Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
A: Small Woods || 6m x 6m || Small wildlife and common vegetation can be found here.
B: Small Playground Park || 12m x 12m || Common equipment like swing sets and seesaws are installed here. A handful of cocky children are lingering around, probably wanting to watch the fight when it starts.
C: Park Benches || 3m x 3m || A couple of mothers gossiping on the benches while watching their children through the fence. They’ll be displease with the fight when it starts, but they’re still going to watch.
D’s: Firms || 15m x 15m Combind || Not quite their collective best day, but they all have customers inside that’ll ignore the fight because they got stuff to do.
E: Parking Lot || 6m x 6m || Such a small parking lot for three business and a park to share.
F: Small Street || 21m long 5m wide || The occasional car might pass through, or it might not, it’s one of the rare rural areas up north.
Idk what's beyond the dimensions if you exceed them, probably bad stuff... I guess? I'm not a mod, but don't do it. _____________ Description
When the fight breaks out, the civilians will watch and or ignore since it’s a small town. They're always doing weird nonsensical stuff in small towns, don't even think about it too hard. Some people will definitely scatter about I suppose though. The authorities will catch wind of the fight and try to break it up after 10 rounds but they’re fodder light weights, no biggy. After 10 more rounds if the fight continues the local hero agency WILL break it up, and they’ll be two losers. You guys may start where ever you like and use the NPCs and environment however you please.
It’s also super sunny, not a cloud in the sky, light winds. Time of day is noon. You each have 48 hours to reply after one another before timing out.
This fight maybe real, but it's OOC. If either dies, they don't die in the RP. Think of it as fun filler.
“Sheep..” one of the many words Alien would use to refer to human or really anyone who he felt was under him. He stood atop the building closest to a local parking lot. Around this time Alien would be searching among the many looking for his next victim. Someone who he could get his daily vitamins from. His stomach was turning, he was becoming increasingly hungry, thus even more desperate to pick off a cattle who has gone astray. X-1 had many to pick upon the litter, but he had a taste for something a little more helpless. At times he found himself thriving off the idea of a individual being too weak to fight back or too stupid. He smiled, his snake like tongue slithered to the middle of his chest. Green acid could be seen dripping off its forked tip.
His eyes picking up a color he found to be pleasing, red, the color of anger. Aliens eyes worked differently from most, so seeing abstract things often helped him understand his prey. Turning his head slightly his gaze was drawn to the parking lot below. A civilian struggling to get in her car. She was alone, weak looking, definitely the meal he was looking for. Without hesitation he descended with ease, his suit allowing for him to glide along the currents and even approach in silence to completely ambush his prey. With an instance this woman would be snatched away stuffed in the backseat of her car, tentacles invader her person. Her screams unheard and violence unseen even in broad day. Her car would be shaking ragingly until a sudden shift to nothingness. Exiting the vehicle would be Alien, the deed would be done. He would drag the woman by her hair, laughing wickedly, he was rejuvenated. A good probing always helped him remember bye existed and how he stood above these fragile insects.
He lifted her lifeless body and looked her in the eye. “It looks like I broke her, the look of death suits this bitch.” Tossing her to the side with enough force for her to crash through the window of nearby shop he just descended from moments ago. Customers inside would become frantic as a dead body would make a grand entrance. Alien was definitely a problem, in the look in his eyes explained that he wanted to devour again. Head over heels he than bent back facing the sun, he screamed. His hunger seem to never end. His awareness peeked, he wanted to feel who's next victim would be. Positioned dead center in the parking-lot.
Health: 4 { C1 Type Zero, Aliens first costume, well its not much. Made from thin lightweight fabric that is as strong as steel, yet flexible, allowing for extreme movement and acrobatics. The suit regulates his body temperature and suppresses the sounds of his action. Allowing for him to be as sneaky as possible. Additionally the suit is adept at gliding, when in high places he is able to glide through the air, riding the winds currents.}
A: Small Woods || 6m x 6m || Small wildlife and common vegetation can be found here.
B: Small Playground Park || 12m x 12m || Common equipment like swing sets and seesaws are installed here. A handful of cocky children are lingering around, probably wanting to watch the fight when it starts.
C: Park Benches || 3m x 3m || A couple of mothers gossiping on the benches while watching their children through the fence. They’ll be displease with the fight when it starts, but they’re still going to watch.
D’s: Firms || 15m x 15m Combind || Not quite their collective best day, but they all have customers inside that’ll ignore the fight because they got stuff to do.
E: Parking Lot || 6m x 6m || Such a small parking lot for three business and a park to share.
F: Small Street || 21m long 5m wide || The occasional car might pass through, or it might not, it’s one of the rare rural areas up north.
Idk what's beyond the dimensions if you exceed them, probably bad stuff... I guess? I'm not a mod, but don't do it. _____________ Description
When the fight breaks out, the civilians will watch and or ignore since it’s a small town. They're always doing weird nonsensical stuff in small towns, don't even think about it too hard. Some people will definitely scatter about I suppose though. The authorities will catch wind of the fight and try to break it up after 10 rounds but they’re fodder light weights, no biggy. After 10 more rounds if the fight continues the local hero agency WILL break it up, and they’ll be two losers. You guys may start where ever you like and use the NPCs and environment however you please.
It’s also super sunny, not a cloud in the sky, light winds. Time of day is noon. You each have 48 hours to reply after one another before timing out.
This fight maybe real, but it's OOC. If either dies, they don't die in the RP. Think of it as fun filler.
Chibi posts first ______________
Jason had lost count of the hours it had been been since....*that* happened. The day he had first merged with the Firestorm Matrix and gained this...this strange new synching of a force of little known knoweldge to mankind, yet so intricately woven within the very makeup of the cosmos itself. Ever since he gained that level of understanding, that level of truth, he knew that he could not just squander its ability. He had bonded with the Firestorm matrix for a reason, and he knew that he must use its power to reshape the world around him into one of peace and reconcilliation. Hence why he choose to enter the Hero's academy. And true, he had hurt...........badly hurt.... several people in the past as a result of trying to learn and understand how to use this tremendous force (part of the reason he joined the hero's academy). He didn't mean to. Honestly, he didn't. He just wanted to catch the bad guy. You know? Be a real hero. Like the ones you see on TV....But... do you know how hard it is to fight for good, when your body is one with a source of energy that is still FEARED by all of humanity to this day? But no one even tried to understand that. They called him a villain. They said he wasn't a true hero. No one tried. No one attempted to understand. He was an outcast even amongst the other students amongst the academy, even the heroes he looked up to. In a way, he was just as much as an Alien as the monster that stood before him.
He had just seen this being, whatever it was, literally drain the life out of this woman. To compound on his internal issues that, trust me, were hard enough for this young man to deal with, he was face to face with a creature he had no knowledge of at all, and he looked like he was about to go on a rampage. Jason could see the hunger in his eyes. Jason didn't know what this was or what it would do next, but he knew, even despite not having a firm grasp on his abilities, that he had to do what he could to prevent any further loss of life.
Quirk: Meltdown Quirk Level: Basic Rank: D Experience Points: None Type: Supplementary Range: Self Damage: None Description: This is the initial activation technique for the Quirk known as Meltdown. When this technique is activated, the user's ability to manipulate nuclear energies and forces is activated, infusing the user himself in his very essence with nuclear energy and allowing him to emit it from his body in various ways. When activated, the user's head also becomes alight with thermonuclear fire, which is a signature of this Quirk. The user, however, can only use this energy if it stems from his own self. With this, the user is immune to his own powers and effects
Drawbacks: Meltdown essentially turns the user into a nuclear reactor, thus it is possible for him to overload which results in a violent 10 meter in diameter explosion that deals five damage (the user is not immune). As of now, consecutively using any of the power for three turns results in this explosion, during the build-up the user's nuclear power increases. Second Turn: +0.5 Damage Increase Bonus Third Turn: +1 Damage Increase Bonus Cool Down Rates: Meltdown requires cool down periods to prevent an overload. 2 Turn Consecutive Use: 1 Turn Cool Down. 3 Turn Consecutive Use: 2 Turn Cool Down
Quirk: Meltdown Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: N/A Description: This technique, once activated, remains passive for the duration of the battle. Utilizing the increase in energy and power that comes as a result of the buildup of "Meltdown", Firestorm utilizes this technique to use said energy when he boosts his bodies natural abilities or produces non damaging techniques. When this technique is activated, all non damaging quirk related techniques utilize this buildup of energy instead receive an increase in effectiveness equivalent to +5 PHY/0.5 SPM to the stat that said technique applies to, as they wouldn't receive the +DMG in the first place. For example, a technique that boosts +PHY would receive an additional +5/0.5 PHY/SPM to the stat related, a technique requiring a certain amount of PHY/SPM to break or defeat would require an additional +5 PHY or 0.5 SPM in the stat related, and a technique that decreases an opponents PHY/SPM would decrease it an additional +5 PHY or 0.5 SPM when this technique is in use.
Drawbacks: This technique only applies during the times that a +DMG increase would normally apply in "Fission". This also ONLY effects to non damaging techniques
Equipment Type: Costume Equipment Grade: C Stats: + 5 STR Damage: 4 Description: This suit works as a regulator for Firestorm's nuclear abilities. By focusing and refining the user's energy output both outside of his body and within his body, the resulting effects is an increase in his vitality and overall focus over himself and abilities, resulting in a boost in STR. The suit is an alternating pattern of black and gold and allows Firestorm to produce his energy safely from all body parts without harming him or the suit in any manner. Naturally, working with his natural powers, this suit is also immune to Firestorm's ability, other than the drawbacks from Meltdown. Payment: 700
Equipment Type: Accessory Equipment Grade: C Type: Supplementary Range: Short Damage: +0.5 DMG To all Quirk related techniques Description: Just like a normal nuclear reactor core, this piece of equipment will attach to Firestorm's costume and work to amplify the powers of his natural nuclear energy to much higher levels than ever before. It will also work with his body to continue to regulate all outputs of said energy to its most precise scale. The result of this amplification also extends the total size of all Quirk related techniques and effects by an area of 3 meters. The device takes the form of a strap that goes across the user's chest, drawing in his natural nuclear energy and and glowing in colors ranging from red to white hot as it heats up Stock: 1 Payment: 1,000
Equipment Type: Equipment Equipment Grade: C Type: Supplementary Range: Short Damage: +0.5 Damage to All Quirk Related Techniques. Description: This is a small black and hexagonal shaped core that goes into the center of the “Burnup” costume. This core is set to regulate the heating and cooling of the nuclear reactor core, boosting the user’s efficiency when using the Meltdown Quirk. The heating regulation grants the user faster times in accumulating damage, thus the damage increases described in Meltdown occur one turn earlier. Stock: 1 Payment: 2,500 Gold
Trait Point Cost: 7 Description Of Fighting Style: The user, being of one with nuclear force and energy, uses this fighting style to truly use this energy to become a "force" of nature, using the said force to control his actions and power. With this trait, all of the user's techniques and movements utilizing his Quirk are controlled by the STR stat. With this, they will use the pure force generated by nuclear energy to generate motion both on himself and when determining how fast his projectiles move (as well as what they can move). By using this trait to fully utilize the power of Nuclear Energy within himself, the users vitality and strength also increases.
Perks Of Fighting Style: All techniques related to the users quirk gains 1.0 DMG | User's vitality increases +5 STA | User's strength increases +5 STR | User's Tracking Limits is raised by 0.5 SPM | User becomes able to propel himself via his Quirks power, speed determined via STR stat.
Firestorm had been walking down the street, lost in thought. He had been wandering along his usual route, about to go to one of his favorite stores to try to distract himself from the current mess his life was in. And that's when he had originally saw it. He stopped, balled up fists, on the road 7 meters from the alien and radiating in nuclear flame
Jason smirked. He didnt know why he got this way when he fought, but was just something about the heat of battle that really got him firedup. He raised his flaming right hand up slightly in front of his face and quipped
"Hey fam. You trynna get lit?"
STATS STR 5 (+5 "Accelerator") (+5 "Chain Reaction") = 15 STA 5 (+5 "Chain reaction")= 10 ACC 10 SPD 5
The sound of an approaching meal broke his climax, this time one that was already heated in a well priced oven. His eyes would be placed upon the walking campfire, this individuals smirk completely pissed him off. “Worm..” He replied before the man would even speak. “Get out of my sight!” His prey wouldn't be too far from him, it would be easy to devour this individual if he could get close. Alien took the first move, talking was not something he did with those who crawled upon the surface. 7 meters, he only needed two meters of closing distance. Thanks to his intelligence he would be able to put together a plan of action before his victem would utter a word. At first glance he could break down his opponent, this would be a good meal.
Moving off his right foot, in a zigzag pattern he was easily able to enter 4 meters of the opponent in what seemed like a single second. While doing so his tentacles sprouted simultaneously, Two to be exact. Narrow much like needles meant to penetrate, 2 meters in full diameter. A whip like motion, would be practiced with both then suddenly detaching at the peak of there forward motion. Alien had turned his detaching tentacles into bullet like projectiles. Giving his opponent only 2 meters of wiggle room to dodge however he chose. The second would only be shot after his opponent attempted to dodge.
The art of the Qimen Dunjia heightened his intelligence making strategic approach keen, his foresight beyond a mortal man. Meaning he could telegraph his enemy next move and he could see his pathways of his escape, and if his eye was sharp enough he would be able to know just where he would dodge and when. Meaning if he did dodge, he would find the second tentacle projectile there immediately, do to Alien acting prematurely.
Alien had hoped to force him to dodge or even block. Both would be rewarding, but the idea of him returning an attack was a possibility.
Name: Prometheus Quirk: Alien Physiology Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Self Damage: +5 PHY Strength & Stamina | +0.5SPM in Tracking and Speed | Restores 1 Health Point Each Turn. A mutation quirk, gifting one with the appearance, superior intelligence and enhanced physicality of a supernatural extraterrestrial being. The senses being enhanced and allowing for one to even see things like smells in vivid colors, heat signatures or even other abstracts. The user of this quirk is granted additional abilities that complement there mutation; Acid Spewing, Tentacle Growth/Re-Growth, Probing, and Regeneration. After taking damage he is able to heal a small amount of the damage done each post. This can range from regrowing a limb to closing wounds.
Drawbacks: Alien does not survive off things like food and water, although he is human somewhat. He gets his daily vitamins from probing. For every three turns Alien goes without probing a target, it loses 5 PHY to the Stamina Attribute. Name: Tentacle Growth/ Regrowth
Quirk: Alien Physiology
Rank: D
Experience Points: 10
Type: Defense | Supplementary
Range: Close
Damage: 2 Alien can grow hard tentacles from his body. These tentacles can vary in size, strength and stretch to many lengths. When severing a tentacle from Alien He suffers no damage, he can freely detach his tentacles and regrow them much like a lizard. He may also use the tentacles to absorb damage so that his main body suffers no consequence. He has complete awareness of his tentacles.
Qimen Dunjia: Qimen Dunjia is based on astronomical observations and consists of various aspects of Chinese metaphysics: including the doctrines of Yin and Yang, Five Elements, the Eight Trigrams, the Ten Heavenly Stems and the Twelve Earthly Branches, as well as the twenty-four solar terms. One who has perfected this art hold great intelligence and perception. This intelligence and perception is represented by the ability to keenly witness techniques or movement pathways. These pathways appear as opening allowing for one to telegraph enemy movement, predicting them and even mimicking their movements to near perfection. The user senses being so in-tune they have grown an natural instinct for detecting movement. Granting +1 SPM in tracking speed and 5 PHY in the Speed Attributes.
The sound of an approaching meal broke his climax, this time one that was already heated in a well priced oven. His eyes would be placed upon the walking campfire, this individuals smirk completely pissed him off. “Worm..” He replied before the man would even speak. “Get out of my sight!” His prey wouldn't be too far from him, it would be easy to devour this individual if he could get close. Alien took the first move, talking was not something he did with those who crawled upon the surface. 7 meters, he only needed two meters of closing distance. Thanks to his intelligence he would be able to put together a plan of action before his victem would utter a word. At first glance he could break down his opponent, this would be a good meal.
Moving off his right foot, in a zigzag pattern he was easily able to enter 4 meters of the opponent in what seemed like a single second. While doing so his tentacles sprouted simultaneously, Two to be exact. Narrow much like needles meant to penetrate, 2 meters in full diameter. A whip like motion, would be practiced with both then suddenly detaching at the peak of there forward motion. Alien had turned his detaching tentacles into bullet like projectiles. Giving his opponent only 2 meters of wiggle room to dodge however he chose. The second would only be shot after his opponent attempted to dodge.
The art of the Qimen Dunjia heightened his intelligence making strategic approach keen, his foresight beyond a mortal man. Meaning he could telegraph his enemy next move and he could see his pathways of his escape, and if his eye was sharp enough he would be able to know just where he would dodge and when. Meaning if he did dodge, he would find the second tentacle projectile there immediately, do to Alien acting prematurely.
Alien had hoped to force him to dodge or even block. Both would be rewarding, but the idea of him returning an attack was a possibility.
Name: Prometheus Quirk: Alien Physiology Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Self Damage: +5 PHY Strength & Stamina | +0.5SPM in Tracking and Speed | Restores 1 Health Point Each Turn. A mutation quirk, gifting one with the appearance, superior intelligence and enhanced physicality of a supernatural extraterrestrial being. The senses being enhanced and allowing for one to even see things like smells in vivid colors, heat signatures or even other abstracts. The user of this quirk is granted additional abilities that complement there mutation; Acid Spewing, Tentacle Growth/Re-Growth, Probing, and Regeneration. After taking damage he is able to heal a small amount of the damage done each post. This can range from regrowing a limb to closing wounds.
Drawbacks: Alien does not survive off things like food and water, although he is human somewhat. He gets his daily vitamins from probing. For every three turns Alien goes without probing a target, it loses 5 PHY to the Stamina Attribute. Name: Tentacle Growth/ Regrowth
Quirk: Alien Physiology
Rank: D
Experience Points: 10
Type: Defense | Supplementary
Range: Close
Damage: 2 Alien can grow hard tentacles from his body. These tentacles can vary in size, strength and stretch to many lengths. When severing a tentacle from Alien He suffers no damage, he can freely detach his tentacles and regrow them much like a lizard. He may also use the tentacles to absorb damage so that his main body suffers no consequence. He has complete awareness of his tentacles.
Qimen Dunjia: Qimen Dunjia is based on astronomical observations and consists of various aspects of Chinese metaphysics: including the doctrines of Yin and Yang, Five Elements, the Eight Trigrams, the Ten Heavenly Stems and the Twelve Earthly Branches, as well as the twenty-four solar terms. One who has perfected this art hold great intelligence and perception. This intelligence and perception is represented by the ability to keenly witness techniques or movement pathways. These pathways appear as opening allowing for one to telegraph enemy movement, predicting them and even mimicking their movements to near perfection. The user senses being so in-tune they have grown an natural instinct for detecting movement. Granting +1 SPM in tracking speed and 5 PHY in the Speed Attributes.
SPM Track:3 SPM Move: 2 SPM Projectile Strength:1 SPM Projectile Accuracy: 2 Health: 6/6 (costume has 4 health so) 10/6
As the monster took off, moving at 2 SPM, all Firestorm would do is see him vanish from his sight as he made his way towards him. Jason could really feel the heatof battle, being up against such a dangerous opponent. So much so, that the flame atop his head began to burn scorching hot. The pure heat that it gave off was enough to tire anyone, or in this case any thing, out. You would find yourself to be greatly slowed by the immense pressure and heat an orb of heat encompassing an 8 meter area (range is extended +3 Meters via "Burnup") all around formed. And thus, you would be slowed enough to be easily seeable by Firestorm, a mere moment before you released your tentacles as projectiles towards firestorm. And due to the effects of "Regulated Heating and Cooling" bringing the DMG buildup of "Fission" 1 turn earlier, "Conversion" makes the heat much much hotter, and much more effective.
Quirk: Meltdown Rank: D Experience Points: 10 Type: Supplementary Range: Close Damage: N/A Description: Firestorm will increase the power and intensity of the flame atop his head, creating a large heatwave that takes the form of a sort of orb of heat around the user that even permeates the ground. The heat is very intense and very noticeable, causing great fatigue and sluggishness for all those that enter it's area, reducing their SPM by 0.5 (+0.5 SPM "Conversion" = 1.0 SPM). The immense heat and thus high pressure contained within this orb of heat also provide resistance to objects, slowing them down by the same factor once they enter this orb. After an opponent enters this field, they will carry the effects of the high heat and fatigue for 2 turns. Drawbacks: This technique only lasts for 3 turns
At the exact same time, he would simultaneously absorb the sunlight that was naturally there, fortifying his body and strength. The heat production and the sunlight absorption would happen in the same timeframe.
Quirk: Meltdown Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: None Description: Firestorm absorbs the photons produced directly by the sun into his own body, using it like a charger to the nuclear battery that is his body. Through the power of his Quirk "Meltdown"he is able to use this natural atomic power to his advantage in order to increase the total strength of his attacks as well as the force. This grants him a +5 (+5 "Conversion"=10) STR to himself and all Quirk related actions When there is light out, this move may be used at the same timeframe as a seperate technique, when it is dark or there is no direct sunlight presence, Firestorm may manipulate the atoms of residual sunlight himself to come towards him, however this may not be used in the same timeframe of another technique. Drawbacks: Lasts 5 Turns or until the drawbacks of "Meltdown" are fully realized and Firestorm explodes
You would be moving at 2 SPM - 1 SPM= 10 SPM Firestorms STR becomes 15 + 10 = 25
Now, slowed enough that Jason can once again see your villainous figure, Jason would see you as well as your projectile coming towards him that you had just released. A beast like you that could spring tentacles like that from their body could very well make tentacles come from...well, anywhere. And when engaging in close combat, he needed his awareness to be as acute as possible. Thus as the projectiles flew towards him he would do 2 things simultaneously. The first is that he would exercise his control over subatomic particles to gain full awareness of the battlefield, including you and anything that you could possibly dish out. Through this manipulation, Jason would also know the exact movements of your second attempted projectile throw. This would take the surprise factor out of it and lead Jason to be able to counter your next projectile normally even if he dodged.
Quirk: Meltdown Rank: D Experience Points: 10 Type: Supplementary Range: Short Damage: N/A Description: This technique represents the an example of Firestorm's completely control over atomic structures. Firestorm spreads his influence over the individual subatomic particles around, becoming able to sense even the slightest disturbance in any of them. This grants him a +5 (+5 "Conversion"=10) to his ACC stat and he also becomes able to see even past cloaking techniques and grants him near full awareness of the battlefield. Drawbacks: Lasts 5 Turns or until the drawbacks of "Meltdown" are fully realized and Firestorm explodes. Drawbacks: While Active, Concentrate Maintains a Move Slot.
Firestorms ACC becomes 10 + 10= 20 Tracking Up to 3 SPM
While utilizing Concentrate, Jason would use his superior speed (Firestorm moves at the speed of his STR due to "Chain Reaction" = 2.5 SPM) and reactions to run forward and slightly o his right towards you. As he ran, he would duck low and to his right, avoiding your projectile and continuing towards you. As he closed in and you were throwing your second projectile, Jason would have knowledge of what you were doing, but would act none the wiser, as if you had taken him by surprise. The moment before the projectile his released, Firestorm performs a baseball slide, aiming his feet at your fibula. With his speed, the distance between you, and his sudden move downwards out of the way of where you were aiming, Jason hoped to strike you in your legs with his baseball slide, sending you flipping in the air forward behind you and having you land on your back 2 metes behind Jason. As he completed his slide, Jason would regain his balance, standing up and turning around to look at you and see if this did any damage to your otherworldy body (Kick would do 0.5 FF + 0.5 "Fisson" = 1.0 DMG if landed)
"Do you bleed? Hahaha...n..No really do you? I only ask because of the whole alien thing"
The battle had begun, from here on talking would be pointless, but Alien would never miss the chance to throw rude comments. He was surprised his opponent was even able to react, considering his sudden approach. He definitely thought his attack would catch him. Oddly enough when Alien approached the temperature would rise, a sudden wave of heat, not damaging but slowing. This made him sluggish, but nonetheless he would be the victor in this exchange. No matter what he was claiming a victim with his first tentacle projectile. His opponent seemed more concern with his own life than the civilians around. The bullet like tentacle would continue to strike another bystander, thus activating another probe. One should definitely take account of what's around them. Just as his opponent took strength from the sun, Alien made the world his meal. Even though his last probe had expired, his strength remained and he only would gain from every prob. Although he could only do this one at a time.
He smiled, the pleasure in killing was truly satisfying. His enemy must surely thought he had the upper hand, he was definitely stronger than Alien, but could he outwitt him? Qimen Dunjia allowed for him to predict the path of his prey. The man was fast enough to even dodge the second tentacle, although Alien had complete awareness of his tentacles, meaning passing by them acted like a sensory triggering mechanism. His sight alone may have been enough to track the man, but his tentacle that the man would dodge would give a brief yet powerful signal of the man trajectory.
His enemy was aiming to close the distance and sweep Alien’s footing. The man was fast, Alien wouldn't be able to dodge, but he did not need to. Just as the man foot came in contact with Aliens fibula, a tentacle would sprout absorbing the damage and wrapping around Jason’s leg. A constricting grip would be established. Alien had no issue taking a hit if he knew he could convert damage, the reward was greater than the risk. Thanks to his tentacles there was really no consequence. The foe had committed to his attack, so pulling back would be blasphemy. Sure his opponent was fast, but speed was not even relevant in this situation. Alien acted in a way so that his opponent would connect with the tentacle sprouting from Alien's Body. The short answer is, by accepting the hit, he forced his foe into a trap. After the overly successful snake like performance to constrict his foe, his tentacle would began to ooze acid to cover the opponent. This acid will constantly eat away at the mans leg, not even his fires could extinguish it. It was created with a purpose and until it served that purpose it would not be washed away.
To insure his opponent had no time to counter attack after wrapping the man's leg and spewing acid. Alien would immediately spin and throw him towards a car in the parking lot. Creating 10 meters of space between them. This left the enemy with no time to react once being wrapped. Using the man's own momentum against him. Alien did sense something about this man, he was getting stronger and hotter. He was very curious about this individual. Alien now standing on the side walk, the outside edge of the road, he wanted to see if his prey would attempt another approach.
“Worthless firefly! You deserve only the finest of lobotomy!”
Damaged Dished Out:
1.5Damage from tentacle wrapping around your leg at the point of contact.
0.5 acid that was on tentacle
0.5 for throw against car
Chibi Combat analysis:
-My tentacles don't take damage, i was too slow to dodge, so I made one sprout out my leg right when you hit me, so you make contact with my tentacle. Shit kinda smooth right?
-Due to Aliens intelligence he is becoming increasingly aware of your quirk in how it works.
Damage: +5 PHY Strength & Stamina | +0.5SPM in Tracking and Speed | Restores 1 Health Point Each Turn.
A mutation quirk, gifting one with the appearance, superior intelligence and enhanced physicality of a supernatural extraterrestrial being. The senses being enhanced and allowing for one to even see things like smells in vivid colors, heat signatures or even other abstracts. The user of this quirk is granted additional abilities that complement there mutation; Acid Spewing, Tentacle Growth/Re-Growth, Probing, and Regeneration. After taking damage he is able to heal a small amount of the damage done each post. This can range from regrowing a limb to closing wounds.
Drawbacks: Alien does not survive off things like food and water, although he is human somewhat. He gets his daily vitamins from probing. For every three turns Alien goes without probing a target, it loses 5 PHY to the Stamina Attribute.
Name: Tentacle Growth/ Regrowth
Quirk: Alien Physiology
Rank: D
Experience Points: 10
Type: Defense | Supplementary
Range: Close
Damage: 2
Alien can grow hard tentacles from his body. These tentacles can vary in size, strength and stretch to many lengths. When severing a tentacle from Alien He suffers no damage, he can freely detach his tentacles and regrow them much like a lizard. He may also use the tentacles to absorb damage so that his main body suffers no consequence. He has complete awareness of his tentacles.
Name: Probing
Quirk: Alien Physiology
Rank: D
Experience Points: 10
Type: Offense / Supplementary
Range: Close
Damage: 2
Alien is able to probe individuals, embedding his genetics into their DNA, which is detrimental to any goes well-being. Aliens DNA acts like a virus, breaking down cells in the body, acting as nutrients for Alien and gives him an overall boost of +5 PHY to the Stamina Attribute. This causes the enemies overall to diminish overtime. He can only probe one person at a time and this successfully probing requires turns.
Name: Acid Spewing
Quirk: Alien Physiology
Rank: D
Experience Points: 10
Type: Offense
Range: Close
Damage: 2
Alien can regurgitate acid, may it be from his mouth or his tentacles. He can not be damaged by his own acid. When an object or an opponent is hit by the acid they become subject to duration damage. The Acid constantly eats away at the point of contact till a certain amount of damage is done.
Qimen Dunjia is based on astronomical observations and consists of various aspects of Chinese metaphysics: including the doctrines of Yin and Yang, Five Elements, the Eight Trigrams, the Ten Heavenly Stems and the Twelve Earthly Branches, as well as the twenty-four solar terms. One who has perfected this art hold great intelligence and perception. This intelligence and perception is represented by the ability to keenly witness techniques or movement pathways. These pathways appear as opening allowing for one to telegraph enemy movement, predicting them and even mimicking their movements to near perfection. The user senses being so in-tune they have grown an natural instinct for detecting movement. Granting +1 SPM in tracking speed and 5 PHY in the Speed Attributes.
The battle had begun, from here on talking would be pointless, but Alien would never miss the chance to throw rude comments. He was surprised his opponent was even able to react, considering his sudden approach. He definitely thought his attack would catch him. Oddly enough when Alien approached the temperature would rise, a sudden wave of heat, not damaging but slowing. This made him sluggish, but nonetheless he would be the victor in this exchange. No matter what he was claiming a victim with his first tentacle projectile. His opponent seemed more concern with his own life than the civilians around. The bullet like tentacle would continue to strike another bystander, thus activating another probe. One should definitely take account of what's around them. Just as his opponent took strength from the sun, Alien made the world his meal. Even though his last probe had expired, his strength remained and he only would gain from every prob. Although he could only do this one at a time.
He smiled, the pleasure in killing was truly satisfying. His enemy must surely thought he had the upper hand, he was definitely stronger than Alien, but could he outwitt him? Qimen Dunjia allowed for him to predict the path of his prey. The man was fast enough to even dodge the second tentacle, although Alien had complete awareness of his tentacles, meaning passing by them acted like a sensory triggering mechanism. His sight alone may have been enough to track the man, but his tentacle that the man would dodge would give a brief yet powerful signal of the man trajectory.
His enemy was aiming to close the distance and sweep Alien’s footing. The man was fast, Alien wouldn't be able to dodge, but he did not need to. Just as the man foot came in contact with Aliens fibula, a tentacle would sprout absorbing the damage and wrapping around Jason’s leg. A constricting grip would be established. Alien had no issue taking a hit if he knew he could convert damage, the reward was greater than the risk. Thanks to his tentacles there was really no consequence. The foe had committed to his attack, so pulling back would be blasphemy. Sure his opponent was fast, but speed was not even relevant in this situation. Alien acted in a way so that his opponent would connect with the tentacle sprouting from Alien's Body. The short answer is, by accepting the hit, he forced his foe into a trap. After the overly successful snake like performance to constrict his foe, his tentacle would began to ooze acid to cover the opponent. This acid will constantly eat away at the mans leg, not even his fires could extinguish it. It was created with a purpose and until it served that purpose it would not be washed away.
To insure his opponent had no time to counter attack after wrapping the man's leg and spewing acid. Alien would immediately spin and throw him towards a car in the parking lot. Creating 10 meters of space between them. This left the enemy with no time to react once being wrapped. Using the man's own momentum against him. Alien did sense something about this man, he was getting stronger and hotter. He was very curious about this individual. Alien now standing on the side walk, the outside edge of the road, he wanted to see if his prey would attempt another approach.
“Worthless firefly! You deserve only the finest of lobotomy!”
Damaged Dished Out:
1.5Damage from tentacle wrapping around your leg at the point of contact.
0.5 acid that was on tentacle
0.5 for throw against car
Chibi Combat analysis:
-My tentacles don't take damage, i was too slow to dodge, so I made one sprout out my leg right when you hit me, so you make contact with my tentacle. Shit kinda smooth right?
-Due to Aliens intelligence he is becoming increasingly aware of your quirk in how it works.
Damage: +5 PHY Strength & Stamina | +0.5SPM in Tracking and Speed | Restores 1 Health Point Each Turn.
A mutation quirk, gifting one with the appearance, superior intelligence and enhanced physicality of a supernatural extraterrestrial being. The senses being enhanced and allowing for one to even see things like smells in vivid colors, heat signatures or even other abstracts. The user of this quirk is granted additional abilities that complement there mutation; Acid Spewing, Tentacle Growth/Re-Growth, Probing, and Regeneration. After taking damage he is able to heal a small amount of the damage done each post. This can range from regrowing a limb to closing wounds.
Drawbacks: Alien does not survive off things like food and water, although he is human somewhat. He gets his daily vitamins from probing. For every three turns Alien goes without probing a target, it loses 5 PHY to the Stamina Attribute.
Name: Tentacle Growth/ Regrowth
Quirk: Alien Physiology
Rank: D
Experience Points: 10
Type: Defense | Supplementary
Range: Close
Damage: 2
Alien can grow hard tentacles from his body. These tentacles can vary in size, strength and stretch to many lengths. When severing a tentacle from Alien He suffers no damage, he can freely detach his tentacles and regrow them much like a lizard. He may also use the tentacles to absorb damage so that his main body suffers no consequence. He has complete awareness of his tentacles.
Name: Probing
Quirk: Alien Physiology
Rank: D
Experience Points: 10
Type: Offense / Supplementary
Range: Close
Damage: 2
Alien is able to probe individuals, embedding his genetics into their DNA, which is detrimental to any goes well-being. Aliens DNA acts like a virus, breaking down cells in the body, acting as nutrients for Alien and gives him an overall boost of +5 PHY to the Stamina Attribute. This causes the enemies overall to diminish overtime. He can only probe one person at a time and this successfully probing requires turns.
Name: Acid Spewing
Quirk: Alien Physiology
Rank: D
Experience Points: 10
Type: Offense
Range: Close
Damage: 2
Alien can regurgitate acid, may it be from his mouth or his tentacles. He can not be damaged by his own acid. When an object or an opponent is hit by the acid they become subject to duration damage. The Acid constantly eats away at the point of contact till a certain amount of damage is done.
Qimen Dunjia is based on astronomical observations and consists of various aspects of Chinese metaphysics: including the doctrines of Yin and Yang, Five Elements, the Eight Trigrams, the Ten Heavenly Stems and the Twelve Earthly Branches, as well as the twenty-four solar terms. One who has perfected this art hold great intelligence and perception. This intelligence and perception is represented by the ability to keenly witness techniques or movement pathways. These pathways appear as opening allowing for one to telegraph enemy movement, predicting them and even mimicking their movements to near perfection. The user senses being so in-tune they have grown an natural instinct for detecting movement. Granting +1 SPM in tracking speed and 5 PHY in the Speed Attributes.
As Firestorm performed his kick, he felt that all was well and that his kick would be successful. But then he felt something else right after that. Due to "Concentrate" being active, Jason could feel every atom, every molecule move. All was within his understanding and grasp. Thus, he felt your tentacle emerging, aiming to constrict him the moment that you chose to do this option. With this in mind, knowing that your tentacles were getting close to constricting him, he knew what he would do. He would release a brilliant flame that set you on fire and would send you running away!
Well thats what he wanted to do, anyway. Remember earlier when I told you that Jason wasn't the *best* at controlling his powers? Well, since he was concentrating on using "Concentrate", he sort of forgot about the fact that he would continue to heat up and produce more power. So.......instead of releasing a fire that would consume you, he sort of just.... created a nuclear explosion. Look, he's trying okay? He's got alot on his plate fighting some sort of..Alien thing. I mean he was concentrating so hard that he didn't even notice that woman you hit with your tentacle.
Quirk: Meltdown Quirk Level: Basic Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 (+0.5 "Burnup") (+0.5 "Regulated Heating and Cooling") (+1 "Chain Reaction") (+1 "Fission")= 5 Description: The basic technique of the Meltdown Quirk. This technique allows the user to produce raw blasts of nuclear energy in the form of an extremely condesned and superheated sort of plasma from any points on his body. The user may also produce weaker and more controlled blasts from this technique to achieve propulsion and a sort of flight because of this. This flight may be sustained for up to 2 Turns (triggers Meltdown's consecutive turn clause). These blasts are very potent and due to the user having ultimate control over the nuclear energy, he may either keep the blasts condensed upon hitting their target to simply have the blast do damage via its overwhelming force or he may release the atoms within the blast to have it end in an explosion. When using this technique to propel themselves, the user gains +0.5 SPM. Drawbacks: The user may not use flight as well as a blast in the same turn
A nuclear explosion, moving from point blank range at 2.5 SPM would erupt from Firestorm's body, covering 8 meters in area and completely decimating that area. The entire parking lot, along with the cars within it and parts of the building and road would be completely destroyed, turned into a fiery hellscape of a crater. The crater would be covered in nuclear fire and smoking, cutting off your vision from firestorm. If hit, you yourself would be blasted backwards (away from Jason) and into the crater, 3 meters away and wounded. Your legs especially would take heavy damage.
Quickly recovering his balance and being completely unaffected by the explosion of course, Firestorm would regain his balance as you flew backwards and towards the ground. Taking note of the fact that he has, yet again, destroyed a large amount of public property in pursuit of a villain, Jason wasnt too pleased.
"FUCK! Why didn't I consider the fact that my reactor buildup would throw off the amount of energy necessary!"
People quickly ran screaming away from the site of the battle and back towards the park and towards the back of the map in utter fear having just witnessed a nuclear explosion. You could say they were blazing a trail. The woman you killed's body, as well as your tentacle would be destroyed, preventing your probe from completing. At the very least, Firestorm had gotten the people away from you and would prevent more killings.
"Listen if it's any consolation to you all I REALLY didn't mean to do that!"
He yelled out to the running and screaming people, feeling terrible about what he had just done. But they didn't care. They didn't even hear him. They were too busy fearing for their lives from the two monstrosities battling. Luckily though, the smoke and explosion would mask Firestorm's identity.
Determined to do it right this time, Firestorm once again considered his calculations as you would fly backwards and this time, as he had INTENDED to do the first time, he did release a brilliant flame towards you that would cook you into nothing if this struck. With all the civilians gone (plus Jason needing something to take his anger out on after yet another one of his mess ups) he was free to really open it up on you. He would continuously release an 8 meter flame in area and length whilst running directly towards you, putting an extreme amount of force and anger into this and trying to take everything out on you
[Quirk: Meltdown Quirk Level: Basic Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 (+0.5 "Burnup") (+0.5 "Regulated Heating and Cooling") (+1 "Chain Reaction") (+1 "Fission")(+2 "All I Got")= 7 Description: The basic technique of the Meltdown Quirk. This technique allows the user to produce raw blasts of nuclear energy in the form of an extremely condesned and superheated sort of plasma from any points on his body. The user may also produce weaker and more controlled blasts from this technique to achieve propulsion and a sort of flight because of this. This flight may be sustained for up to 2 Turns (triggers Meltdown's consecutive turn clause). These blasts are very potent and due to the user having ultimate control over the nuclear energy, he may either keep the blasts condensed upon hitting their target to simply have the blast do damage via its overwhelming force or he may release the atoms within the blast to have it end in an explosion. When using this technique to propel themselves, the user gains +0.5 SPM. Drawbacks: The user may not use flight as well as a blast in the same turn
Firestorm now has 2/4 Health Points
Firestorm, slightly winded from producing so much power at once whilst concentrating, would drop to his right knee and start panting heavily if he felt you were hit by the continuous fire
“Analysis Complete.” The boy before Alien must have been living in a fairy tail if he thought that he was gonna defeat X-1, Prometheus, Julius! The one who would stand above all when the time came, child's play, although his enemy was gifted. Not in skill, but with power, power Alien himself was no capable of having. Although it was not enough to put Alien away for good, it was not enough to remove this demon from the earth. A valiant effort, but nonetheless pointless. Alien had always broke down his enemies capabilities, from the start he had noticed his opponent fluctuating heat, in fact he could see it. His eyes do not act like the average human.
After crushing this filth in his tentacles,a sensation of heat would appear not just before his eyes, but his tentacle, would began to ash. Point blank range, a nuclear explosion would take place after this signal, well a rather small one. Again speed is irrelevant in this equation, Alien did not need to run, he could not, he only could protect himself. Once more his offspring erupted from his body simultaneously. Eight in counting, his tentacles sprouted in position, mean upon sprouting they were immediately in place. Four tentacles being his first layer of protection, cocoon his body and another four being his second layer. He motioned back so that the explosion would carry him greater than just 3 meters, but a total of 6.
The tentacles had took the blunt of the damage, on a minuscule amount would actually hit his body, penetrating his sturdy defense, although his regenerative properties were enough to heal the damage done. He practically escaped the attack unscathed, while flying back he laughed wickedly, letting his opponent know he was amused! The black smoke in the area do not serve as any kind of smoke screen. Alien’s senses were enhanced thanks to his quirk, allowing for one to even see things like smells in vivid colors, heat signatures or even other abstracts. He could hear this mans heart beat even in the chaos, he could see this mans pointent odor. It was easy to see his enemy had another assault, perhaps his final attack.
Before landing, Alien would have already made his Third and final set of 4 tentacles to cocoon his body. He couldn't understand what kind of hero was this? One that would put the lives of civilians in danger! Aliens skin ripping off his body, his temple being signed and his tentacles being melted, unable to take the entire blunt of the attack, yet he was not screaming in pain, yet silent as he embraced this pain, he smiled. He was barely standing, his body needed some time to regenerate once more, but he had survived both attack but barely. About 5 meters of space would be between the two as his prey could be seen breathing heavily, collapsed on one knee.
“KE KE KE KE EEEEEEEHHHHHHAGAAH!” His laughter wicked, his body burned. He brushed the ash off his body. “How desperate you must have been to push yourself so far, a hero? Your more insane than I. Are you even human?” Tilting his head to the side, he found his answer before his prey could answer. “ No your just another insect with a little more potential than the rest. I’ve decided, to let you live for your valiant efforts and desperation. They way you squirm for victory is appealing to me, just as I aim to rule this world. Admit defeat and continue to live, remember my face, burn it into your mind and pray to never cross the path of Alien again. Or keep your pride as a warrior and die? “
Possibly one of the greatest monologues to be spat upon this earth. Alien had admired this boys efforts, going the length to even kill a few to save the many. At anytime, alien could defend himself once more, his defense was practically unbreakable at the man's current state. But alien could see the man was at his limit, he was ready to dealt with this man's temper if he needed to.
Damage Negated / Taken
First Megaton does 5 damage, but blocked by 2 sets of 4 tentacles. True Damage 1
Healed For + 1
Second Megaton does 7 damage,but blocked by 1 set of 4 tentacles. True damage 5
Remaining Health 1
Chibi Combat analysis:
-Aye man you blow up next post.
-I could have blocked this Two ways. I could have took all the damage from the first explosion, healed 1 and blocked 6 from the next. The order didn't matter,because it was absolute. I just think the way I did it is cooler.
-I stated your character was kneeling because you said if the attack hit you would be on the ground, it definitely hit me, i just survived.
Damage: +5 PHY Strength & Stamina | +0.5SPM in Tracking and Speed | Restores 1 Health Point Each Turn.
A mutation quirk, gifting one with the appearance, superior intelligence and enhanced physicality of a supernatural extraterrestrial being. The senses being enhanced and allowing for one to even see things like smells in vivid colors, heat signatures or even other abstracts. The user of this quirk is granted additional abilities that complement there mutation; Acid Spewing, Tentacle Growth/Re-Growth, Probing, and Regeneration. After taking damage he is able to heal a small amount of the damage done each post. This can range from regrowing a limb to closing wounds.
Drawbacks: Alien does not survive off things like food and water, although he is human somewhat. He gets his daily vitamins from probing. For every three turns Alien goes without probing a target, it loses 5 PHY to the Stamina Attribute.
Name: Tentacle Growth/ Regrowth [Used 3 Times]
Quirk: Alien Physiology
Rank: D
Experience Points: 10
Type: Defense | Supplementary
Range: Close
Damage: 2
Alien can grow hard tentacles from his body. These tentacles can vary in size, strength and stretch to many lengths. When severing a tentacle from Alien He suffers no damage, he can freely detach his tentacles and regrow them much like a lizard. He may also use the tentacles to absorb damage so that his main body suffers no consequence. He has complete awareness of his tentacles.
Qimen Dunjia is based on astronomical observations and consists of various aspects of Chinese metaphysics: including the doctrines of Yin and Yang, Five Elements, the Eight Trigrams, the Ten Heavenly Stems and the Twelve Earthly Branches, as well as the twenty-four solar terms. One who has perfected this art hold great intelligence and perception. This intelligence and perception is represented by the ability to keenly witness techniques or movement pathways. These pathways appear as opening allowing for one to telegraph enemy movement, predicting them and even mimicking their movements to near perfection. The user senses being so in-tune they have grown an natural instinct for detecting movement. Granting +1 SPM in tracking speed and 5 PHY in the Speed Attributes.
“Analysis Complete.” The boy before Alien must have been living in a fairy tail if he thought that he was gonna defeat X-1, Prometheus, Julius! The one who would stand above all when the time came, child's play, although his enemy was gifted. Not in skill, but with power, power Alien himself was no capable of having. Although it was not enough to put Alien away for good, it was not enough to remove this demon from the earth. A valiant effort, but nonetheless pointless. Alien had always broke down his enemies capabilities, from the start he had noticed his opponent fluctuating heat, in fact he could see it. His eyes do not act like the average human.
After crushing this filth in his tentacles,a sensation of heat would appear not just before his eyes, but his tentacle, would began to ash. Point blank range, a nuclear explosion would take place after this signal, well a rather small one. Again speed is irrelevant in this equation, Alien did not need to run, he could not, he only could protect himself. Once more his offspring erupted from his body simultaneously. Eight in counting, his tentacles sprouted in position, mean upon sprouting they were immediately in place. Four tentacles being his first layer of protection, cocoon his body and another four being his second layer. He motioned back so that the explosion would carry him greater than just 3 meters, but a total of 6.
The tentacles had took the blunt of the damage, on a minuscule amount would actually hit his body, penetrating his sturdy defense, although his regenerative properties were enough to heal the damage done. He practically escaped the attack unscathed, while flying back he laughed wickedly, letting his opponent know he was amused! The black smoke in the area do not serve as any kind of smoke screen. Alien’s senses were enhanced thanks to his quirk, allowing for one to even see things like smells in vivid colors, heat signatures or even other abstracts. He could hear this mans heart beat even in the chaos, he could see this mans pointent odor. It was easy to see his enemy had another assault, perhaps his final attack.
Before landing, Alien would have already made his Third and final set of 4 tentacles to cocoon his body. He couldn't understand what kind of hero was this? One that would put the lives of civilians in danger! Aliens skin ripping off his body, his temple being signed and his tentacles being melted, unable to take the entire blunt of the attack, yet he was not screaming in pain, yet silent as he embraced this pain, he smiled. He was barely standing, his body needed some time to regenerate once more, but he had survived both attack but barely. About 5 meters of space would be between the two as his prey could be seen breathing heavily, collapsed on one knee.
“KE KE KE KE EEEEEEEHHHHHHAGAAH!” His laughter wicked, his body burned. He brushed the ash off his body. “How desperate you must have been to push yourself so far, a hero? Your more insane than I. Are you even human?” Tilting his head to the side, he found his answer before his prey could answer. “ No your just another insect with a little more potential than the rest. I’ve decided, to let you live for your valiant efforts and desperation. They way you squirm for victory is appealing to me, just as I aim to rule this world. Admit defeat and continue to live, remember my face, burn it into your mind and pray to never cross the path of Alien again. Or keep your pride as a warrior and die? “
Possibly one of the greatest monologues to be spat upon this earth. Alien had admired this boys efforts, going the length to even kill a few to save the many. At anytime, alien could defend himself once more, his defense was practically unbreakable at the man's current state. But alien could see the man was at his limit, he was ready to dealt with this man's temper if he needed to.
Damage Negated / Taken
First Megaton does 5 damage, but blocked by 2 sets of 4 tentacles. True Damage 1
Healed For + 1
Second Megaton does 7 damage,but blocked by 1 set of 4 tentacles. True damage 5
Remaining Health 1
Chibi Combat analysis:
-Aye man you blow up next post.
-I could have blocked this Two ways. I could have took all the damage from the first explosion, healed 1 and blocked 6 from the next. The order didn't matter,because it was absolute. I just think the way I did it is cooler.
-I stated your character was kneeling because you said if the attack hit you would be on the ground, it definitely hit me, i just survived.
Damage: +5 PHY Strength & Stamina | +0.5SPM in Tracking and Speed | Restores 1 Health Point Each Turn.
A mutation quirk, gifting one with the appearance, superior intelligence and enhanced physicality of a supernatural extraterrestrial being. The senses being enhanced and allowing for one to even see things like smells in vivid colors, heat signatures or even other abstracts. The user of this quirk is granted additional abilities that complement there mutation; Acid Spewing, Tentacle Growth/Re-Growth, Probing, and Regeneration. After taking damage he is able to heal a small amount of the damage done each post. This can range from regrowing a limb to closing wounds.
Drawbacks: Alien does not survive off things like food and water, although he is human somewhat. He gets his daily vitamins from probing. For every three turns Alien goes without probing a target, it loses 5 PHY to the Stamina Attribute.
Name: Tentacle Growth/ Regrowth [Used 3 Times]
Quirk: Alien Physiology
Rank: D
Experience Points: 10
Type: Defense | Supplementary
Range: Close
Damage: 2
Alien can grow hard tentacles from his body. These tentacles can vary in size, strength and stretch to many lengths. When severing a tentacle from Alien He suffers no damage, he can freely detach his tentacles and regrow them much like a lizard. He may also use the tentacles to absorb damage so that his main body suffers no consequence. He has complete awareness of his tentacles.
Qimen Dunjia is based on astronomical observations and consists of various aspects of Chinese metaphysics: including the doctrines of Yin and Yang, Five Elements, the Eight Trigrams, the Ten Heavenly Stems and the Twelve Earthly Branches, as well as the twenty-four solar terms. One who has perfected this art hold great intelligence and perception. This intelligence and perception is represented by the ability to keenly witness techniques or movement pathways. These pathways appear as opening allowing for one to telegraph enemy movement, predicting them and even mimicking their movements to near perfection. The user senses being so in-tune they have grown an natural instinct for detecting movement. Granting +1 SPM in tracking speed and 5 PHY in the Speed Attributes.
So even though there was a quote, you never brought the issue to Staff checks. Quoting only freezes the clock on time limit when the issue is brought into Staff checks, because when it isn't we have to assume that the two of you are working things out and everything is still in the hands of the Roleplayers. Since that wasn't the case, the time limit has been passed and the match officially goes to Chibi by technicality. Just a note and reminder, post Objectives before every fight to get the maximum amount of awards out of a fight and also get fame.
CHIBIDAGOD has earned 50 EXP CHIBIDAGOD has earned 500 GOLD
REVENANT has earned 25 EXP REVENANT has earned 250 Gold
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.