Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
EVERYTHING IN MY MOVESET IS WHAT IM USING. IM ONLY POSTING MOVES IM USING. IM GONNA SAY YOU GOT ALL YA STUFF TOO IN MY POST.
My stats are 20/20/35(5.5)/30(5.5)
Intermediate Hero's dispute.
Yoruichi has had enough of Arthur's bullshit. Every single day Arthur tries her patience. If it's not spending three hours in the bathroom; it's him eating her Pop tarts. Now he's trying to cut her in line trying to get some cotton candy? FUCK THAT!
A crowd would circle the two students as they squared off. Several chanted "Fight! fight! fight!" as they stared each other down. They would both be wearing their costumes because today was "Heroes get free rides and food" day. The majority of class 1-A would be in attendance of this special event.
Putting on her gauntlets, she would quickly analyze the yellow haired fuck boy. The gauntlets would immediatly take 5% each. (30% each total.)
She knew how the basics of his quirk worked and how he needed to be in contact with his blade, Excalibur. She would activate "Lichtenberg (B rank paralysis)", and "electric type (B rank 20% recharge per turn)". These techniques would NOT alert Arthur of an incoming attack because he wouldn't notice them being activated.
Yoruichi would dash forward in a arc, in the direction of his sword Excalibur while it remained sheathed. (Left or right depending on where you want ya sword to be at)
While she began to dash, she would simultaneously use her gauntlets to fire a "Smite (G rank)" of electricity at Arthur in an attempt to do some damage. The bolt was aimed at Arthur's side, the same side his blade Excalibur was on. Had he attempted to reach for the blade his arm would be struck, thus hurting and paralyzing him. Had he not reached for the blade his side would be struck, thus being hurt and paralyzed. This attack would be carried out by the arm closest to Arthur. While she did these actions she would track Arthur's location throughout in the event that he moved from his location. This way even if he were to move before she began, nothing in her attack would change.
The peak of her Arc would be 3.5 meters from her current location. The second she moved 2 meters she would send out the attack. The attack would be completed before she hit 3 meters. She would end her movement there. Her absorbtion ability would kick in and draw 5% from whatever gauntlet on her arm that still had electricity within it (depending on your sword placing). 5% from her right leg, and 10% from her left leg.
Name: Smite Weapon: Seikuken Rank: D-B (G rank) Experience Points: 80 Type: Offensive Range: Close Damage: 2/3/4 Description: The weapon Seikuken allows Yoruichi to channel electricity from her quirk. Smite is a simple offensive technique that allows her to fire a bolt of electricity at an opponent.
Name: Electric Type Quirk: Odinforce Rank: D-B (B rank) Experience Points: 80 Type: Defensive | Supplementary Range: Self Damage: None Description: Possessing a natural immunity to electricity already, the user is capable of harnessing electricity. Once activated, it remains passive for the entire battle, Yoruichi is able to passively absorb electricity to refill her overall electricity from outside sources by being in contact. Depending on which rank she uses, higher levels of electricity can be absorbed.
~ B rank: 20% per turn ~ G rank: 15% per turn ~ D rank: 10% per turn
Name: Lichtenberg Quirk: Odinforce Rank: D-B (b rank) Experience Points: 80 Type: Supplementary Range: Self Damage: N/A Description: While not able to withdraw the electricity from her body without the help of her weapon, the electricity within herself possesses paralyzing effects. Any electricity drawn from her or that interacts with her becomes paralysis inducing. This paralysis is possible due to the electricity attacking the opponents' nerves. Once activated, the technique remains passive for the entire battle.
~ D rank: 1 turn paralysis ~ G rank: 2 turn paralysis ~ B rank: 3 turn paralysis
5 damage (cfs & gauntlet = +2 cap. I wouldn't get the bonus DMG from my quick because I would have hit the 20% DMG loss from simply having my gauntlets on. )
My gauntlets will be at 30% each due to drawback to when I placed them on. Depending on where you want your blade positioned, that's the direction I'm moving. If ya blade is on ya left, I'm moving to your left and using my left arm to do the attack. In this scenario my left gauntlet would be at 0% now. If ya blade is on ya right just turn all those lefts to right ya dig?
At the end my left leg would be at 20%, my right leg at 25%, one arm at 0% from the B rank, and the other arm at 25% (depending on where ya sword is)
I'm moving at 5.5 spm (cfs + mutant). I can track 5.5 (cfs + mutant)
Hmu if something off. Let's try to keep the unlimited quoteworks very limited.
Name: Shihakusho Equipment Type: Costume Equipment Grade: A-Grade | Z-Grade Stats: +10 SPD || +5 ACC || The Shikakusho is built with the Asgardian Ore "Uru" and Grants the Following Effects:
~ The equipment crafted by the Uru Material possesses an additional One Damage. ~ The equipment/costume crafted by the Uru Material possesses One Damage Shaving. ~ The equipment/costume crafted by the Uru Material possesses an additional 1 HP. ~ Restoring the equipment/costume crafted by the Uru Material causes 50% Less than the Pricing.
Damage: Unbreakable Description: Shihakusho consists of a black, backless, sleeveless undershirt, an orange over-shirt with two white straps on each shoulder, a large beige sash around her waist and black stretch pants with a pair of lightweight brown shoes, which allow for her to move at increased speeds. She wears a beige neck warmer, which she pulls up to cover her face in order to hide her identity. She also wears a pair of leg warmers, and arm warmers. The suit was designed by U.A to function without triggering her drawbacks.
Name: Seikuken Equipment Type: Weapon Equipment Grade: B Type: Offensive| Defensive| Supplementary Range: Close Damage: 6 HP (Uru) | 2 DMG Shaving | +2 DMG to Physical Attacks Description: Seikuken is a pair of guantlets that Yoruichi uses to fight with. These guantlets cover her arms from the elbow down as well as her legs from the knees down. These were specially designed to augment Yoruichi's Odinforce quirk. This weapon can channel the electricity within her body and allows her to expel it at a close range. Also being infused with the Uru stone it gains the benefits.
~ The electricity exerted from the Uru Material can Ignore Damage Shaving. ~ The equipment crafted by the Uru Material possesses an additional One Damage. ~ The equipment/costume crafted by the Uru Material possesses One Damage Shaving. ~ The equipment/costume crafted by the Uru Material possesses an additional 1 HP. ~ Restoring the equipment/costume crafted by the Uru Material causes 50% Less than the Pricing.
When these guantlets come in contact with something it releases electricity within the Uru stone. This allows the weapon to ignore damage shaving in objects and people. The equipment begins with a complete reserve of electricity, however the percentage is separated amongst the pieces. Each Piece is Capable of Holding an Overcharge [25% More]
Left Arm Piece - 25% || Right Arm Piece - 25% || Left Leg Piece - 25% || Right Leg Piece - 25%
EVERYTHING IN MY MOVESET IS WHAT IM USING. IM ONLY POSTING MOVES IM USING. IM GONNA SAY YOU GOT ALL YA STUFF TOO IN MY POST.
My stats are 20/20/35(5.5)/30(5.5)
Intermediate Hero's dispute.
Yoruichi has had enough of Arthur's bullshit. Every single day Arthur tries her patience. If it's not spending three hours in the bathroom; it's him eating her Pop tarts. Now he's trying to cut her in line trying to get some cotton candy? FUCK THAT!
A crowd would circle the two students as they squared off. Several chanted "Fight! fight! fight!" as they stared each other down. They would both be wearing their costumes because today was "Heroes get free rides and food" day. The majority of class 1-A would be in attendance of this special event.
Putting on her gauntlets, she would quickly analyze the yellow haired fuck boy. The gauntlets would immediatly take 5% each. (30% each total.)
She knew how the basics of his quirk worked and how he needed to be in contact with his blade, Excalibur. She would activate "Lichtenberg (B rank paralysis)", and "electric type (B rank 20% recharge per turn)". These techniques would NOT alert Arthur of an incoming attack because he wouldn't notice them being activated.
Yoruichi would dash forward in a arc, in the direction of his sword Excalibur while it remained sheathed. (Left or right depending on where you want ya sword to be at)
While she began to dash, she would simultaneously use her gauntlets to fire a "Smite (G rank)" of electricity at Arthur in an attempt to do some damage. The bolt was aimed at Arthur's side, the same side his blade Excalibur was on. Had he attempted to reach for the blade his arm would be struck, thus hurting and paralyzing him. Had he not reached for the blade his side would be struck, thus being hurt and paralyzed. This attack would be carried out by the arm closest to Arthur. While she did these actions she would track Arthur's location throughout in the event that he moved from his location. This way even if he were to move before she began, nothing in her attack would change.
The peak of her Arc would be 3.5 meters from her current location. The second she moved 2 meters she would send out the attack. The attack would be completed before she hit 3 meters. She would end her movement there. Her absorbtion ability would kick in and draw 5% from whatever gauntlet on her arm that still had electricity within it (depending on your sword placing). 5% from her right leg, and 10% from her left leg.
Name: Smite Weapon: Seikuken Rank: D-B (G rank) Experience Points: 80 Type: Offensive Range: Close Damage: 2/3/4 Description: The weapon Seikuken allows Yoruichi to channel electricity from her quirk. Smite is a simple offensive technique that allows her to fire a bolt of electricity at an opponent.
Name: Electric Type Quirk: Odinforce Rank: D-B (B rank) Experience Points: 80 Type: Defensive | Supplementary Range: Self Damage: None Description: Possessing a natural immunity to electricity already, the user is capable of harnessing electricity. Once activated, it remains passive for the entire battle, Yoruichi is able to passively absorb electricity to refill her overall electricity from outside sources by being in contact. Depending on which rank she uses, higher levels of electricity can be absorbed.
~ B rank: 20% per turn ~ G rank: 15% per turn ~ D rank: 10% per turn
Name: Lichtenberg Quirk: Odinforce Rank: D-B (b rank) Experience Points: 80 Type: Supplementary Range: Self Damage: N/A Description: While not able to withdraw the electricity from her body without the help of her weapon, the electricity within herself possesses paralyzing effects. Any electricity drawn from her or that interacts with her becomes paralysis inducing. This paralysis is possible due to the electricity attacking the opponents' nerves. Once activated, the technique remains passive for the entire battle.
~ D rank: 1 turn paralysis ~ G rank: 2 turn paralysis ~ B rank: 3 turn paralysis
5 damage (cfs & gauntlet = +2 cap. I wouldn't get the bonus DMG from my quick because I would have hit the 20% DMG loss from simply having my gauntlets on. )
My gauntlets will be at 30% each due to drawback to when I placed them on. Depending on where you want your blade positioned, that's the direction I'm moving. If ya blade is on ya left, I'm moving to your left and using my left arm to do the attack. In this scenario my left gauntlet would be at 0% now. If ya blade is on ya right just turn all those lefts to right ya dig?
At the end my left leg would be at 20%, my right leg at 25%, one arm at 0% from the B rank, and the other arm at 25% (depending on where ya sword is)
I'm moving at 5.5 spm (cfs + mutant). I can track 5.5 (cfs + mutant)
Hmu if something off. Let's try to keep the unlimited quoteworks very limited.
Name: Shihakusho Equipment Type: Costume Equipment Grade: A-Grade | Z-Grade Stats: +10 SPD || +5 ACC || The Shikakusho is built with the Asgardian Ore "Uru" and Grants the Following Effects:
~ The equipment crafted by the Uru Material possesses an additional One Damage. ~ The equipment/costume crafted by the Uru Material possesses One Damage Shaving. ~ The equipment/costume crafted by the Uru Material possesses an additional 1 HP. ~ Restoring the equipment/costume crafted by the Uru Material causes 50% Less than the Pricing.
Damage: Unbreakable Description: Shihakusho consists of a black, backless, sleeveless undershirt, an orange over-shirt with two white straps on each shoulder, a large beige sash around her waist and black stretch pants with a pair of lightweight brown shoes, which allow for her to move at increased speeds. She wears a beige neck warmer, which she pulls up to cover her face in order to hide her identity. She also wears a pair of leg warmers, and arm warmers. The suit was designed by U.A to function without triggering her drawbacks.
Name: Seikuken Equipment Type: Weapon Equipment Grade: B Type: Offensive| Defensive| Supplementary Range: Close Damage: 6 HP (Uru) | 2 DMG Shaving | +2 DMG to Physical Attacks Description: Seikuken is a pair of guantlets that Yoruichi uses to fight with. These guantlets cover her arms from the elbow down as well as her legs from the knees down. These were specially designed to augment Yoruichi's Odinforce quirk. This weapon can channel the electricity within her body and allows her to expel it at a close range. Also being infused with the Uru stone it gains the benefits.
~ The electricity exerted from the Uru Material can Ignore Damage Shaving. ~ The equipment crafted by the Uru Material possesses an additional One Damage. ~ The equipment/costume crafted by the Uru Material possesses One Damage Shaving. ~ The equipment/costume crafted by the Uru Material possesses an additional 1 HP. ~ Restoring the equipment/costume crafted by the Uru Material causes 50% Less than the Pricing.
When these guantlets come in contact with something it releases electricity within the Uru stone. This allows the weapon to ignore damage shaving in objects and people. The equipment begins with a complete reserve of electricity, however the percentage is separated amongst the pieces. Each Piece is Capable of Holding an Overcharge [25% More]
Left Arm Piece - 25% || Right Arm Piece - 25% || Left Leg Piece - 25% || Right Leg Piece - 25%
Yoruichi is always quick to anger, a bad quality the kingdom of Camelot saw in woman – however it was somewhat attractive to the prince. It meant she was full of passion, none the less he understood her very well. She was ready to fight and Arthur was going to need to defend himself.
As she placed one gauntlet on, Arthur took his right hand and gripped the Holy Sword Excalibur. This established the spiritual connection, granting Arthur the knowledge of the Kings of Old. As she placed on the second gauntlet, Arthur would begin a Séance with the King of Old – Sir Palamedes the Cunning.
The latest ancestor that Sir Arthur can communicate with, the prince figured he would be best suited for the fight due to not actually wanting to harm Yoruichi. If he could use the King of Old’s Swordsmanship, which abandoned such savagery, then he would be able to subdue the angry woman. The legacy of Sir Palamedes began to inspire Arthur, empowering him even more.
[Logically speaking, one cannot put on two gloves at once and looking at the picture of your gauntlets AND the fact you did not even express some abnormal way of equipping them – its safe to assume you have to put them on in sequence?]
Immediately after establishing that Séance, you would be running [that is if you continue with your turn and you cannot notice this Seance being established]. During the first meter of travel - Sir Arthur would assume the Hitoshirenu no Shisei stance from his Dance of Avidya Swordsmanship [It is during this action, Excalibur is withdrawn]. This stance would be acquired around the time Yoruichi reached her second meter [Considering I am just shifting feet, not traveling actual meters]. Should you continue your turn, you will send out an electric attack.
Sir Arthur would begin an reversal movement path, mimicking the arc Yoruichi ran. Since she was running towards Arthur's left, he would arc to his right. The movement would not extend the distance, but maintain at least a three meter distance as both individuals moved in their perspective arcs - creating a perimeter. Considering we are initially six meters and you began your attack at 2 meters, within a arc, I believe Arthur has the means to dodge the bolt considering there is at least (or at most) 4 Meters worth of distance to cover.
Arthur was ready to defend himself, equipped with his costume and equipment - aside from the sword known as Sequence.
Parent Techniques
Name: Knights of the Round Quirk: Séance Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Self Damage: None Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. An ability that exclusive exists within the royal bloodline, the Pendragon linage can connect with the lingering wills that rest within the sword. This connection, established upon contact, allows Arthur to host the knowledge – skill – and memories of the previous kings. With this ancestral link, the Arthur possesses generations of wisdom that can aid them in any incident. The Current Level of Mastery for Séance allows Arthur to Host One King at Once.
Inner Workings ~
Séance is Exclusive to the Pendragon Bloodline, thus is intrinsic to the DNA. Replication of the Bloodline will Fail in Establishing a Connection
Séance is NOT Exclusive to the Holy Sword Excalibur. Any Weaponry with Owners that are Now Deceased have Lingering Wills for Connection.
Séance is Strenuous On the Host's Body, Constantly Draining their Physical Stamina Each Turn a Connection is Remaining Active.
Each Turn the Physical Body is Strained thus 10% of Stress is Stockpiled.
Drawbacks ~
Séance Related Connections Immediately Establish or Break When the Host Touches or Ceases Touching Weaponry.
Séance is Strenuous On the Host's Body, Constantly Draining their Physical Stamina Each Turn a Connection is Remaining Active.
Name: The Exiled Knight Quirk: Séance Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Self Damage: None Description: Unique to the Seventeenth King of Camelot, Mordred – the Treacherous possessed a rare mutation of the Séance Quirk. Unable to connect with the Kings of Old, the alteration to the ability granted Sir Mordred the power to establish a Séance with those slain by the king himself. A means of entrapment, the lingering will of those slain would rest upon the item responsible for their passing. Considered vile and cursed, since the alteration permits foreign blood to mix with the ancestral line, this power was hailed tainted – resulting in disdain for Mordred. Much like the Knights of the Round Quirk, The Exiled Knight Quirk (upon establishing a connection) allows for Arthur to host the power of the lingering wills.
Drawbacks ~
The Exiled Knight's Abilities Cannot Be Utilized with Excalibur.
The Exiled Knight's Abilities Captured Can Only Be Utilized with the Specific Item.
Each Usage of the Powers Granted by "The Exiled Knight" Results in Stockpiling the Strenuous Drain Discussed in the "Knights of the Round" technique.
The Exiled Knight's Acquired Abilities Must be a Result of Personally Killing NPCs & RPer Bios That have Partaken in Two Events (Event-Extension Counts Separately)
The Exiled Knight's Acquired Abilities Can Only Exist in the Form of One Technique. Technique Trees are Allowed, However Only One Technique Can Be Made.
The Exiled Knight's Acquired Abilities Do Not Grant Immunity or Resistance for the User. This Means there are Chances of the Wielder Injuring Themselves.
Only One Acquired Ability Can Stem from One RPer, Regardless if they have Different Characters.
Techniques Used
Name: Knights of the Round: Sir Palamedes the Cunning Quirk: Séance Quirk Level: Basic Rank: G-B Experience Points: 70 Type: Supplementary Range: Self Damage: Gamma Rank Version: +10 PHY to the Accuracy Attribute || Beta Rank Version: +1 SPM to Tracking [Does Not Stack] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old - Sir Palamedes the Cunning. The Seventh King of Camelot, Palamedes is famously known for his docile and passive nature – never engaging in any wars or political disputes. Possessing a meek and cunning disposition, Palamedes is responsible for establishing the social class system present in today’s Camelot – he is the reason the Pendragon Bloodline is considered royalty. Through his defensive, pinpoint swordsmanship with the Holy Sword – Sir Palamedes earned the nickname “Cunning” as a testament to his deadly strikes.
Inner Workings ~
Sir Palamedes the Cunning Dictates that Techniques & Free-Form Damage Magnitude Becomes Zero.
Sir Palamedes the Cunning Demands that Arthur Continuously Wields the Holy Sword - Excalibur with One Hand.
Sir Palamedes the Cunning Converts Damage Magnitude to Attribute Reduction: 1 Damage Point = 5 PHY [Stamina if Torso, Speed if Legs, Strength if Arms]
Sir Palamedes the Cunning Remains Active as Long as Arthur Maintains Contact with Excalibur or Until the Lingering Will of Palamedes is Changed.
Name: Kings of the Old's Swordsmanship [Signature Technique] Custom Fighting Style: Mumyo no Mai | Dance of Avidya Rank: G-B Experience Points: 70 Type: Supplementary Range: Self Damage: +1 Damage [Due to Signature Technique Prize] to All Techniques Utilizing this Custom Fighting Style Description: Dance of Avidya is collection of stances and ideologies. The swordsmanship style is best utilized with the Holy Sword Excalibur – which improves the efficiency of each King’s Signature Swordsmanship. However, Dance of Avidya can be utilized with any sword considering that it’s a collective of stances. After activating, Arthur is capable of shifting to whatever stance he chooses however re-activation of the fighting style is required. The Following Stances:
~ Chuuhan no Shisei (Middle Level Posture)
Chuuhan no Shisei is the most basic of the five stances of Dance of Avidya and offers the optimal balance between offense and defense. Arthur brings his sword to the midsection held in a forty-five degree angle upwards with the dominate hand held at the top of the handle below the guard. The stance is used to transition easily between offense and defense as well as counters. The feet match the positioning of the hands with the dominate side in the forefront.
Perks: Utilizing the Gamma Rank Version of this Stance Grants +10 PHY to the Accuracy Attribute.
~ Hikui no Shisei (Lower Level Posture)
Hikui no Shisei is the most defensive of the five stances of Dance of Avidya and offers the highest peak of defense, deflecting, and creating striking opportunities. Arthur brings his sword to point at the opponent's lower body, typically around the knee or thigh area. The hands are held with the dominate hand near the top of the handle and the feet match with the dominate foot in the forefront.
Perks: Utilizing the Beta Version of this Stance Grants +1 Damage to Defensive Techniques.
~ Kousou no Shisei (Upper Level Posture)
Kousou no Shisei is the most aggressive of the five stances of Dance of Avidya and offers the highest peak of offense. Arthur brings his sword above the head held in a double axe-handle position with the dominate hand held near the apex. This stance is used to optimize the user's initial strength and bodyweight for heavier swordstrokes and counters. The feet match the positioning of the hands with the dominate side in the forefront.
Perks: Utilizing the Gamma Rank Version of this Stance Grants +10 PHY to the Strength Attribute.
~ Hitoshirenu no Shisei (Rear Hidden Posture)
Hitoshirenu no Shisei is the most deceptive of the five stances of Dance of Avidya and offers the highest peak of surprise attacks. Arthur brings his sword down to the waist pointing away to the rear of the body in order to hide the full length of the blade and only show the pommel to the opponent. The hands are held with the dominate hand at the hilt. The user's feet are opposite of the hands with the dominate foot in the rear of the stance.
Perks: Utilizing the Gamma Rank Version of this Stance Grants +10 PHY to the Speed Attribute.
~ Zengosayuu no Shisei (All Directions Posture)
Zengosayuu no Shisei is a Dance of Avidya stance that allows the user to rapidly respond offensively to enemies from all eight angles of attack. The user brings his sword upright until the hilt is in front of the shoulder matching the dominate hand that is held at the apex. This stance is also used to transition into the Kousou no Shisei when striking by sloping the blade slightly to the rear. The user's feet are positioned opposite of the hands with the dominate foot in the rear and the other foot in the forefront. Perks: This Stance Grants the User Access to All Techniques that Specifically Require the Other Stances. Perks: Utilizing the Beta Rank Version of this Stance Grants +5 PHY to the Strength, Speed, and Accuracy Attribute.
Traits Triggered
Name: Knights of the Round: Sir Gawain the Devoted Trait Point Cost: Ten [10] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Gawain. The Eighth King of Camelot, Gawain is famously known for his absolute devotion to the kingdom. Born a bastard child, he lived an extreme peasant and lonely life. Still the child strived to become a man of valor and honor, uplifting the kingdom’s name. When his father died, he by law was the rightful heir despite the protest. He died always with the Kingdom’s Honor a priority.
Trait Benefits & Restriction
Due to Gawain's Extraordinary Devotion, whenever Arthur has reached Zero (0) in their Health Pool they have one final attack they can use.
This Trait Grants the Bio an Additional 5 PHY for Strength, Speed, Stamina, and Accuracy.
This Trait Cannot Stack with Any Other PHY Boosting Traits.
This Trait Only Triggers When Using the Séance Ability.
Name: Knights of the Round: Sir Aglovale the Insightful Trait Point Cost: Six [6] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Aglovale. The Nineteenth King of Camelot, Aglovale is famously known for his substitute role as king. Born as the eldest son of four, he assumed the title of king when his younger brother Tor passed from a disease. Tor's disease was groomed from sacrificing his health for the sake of his kingdom. Aglovale served as the substitute king, until a member of the Pendragon Bloodline desired to inherit the kingdom, but during the reign he possessed enough insight to strengthen the political standings of Camelot.
Trait Benefits & Restriction
Grants the bio a natural equilibrium among the senses. When vision becomes impaired, their hearing substitutes to prevent Accuracy Debuffs.
Purchasing this trait, grants the bio a natural ability to track higher speeds than normal, which is represented by +1 SPM Tracking.
This Trait Can Stack with Any Other Accuracy Related Traits.
This Trait Only Triggers When Using the Séance Ability.
Name: Knights of the Round: Sir Percival the Indomitable Trait Point Cost: Six [6] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Percival. The Twenty-First King of Camelot, Percival is famously known for winning the rebellion and war against the Evil Monarch. The youngest brother of the past three kings, Percival dedicated his life and reign to continuing the rebellion and waging war with the Evil Monarch himself. Within an decades time, he personally redeemed the Camelot's name as he successfully regained control of its ancestral land and slaying the monarch himself.
Trait Benefits & Restriction
Purchasing this trait, grants the bio a natural resilience from physical base damage, this is presented by a 1-Damage Protection.
The Damage Shaving Refers to All Damage Non-Elemental & Non-Mental.
Purchasing this trait, grants the bio a natural resilience from elemental debuffs, the rate is D-Ranks & Below.
This Trait Can Stack with Any Other Damage Immunity Traits.
This Trait Only Triggers When Using the Séance Ability.
Name: Knights of the Round: Sir Tor the Inspired Trait Point Cost: Six [6] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Tor. The Eighteenth King of Camelot, Tor is famously known for his inspirational - charismatic nature as king. Through the Great Depression, an period induced by the actions of the previous king, Sir Tor dedicated his reign rebuilding the kingdom's trust and security in the tainted bloodline. Its due to Sir Tor's presence that the kingdom was capable of regaining strength to take revenge against the previous king, but passed before that time arrived.
Trait Benefits & Restriction
Purchasing this trait, grants the bio an additional 1 SPM in Attack Speed.
Purchasing this trait, grants the bio an additional 1 SPM in Movement Speed.
These SPM Boosts Do Not Stack if One Attribute Dictates Attack & Movement Speed.
This Trait Cannot Stack with Any Other Speed Related Trait..
This Trait Only Triggers When Using the Séance Ability.
Name: Knights of the Round: Sir Lamorak the Invoked Trait Point Cost: Ten [10] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Lamorak. The Twentieth King of Camelot, Lamorak is famously known for the rebellion against the monarch established by the betrayal of the seventeenth king. Having survived the Great Depression and restored its political status, Lamorak followed in his brother's footsteps and sought to increase the military might of Camelot. His passing came as a sacrifice in the Great Battle of Vulgate, a battle invoked from the oppressive nature of the Evil Monarch.
Trait Benefits & Restriction
Performing Sword Based Techniques or Free-Form, that Naturally Require One Hand, with Two-Hands Doubles the Damage Dealt. This is Represented by the Technique be using Twice Thus Two Move Slots are Used That Turn. This is Represented by the Free-Form being used Twice Thus Two Free-Form Acts are Used That Turn.
Grants the bio an natural increase in damage magnitude, thus each rank's realism scale functions on the next tier {E-Ranks Perform on D-Rank Realism Scale}.
Purchasing this trait, grants the bio an additional 1 Damage for Sword Related Techniques & Freeform.
Techniques that are Non-Physical <Dealing with the Body> Are Excluded.
This Trait Only Triggers When Using the Séance Ability.
Lady of the Lake's Sacrifice – The First Queen of Camelot and Wife to the First King of Camelot – Carfen, legends foretell that she was a mystic stripped of her divinity after falling for a mortal. As an expression of her love, she blessed Carfen’s sword Excalibur to become Holy in nature. Whenever the King wields the Holy Sword Excalibur, the connection is developed and its holiness enhances the wielder. This holiness is represented by the King acquiring any characteristics & traits that Excalibur owns.
Trial of Strength - Increases the Offensive Properties of the Holy Sword - Excalibur created centuries ago. This is Represented by Excalibur increasing any sword related strikes (+1 Damage) and the blade being capable of ignoring damage shaving capabilities.
Range: 1.5 Meters | Hilt is 0.5 Meter - Blade is 1 Meter | Sheath is 1.5 Meters Damage: Infinite HP | 8 HP when vs another Sacred Treasure Description: Excalibur is a broadsword with a very wide blade. The grip has a dark swirly appearance to it, giving the appearance of a cosmic void. The cross guard has a hollow center, and a sharp diamond shape with pointed edges that matches its pommel. The rain guard is adorned with jewels, that emenate with regality. The Holy Sword is important to the Pendragon Bloodline since its a Generational Relic of all Camelot Kings. More importantly, Excalibur hosts the Memories - Skills - and Knowledge of Every King before Arthur. The wielder can unlock and experience all of that with the quirk, "Séance".
The Treacherous Seal – Lostvayne possesses a dark quality to it. Consisting of the negative zone, a parallel dimension to the real world, it possesses the same quality and powers as the original. The biggest difference is that it has been empowered by Mistress Soul. Instead of calling back the wills of the elder kings and their entire personality, it summons the worst traits of the kings and amplifies it. The darkest aspects of these kings, such as greed and hatred are so profound that the user becomes much malicious and evil. As a result, all techniques gain +0.5 DMG and reduce HP drawbacks by -0.5.
The Monarch's Curse - The Seventeenth King of Camelot, Mordred the Treacherous was hailed as the tainted blood of the royal family. Legends foretell that Modred corrupted the holiness of the Pendragon Bloodline when he accepted the blessing of the Monarch, the counterpart to the Mystics. Whenever the descendent of Modred wields the Impure Blade of Lostvayne, the connection is developed and its evilness enhances the wielder. This evilness is represented by the descendent being able to wield the quirks of those slain by the blade more efficiently thus the Physical Strain is Reduced by 5%
Trial of Cunning - Increases the Offensive Properties of the Impure Blade - Lostvayne created centuries ago. This is Represented by if Lostvayne inflicts any wounds, then an 5 PHY Reduction Per Turn is established due to bleed damage. The blade is capable of ignoring damage shaving capabilities.
Range: 1 Meters | Hilt is 0.5 Meter - Blade is 0.5 Meter | Sheath is 0.5 Meter Damage: Infinite HP | 8 HP when vs another Sacred Treasure Description: Lostvayne is a curved shortsword with the Camelot insignia designed into its hit. Lacking a cross guard, the sword is designed for quick - assassin like executed strikes. The blade is sharp enough to slice through some of the toughest hides, its blade so refined that wounds inflict gradually worsen. Its most distinctive feature is the five holes designed along the actual blade of Lostvayne. The Impure Blade is considered the antithesis to The Holy Sword - Excalibur because of the vile nature of the lingering wills that it creates. Lostvayne hosts the Memories - Skills - and Knowledge of Every King before Arthur as well the Quirk Abilities of those Slain by this blade. The wielder can unlock and experience all of that with the quirk, "Séance".
Lady of the Shallot's Blessing - Increases the Physical Fortitude of King of Camelot. This is Represented by Arthur Increased Connection with the Séance Ability & the Holy Sword - Excalibur, thus the Physical Strain is Reduced by 5%. However, when the Drawback Triggers its Increased by 50%.
Trial of Solidarity - Increases the Durability of the Avalon Armor Set. This is Represented by the Avalon Armor Set being capable of Nullifying Damage (1.5 Damage) for Itself. Any Damage to Target the Wearer of Avalon will suffer damage accordingly, just the armor set possesses resilience.
The Legacy Set Bonus:
The Flowing Tide Legacy: Sir Lancelot of the Lake Technique - An Additional Fifteen [15] PHY Towards Speed Attribute Regardless of Rank
The Valiant Hero Legacy Sir Galahad the Valiant - An Additional Five [5] PHY Towards Strength, Speed, and Accuracy Attributes Regardless of Rank
The Liberating Zeal Legacy: Sir Bedivere Technique - An Additional Five [5] PHY Towards Strength, Speed, and Accuracy Attributes Regardless of Rank
The Invoked Behemoth Legacy: Sir Kay of the Mountain Technique - An Additional Fifteen [15] PHY Towards Strength Attribute Regardless of Rank
The Silent Slain Legacy: Sir Palamedes the Cunning Technique - An Additional Fifteen [15] PHY Towards Accuracy Attribute Regardless of Rank
Damage: Eight [8] Health Points Description: Avalon is designed with intricate plating of gold ore. Although the traditional, royal regalia of the previous kings – the armor set is dedicated to protection and aiding the king within battle. The armor itself constricts on the body, compressing it to force efficiency. This results in granting the user increased blood flow, which delivers nutrients throughout the body faster. This entire process grants the wearer increased clarity and movement. The appearance is a full-body gold-colored gold armor with a unique health, which is accentuated by three horns, two triple integrals.
The Kingdom of Camelot achieved its nation-wide prominence due to the arranged marriage between the Shallot Bloodline and Pendragon Bloodline, or The Lady of the Shallot and Lancelot of the Lake respectively. Although a planned betrayal to overthrow the kingdom, Lancelot earned his famous moniker by slaying its army after the mystics declared Camelot’s defeat. Despite his tremendous skill, Lancelot triumph was due to Avalon. Avalon originally belonged to the Shallot’s Kingdom, which was referred to as the absolute shield. The Lady of the Shallot betrayed her kingdom via warning Lancelot and giving him the Avalon armor, it through legend claimed to be blessed by their arch mage, to ensure his survival.
Lady Guinevere’s Prayers - The Current Living Queen of Camelot and Widow of Uther Pendragon– Arthur's Father, the lovely woman created the cape that drapes over the Avalon Armor. It’s pure white color represents the purity of their union, and symbolizes her love acting as a ward against evil. This ward is represented by reducing any of Delta Rank & Below - Quirk Related Debuffs (Mental Influences).
Trial of Knowledge - Increases the Defensive Properties of the Cape sown by Lady Guinevere. This is Represented by the Cape being capable of defending against the elements on a greater level (Additional 1.5 Damage Protection Each Turn).
Cape Blocks 1.5 Damage of Elemental Techniques and/or Freeform: This Includes Fire, Lightning, Ice, Water, and Wind Based Elements.
Damage: Seven [7] Health Points Description: A pure white cape created and attached to the Avalon Armor Set, its originally an ornamental cape to show prestige and royalty for Arthur Pendragon as he worn the armor – however it possesses non-conductive materials to help the king combat against the elements of the world.
Speed: 35 (Movement Speed is 4.5 SPM) [+5 Dance of Avidya] & [+10 Hitoshirenu no Shisei] & (+1 SPM to Movement/Attack Speed due to Sir Tor)
Accuracy: 40 (Tracking is 6.5 SPM) [+5 Dance of Avidya] & [+15 The Silent Slain Legacy] & (+1 SPM to Tracking due to Sir Aglovale) & (+1 SPM to Tracking due to Sir Palamedes)
Left leg: 25% Right leg: 30% Left arm: 5% Right arm: 30%
Yoruichi's attack would be dodged by Arthur fairly easily. As expected by her friend. Nobody she knew would have been hit by that attack, however she never intended to hit him with it; it was simply to get him moving. Arthur would have began to dash to his right in an arc similar to the one Yoruichi made before. His speed was something Yoruichi could easily track and she planned on exploiting this speed advantage.
The second the attack left her hand and it was clear Arthur was beginning to move, she would dash directly to her left in a straight line, intending to intercept his path. The best way to beat Arthur was to keep his away from Excalibur and Yoruichi knew that if she played the range game, she would without a doubt lose.
(You said you moving in a arc of 3 meters like I was, and we are 4 meters apart throughout the movement. By the time you move 1 meter, I can move 2 because of spm advantage. I can catch you as you finish 2 meters. )
As she dashed she remembered in the very back of her mind the very first time that she met Arthur.
Flashback Begins
Yoruichi had arrived to New York from Asgard. She had a driver that dropped her off at Coney island and there she met Nike. After initially clicking and becoming friends, he revealed himself to be a villain. She fought with him and failed to capture him. Let down at herself for letting him escape; she headed to her dorm room. It had begun to rain on the walk there, and Yoruichi was drenched from head to toe.
Shivering, she continued to walk through the streets to get to the UA dormitorys. ---
Flashback to be continued in the next post. If you kill me you will never hear the story I was gone make up :MUNYAMUNYAMUNYA:
______
When she reached Arthur's current location she would dip her body down, thus avoiding any potential attacks. While she was sure that he could see her movement, reacting was a totally different situation so a reaction would be fairly difficult. She would began to preform a takedown by driving her left shoulder into the left side of his knee, while simultaneously Pinching his legs together by wrapping her hands around his ankles and pulling them inwards to her body. Her head would be outside the back of his knees. Her left knee would have touched down on the ground to allow her to later shift her momentum with little to no effort and her left leg fully extended to allow her to further push him in the direction she was driving. The hands were grabbing his ankles to make sure he couldn't preform a step of any kind, or pivot around, and help throw him off balance. She was without a doubt sure this tip him over, causing him to land on his right arm, his sword swinging arm. This was a technique that could be done regardless of their physical strength because of it being a technical move and not a strength based one.
(I'm not saying this attack is guaranteed, me saying "without a doubt" is Yoruichi thinking about her chance of success doing this attack since you stronger by 5 phy. #NotPowerPlaying)
If this was successful she would Immediately slide up and attempt to mount him. As the scramble to mount him started she would simultaneously slide her right arm under his left arm pit and placw her right palm on the ground. She would simultaneously shift her body weight during the scramble to her right side by pushing off of her foot, and would extend her right leg out behind Arthur, who would be on his right side facing the direction he was running, and she would dig her hip in his lower back. These maneuvers was done so Arthur could not shift onto his back and gain a proper position to fight back on the ground. She would place her head into his left shoulder to prevent him from raising his left arm and shifting onto his front side. Had these events been successful Arthur would find himself laying on his right arm with his sword in hand pinned to the ground. He would be unable to shift to his back or front. Yoruichi's body weight would be on her right side with her leg being used as as a kick stand preventing him from shifting her off of him to either side.
With her left arm free she would begin to deliver 6 continuous punches in his face.
Gauntlets lose 5% each due to absorbtion placing her back to 100%
These are all assuming my blast double goes through. You know that tho lol
My gauntlets do 2 damage to physical attacks, my cfs grants another 1 DMG. I won't get bonus damage from my quirk cause Id be down 20% during the attacks.
These punches would do 18 damage total and ignore damage shaving. At 5.5 spm as well.
The take down would be a very quick transition with many of the actions being performed simultaneously. In a real fight it takes like 1-2 seconds at MOST to do all of this (not counting me running up) even tho I described alot of actions.
Essentially what I'm doing. Except: my left shoulder is in ya knees the front to prevent you from turning forward and forcing you to stay on ya side while falling, I'm not lifting you in the air instead just tipping you over, and my hands are around ya ankles not wrapped around ya knees. Also I'm alot lower than he is and on the opposite knee shown. I acted these out on my bed and I was on the wrestling team so what I'm attempting to do checks out if you let it happen.
Name: Seikuken Equipment Type: Weapon Equipment Grade: B Type: Offensive| Defensive| Supplementary Range: Close Damage: 6 HP (Uru) | 2 DMG Shaving | +2 DMG to Physical Attacks Description: Seikuken is a pair of guantlets that Yoruichi uses to fight with. These guantlets cover her arms from the elbow down as well as her legs from the knees down. These were specially designed to augment Yoruichi's Odinforce quirk. This weapon can channel the electricity within her body and allows her to expel it at a close range. Also being infused with the Uru stone it gains the benefits.
~ The electricity exerted from the Uru Material can Ignore Damage Shaving. ~ The equipment crafted by the Uru Material possesses an additional One Damage. ~ The equipment/costume crafted by the Uru Material possesses One Damage Shaving. ~ The equipment/costume crafted by the Uru Material possesses an additional 1 HP. ~ Restoring the equipment/costume crafted by the Uru Material causes 50% Less than the Pricing.
Left leg: 25% Right leg: 30% Left arm: 5% Right arm: 30%
Yoruichi's attack would be dodged by Arthur fairly easily. As expected by her friend. Nobody she knew would have been hit by that attack, however she never intended to hit him with it; it was simply to get him moving. Arthur would have began to dash to his right in an arc similar to the one Yoruichi made before. His speed was something Yoruichi could easily track and she planned on exploiting this speed advantage.
The second the attack left her hand and it was clear Arthur was beginning to move, she would dash directly to her left in a straight line, intending to intercept his path. The best way to beat Arthur was to keep his away from Excalibur and Yoruichi knew that if she played the range game, she would without a doubt lose.
(You said you moving in a arc of 3 meters like I was, and we are 4 meters apart throughout the movement. By the time you move 1 meter, I can move 2 because of spm advantage. I can catch you as you finish 2 meters. )
As she dashed she remembered in the very back of her mind the very first time that she met Arthur.
Flashback Begins
Yoruichi had arrived to New York from Asgard. She had a driver that dropped her off at Coney island and there she met Nike. After initially clicking and becoming friends, he revealed himself to be a villain. She fought with him and failed to capture him. Let down at herself for letting him escape; she headed to her dorm room. It had begun to rain on the walk there, and Yoruichi was drenched from head to toe.
Shivering, she continued to walk through the streets to get to the UA dormitorys. ---
Flashback to be continued in the next post. If you kill me you will never hear the story I was gone make up :MUNYAMUNYAMUNYA:
______
When she reached Arthur's current location she would dip her body down, thus avoiding any potential attacks. While she was sure that he could see her movement, reacting was a totally different situation so a reaction would be fairly difficult. She would began to preform a takedown by driving her left shoulder into the left side of his knee, while simultaneously Pinching his legs together by wrapping her hands around his ankles and pulling them inwards to her body. Her head would be outside the back of his knees. Her left knee would have touched down on the ground to allow her to later shift her momentum with little to no effort and her left leg fully extended to allow her to further push him in the direction she was driving. The hands were grabbing his ankles to make sure he couldn't preform a step of any kind, or pivot around, and help throw him off balance. She was without a doubt sure this tip him over, causing him to land on his right arm, his sword swinging arm. This was a technique that could be done regardless of their physical strength because of it being a technical move and not a strength based one.
(I'm not saying this attack is guaranteed, me saying "without a doubt" is Yoruichi thinking about her chance of success doing this attack since you stronger by 5 phy. #NotPowerPlaying)
If this was successful she would Immediately slide up and attempt to mount him. As the scramble to mount him started she would simultaneously slide her right arm under his left arm pit and placw her right palm on the ground. She would simultaneously shift her body weight during the scramble to her right side by pushing off of her foot, and would extend her right leg out behind Arthur, who would be on his right side facing the direction he was running, and she would dig her hip in his lower back. These maneuvers was done so Arthur could not shift onto his back and gain a proper position to fight back on the ground. She would place her head into his left shoulder to prevent him from raising his left arm and shifting onto his front side. Had these events been successful Arthur would find himself laying on his right arm with his sword in hand pinned to the ground. He would be unable to shift to his back or front. Yoruichi's body weight would be on her right side with her leg being used as as a kick stand preventing him from shifting her off of him to either side.
With her left arm free she would begin to deliver 6 continuous punches in his face.
Gauntlets lose 5% each due to absorbtion placing her back to 100%
These are all assuming my blast double goes through. You know that tho lol
My gauntlets do 2 damage to physical attacks, my cfs grants another 1 DMG. I won't get bonus damage from my quirk cause Id be down 20% during the attacks.
These punches would do 18 damage total and ignore damage shaving. At 5.5 spm as well.
The take down would be a very quick transition with many of the actions being performed simultaneously. In a real fight it takes like 1-2 seconds at MOST to do all of this (not counting me running up) even tho I described alot of actions.
Essentially what I'm doing. Except: my left shoulder is in ya knees the front to prevent you from turning forward and forcing you to stay on ya side while falling, I'm not lifting you in the air instead just tipping you over, and my hands are around ya ankles not wrapped around ya knees. Also I'm alot lower than he is and on the opposite knee shown. I acted these out on my bed and I was on the wrestling team so what I'm attempting to do checks out if you let it happen.
Name: Seikuken Equipment Type: Weapon Equipment Grade: B Type: Offensive| Defensive| Supplementary Range: Close Damage: 6 HP (Uru) | 2 DMG Shaving | +2 DMG to Physical Attacks Description: Seikuken is a pair of guantlets that Yoruichi uses to fight with. These guantlets cover her arms from the elbow down as well as her legs from the knees down. These were specially designed to augment Yoruichi's Odinforce quirk. This weapon can channel the electricity within her body and allows her to expel it at a close range. Also being infused with the Uru stone it gains the benefits.
~ The electricity exerted from the Uru Material can Ignore Damage Shaving. ~ The equipment crafted by the Uru Material possesses an additional One Damage. ~ The equipment/costume crafted by the Uru Material possesses One Damage Shaving. ~ The equipment/costume crafted by the Uru Material possesses an additional 1 HP. ~ Restoring the equipment/costume crafted by the Uru Material causes 50% Less than the Pricing.
While dodging [moving a meter] Arthur would naturally witness Yoruichi move – perhaps in response to him. He could see her trajectory, her haste – she was moving to intercept the prince it seemed.
As Arthur was moving to reach one meter, Yoruichi with her superior speed would have already covered one meter. The prince needed to hinder her movement if he wanted to subdue her. That is when he withdrew Lostvayne. The prince, immediately after withdrawing it from the sheath [it’s on his right side], would begin spinning the sword. The completion of the spin should be by the time she covers 2 Meters (At the most two).
Negative emotions began to intensify. Sinister thoughts rushed his mind, but if it weren’t for keeping a connection with Excalibur – Arthur would have been swallowed by the darkness. He would have abandoned his morals as he did when captured by the Lucas Family. Why would he wield a weapon so detrimental?
He aimed to subdue his friend, thus he activated an illusion. A power granted by the late Gaunter. As the power activated, the spirit of Gaunter began to speak.
“Wow. The Great King of Camelot has fallen so low to such trickery? Its delightful to witness this"
Should the casting of the illusion be successful, the opponent would have their complete motor cognitive inverted - drastically undoing the synchronization of her mind and body. Arthur entitled the technique after a legend within Camelot about an Exiled Knight known for trickery. The tale was known as Sakasama no Sekai.
Considering she was in the midst of her run - the desynchronization between her mind and body would cause an abrupt jerk backwards since she was running forward. Her steps becoming miss match due to the inverted cognition. This all resulting in her fumbling over her own movement, crashing to the ground - her movement and attack speed 1 SPM lower.
Should everything work out, Arthur would witness Yoruichi collapse in front of him. Arthur did not stop his movement though. He would continued his movement path while she feel
[Originally by the time Arthur uses this technique - there were two meters left. Using the technique would drop her down by 1 Meter. Assuming that the technique is not instant - instant, we can give her half a meter of travel before slowing down.]
[This means Arthur would continue his original arc, moving to the second meter. By the time 0.5 Meter is travelled, you would have travelled at the most one meter. (This Means the Distance is 1.5 Meters) The technique's effects kick in and we are now moving at the same speed. No SPM Advantage exists anymore - plus you fall over.]
[Arthur would notice this by the time he finished his second meter, as you traveled another 0.5 Meters before falling. (As you fall, your body's length would cover ground. Roughly 1.5 Meters.]
Arthur would take the opportunity to then move and strike. Lostvayne still withdrawn - Excalibur being withdrawn in this new movement plan. He would strike to slightly cut the torso of Yoruichi.
Technique(s) Used
Name: The Exiled Knight: Sakasama no Sekai Quirk: Séance Quirk Level: Basic Rank: B Experience Points: 50 Type: Supplementary Range: Long [12 Meters] Damage: -1 SPM to Projectile, Movement, and/or Attack Speed. [Does Not Stack] Description: Sakasama no Sekai, also referred to as Inverted World, is an illusion that inflicts the communicative link between the mental faculties and motor responses when performing physical activity. The illusion does not affect them separately, just exclusively that link: up and down, left and right as well as forward and backward are reversed. It is not exclusive to the sense of direction. The opponent's eyesight, direction of incoming attacks, and injury locations are also inverted. It also severely affects the equilibrium of those inflicted by the illusion, resulting in a minus SPM to movement speed, attack speed, and projectile speed (projectiles that have their speed due to the body, not science). No matter how powerful the opponent, especially if one is accustomed to fighting, their body will not easily be able to discern the nature of this illusion nor adapt due to their reflexes (instincts included) preventing proper reaction.
Drawbacks ~
Once the target has witnessed the trigger, which is performing a full 360-degree spin of Lostvayne, the target’s motor cognition is placed under the illusion.
To break the illusion, the target must identify that the spin of Lostvayne was the trigger for the illusion - thus understanding they are placed under one.
The illusion, once successful, remains active for four turns. Once broken, the technique cannot be recast on the same target ever again.
The Illusion Power was Acquired by the Killing of Gaunter, the Bio Owned by the RPer ReXii.
Current Status
Strength: 25 [+5 Dance of Avidya]
Stamina: 25 [+5 Dance of Avidya]
Speed: 35 (Movement Speed is 4.5 SPM) [+5 Dance of Avidya] & [+10 Hitoshirenu no Shisei] & (+1 SPM to Movement/Attack Speed due to Sir Tor)
Accuracy: 40 (Tracking is 6.5 SPM) [+5 Dance of Avidya] & [+15 The Silent Slain Legacy] & (+1 SPM to Tracking due to Sir Aglovale) & (+1 SPM to Tracking due to Sir Palamedes)
Séance Drain: 30% [3.5 Health Reduction (Would be 4 But Lostvayne Reduces that Penalty by 0.5)]
Current Damage Output: 4 Damage Free-Form. [Due to Sir Lamorak & Dance of Avidya & Holy Sword - Excalibur & Trial of Strength]
Damage Dealt
~ Due to Sir Palamedes, 4 Damage Becomes -20 PHY Inflicted, Due to the Strike Targeting the Torso - thats -20 PHY in Stamina
Good job with putting the objectives so you can get the most out of the rewards. I didn't read the fight so i'm not going to comment on it. It ended way too easily, but Mant kind of showed the massive gap in power.
Whoa's Heart earns 63 EXP for winning the objective Whoa's Heart earns 625 Gold for winning the objective. Whoa's Heart earns 50 Fame for completing the objective
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.