Post by XZA on May 15, 2018 21:48:21 GMT
Revenant
Ravager
XZA
STR: 20
SPD: 25 +1 SPM Movement [Quirk] | +1 SPM Movement [AMMA]
STA: 20
ACC: 30 + 1 SPM Tracking [Quirk] +1 SPM Tracking [AMMA]
Vibration System: 25% [Running from this turn and previous post]
Name: Panther Habit
Equipment Type: Costume
Equipment Grade: B
Stats:
Panther Habit causes incoming DMG to be decreased by 2 for all attacks. This feature counts as an Equipment Slot.
Panther Habit allows the release of Vibrations. This feature counts as an Equipment Slot.[/ul]Damage: 6
Description:
As chieftain of the Wakanda Panther Cult, the ruler is crowned with a ceremonial regalia in the form of a vibranium laced panther habit. T'Challa wears a matte black suit that is composed of a specially-designed Wakandan Vibranium-mesh weave akin to chain mail that is light-weight, vibration-absorbent and nigh-indestructible. The Black Panther helmet which has similar properties to the suit, and is adorned with silver trimmings and slightly pointed arches on either side of the top that mimic the ears of the panther. The helmet seems to have some kind of safety lock in the rear area, enabling it to attach firmly to the user's head.
The Panther Habit is a Cybernetic exoskeleton that is a powerful and extremely versatile tactical-combat armor originally designed and further the technological margin between Mankind and Wakanda. This uniform has the ability to absorb vibrations via its vibranium lacing, while simultaneously use that same vibratory energy as a power source. The microwave robs incoming objects of their momentum; For example, bullets do not ricochet off, but simply fall to the ground when they come in contact with the suit. As a result, the suit makes no sound as the vibrations are absorbed by the suit.
The greatest feature of the costume itself is its ability to convert the vibratory energy into different types of energy and use that to power the suits multi-functional features. The micro-weaves act like nano-springs, that convert Kinetic energy to elastic potential energy into the suit. The elastic potential energy is used to power the neural network system. The network translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and weapons; and input from the onboard sensors comes directly to the user's mind. With this, the user is able to mentally command the Habit to materialize from his necklace capable of shredding any other clothing it replaces. Due to the helmet being integrated into the Habit, T'Challa is able to summon and dismiss the helmet portion at will.
The most useful feature of the suit is the ability to use the springs to fire blasts of Vibratory energy from the suit. It can receive Vibrations from any incoming source, such as bullets being fired at T'Challa or attacks from enemies, that the nanites will hold in place to release later. The Habit begins to glow purple from its accumulated charge of energy, to which T'Challa can use either by releasing it all at once, or to charge his strikes during combat, further augmenting the force behind them. This feature requires techniques to be made.
Vibrations System: Vibrations absorbed by the Panther Habit can be stored for later use. Vibrations can be absorbed by oncoming damage, thus it follows this rate of conversion:
1 DMG = 10% = E Rank
Essentially, 1 DMG absorbing is equal to 10% of the energy stored in the suit. Each rank goes in increments of 10 and when used. Only 50% of the stored energy is usable as the other 50% is used to power the suit itself. Whenever the suit drops below 50%, the suit requires a cooldown and cannot be used until it is charged up again. Running allows the user to passively charge the suit at a small rate of 5% per turn. Of course, if there is no movement that turns then no charge. Z ranks are not allowed.
E Rank - 10%
D Rank - 20%
G Rank - 30%
B Rank - 40%
A Rank - 50%
Running allows the user to passively charge the suit at a small rate of 5% per turn. Of course, if there is no movement that turns then no charge. Z ranks are not allowed.
Stock: One
Payment: 5000 Gold
Name: Bast's Gift
Quirk: Divine Force
Quirk Level: Basic
Rank: D
Experience Points: Free
Type: Supplementary
Range: Close
Damage: Restores 1 Health Point Per Turn | Bonus +1 Damage Shaving Towards Physical & Elements. | Bonus +1 SPM Movement | +1 SPM to Tracking
Description: Divine Force is a mutant type quirk that is exclusively found in the Royal family of Wakanda. Leading and protecting Wakanda, it was originally thought the Panther God Bast granted the royal family enhanced powers. In actuality, they possess a much more rigorous physiology in comparison to the average human which allows supernatural feats. The Quirk manifests itself at birth and follows in the Line of Kings. The unique physiology is based almost entirely internally. The Royal family has an extra organ in their body known as "Si kelela", translated into Bless. This organ is apart of the Circulatory system and is attached directly to the heart. It's around violet sphere that hangs loosely at the top of the user's heart, almost like a crown. Si kelela produces and hosts a special type of bioenergy known as "Divine Force" which is a special type of bioenergy. As the heart flows blood throughout the body, Si kelela pumps Divine Force into the heart and is used to augment the body. The Udaku family stores energy actively within their bio-cellular matrix as an energy pattern which is linked to their body's electromagnetic field. This allows for supernatural conditioning. As a result of divine force being pumped throughout the body via the circulatory system, this causes the cellular structure to be much more resilient, and biologically efficient. The source of their immense energy metabolizing abilities lies in their cells which are said to be one of the greatest organic power storage units. This allows the user to break the limit of human conditioning and reach supernatural conditioning, essentially super enhancing what humans can already do. For example, the user can passively heal beyond what humans can do, possess fine-tuned senses, as well possess incredible durability. On the flip side, Divine Force is harmful to foreign existences.
Drawback: The entire structure of Divine Force is extremely delicate within the internal design, thus any toxins that infiltrate the body and attacks the organs will result in drastic outcomes. Any Toxins or Elements that infiltrate the inner sanctum of the body, whether it is technique or equipment based, the body suffers triples the drawbacks. If there is a duration, each turn the debuff occurs - it is tripled.
Drawback: The entire structure of Divine Force is extremely delicate within the internal design, thus any damage that makes contact with minor organs results in the modifier being doubled instead of a 50% increase. Any damage that makes contact with the major organs results in the modifier being tripled instead of doubled.
Royal Execution: Vice
Custom Fighting Style: Death Point
Rank: D
Experience Points: 10
Type: Offensive
Range: Close
Damage: N/A
Description: A simple movement technique of Death Point, the user assumes a stance where the weaker arm protects the face while the dominant is extended out protecting the torso. The practitioner takes a unique footwork that consists of triangular footwork which can be confusing since it looks much more like a rhythmic dance step than an orthodox static fighting stance. The main purpose is not dancing but rather to prepare the body for any number of movements such as evading, feinting, or delivering attacks while continuously shifting stances all while providing confusion. This technique lasts the duration of the battle and grants +5 SPD.
Name: Heart-Shaped Herb
Trait Point Cost: 10 [Free]
Description:
The Heart-Shaped Herb is a plant that only grows in the nation of Wakanda. In legend, it was said to have been a gift from the Panther God, the local deity they worshiped, but in reality, the plant had been mutated by a giant meteorite of Vibranium crashing into the earth.The Heart-Shaped Herb was traditionally consumed by the new King and the heir to the mantle of the Black Panther in order to obtain enhanced physical abilities so they can protect the nation of Wakanda.
The poultice stimulated and accentuated the King's kinesthetic sense. The kinesthetic sense is the subliminal perception that allows human beings to close their eyes, yet know where the different parts of their bodies are. The sacred anointment poultice has a second effect on the muscles and ligaments, specifically on the joints where bones connect and swivel, mesh and respond. There are receptors in these joints called the Pacinian corpuscles that carry the signal to the brain fulfill proper movement. The herb naturally stimulates their nervous system speeds up neural synapses reaction time. This altogether allows the user to break the barrier based on the human body and perform at optimal levels. With the kinesthetic sense heightened it gives them a sense of awareness that extends beyond their own body and around them.
Heart-Shaped Herb grants the following perks:
Heart-Shaped Herb grants 20 PHY [+5 PHY to STR | SPD | STA | ACC] but cannot Stack with Any Other PHY Boosting Traits
Heart-Shaped Herb causes outgoing DMG to be increased by 1 for all attacks.
Heart-Shaped Herb causes incoming DMG to be decreased by 1 for all attacks.
Heart-Shaped Herb grants debuff to physical immunity to D Rank technique and below.
Heart-Shaped Herb can only be consumed by the Chieftain of Wakanda.
Custom Fighting Style Name: Death-Point
Trait Point Cost: 10
Description Of Fighting Style:
Wakandan Death-Point Fist is a military fighting system founded by Bashenga, the first Black Panther. When all of the tribes in Wakanda were fighting amongst themselves, he designed a set of techniques to combat quirk users efficiently. With time he managed to conquer the entire nation, passing it down along with the mantle of Black Panther. In the modern day, it is the main fighting style used by the Dora Milaje (Royal Guard) and the Black Panther.
Death-Point is a set of very complex and unorthodox techniques with the main goal of inflicting implosive damage. It features a series of complex positions and body postures which are meant to get chained in an uninterrupted flow, in order to strike, dodge and move without breaking motion, conferring the style with a characteristic unpredictability and versatility. Hits use the wind resistance built up from these movements to cause internal damage, strikes rippling throughout the target's body. As a result, this causes the target to lose stamina. The first way this is done by keeping in a state of constant motion, preventing him or her from being a still an easy target. The second by using fakes and feints, to mislead, fool, trick the opponent, leaving them open for an attack or a counter-attack. This style incorporates holds and submissions with such aggression and force that the intent of disarming and debuffing is done with the intent to kill.
Perks Of Fighting Style:
Death Point grants grant 20 PHY [+5 PHY to SPD | ACC | STR | STA].
Death Point causes outgoing DMG to be increased by 1 for all attacks.
Death Point grants increased debuffs to outgoing techniques by -5 PHY.
Death Point can only be learned by those who have the Wakanda Trait.
Name: African Mixed Martial Arts Master
Trait Point Cost: 8
Description: Purchasing this trait makes the user a master of several different Martial Arts styles found across the continent of Africa. As a result, they are physically powerful due to the intense and rigorous conditioning. The brunt of their fighting forms hails from African based martial arts such as Dambe, Engolo, Senegalese Wrestling etc. The conditioning of their body from having mastered all of these forms makes them much more potent in close quarters combat. This makes the practitioner one of the most capable Hand-to-hand fighters and gives them boosts according to such, more durable, accurate and faster and m
African Mixed Martial Arts Master grant the following perks:
African Mixed Martial Arts Master grants an additional +1 Movement SPM
African Mixed Martial Arts Master grants an additional +1 Attack SPM
These SPM Boosts Do Not Stack if One Attribute Dictates Attack & Movement Speed
African Mixed Martial Arts Master grants an additional +1 Tracking SPM
African Mixed Martial Arts Master grants an additional -1 DMG Shaving[/spoiler]
Black Panther, BlackMayne, and Firestorm all stopped briefly to look at the man who had just defeated their comrades. Despite their unwillingness, they couldn't just ignore it. With Firestorm standing behind Blackmayne in the path of clear grass, T'challa decided at this point, there was no point in playing games.
"I'll deal with this one..."
"You got it."[/font]
The prince had rushed forward at his greatest speed, leaving behind both Blackmayne and Firestorm. With the short distance closed, he immediately attempted to drive his fist into the presumed to be Villian's neck, releasing an array of vibrations from the point of contact to end his opponent. Although the grass was capable of bypassing his extremely tough, double layered exterior, it didn't do much of anything to harm him. His body healed way too fast for it to have any real effect other than just irritations. Hopefully, this would end the battle and he could continue on with escaping.
[Panther Habit Vibration System: 30% - 20% = 10% left this turn | 0.5 DMG taken but 1 DMG healing]
Royal Execution 主 Panther Habit: Birnin Azzaria
Custom Fighting Style: Death Point
Rank: D
Experience Points: 10
Type: Offensive
Range: Close
Damage: 2 | -10 STA [+1 HSH] [+1 DP]
Description: The most basic strike, utilizing the implosive force combining the powress of the Panther Habit with the fighting form of Death point. The user delivers a very simple or complex strike and does it in such a way that built upwind resistance will help cause internal damage, damaging the organs inside the body along with vibrations being built up. On contact, the vibrations will ripple throughout the object with enough force to punch a hole in a wall. Vibrations are visible, manifesting in the form of purple ripples.
Note: Capable of damaging equipment
Note: Capable of bypassing DMG Shaving due to internal damage
STR - 15
STA- 10
SPD- 5
ACC- 10
Name: Accelerator
Equipment Type: Costume
Equipment Grade: C
Stats: + 5 STR
Damage: 4
Description: This suit works as a regulator for Firestorm's nuclear abilities. By focusing and refining the user's energy output both outside of his body and within his body, the resulting effects is an increase in his vitality and overall focus over himself and abilities, resulting in a boost in STA and ACC. The suit is an alternating pattern of black and gold and allows Firestorm to produce his energy safely from all body parts without harming him or the suit in any manner. Naturally, working with his natural powers, this suit is also immune to Firestorm's ability, other than the drawbacks from Meltdown.
Payment: 700
Name: Burnup
Equipment Type: Accessory
Equipment Grade: C
Type: Supplementary
Range: Short
Damage: +0.5 DMG To all Quirk related techniques
Description: Just like a normal nuclear reactor core, this piece of equipment will attach to Firestorm's costume and work to amplify the powers of his natural nuclear energy to much higher levels than ever before. It will also work with his body to continue to regulate all outputs of said energy to its most precise scale. The result of this amplification also extends the total size of all Quirk related techniques and effects by an area of 3 meters. The device takes the form of a strap that goes across the user's chest, drawing in his natural nuclear energy and and glowing in colors ranging from red to white hot as it heats up
Stock: 1
Payment: 1,000
Name: Regulated Heating and Cooling
Equipment Type: Equipment
Equipment Grade: C
Type: Supplementary
Range: Short
Damage: +0.5 Damage to All Quirk Related Techniques.
Description: This is a small black and hexagonal shaped core that goes into the center of the “Burnup” costume. This core is set to regulate the heating and cooling of the nuclear reactor core, boosting the user’s efficiency when using the Meltdown Quirk. The heating regulation grants the user faster times in accumulating damage, thus the damage increases described in Meltdown occur one turn earlier.
Stock: 1
Payment: 2,500 Gold
Custom Fighting Style Name: Chain Reaction
Trait Point Cost: 7
Description Of Fighting Style: The user, being of one with nuclear force and energy, uses this fighting style to truly use this energy to become a "force" of nature, using the said force to control his actions and power. With this trait, all of the user's techniques and movements utilizing his Quirk are controlled by the STR stat. With this, they will use the pure force generated by nuclear energy to generate motion both on himself and when determining how fast his projectiles move (as well as what they can move). By using this trait to fully utilize the power of Nuclear Energy within himself, the users vitality and strength also increases.
Perks Of Fighting Style: All techniques related to the users quirk gains 1.0 DMG | User's vitality increases +5 STA | User's strength increases +5 STR | User's Tracking Limits is raised by 0.5 SPM | User becomes able to propel himself via his Quirks power, speed determined via STR stat.
STA- 10
SPD- 5
ACC- 10
Name: Accelerator
Equipment Type: Costume
Equipment Grade: C
Stats: + 5 STR
Damage: 4
Description: This suit works as a regulator for Firestorm's nuclear abilities. By focusing and refining the user's energy output both outside of his body and within his body, the resulting effects is an increase in his vitality and overall focus over himself and abilities, resulting in a boost in STA and ACC. The suit is an alternating pattern of black and gold and allows Firestorm to produce his energy safely from all body parts without harming him or the suit in any manner. Naturally, working with his natural powers, this suit is also immune to Firestorm's ability, other than the drawbacks from Meltdown.
Payment: 700
Name: Burnup
Equipment Type: Accessory
Equipment Grade: C
Type: Supplementary
Range: Short
Damage: +0.5 DMG To all Quirk related techniques
Description: Just like a normal nuclear reactor core, this piece of equipment will attach to Firestorm's costume and work to amplify the powers of his natural nuclear energy to much higher levels than ever before. It will also work with his body to continue to regulate all outputs of said energy to its most precise scale. The result of this amplification also extends the total size of all Quirk related techniques and effects by an area of 3 meters. The device takes the form of a strap that goes across the user's chest, drawing in his natural nuclear energy and and glowing in colors ranging from red to white hot as it heats up
Stock: 1
Payment: 1,000
Name: Regulated Heating and Cooling
Equipment Type: Equipment
Equipment Grade: C
Type: Supplementary
Range: Short
Damage: +0.5 Damage to All Quirk Related Techniques.
Description: This is a small black and hexagonal shaped core that goes into the center of the “Burnup” costume. This core is set to regulate the heating and cooling of the nuclear reactor core, boosting the user’s efficiency when using the Meltdown Quirk. The heating regulation grants the user faster times in accumulating damage, thus the damage increases described in Meltdown occur one turn earlier.
Stock: 1
Payment: 2,500 Gold
Custom Fighting Style Name: Chain Reaction
Trait Point Cost: 7
Description Of Fighting Style: The user, being of one with nuclear force and energy, uses this fighting style to truly use this energy to become a "force" of nature, using the said force to control his actions and power. With this trait, all of the user's techniques and movements utilizing his Quirk are controlled by the STR stat. With this, they will use the pure force generated by nuclear energy to generate motion both on himself and when determining how fast his projectiles move (as well as what they can move). By using this trait to fully utilize the power of Nuclear Energy within himself, the users vitality and strength also increases.
Perks Of Fighting Style: All techniques related to the users quirk gains 1.0 DMG | User's vitality increases +5 STA | User's strength increases +5 STR | User's Tracking Limits is raised by 0.5 SPM | User becomes able to propel himself via his Quirks power, speed determined via STR stat.
Ravager
STR - 10
STA - 20 [1/8 +1 Healing through black bots]
SPD - 20
ACC - 15
Name: Blackbots
Equipment Type: Accessory
Equipment Grade: B
Type: Supplementary
Range: Self
Damage: 0
Description: Through the use of nanotechnology, the user is able to reprogram his cells to function in varying ways, giving increase to his physical capabilities in significant ways. Through the use tissue nanotransfection, the user creates nanobots that deliver specific biological cargo (DNA, RNA, and plasma molecules) for cell conversion. By programming the nanobots to do this, when applied to the user's body, these cells are able to be altered and reprogrammed in one of 4 ways, each aimed at augmenting the user's physical capabilities (i.e. PHY stats). These 4 settings are programmed and acticated via small panels or button configuration normally placed in a readily accessible location.
The 4 settings are SPD, STA, ACC, and STR. By focusing on speed setting, the user is able to alter his cells to increase his speed, making him notably faster (+10 to SPD). By focusing on the STA setting, the user reprograms his cells to increase his defensive capabilities (+10 to STA). By focusing on the ACC setting, the user alters his cells to stimulate his vision, increasing his eyesight to see further (able to track +1SPM). By focusing on the STR setting, the user reprograms his cells to significantly increase his physical strength (+1 DMG to physical attacks).
Note: Only one of these settings can be in place at any time.
Note: While only one setting can be in place, the user is able to use one setting up to two times with stackable effects. However, this cause the user's nanotechnology to cause adverse side effects and reduce his overall HP by 2 as he endangers his livelihood.
Stock: 2 Pieces
Payment: 5,000
Name: Blackbots v2
Equipment Type: Accessory
Equipment Grade: B
Type: Supplementary
Range: Self
Damage: 1 HP Regeneration Per Turn | Nano Tech has 4 HP
Description: Through the use of nanotechnology, the user is able to reprogram his cells to stimulate his own body's natural healing factor, allowing for a faster heal regeneration. This is shown by a steady 1 HP regeneration per turn unless the user's health has dropped to 50% or below of his normal levels. At this point, the body can only heal 25% of the total health pool. An example to illustrate this is a body with 12 HP, 50% will be 6 HP and the body is only capable of gaining 3 HP.
Stock: 1
Payment: 5,000 Gold
Name: BlackJumpsuit
Equipment Type: Costume
Equipment Grade: A
Stats: +10 to SPD | +10 to ACC
Damage: 7 HP | 1.5 DMG Boost due to "Why Ye"
Description: The BlackJumpsuit is a special suit created by Blackmayne designed for high speed battle. The Kevlar armor of the regular Blacksuit has been removed in favor of a more body-tight suit designed to protect against biochemical agents, but as a trade-off, the flexible armor leaves Blackmayne more vulnerable to injury from knives and gunfire in favor of increased flexibility and lighter weight. The Blackjumpsuit is a light Vibranium armored black Adidas track suit with matching shelltoe Adidas.Due to the design of the costume being form fitting and stylish, it stimulates blood circulation within the body. The suit also upgrades the user's visors with infrared sensors and thermal mapping, boosting the user's overall speed and vision significantly. Due to his now rapid speed, physical attacks delivered by the user will now be based on his SPD stat and not his STR unless specifically noted. Blackmayne also gains a +5 to handles and to his flow when rapping whilst wearing this costume.
Payment: 5,000 Gold
Name: Pimp Stick
Equipment Type: Weapon
Equipment Grade: B
Type: Supplementary
Range: Close
Damage: 4 HP | 2 DMG Shaving Due to "Why Ye" | +1.5 DMG to Staff/Nunchakus Attacks Due to "Why Ye"
Description: The Pimp Stick is an all black Vibranium reinforced metal staff with metal conductive panels along the tips and middle to allow for electrically enhanced attacks and has two different forms: a bō staff and two pairs of gold-chain-linked lever-action nunchaku. When in staff form, the user is able to utilize it to attack from a longer range without leaving far from CQC. Should the user separate it into the nunchaku form, the user is able to utilize the Nunchaku and it's electrical power. By squeezing specific buttons along the sides of the nunchaku, the user is able to trigger Taser like function in the weapon. By tapping the button and enhancing his attacks to deal electrical/heat damage on contact.
Stock: 1 Staff/Nunchaku set
Price: 3,500 Gold
Name: Shelltoes
Equipment Type: Accesory
Equipment Grade: B
Type: Supplementary
Range: N/A
Damage: 4 HP | +1.5 DMG to Staff/Nunchakus Attacks Due to "Why Ye"
Description: The black and gold Adidas Superstars, or as they're known on the streets, the Shelltoe Adidas, are a collector's edition on any shelf but Blackmayne took the sneaker fanatic to the next level: with Vibranium lacing the sneaker, the shoes have reflective properties and that doesn't just mean you can see your life in the stripes. Enhanced to increase his speed on the court, the Shelltoes add a +5 to his standing and running dunk and +10 to his SPD. These shoes also have the added bonus of being durable enough to resist scuffs and crossovers when you so raw, you almost breaking your own ankle and allow him to deal out additional damage due to the Vibranium lacing. Being one of of a kind collector's editions, Blackmayne refused to sell them BUT if he had to put a price on it, it would be [2,500 Gold].
Stock: Left and Right Shoe
Cost: 2,500 Gold.
Name: Why Ye Do Us Like That SMH
Equipment Type: Accessory
Equipment Grade: B
Type: Supplementary
Range: Self
Damage: 6 HP | +1.5 DMG to Equipped Items (Offensive or Defensive Shaving Dependent on the Item)
Description: Using nanotechnology, the user creates nanometals to coat his equipments and items. This adaptive nanometal takes on the properties of the material it has been applied to, increasing its effectiveness and usability. What this translates to is simply spreading the properties of the item to the nanometal coating. An example would be applying this to Vibranium coated items. The inherent properties of Vibranium would also apply to these adaptive nanometal coating to grant it vibration absorption properties on par with Vibranium. Damage boosts, of course, do not stack with this nano-metal. Outside of this, the properties of nano-metal itself allow it to increase the damage done by any item coated with it; this works by the nano-metal being crafted on a nano-level, or on a microscopic level, to grant it enhanced durability and increased fortitude and strength. This nano-metal is enhanced by Surface Plasmon Resonance (SPR) which allows it to alter its color when applied to items, though this is solely cosmetic to allow for color altered equipment.
Stocks: 10 Pieces
Price: 6,000 Each Piece
Custom Fighting Style Name: Krav Maga
Trait Point Cost: 4
Description Of Fighting Style: Krav Maga is a self defense and fighting system developed that derived from a combination of techniques sourced from Boxing, Wrestling, Aikido, Judo, Karate. It promotes finishing a fight as quickly and aggressively as possible. Attacks are aimed at the most vulnerable parts of the body, and training is not limited to techniques that avoid severe injury; some even permanently injure or cause death to the opponent. While the attacks themselves are aimed at taking down opponents with quick speed and precision, it is the brute force behind them that causes the most damage. Relying on the user's brute speed and hardened skin through training, Krav Maga aims to target attacks to the body's most vulnerable points, such as: the eyes, neck or throat, face, solar plexus, groin, ribs, knee, foot, fingers, liver, etc with high damage and attacking preemptively or counterattacking as soon as possible.
Perks Of Fighting Style: Due to the heavy training associated with Krav Mata, users have heightened speed, stamina, and strength, increasing each by 5 PHY.
STA - 20 [1/8 +1 Healing through black bots]
SPD - 20
ACC - 15
Name: Blackbots
Equipment Type: Accessory
Equipment Grade: B
Type: Supplementary
Range: Self
Damage: 0
Description: Through the use of nanotechnology, the user is able to reprogram his cells to function in varying ways, giving increase to his physical capabilities in significant ways. Through the use tissue nanotransfection, the user creates nanobots that deliver specific biological cargo (DNA, RNA, and plasma molecules) for cell conversion. By programming the nanobots to do this, when applied to the user's body, these cells are able to be altered and reprogrammed in one of 4 ways, each aimed at augmenting the user's physical capabilities (i.e. PHY stats). These 4 settings are programmed and acticated via small panels or button configuration normally placed in a readily accessible location.
The 4 settings are SPD, STA, ACC, and STR. By focusing on speed setting, the user is able to alter his cells to increase his speed, making him notably faster (+10 to SPD). By focusing on the STA setting, the user reprograms his cells to increase his defensive capabilities (+10 to STA). By focusing on the ACC setting, the user alters his cells to stimulate his vision, increasing his eyesight to see further (able to track +1SPM). By focusing on the STR setting, the user reprograms his cells to significantly increase his physical strength (+1 DMG to physical attacks).
Note: Only one of these settings can be in place at any time.
Note: While only one setting can be in place, the user is able to use one setting up to two times with stackable effects. However, this cause the user's nanotechnology to cause adverse side effects and reduce his overall HP by 2 as he endangers his livelihood.
Stock: 2 Pieces
Payment: 5,000
Name: Blackbots v2
Equipment Type: Accessory
Equipment Grade: B
Type: Supplementary
Range: Self
Damage: 1 HP Regeneration Per Turn | Nano Tech has 4 HP
Description: Through the use of nanotechnology, the user is able to reprogram his cells to stimulate his own body's natural healing factor, allowing for a faster heal regeneration. This is shown by a steady 1 HP regeneration per turn unless the user's health has dropped to 50% or below of his normal levels. At this point, the body can only heal 25% of the total health pool. An example to illustrate this is a body with 12 HP, 50% will be 6 HP and the body is only capable of gaining 3 HP.
Stock: 1
Payment: 5,000 Gold
Name: BlackJumpsuit
Equipment Type: Costume
Equipment Grade: A
Stats: +10 to SPD | +10 to ACC
Damage: 7 HP | 1.5 DMG Boost due to "Why Ye"
Description: The BlackJumpsuit is a special suit created by Blackmayne designed for high speed battle. The Kevlar armor of the regular Blacksuit has been removed in favor of a more body-tight suit designed to protect against biochemical agents, but as a trade-off, the flexible armor leaves Blackmayne more vulnerable to injury from knives and gunfire in favor of increased flexibility and lighter weight. The Blackjumpsuit is a light Vibranium armored black Adidas track suit with matching shelltoe Adidas.Due to the design of the costume being form fitting and stylish, it stimulates blood circulation within the body. The suit also upgrades the user's visors with infrared sensors and thermal mapping, boosting the user's overall speed and vision significantly. Due to his now rapid speed, physical attacks delivered by the user will now be based on his SPD stat and not his STR unless specifically noted. Blackmayne also gains a +5 to handles and to his flow when rapping whilst wearing this costume.
Payment: 5,000 Gold
Name: Pimp Stick
Equipment Type: Weapon
Equipment Grade: B
Type: Supplementary
Range: Close
Damage: 4 HP | 2 DMG Shaving Due to "Why Ye" | +1.5 DMG to Staff/Nunchakus Attacks Due to "Why Ye"
Description: The Pimp Stick is an all black Vibranium reinforced metal staff with metal conductive panels along the tips and middle to allow for electrically enhanced attacks and has two different forms: a bō staff and two pairs of gold-chain-linked lever-action nunchaku. When in staff form, the user is able to utilize it to attack from a longer range without leaving far from CQC. Should the user separate it into the nunchaku form, the user is able to utilize the Nunchaku and it's electrical power. By squeezing specific buttons along the sides of the nunchaku, the user is able to trigger Taser like function in the weapon. By tapping the button and enhancing his attacks to deal electrical/heat damage on contact.
Stock: 1 Staff/Nunchaku set
Price: 3,500 Gold
Name: Shelltoes
Equipment Type: Accesory
Equipment Grade: B
Type: Supplementary
Range: N/A
Damage: 4 HP | +1.5 DMG to Staff/Nunchakus Attacks Due to "Why Ye"
Description: The black and gold Adidas Superstars, or as they're known on the streets, the Shelltoe Adidas, are a collector's edition on any shelf but Blackmayne took the sneaker fanatic to the next level: with Vibranium lacing the sneaker, the shoes have reflective properties and that doesn't just mean you can see your life in the stripes. Enhanced to increase his speed on the court, the Shelltoes add a +5 to his standing and running dunk and +10 to his SPD. These shoes also have the added bonus of being durable enough to resist scuffs and crossovers when you so raw, you almost breaking your own ankle and allow him to deal out additional damage due to the Vibranium lacing. Being one of of a kind collector's editions, Blackmayne refused to sell them BUT if he had to put a price on it, it would be [2,500 Gold].
Stock: Left and Right Shoe
Cost: 2,500 Gold.
Name: Why Ye Do Us Like That SMH
Equipment Type: Accessory
Equipment Grade: B
Type: Supplementary
Range: Self
Damage: 6 HP | +1.5 DMG to Equipped Items (Offensive or Defensive Shaving Dependent on the Item)
Description: Using nanotechnology, the user creates nanometals to coat his equipments and items. This adaptive nanometal takes on the properties of the material it has been applied to, increasing its effectiveness and usability. What this translates to is simply spreading the properties of the item to the nanometal coating. An example would be applying this to Vibranium coated items. The inherent properties of Vibranium would also apply to these adaptive nanometal coating to grant it vibration absorption properties on par with Vibranium. Damage boosts, of course, do not stack with this nano-metal. Outside of this, the properties of nano-metal itself allow it to increase the damage done by any item coated with it; this works by the nano-metal being crafted on a nano-level, or on a microscopic level, to grant it enhanced durability and increased fortitude and strength. This nano-metal is enhanced by Surface Plasmon Resonance (SPR) which allows it to alter its color when applied to items, though this is solely cosmetic to allow for color altered equipment.
Stocks: 10 Pieces
Price: 6,000 Each Piece
Custom Fighting Style Name: Krav Maga
Trait Point Cost: 4
Description Of Fighting Style: Krav Maga is a self defense and fighting system developed that derived from a combination of techniques sourced from Boxing, Wrestling, Aikido, Judo, Karate. It promotes finishing a fight as quickly and aggressively as possible. Attacks are aimed at the most vulnerable parts of the body, and training is not limited to techniques that avoid severe injury; some even permanently injure or cause death to the opponent. While the attacks themselves are aimed at taking down opponents with quick speed and precision, it is the brute force behind them that causes the most damage. Relying on the user's brute speed and hardened skin through training, Krav Maga aims to target attacks to the body's most vulnerable points, such as: the eyes, neck or throat, face, solar plexus, groin, ribs, knee, foot, fingers, liver, etc with high damage and attacking preemptively or counterattacking as soon as possible.
Perks Of Fighting Style: Due to the heavy training associated with Krav Mata, users have heightened speed, stamina, and strength, increasing each by 5 PHY.
XZA
STR: 20
SPD: 25 +1 SPM Movement [Quirk] | +1 SPM Movement [AMMA]
STA: 20
ACC: 30 + 1 SPM Tracking [Quirk] +1 SPM Tracking [AMMA]
Vibration System: 25% [Running from this turn and previous post]
Name: Panther Habit
Equipment Type: Costume
Equipment Grade: B
Stats:
Panther Habit causes incoming DMG to be decreased by 2 for all attacks. This feature counts as an Equipment Slot.
Panther Habit allows the release of Vibrations. This feature counts as an Equipment Slot.
Description:
As chieftain of the Wakanda Panther Cult, the ruler is crowned with a ceremonial regalia in the form of a vibranium laced panther habit. T'Challa wears a matte black suit that is composed of a specially-designed Wakandan Vibranium-mesh weave akin to chain mail that is light-weight, vibration-absorbent and nigh-indestructible. The Black Panther helmet which has similar properties to the suit, and is adorned with silver trimmings and slightly pointed arches on either side of the top that mimic the ears of the panther. The helmet seems to have some kind of safety lock in the rear area, enabling it to attach firmly to the user's head.
The Panther Habit is a Cybernetic exoskeleton that is a powerful and extremely versatile tactical-combat armor originally designed and further the technological margin between Mankind and Wakanda. This uniform has the ability to absorb vibrations via its vibranium lacing, while simultaneously use that same vibratory energy as a power source. The microwave robs incoming objects of their momentum; For example, bullets do not ricochet off, but simply fall to the ground when they come in contact with the suit. As a result, the suit makes no sound as the vibrations are absorbed by the suit.
The greatest feature of the costume itself is its ability to convert the vibratory energy into different types of energy and use that to power the suits multi-functional features. The micro-weaves act like nano-springs, that convert Kinetic energy to elastic potential energy into the suit. The elastic potential energy is used to power the neural network system. The network translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and weapons; and input from the onboard sensors comes directly to the user's mind. With this, the user is able to mentally command the Habit to materialize from his necklace capable of shredding any other clothing it replaces. Due to the helmet being integrated into the Habit, T'Challa is able to summon and dismiss the helmet portion at will.
The most useful feature of the suit is the ability to use the springs to fire blasts of Vibratory energy from the suit. It can receive Vibrations from any incoming source, such as bullets being fired at T'Challa or attacks from enemies, that the nanites will hold in place to release later. The Habit begins to glow purple from its accumulated charge of energy, to which T'Challa can use either by releasing it all at once, or to charge his strikes during combat, further augmenting the force behind them. This feature requires techniques to be made.
Vibrations System: Vibrations absorbed by the Panther Habit can be stored for later use. Vibrations can be absorbed by oncoming damage, thus it follows this rate of conversion:
1 DMG = 10% = E Rank
Essentially, 1 DMG absorbing is equal to 10% of the energy stored in the suit. Each rank goes in increments of 10 and when used. Only 50% of the stored energy is usable as the other 50% is used to power the suit itself. Whenever the suit drops below 50%, the suit requires a cooldown and cannot be used until it is charged up again. Running allows the user to passively charge the suit at a small rate of 5% per turn. Of course, if there is no movement that turns then no charge. Z ranks are not allowed.
E Rank - 10%
D Rank - 20%
G Rank - 30%
B Rank - 40%
A Rank - 50%
Running allows the user to passively charge the suit at a small rate of 5% per turn. Of course, if there is no movement that turns then no charge. Z ranks are not allowed.
Stock: One
Payment: 5000 Gold
Name: Bast's Gift
Quirk: Divine Force
Quirk Level: Basic
Rank: D
Experience Points: Free
Type: Supplementary
Range: Close
Damage: Restores 1 Health Point Per Turn | Bonus +1 Damage Shaving Towards Physical & Elements. | Bonus +1 SPM Movement | +1 SPM to Tracking
Description: Divine Force is a mutant type quirk that is exclusively found in the Royal family of Wakanda. Leading and protecting Wakanda, it was originally thought the Panther God Bast granted the royal family enhanced powers. In actuality, they possess a much more rigorous physiology in comparison to the average human which allows supernatural feats. The Quirk manifests itself at birth and follows in the Line of Kings. The unique physiology is based almost entirely internally. The Royal family has an extra organ in their body known as "Si kelela", translated into Bless. This organ is apart of the Circulatory system and is attached directly to the heart. It's around violet sphere that hangs loosely at the top of the user's heart, almost like a crown. Si kelela produces and hosts a special type of bioenergy known as "Divine Force" which is a special type of bioenergy. As the heart flows blood throughout the body, Si kelela pumps Divine Force into the heart and is used to augment the body. The Udaku family stores energy actively within their bio-cellular matrix as an energy pattern which is linked to their body's electromagnetic field. This allows for supernatural conditioning. As a result of divine force being pumped throughout the body via the circulatory system, this causes the cellular structure to be much more resilient, and biologically efficient. The source of their immense energy metabolizing abilities lies in their cells which are said to be one of the greatest organic power storage units. This allows the user to break the limit of human conditioning and reach supernatural conditioning, essentially super enhancing what humans can already do. For example, the user can passively heal beyond what humans can do, possess fine-tuned senses, as well possess incredible durability. On the flip side, Divine Force is harmful to foreign existences.
Drawback: The entire structure of Divine Force is extremely delicate within the internal design, thus any toxins that infiltrate the body and attacks the organs will result in drastic outcomes. Any Toxins or Elements that infiltrate the inner sanctum of the body, whether it is technique or equipment based, the body suffers triples the drawbacks. If there is a duration, each turn the debuff occurs - it is tripled.
Drawback: The entire structure of Divine Force is extremely delicate within the internal design, thus any damage that makes contact with minor organs results in the modifier being doubled instead of a 50% increase. Any damage that makes contact with the major organs results in the modifier being tripled instead of doubled.
Royal Execution: Vice
Custom Fighting Style: Death Point
Rank: D
Experience Points: 10
Type: Offensive
Range: Close
Damage: N/A
Description: A simple movement technique of Death Point, the user assumes a stance where the weaker arm protects the face while the dominant is extended out protecting the torso. The practitioner takes a unique footwork that consists of triangular footwork which can be confusing since it looks much more like a rhythmic dance step than an orthodox static fighting stance. The main purpose is not dancing but rather to prepare the body for any number of movements such as evading, feinting, or delivering attacks while continuously shifting stances all while providing confusion. This technique lasts the duration of the battle and grants +5 SPD.
Name: Heart-Shaped Herb
Trait Point Cost: 10 [Free]
Description:
The Heart-Shaped Herb is a plant that only grows in the nation of Wakanda. In legend, it was said to have been a gift from the Panther God, the local deity they worshiped, but in reality, the plant had been mutated by a giant meteorite of Vibranium crashing into the earth.The Heart-Shaped Herb was traditionally consumed by the new King and the heir to the mantle of the Black Panther in order to obtain enhanced physical abilities so they can protect the nation of Wakanda.
The poultice stimulated and accentuated the King's kinesthetic sense. The kinesthetic sense is the subliminal perception that allows human beings to close their eyes, yet know where the different parts of their bodies are. The sacred anointment poultice has a second effect on the muscles and ligaments, specifically on the joints where bones connect and swivel, mesh and respond. There are receptors in these joints called the Pacinian corpuscles that carry the signal to the brain fulfill proper movement. The herb naturally stimulates their nervous system speeds up neural synapses reaction time. This altogether allows the user to break the barrier based on the human body and perform at optimal levels. With the kinesthetic sense heightened it gives them a sense of awareness that extends beyond their own body and around them.
Heart-Shaped Herb grants the following perks:
Heart-Shaped Herb grants 20 PHY [+5 PHY to STR | SPD | STA | ACC] but cannot Stack with Any Other PHY Boosting Traits
Heart-Shaped Herb causes outgoing DMG to be increased by 1 for all attacks.
Heart-Shaped Herb causes incoming DMG to be decreased by 1 for all attacks.
Heart-Shaped Herb grants debuff to physical immunity to D Rank technique and below.
Heart-Shaped Herb can only be consumed by the Chieftain of Wakanda.
Custom Fighting Style Name: Death-Point
Trait Point Cost: 10
Description Of Fighting Style:
Wakandan Death-Point Fist is a military fighting system founded by Bashenga, the first Black Panther. When all of the tribes in Wakanda were fighting amongst themselves, he designed a set of techniques to combat quirk users efficiently. With time he managed to conquer the entire nation, passing it down along with the mantle of Black Panther. In the modern day, it is the main fighting style used by the Dora Milaje (Royal Guard) and the Black Panther.
Death-Point is a set of very complex and unorthodox techniques with the main goal of inflicting implosive damage. It features a series of complex positions and body postures which are meant to get chained in an uninterrupted flow, in order to strike, dodge and move without breaking motion, conferring the style with a characteristic unpredictability and versatility. Hits use the wind resistance built up from these movements to cause internal damage, strikes rippling throughout the target's body. As a result, this causes the target to lose stamina. The first way this is done by keeping in a state of constant motion, preventing him or her from being a still an easy target. The second by using fakes and feints, to mislead, fool, trick the opponent, leaving them open for an attack or a counter-attack. This style incorporates holds and submissions with such aggression and force that the intent of disarming and debuffing is done with the intent to kill.
Perks Of Fighting Style:
Death Point grants grant 20 PHY [+5 PHY to SPD | ACC | STR | STA].
Death Point causes outgoing DMG to be increased by 1 for all attacks.
Death Point grants increased debuffs to outgoing techniques by -5 PHY.
Death Point can only be learned by those who have the Wakanda Trait.
Name: African Mixed Martial Arts Master
Trait Point Cost: 8
Description: Purchasing this trait makes the user a master of several different Martial Arts styles found across the continent of Africa. As a result, they are physically powerful due to the intense and rigorous conditioning. The brunt of their fighting forms hails from African based martial arts such as Dambe, Engolo, Senegalese Wrestling etc. The conditioning of their body from having mastered all of these forms makes them much more potent in close quarters combat. This makes the practitioner one of the most capable Hand-to-hand fighters and gives them boosts according to such, more durable, accurate and faster and m
African Mixed Martial Arts Master grant the following perks:
African Mixed Martial Arts Master grants an additional +1 Movement SPM
African Mixed Martial Arts Master grants an additional +1 Attack SPM
These SPM Boosts Do Not Stack if One Attribute Dictates Attack & Movement Speed
African Mixed Martial Arts Master grants an additional +1 Tracking SPM
African Mixed Martial Arts Master grants an additional -1 DMG Shaving[/spoiler]
Black Panther, BlackMayne, and Firestorm all stopped briefly to look at the man who had just defeated their comrades. Despite their unwillingness, they couldn't just ignore it. With Firestorm standing behind Blackmayne in the path of clear grass, T'challa decided at this point, there was no point in playing games.
"I'll deal with this one..."
"You got it."[/font]
The prince had rushed forward at his greatest speed, leaving behind both Blackmayne and Firestorm. With the short distance closed, he immediately attempted to drive his fist into the presumed to be Villian's neck, releasing an array of vibrations from the point of contact to end his opponent. Although the grass was capable of bypassing his extremely tough, double layered exterior, it didn't do much of anything to harm him. His body healed way too fast for it to have any real effect other than just irritations. Hopefully, this would end the battle and he could continue on with escaping.
[Panther Habit Vibration System: 30% - 20% = 10% left this turn | 0.5 DMG taken but 1 DMG healing]
Royal Execution 主 Panther Habit: Birnin Azzaria
Custom Fighting Style: Death Point
Rank: D
Experience Points: 10
Type: Offensive
Range: Close
Damage: 2 | -10 STA [+1 HSH] [+1 DP]
Description: The most basic strike, utilizing the implosive force combining the powress of the Panther Habit with the fighting form of Death point. The user delivers a very simple or complex strike and does it in such a way that built upwind resistance will help cause internal damage, damaging the organs inside the body along with vibrations being built up. On contact, the vibrations will ripple throughout the object with enough force to punch a hole in a wall. Vibrations are visible, manifesting in the form of purple ripples.
Note: Capable of damaging equipment
Note: Capable of bypassing DMG Shaving due to internal damage