Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Firestorm would arrive to the arena already prepared for battle, he knew what he had to do. His body was alight with fire, and a conversion process had been activated within his core.
We start at Close Range Empty Arena. Solid ground. 15 meters long and wide There is a tied up civilian in the tower overlooking the arena 30 meters up. Defeat your opponent and rescue them. 3 Day Reply Limit
Fission Quirk: Meltdown Quirk Level: Basic Rank: D Experience Points: None Type: Supplementary Range: Self Damage: None Description: This is the initial activation technique for the Quirk known as Meltdown. When this technique is activated, the user's ability to manipulate nuclear energies and forces is activated, infusing the user himself in his very essence with nuclear energy and allowing him to emit it from his body in various ways. When activated, the user's head also becomes alight with thermonuclear fire, which is a signature of this Quirk. The user, however, can only use this energy if it stems from his own self. With this, the user is immune to his own powers and effects
Drawback: Meltdown is an destructive, violent power that requires maintenance. Using any of the power related to Meltdown for five consecutive turns results in an overload. The explosion has a ten diameter, in meter, effect range and deals five damage to anything caught by the blast. (this ignores damage shaving capabilities)
Disadvantage: To prevent an complete overload, the user can refrain from using the power of Meltdown to initial a cool down. During the cool down, none of the powers of Meltdown can be activated - otherwise it would ruin the cool down and result in an abrupt explosion for five damage. (this ignores damage shaving capabilities) After the cool down, the user's turn clock restarts over.
Advantage: Consequently using the power of Meltdown results in an buildup of power, this is represented by a Bonus Damage Increase.
Second Turn: +0.5 Damage Third Turn: +1 Damage Fourth Turn: +1.5 Damage Fifth Turn: +2 Damage
Name: Conversion Quirk: Meltdown Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: N/A Description: This technique, once activated, remains passive for the duration of the battle. Utilizing the increase in energy and power that comes as a result of the buildup of "Meltdown", Firestorm utilizes this technique to use said energy when he boosts his bodies natural abilities or produces non damaging techniques. When this technique is activated, all non damaging quirk related techniques utilize this buildup of energy instead receive an increase in effectiveness equivalent to +PHY/SPM to the stat that said technique applies to, as they wouldn't receive the +DMG in the first place. For example, a technique that boosts +PHY would receive an additional +5/0.5 PHY/SPM) a technique requiring a certain amount of PHY/SPM to break or defeat would require an additional +5 PHY or 0.5 SPM in the stat related, and a technique that decreases an opponents PHY/SPM would decrease it an additional +5 PHY or 0.5 SPM when this technique is in use. Naturally, as the DMG from the Parent technique falls under Bonus Damage, this boost falls under Bonus PHY/SPM
Drawbacks: Naturally, as the DMG from the Parent technique falls under Bonus Damage, this boost falls under Bonus PHY/SPM.
Drawbacks: This Technique Does Not Trigger the Drawback of Meltdown.
STR - 5 (+5 Rad Regeneration) (+5 Chain Reaction)=15 STA- 10 (+5 Rad Regeneration) (+5 Accelerator) (+5 Chain Reaction)=25 SPD- 10 (+5 Rad Regeneration) =15 ACC- 10 (+5 Rad Regeneration) (+5 Accelerator)= 15
Beginning the battle he would absorb the photons produced by the Sun into his body to strengthen himself, while in the same timeframe heating the flame atop his head up an an intense rate. This heat would create a wave of heat and pressure in 10 meters all around, causing heavy fatigue and resistance for all enemies on the field. At the same time, Firestorm begins running directly at you while sending a freeform wave of fire 6 meters in area at you from his right hand.
Name: Burnup Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Short Damage: +1.0 DMG To all Quirk related techniques Description: Just like a normal nuclear reactor core, this piece of equipment will attach to Firestorm's costume and work to amplify the powers of his natural nuclear energy to much higher levels than ever before. It will also work with his body to continue to regulate all outputs of said energy to its most precise scale. The result of this amplification also extends the total size of all Quirk related techniques and effects by an area of 5 meters. The device takes the form of a strap that goes across the user's chest, drawing in his natural nuclear energy and and glowing in colors ranging from red to white hot as it heats up.
Name: Centrifuge Quirk: Meltdown Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: None Description: Firestorm absorbs the photons produced directly by the sun into his own body, using it like a charger to the nuclear battery that is his body. Through the power of his Quirk "Meltdown"he is able to use this natural atomic power to his advantage in order to increase the total strength of his attacks as well as the force. This grants him a +5 (+5 "Conversion") STR to himself and all Quirk related actions When there is light out, this move may be used at the same timeframe as a seperate technique, when it is dark or there is no direct sunlight presence, Firestorm may manipulate the atoms of residual sunlight himself to come towards him, however this may not be used in the same timeframe of another technique. Drawbacks: Lasts 5 Turns or until the drawbacks of "Meltdown" are fully realized and Firestorm explodes
Name: Irradiate Quirk: Meltdown Rank: D Experience Points: 10 Type: Supplementary Range: Close Damage: N/A Description: Firestorm will increase the power and intensity of the flame atop his head, creating a large heatwave that takes the form of a sort of orb of heat around the user that even permeates the ground. The heat is very intense and very noticeable, causing great fatigue and sluggishness for all those that enter it's area, reducing their SPM by 0.5 (+0.5 SPM "Conversion" = 1.0). The immense heat and thus high pressure contained within this orb of heat also provide resistance to objects, slowing them down by the same factor once they enter this orb. After an opponent enters this field, they will carry the effects of the high heat and fatigue for 2 turns. Drawbacks: This technique only lasts for 3 turns
STR - 5 (+5 Rad Regeneration) (+5 Chain Reaction)=15 (+10 Centrifuge) = 25 STA- 10 (+5 Rad Regeneration) (+5 Accelerator) (+5 Chain Reaction)=25 SPD- 10 (+5 Rad Regeneration) =15 ACC- 10 (+5 Rad Regeneration) (+5 Accelerator)= 20
Freeform Fire Blasts: 0.5+1 "Chain Reaction" + 1 "Burnup" + 1 "Fission" = 3.5 DMG Firestorm and fire blasts moving at 2.5+1 (Chain Reaction + Nuclear Physicist) =3.5 SPM
History tends to repeat itself, that may be because civilization intends to do the same mistakes over and over. One should learn and develop, strive for greatness and transcended all differences. This is what Alien wanted to do, this is what they intended to do. Alien had made many mistakes in his conquest, but he intended to climb his way to the top. For him to do that he needed to conquer every advisory. This the reason he submitted himself to this event in which he would be able to face hero’s and gain publicity.
“Well then shall we dispose of the trash they choose to lay before us?” Alien asked Ranger.
“A little more callous than usual you are today. I suppose I’ll take the back seat and watch. Don’t let your malice drive you. Stay on ya toes and live three lives ahead of your opponent.”
With that being said, Alien was next up to participate in this fight. In preparation Alien of course brought a hostage, little did he know walking into the arena, hostages would already be present, along with a familiar face. The hot head he had fought what felt like months ago, he was surprised the man was alive. Their last encounter the man discharged what looked to be his life force. Whatever the circumstances Alien was never Interested in old flings, but this seemed unavoidable.
Alien dragged the unconscious individual with him by the hair. A female of course, it was his favorite meal, he had a type. Curly hair seemed to be the thing the majority had in common. This was besides the point, it was time to deal with this and move on. Alien’s conquest could not be stopped her-
“Insolent Firefly!”
The battle commenced, his opponents took the initiative, but Qumen Dunjia perception would be absolute in this scenario, being able to telegraph the Firefly’s movement with ease [Track 5 SPM]. Although the surrounding area would be pressurized with heat, creating physical restraint, yet this was out of the ordinary. The hindrance was little, but he still had a way around it. The magnetic converter could easily be used to give him a burst of speed if needed, which it was. Thus in the same moment his opponent commenced his attack and Alien would immediately take notice all at once. Two tentacles would sprout from his body [3x2], one from his back another from his chest. The coiled his body even taken his personal hostage into the tandem. They would Place the female on his back exposing only her head [2 Tentacles 4.5 Damage each].
Simultaneously he stepped to the right and used his repulsion in order to carry the momentum of his prior motion and apply it to his repulsion, allowing him to easily glide across the surface even with restraints. [Repulsing at 4.5 SPM] While doing so a single 2ft blade released from his C-1, directly under his right wrist. Taking hold of the blade as it expelled with acid covering it for added power. [FF Blade 3 Damage + Acid 3.5 = 6.5 Damage]. Maneuvering around the attack with what seemed like a single motion and even preparing his attack in the same moment. His repulse would assist in closing the distance appearing on the individual left side. Aliens right heel placed behind the man's left heel, this would stop the individual from retreating back. His options for retreat would be to motion forward, fly up or move to the right. Aliens blade striking in a rising vertical pathway, starting at his enemies gut.
His foresight gifted him with premonitions as he could see his opponents escape, he could move immediately to counter if needed. If he had decided to move right, Alien would motion accordingly. Pivoting around the mans back side, in an attempt to stab him in chest. If he decided to fly, Alien could easily repulse himself up placing himself above the oppnet for a quick downward slash. In reality, Alien had created a situation where running would not serve the man any justice. Moving forward would force him into Alien’s blade. This was only the beginning, Alien was inspired by a youngster name Arthur, his sword play was quite nice. Studying some of the boys attack allowed for him to know how to properly wield a blade.
OOC: Rule was made we don't need to post our entire bio, just Techs. If you have questions ask or go to my move-set/bio. Techs
Name: Tentacle Growth/ Regrowth (2x) Quirk: Alien Physiology Rank: D Experience Points: 10 Type: Defense | Supplementary Range: Close Damage: 2 + 1 +1+.5 Bonus= 4.5 Alien can grow hard tentacles from his body. These tentacles can vary in size, strength and stretch to many lengths. When severing a tentacle from Alien He suffers no damage, he can freely detach his tentacles and regrow them much like a lizard. He may also use the tentacles to absorb damage so that his main body suffers no consequence. He has complete awareness of his tentacles.
Note: The Tentacles cannot extend pass five meters.
Note: The Tentacles cannot exceed five meters regarding width and length. [An Example: A Tentacle is 3 Meters long and 2 Meters Wide]
Note: The Number of Tentacles that can be sprouted and maintained at once is 4 tentacles. Making one tentacle equals 2 damage, two equals 1 damage, and 4 equals 0.5 damage. Name: Acid Spewing
Quirk: Alien Physiology
Rank: D
Experience Points: 10
Type: Offense
Range: Close
Damage: 2+1+.5 bonus= 3.5 Alien can regurgitate acid, may it be from his mouth or his tentacles. He can not be damaged by his own acid. This technique can be used in the same timeframe as he spews tentacles. Additionally his acid lingers in the area, mean even if the enemy dodges it, it will hit the ground and be there for 3 post, until it dissipates.
"Look at him". Jason wished he could be surprised.
Of course the monster had brought someone with him. Of course he used her as a prop to give himself some inherit advantage. This was this...things M.O. Stack the deck in his favor before coming to battle. In some ways Jason chalked this up to being a villain. But in other ways
*Flashback to team Black Panther Party in it's entirety being attacked by one man*
He had seen villains operate without such fear before. And you'd think that someone as weird looking as this guy would be the one scaring people, not the other way around. Nonetheless..
"Insolent Firefly!”
"Hey I want to insult you too! Whats the word for cheeser in your language?"
As the hostage was placed on your back, knowing that he couldn't let up on his attacks for a second as well as that he would neeed to cover a wide area. From his previous encounter with the beast, Firestorm knew that his foe was quite fast. Thus, 3 blasts of nuclear energy, stemming from both of his hands and chest erupted from his body in the same timeframe. Each blast had different amounts of the life energy within the Firestorm Matrix embedded within them in order to ensure they would march on unhindered. Firestorm would give his all to stop you. The blasts would be quite large. Affected by the power of "Burnup" the blasts range to 10 meters in area with each blast, with a large focal point of them being a 7 meter area around you and extending 10 meters behind you. In addition to this, Firestorm would send out a freeform blast of fire with a 6 meter range in area from his eyes in the same focal point.
Name: Megaton Quirk: Meltdown Quirk Level: Basic Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2(+1 "Chain Reaction" + 1 "Burnup" + 1.5 "Fission" +3 "All I've Got") = 8.5 Description: The basic technique of the Meltdown Quirk. This technique allows the user to produce raw blasts of nuclear energy in the form of an extremely condesned and superheated sort of plasma from any points on his body. The user may also produce weaker and more controlled blasts from this technique to achieve propulsion and a sort of flight because of this. This flight may be sustained for up to 2 Turns (triggers Meltdown's consecutive turn clause). These blasts are very potent and due to the user having ultimate control over the nuclear energy, he may either keep the blasts condensed upon hitting their target to simply have the blast do damage via its overwhelming force or he may release the atoms within the blast to have it end in an explosion. When using this technique to propel themselves, the user gains +0.5 SPM. Drawbacks: The user may not use flight as well as a blast in the same turn
Name: Megaton Quirk: Meltdown Quirk Level: Basic Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 (+1 "Chain Reaction" + 1 "Burnup" + 1.5 "Fission" +2 "All I've Got")=7.5 Description: The basic technique of the Meltdown Quirk. This technique allows the user to produce raw blasts of nuclear energy in the form of an extremely condesned and superheated sort of plasma from any points on his body. The user may also produce weaker and more controlled blasts from this technique to achieve propulsion and a sort of flight because of this. This flight may be sustained for up to 2 Turns (triggers Meltdown's consecutive turn clause). These blasts are very potent and due to the user having ultimate control over the nuclear energy, he may either keep the blasts condensed upon hitting their target to simply have the blast do damage via its overwhelming force or he may release the atoms within the blast to have it end in an explosion. When using this technique to propel themselves, the user gains +0.5 SPM. Drawbacks: The user may not use flight as well as a blast in the same turn
Name: Megaton Quirk: Meltdown Quirk Level: Basic Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2(+1 "Chain Reaction" + 1 "Burnup" + 1.5 "Fission")=5.5 Description: The basic technique of the Meltdown Quirk. This technique allows the user to produce raw blasts of nuclear energy in the form of an extremely condesned and superheated sort of plasma from any points on his body. The user may also produce weaker and more controlled blasts from this technique to achieve propulsion and a sort of flight because of this. This flight may be sustained for up to 2 Turns (triggers Meltdown's consecutive turn clause). These blasts are very potent and due to the user having ultimate control over the nuclear energy, he may either keep the blasts condensed upon hitting their target to simply have the blast do damage via its overwhelming force or he may release the atoms within the blast to have it end in an explosion. When using this technique to propel themselves, the user gains +0.5 SPM. Drawbacks: The user may not use flight as well as a blast in the same turn
Name: Burnup Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Short Damage: +1.0 DMG To all Quirk related techniques Description: Just like a normal nuclear reactor core, this piece of equipment will attach to Firestorm's costume and work to amplify the powers of his natural nuclear energy to much higher levels than ever before. It will also work with his body to continue to regulate all outputs of said energy to its most precise scale. The result of this amplification also extends the total size of all Quirk related techniques and effects by an area of 5 meters. The device takes the form of a strap that goes across the user's chest, drawing in his natural nuclear energy and and glowing in colors ranging from red to white hot as it heats up.
You, being at the front and having your momentum careening you into the blast, will take the brunt of the hit and will be blasted backwards, forced to release the woman as she flies out of your hands and tumbles to a stop 12 meters back and to the right of you. She may have some broken bones due to tumbling across the ground, but unbeknownst to you your hostage was actually an accomplished tumbler and stunt performer. Thus, as she falls and skids across the ground, she has the knowledge to do so in such a way that shell only walk away with some bumps and bruises. You on the other hand, due to taking the brunt of the blast, would be in some seriously bad shape if it landed. Not only this but Firestorm would continue streaming these blasts and running in his same direction until he was sure you were hit.
After being hit, you would slam downwards into the ground in a 4 meter deep hole that was so cramped that you would be unable to move your body within it. Firestorm, who remained in pursuit, would send a 10 meter in length blast of freeform fire into the hole from his eyes once more, giving you little time to gather yourself. This would carry 4 Damage and move at 3.5 SPM. You would be blasted back and downwards around 3 meters from your previous location.
"Look at him". Jason wished he could be surprised.
Of course the monster had brought someone with him. Of course he used her as a prop to give himself some inherit advantage. This was this...things M.O. Stack the deck in his favor before coming to battle. In some ways Jason chalked this up to being a villain. But in other ways
*Flashback to team Black Panther Party in it's entirety being attacked by one man*
He had seen villains operate without such fear before. And you'd think that someone as weird looking as this guy would be the one scaring people, not the other way around. Nonetheless..
"Insolent Firefly!”
"Hey I want to insult you too! Whats the word for cheeser in your language?"
As the hostage was placed on your back, knowing that he couldn't let up on his attacks for a second as well as that he would neeed to cover a wide area. From his previous encounter with the beast, Firestorm knew that his foe was quite fast. Thus, 3 blasts of nuclear energy, stemming from both of his hands and chest erupted from his body in the same timeframe. Each blast had different amounts of the life energy within the Firestorm Matrix embedded within them in order to ensure they would march on unhindered. Firestorm would give his all to stop you. The blasts would be quite large. Affected by the power of "Burnup" the blasts range to 10 meters in area with each blast, with a large focal point of them being a 7 meter area around you and extending 10 meters behind you. In addition to this, Firestorm would send out a freeform blast of fire with a 6 meter range in area from his eyes in the same focal point.
Name: Megaton Quirk: Meltdown Quirk Level: Basic Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2(+1 "Chain Reaction" + 1 "Burnup" + 1.5 "Fission" +3 "All I've Got") = 8.5 Description: The basic technique of the Meltdown Quirk. This technique allows the user to produce raw blasts of nuclear energy in the form of an extremely condesned and superheated sort of plasma from any points on his body. The user may also produce weaker and more controlled blasts from this technique to achieve propulsion and a sort of flight because of this. This flight may be sustained for up to 2 Turns (triggers Meltdown's consecutive turn clause). These blasts are very potent and due to the user having ultimate control over the nuclear energy, he may either keep the blasts condensed upon hitting their target to simply have the blast do damage via its overwhelming force or he may release the atoms within the blast to have it end in an explosion. When using this technique to propel themselves, the user gains +0.5 SPM. Drawbacks: The user may not use flight as well as a blast in the same turn
Name: Megaton Quirk: Meltdown Quirk Level: Basic Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 (+1 "Chain Reaction" + 1 "Burnup" + 1.5 "Fission" +2 "All I've Got")=7.5 Description: The basic technique of the Meltdown Quirk. This technique allows the user to produce raw blasts of nuclear energy in the form of an extremely condesned and superheated sort of plasma from any points on his body. The user may also produce weaker and more controlled blasts from this technique to achieve propulsion and a sort of flight because of this. This flight may be sustained for up to 2 Turns (triggers Meltdown's consecutive turn clause). These blasts are very potent and due to the user having ultimate control over the nuclear energy, he may either keep the blasts condensed upon hitting their target to simply have the blast do damage via its overwhelming force or he may release the atoms within the blast to have it end in an explosion. When using this technique to propel themselves, the user gains +0.5 SPM. Drawbacks: The user may not use flight as well as a blast in the same turn
Name: Megaton Quirk: Meltdown Quirk Level: Basic Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2(+1 "Chain Reaction" + 1 "Burnup" + 1.5 "Fission")=5.5 Description: The basic technique of the Meltdown Quirk. This technique allows the user to produce raw blasts of nuclear energy in the form of an extremely condesned and superheated sort of plasma from any points on his body. The user may also produce weaker and more controlled blasts from this technique to achieve propulsion and a sort of flight because of this. This flight may be sustained for up to 2 Turns (triggers Meltdown's consecutive turn clause). These blasts are very potent and due to the user having ultimate control over the nuclear energy, he may either keep the blasts condensed upon hitting their target to simply have the blast do damage via its overwhelming force or he may release the atoms within the blast to have it end in an explosion. When using this technique to propel themselves, the user gains +0.5 SPM. Drawbacks: The user may not use flight as well as a blast in the same turn
Name: Burnup Equipment Type: Accessory Equipment Grade: B Type: Supplementary Range: Short Damage: +1.0 DMG To all Quirk related techniques Description: Just like a normal nuclear reactor core, this piece of equipment will attach to Firestorm's costume and work to amplify the powers of his natural nuclear energy to much higher levels than ever before. It will also work with his body to continue to regulate all outputs of said energy to its most precise scale. The result of this amplification also extends the total size of all Quirk related techniques and effects by an area of 5 meters. The device takes the form of a strap that goes across the user's chest, drawing in his natural nuclear energy and and glowing in colors ranging from red to white hot as it heats up.
You, being at the front and having your momentum careening you into the blast, will take the brunt of the hit and will be blasted backwards, forced to release the woman as she flies out of your hands and tumbles to a stop 12 meters back and to the right of you. She may have some broken bones due to tumbling across the ground, but unbeknownst to you your hostage was actually an accomplished tumbler and stunt performer. Thus, as she falls and skids across the ground, she has the knowledge to do so in such a way that shell only walk away with some bumps and bruises. You on the other hand, due to taking the brunt of the blast, would be in some seriously bad shape if it landed. Not only this but Firestorm would continue streaming these blasts and running in his same direction until he was sure you were hit.
After being hit, you would slam downwards into the ground in a 4 meter deep hole that was so cramped that you would be unable to move your body within it. Firestorm, who remained in pursuit, would send a 10 meter in length blast of freeform fire into the hole from his eyes once more, giving you little time to gather yourself. This would carry 4 Damage and move at 3.5 SPM. You would be blasted back and downwards around 3 meters from your previous location.
Issue: Yo, It’s Chibi again I need a check on my fight with Broly. It’s only round two, but I believe I've come across an error in my Opponents Post. I accuse Broly of Meta-Gaming and Breaking Time line.
Alien and Firestorm start 5 meters from each other, I hate the idea of starting this close, but so be it. I had no objection, this is besides the point though. My opponent did this in his first post:
“Beginning the battle he would absorb the photons produced by the Sun into his body to strengthen himself, while in the same timeframe heating the flame atop his head up an an intense rate. This heat would create a wave of heat and pressure in 10 meters all around, causing heavy fatigue and resistance for all enemies on the field. At the same time, Firestorm begins running directly at you while sending a freeform wave of fire 6 meters in area at you from his right hand. “
If I am correct he did this All at 3.5 SPM, It's quite the feat, honestly I was like “Okay he taking this serious this time.” FF here is really good, I never knew its value till fighting Arthur. Although in my time here Combat has taught me many things. Wording is everything and speed is powerful. In my battle with Arthur I could track 3.5SPM and he moved at 4. A .5 difference and I could hardly react. I took damage every turn before I could even respond I was taking damage. That's because I lacked speed and the tracking necessary to do anything, but stand there. When I fought Nova waaaay before Arthur the same thing happened and he was just too fast. I stated that I reacted to his movement and emotion, but that would be impossible considering I lack the tacking to do so and my ability was to vague, but regardless he would be too fast anyway.
I knew my opponent Firestorm lacked the ability to keep up with Alien, even with the restraints put on Alien he still Tracks 5 SPM and Moves at 4.5. In my post I state:
“The battle commenced, his opponents took the initiative, but Qumen Dunjia perception would be absolute in this scenario, being able to telegraph the Firefly’s movement with ease [Track 5 SPM]. “
I want to stop here and explain, this perception does not give you sight into the future. I understand you can perceive like emotion or vibe-quese phenomenon, but it will be breaking timeframe for you to ever act before an opponent's first offensive action on their turn. Best bet? Wait for the first offensive action. This isn't me saying you are attempting this. I just want to like warn you just in case and inform Broly how your perception works. This is very tender boundaries for meta-gaming. Be safe my friend.
And
“Thus in the same moment his opponent commenced his attack and Alien would immediately take notice all at once. Two tentacles would sprout from his body [3x2], one from his back another from his chest. The coiled his body even taken his personal hostage into the tandem. They would Place the female on his back exposing only her head [2 Tentacles 4.5 Damage each].
Simultaneously he stepped to the right and used his repulsion in order to carry the momentum of his prior motion and apply it to his repulsion, allowing him to easily glide across the surface even with restraints. [Repulsing at 4.5 SPM] While doing so a single 2ft blade released from his C-1, directly under his right wrist. Taking hold of the blade as it expelled with acid covering it for added power. [FF Blade 3 Damage + Acid 3.5 = 6.5 Damage]. Maneuvering around the attack with what seemed like a single motion and even preparing his attack in the same moment.”
My opponent replied with this:
“As the hostage was placed on your back, knowing that he couldn't let up on his attacks for a second as well as that he would neeed to cover a wide area. From his previous encounter with the beast, Firestorm knew that his foe was quite fast. Thus, 3 blasts of nuclear energy, stemming from both of his hands and chest erupted from his body in the same timeframe. Each blast had different amounts of the life energy within the Firestorm Matrix embedded within them in order to ensure they would march on unhindered. Firestorm would give his all to stop you. The blasts would be quite large. Affected by the power of "Burnup" the blasts range to 10 meters in area with each blast, with a large focal point of them being a 7 meter area around you and extending 10 meters behind you. In addition to this, Firestorm would send out a freeform blast of fire with a 6 meter range in area from his eyes in the same focal point. “
Now if the issue is not obvious than sheesh, let me clarify. Firestorm tracks 3.5, Alien is one spm higher than that. I could hardly see someone who was .5 spm higher a full spm should be a blur.. In my post I clearly state that all my movement happened when he attacked, Its possible for it even to be before due to my tracking and his lack of speed plus my trait. Thus let's backtrack:
“They would Place the female on his back exposing only her head [2 Tentacles 4.5 Damage each].
Simultaneously he stepped to the right and used his repulsion in order to carry the momentum of his prior motion and apply it to his repulsion, allowing him to easily glide across the surface even with restraints. [Repulsing at 4.5 SPM] “
He would need to be able to track 4 or at least 4.5 to see me put the girl on my back, to see me sprout tentacles, to even see me step. I do this all at the same time. How would he be able to change his attack when I put the girl on my back when I acted of his initial movement, he would not be able to time his assault, he would not be able to do is explosion. I telegraphed his movement and acted faster than him. Even if he did not see me, he claims I was faster in our last fight, naw I wasn't. So the idea of his character believing that Im fast is dismissed. This is Meta-gaming, you can’t track Alien and he was a slug last fight.
Now, this is actually true. The most Broly can track is 3.5 SPM which means anything above 4 SPM (which would be 4.5 and Higher) will disappear from his site. Even if he has a field increasing his ability to track the area, you are moving to fast for his senses to register. There is no such thing as acceleration, thus unless explicitly stated - it is always assumed that we are moving at our max possible speed.
However with explanation of the wording, that is present in the move, Broly has properly conducted his turn. He is not beginning his turn before your first move (which would be sprouting the tentacles (in the scheme of things, when you sprout tentacles that is the first. Even if they are in the midst of sprouting and moving the girl, they sprouted first.) But after. This clears him him of breaking timeframe.
The next thing to look at is if he has meta-gamed. Broly's character logic is not actually meta-gaming. You'll see that he is using past experience to decide that he should not ease up on the onslaught. He is using the "when you sprout tentacles" as a marker for when he begins his interruption NOT as an indicator to begin. With that said, his actions do not factor in your movements at all just with the intention to attack you with all of his might ASSUMING you are still in the vicinity he last saw you.
This also breaks timeline of A-B-A-B-A. He clearly states he is running at me when he does his first attack in his post and I repulse to move in his direction, this guy would practically run into my blade using our combined momentum, I would meet him before his attack even reached its max length because I reacted immediately when he attacked. Now in this post while in the middle of his last attack he randomly decides to discharge because he needs to keep up his attack and he claims I run into his big explosion. I believe he had no idea Alien was capable of such thing, but its in my bio.
The Idea of taking damage does not bother me, but its how I take damage. Firestorm would be cut by my blade for 6.5 damage before he can act, he would not be able to even react to my first post before deciding to blow up.
The entire post he made would be void Leaving him with 3.5 health. Unless he has shaving. If he still wants to blow up after, he would kill himself because he sacrifices his health to do damage. He took no defensive Measures in his first post, he did not speak of luring me in or nothing. There is no backing to his explosion, he just was like “fuck it lets blow up” cause he has no knowledge of how I even moved. This would be okay if he took the hit than blew up, but the idea of him blowing up before I hit him and in the middle of his last attack is out the way.
The Final Verdict: Chibi you have to conduct your turn. If you want to appeal, by all means go ahead. I will state that Lative and I have reached this agreement, so your choices are Chance and/or XZA. Chiba has made edits to his Bio and Move Set upon my discovery of somethings. He will not be DQed because those edits since they will not bleed into this fight. The Edits are "Missing PHY" and "Parent Technique Update"
A scene all to familiar to Alien, this man always fought desperately. The only time he ever fought Alien, his strategy was practically the same. Strike fast and hard, but do not let the opponent get close. This led Alien to believe his opponent lacked in that area and ranged combat was never exciting. He found the need of wanted to physically embrace and break him opponent to be a fascinating event. Thus the reason why he took the initiative and race forward. The idea of pulling his punches was idiotic, along with the idea of being defeated.
He took notice of his opponent as he approached, he could even see the intense waves of heat flowing off his person. An obvious say so of a another attack incoming, as Alien approached. Although, when alien dodged the first attack, he did not feel his opponent even turn in his direction. Alien had complete awareness within a 10 meter circumference. His possibly lost sight of him and was not re-positioning in order to aim in his direction. Using process of elimination, his opponent must have been planning an area assault. Alien had this Idea, because he had lived through it once before.
Having supreme intelligence and the art of Quimen , Alien forgetting something was ludacris. A deduction that would happen instantly in his conscious. Thus he knew his approach would be interrupted, it wouldn't be impossible to sprout tentacles in this moment, but it would be easier to supply his tentacles he had previously sprouted and wrapped around his body with nutrients to soften the blow. Firestorm himself would have travel one meter before triggering his attack, the blast was large yet slow. Alien would still have a chance to react. Thus he maneuvered his blade appropriately to meet the attack first as he repulsed once more and supplied his tentacles with nutrients. [Blade FF Is 3 but is halved to 1.5. Acid is previously applied to strengthen the strike +3.5 =5 Reducing focal point of the explosion to 20.5]
Even Fireflies have moments of ingeniousness, but how much was it worth? His blade creating a point of focus, a weak spot in this hell fire. It being able to slightly cut through. Alien would position himself in that exact same spot so that when the attack hit, it would have lost potential power. The hit was strong, but as the attack rammed against Alien’s tentacles the damage would be greatly suppressed. Preemptively healing his tentacles while they simultaneously take damage so that they would be able to withstand the blunt force of the attack. Although the momentum would still carry him back, but not how the opponent would believe. [Tentacles Block/Absorb 22.5 damage leaving one tentacle with 2Damage/Block]
When Alien had a small window to react and he repulsed, he pushed himself up. His direction would be headed towards the open sky. He figured his opponent didn’t want to fight close and wanted a range battle, only coming close in order to blow up. Alien found this scenario amusing, so he would gladly use it to his advantage. The attack would send him 4 meters up along with the added momentum of repulse, and additional 4. Alien was practically unscathed from the attack, but he could see the attack take a toll on his opponent. The hostage was definitely not blown out of his possession, he had one tentacle wrapping his body thus holding the girl, but his and her body was partially exposed. He was already preparing to sprout more, but he would first immediately take advantage of this situation.
Alien would be positioned 8 meters at the rear of his opponent in the air. Behind Alien would be the sun, although he continued to repulse, within the rays of the sun. Looking in Aliens direction would hinder his foes vision, but that would not matter because Alien speed when repulsing lead him to believe his opponent could not track him. C-1 would sprout 5 blades, each blade would repulse one after another. Using Quimen he could see the pathways for escape. If firestorm dodge the first blade the second would be there to immediately intercept him, if he dodge that than the third blade would be there and so on. Failing to dodge any blade would result in the remainder hitting.
He aimed them particular areas of the body at random, he would have to dodge in 5 different ways, dodge left and left would result and a hit. The approach of the blades would be concealed not just with speed, but the blinding rays of the sun considering Alien would be repulsing them from that direction. [Blades FF Repulsed at 3 Spm each do 3 damage]
Anticipating interruption Alien would be ready to act accordingly.
Sprouted 2 tentacles last post: 4.5 x 2 = 9. Used tentacle growth and regrowth to heal/regrow the damaged tentacles while they are taking damage giving them more fortitude. 4.5 x 3 = 13.5 + 9 = 22.5! Name: Tentacle Growth/ Regrowth
(3x)
Quirk: Alien Physiology
Rank: D
Experience Points: 10
Type: Defense | Supplementary
Range: Close
Damage: 2 + 1 +1+.5 Bonus= 4.5
Alien can grow hard tentacles from his body. These tentacles can vary in size, strength and stretch to many lengths. When severing a tentacle from Alien He suffers no damage, he can freely detach his tentacles and regrow them much like a lizard. He may also use the tentacles to absorb damage so that his main body suffers no consequence. He has complete awareness of his tentacles.
Note: The Tentacles cannot extend pass five meters.
Note: The Tentacles cannot exceed five meters regarding width and length. [An Example: A Tentacle is 3 Meters long and 2 Meters Wide]
Note: The Number of Tentacles that can be sprouted and maintained at once is 4 tentacles. Making one tentacle equals 2 damage, two equals 1 damage, and 4 equals 0.5 damage.
A scene all to familiar to Alien, this man always fought desperately. The only time he ever fought Alien, his strategy was practically the same. Strike fast and hard, but do not let the opponent get close. This led Alien to believe his opponent lacked in that area and ranged combat was never exciting. He found the need of wanted to physically embrace and break him opponent to be a fascinating event. Thus the reason why he took the initiative and race forward. The idea of pulling his punches was idiotic, along with the idea of being defeated.
He took notice of his opponent as he approached, he could even see the intense waves of heat flowing off his person. An obvious say so of a another attack incoming, as Alien approached. Although, when alien dodged the first attack, he did not feel his opponent even turn in his direction. Alien had complete awareness within a 10 meter circumference. His possibly lost sight of him and was not re-positioning in order to aim in his direction. Using process of elimination, his opponent must have been planning an area assault. Alien had this Idea, because he had lived through it once before.
Having supreme intelligence and the art of Quimen , Alien forgetting something was ludacris. A deduction that would happen instantly in his conscious. Thus he knew his approach would be interrupted, it wouldn't be impossible to sprout tentacles in this moment, but it would be easier to supply his tentacles he had previously sprouted and wrapped around his body with nutrients to soften the blow. Firestorm himself would have travel one meter before triggering his attack, the blast was large yet slow. Alien would still have a chance to react. Thus he maneuvered his blade appropriately to meet the attack first as he repulsed once more and supplied his tentacles with nutrients. [Blade FF Is 3 but is halved to 1.5. Acid is previously applied to strengthen the strike +3.5 =5 Reducing focal point of the explosion to 20.5]
Even Fireflies have moments of ingeniousness, but how much was it worth? His blade creating a point of focus, a weak spot in this hell fire. It being able to slightly cut through. Alien would position himself in that exact same spot so that when the attack hit, it would have lost potential power. The hit was strong, but as the attack rammed against Alien’s tentacles the damage would be greatly suppressed. Preemptively healing his tentacles while they simultaneously take damage so that they would be able to withstand the blunt force of the attack. Although the momentum would still carry him back, but not how the opponent would believe. [Tentacles Block/Absorb 22.5 damage leaving one tentacle with 2Damage/Block]
When Alien had a small window to react and he repulsed, he pushed himself up. His direction would be headed towards the open sky. He figured his opponent didn’t want to fight close and wanted a range battle, only coming close in order to blow up. Alien found this scenario amusing, so he would gladly use it to his advantage. The attack would send him 4 meters up along with the added momentum of repulse, and additional 4. Alien was practically unscathed from the attack, but he could see the attack take a toll on his opponent. The hostage was definitely not blown out of his possession, he had one tentacle wrapping his body thus holding the girl, but his and her body was partially exposed. He was already preparing to sprout more, but he would first immediately take advantage of this situation.
Alien would be positioned 8 meters at the rear of his opponent in the air. Behind Alien would be the sun, although he continued to repulse, within the rays of the sun. Looking in Aliens direction would hinder his foes vision, but that would not matter because Alien speed when repulsing lead him to believe his opponent could not track him. C-1 would sprout 5 blades, each blade would repulse one after another. Using Quimen he could see the pathways for escape. If firestorm dodge the first blade the second would be there to immediately intercept him, if he dodge that than the third blade would be there and so on. Failing to dodge any blade would result in the remainder hitting.
He aimed them particular areas of the body at random, he would have to dodge in 5 different ways, dodge left and left would result and a hit. The approach of the blades would be concealed not just with speed, but the blinding rays of the sun considering Alien would be repulsing them from that direction. [Blades FF Repulsed at 3 Spm each do 3 damage]
Anticipating interruption Alien would be ready to act accordingly.
Sprouted 2 tentacles last post: 4.5 x 2 = 9. Used tentacle growth and regrowth to heal/regrow the damaged tentacles while they are taking damage giving them more fortitude. 4.5 x 3 = 13.5 + 9 = 22.5! Name: Tentacle Growth/ Regrowth
(3x)
Quirk: Alien Physiology
Rank: D
Experience Points: 10
Type: Defense | Supplementary
Range: Close
Damage: 2 + 1 +1+.5 Bonus= 4.5
Alien can grow hard tentacles from his body. These tentacles can vary in size, strength and stretch to many lengths. When severing a tentacle from Alien He suffers no damage, he can freely detach his tentacles and regrow them much like a lizard. He may also use the tentacles to absorb damage so that his main body suffers no consequence. He has complete awareness of his tentacles.
Note: The Tentacles cannot extend pass five meters.
Note: The Tentacles cannot exceed five meters regarding width and length. [An Example: A Tentacle is 3 Meters long and 2 Meters Wide]
Note: The Number of Tentacles that can be sprouted and maintained at once is 4 tentacles. Making one tentacle equals 2 damage, two equals 1 damage, and 4 equals 0.5 damage.
[/font][/quote]
Good God almighty this has reaches, time frame breaks, misuses, metagames, and shit probably everything else. Im getting this chexked
Keeping in mind (from last check) that I started my move when he grew his tentacles, lets look at Chibi's previous move.
"The battle commenced, his opponents took the initiative, but Qumen Dunjia perception would be absolute in this scenario, being able to telegraph the Firefly’s movement with ease [Track 5 SPM]. Although the surrounding area would be pressurized with heat, creating physical restraint, yet this was out of the ordinary. The hindrance was little, but he still had a way around it. The magnetic converter could easily be used to give him a burst of speed if needed, which it was. Thus in the same moment his opponent commenced his attack and Alien would immediately take notice all at once. Two tentacles would sprout from his body [3x2], one from his back another from his chest. The coiled his body even taken his personal hostage into the tandem. They would Place the female on his back exposing only her head [2 Tentacles 4.5 Damage each.
Simultaneously he stepped to the right and used his repulsion in order to carry the momentum of his prior motion and apply it to his repulsion, allowing him to easily glide across the surface even with restraints. [Repulsing at 4.5 SPM] While doing so a single 2ft blade released from his C-1, directly under his right wrist. Taking hold of the blade as it expelled with acid covering it for added power. [FF Blade 3 Damage + Acid 3.5 = 6.5 Damage]. Maneuvering around the attack with what seemed like a single motion and even preparing his attack in the same moment. His repulse would assist in closing the distance appearing on the individual left side. Aliens right heel placed behind the man's left heel, this would stop the individual from retreating back. His options for retreat would be to motion forward, fly up or move to the right. Aliens blade striking in a rising vertical pathway, starting at his enemies gut."
From the second bold you can see that after his tentacles grow, he takes a step, begins gliding, releases a blade, takes hold of it and covers it with acid. But due to timeframe, I interrupted him before he got to this point. But in the quote below you can see that he starts his move with his blade already created and the acid already on there. This would be breaking timeframe.
It is correct that you started your move when Chibi sprouted the tentacles, however there are keywords that support Chibi's actions - preventing it from being timeframe breaking.
The first one is "Simultaneously" meaning "at the same time".
Your current point is saying that he broke timeframe since he has a blade out with acid?
Lets focus on another word used.
"While" meaning "at the same time, meanwhile, etc"
This means the moment he began sprouting is the same moment he withdrew the blade WHICH is the same moment he spewed acid. This all occurred "Simultaneously". Responding to his tentacles sprouting is also responding to all of this, his wording supports that being the case.
Having supreme intelligence and the art of Quimen , Alien forgetting something was ludacris. A deduction that would happen instantly in his conscious. Thus he knew his approach would be interrupted, it wouldn't be impossible to sprout tentacles in this moment, but it would be easier to supply his tentacles he had previously sprouted and wrapped around his body with nutrients to soften the blow. Firestorm himself would have travel one meter before triggering his attack, the blast was large yet slow. Alien would still have a chance to react. Thus he maneuvered his blade appropriately to meet the attack first as he repulsed once more and supplied his tentacles with nutrients. [Blade FF Is 3 but is halved to 1.5. Acid is previously applied to strengthen the strike +3.5 =5 Reducing focal point of the explosion to 20.5]
Obvious powerplay here. Nowhere in my move did I state this and nowhere in the check given was this said.
If you are referring to Chibi deciding that you moved 1 meter before attacking? Yes that is power playing. Lets look at the wording once more.
Firestorm begins running directly at you while sending a freeform wave of fire 6 meters in area at you from his right hand.
Since you said you send your attack while you began to run, its power playing for Chibi to say you start your attack after 1 meter of travel.
It would not have been power playing if you expressed in some fashion that you "move forward and then you sent your attack". Failure to be detail leaves your opponent the opportunity to fill in the gap when it comes to distance. Remember this.
"Firestorm himself would have travel one meter before triggering his attack, the blast was large yet slow. Alien would still have a chance to react."
But moving on, Chibi states that he uses this blade to attack my blast first. According to timeframe and the A>B>A>B format, this would be his timeframe slot to defend against my move. But as you can see, he attempts to try to squeeze in another move in the timeframe before mine (breaking timeframe again), and attempts to have his blade meet the blast PLUS "preemptively heal" his tentacles before the blast gets to him. Logically, since his "attack" was to strike my blast (which he clearly stated he hit the blast first with) then it'd be my turn again. Also, I'm pretty sure you can't "preemptively heal" your tentacles like that.
Clarification is need. The timeframe is A>B>A>B, however its not as you claimed Broly.
Turn one you sent blasts Turn two Chibi dodges Turn three, you send more blasts following the old ones from turn one Turn four, Chibi clashes with the first original blasts.
His turn does not suddenly end because he defended. He has an entire turn to try to play out, so if you want him unable to do anything else after clashing - then you need to devise some tactic to prevent that.
HOWEVER, in his turn four he has to reply to the shit that has happened in turn 1 and turn 2. To point out the example, if he had not dodged - he would have to defend against all of these blasts. He could very well acted to the first set and then the second set in different timeframe slot. Its his turn, he is capable of doing that. Lets point out another example, he can see an attack coming and decide to do 3 techniques (all can be different) in the same timeframe slot to survive - thats not breaking timeframe.
A>B>A>B is literally Act vs Act, even if 1 Act is stockpiled due to "Simultaneous" actions.
Lastly on this point, there is no preemptively healing. Your tentacles have a max damage due to the technique use, although smart to use the technique multiple times to have strengthen versions of the tentacles - the tentacles does not preemptively heal via you using the technique to pump more damage or hit points into it. You have to wait for destruction or damage to "repair" or "replace" or "heal" the tentacles. Something like preemptively healing will require an actual technique dedicated to that.
But there are more mistakes. He says that his blade would slightly weaken my blast and cut through, this is not the case. He's using a 5 DMG move vs a total of 23.5 DMG (21.5 from Meltdown vs 2 from the Freeform) which would leave 18.5 DMG . This blast would immediately rip through his blade and send him hurtling towards the ground as I described. Chibi is trying to conduct how my move affects him and ignore the damage and affects of a technique that he could NOT block fully. This is godmodding
This is correct. If you do not overpower a move, then you lose. There is no such thing as splitting wave of energy simply because you have a sword, you would need the damage to cancel it our or overpower it. The moment you clashed with it, the energy would overtake you Chibi. You will be sent back due to momentum. BUT, It is power playing on Broly to say he would hit the ground considering the blast's trajectory is not towards the ground. Chibi will be sent back. In these type of situations regarding being hit and momentum, if the person who is struck is still alive THEN they have a post to determine how they carry out being damaged with reason. Inappropriate RPing to taking damage can result in a reasonable check. I will say, Chibi hitting the ground is not the only option so do not try to dictate.
But even if we take that in and say his tentacles were able to preemptively heal and he was able to break timeframe, the damage breaks down differently than what Chibi says. Because my attack is an AOE attack and effects all areas of his body at once, his tentacles would take equal damage from one blast, as they are being hit at the same time by the same blast. This is something I've already discussed with Whoa. This would mean that EVEN IF THIS WORKED Chibi's tentacles are able to only defend 4.5 DMG of my attack. Which would leave 23.5-9.5=14 DMG. His costume and most of his accessories would most likely be destroyed, making his attempt at repulsion invalid.
This is correct. An AOE will deal damage to everything with HP, without split, IF everything with HPs are struck at the same time. However, an AOE of attack is referring to an attack that occurs all around you. You are sending projectiles at Chibi, not AOE of attacks. You may believe I am making this up but there exist a guide that explicitly states what an AOE is and means.
Since you are sending projectiles, the interaction is normal. It would be 23.5 - 5 - 4.5 - 4.5 = 9.5 Damage. His attempt at repulsion would be valid BUT he still got overpowered due to the blasts.
Thus he maneuvered his blade appropriately to meet the attack first as he repulsed once more and supplied his tentacles with nutrients. [Blade FF Is 3 but is halved to 1.5. Acid is previously applied to strengthen the strike +3.5 =5 Reducing focal point of the explosion to 20.5]
Even Fireflies have moments of ingeniousness, but how much was it worth? His blade creating a point of focus, a weak spot in this hell fire. It being able to slightly cut through. Alien would position himself in that exact same spot so that when the attack hit, it would have lost potential power. The hit was strong, but as the attack rammed against Alien’s tentacles the damage would be greatly suppressed. Preemptively healing his tentacles while they simultaneously take damage so that they would be able to withstand the blunt force of the attack. Although the momentum would still carry him back, but not how the opponent would believe. [Tentacles Block/Absorb 22.5 damage leaving one tentacle with 2Damage/Block]
There would be more than enough power to send Chibi skidding back and into the ground like I said he would if hit. Especially considering the fact that he didnt actually block the attack in the first place. This would lead to me following up in my move as I said I would do, and delivering 4 more DMG via an unblocked FF blast.
Correct. Considering that Chibi is overpowered and did not properly block or block to evade the rest of the post, he is subjected to the rest of your post.
"After being hit, you would slam downwards into the ground in a 4 meter deep hole that was so cramped that you would be unable to move your body within it. Firestorm, who remained in pursuit, would send a 10 meter in length blast of freeform fire into the hole from his eyes once more, giving you little time to gather yourself. This would carry 4 Damage and move at 3.5 SPM. You would be blasted back and downwards around 3 meters from your previous location."
But just because Chibi said he was a better RP'er than me lets continue for shits and giggles
Once again Chibi powerplays and attempts to control exactly how my attack affects him despite me already describing so. This part is invalid anyway due to the above though.
I find it ironic that you have turned this into some "embarrassment" moment when its you who is actually power playing. Because you strike somebody does not mean you control their end position UNLESS with reason. He is flying, he got hit with a blast WHOSE trajectory isn't pointing down. To dictate he is to hit the ground, when he is air bound thus very possible to be flying backwards, is power playing on your behalf. Humble thy self.
When Alien had a small window to react and he repulsed, he pushed himself up. His direction would be headed towards the open sky. He figured his opponent didn’t want to fight close and wanted a range battle, only coming close in order to blow up. Alien found this scenario amusing, so he would gladly use it to his advantage. The attack would send him 4 meters up along with the added momentum of repulse, and additional 4. Alien was practically unscathed from the attack, but he could see the attack take a toll on his opponent. The hostage was definitely not blown out of his possession, he had one tentacle wrapping his body thus holding the girl, but his and her body was partially exposed. He was already preparing to sprout more, but he would first immediately take advantage of this situation.
More godmodding. Didn't even say where the blades were being aimed. Just that he threw them and he did so in a way that would somehow leave me to get hit regardless of how I dodged the first one. And I'm not even gonna address the sun thing
Alien would be positioned 8 meters at the rear of his opponent in the air. Behind Alien would be the sun, although he continued to repulse, within the rays of the sun. Looking in Aliens direction would hinder his foes vision, but that would not matter because Alien speed when repulsing lead him to believe his opponent could not track him. C-1 would sprout 5 blades, each blade would repulse one after another. Using Quimen he could see the pathways for escape. If firestorm dodge the first blade the second would be there to immediately intercept him, if he dodge that than the third blade would be there and so on. Failing to dodge any blade would result in the remainder hitting.
I really shouldnt have given you none of the time. Because you been rp'ing longer than the dude that you running behind
At this point, none of this matters to the final verdict. I will not entertain pettiness.
Final Verdict:
Chibi's post is voided. He actually power played. Although very slightly, dictating you moved a meter first, it can be a crucial detail to power play.
Even if thats not the case, here on DOT. If you break a rule, its a good chance your post is either voided completely OR voided from the point of the rule violation.
In this case, Chibi will suffer all damage without the sword defending portion since the power play occurred right before that defensive action. He will be entirely subjected to the post, resulting in his death
Good job with putting the objectives so you can get the most out of the rewards. I didn't read the fight so i'm not going to comment on it, but I guess Broly proved he was right.
Revenant earns 63 EXP for winning the objective Revenant earns 625 Gold for winning the objective. Revenant earns 40 Fame for completing the objective
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.