Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
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updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
It had been months since Kuvira's enrollment in UA and while she has learned much in her time here, she was not happy. She felt as if she had become stagnant; she felt as if she reached a wall that was impossible to climb. She felt as if she was getting nowhere with her quirk. She spent almost every single day in UA's training grounds trying to gain progress but nothing worked. They say the definition of insanity was doing the same thing over again and expecting different results, and thats exactly was Kuvira was doing. She was going insane.
Kuvira stopped for a moment and tried to think of a solution. Maybe she was doing this the wrong way. Wooden dummies only get you so far but an actual fight would help she thought. So she decided the next person to walk into the training grounds would be her sparring partner regardless of grade or quirk. She would activate her Earth armor in preparation.
Kuvira is 6 Meters from the entrance to the training room. Suit is equpped. 1 day reply limit
Name: Mother Earth Quirk: Earth Bending Quirk Level: Basic Rank: Delta Experience Points: Free Type: Offensive | Defensive | Supplementary Range: Close Damage: None Description: Mother Earth is the Parent Technique of the Earthbending Quirk. The user is capable of telekinetically controlling nearby earth, and its various forms, through sheer will while physical strikes aids in navigating in however manner chosen. In the basic level of Earthbending, the user is only capable of bending earth and various solid forms that contain large portions of unrefined earth. This means that liquid and gaseous forms escape the user’s ability until further mastery. The amount of earth capable of being bended at this level of mastery is five meters in diameter.
Inner Workings ~
The user of the earth bending quirk needs to be in immediate contact with earth. They are capable of bending earth Five [5] Meters, in diameter, away from their location.
The user of the earth bending quirk navigates the earth through physical strikes (Body or Arms or Legs), thus the movement speed of bending earth depends on the user's strength attribute.
The user of the earth bending quirk is capable of reforming and forging the earth into limitless amounts of constructs of design. It does nothing to enhance the offensive or defensive abilities of techniques.
Drawbacks ~
In environments with heavily processed earth or aqueous forms of earth, such as metal or mud/sand respectively, the user is unable to bend earth around.
Failure to move or restricted movement prevents the user from properly utilizing the Earth Bending Quirk.
Name: Rock & Roll Quirk: Earth Bending Rank: Delta Experience Points: 10 Type: Supplementary Range: Close Damage: +0.5 Damage Magnitude or +0.5 SPM to Earth Bending Techniques & Freeform Description: A fundamental technique within the arsenal of the Earth Bender, the user is capable of compacting or thinning the earth as they bend. The results of compacting the earth is increasing the density in whatever form the user forges, this grants earth techniques an additional damage. The results of thinning the earth is creating small masses in whatever form the user forges, this grants the earth techniques an additional half SPM increase.
Notes ~
After Activating Rock & Roll, the Technique Remains Passive.
Upon Activation, the User Decides what Boost Earth Techniques Receive.
The User can Change the Boosting Earth Techniques Receive, it Requires Reposting this Technique.
When the Speed Boost is Active, Earth Techniques Lose 0.5 Damage | When the Damage Boost is Active, Earth Techniques Lose 0.5 SPM
Name: Pop Rock Quirk: Earth Bending Rank: Delta Experience Points: 10 Type: Supplementary Range: Close Damage: 0 Description: A fundamental technique within the arsenal of the Earth Bender, the user is capable of freely manipulating nearby earth sources passively. The technique's purpose is for quick, snap like judgment when utilizing nearby earth sources. Despite the nature of the technique, it is quite possible for premeditated judgements to be made when passively bending nearby earth sources. The amount of earth capable of being bended at this level of mastery is three meters in diameter.
Notes ~
The user of the Earth Bending Quirk navigates the earth through physical strikes (Body or Arms or Legs), thus the movement speed of bending earth depends on the user's Strength Attribute.
The user of the Earth Bending Quirk is capable of reforming and forging the earth into limitless amounts of constructs of design. It does nothing to enhance the offensive or defensive abilities of techniques.
The user of the Earth Bending Quirk does need to be in immediate contact with earth. They are capable of bending earth Three [3] Meters, in diameter, away from their location.
Name: Lockdown Defense Quirk: EarthBending Rank: D Experience Points: 10 Type: Offense | Defensive Range: Self Damage: 2 dmg/2 Blocking Description: Kuvira can bend earth around her body in order to create full body armor to defend against attacks as well increase physical damage if she gets in close quarter combat. All fire/lightning based attacks do 1 less damage to the user if this armor is worn.
Note: The user is capable of bending the earth from the armor if needed.
Name: Gaia Equipment Type: Costume Equipment Grade: B-Grade | Z-Grade Stats: +10 STR | +5 ACC Damage: Unbreakable Description: Gaia Is a green costume, symbolic to her connection to the earth. Its shoulders, arms, torso, and lower body are all coated in strips of metal. Due to the metal the suit is quite heavy, however Kuvira got used to the weight, not only making her stronger from wearing it but not allowing it to slow down her base speed.
Custom Fighting Style Name: Grounded [Limit Break x1] Trait Point Cost: 7 Description Of Fighting Style: Grounded is a fighting style that revolves around the use of Kuvira's Earthbending quirk. Having a strong geokinetic connection with the earth has allowed Kuvira to now "Feel" the earth to a much greater degree. This connection is so great that she can now feel even the most miniscule vibrations in the earth below her giving her a "Seismic Sense".
Perks Of Fighting Style:
This Seismic sense grants kuvira a passive ability of creating an image of her surroundings in her head by feeling current vibrations traveling through the ground. Even when blinded Kuvira may use this to navigate around just as well as with normal vision. Range as far as the Accuracy stat allows for vision. This new found feel for the earth also increases the range for all Earthbending techniques by 1 Meters in Radius.
~ Combining Seismic Sense w/ Earth Bending Results in Additional 10 PHY for Strength and Accuracy. ~ Combining Seismic Sense w/ Earth Bending Results in Stronger Bending Techniques [1 DMG Increase]
Intermedite Hero Modifier | Default Range | 1 Day Reply Limit Terrain: Where Almight and Deku Trained (A forest pretty much)
Zora after waking up decided to take stroll. Normally he would take a stroll in the city but he decided he wanted some peaceful nature. With both hands in his pocket walking through this forest area.. It was typically used as a battleground. As he walked he spotted a woman. Catching each other glance. Zora attempts to walk slowly, making the encounter awkward. Zora didnt have a good feeling as he tried to walk away keeping eye contact with her
Intermedite Hero Modifier | Default Range | 1 Day Reply Limit Terrain: Where Almight and Deku Trained (A forest pretty much)
Zora after waking up decided to take stroll. Normally he would take a stroll in the city but he decided he wanted some peaceful nature. With both hands in his pocket walking through this forest area.. It was typically used as a battleground. As he walked he spotted a woman. Catching each other glance. Zora attempts to walk slowly, making the encounter awkward. Zora didnt have a good feeling as he tried to walk away keeping eye contact with her
We changed the terrain to a forest setting now. Agreed upon in chat.
Kuvira's eyes would become locked in with another person who just so happened to be walking through the forest. She recognized him as a student of UA.
"Hey let's battle to test our strength against one another. "
Kuvira would wait a bit until him and her were 3 meters away from each other. (You continued to walk remember)
Kuvira would stomp the ground and this would cause a rock pillar to come from the ground directly infront of him and drive diagonally into his stomach. It would only need to go a few feet from the ground to dig into his body so Kuvira focused on making this as wide as possible. She would make the pillar 2 meters wide incase he managed to see it in time and had the mindset to dodge it left or right. Kuvira would do another stomp to preform the same exact action however this time it would come from behind the man, same width. This was to stop the man from moving back. While these weren't simultaneous, they would be within a fraction of a second from each other. Each of these would be increased in speed thanks to Kuvira's rock and roll technique while being weaker.
Name: Kawhi Downfall Quirk: EarthBending Rank: D Experience Points: 10 Type: Offense | Defensive Range: 5 meters Damage: 2 dmg/2 Blocking Description: Kuvira can create pillars from the ground by stomping down on the earth to either defend against attacks or attack with said pillars. The user is capable of make these pillars sharp if need be causing a bleeding effect draining the opponent of 5 stamina for the remainder of the body.
x2
I stomp the ground at 4.5 Spm (blitzing speed adds .5)
4 Spm + .5 blitzing speed + .5 spm from Rock and roll = 5 Spm
2.5 damage each attack. (+1 CFS and -.5 from Rock and roll.)
] Name: Rock & Roll Quirk: Earth Bending Rank: Delta Experience Points: 10 Type: Supplementary Range: Close Damage: +0.5 Damage Magnitude or +0.5 SPM to Earth Bending Techniques & Freeform Description: A fundamental technique within the arsenal of the Earth Bender, the user is capable of compacting or thinning the earth as they bend. The results of compacting the earth is increasing the density in whatever form the user forges, this grants earth techniques an additional damage. The results of thinning the earth is creating small masses in whatever form the user forges, this grants the earth techniques an additional half SPM increase.
Notes ~
After Activating Rock & Roll, the Technique Remains Passive.
Upon Activation, the User Decides what Boost Earth Techniques Receive.
The User can Change the Boosting Earth Techniques Receive, it Requires Reposting this Technique.
When the Speed Boost is Active, Earth Techniques Lose 0.5 Damage | When the Damage Boost is Active, Earth Techniques Lose 0.5 SPM
[link="http://dawn-of-tomorrow.boards.net/thread/402/tomago" Go Go[/link]
As zora sees the woman she speaks word. His eyes slightly weirded out. Without a moments noticed he felt a blunt object it seems dig into his stomach with such launching him back a few meters. This would of course make the other technique miss due to your own technique. As this happen, Zora on his knees coughing up blood right as the second pillar rise up. Zora eyes widen. He never seen this person and she said she wanted to battle to test our strength. This seems as if she was trying to kill him. Very well. As this happened, he quickly got the woman in his linear vision by moving slightly. The moment he sees her he creating a kanji beneath his feet, causing him to repel in said direction of his opponent with much speed. The moment he gets within short range, he delivers a jaw breaking uppercut, sending you flying into the air above roughly several meters.
The moment the girl launches into the air, Due to the heighteness of the Dance of Zodiacs, Zora is able to launch himself in said direction up to 5 meters so thats what he does. He jumps 5 meters slightly beside his opponent. As this happened, he would releasing kanjis from the soles from his feet once again, but this time he surround his opponent in quick speeds as he constantly release repelling kanjis. Once he get behind his opponent, he would deliver a side kick to his opponents neck in a downward position, causing her to launch down to the ground.
Name: Black Rush Quirk: Repel | Repulsion Rank: Delta Experience Points: 10 Type: Supplementary Range: Close Damage: None Description: Black Rush is a supplementary technique used as a means of travel, propelling themselves in said direction. This happens by creating a repelling symbol beneath their feet, repelling them in said direction they desire up to five meters (The meters traveled can stack with other techniques that may allow travel such as if a user can only fly 5 meters, using this technique will give the user an additional 5 meters they can travel) This technique always appears on the bottom of the users feet so it can be used even in mid-air to propel themself in a direction.
Note: Gains +5 SPD during this move Note: Can only move in one direction unless used again to change directions
Name: Black Bull Custom Fighting Style: Dance Of The Zodiac Rank: D Experience Points: 10 Type: Offensive|Defensive Range: Short Damage: 2 | During Technique Usage -0.5 Damage Immunity Description: Black Bull is a very offensive style technique, while at the same time being defensive in nature. This technique revolves around the swift speed of an attack and defense. The user will wait until the opponent is in their blood circle or even about to attack. At that very moment the user will flex their whole body while slightly tensing up, delivering a jaw breaking uppercut to the opponent, enough to send them flying back several meters and detaching their jaw. This technique is perfect to be used against somebody whos attacking you, allowing you to use the time to attack and slightly defend at the same time due to the tensing and flexing of muscles, embracing impact. If this technique is used, it doesnt allow for the user to be pushed back due to blunt damage unless the user strength is +20.
Name: Boundless Leap Of Blackness Quirk: Repel | Repulsion Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 Description: This is a unique technique developed by zora himself, utilizing the quirk to a unique advantage. Zora will create Repelling symbols directly underneath the soles of their feet in any direction around the opponent, once done, he will immediately create another symbol beneath his feet in another direction around his opponent, etc. The user will do this with almost no time in between, causing the user to repel himself around his opponent in quick speeds. This can be done in a triangle formation, square formation, or even octagon formation. Once done, the user will choose a location to stop repelling around the opponent and towards his opponent launching a leg attack, launching them back.
Drawbacks: +5 SPD during the attacking phase | An Omni-Direction attack can fend off this attack
My attack and speed moves at 45 speed. You can only track 40.
As zora sees the woman she speaks word. His eyes slightly weirded out. Without a moments noticed he felt a blunt object it seems dig into his stomach with such launching him back a few meters. This would of course make the other technique miss due to your own technique. As this happen, Zora on his knees coughing up blood right as the second pillar rise up. Zora eyes widen. He never seen this person and she said she wanted to battle to test our strength. This seems as if she was trying to kill him. Very well. As this happened, he quickly got the woman in his linear vision by moving slightly. The moment he sees her he creating a kanji beneath his feet, causing him to repel in said direction of his opponent with much speed. The moment he gets within short range, he delivers a jaw breaking uppercut, sending you flying into the air above roughly several meters.
The moment the girl launches into the air, Due to the heighteness of the Dance of Zodiacs, Zora is able to launch himself in said direction up to 5 meters so thats what he does. He jumps 5 meters slightly beside his opponent. As this happened, he would releasing kanjis from the soles from his feet once again, but this time he surround his opponent in quick speeds as he constantly release repelling kanjis. Once he get behind his opponent, he would deliver a side kick to his opponents neck in a downward position, causing her to launch down to the ground.
Name: Black Rush Quirk: Repel | Repulsion Rank: Delta Experience Points: 10 Type: Supplementary Range: Close Damage: None Description: Black Rush is a supplementary technique used as a means of travel, propelling themselves in said direction. This happens by creating a repelling symbol beneath their feet, repelling them in said direction they desire up to five meters (The meters traveled can stack with other techniques that may allow travel such as if a user can only fly 5 meters, using this technique will give the user an additional 5 meters they can travel) This technique always appears on the bottom of the users feet so it can be used even in mid-air to propel themself in a direction.
Note: Gains +5 SPD during this move Note: Can only move in one direction unless used again to change directions
Name: Black Bull Custom Fighting Style: Dance Of The Zodiac Rank: D Experience Points: 10 Type: Offensive|Defensive Range: Short Damage: 2 | During Technique Usage -0.5 Damage Immunity Description: Black Bull is a very offensive style technique, while at the same time being defensive in nature. This technique revolves around the swift speed of an attack and defense. The user will wait until the opponent is in their blood circle or even about to attack. At that very moment the user will flex their whole body while slightly tensing up, delivering a jaw breaking uppercut to the opponent, enough to send them flying back several meters and detaching their jaw. This technique is perfect to be used against somebody whos attacking you, allowing you to use the time to attack and slightly defend at the same time due to the tensing and flexing of muscles, embracing impact. If this technique is used, it doesnt allow for the user to be pushed back due to blunt damage unless the user strength is +20.
Name: Boundless Leap Of Blackness Quirk: Repel | Repulsion Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 Description: This is a unique technique developed by zora himself, utilizing the quirk to a unique advantage. Zora will create Repelling symbols directly underneath the soles of their feet in any direction around the opponent, once done, he will immediately create another symbol beneath his feet in another direction around his opponent, etc. The user will do this with almost no time in between, causing the user to repel himself around his opponent in quick speeds. This can be done in a triangle formation, square formation, or even octagon formation. Once done, the user will choose a location to stop repelling around the opponent and towards his opponent launching a leg attack, launching them back.
Drawbacks: +5 SPD during the attacking phase | An Omni-Direction attack can fend off this attack
My attack and speed moves at 45 speed. You can only track 40.
Hol up gotta quote
[link="http://dawn-of-tomorrow.boards.net/thread/402/tomago" Go Go[/link]
So after looking at this fight, I feel like Teno died. The Oversimplified version is that the pillar shouldn't be able to launch Teno back several meters, and even if it did it would only launch him back into the pillar behind him anyway. My reasoning for this is it is power playing a bit to say that you would be sent flying back by this technique when there is no real evidence of the technique doing so. There was a similar issue in my fight with Lee, where I felt he would be sent flying back from my attack, but there wasn't any mention of that in my technique. Of course, there would be exceptions, but I don't believe this to be one of those cases just because even if boosted it's still a base D rank technique. Now, to reinforce my judgment, if Teno did get sent flying back, Teno would fly into the second pillar anyway. This technique isn't launching someone more than a few inches off the ground and that would just send him flying into it. It's definitely a reach to say someone is being thrown meters away with a D rank technique.
Phaize takes 5 DMG, with a cap of 4 DMG for having 10 STA, he is defeated.
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DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
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