Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
It's been a long day for Pulp. He had just come back from his Day job at Dawn University. While he couldn't obtain a job as a teacher, under the reformed alias 'Ed', he was able to become a Janitor.He couldn't stare at as many cute children as he would like but the occasional overnight studier would satisfy him.
Though, not really.
That didn't satisfy him. It tortured him, it tortured him greatly. Of course he loves his children but he wants to do more than just view them behind a a pair of glasses, he want sot see them with his real eyes. Hold them with his real hands. Love them with his real...You get the idea. This is why he dons the mask, the suit, and the putty. Wearing his strange suit gave him comfort under the alias the public had given him, 'Pulp'. Tonight he stood under a flickering light behind behind Dawn University, partially hoping for a student to appear. partially hoping for one not to.
Because only the heavens know what would happen if a child were to appear tonight.
Name: Adumbration Quirk: Overshadow Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Self Damage: 0 Description: An emitter quirk, the user is able to 'freeze' anything by maintaining physical contact with their shadow. When 'frozen' the target is unable to move whatsoever, even going as far to suspend them in air if that was their position. The user may manipulate the target freely as long as they maintain contact with the shadow. The user oddly enough lacks a shadow but obtains one if the quirk is overused. Drawbacks:
~ E-Rank Possession: Should the Opponent Possess Five [10] More PHY in the Strength Attribute, They are Capable of Breaking Free ~ D-Rank Possession: Should the Opponent Possess Ten [15] More PHY in the Strength Attribute, They are Capable of Breaking Free ~ G-Rank Possession: Should the Opponent Possess Fifteen [20] More PHY in the Strength Attribute, They are Capable of Breaking Free ~ B-Rank Possession: Should the Opponent Possess Twenty [25] More PHY in the Strength Attribute, They are Capable of Breaking Free ~ A-Rank Possession: Should the Opponent Possess Twenty-Five [30] More PHY in the Strength Attribute, They are Capable of Breaking Free ~ Z-Rank Possession: Should the Opponent Possess Thirty [35] More PHY in the Strength Attribute, They are Capable of Breaking Free
Drawbacks:
~ If the user uses the quirk for three turns in a row, they develop a shadow of their own that remains for three turns. If anyone else makes contact with the shadow, the user if frozen.
Name: Passion Suit Equipment Type: Costume Equipment Grade: C Stats: +5 ACC Damage: 4 Description: Modeled after the gimp from Pulp Fiction, this is a tight black leather costume that wraps they body in all the right areas. Equipped with a chasity belt, straps, and a chocker, the most important piece of this outfit is the bug-like goggles shading the wearer from harsh light and granting him better vision.
It's been a long day for Pulp. He had just come back from his Day job at Dawn University. While he couldn't obtain a job as a teacher, under the reformed alias 'Ed', he was able to become a Janitor.He couldn't stare at as many cute children as he would like but the occasional overnight studier would satisfy him.
Though, not really.
That didn't satisfy him. It tortured him, it tortured him greatly. Of course he loves his children but he wants to do more than just view them behind a a pair of glasses, he want sot see them with his real eyes. Hold them with his real hands. Love them with his real...You get the idea. This is why he dons the mask, the suit, and the putty. Wearing his strange suit gave him comfort under the alias the public had given him, 'Pulp'. Tonight he stood under a flickering light behind behind Dawn University, partially hoping for a student to appear. partially hoping for one not to.
Because only the heavens know what would happen if a child were to appear tonight.
Name: Adumbration Quirk: Overshadow Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Self Damage: 0 Description: An emitter quirk, the user is able to 'freeze' anything by maintaining physical contact with their shadow. When 'frozen' the target is unable to move whatsoever, even going as far to suspend them in air if that was their position. The user may manipulate the target freely as long as they maintain contact with the shadow. The user oddly enough lacks a shadow but obtains one if the quirk is overused. Drawbacks:
~ E-Rank Possession: Should the Opponent Possess Five [10] More PHY in the Strength Attribute, They are Capable of Breaking Free ~ D-Rank Possession: Should the Opponent Possess Ten [15] More PHY in the Strength Attribute, They are Capable of Breaking Free ~ G-Rank Possession: Should the Opponent Possess Fifteen [20] More PHY in the Strength Attribute, They are Capable of Breaking Free ~ B-Rank Possession: Should the Opponent Possess Twenty [25] More PHY in the Strength Attribute, They are Capable of Breaking Free ~ A-Rank Possession: Should the Opponent Possess Twenty-Five [30] More PHY in the Strength Attribute, They are Capable of Breaking Free ~ Z-Rank Possession: Should the Opponent Possess Thirty [35] More PHY in the Strength Attribute, They are Capable of Breaking Free
Drawbacks:
~ If the user uses the quirk for three turns in a row, they develop a shadow of their own that remains for three turns. If anyone else makes contact with the shadow, the user if frozen.
Name: Passion Suit Equipment Type: Costume Equipment Grade: C Stats: +5 ACC Damage: 4 Description: Modeled after the gimp from Pulp Fiction, this is a tight black leather costume that wraps they body in all the right areas. Equipped with a chasity belt, straps, and a chocker, the most important piece of this outfit is the bug-like goggles shading the wearer from harsh light and granting him better vision.
Payment: 1,000 Gold
Ⓐ Approved. - Whoa
STR/ 15 SPD/ 10 STA/ 10 ACC/ 15
Tucked away within the depths of the crypts lies a young homeless man with untapped potential, sleeping on the cold, hard, pest infested basement floor. Marrow awakens from his uncomfortable slumber with a deep yawn before he rids his ragged-worn clothes of the overnight accumulation of dust and cobwebs then brushing it all off with his ashy ass hands. He then violently rocks his back and forth to get some of the junk out of his dread locks before ascending up the concrete cellar staircase. Upon Marrow stepping out of the cellar and into the twisted reality of the Big Apple, he notices a peculiar, ominous figure standing underneath a flickering light straight down the alley from him in the near distance , seemingly basking in the eerie scene as if he were up to no good.
Marrow decides to cautiously approach the figure, attentively making observations on the setting and the man he was pacing towards , before stopping approximately five meters away from the queerly presented human. It was already odd enough that a gimp suit clad creature was roaming the alleyways freely but something even more strange caught his attention. He notices , that everytime the light flickers above him, the strangers shadow doesn’t appear anywhere near him.
“ It’s either I’m not fully awake and I’m tripping, or this guy’s some type of undead phenom... just like from the movies. I bet no one is even gonna miss this thing if I whipe him off the face of the earth right now.“ Marrow thought to himself as he activates his quirk as a safety precaution. Without asking any questions, the spiked shrouded vagabond hastily darts towards the gimp as he makes two gun gestures with both of his hands but he aims at two different targets, the stranger and the dying light that loomed over his peculiar little head. Near simultaneously, Marrow shoots his right and left fingertip bone at the flickering light and his human target, causing the light bulb to shatter and rain shards of glass down on the gimp. This would simply serve as a distraction as well as a forced testament of his newfound opponents battle prowess. As his second bullet propels through the air, it aims to penetrate his opponent right through his exposed torso , Marrow releases an array of sharp edged bone spikes that would attempt to skewer the weirdo as he sends a left hook towards his opponents right cheek. The gimp would inevitably transform him into a human shish kebab if left uncontested.
Name: Divine Anatomy Quirk: Transformation Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Self Damage: N/A Description: Divine Anatomy is a quirk which gives the user the ability to transform their anatomy to various, unique biological forms. Through this ability, the user can transform their body if they possess the knowledge and understanding of how the biological form functions - down to the very cellular makeup. Adopting these forms offer tactical advantages that are appropriate for the situation at hand, however maintaining these forms does not come without penalty.
Drawbacks: Maintaining a Transformation For Accumulation of Four Turns Results in 2 Irreversible Damage. Drawbacks: Should the Penalty Trigger, Maintaining a Transformation for Four Turns Results in Another 2 Irreversible Damage. Drawback: With the Current Level of Mastery, the User Can Only Maintain 1 Transformation at a Time.
Name: Finger Bang [x2] Quirk: Divine Anatomy Rank: D Experience Points: 5 Type: Offensive Range: Close Damage: 3 Description: The user temporarily transforms their hand to an anatomy that supports dislodging phalanges. This is done so the user can make a test with their hand(s), which resembles a pistol by pointing their desired finger(s) at their target. The muscle propelled bullet travels at a speed based off the user's strength.
Name: Jagged Edge Custom Fighting Style Name: Dance of Aloe Vera Rank: D Experience Points: 5 Type: Offensive/Defensive Range: Close Damage: 3 Description: Marrow quickly releases a number of bone spikes from all over his body to impale his target(s). His bones may protrude up to five meters beyond their skin. Marrow may maintain this technique for as long as he can in order to deter his opponents and set up future attacks.
Pulp stood under the light of the lamp, shadowless like a wraith from Harry Potter. He didn’t do this to appear ominous, he simply did this to appear. Without light, Pulp simply vanishes. I don’t mean that literally, but as a man without a shadow, living in the shadows felt discomforting. Under the light, Pulp was seen.
Under the light, Pulp was heard.
As he basked in the flickering glory of the light above, turning him on every time it came on and turning him off each time it went off. When the light flickered back on, a boy appeared before Pulp. Five meters away. Pulp had been so focused on being excited he didn’t even see the strange kid approach him. Black and rough, he was not the child Pulp was looking for.
This child can not turn him on.
As Pulp dismissed the child he quickly realized the shrouded figure would not have it this way as he shot two bone fragments at Pulp. Did this child, who had no idea who this deviant was, plan on killing him tonight?
Was blood going to be shed?
This may just yet be an eventful night <3!
FIGHT START
Pulp watched as the two bullets approached him. Surprisingly enough, the bone fragments were not as fast as regular bullets or at least as they should be. That meant this boy was rather weak, perfect for Pulp. Another thing he noticed was that the child had aimed for the light above him. Was he aware of Pulp’s quirk? Impossible. If anything, he noticed the lack of a shadow but fuck it.
Let’s make him aware
As the two bullets neared Pulp and the light above, Pulp would step back and lean-step forward into into the shadows of both bullets around the cast-down point (Since this is a top light as the bullets are traveling towards the light they shadow would have a lag position towards Marrow and when they pass the light they would have a lag position closer to Pulp. The cast down point is in between both frames when the bullets are near and directly under the light. Pulp is stepping into the shadows of both bullets when they're near the light) In the same movement as if instinctually, he’d flick them with both hands and release his hold, sending them flying in random directions away from Pulp and the child. All of this would be done rather quickly in an attempt to not spell out to the child: THIS IS MY QUIRK! I STEP IN SHADOWS AND CONTROL SHIT! No, he wanted to test the child’s intelligence. Was he worth it? Could he turn him on?
As Pulp thought this he’d notice the child was suddenly in front of him. He sent out a lot of bones, something Pulp could not avoid but no matter. He’d already established this boy’s strength. What mattered was the boy was close.
This was his win.
As the bullets pierced his skin, Pulp would step in the boy’s shadow before the hook reached him. After freezing the boy, he’d reach for his Lumi-Putty and throw a ball onto the light above, fixating it and causing it to glow.
Name: Activation Quirk: Overshadow Quirk Level: Basic Rank: E-D ExperiencePoints: 15 Type: Supplementary Range: Close Damage: 0 Description: The user of the Adumbration Quirk has a prowess with the power to suspend targets in space once they make contact with their shadow. The target's remain conscious but their muscles are rendered useless. This technique remains passive after activication until it is de-activated.
Drawbacks: If the user uses the quirk for three turns in a row, they develop a shadow of their own that remains for three turns. If anyone else makes contact with the shadow, the user if frozen.
Name: Mimic / Reposition Quirk: Overshadow Quirk Level: Basic Rank: E Experience Points: 5 Type: 0 Range: Close Damage: 0 Description: The user of the Adumbration Quirk can force a target to mimic their actions or re-position them by physically moving them as long as the user remains contact with their shadow. This technique remains passive until it is de-activated.
Drawbacks: If the user uses the quirk for three turns in a row, they develop a shadow of their own that remains for three turns. If anyone else makes contact with the shadow, the user if frozen.
Name: Lumi-Putty Equipment (Weapon): Lumi-Putty Rank: E ExperiencePoints: 5 Type: Supplementary Range: .5 M diameter l 5 M Shadows Damage: Block 1 Damage Description: Once exposed to light the putty hardens, becomes extremely adhesive and glows intensely. The light is strong enough to cast a 5 meter long shadow no matter the condition. The shadow length reduces by 1 Meter for every Meter a physical object or being is away from the putty. Passive: The putty stops glowing after 3 turns and loses adhesiveness.
Pulp stood under the light of the lamp, shadowless like a wraith from Harry Potter. He didn’t do this to appear ominous, he simply did this to appear. Without light, Pulp simply vanishes. I don’t mean that literally, but as a man without a shadow, living in the shadows felt discomforting. Under the light, Pulp was seen.
Under the light, Pulp was heard.
As he basked in the flickering glory of the light above, turning him on every time it came on and turning him off each time it went off. When the light flickered back on, a boy appeared before Pulp. Five meters away. Pulp had been so focused on being excited he didn’t even see the strange kid approach him. Black and rough, he was not the child Pulp was looking for.
This child can not turn him on.
As Pulp dismissed the child he quickly realized the shrouded figure would not have it this way as he shot two bone fragments at Pulp. Did this child, who had no idea who this deviant was, plan on killing him tonight?
Was blood going to be shed?
This may just yet be an eventful night <3!
FIGHT START
Pulp watched as the two bullets approached him. Surprisingly enough, the bone fragments were not as fast as regular bullets or at least as they should be. That meant this boy was rather weak, perfect for Pulp. Another thing he noticed was that the child had aimed for the light above him. Was he aware of Pulp’s quirk? Impossible. If anything, he noticed the lack of a shadow but fuck it.
Let’s make him aware
As the two bullets neared Pulp and the light above, Pulp would step back and lean-step forward into into the shadows of both bullets around the cast-down point (Since this is a top light as the bullets are traveling towards the light they shadow would have a lag position towards Marrow and when they pass the light they would have a lag position closer to Pulp. The cast down point is in between both frames when the bullets are near and directly under the light. Pulp is stepping into the shadows of both bullets when they're near the light) In the same movement as if instinctually, he’d flick them with both hands and release his hold, sending them flying in random directions away from Pulp and the child. All of this would be done rather quickly in an attempt to not spell out to the child: THIS IS MY QUIRK! I STEP IN SHADOWS AND CONTROL SHIT! No, he wanted to test the child’s intelligence. Was he worth it? Could he turn him on?
As Pulp thought this he’d notice the child was suddenly in front of him. He sent out a lot of bones, something Pulp could not avoid but no matter. He’d already established this boy’s strength. What mattered was the boy was close.
This was his win.
As the bullets pierced his skin, Pulp would step in the boy’s shadow before the hook reached him. After freezing the boy, he’d reach for his Lumi-Putty and throw a ball onto the light above, fixating it and causing it to glow.
Name: Activation Quirk: Overshadow Quirk Level: Basic Rank: E-D ExperiencePoints: 15 Type: Supplementary Range: Close Damage: 0 Description: The user of the Adumbration Quirk has a prowess with the power to suspend targets in space once they make contact with their shadow. The target's remain conscious but their muscles are rendered useless. This technique remains passive after activication until it is de-activated.
Drawbacks: If the user uses the quirk for three turns in a row, they develop a shadow of their own that remains for three turns. If anyone else makes contact with the shadow, the user if frozen.
Name: Mimic / Reposition Quirk: Overshadow Quirk Level: Basic Rank: E Experience Points: 5 Type: 0 Range: Close Damage: 0 Description: The user of the Adumbration Quirk can force a target to mimic their actions or re-position them by physically moving them as long as the user remains contact with their shadow. This technique remains passive until it is de-activated.
Drawbacks: If the user uses the quirk for three turns in a row, they develop a shadow of their own that remains for three turns. If anyone else makes contact with the shadow, the user if frozen.
Name: Lumi-Putty Equipment (Weapon): Lumi-Putty Rank: E ExperiencePoints: 5 Type: Supplementary Range: .5 M diameter l 5 M Shadows Damage: Block 1 Damage Description: Once exposed to light the putty hardens, becomes extremely adhesive and glows intensely. The light is strong enough to cast a 5 meter long shadow no matter the condition. The shadow length reduces by 1 Meter for every Meter a physical object or being is away from the putty. Passive: The putty stops glowing after 3 turns and loses adhesiveness.
APPROVED BUDDY BOY
HP 1/4
OOC: Just clarifying a couple things. As per our agreement, you only managed to divert the finger bullet that was aimed at your chest. Meanwhile, lights are out and I am in close combat range, releasing a great deal of jagged bones that pretty much demolishes your body. I then top it off with a clean left hook.
We agreed to you taking 4.5 DMG in all, leaving you wit 1.5 Health left. Please post your up to date stats as we continue this fight. IC: “This freak-show’s weirder than I thought he was. I knew he was the plotting type the moment I spotted him...menacingly standing under the light of a dark alleyway in his fruity little gimp suit at midnight as if he was just thirsty to lure the attention of a potential victim.” The young Marrow analytically thought to himself as he maintains his transformed skeletal structure.
He does this in order to keep his opponent virtually intertwined within the large number of five meter long bone pikes protruding that sprouted from all over his body. Marrow attempted to keep his target pinned just like the voodoo dolls of demons in which he resembled.
As Marrow’s left hook lands on the right cheek of the gimp, he follows through with the momentum harnessed for his left hook to turn his opponents head and swiftly pivot off his right foot while taking a wide step forward with his left foot. This caused him to rotate clockwise and in turn, his opponent would rotate as well, yet the gimp would abruptly be forced to orbit Marrow in a counter-clockwise path from his crooked perspective with his . All the while his opponent is getting his wounds stretched by Marrows bones, He had presumably became disoriented due to crucial damage dealt by the unexpected spiked punch that topped off the bloody bone assault in such an unexpected fashion. Marrow hastily alters his bona fide left fist into another deadly weapon by simply pointing his left index finger towards his opponents head and lifting his thumb . Marrow mimics this action with his right hand.
This would be none other than the pistol-like hand gestures shooting their shots once again, but this time around the cell manipulator had a sure feeling that he wasn’t gonna miss a shot. From point blank range, freshly reproduced fingertip bones are alternately pumped through the air in rapid succession starting with the left hand attempt to plaster the man’s brains and body all over the brick wall of Dawn University.
Name: Finger Bang [x3] Quirk: Divine Anatomy Rank: D Experience Points: 5 Type: Offensive Range: Close Damage: 3 Description: The user temporarily transforms their hand to an anatomy that supports dislodging phalanges. This is done so the user can make a test with their hand(s), which resembles a pistol by pointing their desired finger(s) at their target. The muscle propelled bullet travels at a speed based off the user's strength.
Pulp stood under the light of the lamp, shadowless like a wraith from Harry Potter. He didn’t do this to appear ominous, he simply did this to appear. Without light, Pulp simply vanishes. I don’t mean that literally, but as a man without a shadow, living in the shadows felt discomforting. Under the light, Pulp was seen.
Under the light, Pulp was heard.
As he basked in the flickering glory of the light above, turning him on every time it came on and turning him off each time it went off. When the light flickered back on, a boy appeared before Pulp. Five meters away. Pulp had been so focused on being excited he didn’t even see the strange kid approach him. Black and rough, he was not the child Pulp was looking for.
This child can not turn him on.
As Pulp dismissed the child he quickly realized the shrouded figure would not have it this way as he shot two bone fragments at Pulp. Did this child, who had no idea who this deviant was, plan on killing him tonight?
Was blood going to be shed?
This may just yet be an eventful night <3!
FIGHT START
Pulp watched as the two bullets approached him. Surprisingly enough, the bone fragments were not as fast as regular bullets or at least as they should be. That meant this boy was rather weak, perfect for Pulp. Another thing he noticed was that the child had aimed for the light above him. Was he aware of Pulp’s quirk? Impossible. If anything, he noticed the lack of a shadow but fuck it.
Let’s make him aware
As the two bullets neared Pulp and the light above, Pulp would step back and lean-step forward into into the shadows of both bullets around the cast-down point (Since this is a top light as the bullets are traveling towards the light they shadow would have a lag position towards Marrow and when they pass the light they would have a lag position closer to Pulp. The cast down point is in between both frames when the bullets are near and directly under the light. Pulp is stepping into the shadows of both bullets when they're near the light) In the same movement as if instinctually, he’d flick them with both hands and release his hold, sending them flying in random directions away from Pulp and the child. All of this would be done rather quickly in an attempt to not spell out to the child: THIS IS MY QUIRK! I STEP IN SHADOWS AND CONTROL SHIT! No, he wanted to test the child’s intelligence. Was he worth it? Could he turn him on?
As Pulp thought this he’d notice the child was suddenly in front of him. He sent out a lot of bones, something Pulp could not avoid but no matter. He’d already established this boy’s strength. What mattered was the boy was close.
This was his win.
As the bullets pierced his skin, Pulp would step in the boy’s shadow before the hook reached him. After freezing the boy, he’d reach for his Lumi-Putty and throw a ball onto the light above, fixating it and causing it to glow.
Name: Activation Quirk: Overshadow Quirk Level: Basic Rank: E-D ExperiencePoints: 15 Type: Supplementary Range: Close Damage: 0 Description: The user of the Adumbration Quirk has a prowess with the power to suspend targets in space once they make contact with their shadow. The target's remain conscious but their muscles are rendered useless. This technique remains passive after activication until it is de-activated.
Drawbacks: If the user uses the quirk for three turns in a row, they develop a shadow of their own that remains for three turns. If anyone else makes contact with the shadow, the user if frozen.
Name: Mimic / Reposition Quirk: Overshadow Quirk Level: Basic Rank: E Experience Points: 5 Type: 0 Range: Close Damage: 0 Description: The user of the Adumbration Quirk can force a target to mimic their actions or re-position them by physically moving them as long as the user remains contact with their shadow. This technique remains passive until it is de-activated.
Drawbacks: If the user uses the quirk for three turns in a row, they develop a shadow of their own that remains for three turns. If anyone else makes contact with the shadow, the user if frozen.
Name: Lumi-Putty Equipment (Weapon): Lumi-Putty Rank: E ExperiencePoints: 5 Type: Supplementary Range: .5 M diameter l 5 M Shadows Damage: Block 1 Damage Description: Once exposed to light the putty hardens, becomes extremely adhesive and glows intensely. The light is strong enough to cast a 5 meter long shadow no matter the condition. The shadow length reduces by 1 Meter for every Meter a physical object or being is away from the putty. Passive: The putty stops glowing after 3 turns and loses adhesiveness.
APPROVED BUDDY BOY
HP 1/4
OOC: Just clarifying a couple things. As per our agreement, you only managed to divert the finger bullet that was aimed at your chest. Meanwhile, lights are out and I am in close combat range, releasing a great deal of jagged bones that pretty much demolishes your body. I then top it off with a clean left hook.
We agreed to you taking 4.5 DMG in all, leaving you wit 1.5 Health left. Please post your up to date stats as we continue this fight. IC: “This freak-show’s weirder than I thought he was. I knew he was the plotting type the moment I spotted him...menacingly standing under the light of a dark alleyway in his fruity little gimp suit at midnight as if he was just thirsty to lure the attention of a potential victim.” The young Marrow analytically thought to himself as he maintains his transformed skeletal structure.
He does this in order to keep his opponent virtually intertwined within the large number of five meter long bone pikes protruding that sprouted from all over his body. Marrow attempted to keep his target pinned just like the voodoo dolls of demons in which he resembled.
As Marrow’s left hook lands on the right cheek of the gimp, he follows through with the momentum harnessed for his left hook to turn his opponents head and swiftly pivot off his right foot while taking a wide step forward with his left foot. This caused him to rotate clockwise and in turn, his opponent would rotate as well, yet the gimp would abruptly be forced to orbit Marrow in a counter-clockwise path from his crooked perspective with his . All the while his opponent is getting his wounds stretched by Marrows bones, He had presumably became disoriented due to crucial damage dealt by the unexpected spiked punch that topped off the bloody bone assault in such an unexpected fashion. Marrow hastily alters his bona fide left fist into another deadly weapon by simply pointing his left index finger towards his opponents head and lifting his thumb . Marrow mimics this action with his right hand.
This would be none other than the pistol-like hand gestures shooting their shots once again, but this time around the cell manipulator had a sure feeling that he wasn’t gonna miss a shot. From point blank range, freshly reproduced fingertip bones are alternately pumped through the air in rapid succession starting with the left hand attempt to plaster the man’s brains and body all over the brick wall of Dawn University.
Name: Finger Bang [x3] Quirk: Divine Anatomy Rank: D Experience Points: 5 Type: Offensive Range: Close Damage: 3 Description: The user temporarily transforms their hand to an anatomy that supports dislodging phalanges. This is done so the user can make a test with their hand(s), which resembles a pistol by pointing their desired finger(s) at their target. The muscle propelled bullet travels at a speed based off the user's strength.
15-15-10-10 8 HP Jagged Edge Still Active
The 5 meter long spikes pierced straight through Pulp’s skin, but that wasn’t all they pierced.
Krrshkk
A large gaping hole was created in Pulp’s large vat of Lumi-Putty behind his back. Now that the previously vacuum sealed putty was exposed to air, the vat would momentarily begin to glow. This would create a 5 meter long shadow behind the boy but cast-down shadows from the spikes well, on Pulp’s body. Pulp laughed to himself as this occurred. This homeless child had turned him on. Never in this world could he imagine that he’d be stabbed in so many areas, around 3 spikes hit his torso, another spike hit the shoulder of his left arm and elbow of his right arm, and his right foot was pinned down along with the left thigh. It was almost impossible for him to move, but not quite.
Pulp’s laugh was stopped when he took a left hook to the face, but he wouldn’t let that faze him. The vat suddenly began to glow profusely after taking in enough air. Using his quirk, Pulp would freeze the boy as his bone’s shadow made contact with his body. Now that the boy was frozen and quiet, he had time to think of his next move. Should he crush the boy's balls? His neck? Stuff his ass with his own bones by 'Repositioning' them? Ohhh the fun had just begun!
Name: Lumi-Putty Equipment (Weapon): Lumi-Putty Rank: E ExperiencePoints: 5 Type: Supplementary Range: .5 M diameter l 5 M Shadows Damage: Block 1 Damage Description: Once exposed to air the putty hardens, becomes extremely adhesive and glows intensely. The light is strong enough to cast a 5 meter long shadow no matter the condition. The shadow length reduces by 1 Meter for every Meter a physical object or being is away from the putty. Passive: The putty stops glowing after 3 turns and loses adhesiveness.
APPROVED BUDDY BOY Name: Super Horny <3 Custom Fighting Style: Sexy Points Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: 0 Description: If Pulp deems his target desirable, his blood rushes, brain activity increases, and his skin crawls in a delightful manner or in other words; He get's horny. When Pulp is horned up, due to the factors listed above he becomes slightly stronger than before. This technique remains passive after activation.
Note: The User Receives an Additional 5 PHY in the Strength Attribute.
Name: Activation Quirk: Overshadow Quirk Level: Basic Rank: E-D ExperiencePoints: 15 Type: Supplementary Range: Close Damage: 0 Description: The user of the Adumbration Quirk has a prowess with the power to suspend targets in space once they make contact with their shadow. The target's remain conscious but their muscles are rendered useless. This technique remains passive after activication until it is de-activated.
Drawbacks: If the user uses the quirk for three turns in a row, they develop a shadow of their own that remains for three turns. If anyone else makes contact with the shadow, the user if frozen.
OOC: Just clarifying a couple things. As per our agreement, you only managed to divert the finger bullet that was aimed at your chest. Meanwhile, lights are out and I am in close combat range, releasing a great deal of jagged bones that pretty much demolishes your body. I then top it off with a clean left hook.
We agreed to you taking 4.5 DMG in all, leaving you wit 1.5 Health left. Please post your up to date stats as we continue this fight. IC: “This freak-show’s weirder than I thought he was. I knew he was the plotting type the moment I spotted him...menacingly standing under the light of a dark alleyway in his fruity little gimp suit at midnight as if he was just thirsty to lure the attention of a potential victim.” The young Marrow analytically thought to himself as he maintains his transformed skeletal structure.
He does this in order to keep his opponent virtually intertwined within the large number of five meter long bone pikes protruding that sprouted from all over his body. Marrow attempted to keep his target pinned just like the voodoo dolls of demons in which he resembled.
As Marrow’s left hook lands on the right cheek of the gimp, he follows through with the momentum harnessed for his left hook to turn his opponents head and swiftly pivot off his right foot while taking a wide step forward with his left foot. This caused him to rotate clockwise and in turn, his opponent would rotate as well, yet the gimp would abruptly be forced to orbit Marrow in a counter-clockwise path from his crooked perspective with his . All the while his opponent is getting his wounds stretched by Marrows bones, He had presumably became disoriented due to crucial damage dealt by the unexpected spiked punch that topped off the bloody bone assault in such an unexpected fashion. Marrow hastily alters his bona fide left fist into another deadly weapon by simply pointing his left index finger towards his opponents head and lifting his thumb . Marrow mimics this action with his right hand.
This would be none other than the pistol-like hand gestures shooting their shots once again, but this time around the cell manipulator had a sure feeling that he wasn’t gonna miss a shot. From point blank range, freshly reproduced fingertip bones are alternately pumped through the air in rapid succession starting with the left hand attempt to plaster the man’s brains and body all over the brick wall of Dawn University.
Name: Finger Bang [x3] Quirk: Divine Anatomy Rank: D Experience Points: 5 Type: Offensive Range: Close Damage: 3 Description: The user temporarily transforms their hand to an anatomy that supports dislodging phalanges. This is done so the user can make a test with their hand(s), which resembles a pistol by pointing their desired finger(s) at their target. The muscle propelled bullet travels at a speed based off the user's strength.
15-15-10-10 8 HP Jagged Edge Still Active
The 5 meter long spikes pierced straight through Pulp’s skin, but that wasn’t all they pierced.
Krrshkk
A large gaping hole was created in Pulp’s large vat of Lumi-Putty behind his back. Now that the previously vacuum sealed putty was exposed to air, the vat would momentarily begin to glow. This would create a 5 meter long shadow behind the boy but cast-down shadows from the spikes well, on Pulp’s body. Pulp laughed to himself as this occurred. This homeless child had turned him on. Never in this world could he imagine that he’d be stabbed in so many areas, around 3 spikes hit his torso, another spike hit the shoulder of his left arm and elbow of his right arm, and his right foot was pinned down along with the left thigh. It was almost impossible for him to move, but not quite.
Pulp’s laugh was stopped when he took a left hook to the face, but he wouldn’t let that faze him. The vat suddenly began to glow profusely after taking in enough air. Using his quirk, Pulp would freeze the boy as his bone’s shadow made contact with his body. Now that the boy was frozen and quiet, he had time to think of his next move. Should he crush the boy's balls? His neck? Stuff his ass with his own bones by 'Repositioning' them? Ohhh the fun had just begun!
Name: Lumi-Putty Equipment (Weapon): Lumi-Putty Rank: E ExperiencePoints: 5 Type: Supplementary Range: .5 M diameter l 5 M Shadows Damage: Block 1 Damage Description: Once exposed to air the putty hardens, becomes extremely adhesive and glows intensely. The light is strong enough to cast a 5 meter long shadow no matter the condition. The shadow length reduces by 1 Meter for every Meter a physical object or being is away from the putty. Passive: The putty stops glowing after 3 turns and loses adhesiveness.
APPROVED BUDDY BOY Name: Super Horny <3 Custom Fighting Style: Sexy Points Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: 0 Description: If Pulp deems his target desirable, his blood rushes, brain activity increases, and his skin crawls in a delightful manner or in other words; He get's horny. When Pulp is horned up, due to the factors listed above he becomes slightly stronger than before. This technique remains passive after activation.
Note: The User Receives an Additional 5 PHY in the Strength Attribute.
Name: Activation Quirk: Overshadow Quirk Level: Basic Rank: E-D ExperiencePoints: 15 Type: Supplementary Range: Close Damage: 0 Description: The user of the Adumbration Quirk has a prowess with the power to suspend targets in space once they make contact with their shadow. The target's remain conscious but their muscles are rendered useless. This technique remains passive after activication until it is de-activated.
Drawbacks: If the user uses the quirk for three turns in a row, they develop a shadow of their own that remains for three turns. If anyone else makes contact with the shadow, the user if frozen.
Post by Big News Gecko on Jun 30, 2018 0:44:04 GMT
Ϙ The Official Verdict
This would have been interesting fight had Hero taken it seriously. I did not see an objective therefore I cannot pass out fame or and modifier to EXP. Make sure to visit this thread and apply a modifier to each fight or free-roam. - The Objective Board[x]
Mellow received the following rewards for winning:
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.