Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Gaunter would watch as the room was filled with heroes rushing in. His psychic connection still active he would send a message to all the villains currently active just before the fang members betrayed them. Seeing he had been addressed by a hero. Gaunter noted his disguise as a victim seemed to be holding up.
"I... I need help these criminals captured me against my will and killed everyone else who worked here. P..please save me."
Gaunter would say putting on his best victim act. Appearing genuinely terrified and in need of aid. However in reality he was formulating a plan to stop the heroes claiming Leona from them. Acting quickly he would scramble away as the fighting erupted making it seem as though he was crawling toward freedom before tactically slipping on to his side with vision of all three heroes in close range of him thanks to his prior placement so close to Leona. With vision of all three he would raise his hand in fear pointing at one of Lucas family. The dark skinned female who had recently revealed herself, Jamiella.
"Look out she's attacking!!" He said sounding terrified while simultaneously as he spoke he cast a single illusion upon all three heroes in his line of sight at the same time. They would all see each other and see Gaunter but the air would appear dark and hazy suddenly as the ground begins to tremble as though it were collapsing beneath them all causing them to sink. Gaunter would continue his act screaming in fear and begging them to help him.
Thanks to his piercing acuity trait the illusion would gain an increase of one damage against any person inside who had no resistances to mental based techniques.
Name: Crossroads At Night Quirk: Illusion Rank: D Experience Points: 10 Type: Offensive | Supplementary Range: Close Damage: 2 Description: This is a simple and not to difficult to discern illusion. The user places the victim/s in an illusion where everything becomes distorted and hazy, appearing that their vision is severely blurred causing them to be unable to see clearly past their own close range, the sky appears to be a greenish tinge in the illusion which is more noticeable during the day time, to make the illusion more realistic the time of day won't change in the illusion from what it was prior to it taking hold. The first turn of the illusion simply traps the opponent and user inside the illusionary world. In reality both are stationary and remain as such. The damage portion of the illusion is caused at the end of the second turn if it remains unbroken, causing the victim to perceive the floor beneath them crumbling away in to quicksand as though it had decayed, with the quicksand pulling them in and causing crushing mental damage. Even if the illusion is broken after this the damage will be done, with the chance to escape unharmed having passed already.
Drawbacks: As mentioned above the illusion is not difficult to discern and can be broken more simply than high level illusions. With the victim needing to adequately describe how they determined it was an illusion in character following the rules of metagaming etc. The trigger for this move requires the victim to have an ACC stat above twenty and be at close range.
In the same timeframe as the illusion is placed Gaunter summons two imps of pure darkness who each can do 1.5 dmg to opponents thanks to piercing acuity, these imps would then immediately attack the person who was holding Leona both attempting to slash at his throat and eyes causing considerable damage if successful, aiming for two freeform strikes one to the eyes and one the throat for a total of 3 dmg. Additionally inside the illusion all items appear as though they are there but lacking any of their power simply being cosmetic.
Name: Gaunter's Darkness: Imps Quirk: Illusion Rank: D Experience Points: 10 Type: Offensive | Supplementary Range: Close Damage: Freeform Description: This is a simple illusion. Working as an addition technique, the darkness techniques can only be added in to an already existing illusion though they work in the same timeframe as the initial illusion is placed. The darkness manifest inside the illusion as creatures capable of harming the victim with freeform attacks. Creatures of pure shadows with unique designs. These darkness creatures take on the form of small imps with sharp claws. When the base illusion is broken the imps are dispelled also.
Drawbacks: The trigger for this move requires the victim to already be under another illusion allowing the darkness to be summoned in to the illusion already in place. At this level, only two imps can be made.
Drawbacks: The Imps are Dispelled when the Illusion is Broken.
After three turns the boosts that Teno has given us through his quirk have worn off, meaning my stats are currently 10/5/5/20 (as I have lost access to all my traits, equipment and abilities), and DM's stats are 10/5/5/10. Wow look at that, me losing all my traits and my move-set and DM just generally being weak worked out. Teno is the only one really affected by this technique, and you did not use the second technique on him.
It's been three turns. Lee's post didn't get voided, only everything regarding his move set, per the one who voided his post. Therefore, his second post is still valid and the debuffs from Teno's thing have gone out per his technique. The Illusion requirements have not been meant which means the illusion doesn't go through. Team Ultra violet continues on from there.
As Derek and the trio faced off against the plethora of villans before them, Derek would suddenly feel a chill down his spine. He could hear what seemed to be yet another villan emerge from behind him. But how? He hadn't seen anyone move from their position? Was one of the villans hiding in plain sight? Either way, it felt as though Derek's life force was being snatched away and incredible unusual feeling, "Damn bitch, chill!" Derek would say, as she threatened to take his life. Suddenly, as if a miracle ordained by God. The roof of the greenhouse would give way as weird looking man would attack Zel and Leona. Although making quite a crater, it would seem Zel X and Leona would escape. As the two fought, Derek would make his way to Leona. "Can you walk? We need to go Leona, there are too many villans here and we have an opportunity to make a run for it, we have to take it!"
As Derek and Leona made they're run for it, Zora largely uninterested in the events would watch Gaunter through his peripheral vision. As Gaunter attempted to make his way to the side, instead of attempting to flee the building in the moment of confusion, Zora would notice this and keep this in mind. But it wasn't until the young man scream in fear, as if he himself were being attacked that Zora began to become increasingly suspicious, essentially an un-immobilized hostage was screaming out for help when his life was in no immediate danger, it wasn't as if he was being held at gun point, in fact nobody was paying much attention to him. Now that he thought about it, what use would the villans have for a civilian hostage? They had Leona, a top 10 hero, and a symbolic figure for all female heroes. If they wanted to ransom someone off it would be her as she was a much more valuable bargaining chip, and from the looks of the set up it didn't seem as if they were trying to ransom Leona.. as much as they were using her body and quirk. As Zora thought this the so called "hostage" seemed more and more out of place. As if upon cue, as the "hostage" yelled out, Zora's surroundings would begin to distort, and his vision seemingly became blurry and distorted. His vision was fine moments ago, and it wasn't as if something had occurred to him. Zora's having no real idea what was going on with his body, would react by cleansing his body. He would speak the words, "Purge..". Cleansing Grace, enabled him to release any physical, mental or spiritual ailment. After regaining his previous condition, Zora assessed the situation, it seemed as though most of the villans in the greenhouse were pre-occupied, leaving the hostage as the number one suspect. Although incredibly suspicious, Zora would try to confirm his suspicious in a way that would do no real harm. In a burst of speed, Zora would charge towards Gaunter aiming his well-timed kick directly for the young man's torso. If he were being genuine then his screams were enough justification that he was unsuited to handle this, and any more might lead to long-lasting trauma and PTSD, this kick would knock him out and truly be a justice. If the young man were able to evade or block in anyway, Zora's suspicious would be confirmed to hold some weight.
Meanwhile Derek would make his way out of the greenhouse and towards the desert in front of him. Gohan would stay on the landmark, if Zora needed his help he would be there to assist. Although quite disappointed his challenge wasn't answered immediately, it was still quite interesting to see the events unfold.. "Here we go!"
Name: Cleansing Grace Quirk: Incantation Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: None (+1 HP per turn) Description: Cleansing Grace is essentially the only "Healing" technique he has, acting as the opposite of a curse, being a "Blessing" The user will speak the words "Purge" which will causing their body to take a green hue appear around themselves. This technique cleanse the users body of anything mental, physical, or spiritual. Breaking them of immoblization, paralysis, false sense of reality, etc. While at the same time, healing themselves. So if the user was to have got stabbed, this technique will cleanse the wound while stopping the bleeding, while healing the user in small amounts.
Note: This technique can only heal a max of 2 turns Note: This technique can only be used twice due to its low rank, and must wait 3 turns between usage
Name: Black Calf Custom Fighting Style: Stygian Leg Rank: D Experience Points: D Type: Offensive Range: Short Damage: 2 Description: The user will tense their leg up and leap in the direction of said opponent. The user will then choose to strike his opponent in said direction of their choosing with such force that it can severely bruise the injured area. Dealing -5 PHY in SPD, STR, or STA (Depending On The Area. Speed for Legs | Strength for Arms | STA for the Chest Region)
Derek and Leona leave the Greenhouse DM stays, Teno fights. Starting Quadrant: Greenhouse Starting Zone: F-Zone
Ending Quadrant: Quadrant C - Jungle Ending Zone: Z-Zone
As Derek and the trio faced off against the plethora of villans before them, Derek would suddenly feel a chill down his spine. He could hear what seemed to be yet another villan emerge from behind him. But how? He hadn't seen anyone move from their position? Was one of the villans hiding in plain sight? Either way, it felt as though Derek's life force was being snatched away and incredible unusual feeling, "Damn bitch, chill!" Derek would say, as she threatened to take his life. Suddenly, as if a miracle ordained by God. The roof of the greenhouse would give way as weird looking man would attack Zel and Leona. Although making quite a crater, it would seem Zel X and Leona would escape. As the two fought, Derek would make his way to Leona. "Can you walk? We need to go Leona, there are too many villans here and we have an opportunity to make a run for it, we have to take it!"
As Derek and Leona made they're run for it, Zora largely uninterested in the events would watch Gaunter through his peripheral vision. As Gaunter attempted to make his way to the side, instead of attempting to flee the building in the moment of confusion, Zora would notice this and keep this in mind. But it wasn't until the young man scream in fear, as if he himself were being attacked that Zora began to become increasingly suspicious, essentially an un-immobilized hostage was screaming out for help when his life was in no immediate danger, it wasn't as if he was being held at gun point, in fact nobody was paying much attention to him. Now that he thought about it, what use would the villans have for a civilian hostage? They had Leona, a top 10 hero, and a symbolic figure for all female heroes. If they wanted to ransom someone off it would be her as she was a much more valuable bargaining chip, and from the looks of the set up it didn't seem as if they were trying to ransom Leona.. as much as they were using her body and quirk. As Zora thought this the so called "hostage" seemed more and more out of place. As if upon cue, as the "hostage" yelled out, Zora's surroundings would begin to distort, and his vision seemingly became blurry and distorted. His vision was fine moments ago, and it wasn't as if something had occurred to him. Zora's having no real idea what was going on with his body, would react by cleansing his body. He would speak the words, "Purge..". Cleansing Grace, enabled him to release any physical, mental or spiritual ailment. After regaining his previous condition, Zora assessed the situation, it seemed as though most of the villans in the greenhouse were pre-occupied, leaving the hostage as the number one suspect. Although incredibly suspicious, Zora would try to confirm his suspicious in a way that would do no real harm. In a burst of speed, Zora would charge towards Gaunter aiming his well-timed kick directly for the young man's torso. If he were being genuine then his screams were enough justification that he was unsuited to handle this, and any more might lead to long-lasting trauma and PTSD, this kick would knock him out and truly be a justice. If the young man were able to evade or block in anyway, Zora's suspicious would be confirmed to hold some weight.
Meanwhile Derek would make his way out of the greenhouse and towards the desert in front of him. Gohan would stay on the landmark, if Zora needed his help he would be there to assist. Although quite disappointed his challenge wasn't answered immediately, it was still quite interesting to see the events unfold.. "Here we go!"
Name: Cleansing Grace Quirk: Incantation Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: None (+1 HP per turn) Description: Cleansing Grace is essentially the only "Healing" technique he has, acting as the opposite of a curse, being a "Blessing" The user will speak the words "Purge" which will causing their body to take a green hue appear around themselves. This technique cleanse the users body of anything mental, physical, or spiritual. Breaking them of immoblization, paralysis, false sense of reality, etc. While at the same time, healing themselves. So if the user was to have got stabbed, this technique will cleanse the wound while stopping the bleeding, while healing the user in small amounts.
Note: This technique can only heal a max of 2 turns Note: This technique can only be used twice due to its low rank, and must wait 3 turns between usage
Name: Black Calf Custom Fighting Style: Stygian Leg Rank: D Experience Points: D Type: Offensive Range: Short Damage: 2 Description: The user will tense their leg up and leap in the direction of said opponent. The user will then choose to strike his opponent in said direction of their choosing with such force that it can severely bruise the injured area. Dealing -5 PHY in SPD, STR, or STA (Depending On The Area. Speed for Legs | Strength for Arms | STA for the Chest Region)
Derek and Leona leave the Greenhouse DM stays, Teno fights. Starting Quadrant: Greenhouse Starting Zone: F-Zone
Ending Quadrant: Quadrant C - Jungle Ending Zone: Z-Zone
I will say this, there were many issues, but I'm gonna address one issue which will mute all of them together. Anything that happens in the illusion does not translate over into the Physical realm. Whenever the illusion is placed, the real world and fake one are completely separate. Any action characters take would happen in the illusion, but in reality, wouldn't happen. "The first turn of the illusion simply traps the opponent and user inside the illusionary world. In reality, both are stationary and remain as such." Straight from the technique. This kind of makes everything Zora does invalid.
As far as Nova, Nova attempting to leave is valid. Rules don't say anything about forfeiting, which is my mistake. Forfeiting results in punishment however due to it being a loss. However, none of these actions are solidified until the Villians reply. In the next post, the villians must react to catching/interrupting or preventing Lee from leaving the fight. However, Lee, when leaving the thread you must post again in the main event thread and face off against any villians there and THEN proceed forward.
As of right now, Gaunter and Teno are in the illusion. Teno sustained three damage from the imps and will take more damage unless he defends the illusion next turn. dm1202 is right next to Zora and Nova is currently retreating with Leona in hand.
Remaining in her realm of existence for majority of the event, Naomi had been carefully planning and analyzing the situation throughout the entire garden, but she realized that keeping herself in her all the time simply won't due her and the villains much. She signed, noting the individual whom had Leona in his grasp - she smirked and moved accordingly, being directly one meter behind him in her dimension as he turns and tries to get away, but alas she would snap her finger, causing a one meter door to open directly underneath her. In the real realm, this caused the door to spawn right underneath Leona and the hero - causing them to fall dowm into the door way, as they past Naomi who swiftly exits from her domain. Once she was back into the real world, she instantly closed the door behind her - leaving the two trapped in her dimension. Hello boys and girls. Miss me?
Flash Step Quirk: Portal Jump Rank: E Experience Points: 5 Type: Defense, Supplementary Range: Close Damage: N/A Description: Flash Step allows Naomi to quickly open a door near her, in which she moves from the current dimension and into her own personal dimension, allowing her to avoid attacks completely by shutting it closed after entering or as a means of travel by opening another door near by. She can remain in her dimension for as long as she needs as she can still observe the outside dimension. The doors size can be up to five meters wide though doesn't really need to be that big.
Drawbacks: Contributes to the overuse outlined in Beyond the Boundary
During this sequence of events Gaunter remained locked in the illusion with his victim. The ground beneath his victim began to crumble now as the illusion reached its final stages. Gaunter maintained his fearful state but stopped screaming loudly instead he simply sat there hyperventilating pretending to be terrified as the ground under the man began to suck him in, at the same time the two shadow imps appeared once more leaping on to his arms restricting movement from them while tearing at his face with their razor sharp claws. Causing 3 dmg. 1.5 dmg each.
Name: Gaunter's Darkness: Imps Quirk: Illusion Rank: D Experience Points: 10 Type: Offensive | Supplementary Range: Close Damage: Freeform Description: This is a simple illusion. Working as an addition technique, the darkness techniques can only be added in to an already existing illusion though they work in the same timeframe as the initial illusion is placed. The darkness manifest inside the illusion as creatures capable of harming the victim with freeform attacks. Creatures of pure shadows with unique designs. These darkness creatures take on the form of small imps with sharp claws. When the base illusion is broken the imps are dispelled also.
Drawbacks: The trigger for this move requires the victim to already be under another illusion allowing the darkness to be summoned in to the illusion already in place. At this level, only two imps can be made.
Drawbacks: The Imps are Dispelled when the Illusion is Broken.
As Zora's vision became distorted his efforts at cleansing himself also were for naught, this especially confused him. How was it that a technique that normally enabled him to erase physical handicaps and what not fail him. This would lead him to believe that whatever was happening was the result of an enemy technique preventing him from using his own. Suddenly Zora began to sank, he struggled looking around up to see the green sky through the opening in the greenhoise and just in front of him the darkness was distorted in warped into what seemed to be little imps, that would charge him. These three events would convince him of one thing, these happenings were unrealistic and led him to believe something was going on in his own mind. Moments ago the sky was it's normal blue, and as soon as his vision began to become distorted and he sank in the ground and the darkness was warped into imps, this combined with the fact that he couldn't fix himself with his own technique led him to believe what he was experiencing was literally out of this world, an illusion. Because in the real world, the sky was not green, and his technique enabled him to escape physical handicaps, and in the real world darkness didn't just become something as the ground sank. These were all relatively unrelated so to say this was all due to a quirk affecting the real world didn't make sense, this particular illusion must be effecting his perception of the natural world so greatly that he has no real control of his body in the natural world meaning his actions were not really being met out, which would explain why the cleansing wouldn't work. As Zora came to this realization, he would close his eyes, and clear his mind thinking of nothing, and as he opened his eyes miraculously regain his vision and the imps would be erased just before they could reach him. He would find himself standing on solid ground and the sky turned to it's natural blue. Zora after returning to his normal state would waste no time, performing the same actions he had intended too moments ago, his suspicions were valid but so was his concern that this man would have some long term psychological effect. And so he charged towards the man, quickly moving with his superior speed in order to land a solid kick against this man's chest in order to knock him unconscious.
Name: Black Calf Custom Fighting Style: Stygian Leg Rank: D Experience Points: D Type: Offensive Range: Short Damage: 2 Description: The user will tense their leg up and leap in the direction of said opponent. The user will then choose to strike his opponent in said direction of their choosing with such force that it can severely bruise the injured area. Dealing -5 PHY in SPD, STR, or STA (Depending On The Area. Speed for Legs | Strength for Arms | STA for the Chest Region)
Meanwhile With Great Saiyaman remaining alert and keeping tabs on Nova and as he tried to make a break for it. It would seem that a villain would with the snap of her fingers, create a door under Nova as he is holding Leona causing them both to fall in (although not all of this information would be accessible to Gohan). As a last ditch effort, keeping Leona safe at the forefront of his mind, Derek instinctively tosses Leona into the air, prompting Great Saiyaman to bee line in the air from his previous position relatively close to Derek, using his ionic propulsion to shoot him across the air and catching Leona just before raising his altitude, effectively enabling them both to gain distance from the villains and to get Leona to safety as Nova sacrifice himself for the greater good of the team. Gohan would leave the greenhouse and go back the way he came, flying high above the jungle.
Derek in the meantime would as he was transported through this door emerge from underneath a woman, he would quickly grab one of the woman's ankles as she spoke, using his other hand to simultaneously land a well timed strike directly at the young woman's genitalia. "TAKE THIS BITCH!"
Name: Ionic Propulsion Quirk: Iokinesis Rank: D Experience Points: 10 Type: Supplementary Range: Close- Long Damage: N/A Description: The user is able to fly at varying speeds, levitate, or propel themselves without taking flight, including enhanced jumping by a short burst of flight by releasing streams of Plasma from their limbs.
Drawbacks: Can sustain flight for 3 turns and requires a two turn cool-down.
As Zora's vision became distorted his efforts at cleansing himself also were for naught, this especially confused him. How was it that a technique that normally enabled him to erase physical handicaps and what not fail him. This would lead him to believe that whatever was happening was the result of an enemy technique preventing him from using his own. Suddenly Zora began to sank, he struggled looking around up to see the green sky through the opening in the greenhoise and just in front of him the darkness was distorted in warped into what seemed to be little imps, that would charge him. These three events would convince him of one thing, these happenings were unrealistic and led him to believe something was going on in his own mind. Moments ago the sky was it's normal blue, and as soon as his vision began to become distorted and he sank in the ground and the darkness was warped into imps, this combined with the fact that he couldn't fix himself with his own technique led him to believe what he was experiencing was literally out of this world, an illusion. Because in the real world, the sky was not green, and his technique enabled him to escape physical handicaps, and in the real world darkness didn't just become something as the ground sank. These were all relatively unrelated so to say this was all due to a quirk affecting the real world didn't make sense, this particular illusion must be effecting his perception of the natural world so greatly that he has no real control of his body in the natural world meaning his actions were not really being met out, which would explain why the cleansing wouldn't work. As Zora came to this realization, he would close his eyes, and clear his mind thinking of nothing, and as he opened his eyes miraculously regain his vision and the imps would be erased just before they could reach him. He would find himself standing on solid ground and the sky turned to it's natural blue. Zora after returning to his normal state would waste no time, performing the same actions he had intended too moments ago, his suspicions were valid but so was his concern that this man would have some long term psychological effect. And so he charged towards the man, quickly moving with his superior speed in order to land a solid kick against this man's chest in order to knock him unconscious.
Name: Black Calf Custom Fighting Style: Stygian Leg Rank: D Experience Points: D Type: Offensive Range: Short Damage: 2 Description: The user will tense their leg up and leap in the direction of said opponent. The user will then choose to strike his opponent in said direction of their choosing with such force that it can severely bruise the injured area. Dealing -5 PHY in SPD, STR, or STA (Depending On The Area. Speed for Legs | Strength for Arms | STA for the Chest Region)
Meanwhile With Great Saiyaman remaining alert and keeping tabs on Nova and as he tried to make a break for it. It would seem that a villain would with the snap of her fingers, create a door under Nova as he is holding Leona causing them both to fall in (although not all of this information would be accessible to Gohan). As a last ditch effort, keeping Leona safe at the forefront of his mind, Derek instinctively tosses Leona into the air, prompting Great Saiyaman to bee line in the air from his previous position relatively close to Derek, using his ionic propulsion to shoot him across the air and catching Leona just before raising his altitude, effectively enabling them both to gain distance from the villains and to get Leona to safety as Nova sacrifice himself for the greater good of the team. Gohan would leave the greenhouse and go back the way he came, flying high above the jungle.
Derek in the meantime would as he was transported through this door emerge from underneath a woman, he would quickly grab one of the woman's ankles as she spoke, using his other hand to simultaneously land a well timed strike directly at the young woman's genitalia. "TAKE THIS BITCH!"
Name: Ionic Propulsion Quirk: Iokinesis Rank: D Experience Points: 10 Type: Supplementary Range: Close- Long Damage: N/A Description: The user is able to fly at varying speeds, levitate, or propel themselves without taking flight, including enhanced jumping by a short burst of flight by releasing streams of Plasma from their limbs.
Drawbacks: Can sustain flight for 3 turns and requires a two turn cool-down.
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AFFILIATES
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.