afro turned to the weakest hero within range and quickly sliced his head off with one clean horizontal slash at the neck with the users full power (Tech). With one of the nearest obstacles killed Afro would turn his attention towards the other hero, delivering a slash with his full body motion towards the opponents torso(Tech) followed up by two weaker slashes strong enough to finish the job and another stronger slash (Tech).
Name: Multiplication Of Force Quirk: Multiplication Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +1 DMG Description: The user envelops his body or his weapon in the blue of aura of multiplication, specifically multiplying any force used from the body or from the weapon.
Drawbacks: Can only have one augmentation on at the same time, (One each for body and for weapon using the "Multiplication" Power). Drawbacks: After activation, the Aura's amount is drained 3% each turn as long as the technique remains active. Drawbacks: Separation from the Aura, immediately removes the augmentation.
Ⓐ Approved, Edits Made. Speak with me if you feel indifferent about the changes. No promises that changes will be made. - Whoa
X3 Name: Strong Slash Equipment (Weapon): Rokutaro Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 DMG (+1 DMG) Description: A simple sword slash from any direction. However, he gains extra force since the user follows through via turning his upper body with the swing to generate more force than usual.
After the first batch of targets, Prometheus’ birds would enter the battle, quickly swooping in from the skies above to take down the cop in C3. They would easily claw through his neck(FF empowered by E.X.O.N), ending his life in an instance. Just as quickly as they appeared, the birds would disappear, soaring back into the sky and keeping a lookout on Prometheus, ready to intervene if need be.
Prometheus on the other hand would decide to move back to his his prior spot to take on more opponents in a little while. He would fully load up his weapon with the miniature arrows in his position while also preparing some for later on(all remaning).
Name: Judgement Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: -5 Meters Damage: +0.5 SPM Description: Judgment takes the form of a separable (at the shaft) alloy core, carbon covered arrow. The ability to separate allows for the arrows to be used for both normal and small types of bows and variations. Judgment is essentially two small arrows that can be joined together to achieve one normal sized arrow. The arrows each have two attachments to it, through which the arrows fletching and point can be connected, or simply be used to connect the two arrows into one, with each part taking either of the fletching and point. This versatility allows for Judgement to be quite effective for those with various types of supplementary battle equipment, such as replacing the tip with different arrow heads. Judgment's fletchings are 4 fletched, allowing for a faster traveling speed, but decreasing the range of attacks by 5 meters. If Judgment was in a combined form, the increased SPM would remain the same as the weapon it's shot from would be naturally made to fire such an arrow. At the start of a battle the user must state the number of combined and separated Judgment arrows present with them.
Stock: 40 (80 if separated) Arrows || 40 Arrow Heads (80 if separated) Payment: Each Full Arrow, Including the Arrow Head, is 50 Gold. Total Cost is 2,000 Gold
Name: Minister V Equipment Type: Weapon Equipment Grade: B Type: Weapon Range: Seven Meters Damage: Bolts Deal 2 Damage Each || +2 DMG to Physical attacks and freeform (E.X.O.N) Description: Minister V is a special gauntlet that was designed by Ninja in order to increase his lethality in both close and ranged combat. Minister V is a Gauntlet which consists of foldable hidden crossbows on it such that when it is worn on the hands, the Crossbows are hidden under the wrist of the user. The Crossbows are fed mini bolts on each Gauntlet. The bolts typically have unique tips that allow for more piercing and cutting potential. The bolts would be fired through the user pressing the trigger located in the palm’s of his hands, releasing the bolts with tremendous force, increasing the damage delivered through them. The bows can be reloaded through the user rotating his wrist, resulting in a bolt being fed to the mini-crossbow through the gauntlet. Each gauntlet can carry 9 bolts, allowing the user for a somewhat faster method of attacking. The user can either reload bolts into the gauntlets, or directly to the cross bows. The gauntlets themselves are reinforced by E.X.O.N allowing for strikes performed through them to be enhanced. It should be noted that when used in freeform, Minister V’s damage boost applies to a timeframe slot, meaning that if it was used to fire one or multiple shots, the attack would carry 2DMG. So if the user fired off 2 bolts, with the attack counting to the same timeframe slot, the added damage would be 2 DMG and not 4. Minister V has two types of shooting, a single bolt shot, achieved through simply pressing the trigger on the user’s palm, or a continuous firing mode where the user would be rotating his wrist in order to feed the bolts while he keeps pressure on the trigger.
Stock: 2 Gauntlets/Mini-Crossbows Payment: 1,500 Per Gauntlet | Total is 3,000 Gold
Name: Death from Above Custom Fighting Style: Law of the Jungle Rank: D Experience Points: 10 Type: Offensive/Supplementary Range: 5 Meter Radius Damage: 0 Description: Death from Above takes the form of two types of winged creatures (3 each), specifically Pigeons and Lammergeier (bearded vultures). The two animals of this technique are highly mobile and agile, being capable of max speeds clocking at 10 PHY, but having increased ACC – this is represented by 20 due to their enhanced visions. They are only durable as much as the technique, resulting in a rather weak body (One Bird is 1 HP, the Other Two Birds are 0.5 HP). While the birds can both achieve the following actions, they are typically divided between them. The actions are Number 2, and Persian Drop. Number 2 is as the name implies, birds literally releasing feces towards intended targets. While this serves to humiliate targets, it does have a battle function. If the feces were to hit the opponent’s eyes, then they would lose 5 accuracy points, whereas if they step into a large quantity, they would slip and lose grip on the terrain, and lose 5 speed points if they were somehow capable of continuing with their movement. The birds can do this passively, but only once pert turn, and every 3 birds can release enough feces to cover a 2.0 meters in radius. The second function, the Persian Drop (Requires Techniques). The birds also wear E.X.O.N, warranting them increased durability and strength in accordance to said equipment.
-Must have Law of the Jungle trait. -Last from when used until defeated. -{E.X.O.N}
Though Nike's Quirk was versatile, its use placed a heavy burden on his body. Whenever he permeated, everything would pass through him, including things like light, sound, and even air. Therefore, using his ability would temporarily rob him of his senses, his ability to breathe, and had the adverse effect of draining his stamina when used consecutively. Though he was still surrounded by enemies, he made sure not to forget that he and his squad would need to use their Quirks to open the vault. It was for this reason that he opted to rely only on free-form attacks in this turn, though this didn't pose a problem for him. Unknown to many, fist fights were his forte; the kid was practically a virtuoso.
Nike would proceed to attack the hero in front of him at [F6]. He would begin his assault by leading off of and pivoting counter-clockwise on the ball of his left foot. In conjunction with this, he would lift and extend his right leg in order to perform a high kick, planting his right foot against the mans left temple. The kick would likely cause the man to recoil, leaving him vulnerable to the next attack. Afterwards, Nike would continue to spin his body, bring his right foot back down to the ground, crouch into a lower position, and then transfer all of his weight from his left foot to his right. In a swift, fluid movement that continued from the last, Nike would extend his left leg and perform a spinning-back kick, sweeping the mans feet from under him. This would cause the unbalanced hero to fall backward and crash into the ground below him.
Nike would continue by standing up on his right foot after turning around full-circle. Without delay, he would continue his frenzy of attacks by raising his left foot into the air and performing an axe-kick, violently driving his left heel into the mans abdomen the moment he hit the ground. Nike would then crouch and fall on top of the man in such a way that he would drive his right knee into the heroes sternum, breaking a few ribs in the process. Once on top of the man, Nike would use his weight to restrain him and finish the job by stabbing him in the chest with his swords, Kartas & Grandia. Once things were finished, Nike stepped forward into the space previously occupied by the late hero [F6]. He would thereafter finish the reloading process for his swords, allowing him to make use of the air injection system once more.
Vader would then proceed to strike the enemy in front of him another two times, again with weighted strikes. Once in the head, knocking him on his back, and once more to his chest, finishing him off (3 DMG done). After he moves to G3, he would find that someone was standing over an enemy. Wanting to distinguish himself, Vader would rush forwards, dismembering the police officer's remaining 3.5 health in a quick combination of three strikes that would first lop off his arms, and then his head using the sword. Of course, each strike is weighted, so Vader manages to deal massive amounts of increased damage (3 freeform at 1.5 DMG each = 4.5 DMG dealt). He made sure to do this before the other villain could kill the police officer himself.
Quirk: Not used Killed: G3 and F3.
(Move based off of Vader's ff being 1 dmg and not 1.5 dmg based on stats/boosts/etc. After being pushed back by the palm thrust of the weakened police man[F3] Gejeel jolts back forwards back into the action where he then performs a powerful slash to the neck, torso, and face of the pig before he could even react dealing a total of 4.5dmg(3ff x 1.5).
Please.....stop this. the man utters with his dying breaths as he places a hand on Gajeel's shoulder trying to brace himself from falling. The cold hearted Dragon-man the responds by biting into the oriental man's neck taking out a chunk of flesh that he swallows before pitching the lifeless body to the side. Bleeck, I hate yellow meat...hehehahaHA! Suddenly two scale covered bones would emerge from the back of Gajeel before releasing skin like material in between their structure creating wings that lift Komodo G. high into the air where he traverses at faster speeds than before. {Moving From E3 to F3} Name: High Diet Quirk: Mystical Dragon Anatomy Rank: D Experience Points:10 Type: Offensive/Supplementary Range: Self Damage: +5 SPD When Traversing in Air Description: Through the use of manipulating his physical anatomy Gajeel has the power to protrude and retract dragon like wings from his back. Unique in stature, due to the fact that the wings are fashioned to fit heavy reptiles instead of light birds, the main wing bone is sharp, thick, and extends 1-2ms from the body with three branch like extensions that hold retractable skin cartilage used to fly. Formed to be formidable in strength while remaining agile to move, these wings help Gajeel when moving within the air reflecting in its boost, and can also be used as make shift swords in other techniques involving Gajeel's wings. After Gajeel soars to F3 he would find someone in a jet black suit standing over a weakened hero and as he got closer he realized it was his fellow "comrade" with the cool voice. Wanting to distinguish himself from the rest, Gajeel would dive downwards dismembering the heroes remaining 2.5 health in a quick combination of two strikes that would first rip open his neck, and then further rip off his head using his sharpened claws killing the hero at [G3](2ff x 1.5. He made sure to do this before the other villain could kill the hero for himself using his superiority over his comrade in every way. Gajeel then smirks at the masked man and says...You looked a little frail swinging that sword around bro. I don't want you to go and hurt yourself now....hahahaha! Gajeel would then use his superior speeds to move to another spot with more casualties to claim. {Moving From F3 to F2
Soaring towards a policeman[F1] shaking in his boots while trying to hit Gajeel with his pellets, the Dragon-man would manuever around them all in a gracious manner before exhaling a small fireball forwards that sets the pig ablaze killing him with ease. He would then hear slight growls from his stomach. Shhhh, there, there. I'll find you some quality white meat real soon, hehe. he says to his stomach while gently patting it to ease. Gajeel then searches out his next targets. Name: Hell Flame Quirk: Mystic Dragon Anatomy Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 Description: Utilizing the Mystic Flame energy within, Gajeel summons the dark flame from his bowels and spits up a destructive fireball forwards on a linear path. The fireball carries special physical properties within its structure and upon impact detonates outwards releasing a spread of intangible black flame within a 2 meter in diameter area spread. The size of the fireball depends on its rank.
Dragon Veins Quirk: Mystic Dragon Anatomy Quirk Level: Basic Rank: D Experience Points: Free Type: Offensive, Defensive, Supplementary Range: Self - Close Damage: +1 SPM Tracking | 0.5 Damage Increase | 0.5 SPM Increase Description: Dragon's Vein is the quirk activation for Mystic Dragon Anatomy, a rare mutation quirk that bestows Gajeel the anaotmy of a mystical dragon. The dragon like characteristics granted to Gajeel at base are; the tough scales, heightened eyes, sharp teeth, and the sharp, retractable claw like nails of a dragon. Being part dragon grants the user heightened animilistic sense through the use of their eyes, ears, and nose allowing Gajeel to track +1 spm higher than base. These same animilistic mutation further boosts the body's physical performance, a dragon being a swift and mighty creature, and so grants Gajeel +.5 dmg when performing freeform as well as +.5 spm when traversing.
{Drawback | Cold Blooded} Being cold blooded in nature Gajeel is susceptible to cold weather and Ice based attacks.
When Battling in a Cold Environment for more than 1 Turn Gajeel's HP cap Drops by 50%
Gajeel Receives +1 DMG from Cold Related Damage
{Mystic Flame} A dark, sparkling energy that mimics fire in structure and properties that can be released from the body as a destructive force. With a starting cap of 100%, Gajeel depletes his mystical energy when using moves harnessing the Mystic Flame based on Rank, and when depleted can no longer be utilized.
~ (E-5%, D-10%, G-20%, B-30%, A-40%, Z-50%)
{Drawback | Hunger Pains} When depleted of mystic energy from their unique organ Gajeel goes under a body hampering hunger that strips him of all passive boosts given by Dragon's Veins.
Move up more of the block; Luna happens to encounter yet another officer, whom witnessed the actions earlier but by the time he attempted to draw his gun - Luna had already made her move as she bite into his arm (FF 1, 1 DMG) and drained him of some of his blood as she once again enhanced herself. She would finish him off with a quick combo strike with her lance (FF 2 to 4, 3 DMG).
Moving up once more on the block she encountered another hero; but she spared no mind towards him a she simply created a blood spear and sent it through the head of the hero without mercy along with a stab to the heart with her lance (FF 5, 1DMG). She would take a moment to rest herself before she continues up the street.
Name: Sângeros Sărbătoare | Bloody Feast Quirk: Bloody Rejuvenation Quirk Level: Basic Rank: D - Rank Experience Points: 10 Type: Supplementary Range: Self Damage: N/A Description: This technique acts as Luna's ability to consume blood, turning into enzymes and releasing into her body to act as a means to heal her, enhance her body or Bloody Nightmare Quirk Moves. This however is attributed into a threshold; in which comes in percentages as for ever time she consumes blood. Every time she feeds on others' blood each attribute is increased, equally, by an static amount of PHY. She also receives additional damage for her Bloody Nightmare Quirk techniques. In terms of healing, Luna can regenerate injuries she had sustained dependent on how much blood she has drained from her target.
Consumption Rates (Against Opponents or Other Blood):
E-Rank: 10% | 0.5 HP | 0.5 DMG | +5 PHY to One Attributes D-Rank: 20% | 1 HP | 1 DMG | +5 PHY to Two Attributes G-Rank: 30% | 1.5 HP | 1.5 DMG | +5 PHY to Three Attributes B-Rank: 40% | 2 HP | 2 DMG | +5 PHY to All Attributes A-Rank: 50% | 2.5 HP | 2.5 DMG | +10 PHY to Two Attributes | +5 PHY to Two Attributes Z-Rank: 60% | 3 HP | 3 DMG | +10 PHY to All Attributes
Opponent's Blood Loss Rates:
25%: Opponents' Speed is Reduced by Half 50%: Opponents' Accuracy is Reduced by Half 75%: Opponents' Strength is Reduced by Half 100%: The Opponents Faints.
Drawback: This quirk's drawbacks come in the form of a threshold, preventing Luna from intacting too much blood in which causes her to feel effects similar to overeating, making her nauseous and sick though this can be remedied by simply not devouring more than beyond her body can handle or by burning the excess enzymes into her enhancements. (Requires a Technique)
Overconsumption Effects:
25%: Cannot use A-Z Rank Techniques. 50%: Cannot use G-B Rank Techniques. 75%: Cannot use E-D Rank Techniques. 100%: Can only use Freeform Moves.
Name: Câmp de Sânge | Blood Field Quirk: Bloody Nighmare Rank: D Experience Points: 10 Type: Offensive, Defensible, Supplementary Range: Self - Close Range Damage: 2 DMG + 1.5 = 3.5 DMG Description: Câmp de Sânge allows Luna the ability to produce blood, allowing her to manipulate and shape the blood into any shape or form she desires. This can range from defensive constructs such as walls, shields and likes while down to offensive constructs such as weapons, waves etc.The constructs can be up to five meters in length and width and Luna can make up to 4 constructs (at that point each one will be worth 0.5DMG). It is only limited to her own imagination, as she can even produce wings of blood in order to gain flight if needed.
Drawbacks: Contributes to the overuse outlined in Sângeros Coșmar
Moved from G,8 to F,8 then from F,8 to E,8. NPC of F,9 and E,9 killed. 2 Moves, 5FF used this turn.
Last Edit: Mar 7, 2018 18:08:20 GMT by Nightingale
AFFILIATES
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.