Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Intro to fighting, the pelimnary class for the fighting courses. Battle 101 was taught by Professor Utonium inside the Dawn Chamber. The Dawn chamber was a special type of dojo used to practice fighting. The room was 25x47m while the fighting platform was 15 meters long and 5 meters wide. Several wooden pillars hang on theside with three meters in between them.
It was the first exam of the semester, and the two best fighters in the class had been selected as the final performers for the exam. They both had A's and their GPA depended on this.
T'challa was one of the two students. For today in showcasing fighting skill, he wore a ceremonial uniform that would normally be worn on challenge day in his home country Wakanda. They were simple pants that stopped just above his knees with a belt featuring intricate designs. He had no shirt, revealing his tribal tattoo's on his back. He paid homage to Wakanda and the traditions of his country. As the two walked onto the platform and came within five meters of each other.
"Yield, I have no desire to dismantle you."
He said as immediately his suit spread around his body and he took a stance. His suit was tight like a second skin and released a purple pulse once it fit completely. The stance he assumed was from the African fighting form Dambe, in which the lead arm acts as a spear and the other arm acts as a shield. He immediately bends his knees, holding his Shield-arm (left) in front of him, held directly under the eye level while his spear arm was stretched foward pointed at his opponent.
Name: Panther Habit Equipment Type: Costume Equipment Grade: B Stats:
Panther Habit grants a boost of +10 ACC Panther Habit causes incoming DMG to be decreased by 2 for all attacks. This feature counts as an Equipment Slot. Panther Habit allows the release of Vibrations. This feature counts as an Equipment Slot.
[/ul]Damage: 6 Description:
As chieftain of the Wakanda Panther Cult, the ruler is crowned with a ceremonial regalia in the form of a vibranium laced panther habit. T'Challa wears a matte black suit that is composed of a specially-designed Wakandan Vibranium-mesh weave akin to chain mail that is light-weight, vibration-absorbent and nigh-indestructible. The Black Panther helmet which has similar properties to the suit, and is adorned with silver trimmings and slightly pointed arches on either side of the top that mimic the ears of the panther. The helmet seems to have some kind of safety lock in the rear area, enabling it to attach firmly to the user's head.
The Panther Habit is a Cybernetic exoskeleton that is a powerful and extremely versatile tactical-combat armor originally designed and further the technological margin between Mankind and Wakanda. This uniform has the ability to absorb vibrations via its vibranium lacing, while simultaneously use that same vibratory energy as a power source. The microwave robs incoming objects of their momentum; For example, bullets do not ricochet off, but simply fall to the ground when they come in contact with the suit. As a result, the suit makes no sound as the vibrations are absorbed by the suit.
The greatest feature of the costume itself is its ability to convert the vibratory energy into different types of energy and use that to power the suits multi-functional features. The micro-weaves act like nano-springs, that convert Kinetic energy to elastic potential energy into the suit. The elastic potential energy is used to power the neural network system. The network translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and weapons; and input from the onboard sensors comes directly to the user's mind. With this, the user is able to mentally command the Habit to materialize from his necklace capable of shredding any other clothing it replaces. Due to the helmet being integrated into the Habit, T'Challa is able to summon and dismiss the helmet portion at will.
The most useful feature of the suit is the ability to use the springs to fire blasts of Vibratory energy from the suit. It can receive Vibrations from any incoming source, such as bullets being fired at T'Challa or attacks from enemies, that the nanites will hold in place to release later. The Habit begins to glow purple from its accumulated charge of energy, to which T'Challa can use either by releasing it all at once, or to charge his strikes during combat, further augmenting the force behind them. This feature requires techniques to be made.
Vibrations System: Vibrations absorbed by the Panther Habit can be stored for later use. Vibrations can be absorbed by oncoming damage, thus it follows this rate of conversion:
1 DMG = 10% = E Rank
Essentially, 1 DMG absorbing is equal to 10% of the energy stored in the suit. Each rank goes in increments of 10 and when used. Only 50% of the stored energy is usable as the other 50% is used to power the suit itself. Whenever the suit drops below 50%, the suit requires a cooldown and cannot be used until it is charged up again. Running allows the user to passively charge the suit at a small rate of 5% per turn. Of course, if there is no movement that turns then no charge. Z ranks are not allowed.
E Rank - 10% D Rank - 20% G Rank - 30% B Rank - 40% A Rank - 50%
Running allows the user to passively charge the suit at a small rate of 5% per turn. Of course, if there is no movement that turns then no charge. Z ranks are not allowed.
Name: Bast's Gift Quirk: Divine Force Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Close Damage: Restores 1 Health Point Per Turn | Bonus +1 Damage Shaving Towards Physical & Elements. | Bonus +1 SPM Movement | +1 SPM to Tracking Description: Divine Force is a mutant type quirk that is exclusively found in the Royal family of Wakanda. Leading and protecting Wakanda, it was originally thought the Panther God Bast granted the royal family enhanced powers. In actuality, they possess a much more rigorous physiology in comparison to the average human which allows supernatural feats. The Quirk manifests itself at birth and follows in the Line of Kings. The unique physiology is based almost entirely internally. The Royal family has an extra organ in their body known as "Si kelela", translated into Bless. This organ is apart of the Circulatory system and is attached directly to the heart. It's around violet sphere that hangs loosely at the top of the user's heart, almost like a crown. Si kelela produces and hosts a special type of bioenergy known as "Divine Force" which is a special type of bioenergy. As the heart flows blood throughout the body, Si kelela pumps Divine Force into the heart and is used to augment the body. The Udaku family stores energy actively within their bio-cellular matrix as an energy pattern which is linked to their body's electromagnetic field. This allows for supernatural conditioning. As a result of divine force being pumped throughout the body via the circulatory system, this causes the cellular structure to be much more resilient, and biologically efficient. The source of their immense energy metabolizing abilities lies in their cells which are said to be one of the greatest organic power storage units. This allows the user to break the limit of human conditioning and reach supernatural conditioning, essentially super enhancing what humans can already do. For example, the user can passively heal beyond what humans can do, possess fine-tuned senses, as well possess incredible durability. On the flip side, Divine Force is harmful to foreign existences.
Drawback: The entire structure of Divine Force is extremely delicate within the internal design, thus any toxins that infiltrate the body and attacks the organs will result in drastic outcomes. Any Toxins or Elements that infiltrate the inner sanctum of the body, whether it is technique or equipment based, the body suffers triples the drawbacks. If there is a duration, each turn the debuff occurs - it is tripled.
Drawback: The entire structure of Divine Force is extremely delicate within the internal design, thus any damage that makes contact with minor organs results in the modifier being doubled instead of a 50% increase. Any damage that makes contact with the major organs results in the modifier being tripled instead of doubled.
Name: Heart-Shaped Herb Trait Point Cost: 10 [Free] Description:
The Heart-Shaped Herb is a plant that only grows in the nation of Wakanda. In legend, it was said to have been a gift from the Panther God, the local deity they worshiped, but in reality, the plant had been mutated by a giant meteorite of Vibranium crashing into the earth.The Heart-Shaped Herb was traditionally consumed by the new King and the heir to the mantle of the Black Panther in order to obtain enhanced physical abilities so they can protect the nation of Wakanda.
The poultice stimulated and accentuated the King's kinesthetic sense. The kinesthetic sense is the subliminal perception that allows human beings to close their eyes, yet know where the different parts of their bodies are. The sacred anointment poultice has a second effect on the muscles and ligaments, specifically on the joints where bones connect and swivel, mesh and respond. There are receptors in these joints called the Pacinian corpuscles that carry the signal to the brain fulfill proper movement. The herb naturally stimulates their nervous system speeds up neural synapses reaction time. This altogether allows the user to break the barrier based on the human body and perform at optimal levels. With the kinesthetic sense heightened it gives them a sense of awareness that extends beyond their own body and around them.
Heart-Shaped Herb grants the following perks:
Heart-Shaped Herb grants 20 PHY [+5 PHY to STR | SPD | STA | ACC] but cannot Stack with Any Other PHY Boosting Traits Heart-Shaped Herb causes outgoing DMG to be increased by 1 for all attacks. Heart-Shaped Herb causes incoming DMG to be decreased by 1 for all attacks. Heart-Shaped Herb grants debuff to physical immunity to D Rank technique and below. Heart-Shaped Herb can only be consumed by the Chieftain of Wakanda.
Custom Fighting Style Name: Death-Point Trait Point Cost: 10 Description Of Fighting Style:
Wakandan Death-Point Fist is a military fighting system founded by Bashenga, the first Black Panther. When all of the tribes in Wakanda were fighting amongst themselves, he designed a set of techniques to combat quirk users efficiently. With time he managed to conquer the entire nation, passing it down along with the mantle of Black Panther. In the modern day, it is the main fighting style used by the Dora Milaje (Royal Guard) and the Black Panther.
Death-Point is a set of very complex and unorthodox techniques with the main goal of inflicting implosive damage. It features a series of complex positions and body postures which are meant to get chained in an uninterrupted flow, in order to strike, dodge and move without breaking motion, conferring the style with a characteristic unpredictability and versatility. Hits use the wind resistance built up from these movements to cause internal damage, strikes rippling throughout the target's body. As a result, this causes the target to lose stamina. The first way this is done by keeping in a state of constant motion, preventing him or her from being a still an easy target. The second by using fakes and feints, to mislead, fool, trick the opponent, leaving them open for an attack or a counter-attack. This style incorporates holds and submissions with such aggression and force that the intent of disarming and debuffing is done with the intent to kill.
Perks Of Fighting Style:
Death Point grants grant 20 PHY [+5 PHY to SPD | ACC | STR | STA]. Death Point causes outgoing DMG to be increased by 1 for all attacks. Death Point grants increased debuffs to outgoing techniques by -5 PHY. Death Point can only be learned by those who have the Wakanda Trait.
Name: African Mixed Martial Arts Master Trait Point Cost: 8 Description: Purchasing this trait makes the user a master of several different Martial Arts styles found across the continent of Africa. As a result, they are physically powerful due to the intense and rigorous conditioning. The brunt of their fighting forms hails from African based martial arts such as Dambe, Engolo, Senegalese Wrestling etc. The conditioning of their body from having mastered all of these forms makes them much more potent in close quarters combat. This makes the practitioner one of the most capable Hand-to-hand fighters and gives them boosts according to such, more durable, accurate and faster and m
African Mixed Martial Arts Master grant the following perks:
African Mixed Martial Arts Master grants an additional +1 Movement SPM African Mixed Martial Arts Master grants an additional +1 Attack SPM These SPM Boosts Do Not Stack if One Attribute Dictates Attack & Movement Speed African Mixed Martial Arts Master grants an additional +1 Tracking SPM African Mixed Martial Arts Master grants an additional -1 DMG Shaving[/spoiler]
Battle R&R Dawn Chamber [Picture Above] Close Range [5 Meters apart] OBJ: Hero's Dispute 72 Hour Reply Limit
Post by Big News Gecko on Apr 10, 2018 21:12:14 GMT
Arthur Pendragon had been accepted into Dawn University and thus far his studies had been difficult. The culture of America vastly differed from the world he was accustomed, back in Camelot. His heritage nor royalty were of any factor here in western civilization. The prince was no prince, simply a teen boy attending school. Home schooling was no longer an option, his palace now small co-ed room shared by two other roommates, and combat training drastically changed from catering lessons to practically life and death altercations. So far into the semester, the prince suffered a streak of defeats which had been significantly harming his GPA.
Remaining in the university meant that his total grade point average remained decent to maintain residency. Arthur knew that, but he was not too worried. His academic performance was outstanding and he chose to evaluate his defeats as learning experiences. Today was the day to implement everything he been learning, evolve to become a stronger competitor – a better “hero”. It was Class 1-A first major exam and the last match of said exam. Arthur versus a peer by the name of T’Challa. Although they never combatted one another, his name surfaced many times in the power scaling for the class. As he stepped onto the proper battlefield, Arthur’s opponent spoke.
“There shall be no yielding. If thy were to yield, it would be no different from yielding my pride.”
As Arthur spoke those words, he placed the helmet of his royal armor on. The white cape draped behind the soon to be king, Excalibur dangling from the left-side of his waist.
“To throw away pride, is to abandon what makes you a man.”
Arthur would unsheathe Sequence and hold it with his right hand, the sheath remaining on his right-side of the waist. Arthur had employed the Dance of Avidya Sword Style, an Ancestral Swordsmanship passed down from king to king in the Pendragon Bloodline. More specifically, the prince was employing the Chuuhan no Shisei (Middle Level Posture) Stance.
→ STR: 15 → STA: 20 [+10 from Avalon] → SPD: 25 [+5 SPD from KOFTO] → ACC: 30
Lady of the Lake's Sacrifice – The First Queen of Camelot and Wife to the First King of Camelot – Carfen, legends foretell that she was a mystic stripped of her divinity after falling for a mortal. As an expression of her love, she blessed Carfen’s sword Excalibur to become Holy in nature. Whenever the King wields the Holy Sword Excalibur, the connection is developed and its holiness enhances the wielder. This holiness is represented by the King acquiring any characteristics & traits that Excalibur owns.
Trial of Strength - Increases the Offensive Properties of the Holy Sword - Excalibur created centuries ago. This is Represented by Excalibur increasing any sword related strikes (+1 Damage) and the blade being capable of ignoring damage shaving capabilities.
Range: 1.5 Meters | Hilt is 0.5 Meter - Blade is 1 Meter Damage: Infinite HP | 8 HP when vs another Sacred Treasure Description: Excalibur is a broadsword with a very wide blade. The grip has a dark swirly appearance to it, giving the appearance of a cosmic void. The cross guard has a hollow center, and a sharp diamond shape with pointed edges that matches its pommel. The rain guard is adorned with jewels, that emenate with regality. The Holy Sword is important to the Pendragon Bloodline since its a Generational Relic of all Camelot Kings. More importantly, Excalibur hosts the Memories - Skills - and Knowledge of Every King before Arthur. The wielder can unlock and experience all of that with the quirk, "Séance".
Name: Holy Sword Excalibur is the Sacred Treasure Payment: 10,000 Gold
Lady of the Shallot's Blessing - Increases the Physical Fortitude of King of Camelot. This is Represented by Arthur Increased Connection with the Séance Ability & the Holy Sword - Excalibur, thus the Physical Strain is Reduced by 5%. However, when the Drawback Triggers its Increased by 50%.
Trial of Solidarity - Increases the Durability of the Avalon Armor Set. This is Represented by the Avalon Armor Set being capable of Nullifying Damage (1 Damage) for Itself. Any Damage to Target the Wearer of Avalon will suffer damage accordingly, just the armor set possesses resilience.
Ten [10] Additional PHY to the Stamina Attribute
Damage: Seven [7] Health Points Description: Avalon is designed with intricate plating of gold ore. Although the traditional, royal regalia of the previous kings – the armor set is dedicated to protection and aiding the king within battle. The armor itself constricts on the body, compressing it to force efficiency. This results in granting the user increased blood flow, which delivers nutrients throughout the body faster. This entire process grants the wearer increased vitality. The appearance is a full-body gold-colored gold armor with a unique health, which is accentuated by three horns, two triple integrals.
The Kingdom of Camelot achieved its nation-wide prominence due to the arranged marriage between the Shallot Bloodline and Pendragon Bloodline, or The Lady of the Shallot and Lancelot of the Lake respectively. Although a planned betrayal to overthrow the kingdom, Lancelot earned his famous moniker by slaying its army after the mystics declared Camelot’s defeat. Despite his tremendous skill, Lancelot triumph was due to Avalon. Avalon originally belonged to the Shallot’s Kingdom, which was referred to as the absolute shield. The Lady of the Shallot betrayed her kingdom via warning Lancelot and giving him the Avalon armor, it through legend claimed to be blessed by their arch mage, to ensure his survival.
Lady Guinevere’s Prayers - The Current Living Queen of Camelot and Widow of Uther Pendragon– Arthur's Father, the lovely woman created the cape that drapes over the Avalon Armor. It’s pure white color represents the purity of their union, and symbolizes her love acting as a ward against evil. This ward is represented by reducing any of Delta Rank & Below - Quirk Related Debuffs (Mental Influences).
Trial of Knowledge - Increases the Defensive Properties of the Cape sown by Lady Guinevere. This is Represented by the Cape being capable of defending against the elements on a greater level (Additional 1 Damage Protection Each Turn).
Cape Blocks 0.5 Damage of Elemental Techniques and/or Freeform: This Includes Fire, Lightning, Ice, Water, and Wind Based Elements.
Damage: Five [5] Health Points Description: A pure white cape created and attached to the Avalon Armor Set, its originally an ornamental cape to show prestige and royalty for Arthur Pendragon as he worn the armor – however it possesses non-conductive materials to help the king combat against the elements of the world.
Name: Sequence Equipment Type: Weapon Equipment Grade: C Type: Supplementary Range: Sequence's Blade is 1 Meter Long Damage: Sequence's sheath blocks 0.5 dmg Description: The personal longsword of Arthur Pendragon - it originally started as a sparing sword for the prince's swordsmanship training. Upon the death of his father, the necessity of Arthur honing his skills as well Quirk became vital. Unable to utilize the Holy Sword, Excalibur - Arthur decided to wield the longsword "Sequence". The sword's design is very simple and consist a cross-shaped pommel and quillon.
Custom Fighting Style Name: Mumyo no Mai | Dance of Avidya Trait Point Cost: Ten [10] Description Of Fighting Style: Dance of Avidya is continuous in evolution as each King of Camelot masters the style and then develops their own unique element. This leads to the creation of each king’s signature swordsmanship, which can be experienced using the Séance Quirk that each King of the Pendragon Blood possesses. Mastering Dance of Avidya is essential since it’s the fundamental foundation for each King’s signature swordsmanship. Originally established by the First King of Camelot, Carfen the Master Swordsman, Dance of Avidya is collection of stances and ideologies pass down using the Séance Quirk. Dance of Avidya, the swordsmanship style, is best utilized with the Holy Sword Excalibur – which improves the efficiency of each King’s Signature Swordsmanship. However, Dance of Avidya can be utilized with any sword considering that it’s a collective of stances. [Requires a Technique to be Made]
Perks Of Fighting Style ~
Combining the Dance of Avidya Fighting Style [Stances & Techniques] Results in "Knights of the Round" Techniques Gaining One [1] Damage Increase.
Combining the Dance of Avidya Fighting Style [Stances & Techniques] w/ Séance Results in Gaining One [1] Damage Immunity.
Dance of Avidya Fighting Style Grants An Additional 5 PHY for Strength, Speed, Stamina, and Accuracy.
The Dance of Avidya Fighting Style Grants Arthur the Ability to Utilize "Knights of the Round" Techniques with Any Sword in his Possession.
The Dance of Avidya Fighting Style Lowers Arthur's Damage Output/Attribute Stacking by Half During Actions Performed Without the Holy Sword - Excalibur.
Name: Kings of the Old's Swordsmanship Custom Fighting Style: Mumyo no Mai | Dance of Avidya Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: 0 Description: Dance of Avidya is collection of stances and ideologies. The swordsmanship style is best utilized with the Holy Sword Excalibur – which improves the efficiency of each King’s Signature Swordsmanship. However, Dance of Avidya can be utilized with any sword considering that it’s a collective of stances. After activating, Arthur is capable of shifting to whatever stance he chooses however re-activation of the fighting style is required. The Following Stances:
~ Chuuhan no Shisei (Middle Level Posture)
Chuuhan no Shisei is the most basic of the five stances of Dance of Avidya and offers the optimal balance between offense and defense. Arthur brings his sword to the midsection held in a forty-five degree angle upwards with the dominate hand held at the top of the handle below the guard. The stance is used to transition easily between offense and defense as well as counters. The feet match the positioning of the hands with the dominate side in the forefront. This Style Grants the +5 PHY to Speed Attribute to Represent Easy Transition from Offense to Defense.
~ Hikui no Shisei (Lower Level Posture)
Hikui no Shisei is the most defensive of the five stances of Dance of Avidya and offers the highest peak of defense, deflecting, and creating striking opportunities. Arthur brings his sword to point at the opponent's lower body, typically around the knee or thigh area. The hands are held with the dominate hand near the top of the handle and the feet match with the dominate foot in the forefront.
~ Kousou no Shisei (Upper Level Posture)
Kousou no Shisei is the most aggressive of the five stances of Dance of Avidya and offers the highest peak of offense. Arthur brings his sword above the head held in a double axe-handle position with the dominate hand held near the apex. This stance is used to optimize the user's initial strength and bodyweight for heavier swordstrokes and counters. The feet match the positioning of the hands with the dominate side in the forefront. This Style Grants the +5 PHY to Strength Attribute to Represent the Offered Highest Peak of Offense.
~ Hitoshirenu no Shisei (Rear Hidden Posture)
Hitoshirenu no Shisei is the most deceptive of the five stances of Dance of Avidya and offers the highest peak of surprise attacks. Arthur brings his sword down to the waist pointing away to the rear of the body in order to hide the full length of the blade and only show the pommel to the opponent. The hands are held with the dominate hand at the hilt. The user's feet are opposite of the hands with the dominate foot in the rear of the stance.
~ Zengosayuu no Shisei (All Directions Posture)
Zengosayuu no Shisei is a Dance of Avidya stance that allows the user to rapidly respond offensively to enemies from all eight angles of attack. The user brings his sword upright until the hilt is in front of the shoulder matching the dominate hand that is held at the apex. This stance is also used to transition into the Kousou no Shisei when striking by sloping the blade slightly to the rear. The user's feet are positioned opposite of the hands with the dominate foot in the rear and the other foot in the forefront.
T'challa's face was hidden behind the mask, but underneath it, he raised an eyebrow at just how this man speaks and how he carry's himself. It was interesting, this man was clearly a warrior. He wasn't like most of the Americans who he had come across so far. Regardless, his respect wouldn't stop him from securing an A in this class. He promised his father he would graduate Summa cum laude in less than two years from this university.
"Then I will dismantle everything prideful about you, and ask if you can truly call yourself a man."
He said before he rushed foward, using triangular footwork to increase his speed. He would move in such a way that it would allow him to make very unpredictable, unorthodox attacks and help end the fight much sooner. The Prince had no intention of making the fight any longer than it needed to be. He moved in a wide arc so that his ending position would be directly behind his opponent.
Royal Execution: Vice Custom Fighting Style: Death Point Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: N/A Description: A simple movement technique of Death Point, the user assumes a stance where the weaker arm protects the face while the dominant is extended out protecting the torso. The practitioner takes a unique footwork that consists of triangular footwork which can be confusing since it looks much more like a rhythmic dance step than an orthodox static fighting stance. The main purpose is not dancing but rather to prepare the body for any number of movements such as evading, feinting, or delivering attacks while continuously shifting stances all while providing confusion. This technique lasts the duration of the battle and grants +5 SPD.
Once behind his opponent, never stopping motion for an instance, he prepared to put him in a hold that most humans were incapable of breaking out of. With his right foot, he quickly stomped on arthur's less dominant foot (whichever foot wasn't on the forefront) applying pressure on his foot to prevent him from running. At the exact same time, he stretches his right arm underneath Arthur's right shoulder and swings it around his neck [x1], while also extending his left arm just above Arthur's left shoulder hitting the side of his head and scrambling the lines of communication from his brain to the rest of his body [x2]. He would have his right-hand grip on to his left bicep, establishing a choke hold from behind. If successful he would squeeze his opponent's neck while also twisting upper body to the left, pulling the neck outside of it's normal range of motion, further scrambling his lines of communication. With his arm under the opponent's right shoulder, it would make it much harder to use his right arm since.
Royal Execution: Sloth x2 Custom Fighting Style: Death Point Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 + 1 [HSH] + 1 [CFS] + 1 [Quirk] | -10 SPD Description: Utilizing the implosive damage granted from Death Point, the user can aim the technique at the torso or anywhere along the spine or the head. The user is capable of aiming and disrupting the electrical signals sent throughout the brain. This scrambles the line of communication, making it harder for the enemy to move effectively.
T'challa's face was hidden behind the mask, but underneath it, he raised an eyebrow at just how this man speaks and how he carry's himself. It was interesting, this man was clearly a warrior. He wasn't like most of the Americans who he had come across so far. Regardless, his respect wouldn't stop him from securing an A in this class. He promised his father he would graduate Summa cum laude in less than two years from this university.
"Then I will dismantle everything prideful about you, and ask if you can truly call yourself a man."
He said before he rushed foward, using triangular footwork to increase his speed. He would move in such a way that it would allow him to make very unpredictable, unorthodox attacks and help end the fight much sooner. The Prince had no intention of making the fight any longer than it needed to be. He moved in a wide arc so that his ending position would be directly behind his opponent.
Royal Execution: Vice Custom Fighting Style: Death Point Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: N/A Description: A simple movement technique of Death Point, the user assumes a stance where the weaker arm protects the face while the dominant is extended out protecting the torso. The practitioner takes a unique footwork that consists of triangular footwork which can be confusing since it looks much more like a rhythmic dance step than an orthodox static fighting stance. The main purpose is not dancing but rather to prepare the body for any number of movements such as evading, feinting, or delivering attacks while continuously shifting stances all while providing confusion. This technique lasts the duration of the battle and grants +5 SPD.
Once behind his opponent, never stopping motion for an instance, he prepared to put him in a hold that most humans were incapable of breaking out of. With his right foot, he quickly stomped on arthur's less dominant foot (whichever foot wasn't on the forefront) applying pressure on his foot to prevent him from running. At the exact same time, he stretches his right arm underneath Arthur's right shoulder and swings it around his neck [x1], while also extending his left arm just above Arthur's left shoulder hitting the side of his head and scrambling the lines of communication from his brain to the rest of his body [x2]. He would have his right-hand grip on to his left bicep, establishing a choke hold from behind. If successful he would squeeze his opponent's neck while also twisting upper body to the left, pulling the neck outside of it's normal range of motion, further scrambling his lines of communication. With his arm under the opponent's right shoulder, it would make it much harder to use his right arm since.
Royal Execution: Sloth x2 Custom Fighting Style: Death Point Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 + 1 [HSH] + 1 [CFS] + 1 [Quirk] | -10 SPD Description: Utilizing the implosive damage granted from Death Point, the user can aim the technique at the torso or anywhere along the spine or the head. The user is capable of aiming and disrupting the electrical signals sent throughout the brain. This scrambles the line of communication, making it harder for the enemy to move effectively.
Arthur listens as the man speaks. The intent behind the man, very stern and forceful. He was unsure of why his opponent possessed such demeanor, but it did not unnerve the prince – it simply made him more guarded. As the man finished his retort, he simply vanished. Arthur did not blink his eyes, thus to simply see somebody vanish was alarming. Considering that his opponent was no longer in his field of vision, Arthur simply embraced himself for any potential sneak attacks from any angle.
To properly embrace himself, the knight would grab onto the Holy Sword -Excalibur. Arthur gripped Excalibur, without unsheathing it, to increase his means of defense – this a snap judgment. Should the opponent attack from any angle of his right side, the prince would be able to potentially counter or retaliate.
You are Moving a Total of 45 SPD Technically with your 2 Additional SPM. As Attributes describe, the time it takes for somebody to move 1 Meter with 1 SPM – you move 8 Meters. I travel 2 SPM in the time it takes somebody with 1 SPM to travel 1 Meter.
Obviously, you are faster, thus its only right you cover more distance. However, I am not paralyzed. If the distance between us is five meters and you decide to run in a “Wide Arc” to position yourself directly behind me, you have to travel more than five meters.
It is essentially you are moving left or right, you did not specify, then arcing to end up behind me. I think it would be rather insane that I cannot touch Excalibur especially since I am moving my arm less than 1 meter. Now we need to discuss where you are at when I touch my sword.
According to your words you performed a wide arc. As I expressed, you are going out your way just to arrive directly behind me. We are five meters apart, thus you should AT LEAST travel five meters (in distance or ground) before reaching me. Since you expressed no set number, I have modestly added three extra meters (two wouldn't result in much of a difference imo either and 1 is too small imo). Your movement path is moving to the side outward – curving at the peak – and moving to the side inward to reach behind. I am calculating a total of eight meters of travel, however you will only have traveled an additional 2 meters in your movement since the last additional meter is very close, near my back side.
With that said, remember that I already touched my sword literally seconds after you vanished. It derived from a snap judgment, thus is would require little thought (especially since the thought is to just grab it + that is not meta-gaming because you no longer are visible to Arthur). Its not farfetched to want to be prepared to attack from multiple different angles, especially the left and right side around himself. I cannot react until you vanish, thus by the time I touch my sword - I think its modest to say you have travelled for 3-4 meters.
Touching Excalibur automatically triggers many traits as well as my Quirk activation. These are all instant, thus do not come into play in separate time slots. With that said, I gain the ability to track your movements. Since you have performed a wide arc, when you reach the "peak" of your arc (thats actually half way of your entire travel) you are to the side of me (as of now I am saying you are to the left of me since you failed to specify that.)
With the design of my helmet, which is in the picture of its spoiler, I can easily see to the sides of me as if I was not wearing my helmet. Sharing this information to express that Arthur does not have to turn his entire head to spot you, in fact considering the room and how lit it is. Multiple light sources from many different angles are hitting the battlefield, thus your shadow will be revealed and protruding from your location. All of this should allow Arthur to properly trace your movements and then eventually track you. I now will continue my move as if Arthur has successfully located you.
After touching Excalibur, Arthur's Quirk triggered. The memories, skills, and knowledge of the Kings of Old began to overtake the prince's body. Sir Gawain blessed Arthur with increased physical capabilities, Sir Aglovale blessed Arthur with increased insight, Sir Percival blessed Arthur increased durability, Sir Tor blessed Arthur with increased swiftness, and Sir Lamorak blessed Arthur with strength. After developing his mastery over the Seance Quirk and specifically deepening the connection with the lingering wills of Excalibur, Arthur has learned to establish a connection with multiple kings - assuming a superior disposition. The prince, now being able to see his opponent again, understood that this man was incredibly swift or at least that was his assumption. The prince would rotate his body properly to face the opponent whom already was moving towards him. [This should effectively interrupt your post. There will be no arcing around me to stomp on my foot, etc. You can choose to continue running though, hence why I have not tried to power play you moving forward for me to potentially attack.]
Séance Customs
Name: Knights of the Round Quirk: Séance Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Self Damage: None Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. An ability that exclusive exists within the royal bloodline, the Pendragon linage can connect with the lingering wills that rest within the sword. This connection, established upon contact, allows Arthur to host the knowledge – skill – and memories of the previous kings. With this ancestral link, the Arthur possesses generations of wisdom that can aid them in any incident. The Current Level of Mastery for Séance allows Arthur to Host One King at Once.
Inner Workings ~
Séance is Exclusive to the Pendragon Bloodline, thus is intrinsic to the DNA. Replication of the Bloodline will Fail in Establishing a Connection
Séance is NOT Exclusive to the Holy Sword Excalibur. Any Weaponry with Owners that are Now Deceased have Lingering Wills for Connection.
Séance is Strenuous On the Host's Body, Constantly Draining their Physical Stamina Each Turn a Connection is Remaining Active.
Each Turn the Physical Body is Strained thus 10% of Stress is Stockpiled.
Drawbacks ~
Séance Related Connections Immediately Establish or Break When the Host Touches or Ceases Touching Weaponry.
Séance is Strenuous On the Host's Body, Constantly Draining their Physical Stamina Each Turn a Connection is Remaining Active.
Name: Knights of the Round: Sir Gawain the Devoted Trait Point Cost: Six [6] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Gawain. The Eighth King of Camelot, Gawain is famously known for his absolute devotion to the kingdom. Born a bastard child, he lived an extreme peasant and lonely life. Still the child strived to become a man of valor and honor, uplifting the kingdom’s name. When his father died, he by law was the rightful heir despite the protest. He died always with the Kingdom’s Honor a priority.
Trait Benefits & Restriction
This Trait Grants the Bio an Additional 5 PHY for Strength, Speed, Stamina, and Accuracy.
This Trait Cannot Stack with Any Other PHY Boosting Traits.
This Trait Only Triggers When Using the Séance Ability.
Name: Knights of the Round: Sir Aglovale the Insightful Trait Point Cost: Six [6] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Aglovale. The Nineteenth King of Camelot, Aglovale is famously known for his substitute role as king. Born as the eldest son of four, he assumed the title of king when his younger brother Tor passed from a disease. Tor's disease was groomed from sacrificing his health for the sake of his kingdom. Aglovale served as the substitute king, until a member of the Pendragon Bloodline desired to inherit the kingdom, but during the reign he possessed enough insight to strengthen the political standings of Camelot.
Trait Benefits & Restriction
Grants the bio a natural equilibrium among the senses. When vision becomes impaired, their hearing substitutes to prevent Accuracy Debuffs.
Purchasing this trait, grants the bio a natural ability to track higher speeds than normal, which is represented by +1 SPM Tracking.
This Trait Can Stack with Any Other Accuracy Related Traits.
This Trait Only Triggers When Using the Séance Ability.
Name: Knights of the Round: Sir Percival the Indomitable Trait Point Cost: Six [6] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Percival. The Twenty-First King of Camelot, Percival is famously known for winning the rebellion and war against the Evil Monarch. The youngest brother of the past three kings, Percival dedicated his life and reign to continuing the rebellion and waging war with the Evil Monarch himself. Within an decades time, he personally redeemed the Camelot's name as he successfully regained control of its ancestral land and slaying the monarch himself.
Trait Benefits & Restriction
Purchasing this trait, grants the bio a natural resilience from physical base damage, this is presented by a 1-Damage Protection.
The Damage Shaving Refers to All Damage Non-Elemental & Non-Mental.
Purchasing this trait, grants the bio a natural resilience from elemental debuffs, the rate is D-Ranks & Below.
This Trait Can Stack with Any Other Damage Immunity Traits.
This Trait Only Triggers When Using the Séance Ability.
Name: Knights of the Round: Sir Tor the Inspired Trait Point Cost: Six [6] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Tor. The Eighteenth King of Camelot, Tor is famously known for his inspirational - charismatic nature as king. Through the Great Depression, an period induced by the actions of the previous king, Sir Tor dedicated his reign rebuilding the kingdom's trust and security in the tainted bloodline. Its due to Sir Tor's presence that the kingdom was capable of regaining strength to take revenge against the previous king, but passed before that time arrived.
Trait Benefits & Restriction
Purchasing this trait, grants the bio an additional 1 SPM in Attack Speed.
Purchasing this trait, grants the bio an additional 1 SPM in Movement Speed.
These SPM Boosts Do Not Stack if One Attribute Dictates Attack & Movement Speed.
This Trait Cannot Stack with Any Other Speed Related Trait..
This Trait Only Triggers When Using the Séance Ability.
Name: Knights of the Round: Sir Lamorak the Invoked Trait Point Cost: Six [6] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Lamorak. The Twentieth King of Camelot, Lamorak is famously known for the rebellion against the monarch established by the betrayal of the seventeenth king. Having survived the Great Depression and restored its political status, Lamorak followed in his brother's footsteps and sought to increase the military might of Camelot. His passing came as a sacrifice in the Great Battle of Vulgate, a battle invoked from the oppressive nature of the Evil Monarch.
Trait Benefits & Restriction
Grants the bio an natural increase in damage magnitude, thus each rank's realism scale functions on the next tier {E-Ranks Perform on D-Rank Realism Scale}.
Purchasing this trait, grants the bio an additional 1 Damage for Sword Related Techniques & Freeform.
Techniques that are Non-Physical <Dealing with the Body> Are Excluded.
This Trait Only Triggers When Using the Séance Ability.
→ STR: 20 [+5 from Gawain] → STA: 25 [+10 from Avalon] & [+5 from Gawain] → SPD: 30 [+5 SPD from KOFTO] & [+5 from Gawain] & [+1 SPM from Tor] = 4 SPM Movement → ACC: 35 [+5 from Gawain] & [+1 SPM Tracking from Aglovale] = 5 SPM Tracking
Relevant Auxiliary Perks [The Others Still Active Just Not Choosing to Reveal So Easily]
+2 Damage Immunity: 1 Damage Protection From Sir Percival & Dance of Avidya +4 Damage Increase: 1 Damage Increase from Dance of Avidya & Sir Lamorak & Trial of Strength & Lady of the Lake's Sacrifice -5% from Quirk Drawback: Lady of the Shallot's Blessing
His opponent had turned to face him, meaning that Arthur was capable of at least matching him in speed, or around his tier. It was definitely odd considering how most of his classmates were outmatched in just pure physical feats. However, it was exhilarating to know that he could at the least be given a challenge. T'challa kept his eyes on his opponent, observing how he also had his hand on either sword. From this, he deduced that his opponent was perhaps ambidextrous and could fight with two swords. Although he has very little experience with swords, he viewed it no differently than extensions of the body.
Continuing foward with his unorthodox footwork, he didn't stop and proceeded with a very similar strategy that he had before. The Prince of Wakanda closed the already short distance between the two. He extended all of his fingers on his left hand and performed an open palm thrust into the very center of the man's torso to attack the nerves in his body. If he was able to keep up with him, then he had to get him to a point where he could overpower him. At the same time, he drove his right hand forward aimed to hold the wrist holding the sheathed blade, this was to occupy one of his hands. The prince wasn't worried about the swords themselves thanks to his vibranium suit, just the hands controlling the swords. All of this while continuing forward, never stopping, hopefully pushing the warrior down on the ground with the Black Panther in a dominant position atop of him.
Royal Execution: Sloth Custom Fighting Style: Death Point Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 + 1 [HSH] + 1 [CFS] + 1 [Quirk] | -10 SPD Description: Utilizing the implosive damage granted from Death Point, the user can aim the technique at the torso or anywhere along the spine or the head. The user is capable of aiming and disrupting the electrical signals sent throughout the brain. This scrambles the line of communication, making it harder for the enemy to move effectively.
His opponent had turned to face him, meaning that Arthur was capable of at least matching him in speed, or around his tier. It was definitely odd considering how most of his classmates were outmatched in just pure physical feats. However, it was exhilarating to know that he could at the least be given a challenge. T'challa kept his eyes on his opponent, observing how he also had his hand on either sword. From this, he deduced that his opponent was perhaps ambidextrous and could fight with two swords. Although he has very little experience with swords, he viewed it no differently than extensions of the body.
Continuing foward with his unorthodox footwork, he didn't stop and proceeded with a very similar strategy that he had before. The Prince of Wakanda closed the already short distance between the two. He extended all of his fingers on his left hand and performed an open palm thrust into the very center of the man's torso to attack the nerves in his body. If he was able to keep up with him, then he had to get him to a point where he could overpower him. At the same time, he drove his right hand forward aimed to hold the wrist holding the sheathed blade, this was to occupy one of his hands. The prince wasn't worried about the swords themselves thanks to his vibranium suit, just the hands controlling the swords. All of this while continuing forward, never stopping, hopefully pushing the warrior down on the ground with the Black Panther in a dominant position atop of him.
Royal Execution: Sloth Custom Fighting Style: Death Point Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 + 1 [HSH] + 1 [CFS] + 1 [Quirk] | -10 SPD Description: Utilizing the implosive damage granted from Death Point, the user can aim the technique at the torso or anywhere along the spine or the head. The user is capable of aiming and disrupting the electrical signals sent throughout the brain. This scrambles the line of communication, making it harder for the enemy to move effectively.
The distance between both students were three meters (as discussed). T’Challa refrained from halting. Remaining in the same Dance of Avidya Sword Stance, Arthur nigh-instantly established a Séance with a King of Old, Sir Lancelot of the Lake. [This would occur within your one meter travel, out of the three between us]
Noticing that the opponent refused to halt his movement, Sir Arthur in one fluid motion unsheathe the Holy Sword Excalibur into a diagonally strike. The angle to be exact was more so midway diagonally and horizontally – the angle designed to slash through T’Challa’s torso. Of course, the sword's attack angle would slip through your extended arms. [The angle is design to prevent potential (although very unlikely imo) side-steps or forceful shift to either side. The blade would cut from left to right, but slanted. The slant is to slash the legs if you jump or the shoulders/neck if you duck.]
"Your demeanor, it wrenches of vile-insolent swine." Sir Arthur would speak those words as he performed the slash, the entire vibe and disposition of the prince was different. Anybody intuitive enough would come to understand that, simply by his speech pattern. The slash would end, sword arm raised.
[Considering that by the time you make it to two meters, my technique has already been activated - I start performing the slash as you take a step into the second meter of the three meter travel. With Excalibur 1.5 Meters long, unsheathing the sword into a fluid strike would occur within the next 3-4 steps (If you think 4, we can talk).]
[Considering that you are trying to palm strike me, it would require you to be closer to me in comparison of my reach. You entered the effective range once you breached two meters, simply because you cannot stop your movement in time. Momentum and ish. Since I made no movement until you were that close, changing actions from your previous post would be breaking timeframe. If everything checks out, you take 4.5 Complete Damage & Panther Habit takes 4.5 Complete Damage]
Name: Knights of the Round: Sir Lancelot of the Lake Quirk: Séance Quirk Level: Basic Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: None Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old - Sir Lancelot of the lake. The Twelfth King of Camelot, Lancelot is famously known for his loyalty to the kingdom - having engaged in a war even when the mystics warned for complete utter annihilation on its behalf. A Legend Birthed as Lancelot Slain his Enemies with Fluid, Swaying Movements of a Lake coupled with the Fierce, Crushing Power of a Wave. Arthur Hosts Lancelot's Lingering Will to Embody his Swordsman Style.
Inner Workings ~
Sir Lancelot of the Lake Grants Arthur the Advantage that his Movement and Striking Speed is Dependent on the Base Speed Attribute.
Sir Lancelot of the Lake Grants the Arthur's Speed Attribute the Damage Boost Bonus Category from the Strength Attribute.
Sir Lancelot of the Lake Remains Active as Long as Arthur Maintains Contact with Excalibur or Changes which Lingering Will is Hosted.
→ STR: 20 [+5 from Gawain] → STA: 25 [+10 from Avalon] & [+5 from Gawain] → SPD: 30 [+5 SPD from KOFTO] & [+5 from Gawain] & [+1 SPM from Tor] = 4 SPM Movement → ACC: 35 [+5 from Gawain] & [+1 SPM Tracking from Aglovale] = 5 SPM Tracking
Relevant Auxiliary Perks [The Others Still Active Just Not Choosing to Reveal So Easily]
+2 Damage Immunity: 1 Damage Protection From Sir Percival & Dance of Avidya +4 Damage Increase: 1 Damage Increase from Dance of Avidya & Sir Lamorak & Trial of Strength & Lady of the Lake's Sacrifice -5% from Quirk Drawback: Lady of the Shallot's Blessing
Running forward, T'challa saw Arthur begin to unsheathe his sword. The crown prince of Wakanda almost laughed. A sword? He felt insulted at the sheer attempt, but he also was cautious. In order for him to be as flexible as possible, his vibranium was micro-laced, meaning it was very much breakable which prevented him from being as reckless as he wanted to be. As the sword began to slide across the air, the Prince of Wakanda simply commanded his suit to release vibrations in every direction. The power of the pulse should be strong enough to deflect the incoming sword swing and put the two warriors at a distance from the residual force. If everything is done and performed correctly, the two would be at least five meters away from each other, no damage was done to either. Of course, in order to stay on top of things and prepare himself, he began circling around Arthur, maintaining a five-meter radius around him with the White devil in the center.
Name: Panther Habit: Birnin S'yan Equipment (Weapon): Panther Habit Rank: E-D Experience Points: 15 Type: Offensive Range: Close Damage: 1-2 [+1 HSH] [+1 CFS] Description: The Panther habit possesses the ability to emit vibrations stored inside vibranium. They can be released from every part of the body in the form of a pulse capable of doing concussive damage. Since the suit is controlled via the user's mind, the speed of Vibrations is based on the user's accuracy. During cooldown period, no vibrations of any rank can be released from the suit.
Note: E rank version Can only be used twice before a one turn cooldown Note: D rank version Can only be used once before a one turn cooldown
Post by Big News Gecko on Apr 16, 2018 4:55:32 GMT
As sure as Sir Arthur was about landing critical damage on his opponent, suddenly a purplish burst appeared. Rapid and forceful, the blast was enough to separate both individuals a total of five meters. The lingering will of Lancelot smirked as he relishes in the thought that the little black cat feared the almighty Excalibur. Of course, that would be the case, since thy sword was holy – but still, a laughable occurrence. Sir Arthur began to speak as he became amused.
“Thy kitty cat is showing its true colors. Such cowardice. You naught more than a tiny kitten.”
As Sir Arthur spoke those insulting words, he would quickly drop Sequence and simply grip the Holy Sword Excalibur with both hands while assuming the ~ Zengosayuu no Shisei (All Directions Posture). This action performed while Sir Arthur continued to track his opponent, turning his body to properly react.
→ STR: 20 [+5 from Gawain] → STA: 25 [+10 from Avalon] & [+5 from Gawain] → SPD: 25 [+5 from Gawain] & [+1 SPM from Tor] = 3.5 SPM Movement → ACC: 35 [+5 from Gawain] & [+1 SPM Tracking from Aglovale] = 5 SPM Tracking
Relevant Auxiliary Perks [The Others Still Active Just Not Choosing to Reveal So Easily]
+2 Damage Immunity: 1 Damage Protection From Sir Percival & Dance of Avidya +4 Damage Increase: 1 Damage Increase from Dance of Avidya & Sir Lamorak & Trial of Strength & Lady of the Lake's Sacrifice -5% from Quirk Drawback: Lady of the Shallot's Blessing
Seance Drain is 15% As of this Turn
Name: Kings of the Old's Swordsmanship Custom Fighting Style: Mumyo no Mai | Dance of Avidya Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: 0 Description: Dance of Avidya is collection of stances and ideologies. The swordsmanship style is best utilized with the Holy Sword Excalibur – which improves the efficiency of each King’s Signature Swordsmanship. However, Dance of Avidya can be utilized with any sword considering that it’s a collective of stances. After activating, Arthur is capable of shifting to whatever stance he chooses however re-activation of the fighting style is required. The Following Stances:
~ Chuuhan no Shisei (Middle Level Posture)
Chuuhan no Shisei is the most basic of the five stances of Dance of Avidya and offers the optimal balance between offense and defense. Arthur brings his sword to the midsection held in a forty-five degree angle upwards with the dominate hand held at the top of the handle below the guard. The stance is used to transition easily between offense and defense as well as counters. The feet match the positioning of the hands with the dominate side in the forefront. This Style Grants the +5 PHY to Speed Attribute to Represent Easy Transition from Offense to Defense.
~ Hikui no Shisei (Lower Level Posture)
Hikui no Shisei is the most defensive of the five stances of Dance of Avidya and offers the highest peak of defense, deflecting, and creating striking opportunities. Arthur brings his sword to point at the opponent's lower body, typically around the knee or thigh area. The hands are held with the dominate hand near the top of the handle and the feet match with the dominate foot in the forefront.
~ Kousou no Shisei (Upper Level Posture)
Kousou no Shisei is the most aggressive of the five stances of Dance of Avidya and offers the highest peak of offense. Arthur brings his sword above the head held in a double axe-handle position with the dominate hand held near the apex. This stance is used to optimize the user's initial strength and bodyweight for heavier swordstrokes and counters. The feet match the positioning of the hands with the dominate side in the forefront. This Style Grants the +5 PHY to Strength Attribute to Represent the Offered Highest Peak of Offense.
~ Hitoshirenu no Shisei (Rear Hidden Posture)
Hitoshirenu no Shisei is the most deceptive of the five stances of Dance of Avidya and offers the highest peak of surprise attacks. Arthur brings his sword down to the waist pointing away to the rear of the body in order to hide the full length of the blade and only show the pommel to the opponent. The hands are held with the dominate hand at the hilt. The user's feet are opposite of the hands with the dominate foot in the rear of the stance.
~ Zengosayuu no Shisei (All Directions Posture)
Zengosayuu no Shisei is a Dance of Avidya stance that allows the user to rapidly respond offensively to enemies from all eight angles of attack. The user brings his sword upright until the hilt is in front of the shoulder matching the dominate hand that is held at the apex. This stance is also used to transition into the Kousou no Shisei when striking by sloping the blade slightly to the rear. The user's feet are positioned opposite of the hands with the dominate foot in the rear and the other foot in the forefront.
T'Challa continued circling around keeping the 5-meter distance, noticing how his opponent dropped one of his blades and held the broadsword with both hands. He realized that in the end, in close quarters combat the sword would give Arthur a greater reach. Based on the very small scrimmage, and how Arthur waited for the Panther to come in range, T'Challa had to control the flow of the fight. Judging the size of the sword, it was about over a meter in length, which meant there wasn't any chance of getting close to him without dealing with the sword first. Therefore T'challa had come up with a good plan to expose get inside the man's range. Circling around, once he was on the left-hand side of Arthur, he ran at him at full speed for 2 meters before releasing another pulse of vibrations and coming to a full stop. With this being just outside the blade's reach, his goal was to push him back enough for him to do a follow-up attack and put him in a hold. It would also push his other sword, sequence, from near him and have it slide across the ground 2 meters away from him.
"There are only the Victors and the Vanquished, and history is written by the Victors..."
Name: Panther Habit: Birnin S'yan Equipment (Weapon): Panther Habit Rank: E-D Experience Points: 15 Type: Offensive Range: Close Damage: 1-2 [+1 HSH] [+1 CFS] Description: The Panther habit possesses the ability to emit vibrations stored inside vibranium. They can be released from every part of the body in the form of a pulse capable of doing concussive damage. Since the suit is controlled via the user's mind, the speed of Vibrations is based on the user's accuracy. During cooldown period, no vibrations of any rank can be released from the suit.
Note: E rank version Can only be used twice before a one turn cooldown Note: D rank version Can only be used once before a one turn cooldown
T'Challa continued circling around keeping the 5-meter distance, noticing how his opponent dropped one of his blades and held the broadsword with both hands. He realized that in the end, in close quarters combat the sword would give Arthur a greater reach. Based on the very small scrimmage, and how Arthur waited for the Panther to come in range, T'Challa had to control the flow of the fight. Judging the size of the sword, it was about over a meter in length, which meant there wasn't any chance of getting close to him without dealing with the sword first. Therefore T'challa had come up with a good plan to expose get inside the man's range. Circling around, once he was on the left-hand side of Arthur, he ran at him at full speed for 2 meters before releasing another pulse of vibrations and coming to a full stop. With this being just outside the blade's reach, his goal was to push him back enough for him to do a follow-up attack and put him in a hold. It would also push his other sword, sequence, from near him and have it slide across the ground 2 meters away from him.
"There are only the Victors and the Vanquished, and history is written by the Victors..."
Name: Panther Habit: Birnin S'yan Equipment (Weapon): Panther Habit Rank: E-D Experience Points: 15 Type: Offensive Range: Close Damage: 1-2 [+1 HSH] [+1 CFS] Description: The Panther habit possesses the ability to emit vibrations stored inside vibranium. They can be released from every part of the body in the form of a pulse capable of doing concussive damage. Since the suit is controlled via the user's mind, the speed of Vibrations is based on the user's accuracy. During cooldown period, no vibrations of any rank can be released from the suit.
Note: E rank version Can only be used twice before a one turn cooldown Note: D rank version Can only be used once before a one turn cooldown
Vibration System: 10% - E Rank = 0% [E Rank version reduces charge down to 0% and running adds 10%
Sir Arthur continued to adjust his stance, keeping track of his opponent. As the opponent positioned himself from Arthur’s left-side. T’Challa released a pulse of energy once more, purple in visibility. It dashed towards the young king. With the lingering will of Sir Lancelot still in possession of Sir Arthur, they remained unhinged at the sight. With distance, the young king can analyze the opponent better this time around. Still unsure of its nature, Sir Arthur could visibly see that from his opponent emitted purplish burst of energy.
Was this his gift from the gods? Sir Arthur thought of this as he performed an overhead, axe like slash with a vertical angle as he stood his ground from the pulse. It was unbefitting of a king to flee from opposition. Slashing directly through it the rest of the energy splitting pass him. with the opponent in front of him three meters away, Sir Arthur simply walked forward intending to stop in striking range [At the most, he would walk 1 meter] ready to strike whenever.
“That is your best? Then the mystics have failed you.”
The drain of Arthur's body continued to accumulate. Even though Sir Lancelot was aware of it, he possessed enough confidence that his descendent possessed enough disciplined to maintain the seance - long enough to defeat his opponent.
Name: Royal Crescent Custom Fighting Style: Dance of Avidya Rank: E-D Experience Points: 15 Type: Offensive | Defensive Range: Close Damage: 1-2 [+1 DMG from Dance of Avidya] & [+1 DMG from Sir Lamorak] = Total 4 Damage Description: Arthur Pendragon embraces the Dance of Avidya Fighting Style, more specifically the Zengosayuu no Shisei (All Directions Posture) stance to perform simple slashes from all eight traditional angles from fighting. The user will simply swing their weapon arm horizontally, vertically, or diagonally to slash their target.
Note: Requires the Zengosayuu no Shisei position to be active. Note: Performing Several Slashes causes Damage to Split Evenly.
→ STR: 20 [+5 from Gawain] → STA: 25 [+10 from Avalon] & [+5 from Gawain] → SPD: 25 [+5 from Gawain] & [+1 SPM from Tor] = 3.5 SPM Movement → ACC: 35 [+5 from Gawain] & [+1 SPM Tracking from Aglovale] = 5 SPM Tracking
Relevant Auxiliary Perks [The Others Still Active Just Not Choosing to Reveal So Easily]
+2 Damage Immunity: 1 Damage Protection From Sir Percival & Dance of Avidya +4 Damage Increase: 1 Damage Increase from Dance of Avidya & Sir Lamorak & Trial of Strength & Lady of the Lake's Sacrifice -5% from Quirk Drawback: Lady of the Shallot's Blessing
T'challa saw Arthur cut through his vibrations like they were nothing. He couldn't charge his suit up fast enough by running, as a result, he could only use the weaker version of his vibrations. As Arthur tried to close the distance, T'Challa maintained the 3-meter distance, staying outside of his striking range whilst circling around Arthur. Running to grab the sword, Sequence, off of the ground and keeping his eyes on Arthur the entire time. After grabbing sequence he would back up 2 more meters. As he did so, he would use his left hand to perform a simple palm strike on his right bicep, using the kinetic energy from his own strike to power up his suit to a level where he could fight. Once he was five meters away from Arthur, he would take on his Death Point Stance, his shield arm shielding his face and his spear arm holding Sequence, blade pointed directly at Arthur.
T'challa saw Arthur cut through his vibrations like they were nothing. He couldn't charge his suit up fast enough by running, as a result, he could only use the weaker version of his vibrations. As Arthur tried to close the distance, T'Challa maintained the 3-meter distance, staying outside of his striking range whilst circling around Arthur. Running to grab the sword, Sequence, off of the ground and keeping his eyes on Arthur the entire time. After grabbing sequence he would back up 2 more meters. As he did so, he would use his left hand to perform a simple palm strike on his right bicep, using the kinetic energy from his own strike to power up his suit to a level where he could fight. Once he was five meters away from Arthur, he would take on his Death Point Stance, his shield arm shielding his face and his spear arm holding Sequence, blade pointed directly at Arthur.
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.