Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
[/b] - With the 'Sun's End' Surgery taking place, residual Solar Energy and Biokinetic Energy begin to spread throughout the Garden from the Greenhouse. On Quadrant A, the grassy plain has become extremely wild. The Solar Energy has mutated the grass and hardened it to the point where a single blade of grass is capable of cutting through steel. As a result, running through this quadrant causes 1 DMG every round if not defending against properly. Due to the powers of the quirk, they bypass dmg immunity and require techniques to defend them.
Quadrant B - With the 'Sun's End' Surgery taking place, residual Solar Energy and Biokinetic Energy begin to spread throughout the Garden from the Greenhouse. Quadrant B is a river that leads to the center that was frozen completely over. The Solar Radiation is causing the river to rapidly melt, giving the Quadrant only 6 full rounds before it melts completely and removes solid ground.
Quadrant C - With the 'Sun's End' Surgery taking place, residual Solar Energy and Biokinetic Energy begin to spread throughout the Garden from the Greenhouse. On Quadrant C, the basic plantlife has been mutated by the Solar Energy and the Biokinetic Energy accelerates growth. As a result, the entire Quadrant has become very jungle-esque. Due to its very unorthodox growth and the jungle constantly shifting, movement becomes extremely difficult to maintain. Everyone in this Quadrant loses 1 SPM in movement.
Quadrant D - With the 'Sun's End' Surgery taking place, residual Solar Energy and Biokinetic Energy begin to spread throughout the Garden from the Greenhouse. On Quadrant D, the area has become extremely arid and dry, the solar energy absorbing any moisture. To represent this, the terrain vaguely resembles a desert, with plant life dying and withering away. As a result, the dryness causes fatigue and nausea, resulting in a 10 STA loss to everyone in this field.
MBC - Mage Bowl Cuts (808 Mob, Herbal Essence, JojoClaw) BPP - Black Panther Party (XZA, Revenant, Ravager) UT - Ultralight Team (Lee, Dm1202, Phaze) HB - Hardy Boys (Whoa, Syn, Rhaemyx)
► Hero vs Villains Arc - Capture the Flag→ The Premise of the event is Capture the flag. This match will take place over four zones and four quadrants. The Zones are determined by the circles that is visible on the map. The Quadrants are distinct geographical locations that dictate certain ongoing effects.
→ Each round will contain one post from the group or whoever is alone. This Phase will last Two weeks at max, giving Heroes 336 Hours to complete the goal. There is a new round every 24 hours, giving a total of 14 rounds.
→ The first zone, known as X-Zone, is the area outside the red circle. The second zone, known as Y-Zone, is the area inside the red circle. The third zone, known as Z-Zone, is the area inside the blue circle.
→ Quadrant A is a grassy plain. There are a background picture and general outline of the geographical area. If you remain in that quadrant, regardless of the zone you are in – you experience its effects.
→ Quadrant B is a riverbank. There are a background picture and general outline of the geographical area. If you remain in that quadrant, regardless of the zone you are in – you experience its effects.
→ Quadrant C is a jungle. There are a background picture and general outline of the geographical area. If you remain in that quadrant, regardless of the zone you are in – you experience its effects.
→ Quadrant D is a desert. There are a background picture and general outline of the geographical area. If you remain in that quadrant, regardless of the zone you are in – you experience its effects.
→ Heroes ONLY move as a group. Villains can move as a group OR individually. Group or not, when moving throughout the Garden everyone can only move one Arch over (Vertically/Horizontally) per round (Speed and Movement Types Does Not Influence Anything). Each round will contain one post from the group or whoever is alone. There is a new round every 24 hours, giving a total of 14 rounds.
→ Due to Zel X and Leona's quirk radiating throughout the battlefield, the plant life in Botanical Garden has become wild and the entire environment is constantly changing. As a result, both Heroes and Villians must react to the environment.
→ Pay Attention to Each Others' Posts. No more than three people per group of the same faction. Whenever this rule is broken, there will be penalizations.
► Battling Regulation - Capture the Flag
→ Whenever two or more Role players, or two opposing groups of Role Players, are in the same Quadrant and Zone - they immediately have to fight. Whoever issues the challenge has the option of challenging an entire team or just one/two people. Challenges cannot be denied.
→ Fights must end in a win or lose. If a fight is voided due to Quotes, both parties will automatically lose and no prizes given to either one of them and the entire team will be penalized accordingly.
→ Pay Attention to Each Others' Posts. No more than three people per position of the same faction. Whenever this rule is broken, there will be penalizations. Regardless of the size of a group, although it cannot exceed three members total for one group, there is still a three-technique limit.
→ Losing a fight will penalize the whole team.
→ Whenever engaging an enemy, you must make a new thread named "[Event - Training Day] Player 1 vs Player 2"
→ All fights have a thirty-six [36] hour time limit. No exceptions unless you agree to a SMALLER time limit.
► Villains' Objective → Villains won the coin toss (Thank you RAF) meaning they have Home Field advantage and they are on the Defense. → Villains Objective is to prevent the Heroes from capturing the flag, by any means necessary. → Villains will be victorious if the flag is not outside of the map before time runs out (One or the other) → Villains will be victorious if all Heroes [Players only] are defeated (Hint: This type of Victory garners more points which leads to the extra prize) → Whenever the flag is taken from the F-Zone, Villians will lose points. → Defeating the person who is holding the flag causes the flag to be DROPPED. By picking the flag back up and returning it back to the F-Zone, it reverses both point gain and loss.
► Heroes' Objective → Heroes lost the coin toss (Thank you Herbal Essence) meaning they are the Away Team and are on the Offense. → Heroes Objective is to successfully capture the flag and bring it to the edge of the map. → Heroes will be victorious if the flag outside of the map before time runs out (Hint: This type of Victory garners more points which leads to extra prizes) → Heroes will be victorious if all Villians [Players only] are defeated (One or the other) → Whenever a hero enters the F-Zone (While the flag is still there), there will be a cutscene and they become the flag holder and they will gain points → While you are a flag holder, you must get to the very edge of the map to win the event. Grabbing the flag grants the team points while bringing the flag to the outside.
The Heroes had made their way to the Botanical Garden. The snow had seized and the skies were slowly starting to clear up. All of the heroes were assigned to different sections of the Garden and to make it through. Leona, the Queen of Heroes, held a flag in her hand that she was going to use for the game of Capture the flag. Very simple, very easy. She made her way across the skies, several dozen meters above the ground looking over the most beautiful garden in all of New York. As she flew, however, she didn't see any of the traps or her people form a bird's eye view. Perhaps her former league members hid the traps so well that they escaped even Leona's sight. Nothing less to be expected from her subordinates. This would definitely test the aspiring Heroes prowess.
As she continued flying, approaching the greenhouse, suddenly she saw a red mist materialized a few meters in front of her in the air. The mist solidified before taking a human shape, revealing itself to be Tony Lucas, the Crown Prince of Crime, holding a head in his right hand.
"You..." She started to say, caught completely off guard before the image of Tony threw the head of one of her subordinates at her, clenching his fist, commanding the head to multiply itself multiple times over. Her heart sunk as she saw her comrades head being flung at her. It sunk even deeper when she realized she was lured into a trap.
In reality, however, she simply stood open in the air, under the influence of Xuebei who had manipulated her sense of sight. Both Tony and Xuebei were in the air several meters behind the Queen, having snuck her, flying thanks to Tony's Will. With the Queen slightly distracted, Tony quickly summoned a massive 11 story building a few inches above Leona's head and having it drop and apply of its pressure on her with little to no time to react.
"Queen? Queen's Don't Bow!" Xuebei exclaimed with an arrogant laugh, overconfident in their combo. There were very little people who could survive that combo, one of them being their father.
As the building hit the ground, a huge quake rattled throughout the garden. At the bottom of all, that weight was Leona, unharmed and unscathed. Realizing the gravity of the situation and everything that happened she snapped. Her Quirk Helios allowed her to transform into a humanoid sun. Being able to produce an almost limitless amount of energy, she created a huge pillar of plasma and radiation that incinerated the building above her and created a huge crater in the ground around her. She rose back in the air facing the two siblings who had just tried to destroy her.
Xuebei gritted her teeth as she locked eyes with Leona, entering her psyche and subduing her mind once again. However, it didn't work. Xuebei was instantly rejected when Leona shot a beam of bright light from her eyes, severing the link and also permanently blinding Xuebei from the extensive damage. Immediately once again she began to turn into flames. Realizing another explosion like the one she used to destroy the building would more than likely kill both him and his sister, Tony swung both of his hands in opposite directions. He created a Vacuum 10 meters around her in every direction, empty of gravity, light, and anything, preventing the flames from burning with no medium and reverting her back to her original form and damaging a majority of her internal organs all in one swoop. Clasping his hands together once more he closed the vacuum with her as the center. It hit her like a wave, all of the matter and concepts hitting her all at once and knocking her out of the air.
"Shit..." He whispered as he also fell out of the air, no longer able to maintain his quirk due to using so much of it. He fainted and fell out of the air along with his sister.
While Leona was sent flying back, she regained her balance and maintained flight. She never imagined a simple Professional Villian would be able to do so well against her. If he had better stamina, she could have easily died. He is without a doubt Frank Lucas Son. As she wandered off in thought, a purple energy blade pierced through her heart from behind, as she was stabbed from behind. Turning to look, she saw Zel Lucas, holding the blade. Due to all the damage, she couldn't even form a sentence.
"Shhh..It's all over. Sun's End."
He said as he began dragging her broken and beaten body to the greenhouse where the villians operated. Once there, he began his "Sun's end Surgery". He had the most dangerous emitter type quirk of all time. He could emit a purple energy that could interact with life force and effectively allow him to manipulate biology, anatomy and all living things however he see's fit. This is was his plan, now with Leona captured, he could easily harness the energy her body produced and use it to make weapons. Once at the center of the greenhouse, he began the sun's end surgery on a basic dining table. Placing his hands inside of her body, he emitted his Biokinetic energy inside of her, releasing all of the ambient energy and radiation into the atmosphere. He had solar panels all throughout the greenhouse meant to absorb the energy, but even that wasn't enough. Both of their quirks transvered outside of the greenhouse itself into the garden, "encanting" it. Just as it did, an alarm went off, sounding te start of the midterms for the heroes.
"They're coming! Defend this place! Prove your worth to the Lucas family!"
Gaunter would rub his nose, the bruising and swelling coming up quite quickly. He was of course now playing the part of a member of staff in the botanical gardens. Having the outfit on and looking bloodied and bruised. Looking around he saw he had only one other villain with him, that could be an issue depending on the size of the heroes teams. But Gaunter was already thinking ahead with his subterfuge. Sitting down he remained stationary on the cold ice, being careful not to sit on any weak spots. He knew the ice wouldn't hold up forever. In fact he was counting on it.
The plans where in motion, and Koren had set out a while ago, he had been paired with the girl and the weird looking guy it seemed. It didn't matter, right now they weren't his enemy, the hero's on their way here where. In the background, the battle between Tony Zel Xuibei and Leona ranged on, until all went silent. It was obvious the trio would win, and after another short time, the world around them began to warp as the plan unfolded. The grass around Korens feet began to harden like steel, but Koren had a way around it. Channeling his quirk into his feet, he stomped down, sending the quirk across the ground. This would smash all the grass blades into nothing, clearing the area for flat ground. However, this small area wasn't enough, and Koren continued clearing the area until a 2m radius area(2m in each direction from the center)was formed of safe hard ground. This would be enough for Koren to fight in. All the while, Koren was careful not to hit his partners with his quirk, he would need help in this one, and angering the only people with him was not to his advantage.
Name: Smash Quirk: Crush Quirk Quirk Level: Basic Rank: D rank Experience Points: Free Type: Supplementary Range: Close Damage: 0 Description: Smash is the initial activation technique of the Crush Quirk. This technique allows the user to “smash” any inanimate object he comes into contact via his limbs, feet, and hands. Things that have been smashed shatter apart completely. This power exists due to the immense pressure that constantly emits from the user’s limbs - feet - hands, thus the power is extremely dangerous and hindering to the user's body as well possessions if the palms shall ever touch them.
Drawbacks: At this level, Crush cannot be deactivate or activated. The power within the palms constantly exert the destructive nature of the quirk, thus all techniques receives an additional damage point. Drawbacks: At this level, Crush cannot be deactivate or activated. The power within the palms constantly exert the destructive nature of the quirk, thus all freeform receives an additional damage point. Approved
Name: Annilate Quirk: Crush Rank: D Rank Experience Points: 10 Type: Offensive | Defensive Range: Close Damage: 3 DMG | Negates 3 DMG Description: Annilate is the first technique Koren created for his Crush quirk. By touching an object, he will channel his quirk into it, smashing it apart instantly. The size of the smash is cannot extend five meters in width and/or height. When an opponent is hit with this technique, the area hit will vibrate briefly before they are hit with a shockwave of energy to the contacted area, sending them flying three meters as if they where hit by a car.
Drawbacks: Annilate requires direct contact with the object that Koren wishes to smash, meaning he cannot activate it until contact is made. This technique can either deal 3 DMG or negate 3 DMG, but not both.
“Well than, what a spectacular chain of events!” Alien laughed wickedly, it was time to move. The Lucas Family wanted to see his worth, so he would be sure to deliver. Although participating in this grand scheme was of little interest to him. Alien was more concerned with analyzing the enemy and his comrades. If he was going to be king of this world he would have to know the surrounding capabilities of those who intended to contest. “C1?!” He voiced loudly in a raspy voice. And audible click resonated from his wrist. “Yes, how may I serve you X1?” A female voice replied with haste. “I told you, don’t call me by my number, but initiate King Covenant.”
“Initiating King Covenant.” The wrist guard began to spin and a thin sheet of armor began to wrap his body. Three layers of armor would than compact, merging with Aliens very well being. Every part of his body covered, yet the armor pulsates a crimson hue, blood mist could be seen oozing off of Aliens body. He never felt more alive, his eyes rolled to the back of his head as he groaned. “Aaaahhhh, this is the first time I’ve used this, I’ll be sure to test my opponent to the utmost difficulties.” He was almost ready to step out, but he needed to plan a little more ahead.
From his body six tentacles would sprout all covered in acid, but not the single tentacle hold his prisoner. He was hardly keeping her alive, he body was still badly beaten. Even if she was healed she was already mentally defeated. For now she was nothing more than a source of convenient nutrition. He had two hostages, but one he would leave behind for later, leaving in the care of one of his allies in his quadrant.
(Anyone is welcome to take my second hostage with them but please follow these instructions I list, is very important.)
“Here watch over this sack of meat for me. She is a valuable hostage, I can’t carry two of them. More importantly, ever 5 minutes (2 post) give her this.”
Alien would hand the individual a vial of blood. “A drop should be enough. I need a constant supply of nutrients. You can probably only give it to her twice before she dies, but make use of her if u need to. Stay alive and try not to die. I’ll keep this insect on my back (referring to the other hostage) I can use this one as a shield if things get ugly. Along with feeding myself once more.” With his blood spewing out of him as a mist it was easy to probe the girl just by her being tied to his body.
Alien was ready to move forward, but he seen Koren perform quite the feat, it would be nice to keep him alive so Alien stayed close to him.
Ooc: Did this on my phone so I can’t do much to make this appealing.
-6 Tentacles = 6 Damage/Block -Acid applied= 6 Damage/ Block -Probe Stage= 1 - King Covenant Active - Quimen Dunjia Active
Post by Big News Gecko on May 5, 2018 18:35:35 GMT
During the travel to the Botanical Garden, the group Arthur had assembled took their seats at the back of the bus. There was no reason aside from the fact that Jotaru simply moved to the back on his lonesome. Perhaps this individual was shy. It would explain why he remained to himself thus far into the semester. The prince learned of his partner name through the professor, whom quite loudly announced the teams and its members. This aloofness piqued Arthur and Sieg’s interest, especially since he randomly guessed that they hailed from Camelot. Not that it was a secret, Arthur did not make it a habit to divulge his origins. It felt boastful telling people he was some king of a distant land. During the transition to the bus, Sieg expressed concerns about the mysterious individual.
“Arthur, we shouldn’t trust that guy.”
“How come brother? He has presented no ill-willed towards us”
“To discern we are of Camelot origin? There is no such look that reveals we are of Camelot. We have not donned our ceremonial garb nor armor.”
“Brother. I have been attending class for weeks now. Jotaru has never wronged me.”
“If not a threat to the kingdom, whom is he to us?”
“That is for us to find out. Be friendlier older brother.”
Both siblings discussed the matter over as they approached the bus, that is when Jotaru went to the back. Following behind, they took their seats – Arthur closer to the aisle near the peculiar individual.
“May I ask sir, what is your origin?”
"Tch, asking your own questions before you even answer mine. Good grief."
“Where are my manners. Yes, we are of Camelot descendant. Growing up there, neither my brother or I recognize you.”
"Didn't grow up there, but I think my great great whatever was. The old man kept rambling about the Joestar family being from there."
Arthur’s eyes widen as he turned to see Sieg, whom simply crossed his arms across his chest. The Joestar family, famous for birthing some of the most renown merchants in the world. It made sense that Jotaru was never seen within Camelot grounds, especially since the bloodline was scattered throughout the world. A royal family established ages ago, it was rare to engage with a Joestar. Arthur’s mother once told him, to befriend a Joestar meant the mystics favored you. Nothing but fortune and luck trailed behind this bloodline, wherever they sought foot.
“My mother told me stories about the famous Joestar Bloodline.”
“Pfft. Anybody whom reads a book can pretend to be such.”
“No brother. He has no reason to lie. Gaze upon his attire.”
After looking briefly, Siegfried spotted a star pendant designed into Jotaru’s hat. His eyes widen, but showed acceptance. As that occurred, Jotaru sucked his teeth at the brothers’ bickering.
"If you got doubts, then here, already."
The teenager leaned forward and pulled at his collar, revealing the Joestar birthmark on the back of his neck.
"There? We good?"
Siegfried looked bewildered by the phrasing spoken by Joestar. Arthur raised his hand, hovering it from his brother’s chest and spoke with an elated smile.
“This definitely confirms your origin! I am beyond confident that with the blood of Camelot running through out veins, we shall pass the trial they have set before us.”
After coming to understanding of one another, Arthur continued to ask questions – wanting to inform Jotaru of the state of the kingdom. One could easily tell that he was not interested, but the prince got into one of those elated states where he just rambled on. As the bus arrived to the destination, the team Hardy Boys (a name Arthur chosen since he had heard a kid crying for some figurine by the same name) stepped off and was welcomed to an ugly state. The area felt extremely hostile. The area and terrain around, warded off all sorts of comfortability. Hot in nature, the group looked at each other rather surprised.
“Joestar! Even for me, the heat expelling from the exam grounds is tremendous. Is this the norm?”
“Do I look like a thesaurus?”
The proctors present guided the members to their properly loading zone. Of course, nervous crept in, but Arthur make sure to do away with them. Each member completely dressed in their properly costumes, in possession of their equipment, Sieg and Arthur accompanied by their sacred treasures. Soon the alarm sounded off and the exam went under, team Hardy Boys were stranded within some massive grassy plains.
“Capture the flag is the game, right little brother?”
“Yes. Assuming the flag is not anywhere advantageous for the other teams, it should be somewhere in the middle of this trials grounds.”
Taking one step, the prince was pricked. The grass was extremely sharp, enough to harm.
“Of course. This is a university that prides itself with drastic measures to test its residents. Thy shall not succumb to mere grass.”
Arthur unsheathe Sequence and adopted the Dance of Avidya sword style, more importantly the Zengosayuu no Shisei style to perform the technique known as Royal Crescent.
“We shall move unhindered. I’ll cut the path to victory.”
As Arthur walked off, Sieg spoke loudly enough for only Jotaru to hear him.
“Excited he is, huh?”
Jotaru just kept walking, refusing to break his aloof like persona.
Name: Kings of the Old's Swordsmanship Custom Fighting Style: Mumyo no Mai | Dance of Avidya Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: 0 Description: Dance of Avidya is collection of stances and ideologies. The swordsmanship style is best utilized with the Holy Sword Excalibur – which improves the efficiency of each King’s Signature Swordsmanship. However, Dance of Avidya can be utilized with any sword considering that it’s a collective of stances. After activating, Arthur is capable of shifting to whatever stance he chooses however re-activation of the fighting style is required. The Following Stances:
~ Chuuhan no Shisei (Middle Level Posture)
Chuuhan no Shisei is the most basic of the five stances of Dance of Avidya and offers the optimal balance between offense and defense. Arthur brings his sword to the midsection held in a forty-five degree angle upwards with the dominate hand held at the top of the handle below the guard. The stance is used to transition easily between offense and defense as well as counters. The feet match the positioning of the hands with the dominate side in the forefront. This Style Grants the +5 PHY to Speed Attribute to Represent Easy Transition from Offense to Defense.
~ Hikui no Shisei (Lower Level Posture)
Hikui no Shisei is the most defensive of the five stances of Dance of Avidya and offers the highest peak of defense, deflecting, and creating striking opportunities. Arthur brings his sword to point at the opponent's lower body, typically around the knee or thigh area. The hands are held with the dominate hand near the top of the handle and the feet match with the dominate foot in the forefront.
~ Kousou no Shisei (Upper Level Posture)
Kousou no Shisei is the most aggressive of the five stances of Dance of Avidya and offers the highest peak of offense. Arthur brings his sword above the head held in a double axe-handle position with the dominate hand held near the apex. This stance is used to optimize the user's initial strength and bodyweight for heavier swordstrokes and counters. The feet match the positioning of the hands with the dominate side in the forefront. This Style Grants the +5 PHY to Strength Attribute to Represent the Offered Highest Peak of Offense.
~ Hitoshirenu no Shisei (Rear Hidden Posture)
Hitoshirenu no Shisei is the most deceptive of the five stances of Dance of Avidya and offers the highest peak of surprise attacks. Arthur brings his sword down to the waist pointing away to the rear of the body in order to hide the full length of the blade and only show the pommel to the opponent. The hands are held with the dominate hand at the hilt. The user's feet are opposite of the hands with the dominate foot in the rear of the stance.
~ Zengosayuu no Shisei (All Directions Posture)
Zengosayuu no Shisei is a Dance of Avidya stance that allows the user to rapidly respond offensively to enemies from all eight angles of attack. The user brings his sword upright until the hilt is in front of the shoulder matching the dominate hand that is held at the apex. This stance is also used to transition into the Kousou no Shisei when striking by sloping the blade slightly to the rear. The user's feet are positioned opposite of the hands with the dominate foot in the rear and the other foot in the forefront.
Name: Royal Crescent Custom Fighting Style: Dance of Avidya Rank: E-D Experience Points: 15 Type: Offensive | Defensive Range: Close Damage: 1-2 Description: Arthur Pendragon embraces the Dance of Avidya Fighting Style, more specifically the Zengosayuu no Shisei (All Directions Posture) stance to perform simple slashes from all eight traditional angles from fighting. The user will simply swing their weapon arm horizontally, vertically, or diagonally to slash their target.
Note: Requires the Zengosayuu no Shisei position to be active. Note: Performing Several Slashes causes Damage to Split Evenly.
Gambit watches the events pan out and he smirks a little that he probably will get out of his shell a little. He agreed to an oath to not kill but that oath is over since he isn’t in his Guild anymore. They kicked him out. Maybe this family will be what he has been searching for. He has two decks of cards in his coat pocket and another deck in his left hand which holds 50 cards since he threw two of the cards already. He waits for the “Go” to attack and defend the flag which he will protect with his life. He looks at his squad mates and the grass and plant life around him and his squad has grown tremendous.
Quirk: Emitter Quirk Level: Basic Rank: D Experience Points: Free(free) Type: Offense | Defense Range: Self Damage: N/A Description: Molecular Acceleration is an Emitter Quirk which allows the user to convert the potential energy stored in an object to kinetic energy thus “charging” that item with explosive results. The “charging” takes place by touching an object indicated by a pinkish red color around the object. All objects have a maximum amount of charge they can handle before exploding, however the charge time is dependent on the size of the object.
Drawback:
~ Below One Meter in Dimension: 1 Move Slot ~ Roughly One Meter in Dimension: 2 Move Slots ~ Roughly Two Meters in Dimension: - 3 Move Slots
~ Roughly Three Meters in Dimension: - 2 Turns ~ Roughly Four Meters in Dimension: - 3 Turns ~ Roughly Five Meters in Dimension: - 4 Turns
Equipment Type: Weapon Equipment Grade: C Type: Supplementary Range: None Damage: None Description: The deck of cards is used by Gambit when he was learning to use his abilities. He became in loved with the cards and carries decks of cards which doesn't have any damage to anything but only when used with his Quirk is when damaged comes into place with the technique that is being used.
Stock: Three Decks of Cards | Each Deck has 52 Cards Payment: Each Deck of Cards is 100 Gold.
Trait Point Cost: 3 Description: Due to Gambit’s Kinetic Energy abilities, he passively keeps his potential energy charged. This results in a buildup of un-harmful, bioelectricity since the potential energy has become charged; hence, a stronger mental fortitude is development. The perk to this condition is that the kinetic energy shields (D-Rank and Below) his mind from detection and intrusion of mental base assaults.
Realizing the circumstances she was in, Naomi discarded her tea and would activate the healing mechanics of her costume, and with a snap of her finger a minor portal would open underneath her position instantly placing her within her personal domain. Once she had arrived, the door would force close - leaving a minor indent in the real dimension but she would walk directly near where Leona and Zel would be if they where here with her (roughly arms reach away). She observed all what occurred from within, smiling eerily. Let the games begin
Beyond the Boundary Quirk: Portal Jump Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Self Damage: None Description: Portal Jump is an Emitter Type Quirk that allows the user to create “Doors” within a vicinity near them [at this current level, the door can appear three meter of the user] on any surface whether its air, ground, or water. Passing through the door allows them to travel to and from an alternate dimension that completely mimics how the entire area is designed (thus moving the dimension is identical to moving in the real world). While in said dimension, the user is still aware of the real dimension as if they are peering through a one-side window, however to leave the dimension the user needs to make another door. None of the doors disappear until Naomi exits the dimension. Keep in mind that the dimension functions the same as the real world does, thus flames will continue to burn if placed inside the dimension. The speed of which the doors are formed is equal to Naomi’s SPD Attribute. (Applies to all her Quirk Related Moves).
Drawbacks: Naomi when she utilizes portal jump, causes her body to begin to feel sick due to constant overuse, suffering from mass headache, fevers and even disorientation till eventually she passes out. She suffer draw backs based on the rank of the techniques she uses.
Drawbacks: Naomi begins to suffer adverse effects from traveling through the dimension. Aside from travel, Naomi is only capable of creating two doors at once: One to Enter and One to Exit.
20%: -10 PHY Reduction in Stamina 40%: -15 PHY Reduction in Stamina 60%: -20 PHY Reduction in Stamina 80%: -25 PHY Reduction in Stamina 100%: -Becomes Unconscious.
Flash Step Quirk: Portal Jump Rank: E Experience Points: 5 Type: Defense, Supplementary Range: Close Damage: N/A Description: Flash Step allows Naomi to quickly open a door near her, in which she moves from the current dimension and into her own personal dimension, allowing her to avoid attacks completely by shutting it closed after entering or as a means of travel by opening another door near by. She can remain in her dimension for as long as she needs as she can still observe the outside dimension. The doors size can be up to five meters wide though doesn't really need to be that big.
Drawbacks: Contributes to the overuse outlined in Beyond the Boundary.
Name: Lilac Elegance Equipment Type: Costume Equipment Grade: B Stats: +5 SPD and + 5 STA Damage: 4 HP Description: Lilac Elegance is a hand crafted costume made specifically for those of the Blackthorn Family due to their Portal Jump Quirk. In this case, it was tailored towards Naomi, whom had the material made into a beautiful dress that compliments her physical attributes. The secret technology used within the dress are microscopic needle like syringes that induce a medicine and supplement into her body. This enhances her STA and SPD, while also acting as a treatment to her quirks weakness reducing the percentage by %10 per turn.
Faster than anyone could have imagined, the Botanical Gardens were embroiled in an intense battle between Heroes and Villains. Tony Lucas immediately sprang into action and moved to attack Leona from the Heroes side. Though he was fighting against someone reputed to be the most powerful female Hero, Tony put up a surprisingly good fight - good enough that he successfully performed as the fodder in his Uncle's plan to capture her.
The surgery to extract her "Power of the Sun" was currently under way in the center of the Gardens. The radiant energy produced from the continuous release of both Zel's and Leona's Quirks had warped the surroundings into a completely foreign landscape. In the area where Nike was stationed, the air felt incredibly hot and dry, almost like a desert. The heat was relentless, and Nike could feel his stamina draining away just by being in the vicinity. Stationed alongside him was a tall, stoic man wearing a pair of sunglasses. He was one of the "new-faces" present in the Greenhouse earlier, someone that Nike had never seen or met before.
"Tsk, this heat is a pain. How you holding up, big fella?"
Nike curtly addressed the man next to him.
"Well, I don't know know about you, but I think we should hang back for a bit. I need a second to acclimate. Besides, if we're to protect this area, we might as well hang close for now."
Nike played as if he was being lazy and lethargic, but there was more to his line of thinking. He was curious to observe how the other Hero's would move before making one himself.
Move's Made: None. Nike remains stationary in Quadrant D, Z-Zone.
Merlin, along with his two comrades, found themselves placed on a riverbank in the Botanical Gardens, it seems this exercise took an interesting turn. All the teams were spread out in a game of capture the flag, this scenario favored Merlin and his teammates due to their quirks. Merlin and his teammates sat together on the bus here and quietly discussed their powers and came up with a plan.
Kurvia, we'll have you move ahead for a while to avoid detection.
Merlin wanted to move underground for a while as it was easier to navigate like that, while Merlin knew they wouldn't be able to go the whole trip. Merlin felt the solar radiation coming from the direction they planned to head in, it would only get worse the more they traveled, being stuck together in a close space underground would get unbearable at one point.
With a moment to lose Kubira activated her quirk dragging herself, Merlin and Mob underground. The group found themselves 10 meters underground Kuvira closed the hole which they came from as she continued to move the earth away and proceed forward. Kuvira also had a skill that allowed her to navigate accurately undergrounds
Be ready.
Merlin and Mob activated their quirks just in case anything were to pop off.
Name: Mother Earth Quirk: Earth Bending Quirk Level: Basic Rank: Delta Experience Points: Free Type: Offensive | Defensive | Supplementary Range: Close Damage: None Description: Mother Earth is the Parent Technique of the Earthbending Quirk. The user is capable of telekinetically controlling nearby earth, and its various forms, through sheer will while physical strikes aids in navigating in however manner chosen. In the basic level of Earthbending, the user is only capable of bending earth and various solid forms that contain large portions of unrefined earth. This means that liquid and gaseous forms escape the user’s ability until further mastery. The amount of earth capable of being bended at this level of mastery is five meters in diameter.
Inner Workings ~
The user of the earth bending quirk needs to be in immediate contact with earth. They are capable of bending earth Five [5] Meters, in diameter, away from their location. The user of the earth bending quirk navigates the earth through physical strikes (Body or Arms or Legs), thus the movement speed of bending earth depends on the user's strength attribute. The user of the earth bending quirk is capable of reforming and forging the earth into limitless amounts of constructs of design. It does nothing to enhance the offensive or defensive abilities of techniques.
Drawbacks ~
In environments with heavily processed earth or aqueous forms of earth, such as metal or mud/sand respectively, the user is unable to bend earth around. Failure to move or restricted movement prevents the user from properly utilizing the Earth Bending Quirk.
Name: Up and Under Quirk: Earthbending Rank: D Experience Points: 10 Type: Offensive | Defense Range: N/A Damage: N/A Description: Kuvira can now use her ability to travel underground so either avoid an attack, or simply plan an attack of her own. While underground she can continue to move earth out of her way and travel underground creating tunnels. Kuvira may also replace the hole from which she entered as if it were never there.
Note: Kuvira cannot attack while underground.
Custom Fighting Style Name: Grounded [Limit Break x1] Trait Point Cost: 7 Description Of Fighting Style: Grounded is a fighting style that revolves around the use of Kuvira's Earthbending quirk. Having a strong geokinetic connection with the earth has allowed Kuvira to now "Feel" the earth to a much greater degree. This connection is so great that she can now feel even the most miniscule vibrations in the earth below her giving her a "Seismic Sense".
Perks Of Fighting Style:
This Seismic sense grants kuvira a passive ability of creating an image of her surroundings in her head by feeling current vibrations traveling through the ground. Even when blinded Kuvira may use this to navigate around just as well as with normal vision. Range as far as the Accuracy stat allows for vision. This new found feel for the earth also increases the range for all Earthbending techniques by 1 Meters in Radius.
~ Combining Seismic Sense w/ Earth Bending Results in Additional 10 PHY for Strength and Accuracy. ~ Combining Seismic Sense w/ Earth Bending Results in Stronger Bending Techniques [1 DMG Increase]
Name: Savage Mind Quirk: The Minds...Still Quirk Level: Basic Rank: Delta Experience Points: Free Type: Offensive, Defensive, Supplementary Range: Self-Close Damage: None Description: Savage Mind is the Parent Technique to the “The Minds…Still” quirk. A psionic quirk in nature, the user can utilize their mental capacity to perform telekinetic and telepathy like abilities for offensive – defensive – supplementary measures. At this level of mastery, the user can only use basic levels of telekinetic application such as lifting solid and liquid like matter. At this level of mastery, the user can only connect telepathically to one individual at a time. That individual must be of human nature and contain a functioning brain and central nervous system. The amount of range covered by any psionic technique reaches three meters and the telekinetic abilities cannot lift more than three meters in height and/or width.
Inner Workings:
~ At this level, Telekinetic Abilities require physical cues, such as raising the arms to life targets or pointing to send the targets in a desire direction, thus without the cues the telekinetic abilities cannot be properly used.
~ At this level, Telepathy Abilities can only connect the user with human life that they can see. Once losing track of the target results in the connecting being broken. Due to directly linking together the minds, any mental base damage is amplified for the user - thus they receive an additional damage.
Drawbacks: The Quirk requires Mental Energy. Abusing the quirk results in exhausting the Mental Energy. At certain points, using psionic will physically drain the user's stamina.
E Rank: 5% D Rank: 10% G Rank: 20% B Rank: 30% A Rank: 40% Z Rank: 50%
Stamina Depletion Once 75% Has Been Used.
D Rank: -5 STA G Rank: -10 STA B Rank: -15 STA A Rank: -20 STA Z Rank: -25 STA
Ⓐ Approved. Edits Made. - Whoa
Name: Conjure Quirk: Project Quirk Level: Basic Rank: Delta Experience Points: Free Type: Supplementary Range: Close Damage: 0 Description: Enchant is one half of Merlin’s Quirk, Project. This ability allows the user manifest and project whatever is in the user’s mind into the real world. At this point, anything manifested using this half of Project isn’t real, meaning that it can’t affect the opponent. Considering that it takes concentration to project an idea into the real world, there are limitations to the projections. Any technique used will feature both "Conjure" and "Caste" being utilized, there are no E-Rank Versions Available to this Quirk. Drawback: At this Level of Mastery, the user can only conjure one manifestation at once. This means if the user conjures the idea of flames, flames would appear in the world unable to interact with the real world. They cannot conjure flames and lightning at the same time.
Drawback: At this Level of Mastery, the user's manifestations must be its own separate existent in concept. This means that the user can only manifest ideas that are separate of the user, the user does not have the ability to manifest ideas that interact in conjunction of the body. (Cannot Manifest My Body Becoming Bulky)
Drawback: At this Level of Mastery, the user's manifestations can only be five meters dimensions. This means that if you create flames, the flames can be three meters in width and two meters length. The range a manifestation can be conjured up to three meters radius, moving outside the range results in the manifestation cancelling.
Name: Caste Quirk: Project Quirk Level: Basic Rank: Delta Experience Points: Free Type: Offensive | Defensive Range: Close Damage: 0 Description: Enchant is the other half of Merlin’s quirk, Project. This ability allows the user to make any of the projections made from Merlin’s quirk real. This quirk can only materialize anything within a certain range of Merlin, while the necessary requirements for the projection to become real needs to be present. Whenever this is active, the user can materialize any projection within range. Any technique used will feature both "Conjure" and "Caste" being utilized, there are no E-Rank Versions Available to this Quirk.
Drawback: At this Level of Mastery, the user can only materialize one manifestation at once. This means if the user conjures the idea of flames, the user can only materialized flames. They cannot materialize flames and lightning at the same time.
Drawback: At this Level of Mastery, the user's manifestations must be its own separate existent in concept. This means that the user can only manifest ideas that are separate of the user, the user does not have the ability to conjure ideas that interact in conjunction of the body and then materialize it. (Cannot Conjure the idea of my body becoming bulky and then materialize it.)
Drawback: At this Level of Mastery, the user's manifestations can only be five meters dimensions. This means that if you create flames, the flames can be three meters in width and two meters length. The range a manifestation can be materialized is up to three meters.
Drawback: The Laws of Physics still apply, thus the necessary requirements to materialize an idea still play a factor. If its raining, the user cannot materialize the idea of flames due to it being to wet to spark. If the temperature is not sufficient for lightning or freezing, then its impossible to material lightning or ice.
Drawback: Materialize features a Mental Strain on the user, resulting in adverse drawback upon abuse of the quirk.
Derek and his two teammates had traveled alongside Leona and the other heroes, but they had come through terrain reminiscent of a jungle. As Derek made his way through, he quickly noticed the unique manner in which the jungle was moving, it was as if it was alive. Zora too noticed this unique aberration, although he didn't pay too much attention to this as he was more concerned with the boy he had seen in class today that had annoyed him. Meanwhile Great Sayian-man was a little bit nervous, not only because of the weird terrain they had found themselves traversing through, that made it quite difficult to move but also the fact that he and his teammates had yet to introduce each other. As if Derek could read his mind the aspiring hero would come to the realization himself, "Oh shit, I completely forgot. I'm Derek Matthews, Code Name: Nova, first year at Dawn University. My ability is Light Embodiment, I can turn my body into light and manipulate this energy through my gadgets, costume and equipment to create beams, waves, constructs etc. What about you guys?" Derek asked, looking to Zora and the Saiyanman. Zora while seeming to wipe crust from his eye would simply say, "Thats a trash quirk.." Zora would go on to seemingly brag about his own ability, "I'm a magician, I can reverse things for myself or other people, nullify attacks. Magician stuff. People call me Rainbow Stinkbug, cause I throw stinkbugs.." The man in the weird attire would speak up next, "My name is Son Gohan, but people call me the Great Saiyanman, My power is Ionkinesis, I can manipulate and generate ions to generate beams, fly, a ton of stuff really." Gohan would say, as the three made their way to the next zone.
Derek would start to think outloud saying, "Well.. how would our quirks work together.... From what you've guys told me, Zora you have somewhat of a supplementary quirk, you can fight on your own but you rely on tricks and traps to kill people, which I gotta say sounds pretty cool. You on the other hand Gohan, are pretty straight forward your quirk can be used for both ranged and close range interactions, but from what I can tell you don't seem to be all that physically strong.. so I guess we could use you as ranged support. Meanwhile you, Zora. Do you have any techniques that might be able to enhance our strength? Magicians can do that can't they?" Derek would say, all the while jumping, and ducking through the living jungle. Zora himself was surprised that the man was so smart, he had assumed from his black skin he would be a hood rat or something, guess not. "Well, I don't really boost as much as I reverse. So if you have any techniques, or equipment that debuff I can reverse them. I can also share these benefits with you guys, but you guys have to also be affected by the weakening technique."
Derek would stop in his tracks, "Hold on... I have an idea." Derek would quickly remove his helmet, attaching it to his waistband. He would then dig into his pouch removing the 12 unique shuriken he had brought for this battle. "Alright each of these shuriken release a high frequency sound capable of severely affecting the enemy within range of the sounds. The shurikens will effectively reduce speed, strength, stamina, and accuracy. Since I'm using all of these together you best believe the effects are gonna be pretty severe. Now if you can reverse their effects, then we can potentially gain a great amount of strength. The adverse effects would be that we would be stunned momentarily, we would be deaf for a little bit and our ears would bleed, we would also get a little queasy but if your technique works the way you say it works then it should be fine." Derek would say, waiting for the magician to do his thing. "Alright, here we go... Reverse." Zora would say, green glittering words would start to form surrounding the distance within a five meter radius encompassing both Gohan and Derek as well as himself. As the green expanded, Derek would press the buttons for the shurikens, releasing this high frequency sound. The pain and the effects all happening at the same time were almost too much to handle. He couldn't move his body, he couldn't move his hand he couldn't hear, his ears were bleeding... It seemed his friends too were under the same effects. After a moment, Derek could feel his movement coming back to him, he felt... strong. Stronger than ever in fact... "It worked!" Derek would scream, although he could barely hear the words he uttered himself. He would forfeit to a simple thumbs up, before putting his helmet back on and his shuriken back into his holster. Zora could feel himself, getting stronger, faster, his durability and accuracy were also increased. It would seem it worked, and for Derek and Gohan too. Who seemed to be smiling as they rose from the ground. After Derek put his helmet back on, the three would move on to the next zone each stronger than when they had first arrived.
Name: Plasma Quirk: Iokinesis Quirk Level: Basic Rank: D Experience Points: Free Type: Offensive, Defensive, or Supplementary Range: Self Damage: 0 Description: Plasma is an Emitter Type Quirk that allows the user to manipulate ionic base matter to produce plasma. The manipulation consists of the user raising their own electrical potential, via the muscles and neural impulses that are present within the nervous system of the body, so that the heat around and inside them are super-heated. This causes the electrons to separate from atoms, which creates positive charged ions in high concentration forms like “plasma”. Plasma can be used to attack the target, defend the user, and to improve the user’s capabilities in battle.
Drawbacks: Superheating themselves and the Environment around is not an ability without consequences. If the body is superheated for long enough durations, the body begins to suffer for its still human and needs proper hydration. The following is the breakdown of this quirk's drawbacks:
2 Turn Consecutive Use: -5 PHY in Stamina Attribute 3 Turn Consecutive Use: -10 PHY in Stamina Attribute 4 Turn Consecutive Use: -25 PHY in Stamina Attribute 5 Turn Consecutive Use: -50 PHY in Stamina Attribute
Drawbacks: Despite the consequences of superheating, the user can refrain from using their quirk to inmate a cool down - which allows them to manage their powers for longer durations. The following is the breakdown of this quirk's drawbacks:
Name: Spellcaster Quirk: Incantation Quirk Level: Basic Rank: None Experience Points: Free Type: None Range: None Damage: None Description: Spellcaster is the mother technique of Zora Ideale’s Quirk, Incantation. This quirk allows the user to speak sentences, creating supernatural occurrences in the form of spells; thus; speaking things into fruition that effect the environment and everything within it - including Zora himself [the words can be spawn up to five meters total]. The quirk cannot use any offensive techniques in nature besides focusing the magical energy summoned by the incantation into single spots [focal points range up to five meters in diameter], the result is implosions that behave like shockwaves. Other than that, typically the quirk can only be used for supplementary and defensive uses. Spellcaster can be mentally exhausting and damaging to the mind upon strenuous use.
Drawbacks: - At this Level of Mastery, Zora Can Only Maintain One Passive Incantation At Once. - At this Level of Mastery, Any Incantation Maintained Consumes One Move Slot. - At this Level of Mastery, Any Incantation Can Only Effect Physical Bodies.
Name: Shining Heaven • Amaterasu Quirk: Photokinesis/Light Embodiment Quirk Level: Basic Rank: D Experience Points: None Type: Supplementary Range: Close Damage: None Description: A technique that serves as both parent and precursor to the Light Embodiment Quirk. Its acquisition provides the individual with the ability to transform their own body into light [the speed of transforming is based on ACC] and manipulated light for offensive and defensive capabilities with aided equipment. Through the manipulation of said light, the user can create beams, waves, blasts and constructs composed of this hard-light energy. The light can burn and melting both enemies and objects, the user can also manipulate the light itself for various effects. While in light form, the user is granted immunities to all conventional attacks. Lastly speed of the light is determined by the user’s movement speed whether its strength and speed.
Drawback: When the user is intangible, everything passes through them – this includes things like light, sound, and even air. Consecutive use poses issues:
3 Turns: -5 PHY to Stamina Attribute 4 Turns: -10 PHY to Stamina Attribute 5 Turns: -20 PHY to Stamina Attribute 6 Turns: -40 PHY to Stamina Attribute 7 Turns: Pass Out
Drawbacks: This ability does not extend to other people, meaning that the user cannot phase another person’s body to make them intangible. The user also cannot phase objects to make them intangible, unless the object contains/is made from their DNA. However even then, physical contact is required.
Name: Reverse Quirk: Incantation Rank: D Experience Points: 10 Type: Supplementary Range: Close Damage: None Description: Reverse is the brother technique to “Nullify” and created by Zora. This technique changes the tides of battle for those who like to give themselves a buff. The user will speak the words “Reverse” which will cause green-glittered words to appear and shroud five meters’ total, starting from the word. Doing this, every PHY buff the user activates before or during battle will reversed to become debuffing. Meaning if an opponent increases their PHY by 5 for their Accuracy Attribute, the attribute will be reduced by 5 instead of increased. and Vice versa. meaning if the opponent is truck with something that deals debuffs, their debuffing stat will increase
Drawbacks:
- This Technique is Only Capable of Reversing D-Rank and Below Techniques that Boost/Debuff PHY, Excluding Parent Techniques. - This Technique Lasts for Three Turns and Consumes a Move Slot As Long as its Active.
Name: Morningstars Equipment Type: Accessory Equipment Grade: C Type: Offensive/Supplementary Range: N/A Damage: 3 HP | +0.5 DMG to enemies upon physical contact and appropriate de-buff depending on the shuriken type. Description: Morningstars are a unique set of shurikens, the shurikens are capable of releasing high-frequency sounds through a mechanism built within the shuriken. There are four types of shuriken, all capable of releasing high frequency sounds, but at slightly different pitches and tone's that cause certain effects. These high frequency sounds can be triggered by the button in the center or upon landing against a physical surface and will go on for the entirety of the turn. Apart from the sound released from the shurikens the user can launch these shuriken towards the enemy or entities to cause physical damage. The extent of which the user is capable of launching these shuriken is entirely dependent on the user's physical abilities namely his accuracy.
White Tiger: This shuriken is capable of releasing high frequency sounds that can effect the user's equilibrium and balance causing vertigo and stunning the enemy upon use. This shuriken effectively debuffs the enemies speed stat by -5 PHY.
Black Turtle: This shuriken is capable of releasing a high frequency sound that can induce the enemy into deep fatigue, effectively weakening their strength resulting in the enemies strength stat to drop by -5 PHY.
Azure Dragon: This shuriken is capable of releasing a high frequency sound at a certain tone capable of inducing queasiness, this queasiness makes the enemy more susceptible to enemy attacks resulting in the enemies stamina stat to suffer a -5 PHY debuff.
Vermilion Bird: This shuriken is capable of releasing high-frequency sounds that are especially damaging and harmful, causing the enemies ears to bleed and making them essentially deaf for three turns. This shuriken effectively debuffs the enemies accuracy stat by -5 PHY.
As Tony and Xuebei fell off the ground, their shadows darkened as they widened into a huge pool. From the shadows, two black hands formed, reaching out with palms open to catch the injured siblings. As Zel X dragged Leona into the greenhouse, the shadow hands closed around the siblings before disappearing completely. The two powerhouses of the Lucas family were inside an alternate dimension, however, it was pure black.
"That was extremely rash of even you Tony. You may have father's power, but even as a retired veteran, Leona is still one of the top ten. We aren't on that level as of yet."
A voice scolded as from the shadows a figure appeared. She had a matte black straw hat and a Roberto Cavalli robe that covered most of her body. Se had a green lipstick that stood out from all the black she wore. She was the fourth figure present at the brunch whom never revealed herself.
"Jamilla..." Xuebei cried out to her sister with tears of blood running down her face. "...my light...my light is gone! I can't see."
"That doesn't concern me, get up! We have a job to do. Whenever Tony regains consciousness he's coming out as well." Jamilla said in a cold and disrespectful tone as she waved her hand and the two sisters sunk into the black ground she was laying on, resurfacing back in a random shadow in the greenhouse. Jamilla was older than Xuebei and was also favored heavily by her father, which gave her the comfortability to treat her sibling however she felt. With Tony out the picture momentarily, as the second strongest she took command.
Gaunter would think for a moment, he was aware the heroes were coming. But it would be beneficial if he could get some inside information to help him with his trickery before they arrived. But how could he do that. Then it suddenly dawned on him, the woman from earlier who offered him a position. She could read minds. She displayed that ability against him. Maybe she could read the minds of the incoming heroes to identify their quirks. Rushing to her side he would attempt to bring her around to scanning the minds of the incoming heroes. Assuming they were students it shouldn't prove difficult for her even in this weakened state and their prior interactions will have hopefully swayed her to help the prospective recruit.
The Black Panther Party was ready, stretching and getting ready for the battle. T'Challa was extremely satisfied with the new suit that BlackMayne had designed for him. It allowed him to release out absorbed kinetic energy. Also, Firestorm began to emit flames, however immediately there were a few explosions and shockwaves transversing from the center of the garden.
"What was that?"
"They are going all out for this exam."
They said before a huge alarm went off, sounding the start of the exam. Immediately the trio blitzed forth, heading straight into the botanical garden. T'Challa expected a lush garden with flourishing flora, but this was something else. Immediately the arid weather had an effect on everyone, they felt dehydrated and extremely dry, but they pushed through. They had to fight and win no matter what. They continued forward, sweating and tired ready to strive for black excellence.
Name: Accelerator Equipment Type: Costume Equipment Grade: C Stats: + 5 STR Damage: 4 Description: This suit works as a regulator for Firestorm's nuclear abilities. By focusing and refining the user's energy output both outside of his body and within his body, the resulting effects is an increase in his vitality and overall focus over himself and abilities, resulting in a boost in STA and ACC. The suit is an alternating pattern of black and gold and allows Firestorm to produce his energy safely from all body parts without harming him or the suit in any manner. Naturally, working with his natural powers, this suit is also immune to Firestorm's ability, other than the drawbacks from Meltdown.
Payment: 700
Name: Burnup Equipment Type: Accessory Equipment Grade: C Type: Supplementary Range: Short Damage: +0.5 DMG To all Quirk related techniques Description: Just like a normal nuclear reactor core, this piece of equipment will attach to Firestorm's costume and work to amplify the powers of his natural nuclear energy to much higher levels than ever before. It will also work with his body to continue to regulate all outputs of said energy to its most precise scale. The result of this amplification also extends the total size of all Quirk related techniques and effects by an area of 3 meters. The device takes the form of a strap that goes across the user's chest, drawing in his natural nuclear energy and and glowing in colors ranging from red to white hot as it heats up
Stock: 1 Payment: 1,000
Name: Regulated Heating and Cooling Equipment Type: Equipment Equipment Grade: C Type: Supplementary Range: Short Damage: +0.5 Damage to All Quirk Related Techniques. Description: This is a small black and hexagonal shaped core that goes into the center of the “Burnup” costume. This core is set to regulate the heating and cooling of the nuclear reactor core, boosting the user’s efficiency when using the Meltdown Quirk. The heating regulation grants the user faster times in accumulating damage, thus the damage increases described in Meltdown occur one turn earlier.
Stock: 1 Payment: 2,500 Gold
Custom Fighting Style Name: Chain Reaction Trait Point Cost: 7 Description Of Fighting Style: The user, being of one with nuclear force and energy, uses this fighting style to truly use this energy to become a "force" of nature, using the said force to control his actions and power. With this trait, all of the user's techniques and movements utilizing his Quirk are controlled by the STR stat. With this, they will use the pure force generated by nuclear energy to generate motion both on himself and when determining how fast his projectiles move (as well as what they can move). By using this trait to fully utilize the power of Nuclear Energy within himself, the users vitality and strength also increases.
Perks Of Fighting Style: All techniques related to the users quirk gains 1.0 DMG | User's vitality increases +5 STA | User's strength increases +5 STR | User's Tracking Limits is raised by 0.5 SPM | User becomes able to propel himself via his Quirks power, speed determined via STR stat.
Name: Blackbots Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Self Damage: 0 Description: Through the use of nanotechnology, the user is able to reprogram his cells to function in varying ways, giving increase to his physical capabilities in significant ways. Through the use tissue nanotransfection, the user creates nanobots that deliver specific biological cargo (DNA, RNA, and plasma molecules) for cell conversion. By programming the nanobots to do this, when applied to the user's body, these cells are able to be altered and reprogrammed in one of 4 ways, each aimed at augmenting the user's physical capabilities (i.e. PHY stats). These 4 settings are programmed and acticated via small panels or button configuration normally placed in a readily accessible location.
The 4 settings are SPD, STA, ACC, and STR. By focusing on speed setting, the user is able to alter his cells to increase his speed, making him notably faster (+10 to SPD). By focusing on the STA setting, the user reprograms his cells to increase his defensive capabilities (+10 to STA). By focusing on the ACC setting, the user alters his cells to stimulate his vision, increasing his eyesight to see further (able to track +1SPM). By focusing on the STR setting, the user reprograms his cells to significantly increase his physical strength (+1 DMG to physical attacks).
Note: Only one of these settings can be in place at any time. Note: While only one setting can be in place, the user is able to use one setting up to two times with stackable effects. However, this cause the user's nanotechnology to cause adverse side effects and reduce his overall HP by 2 as he endangers his livelihood.
Stock: 2 Pieces Payment: 5,000
Name: Blackbots v2 Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Self Damage: 1 HP Regeneration Per Turn | Nano Tech has 4 HP Description: Through the use of nanotechnology, the user is able to reprogram his cells to stimulate his own body's natural healing factor, allowing for a faster heal regeneration. This is shown by a steady 1 HP regeneration per turn unless the user's health has dropped to 50% or below of his normal levels. At this point, the body can only heal 25% of the total health pool. An example to illustrate this is a body with 12 HP, 50% will be 6 HP and the body is only capable of gaining 3 HP. Stock: 1 Payment: 5,000 Gold
Name: BlackJumpsuit Equipment Type: Costume Equipment Grade: A Stats: +10 to SPD | +10 to ACC Damage: 7 HP | 1.5 DMG Boost due to "Why Ye" Description: The BlackJumpsuit is a special suit created by Blackmayne designed for high speed battle. The Kevlar armor of the regular Blacksuit has been removed in favor of a more body-tight suit designed to protect against biochemical agents, but as a trade-off, the flexible armor leaves Blackmayne more vulnerable to injury from knives and gunfire in favor of increased flexibility and lighter weight. The Blackjumpsuit is a light Vibranium armored black Adidas track suit with matching shelltoe Adidas.Due to the design of the costume being form fitting and stylish, it stimulates blood circulation within the body. The suit also upgrades the user's visors with infrared sensors and thermal mapping, boosting the user's overall speed and vision significantly. Due to his now rapid speed, physical attacks delivered by the user will now be based on his SPD stat and not his STR unless specifically noted. Blackmayne also gains a +5 to handles and to his flow when rapping whilst wearing this costume.
Payment: 5,000 Gold
Name: Pimp Stick Equipment Type: Weapon Equipment Grade: B Type: Supplementary Range: Close Damage: 4 HP | 2 DMG Shaving Due to "Why Ye" | +1.5 DMG to Staff/Nunchakus Attacks Due to "Why Ye" Description: The Pimp Stick is an all black Vibranium reinforced metal staff with metal conductive panels along the tips and middle to allow for electrically enhanced attacks and has two different forms: a bō staff and two pairs of gold-chain-linked lever-action nunchaku. When in staff form, the user is able to utilize it to attack from a longer range without leaving far from CQC. Should the user separate it into the nunchaku form, the user is able to utilize the Nunchaku and it's electrical power. By squeezing specific buttons along the sides of the nunchaku, the user is able to trigger Taser like function in the weapon. By tapping the button and enhancing his attacks to deal electrical/heat damage on contact.
Stock: 1 Staff/Nunchaku set Price: 3,500 Gold
Name: Shelltoes Equipment Type: Accesory Equipment Grade: B Type: Supplementary Range: N/A Damage: 4 HP | +1.5 DMG to Staff/Nunchakus Attacks Due to "Why Ye" Description: The black and gold Adidas Superstars, or as they're known on the streets, the Shelltoe Adidas, are a collector's edition on any shelf but Blackmayne took the sneaker fanatic to the next level: with Vibranium lacing the sneaker, the shoes have reflective properties and that doesn't just mean you can see your life in the stripes. Enhanced to increase his speed on the court, the Shelltoes add a +5 to his standing and running dunk and +10 to his SPD. These shoes also have the added bonus of being durable enough to resist scuffs and crossovers when you so raw, you almost breaking your own ankle and allow him to deal out additional damage due to the Vibranium lacing. Being one of of a kind collector's editions, Blackmayne refused to sell them BUT if he had to put a price on it, it would be [2,500 Gold].
Stock: Left and Right Shoe Cost: 2,500 Gold.
Name: Gotta Be Quicker Than That Equipment (Weapon): Pimp Stick Rank: D Experience Points: 10 Type: Defensive Range: Close Damage: 2 DMG Description: Through the user of his Pimp Stick in either form, the user becomes capable of deflecting D rank attacks within reason by spinning the staff and/or Nunchakus in circular formation to deflect attacks. When in Staff form, he is able to use this rotation to deflect attacks out of his normal reach. If utilized in nunchaku form, he is able to use the nunchaku like in traditional training/combat stances to defend from D rank attacks. In this gorm, he is also capable of redirecting small physical attacks back at the original user by "juggling" it towards them, now moving at the user's SPM. This, of course, varies logically with the specific items targeted and as such, does not work universally.
Note: Redirection only occurs when the damage the user block is smaller than the 2 DMG blocking capabilities of this technique. An example is if the projectile is only worth 1 DMG and the user uses this technique to block, then the projectile is redirected back at the opponent with 1 DMG due to the difference.
Name: Why Ye Do Us Like That SMH Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Self Damage: 6 HP | +1.5 DMG to Equipped Items (Offensive or Defensive Shaving Dependent on the Item) Description: Using nanotechnology, the user creates nanometals to coat his equipments and items. This adaptive nanometal takes on the properties of the material it has been applied to, increasing its effectiveness and usability. What this translates to is simply spreading the properties of the item to the nanometal coating. An example would be applying this to Vibranium coated items. The inherent properties of Vibranium would also apply to these adaptive nanometal coating to grant it vibration absorption properties on par with Vibranium. Damage boosts, of course, do not stack with this nano-metal. Outside of this, the properties of nano-metal itself allow it to increase the damage done by any item coated with it; this works by the nano-metal being crafted on a nano-level, or on a microscopic level, to grant it enhanced durability and increased fortitude and strength. This nano-metal is enhanced by Surface Plasmon Resonance (SPR) which allows it to alter its color when applied to items, though this is solely cosmetic to allow for color altered equipment.
Stocks: 10 Pieces Price: 6,000 Each Piece
Custom Fighting Style Name: Krav Maga Trait Point Cost: 4 Description Of Fighting Style: Krav Maga is a self defense and fighting system developed that derived from a combination of techniques sourced from Boxing, Wrestling, Aikido, Judo, Karate. It promotes finishing a fight as quickly and aggressively as possible. Attacks are aimed at the most vulnerable parts of the body, and training is not limited to techniques that avoid severe injury; some even permanently injure or cause death to the opponent. While the attacks themselves are aimed at taking down opponents with quick speed and precision, it is the brute force behind them that causes the most damage. Relying on the user's brute speed and hardened skin through training, Krav Maga aims to target attacks to the body's most vulnerable points, such as: the eyes, neck or throat, face, solar plexus, groin, ribs, knee, foot, fingers, liver, etc with high damage and attacking preemptively or counterattacking as soon as possible.
Perks Of Fighting Style: Due to the heavy training associated with Krav Mata, users have heightened speed, stamina, and strength, increasing each by 5 PHY.
Name: Panther Habit Equipment Type: Costume Equipment Grade: B Stats:
Panther Habit grants a boost of +10 ACC Panther Habit causes incoming DMG to be decreased by 2 for all attacks. This feature counts as an Equipment Slot. Panther Habit allows the release of Vibrations. This feature counts as an Equipment Slot.
[/ul]Damage: 6 Description:
As chieftain of the Wakanda Panther Cult, the ruler is crowned with a ceremonial regalia in the form of a vibranium laced panther habit. T'Challa wears a matte black suit that is composed of a specially-designed Wakandan Vibranium-mesh weave akin to chain mail that is light-weight, vibration-absorbent and nigh-indestructible. The Black Panther helmet which has similar properties to the suit, and is adorned with silver trimmings and slightly pointed arches on either side of the top that mimic the ears of the panther. The helmet seems to have some kind of safety lock in the rear area, enabling it to attach firmly to the user's head.
The Panther Habit is a Cybernetic exoskeleton that is a powerful and extremely versatile tactical-combat armor originally designed and further the technological margin between Mankind and Wakanda. This uniform has the ability to absorb vibrations via its vibranium lacing, while simultaneously use that same vibratory energy as a power source. The microwave robs incoming objects of their momentum; For example, bullets do not ricochet off, but simply fall to the ground when they come in contact with the suit. As a result, the suit makes no sound as the vibrations are absorbed by the suit.
The greatest feature of the costume itself is its ability to convert the vibratory energy into different types of energy and use that to power the suits multi-functional features. The micro-weaves act like nano-springs, that convert Kinetic energy to elastic potential energy into the suit. The elastic potential energy is used to power the neural network system. The network translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and weapons; and input from the onboard sensors comes directly to the user's mind. With this, the user is able to mentally command the Habit to materialize from his necklace capable of shredding any other clothing it replaces. Due to the helmet being integrated into the Habit, T'Challa is able to summon and dismiss the helmet portion at will.
The most useful feature of the suit is the ability to use the springs to fire blasts of Vibratory energy from the suit. It can receive Vibrations from any incoming source, such as bullets being fired at T'Challa or attacks from enemies, that the nanites will hold in place to release later. The Habit begins to glow purple from its accumulated charge of energy, to which T'Challa can use either by releasing it all at once, or to charge his strikes during combat, further augmenting the force behind them. This feature requires techniques to be made.
Vibrations System: Vibrations absorbed by the Panther Habit can be stored for later use. Vibrations can be absorbed by oncoming damage, thus it follows this rate of conversion:
1 DMG = 10% = E Rank
Essentially, 1 DMG absorbing is equal to 10% of the energy stored in the suit. Each rank goes in increments of 10 and when used. Only 50% of the stored energy is usable as the other 50% is used to power the suit itself. Whenever the suit drops below 50%, the suit requires a cooldown and cannot be used until it is charged up again. Running allows the user to passively charge the suit at a small rate of 5% per turn. Of course, if there is no movement that turns then no charge. Z ranks are not allowed.
E Rank - 10% D Rank - 20% G Rank - 30% B Rank - 40% A Rank - 50%
Running allows the user to passively charge the suit at a small rate of 5% per turn. Of course, if there is no movement that turns then no charge. Z ranks are not allowed.
Name: Bast's Gift Quirk: Divine Force Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Close Damage: Restores 1 Health Point Per Turn | Bonus +1 Damage Shaving Towards Physical & Elements. | Bonus +1 SPM Movement | +1 SPM to Tracking Description: Divine Force is a mutant type quirk that is exclusively found in the Royal family of Wakanda. Leading and protecting Wakanda, it was originally thought the Panther God Bast granted the royal family enhanced powers. In actuality, they possess a much more rigorous physiology in comparison to the average human which allows supernatural feats. The Quirk manifests itself at birth and follows in the Line of Kings. The unique physiology is based almost entirely internally. The Royal family has an extra organ in their body known as "Si kelela", translated into Bless. This organ is apart of the Circulatory system and is attached directly to the heart. It's around violet sphere that hangs loosely at the top of the user's heart, almost like a crown. Si kelela produces and hosts a special type of bioenergy known as "Divine Force" which is a special type of bioenergy. As the heart flows blood throughout the body, Si kelela pumps Divine Force into the heart and is used to augment the body. The Udaku family stores energy actively within their bio-cellular matrix as an energy pattern which is linked to their body's electromagnetic field. This allows for supernatural conditioning. As a result of divine force being pumped throughout the body via the circulatory system, this causes the cellular structure to be much more resilient, and biologically efficient. The source of their immense energy metabolizing abilities lies in their cells which are said to be one of the greatest organic power storage units. This allows the user to break the limit of human conditioning and reach supernatural conditioning, essentially super enhancing what humans can already do. For example, the user can passively heal beyond what humans can do, possess fine-tuned senses, as well possess incredible durability. On the flip side, Divine Force is harmful to foreign existences.
Drawback: The entire structure of Divine Force is extremely delicate within the internal design, thus any toxins that infiltrate the body and attacks the organs will result in drastic outcomes. Any Toxins or Elements that infiltrate the inner sanctum of the body, whether it is technique or equipment based, the body suffers triples the drawbacks. If there is a duration, each turn the debuff occurs - it is tripled.
Drawback: The entire structure of Divine Force is extremely delicate within the internal design, thus any damage that makes contact with minor organs results in the modifier being doubled instead of a 50% increase. Any damage that makes contact with the major organs results in the modifier being tripled instead of doubled.
Name: Heart-Shaped Herb Trait Point Cost: 10 [Free] Description:
The Heart-Shaped Herb is a plant that only grows in the nation of Wakanda. In legend, it was said to have been a gift from the Panther God, the local deity they worshiped, but in reality, the plant had been mutated by a giant meteorite of Vibranium crashing into the earth.The Heart-Shaped Herb was traditionally consumed by the new King and the heir to the mantle of the Black Panther in order to obtain enhanced physical abilities so they can protect the nation of Wakanda.
The poultice stimulated and accentuated the King's kinesthetic sense. The kinesthetic sense is the subliminal perception that allows human beings to close their eyes, yet know where the different parts of their bodies are. The sacred anointment poultice has a second effect on the muscles and ligaments, specifically on the joints where bones connect and swivel, mesh and respond. There are receptors in these joints called the Pacinian corpuscles that carry the signal to the brain fulfill proper movement. The herb naturally stimulates their nervous system speeds up neural synapses reaction time. This altogether allows the user to break the barrier based on the human body and perform at optimal levels. With the kinesthetic sense heightened it gives them a sense of awareness that extends beyond their own body and around them.
Heart-Shaped Herb grants the following perks:
Heart-Shaped Herb grants 20 PHY [+5 PHY to STR | SPD | STA | ACC] but cannot Stack with Any Other PHY Boosting Traits Heart-Shaped Herb causes outgoing DMG to be increased by 1 for all attacks. Heart-Shaped Herb causes incoming DMG to be decreased by 1 for all attacks. Heart-Shaped Herb grants debuff to physical immunity to D Rank technique and below. Heart-Shaped Herb can only be consumed by the Chieftain of Wakanda.
Custom Fighting Style Name: Death-Point Trait Point Cost: 10 Description Of Fighting Style:
Wakandan Death-Point Fist is a military fighting system founded by Bashenga, the first Black Panther. When all of the tribes in Wakanda were fighting amongst themselves, he designed a set of techniques to combat quirk users efficiently. With time he managed to conquer the entire nation, passing it down along with the mantle of Black Panther. In the modern day, it is the main fighting style used by the Dora Milaje (Royal Guard) and the Black Panther.
Death-Point is a set of very complex and unorthodox techniques with the main goal of inflicting implosive damage. It features a series of complex positions and body postures which are meant to get chained in an uninterrupted flow, in order to strike, dodge and move without breaking motion, conferring the style with a characteristic unpredictability and versatility. Hits use the wind resistance built up from these movements to cause internal damage, strikes rippling throughout the target's body. As a result, this causes the target to lose stamina. The first way this is done by keeping in a state of constant motion, preventing him or her from being a still an easy target. The second by using fakes and feints, to mislead, fool, trick the opponent, leaving them open for an attack or a counter-attack. This style incorporates holds and submissions with such aggression and force that the intent of disarming and debuffing is done with the intent to kill.
Perks Of Fighting Style:
Death Point grants grant 20 PHY [+5 PHY to SPD | ACC | STR | STA]. Death Point causes outgoing DMG to be increased by 1 for all attacks. Death Point grants increased debuffs to outgoing techniques by -5 PHY. Death Point can only be learned by those who have the Wakanda Trait.
Name: African Mixed Martial Arts Master Trait Point Cost: 8 Description: Purchasing this trait makes the user a master of several different Martial Arts styles found across the continent of Africa. As a result, they are physically powerful due to the intense and rigorous conditioning. The brunt of their fighting forms hails from African based martial arts such as Dambe, Engolo, Senegalese Wrestling etc. The conditioning of their body from having mastered all of these forms makes them much more potent in close quarters combat. This makes the practitioner one of the most capable Hand-to-hand fighters and gives them boosts according to such, more durable, accurate and faster and m
African Mixed Martial Arts Master grant the following perks:
African Mixed Martial Arts Master grants an additional +1 Movement SPM African Mixed Martial Arts Master grants an additional +1 Attack SPM These SPM Boosts Do Not Stack if One Attribute Dictates Attack & Movement Speed African Mixed Martial Arts Master grants an additional +1 Tracking SPM African Mixed Martial Arts Master grants an additional -1 DMG Shaving[/spoiler]
Post by Big News Gecko on May 6, 2018 20:43:26 GMT
Continuing to use the Royal Crescent technique, team Hardy Boys were sprinting towards what they considered to be the center of the Botanical Garden. Each member, moving in formation with the prince in the lead - clearing the pathway. Eventually they would come across two individuals, one of a strange – unworldly appearance. The other dressed in a rather, mysterious garb. Unsure if it was articles of clothing or the being’s natural appearance, perhaps due to the monster looking being, the group stop short. [Six Meters Away]
“That disgusting creature, its heinous."
“Better question is, what is that creature? Is this familiar to the land?”
“Not at all brother. At least, I never seen such thing.”
“Familiar to any exam you took?”
“Pfft. Something ugly as this. I doubt it would rear its head often.”
As the group questioned what they were witnessing, Arthur noticed that the creature possessed these tentacles. Although they were quite visible, the prince took emphasis to them after witnessing the creature holding an battered individual – one visibly shooken.
“Brother! We must save…”
“The trial. Is it designed to test our valor?”
“Yes. We must save that person.”
Arthur sheathed Sequence on his right side, leaving his hand gripping the blade. The other one hovering in a grasping motion over the Holy Sword – Excalibur. The prince had assumed a stance ready for sprinting.
“Well there. Little brother. Your willingness to draw your sword against another life, you have grown.”
“Do not become overzealous brother. This is a mere test. Surely, no one will be seriously hurt.”
“Pfft. It’s just two of them, I shall sit this out.”
Jotaru turned his back, showing body language of being uninterested. As for Sieg, he simply crossed his arms across his chest. He was interested in seeing the growth of his little brother. Arthur would speak once more, before simply attacking.
“Unhand that person. I do not want to use any force.”
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