Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Name:Simon Familigia Equipment Type: Costume Equipment Grade:B Stats: 5 SPD | 5 ACC Damage: 5 Description: Simon Familigia is a Costume made out of mixture between plants and fabrics. It covers both his arms and legs, and across his chest. It enhances the wearer's physical traits by increasing the body's blood flow with a tightening specific parts within the suit. The wearer is granted an increase in speed as well as sight. It is made with a lightweight durable material that is stronger than most fabrics. Payment: 3,000 Gold
Name: Botanist bag Equipment Type: Equipment Grade: C Stats: N/a Damage: N/a Description: A simple concealable bag that the user carries with them. This bag is used to carry the seeds that the user has cultivated from his plants. The bag itself can hold up to 10 special seeds.
Nepenthes - Stimulant; produces sweet smelling pheromones that act like stimulant. (nulls "5 Senses" based debuts by -5 PHY)
Victoria amazonica - Durable; Able to resist blunt force dmg and reduce incoming damage. ( -0.5 to incoming blunt force based damage)
Bambusoideae - Durable; Able to reduce incoming cutting/piercing damage. (-0.5 to incoming cutting/piercing based damage)
Solanum - Toxicity; Able to produce a poison that acts like acid (+0.5 damage to plant techniques)
Cactaceae - Succulent; Able to resist Humid/dry temp. and acts normally without any decrease in dmg
Prunus persica - Healing/Boosting Effect; can produce a fruit that can heal and/or boost physical traits based on the amount eaten (1 HP per fruit)
Amorphophallus - Neurotoxin; Produces a toxin that attacks the nerves causing harmful effects ( - 5 SPD)
Papaver somniferum - Hallucinogen; Produces a pheromone that can cause the victims to have violent hallucinations (-5 ACC)
Amanita muscaria - Lethal Spores; Produces deadly spores that spread out supplement the plants (+.5 dmg), however its harmful to others ( -5acc)
Cannabis sativa - Intoxication; Produces pheromones which intoxicate it's targets, however when burned the smoke is twice as potent. (-5 acc)
Payment:Each Seed Type has a Maximum Quantity of 3 Seeds. Each Seed Type is Worth 100 Gold To Refill.
Dance of the Zodiacs ~ Trait Point Cost: 5 ~ Owner: Phaze
Dance of the Zodiacs is a very unique fighting style, utilizing dancing as a form as combat. The fighting style revolves around fluid motion and incredible spacial awareness with clean hits behind the offensive actions. The motion are almost like immediate reactions, making the user extremely flexible. Even though this is a fighting style overall, certain moves capitalizes on certain strength of the style, having 12 dances of the zodiacs overall,with each one having something to do with the prospective zodiac sign.
This fighting style has several perks to the user overall. The user damage output is based on their speed unless specified in said technique. The user gains +5 SPD due to this fighting style, and +5 ACC when in close range due to spatial awareness. Meaning the bonus ACC is not used for enhance vision like glasses, but like "sensing" allowing them to be alert and move quickly to things/those within close range of themselves. Lastly, the user is able to deal +0.5 to Freeform Melee.
Name: BlackJumpsuit Equipment Type: Costume Equipment Grade: A Stats: +10 to SPD | +10 to ACC Damage: 7 HP | 2 DMG Boost Description: The BlackJumpsuit is a special suit created by Blackmayne designed for high speed battle. The Kevlar armor of the regular Blacksuit has been removed in favor of a more body-tight suit designed to protect against biochemical agents, but as a trade-off, the flexible armor leaves Blackmayne more vulnerable to injury from knives and gunfire in favor of increased flexibility and lighter weight. The Blackjumpsuit is a light Vibranium armored black Adidas track suit with matching shelltoe Adidas.Due to the design of the costume being form fitting and stylish, it stimulates blood circulation within the body. The suit also upgrades the user's visors with infrared sensors and thermal mapping, boosting the user's overall speed and vision significantly. Due to his now rapid speed, physical attacks delivered by the user will now be based on his SPD stat and not his STR unless specifically noted. Blackmayne also gains a +5 to handles and to his flow when rapping whilst wearing this costume.
Payment: 5,000 Gold
Name: Shelltoes Equipment Type: Accesory Equipment Grade: B Type: Supplementary Range: N/A Damage: 4 HP | +1 DMG to Kick Based Attacks. Description: The black and gold Adidas Superstars, or as they're known on the streets, the Shelltoe Adidas, are a collector's edition on any shelf but Blackmayne took the sneaker fanatic to the next level: with Vibranium lacing the sneaker, the shoes have reflective properties and that doesn't just mean you can see your life in the stripes. Enhanced to increase his speed on the court, the Shelltoes add a +5 to his standing and running dunk and +10 to his SPD. These shoes also have the added bonus of being durable enough to resist scuffs and crossovers when you so raw, you almost breaking your own ankle and allow him to deal out additional damage due to the Vibranium lacing. Being one of of a kind collector's editions, Blackmayne refused to sell them BUT if he had to put a price on it, it would be [2,500 Gold].
Stock: Left and Right Shoe Cost: 2,500 Gold.
Name: Pimp Stick Equipment Type: Weapon Equipment Grade: B Type: Supplementary Range: Close Damage: 4 HP | Blocks 2 DMG | +1.5DMG to Staff/Nunchakus attacks Description: The Pimp Stick is an all black Vibranium reinforced metal staff with metal conductive panels along the tips and middle to allow for electrically enhanced attacks and has two different forms: a bō staff and two pairs of gold-chain-linked lever-action nunchaku. When in staff form, the user is able to utilize it to attack from a longer range without leaving far from CQC. Should the user separate it into the nunchaku form, the user is able to utilize the Nunchaku and it's electrical power. By squeezing specific buttons along the sides of the nunchaku, the user is able to trigger Taser like function in the weapon. By tapping the button and enhancing his attacks to deal electrical/heat damage on contact.
Stock: 1 Staff/Nunchaku set Price: 3,500 Gold
BlackMayne watches the frail child, slightly alarmed no one in the vicinity was slightly or remotely shook at the seemingly Hawaiian school shooter. As everyone kept moving around, Blackmayne knew he had to restrain this man before it became too much for the normal civilians to handle. Holding the pimp stick on his back, Blackmayne grabs the man as he moved forward.
"Excuse me, my spinach haired adolescent. Ima need for you to sitcho 5 dollar ass down, before I make change"
Nino still that n****, he thought as he launched the garbage can at the moss headed kid as he moved around.
As Koyo walked within the crowd, he was approached by a tall black man. He raised his guard because he could nto tell if the man was an ally or an enemy. As the man gotten closer to the point where he was within close range, he would then attempt to grab koyo whilst release insults from his mouth. At the moment he would try to grab Koyo, he would immediately activate his quirk whilst grabbing seeds from his pocket, manipulating the dna of the plant to increase its damage output and dropping them on the ground. All within the same moment he would take a quick step back half of meter as the seeds dug into the ground. Now there was roughly 1 meter of distance between the two.
Koyo: I dont know who you are, but you don't know the situation you are in at the moment.
At the same time Koyo was speaking his plant would shoot out from the ground beneath the two. The thorny vines would grab onto the black man. Once ensnared the thorns would have scratched and cut the man's skin releasing the poison into his blood. All the while the vines would be climbing up the man's body and begin pulling him down towards the ground. As the man would be pulled down towards the ground Koyo would get within striking range and deliver 2 swift kicks to the man while he would be unable to defend properly.
Name: Eden Quirk: Chlorokinesis Quirk Level: Basic Rank: D Experience Points: Free Type: Offensive | Defensive | Supplementary Range: Self - Close Damage: None Description: Users can manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cultivate plants around them in the environment to do their bidding. The user can cause plants to grow (at the spm of the user's spd stat) , give plants an autonomous behavior, mutate plants by rearranging DNA structure, and revive withered or dead plants. The user can perform a series of offensive - defensive - supplementary techniques on the environment and life within it. A greater control is granted to the user, which is having the ability to induce inflicting or supplementing toxins/pheromones. Being able to use this quirk the user is immune to the harmful auxiliary effects of his plants. While they are sturdy and capable of taking large amounts of blunt force damage as well as flexing and not tearing. The plants are vulnerable to desiccation via dehydration along with immolation
Drawbacks: In Extremely dry and/or humid environments, this includes areas where the temperatures have rapidly spiked, all Quirk Based Techniques of Eden are reduced in power by 50%. Drawbacks: Any Techniques or Freeform that Possess/Bolster Slashing or Cutting Base Damage Inflicts 50% More Damage. Drawbacks: Any Techniques or Freeform that Possess/Bolster Fire or Heat Base Damage Inflicts 50% More Damage.
Name: Overgrow Quirk: Chlorokinesis Rank: D Experience Points: 10 Type: Offensive | Supplementary Range: Self Damage:+0.5 DMG | + 0.5 SPM Description: Overgrow allows the user to mutate the DNA structure of his plants to increase their growth rate. However on the opposite hand The user can also increase the damage output and damage resistance of the plants as well. Upon using this technique it become passive, but still the user is able to deactivate it. Must reactivate the technique to swift the boosting.
Drawbacks:Takes up a move slot if continuously used
Name: Grasping Vines Quirk: Chlorokinesis Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 Description: By cultivating the seeds of the Solanum Plant to cover a distance of 5 meters in every direction with him as the epicenter. The seeds would immediately dig into the surface in which they was placed on and wait until anything foreign that isn't Koyo to come into range. Once in range the seed would rapidly produce thorny vines of the Solanum plant which are also poisonous. The vines shoot from out of the surface and grab onto the foreign target tightly ensnaring it causing it unable to move unless said targets are able to break out of it. The vines also climb up the target until it covers the target and begin to pull them towards surface in which the grew from. The Vines are able to grow up to 1 meter in height during the initially before it starts to climb up the target.
Drawbacks:Anyone with 20 strength or more may break out of the vines.
Blackmayne assumed the educational assailant had some athletic ability from the start and wasn't letdown; as he attempted to lay hands on the man, his inner Usain triggered and he began moving backwards while removing his hand and throwing what appeared to be his school lunch on the ground. Perhaps Oscar the Grouch wasn't fond of the snacks his mother made or the cactus tone haired man was just making more work for him to pick up during one of his janitorial like work shifts, Blackmayne did not know but one thing he did know was this NRA member was not about to escape easily.
As the man stepped back, Blackmayne never dwadled in his pace, immediately drawing his Pimp Stick with his right hand as he swung it forward, increasing his speed significantly in the process.
"Like Daffy at the casino, you better/bet or duck, boy"
Warning him while swinging the staff with increasing speed right after the seeds are thrown and the boy steps backwards, Blackmayne aims for his head and neck, intent on causing heavy damage on impact. Leaving little time for the envious haired marksmen to retaliate, Blackmayne delivers a sweeping kick as the first staff swing is made, aiming to sweep the man off his feet. Giving the distance between the two ( cited at a meter when Tommy Picklehead stepped back ), the attacks would appear leave the man both little room to maneuver as well as little time to plot these movements without hindering himself, especially with his hands lowered and little protection visible ( should he attempt to utilize the Plant technique, he'd find himself hit in the face due to not defending ). Because he starts his swing at the same time as he activates his nanobots, it causes his swing to suddenly increase in speed as it moves, making an initial counter harder to plan as the attacks speed seemingly varies. Should he topple over, Blackmayne would then use the staff to launch himself over the man's body by pushing off of it as it it were a pole vault competition. Striking the downed man in the back as he would do this, he'duse the body as a platform to push off of, becoming airborne for a short time before landing 2 meters behind where his foe's body originally was.
Name: Blackbots Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Self Damage: 0 Description: Through the use of nanotechnology, the user is able to reprogram his cells to function in varying ways, giving increase to his physical capabilities in significant ways. Through the use tissue nanotransfection, the user creates nanobots that deliver specific biological cargo (DNA, RNA, and plasma molecules) for cell conversion. By programming the nanobots to do this, when applied to the user's body, these cells are able to be altered and reprogrammed in one of 4 ways, each aimed at augmenting the user's physical capabilities (i.e. PHY stats). These 4 settings are programmed and acticated via small panels or button configuration normally placed in a readily accessible location.
The 4 settings are SPD, STA, ACC, and STR. By focusing on speed setting, the user is able to alter his cells to increase his speed, making him notably faster (+10 to SPD). By focusing on the STA setting, the user reprograms his cells to increase his defensive capabilities (+10 to STA). By focusing on the ACC setting, the user alters his cells to stimulate his vision, increasing his eyesight to see further (able to track +1SPM). By focusing on the STR setting, the user reprograms his cells to significantly increase his physical strength (+1DMG to physical attacks).
Note: Only one of these settings can be in place at any time. Note: While only one setting can be in place, the user is able to use one setting up to two times with stackable effects. However, this cause the user's nanotechnology to cause adverse side effects and reduce his overall HP by 2 as he endangers his livelihood. Stock: 2 Pieces Payment: 5,000
FF swing to head: 2 DMG x2 = 4 DMG 1 FF kick to leg: 2.5 DMG FF Staff strike to back: 2 DMG
For reference:
Name: Pimp Stick Equipment Type: Weapon Equipment Grade: B Type: Supplementary Range: Close Damage: 4 HP | Blocks 2 DMG | +1.5DMG to Staff/Nunchakus attacks Description: The Pimp Stick is an all black Vibranium reinforced metal staff with metal conductive panels along the tips and middle to allow for electrically enhanced attacks and has two different forms: a bō staff and two pairs of gold-chain-linked lever-action nunchaku. When in staff form, the user is able to utilize it to attack from a longer range without leaving far from CQC. Should the user separate it into the nunchaku form, the user is able to utilize the Nunchaku and it's electrical power. By squeezing specific buttons along the sides of the nunchaku, the user is able to trigger Taser like function in the weapon. By tapping the button and enhancing his attacks to deal electrical/heat damage on contact.
Stock: 1 Staff/Nunchaku set Price: 3,500 Gold
"Now, ima give you one last time to tell me who is your supplier? You're probably the one who has been giving kids poison ivy from these drugs you dealing and I want answers, Bush, or that grass on you bout to get cut, patna. "
As Koyo stepped backwards while continuing his actions the man motion himself to move forward at the same moment Koyo moved. Koyo would grab his seeds from his bag with his right hand, yet in the same moment Koyo had been knocked over. It would have seemed that the man had tackled Koyo and fell with him, however the man was top of him. As he was falling Koyo would grab the man with his left hand and place his left foot on the man and kick him to the left so that once they hit the ground he would be next to each other with roughly 1.5 meter of distances between him.
Once on the ground Koyo had been succumb to his grasping vines and was pricked by the thrones. Yet he would not be poisoned by them. However the man would also be succumb to the Vines and all that entitled it. At the moment he was on the ground Koyo would manipulate the vines to the point where they would release their grasp upon Koyo at one swift moment. During the same moment he was release Koyo would drop the seeds from his hand as he stood up. While the seeds are digging into the ground Koyo would cover 6 meters in distance from his original position in the opposite direction. At the same moment he would be running his Plant would activate and bamboo would shoot from under both of them, however Koyo would manipulate his plants as they risen from the ground. The way he would manipulate them is by creating a path as they shot out from the ground making it so that Koyo would not be harmed by the plants, however at the same time Koyo passed through the plants the path would close behind him this would prevent anything from following Koyo without breaking the plants.
Once covered the 6 meter distances Koyo would then grab more seeds and continue to step back another 4 meters. With 10 meters of distance between the 2, Koyo would keep his guard up and wait for his opponent to strike.
Name: Blood Forest Quirk: Chlorokinesis Rank: D Experience Points: 10 Type: Offensive | Defensive | Supplementary Range: Self - Close Damage: 0 Description: A fundamental technique within the arsenal of Koyo, the user is capable of freely cultivate and manipulate his plants. This is an activation technique and once active it becomes passive. Koyo can free form grow his plants within the environment. He can create weapons out of his plants
Name: Bacchus' Bamboo Quirk: Chlorokinesis Rank: D Experience Points: 10 Type: Offensive Range: Self - Close Damage: 2 + .5 (overgrow) Description: By cultivating the seeds of the Bambusoideae Plant to cover a distance of 5 meters in every direction with him as the epicenter. The seeds would immediately dig into the surface in which they was placed on and wait until anything foreign that isn't Koyo to come into range. Once in range the seed would rapidly produce bamboo that would shoot out from the surface and impale the target. The bamboo can be removed and used as a weapon, its sharp at the tip of it allowing for piercing attacks it also has the width of a regular wooden bat as well as it can be used like such to deal blunt damage/piercing damage.
As Koyo stepped backwards while continuing his actions the man motion himself to move forward at the same moment Koyo moved. Koyo would grab his seeds from his bag with his right hand, yet in the same moment Koyo had been knocked over. It would have seemed that the man had tackled Koyo and fell with him, however the man was top of him. As he was falling Koyo would grab the man with his left hand and place his left foot on the man and kick him to the left so that once they hit the ground he would be next to each other with roughly 1.5 meter of distances between him.
Once on the ground Koyo had been succumb to his grasping vines and was pricked by the thrones. Yet he would not be poisoned by them. However the man would also be succumb to the Vines and all that entitled it. At the moment he was on the ground Koyo would manipulate the vines to the point where they would release their grasp upon Koyo at one swift moment. During the same moment he was release Koyo would drop the seeds from his hand as he stood up. While the seeds are digging into the ground Koyo would cover 6 meters in distance from his original position in the opposite direction. At the same moment he would be running his Plant would activate and bamboo would shoot from under both of them, however Koyo would manipulate his plants as they risen from the ground. The way he would manipulate them is by creating a path as they shot out from the ground making it so that Koyo would not be harmed by the plants, however at the same time Koyo passed through the plants the path would close behind him this would prevent anything from following Koyo without breaking the plants.
Once covered the 6 meter distances Koyo would then grab more seeds and continue to step back another 4 meters. With 10 meters of distance between the 2, Koyo would keep his guard up and wait for his opponent to strike.
Name: Blood Forest Quirk: Chlorokinesis Rank: D Experience Points: 10 Type: Offensive | Defensive | Supplementary Range: Self - Close Damage: 0 Description: A fundamental technique within the arsenal of Koyo, the user is capable of freely cultivate and manipulate his plants. This is an activation technique and once active it becomes passive. Koyo can free form grow his plants within the environment. He can create weapons out of his plants
Name: Bacchus' Bamboo Quirk: Chlorokinesis Rank: D Experience Points: 10 Type: Offensive Range: Self - Close Damage: 2 + .5 (overgrow) Description: By cultivating the seeds of the Bambusoideae Plant to cover a distance of 5 meters in every direction with him as the epicenter. The seeds would immediately dig into the surface in which they was placed on and wait until anything foreign that isn't Koyo to come into range. Once in range the seed would rapidly produce bamboo that would shoot out from the surface and impale the target. The bamboo can be removed and used as a weapon, its sharp at the tip of it allowing for piercing attacks it also has the width of a regular wooden bat as well as it can be used like such to deal blunt damage/piercing damage.
1/4 HP - Koyo
1/4 HP - BM
str;10 sta;10 spd;30 acc;30
Blackmayne misjudged his movement: it's understandable when you running like 12 behind you. To make matters worse, a long vine had grew as he took the step forward, tripping him as he collided into the educational marksmen. It grew spontaneously and curiously from where the seeds were dropped, causing lackmayne to reason it was due to the boy. Perhaps he had a green thumb, perhaps he was Jack and these were his beanstalks, it didnt matter; the impact would probably hurt the man but Blackmayne was more upset about the attack on himself. These were collector editions and this fool just scratched them up. COLLECTOR EDITION - where was he gone find a right shoe? Not even a pair but a single shoe.
"Bitch, you scuffed my shoes! Oh hell nah, you gots to go"
As they tumbled over, Blackmayne felt the man under him grab his arm tightly, almost coiling around it. The caucacity, the gall, the nerve of the Caucasoid gardener. Blackmayne didnt know how they got down in the islands but here in NY, you not touching a man's shoes AND his clothes. Those are fighting words and actions, word to Nas, son, deadass B. Since they both were falling at a slower rate than they normally ran at due to the transfer and lost of kinetic energy, Blackmayne was able to see the man's hand in one pocket while he (the man) grabbed him with the other free hand. Even if he couldn't see the arm, he could feel it and still make out where the man was.
With the man raising his leg at the same time, Blackmayne also grips onto the man's left arm while using his own right hand to move towards his left arm to push one of the buttons on his arm while thrusting his own head forehead, delivering a swift headbutt. However, this wasn't it; as the sequence happened at one time, his own left leg would be raising up and inwards to deliver a driving knee to the man which would also intercept the leg before he could push off of it. Since Blackmayne also grabbed the man's arm, it made it impossible for him to push off as well.
Due to pushing the button at the same time he attacked, the nanobots in him would alter from being speed based to increase his durability and offer him protection. Given the distance (being under a meter due to the tackle and us both falling, me on top), the headbutt would deal high damage in a short window of time, just as they hit the ground and the vines are on the florist.
Blackbots Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Self Damage: 0 Description: Through the use of nanotechnology, the user is able to reprogram his cells to function in varying ways, giving increase to his physical capabilities in significant ways. Through the use tissue nanotransfection, the user creates nanobots that deliver specific biological cargo (DNA, RNA, and plasma molecules) for cell conversion. By programming the nanobots to do this, when applied to the user's body, these cells are able to be altered and reprogrammed in one of 4 ways, each aimed at augmenting the user's physical capabilities (i.e. PHY stats). These 4 settings are programmed and acticated via small panels or button configuration normally placed in a readily accessible location.
The 4 settings are SPD, STA, ACC, and STR. By focusing on speed setting, the user is able to alter his cells to increase his speed, making him notably faster (+10 to SPD). By focusing on the STA setting, the user reprograms his cells to increase his defensive capabilities (+10 to STA) By focusing on the ACC setting, the user alters his cells to stimulate his vision, increasing his eyesight to see further (able to track +1SPM). By focusing on the STR setting, the user reprograms his cells to significantly increase his physical strength (+1DMG to physical attacks).
Note: Only one of these settings can be in place at any time. Note: While only one setting can be in place, the user is able to use one setting up to two times with stackable effects. However, this cause the user's nanotechnology to cause adverse side effects and reduce his overall HP by 2 as he endangers his livelihood. Stock: 2 Pieces Payment: 5,000
"Raising above the man, Blackmayne looks down at him while speaking, his nanobots passively healing him slowly.
Name: Blackbots v2 Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Self Damage: 1 HP Regeneration Per Turn | Nano Tech has 4 HP Description: Through the use of nanotechnology, the user is able to reprogram his cells to stimulate his own body's natural healing factor, allowing for a faster heal regeneration. This is shown by a steady 1 HP regeneration per turn unless the user's health has dropped to 50% or below of his normal levels. At this point, the body can only heal 25% of the total health pool. An example to illustrate this is a body with 12 HP, 50% will be 6 HP and the body is only capable of gaining 3 HP. Stock: 1 Payment: 5,000 Gold
"You see, my cactus colored cranium carrying citizen, you commit crime in this city, ya ass is grass...and your hair, I guess. Now, get yo ass up so you can be taken into custody and return these horticulture props back to the teacher.
Stats now STR 10 STA 20 SPD 30 ACC 20
2 FF hits at same time (headbutt and knee): 2 2.5 DMG attacks
Blackmayne HP: 1/4 +4 (+10 STA = 4HP) +1 regenerated from Blackbots v2 = 6/8 HP Koyo: 0/4 if FF hits lands
With his grasping vines already in play and had been activated by the black man. They would've already latched onto his body grabbing his waist. That must have been one of the reasons the man had tripped and tackled Koyo. As Koyo grabbed the man and placed his foot on him as well he would notice that the man had grabbed Koyo. Instantly realizing that there would be no way for the man to effectively create distance between the two with the man holding onto him by trying to kick him. Koyo would in the same moment as he came to the realization of his situation at hand, strike the man with a headbutt. However with a swift decision at the the same time as he struck the man with his head, he would manipulate his vines to grab the man's left along with his right arm as well as wrap around the man's neck and with the vines that were already latched onto the man with the ones would be latched onto him. Would grab him to the point where the thorns would pierce the man's body. Since they both would be within the initial 1 meter height of the vines. With little to no distances to travel it would be easy for them to grab the man and prevent any further movement on the man's part.
Name: Blood Forest Quirk: Chlorokinesis Rank: D Experience Points: 10 Type: Offensive | Defensive | Supplementary Range: Self - Close Damage: 0 Description: A fundamental technique within the arsenal of Koyo, the user is capable of freely cultivate and manipulate his plants. This is an activation technique and once active it becomes passive. Koyo can free form grow his plants within the environment. He can create weapons out of his plants
And at the same he was attacking while his vines were latched onto the man they would pull the man to the left of Koyo. With the vines wrapped around his waist, arms, and neck that would be sufficient enough to pull the man. By this time both Koyo and the man would have fallen to the ground. They would have started to become fully covered by the vines, however Koyo would manipulate his vines to release their grasp on Koyo which would allow him to get up and get away from close range of the man. Once out of close range Koyo would increase the distances to 10 meters and watch for his opponent to get up.
The vines would deal 1.5 dmg (.5-ff)+(.5-seed effect)+(.5-overgrow) the headbutt would deal 1 dmg (.5 cfs)+(.5-ff)
With his grasping vines already in play and had been activated by the black man. They would've already latched onto his body grabbing his waist. That must have been one of the reasons the man had tripped and tackled Koyo. As Koyo grabbed the man and placed his foot on him as well he would notice that the man had grabbed Koyo. Instantly realizing that there would be no way for the man to effectively create distance between the two with the man holding onto him by trying to kick him. Koyo would in the same moment as he came to the realization of his situation at hand, strike the man with a headbutt. However with a swift decision at the the same time as he struck the man with his head, he would manipulate his vines to grab the man's left along with his right arm as well as wrap around the man's neck and with the vines that were already latched onto the man with the ones would be latched onto him. Would grab him to the point where the thorns would pierce the man's body. Since they both would be within the initial 1 meter height of the vines. With little to no distances to travel it would be easy for them to grab the man and prevent any further movement on the man's part.
Name: Blood Forest Quirk: Chlorokinesis Rank: D Experience Points: 10 Type: Offensive | Defensive | Supplementary Range: Self - Close Damage: 0 Description: A fundamental technique within the arsenal of Koyo, the user is capable of freely cultivate and manipulate his plants. This is an activation technique and once active it becomes passive. Koyo can free form grow his plants within the environment. He can create weapons out of his plants
And at the same he was attacking while his vines were latched onto the man they would pull the man to the left of Koyo. With the vines wrapped around his waist, arms, and neck that would be sufficient enough to pull the man. By this time both Koyo and the man would have fallen to the ground. They would have started to become fully covered by the vines, however Koyo would manipulate his vines to release their grasp on Koyo which would allow him to get up and get away from close range of the man. Once out of close range Koyo would increase the distances to 10 meters and watch for his opponent to get up.
The vines would deal 1.5 dmg (.5-ff)+(.5-seed effect)+(.5-overgrow) the headbutt would deal 1 dmg (.5 cfs)+(.5-ff)
This move not possible so ima have to holla at you
Rhaemyx has earned 50 EXP Rhaemyx has earned 500 GOLD
Ravager has earned 25 EXP Ravager has earned 250 Gold
AFFILIATES
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.