Post by Lee on May 6, 2018 21:22:55 GMT
As Derek and the Ultralight Team approached, the trio felt stronger than ever. Thanks to Zora's technique, they had received a much needed morale boost and were in high spirits to capture the flag. Although the jungle they were travelling through proved to be a little difficult to traverse, it was of no concern to these three who seemed to be growing what seemed to be a unique bond, they're dynamic fueled by Derek's enthusiasm to give anyone who stood in their way hell, something Zora could respect and Gohan could admire. As they jumped from tree to tree, Derek would start to sing the excitement as apparent as ever in his tone of voice, but up ahead the vegetation seemed to be thinning out something that was a little off-putting for the trio, they could only assume they were getting closer to their destination. From the trees, Zora could notice someone he had met on the battlefield sometime ago, he knew not his name but he was definitely the person that randomly attacked him sometime ago in his home-town. He would stop in his tracks, his teammates following suit.
Zora would signal towards the rest of the gang, "Listen that guy over there, the tall black one? I know him, he's a villan who had attacked me for no reason one day." the prankster would say, making sure to whisper so as to not make those on the ground aware of his presence. "I don't know about those other two, but that guy for sure is bad news." Derek would think for a moment, "Why would there be villans on the battlefield? Wasn't this supposed to be an examination for heroes? Now.. I can't make the assumption those other two are with him, they might not know but we have to be cautious..." Derek would say, also keeping his voice down on the tree branch the three occupied. "Well, we can't back down. Villan or not, this might be a test of strength. We should go down and fight." Gohan would say, his resolve painted into his expression. Derek could empathize, he hadn't been in a good fight since that time with the peanut-headed alien guy. "Alright, I'll go down there, but you guys should stay here and jump down once we learn more. You'll be our element of surprise." Derek would whisper before jumping over to the side.
He would emerge from the jungle into the clearing about six meters away from the man with the deck of cards, the tall african man and the man in the black mask. Without hesitation, and without raising his hands Derek would release two arrows of light from his gauntlets towards the chest of M'sondaa. The arrows would pierce his chest, the force of the condensed projectile would knock him flat on his back his eyes glazed over, "Oh.. tha... that was easy?" Derek said, almost surprised at the speed of the projectile he had launched.
Engaging: BZA | Vex | Gambit
Starting Quadrant: C-Quadrant ~ Jungle
Starting Zone: Y-Zone
Ending Quadrant: C-Quadrant ~ Jungle
Ending Zone: Z-Zone
Techniques Used
Equipment
Custom Fighting Styles & Traits
Attributes
Zora would signal towards the rest of the gang, "Listen that guy over there, the tall black one? I know him, he's a villan who had attacked me for no reason one day." the prankster would say, making sure to whisper so as to not make those on the ground aware of his presence. "I don't know about those other two, but that guy for sure is bad news." Derek would think for a moment, "Why would there be villans on the battlefield? Wasn't this supposed to be an examination for heroes? Now.. I can't make the assumption those other two are with him, they might not know but we have to be cautious..." Derek would say, also keeping his voice down on the tree branch the three occupied. "Well, we can't back down. Villan or not, this might be a test of strength. We should go down and fight." Gohan would say, his resolve painted into his expression. Derek could empathize, he hadn't been in a good fight since that time with the peanut-headed alien guy. "Alright, I'll go down there, but you guys should stay here and jump down once we learn more. You'll be our element of surprise." Derek would whisper before jumping over to the side.
He would emerge from the jungle into the clearing about six meters away from the man with the deck of cards, the tall african man and the man in the black mask. Without hesitation, and without raising his hands Derek would release two arrows of light from his gauntlets towards the chest of M'sondaa. The arrows would pierce his chest, the force of the condensed projectile would knock him flat on his back his eyes glazed over, "Oh.. tha... that was easy?" Derek said, almost surprised at the speed of the projectile he had launched.
Engaging: BZA | Vex | Gambit
Starting Quadrant: C-Quadrant ~ Jungle
Starting Zone: Y-Zone
Ending Quadrant: C-Quadrant ~ Jungle
Ending Zone: Z-Zone
Techniques Used
Name: Apollo's Creed (x2) Equipment (Weapon): Dawnbreaker Rank: D Experience Points: 10 Type: Attack Range: Close Damage: 2 DMG (+.5 Bonus SPM) | +2 DMG = 4 DMG + 2 DMG = 6 DMG Description: The user having transformed the palm of their hand will effectively condense this energy through Dawnbreaker into an arrow of light, and then releasing this condensed beam of light outwards towards the enemy in order to cause piercing and burning damage. |
Equipment
Name: Eclipse Equipment Grade: A Stats: +10 STR, +5 ACC Damage: 6 Description: Eclipse is a unique gold and black suit that is vaguely reminiscent of a lion. The suit is manufactured with nano-technology, enabling it not only to compresses the body and force efficiency, but it also grants the user enhanced strength and accuracy. This compression requires the user to move in a unique matter, requiring more strength rather than momentum to propel one-self. Thus the user's movement speed is dependent on strength. The mask/helmet was made to not give off any visible expression, the collar of the suit is despite being composed of the user's own dyed hair looks very similar in appearance to that of a lion mane. The lenses in the mask cut glare and enhance the user's natural night vision as well as providing a number of unique precautions. Due to the mask being cushioned and filtered, the user is protected from inhalation based toxins and high frequency sounds. Thanks to the filtered lens the user is capable of seeing in smoke and dust clouds. Both on the user's back and at his hip are sword scabbards, the user however uses light constructs to hold said swords. The suit is entirely composed of the iron and chromium found in the user's blood as well as the user's hair, silica which is found in abundance within the human body is used to layer the exterior of the suit, the silica of which glass is composed of, is then used to bounce light beams, waves, constructs and blasts towards enemies. The silica being composed of the user's DNA is also capable of phasing with the user, thus enabling the user to use ranged attacks while still being able to phase. Payment: 6,000 Gold |
Name: Nova Plate Equipment Type: Accessory Equipment Grade: C Type: Supplementary Range: Self Damage: 3 HP | +0.5 DMG to quirk based techniques Description: Nova Plate is a unique panel placed on the chest of the user. This panel is similar to that of a solar panel used to power homes and even buildings. The panel however is quite compact and is a little bit bigger than the size of a baseball. The circular plate is actually powered by a short cylindrical battery inserted into the users body much like a cybernetic addition. The panel however is still exposed to the sun outside the users body. This plate is capable of drawing UV rays from the sun, and then distributing this energy throughout the wearers body. Due to the wearer being capable of transforming their body into light, and channel this light to release beams and attacks. This additional energy is capable of enhancing both the raw physical capablities and power of the quirk. This plate can store this energy throughout the day, meaning even at night the user is still capable of reaping the benefits of this gadget. This equipment was manufactured through nano-technology capable of replicating portions of the users DNA, in order to manufacture this gear. Thus enabling the user to phase alongside and with this equipment. Stock: 1 Payment: 2,500 Gold |
Name: Morningstars Equipment Type: Accessory Equipment Grade: C Type: Offensive/Supplementary Range: N/A Damage: 3 HP | +0.5 DMG to enemies upon physical contact and appropriate de-buff depending on the shuriken type. Description: Morningstars are a unique set of shurikens, the shurikens are capable of releasing high-frequency sounds through a mechanism built within the shuriken. There are four types of shuriken, all capable of releasing high frequency sounds, but at slightly different pitches and tone's that cause certain effects. These high frequency sounds can be triggered by the button in the center or upon landing against a physical surface and will go on for the entirety of the turn. Apart from the sound released from the shurikens the user can launch these shuriken towards the enemy or entities to cause physical damage. The extent of which the user is capable of launching these shuriken is entirely dependent on the user's physical abilities namely his accuracy.
Stock: 3 per type Payment: 1,200 Gold |
Name: Dawnbreaker Equipment Type: Accessory Equipment Grade: B Type: Offensive/Supplementary Range: N/A Damage: 5 HP | +2 DMG to quirk related techniques used with these gauntlets | +2 DMG to physical attacks used with these gauntlets (enhanced due to vibranium) Description: Dawnbreaker is effectively gauntlets composed almost entirely of vibranium that the user is capable channeling energy through, either directly from their transformation or energy distributed by the Nova Plate. This energy is passively channeled through the user's body and receptors from the gauntlet are capable of drawing from and releasing this energy. If the Nova Plate is the equivalent of the chamber, the Dawnbreaker are the barrel. The gauntlets are capable of condensing this energy into physical, material constructs capable of piercing through enemies while still maintaining their natural burning and melting properties. The user has full control of the shape of said constructs and while the user is capable of releasing constructs from these gauntlets through techniques. Additionally these gauntlets also enhance the range of techniques used through them by one meter by enhancing the frequency of the beam. These gauntlets having been constructed by portions of the user's DNA being replicated and manufactured into components of this gadget through nano-technology, and are capable of phasing with and along-side the user. The gauntlets are capable of enhancing the heat of the light created through techniques, while also enhancing the overall power of these constructs/projectiles. The vibranium gears built into the gauntlets enable it to perform at a higher efficiency, and due to being composed of vibranium it is also useful in hand to hand combat. Both quirk techniques and equipment techniques could be used through these weapons. Stock: 2 Payment: 4,000 Gold [2,000 Gold Each Gauntlet] |
Custom Fighting Style Name: Crashing Waves
Trait Point Cost: 10
Description Of Fighting Style: Crashing Waves is a fighting style that revolves around rigorous conditioning of one's body, developing their muscles to their utmost potential in regards to explosiveness and natural shock absorption. This allows them to use their body as a natural defense opting to fight head on rather than evade. With them using their explosiveness for quick heavy momentum based attacks. Instead the user uses this time to land just as much damage if not more damage against the enemy. This fighting style can be likened to a revenge counter fighting style employing a number of stand-up fighting techniques and even weapon based fighting styles, whether it may be boxing, kickboxing, kenjutsu, sojutsu etc etc to overwhelm enemies with their resilience and explosive speed, launching a rapid succession of blows instead of recovering from enemy attacks to end the battle as quickly as possible. User’s of this style are typically fearless fighters, confident in their bodies overwhelming their opponents. While this fighting style is incredibly explosive and powerful, it is somewhat limited in that the style can be summed up to: get hit but hit harder and hit faster.
Perks Of Fighting Style:
Crashing Waves practitioners gain +1 DMG to physical attacks.
Crashing Waves practitioners gain +5 STR & +5 STA
Crashing Waves practitioners gain +1 SPM in movement speed.
Crashing Waves practitioners gains increased SPM tracking by 1 SPM.
Jack of All Trades ~ Trait Point Cost: 8
Vampiric Intimidation ~ Trait Point Cost: 4
All I Got! ~ Trait Point Cost: 3
Custom Fighting Style Name: Vibranium
Trait Point Cost: 4
Description Of Fighting Style: Vibranium is a nearly indestructible, technological breakthrough. In a pure mass, the metal forms a non-magnetic solid metal that is stronger than steel, but only a third of the weight. Through reverse bioengineering and use of nanotechnology, Wakandans made it completely vibration absorbent. This makes the super metal nearly indestructible, as any attempt to physically damage the material will be negated on a molecular level as mechanical/kinetic energy will be absorbed instead of breaking any bonds in its molecular matrix. Vibranium is only useful when combined with other materials because it is impossible to handle in its raw form. (For example, a tip of an arrow or top layer of a shield) Because of this, Wakandan's use this as a base for all their equipment to enhance it to upper levels.
Vibranium grants the following perks:
Vibranium grants equipment +1 HP.
Vibranium causes equipment cost to be cut down by 50% due to the owned material.
Vibranium allows equipment to boost or debuff an extra 1 DMG.
Vibranium can only be purchased by those who have Wakanda Traits.
Name: Wakanda
Trait Point Cost: 3
Description: Purchasing this trait allows the user's bio to originate from Wakanda. Wakanda, officially known as the Kingdom of Wakanda, is a small nation in North East Africa. For centuries they have remained in isolation and are now considered the most technologically advanced nation on the planet. Wakanda's technology developed entirely independently of that of the rest of the world due to them remaining in isolation. Being a Wakandan gives them access to a new level of technology and intelligence.
Wakandan's are granted the following perks:
Wakandan's can submit "advanced technology" such as Cybernetics, Automation, Nanotechnology etc.
Wakandan's require permission from the Chieftain of Wakanda to purchase.
Name: Nova Plate
Trait Point Cost: 8
Description: A unique trait that is rooted in the photokinesis/photon-physiology quirk. Due to the users unique abilities regarding light physiology and photokinesis and their bodies natural conditioning to that of natural ultra-violet rays the user has become quite accustom to this light. Being able to even draw power from this light in order to increase the damage of quirk based techniques as well as the speed and the users overall capabilities. Despite the users unique adaptation to this radiation, the user is incapable of actually drawing this light into his body. Which is why the user is capable of creating equipment and gadgets made in order to draw this light into their system. This gear is called a Nova Plate, and it is capable of drawing ultra violet rays from the sun and storing it, it is capable of distributing this energy through the users body and utilizing this additional energy to increase the raw power and range of both his transformation and attacks. This energy is also capable of enhancing the natural physical abilities of the user due to having conditioned oneself to this radiation, in addition to their unique physiology the rays have actually taken on an empowering effect. In essence, this plate can be likened to a charger giving the user added benefits in battle. The UV rays emitted from beams and the user upon transformation are capable of debuffing enemies within range. However, in order to fully attain the benefits of this trait the user must create the necessary equipment, as the user is incapable of drawing light to his body. These benefits only occur in conjunction with the transformed body or body part, and should the equipment be destroyed the added benefits are lost as well.
Supplementary Gains:
Nova Plate contributes to +1 DMG to quirk based attacks and cannot stack with other DMG boosting traits.
The user is incapable of drawing light to his body without the Nova Plate.
Nova Plate grants +1 meter to the range of quirk-based attacks.
Nova Plate contributes +1 SPM to Projectile Related Quirks.
Nova Plate grants increased debuffs to techniques by -5 PHY.
Trait Point Cost: 10
Description Of Fighting Style: Crashing Waves is a fighting style that revolves around rigorous conditioning of one's body, developing their muscles to their utmost potential in regards to explosiveness and natural shock absorption. This allows them to use their body as a natural defense opting to fight head on rather than evade. With them using their explosiveness for quick heavy momentum based attacks. Instead the user uses this time to land just as much damage if not more damage against the enemy. This fighting style can be likened to a revenge counter fighting style employing a number of stand-up fighting techniques and even weapon based fighting styles, whether it may be boxing, kickboxing, kenjutsu, sojutsu etc etc to overwhelm enemies with their resilience and explosive speed, launching a rapid succession of blows instead of recovering from enemy attacks to end the battle as quickly as possible. User’s of this style are typically fearless fighters, confident in their bodies overwhelming their opponents. While this fighting style is incredibly explosive and powerful, it is somewhat limited in that the style can be summed up to: get hit but hit harder and hit faster.
Perks Of Fighting Style:
Crashing Waves practitioners gain +1 DMG to physical attacks.
Crashing Waves practitioners gain +5 STR & +5 STA
Crashing Waves practitioners gain +1 SPM in movement speed.
Crashing Waves practitioners gains increased SPM tracking by 1 SPM.
Jack of All Trades ~ Trait Point Cost: 8
- Purchasing this trait, grants the bio an additional 5 PHY for Strength, Speed, Stamina, and Accuracy.
- This Trait Cannot Stack with Any Other PHY Traits (Traits that Primarily Boost Attributes)
Vampiric Intimidation ~ Trait Point Cost: 4
- Through obtaining this trait, the user gains the ability to explicitly release their sheer blood lust to those around them causing them to be marked (Marking Requires a Technique to be Made). Those who marked will feel uneasy around the person, causing thier SPD and ACC to drop corresponding to the technique. Buyers of this trait are allowed to purchase the technique.
All I Got! ~ Trait Point Cost: 3
- This trait grants the user the ability to convert health points into bonus damage points to then be stacked on a technique of their choosing. The user does not recover those health points, no matter the method they try to. Purchasing this trait, locks the bio from purchasing the Second Wind Trait.
Custom Fighting Style Name: Vibranium
Trait Point Cost: 4
Description Of Fighting Style: Vibranium is a nearly indestructible, technological breakthrough. In a pure mass, the metal forms a non-magnetic solid metal that is stronger than steel, but only a third of the weight. Through reverse bioengineering and use of nanotechnology, Wakandans made it completely vibration absorbent. This makes the super metal nearly indestructible, as any attempt to physically damage the material will be negated on a molecular level as mechanical/kinetic energy will be absorbed instead of breaking any bonds in its molecular matrix. Vibranium is only useful when combined with other materials because it is impossible to handle in its raw form. (For example, a tip of an arrow or top layer of a shield) Because of this, Wakandan's use this as a base for all their equipment to enhance it to upper levels.
Vibranium grants the following perks:
Vibranium grants equipment +1 HP.
Vibranium causes equipment cost to be cut down by 50% due to the owned material.
Vibranium allows equipment to boost or debuff an extra 1 DMG.
Vibranium can only be purchased by those who have Wakanda Traits.
Name: Wakanda
Trait Point Cost: 3
Description: Purchasing this trait allows the user's bio to originate from Wakanda. Wakanda, officially known as the Kingdom of Wakanda, is a small nation in North East Africa. For centuries they have remained in isolation and are now considered the most technologically advanced nation on the planet. Wakanda's technology developed entirely independently of that of the rest of the world due to them remaining in isolation. Being a Wakandan gives them access to a new level of technology and intelligence.
Wakandan's are granted the following perks:
Wakandan's can submit "advanced technology" such as Cybernetics, Automation, Nanotechnology etc.
Wakandan's require permission from the Chieftain of Wakanda to purchase.
Name: Nova Plate
Trait Point Cost: 8
Description: A unique trait that is rooted in the photokinesis/photon-physiology quirk. Due to the users unique abilities regarding light physiology and photokinesis and their bodies natural conditioning to that of natural ultra-violet rays the user has become quite accustom to this light. Being able to even draw power from this light in order to increase the damage of quirk based techniques as well as the speed and the users overall capabilities. Despite the users unique adaptation to this radiation, the user is incapable of actually drawing this light into his body. Which is why the user is capable of creating equipment and gadgets made in order to draw this light into their system. This gear is called a Nova Plate, and it is capable of drawing ultra violet rays from the sun and storing it, it is capable of distributing this energy through the users body and utilizing this additional energy to increase the raw power and range of both his transformation and attacks. This energy is also capable of enhancing the natural physical abilities of the user due to having conditioned oneself to this radiation, in addition to their unique physiology the rays have actually taken on an empowering effect. In essence, this plate can be likened to a charger giving the user added benefits in battle. The UV rays emitted from beams and the user upon transformation are capable of debuffing enemies within range. However, in order to fully attain the benefits of this trait the user must create the necessary equipment, as the user is incapable of drawing light to his body. These benefits only occur in conjunction with the transformed body or body part, and should the equipment be destroyed the added benefits are lost as well.
Supplementary Gains:
Nova Plate contributes to +1 DMG to quirk based attacks and cannot stack with other DMG boosting traits.
The user is incapable of drawing light to his body without the Nova Plate.
Nova Plate grants +1 meter to the range of quirk-based attacks.
Nova Plate contributes +1 SPM to Projectile Related Quirks.
Nova Plate grants increased debuffs to techniques by -5 PHY.
Attributes
Zora's Stats: 10/20/40/30 > 25/35/55/45
Derek's Stats: 30/15/10/30 > 45/30/25/45
Gohan's Stats: 10/5/5/10 > 25/20/20/25
Derek's Stats: 30/15/10/30 > 45/30/25/45
Gohan's Stats: 10/5/5/10 > 25/20/20/25
Everything regarding Boosts, Techs, Equipments, and Traits have been voided for Nova