Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Post by Big News Gecko on Jul 13, 2018 12:16:36 GMT
Parent Technique
Name: Susanoo Quirk: Transformation Quirk Level: Intermediate [Ascend] Rank: A Experience Points: Free Type: Supplementary Range: Close Damage: 0 Description: This grants the user the ability to telekinetically form a nigh-impenetrable armor that is an extension of their will. Anchored to the user always, they can form selected parts of the armor or the whole form for means of defense and offensive tactics. Because it is linked to the user's conscious, the armor counters the techniques that feature the perk to ignore its damage and base the interaction on rank vs rank. Within this armor, it protects them from all environment deliberating effects until its completely broken or willingly exposed.
~ Inner Workings
- The limbs piece hold 3 Health Points | The torso piece holds 4 Health Points | The helm piece holds 5 Health Points. - These pieces' Health Points are assigned specifically to the armor set. - The Health Point of the armor, each piece, is increased by 1 Health Points Per 10 PHY in the Accuracy Attribute. - The Health Point of the armor, each piece, is increased by 1 Damage Shaving Per 10 PHY in the Accuracy Attribute. - The defense of the armor regenerates if it ever receives damage. Each turn, every piece restores 2 Health Point. - The Rank vs Rank Counter Only Refers to Parent Techniques that Grant the Quirk a Rank vs Rank Perk.
Custom Weapon
Name: The Mace Equipment Type: Weapon Equipment Grade: Z Stats:
The Length of the Mace is 10 Meters. The Pole is 8 Meters. The Sphere with Spikes is an Area of 2 Meters.
The Mace's Spikes Cause Bleed Damage, which Drains the Opponent of 2 HP Per Turn.
The Mace, should it strike the body, has the potential to causes minor organ damage.
The Mace has a Z-Grade Perk that Grants it the Unbreakable Perk
Damage: Unbreakable Description: The signature weapon of Susanno. It is a grey mace that stands as tall as Susanno himself. Designed to be nigh-unbreakable, it hides the villain in his fights due to being extremely slow. Being struck by this weapon can ensure death is knocking on your door.
Post by Big News Gecko on Jul 13, 2018 18:14:29 GMT
Parent Technique
Name: Convert Quirk: Emitter Quirk Level: Intermediate [Ascend] Rank: A Experience Points: None Type: Supplementary Range: Self Damage: None Description: The user can convert the calories of his body into raw fuel that enhances the body’s performance. Massive amounts of steam is released during the duration of the technique(s), but more importantly the user experiences drastically increases in their strength, speed, and accuracy attributes at the cost of their stamina. Since their body is burning calories, the weight proposition of their body is rapidly changing. Overuse exposes the user to dangers.
Drawback: The user's supplementary techniques that boost PHY may grant an additional Thirty [30] PHY to the targeted attribute. Drawback: The user has the ability to disregard the technique rank regulation for standard boosting, assigning the PHY gains anywhere. Drawback: The user's Stamina Attribute is reduced by Five [5] PHY every time the user chooses to gain an additional Fifteen [15] PHY.
Staring at the 3 in front of him, Susano'o quickly accesses the situation: outnumbered, he knew it was best to reduce the numbers if he was going to survive and that's what he aimed for.
"DIEE!!!" Susano'o screamed, raising his foot to stomp the ground as he grew a massive leg at the same time. With his foot slamming into the earth, a massive shockwave was released into the field, decimating the ground as it caused a quake that caused both damage and immobilization.
Name: Tsukumo Quirk: Susano'o Rank: G - A (A rank) Experience Points: 140 Type: Offensive Range: 10 - 15 (15) Damage: 5 - 7 Description: The user punches forward and forms the fist of his armor as he does this and "cracks" the air to sends devastating shock waves through the air in the direction it is facing. This is also be accomplished by stomping the ground. These shock waves can pass through and damage many obstacles, tearing it apart if of lower rank. If the shock waves are directed into the ground, the result is a earthquake inducing tremor. If the target's strength is lower than the user's at the time, they becomes unable to move or run. The size of this quake can be localized in a square radius area should the user wish.
Drawbacks: To remain able to move, the target must have a higher STR than the user at the time of use. This technique can be only 4 times at G rank, decreasing by one use per rank.
As he stomps, Susano'o launches himself towards the group swinging his mace with his right arm towards Phantom first and towards the others in one arcing horizontal swing, aiming to crush him directly as the mace makes contact long before he lands.
Name: Swing of Death Equipment (Weapon): The Mace Rank: A Experience Points: 70 Type: Offensive Range: Long Damage: 5 Description: The user swings The Mace with great force, aiming to cause crushing damage to the target on impact. The user can perform this attack via horizontal swing or vertical slam, causing high damage to the foe.
Just as Nike and Brawn attempted to make their way to Ground Zero, they were intercepted by a large, hulking man who blocked their path. The man was dressed in an ornate armor that protected him from every angle, and in one of his hands, he wielded an enormous mace that was at least five times the size of the average human.
“It’s just as you said, boy – this meeting appears to have erupted into a war faster than we originally predicted.”
“Ha, you say that so casually, but this guy’s huge! You sure you’re up to the task, Brawn?”
However, just as soon as Nike uttered those words, the man appeared to rush towards them. Before Nike had a chance to realize what was going on, Brawn had already carried him away and jumped several meters through the air, towards their adversary.
“I’m always up to the task! Rather, I should ask you that. You look like a deer caught in headlights, boy! Hahaha ~ ”
Re-Cap: As Susanoo stomped on the ground and rushed forward, Brawn reacted by performing 3 actions simultaneously: He used “Increase” to boost his STR & ACC Attributes by 40, while also grabbing Nike and jumping 5 meters into the air towards the brute. Brawn enjoyed close-quarters combat, and so he instinctively rushed into battle while raising his accuracy to track himself. Brawn would jump into the air at the exact moment that their opponent swung his mace. However, by leaping forward, Brawn and Nike were able to approach their opponent while avoiding the weapon by soaring safely over it. [By extension, this also allowed them to avoid the shock waves just before they could be effectively applied].
Note: Because his STR exceeds his SPD, Brawn's Movement SPM is determined by the STR stat.
“Shaddap! I was caught off guard. The guy moves well for someone so big.”
Brawn and Nike would thereafter descend in such a way that they would land perfectly on the pole of the giant’s mace when it passed under them.
Name: Increase x2 Quirk: Convert Rank:G – A Experience Points: 140 Type: Supplementary Range: Self Damage: N/A Description: Brawn converts the calories of his body to boost his attributes and enhance his fighting performance. This technique can boost anywhere between a base of 10 – 20 PHY depending on the rank utilized; it can also be used up to two times in the same timeframe as Brawn simultaneously affects multiple parts of his body.
~ Strength: Brawn increases the strength of his muscles. This vastly increases the height of his vertical jumps and causes his physical attacks to produce a blowback.
~ Stamina: Brawn fortifies his endurance by increasing the efficiency of his breathing and his heart beat in order to supply his body with greater amounts of oxygen.
~ Speed: Brawn increases the strength of his legs without making them disproportionate to the rest of his body, granting him the speed of a Champion Sprinter.
~ Accuracy: Brawn converts his calories in such a way that he simulates the act of strenuous exercise. The subsequent release of adrenaline focuses his mind, while the release of endorphins temporarily numbs his sense of pain, although this doesn’t make him immune to injury.
Note: G Rank Version can only be used 4 times per battle. Note: B Rank Version can only be used 3 times per battle. Note: A Rank Version can only be used 2 times per battle.
Name: Bound Custom Fighting Style: None Rank: D Experience Points: 10 Type: Supplementary Range: Close Damage: N/A Description: This is a walking technique that allows Brawn to move based on his STR stat whenever it is higher than his SPD stat. Brawn accomplishes this by moving in leaping bounds, similar to a long jump, which allows him to cover greater distances than through traditional running. This technique is passively activated whenever the above conditions are met, and doesn’t cost a move slot to activate or maintain. [Think of the Hulk].
Alien's POV
Alien had arrived at his destination, and had used his repulsors to fly over to the group (mentioned in prior post) and had yet to land. His distance was not far from his comrades, only 3 meters above them but positioned on the far left so that they could hear each other when exchanging words. His sight was absolute within the realms of 20 meters all around him.
Suddenly, a single specimen stood before them, decorated in what looked to be mythical armor. Something of story could only be created to describe this man’s majestic existence. However, Alien actually felt … disrespected. One man was supposed to be the one to stop the three of them? Alien thought very highly of himself; he expected at least two or three people. This was madness. Although if the man was there alone, it likely meant that the enemy held his abilities in high regard.
“Be careful Alien, this man may have more malice than you.”
Alien laughed: “More hatred than I? My hate for these insects is unbearable and I’ll be damned if some Armored Beetle stops me. Inferior spec of dirt..” It would seem the two were on the same page, they voiced their desire to kill in Union “DIIEEE!” The battle commenced with his enemy being 12 meters away. Aliens tentacles had previous wrapped his body acting like armor, but they still had more than enough meters of play room (7x2m). The man was hasteful, Alien couldn’t see the man’s attack, but what he could see was the following. When the man stomped he simultaneously rocketed himself forward. Alien took notice of his approach and attempted to preemptively attack him.
Alien swiftly advanced on his opponent's left flank while hovering in the air above the man's mace. While moving, he unraveled his tentacles and manipulated them to lash out in an arc and slam into the left side of the man's torso. Simultaneous to this, Alien would release a wave of acid from his tentacles as they moved. His goal was to hit brute with the combined force of his Acid and Tentacles at the same time. He took into consideration that his opponent's forward momentum would practically propel him into these two attacks. This would happen as Brawn and Nike land.
While Alien's tentacles were occupied with executing his attack, Alien ejected a blade from his Costume and into his free right hand. It was his way of keeping his guard up, and staying ready for whatever may come next.
Summary: Alien is already hovering in the air when his group is confronted by Susanoo. When the brute charges, Alien responds in kind by flying forwards at 6.5 SPM. Because of his aerial position, Alien is not affected by the two attacks launched against Brawn and Phantom. While Susanoo advances 2 meters, Alien advances 3 and attacks. He aims to lash the brute with his tentacles while simultaneously releasing acid (not gaseous) from them for extra damage. Together, both attacks deal a total of 14 DMG (Tentacle + Acid = 14 Damage). Meanwhile, the Acid Damage would persist over the course of 3 turns, dealing 6.5 DMG over the following 2 turns.
Note: The tentacle Technique is Posted in the Spoiler below.
Name: Acid Spewing Quirk: Alien Physiology Rank: B Experience Points: 80 Type: Offense | Defense Range: 15 Meters Damage: 4 ^ 6.5 Description: Alien can regurgitate acid, may it be from every inch of his body, even his mouth or his tentacles. When released through his pores, it becomes a acid gas encompassing a 360 area that is dangerous to breath and ignores shaving. He can not be damaged by his own acid. When applied to his tentacles, they act as another layer of protection, being able to block damage and do damage to the things that hit it. Additionally his acid lingers in the area, mean even if the enemy dodges it, it will hit the ground and be there for 3 post, until it dissipates, while gas follows the same format but lingering in the air.
Stats
Brawn STR: 80 STA:40 20 SPD: 30 ACC: 100 [-20 STA for Bonus 30 PHY Boosts]
Name: Prometheus Quirk: Alien Physiology Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Self Damage: Bonus +1 SPM in Tracking and Speed . Description: A mutation quirk, gifting one with the appearance, superior intelligence and enhanced physicality of a supernatural extraterrestrial being. The senses being enhanced and allowing for one to even see/sense things like smells in vivid colors, heat signatures or even abstracts: Such as emotions (not including desire, hostility, and intentions), even the spiritual plain. The user of this quirk is granted additional abilities that complement there mutation; Being able to create, eject and manipulate their own organic acid like bodily fluids which are unable to be burned or washed away, gifted with an Asexual genetic coding allowing for self reproduction including the likes of growth/re-growth in the form of tentacles, The body having advance red blood cells allowing for one to have regenerative capabilities and lastly the ability to inject his DNA into another organism to strengthen his own well being (Probing).
Drawbacks: Alien does not survive off things like food and water, although he is human somewhat. He gets his daily vitamins from probing. For every 5 turns Alien goes without probing a target, it loses 5 PHY to the Stamina Attribute
Alien's Passive Techniques
Name: Tentacle Growth/ Regrowth [Signature Technique] Quirk: Alien Physiology Rank: D-B Experience Points: 80 Type: Attack | Defense | Supplementary Range: 9 Meters (7x2) Damage:5 (+2.5) 7.5 Description: Alien can grow hard tentacles from his body or from other tentacles. These tentacles can vary in size, strength and stretch to many lengths. When severing a tentacle from Alien He suffers no damage, he can freely detach his tentacles and regrow them much like a lizard. He may also use the tentacles to absorb damage so that his main body suffers no consequence. He has complete awareness of his tentacles. Alien can also heal his tentacles after they take damage by activating this technique.
- B-Rank Tentacles Length and Width Cannot Exceed 9 Meters Worth of Space [Ex: 5 Meters in Length and 4 Meters in Width] | Default Damage is Five | Can Maintain 10 tentacles - Splitting Techniques Causes Damage to Split
Name: Overflow [passive] Quirk: Alien Physiology Rank: G Experience Points: 20 Type: Supplementary Range: Self Damage: +10 PHY to Speed Description: Thanks to C-1, Alien is able to speed up the rate in which his advance red blood cell flow through his body, resulting in a overflow of oxygen and nutrients. This makes him, his tentacles and regenerative process much faster. Resulting in a black mist (His blood) exuding from his pores.
Note: Every 5 post the user loses 5 PHY in Stamina Note: This technique can only be used four times per battle.
Name: OmniEye [passive] Quirk: Alien Physiology Rank: G Experience Points: 20 Type: Supplementary Range: Self Damage: +10 PHY to Accuracy Description: Alien is an Asexual organism, being able to self reproduce, meaning he has no need of the opposite sex if he wants to multiply. At the moment he lacks the skill, knowledge and control over his quirk to fully reproduce his own creation, although he is able to create limbs. In this technique he produces a copious amount of eyes that litter his body and tentacles, doubling the range of his omni-directional sight all while improving his overall accuracy.
Note: This technique can only be used four times per battle.
Last Edit: Jul 17, 2018 14:07:34 GMT by Pretty Flacko
Post by Big News Gecko on Jul 21, 2018 3:39:43 GMT
Description
All three of his opponents successfully evaded the quaking effects of his stomp. The creature that resemble nothing of this world was already airborne, thus his escape was expected. The other two however informed Susanoo of the possible circumstance. It seemed the muscular individual possessed high physicality, considering his jump launched him well into the air. He did so after grabbing his companion. This showed signs of weakness. Could he not defend for himself? Susanoo intended to test this theory out before his attention was forcefully drawn by the flying creature. It possessed tentacles with an oozing liquid.
In response to both parties approaching at differing angles, Susanoo thought it be wise to encase himself complete in his armor. The entire armament began to spawn from the center of his torso and outward. Quite the rapid process [this encasing is based on ACC] Susanoo would release the pole arm [as soon as the armor started to form] The purpose of that was to perform a simple clap. [This is done while Brawn and Phantom were airborne] By the time his hands would collide, the armor would have formed – but more importantly, as the hands collided the raw strength behind it would be enough to produce a shockwave. The pressure would be sent in an omnidirectional, which would push everything away violently – effecting all those caught should they not properly defend.
Susanoo Previously Moved 2 Meters
Brawn and Phantom Intended to Jump 5 Meters Towards Susanoo.
Alien X moved Three Meters as Susanoo moved 2 Meters.
Considering my move interrupts Brawn and Phantom from landing, which means they never and on the pole arm as expected. I would rule they traveled three meters at best. Talk to me if you disagree.
This means the distance between both parties is 7 Meters.
Technique
Name: Armor Up Quirk: Susanoo Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: N/A Description: The user telekinetically forms a nigh-impenetrable armor that is an extension of their will. Anchored to the user always, they can form selected parts of the armor or the whole form for means of defense and offensive tactics.
Name: Screaming Banshee Quirk: Susanoo Rank: A Experience Points: 70 Type: Supplementary Range: Very Long Damage: 5 [7 Due to Standard Trait Package] Description: Only usable when the user has summon forth the gauntlets of Susanoo, the user will perform a clap while extending their arms. The clap will release forth a shockwave that violently clashes with all in the environment. The clash is omnidirectional, however due to the armoring of the quirk if the user is completely cladded - they shall remain unaffected, and results not only in knocking the opponent [eight meters].
Note: The opponent can defend through normal technique interaction rulings. Note: The opponent can resist the deliberating effects and knock back if they possess equal or more PHY in the Strength.
Name: Thunderous Roar Quirk: Susanoo Rank: A Experience Points: 70 Type: Supplementary Range: N/A Damage: -10 PHY to the Accuracy & Speed Attributes Description: A passive technique that requires the Susanoo quirk to be active, the user shockwaves are granted deliberating effects should they are inflict anything within the environment. The shockwaves reduce the PHY in certain attributes due to the violent nature of the vibrations trembling through the body.
Note: As long as this technique is active, it consumes one of the user's move slots per turn.
Brawn watched as his opponent spawned a new set of armor and retracted his arm from the pole of his mace. Although he wasn’t sure of his opponent’s intentions, Brawn refused to let him exploit their vulnerable airborne position. Therefore as soon as the brute released his weapon, Brawn sprang into action.
“I’ll need your help for this one, boy.”
“Huh? Sure, whatever you ne – GAH!”
Phantom let out a yell as Brawn released him, planted his feet on Phantom’s back, pushed off of his body, and used him as a foothold to jump through the air and towards Susano’s arm as he retracted it. As a result, Phantom was sent hurtling backwards until he landed on the ground 8 meters away. However, due to his Costume’s ability to Shave [2] DMG, Phantom would be able to survive the crash with 1.5 HP.
By pushing off of Phantom, Brawn would close in on their opponent and attack him just before the brute could bring his hands together. Brawn would attack by driving the flat of his right foot into the brute's forearm. Due to the blowback of his attack [As stated within "Increase"], this would knock Susano's hands out of alignment [thus preventing him from clapping] while debuffing his STR by -10 PHY.
Immediately afterwards, before Susano was pushed out of reach, Brawn would retract his right leg while using his forward momentum to grab onto the brutes forearm with both hands, thus performing the Dragon Claw technique in perfect tandem. This would allow Brawn to cling to the fiends arm while crushing the mans armor with the combined strength of both attacks. This would result in 4 DMG dealt against Susano along with the fracturing of his radius and ulna. Due to the increased gap in their attack speeds, Brawns attacks would appear to flow one after another with fluid precision.
“Everyone, our offensive starts now!”
Susano stands 10 Meters tall, meaning that each of his arms is about 4 meters long
This presents a 4 meter gap where Susano has to retract his outstretched arm
With Brawn’s 1 SPM Advantage, he can close the 7 Meter gap just before Susano can clap his hands
Brawn's physical attacks enjoy a 2.5 DMG Boost due to his increased STR.
Phantom would be 15 Meters away from Susano upon landing
Alien would still be 7 Meters away
Brawn would be latched onto Susano's arm at point blank range
Techniques Used
Name: Blue Dragon Strike Custom Fighting Style: None Rank: D – G Experience Points: 30 Type: Offensive | Supplementary Range: Close Damage: N/A Description: This is a powerful kicking-technique that targets joints and pressure points to debuff an opponent. This technique can debuff between 5 and 10 PHY in any given stat depending on the rank applied.
~ Striking the head or chin debuffs Accuracy by blurring vision. ~ Striking the torso debuffs STA by taking air out of the lungs. ~ Striking the arms or elbows debuffs STR by damaging ligaments. ~ Striking the hips, legs or knees debuffs SPD by damaging ligaments.
Note: The G Rank Version of this technique can only be used 4 times per battle.
Name: Dragon Claw x2 Custom Fighting Style: None Rank:B – A Experience Points: 120 Type: Offensive Range: Close Damage: 4 – 5 (8.5) Description: Dragon Claw allows Brawn to grab onto his opponents limbs in order to restrict or control their movements. Due to his enhanced strength, he can grip and squeeze his opponent’s hard enough to break their bones. If the opponent is wearing protective armor, this technique would cause the material to fold in on itself, allowing Dragon Claw to ignore DMG Shaving gained from Costumes. This technique can additionally be used to grab a weapon and damage it, or to disarm an opponent.
Note: B Rank Version can only be used 3 times per battle. Note: A Rank Version can only be used 2 times per battle.
Phantom's Costume
Name: Legasus Equipment Type: Costume Equipment Grade: C Stats:
Stygian Steel: +1 DMG Shaving
Stygian Steel: +2 HP
Verruga: +1 DMG Shaving
+5 PHY SPD & ACC Attributes
5% Reduction to Quirk Drawbacks
Damage: 8 HP (+2 Stygian Steel | +2 SFIT) Description: Legasus is a black, full body suit of armor composed entirely of the hybrid metal, Stygian Steel. Incorporated as part of the Costume are the twin gauntlets, Kartas & Grandia, which offer alternative forms of attack due to Los Lobos and Verruga. As for the Costume itself, the suit compresses the body in specific places to increase blood flow to the muscles and put the wearer in peak physical condition by enhancing their Speed & Accuracy. The increased blood flow also promotes a slight 5% reduction to the drawbacks of the user's Quirk every turn. Being composed of Stygian Steel, the armor is sturdy and can withstand powerful impacts; this allows Legasus to shave -1 DMG off of all incoming attacks. This ability of shaving is further enhanced by the miniature power core (Verruga) that is installed within the center of the back. The power core generates energy that augments the natural protective power of the Speed Force aura, allowing the suit to shave an additional -1 DMG resistance. Meanwhile, the suit itself is specially made to insulate the user and protect them from the electrical charges produced by Verruga. Due to it's resilience, Legasus is additionally capable of protecting the wearer while they phase and solidify inside of other objects.
Stock: 1 Payment: 4,000 Gold
Last Edit: Jul 24, 2018 6:26:49 GMT by Pretty Flacko
Post by Big News Gecko on Jul 30, 2018 16:38:50 GMT
Description
Susanoo had drastically underestimated the muscled individual. Widen with disbelief that there exist someone capable of breaking his armor, especially with such rapid succession. Only the former symbol of peace, Shinoku was capable of doing so. In fact he already proven so in their infamous showdown a decade ago. Pinned to the ground and the torso of his armor shattered, he was amid reforging the armor until a ghoulish mouth opened beneath him. He would naturally descend into the darkness it closing to prevent Brawn from striking once more when the torso was exposed.
OOC
Susanoo has officially left the fight.
You guys are Fang Organization. Get to Ground Zero, Aid the Symbol of Chaos.
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.