Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Range: Close Time Limit: 2 Days Objective Level: Tough
Within the final moments leading up to the inevitable clash of " good" and "evil" , Marrow would persist to force the female cashier to open the cash register , revealing approximately three hundred dollars in cold hard cash. Column by column , he'd swiftly grab the sum of cash and stuff it all into his pockets with his left hand whilst fiercely gripping the girl by the back of her neck as if she were a pit bull puppy. Our villain heads towards the exit, using the woman as a human shield, call it leverage per se leverage, so he'd be able to flee the shopping center and assimilate into he concrete jungle without much of a hastle.
And just like that, a simple shoplifting escapade had escalated into an all out robbery slash hostage negotiation. Marrow, activates his quirk before augmenting his skeletal structureand aiming his free index finger towards anyone who dared to approach him and attempt to foil his escape.
Name: Divine Anatomy Quirk: Transformation Quirk Level: Basic [Ascended] Rank: G Experience Points: Free Type: Supplementary Range: Self Damage: 0 Description: Divine Anatomy is a quirk which gives the user the ability to transform their anatomy to various, unique biological forms. Through this ability, the user can transform their body if they possess the knowledge and understanding of how the biological form functions. Adopting these forms offer tactical advantages that are appropriate for the situation at hand.
Inner Working:
~ At this current level of mastery, the user can only maintain Three [3] Transformations at a Time. Maintaining a transformation for an accumulation of Four [4] turns will result in Three [3] Irreversible Damage.
~ Each transformation at this current level of mastery can are be alterations to the physiological makeup of the body. This allows the user to tamper with their skeletal structure and muscular structure. The skeletal and muscular structure alterations can grant One [1] Bonus Perk. The following list available at this current level of mastery:
Name: Wild Thornberry Quirk: Divine Anatomy Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: .5 Damage Increase & Shaving to Bone Related Techniques or Free-Form (As Well Body) Description: The user transforms their body to support the anatomy that is capable of sprouting, dislodging, and empowering the bone structure of the body. These bones, regardless of techniques use, are very durable and jagged enough to inflict damage. Naturally the anatomy features a passive replenish of any damaged or destroyed bones.
Note: The Technique Remains Active for the Rest of the Battle, Until Deactivated.
Traits,CFS & Items:Dance of Aloe Vera, Hard Body,SAEL, C-Me Suit, Leg Weights
It was just another day of patrolling for Mesh, even though he was told not to be out alone anymore ever since the M'sondaa incident. Seemed like even the higher ups knew of Fang and their power. But Mesh wasn't the type to shy away from a powerful enemy. Walking through a market place, Mesh was searching for a new type of equipment he could add to his Arsenal, when he heard a bunch of ruckus ahead. People were screaming and fleeing from an opening when Mesh saw a brown skinned make with a girl hemmed up. "Filthy Mongrels even harm women. Tch..."
At this point, Mesh knew he'd have to remove the man from the captured woman before beating him. So that's exactly what he aimed for off the bat. Using raw movement speed while augmentating his weight to move faster [Augmentation tech], he'd rush in an arc to his right, weaving through civilians at a speed they couldn't comprehend, before arriving directly next to the civilian whilst delivering a massive punch to his chin. The punch was coated with a spherical field of crushing gravity that would cave the man's chin in immediately. As he moved, his base speed was not only enhanced by the Augmentation, but his costume let off streams of wind to raise his speed and his Style of fighting also raised his speed, enabling him to smack the guy away from the girl without notice.
Name: Monochrome Quirk: Emitter Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Self Damage: N/A Description: this grants the user the ability to manipulate and control gravitational fields. Due to this level of control, the user is capable of manipulating the gravity that presence in their immediate vicinity which includes anything that is of a solid, liquid, and energy based compositions. Due to the control of the gravitational fields, the user is capable of indirectly influencing the attractions present in the environment via shifting the gravity to attract or repel whatever they please.
Inner Workings: The user has great control over the gravitational fields but they are unable to push or repel anything their physical strength cannot handle. Therefore, the determining factor of whether an object is influenced by the user's gravity powers stems from their Strength Attribute. In cases where the gravity is clashing with techniques, the interaction is based on Rank vs Rank
1-20 Strength: Can Lift Double Body Weight 21-40 Strength: Can Lift Triple its Own Body Weight 41-60 Strength: Can Lift Quadruple its Own Body Weight 61-80 Strength: Can Lift Quintuple its Own Body Weight 81-100 Strength: Can Lift Sextuple its Own Body Weight
Inner Workings: In cases where the gravity is clashing with techniques, the interaction is based on Rank vs Rank. Therefore if techniques that are equal or lower in rank automatically film, while any techniques higher will trump gravity related techniques. Using this quirk requires intense concentration. Thus, using it for pro-longed periods of time can lead to mental exhaustion and fatigue. The technique's rank is dependent on its effects and how much total fatigue the user is caused. Interactions go as follows:
D Rank: 10% G Rank: 20% B Rank: 30% A Rank: 40% Z Rank: 50%
Drawbacks: Though the user is capable of enough control to make sure that he can regulate the areas being manipulated, so as not to unwittingly increase his own weight, he must still use some sort of physical cue in order to initiate his techniques. I.e. Holding someone in place with a gravitational field he'd have to create a hand gesture and keep the gesture in place as he sustained the field.
Name: Augmentation Quirk: Monochrome Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +0.5 DMG Magnitude | + 0.5 SPM to Movement Speed Description: The user utilizing their gravity manipulation powers to weaken or strengthen the force of attraction between their body and the ground. Weakening the force of attraction allows for the body to move faster than it normally would because it is lighter. This occurs because the user is now repelling from the ground. They can go further and grant themselves the ability of levitation as they hover through the air. Conversely by strengthening the attraction, the user becomes heavier due to their weight increasing. The user can strengthen at the point of impact, which causes all melee strikes to spike in the damage being dealt. The weight increase also comes along with an invisible field of gravity, causing a "force" to appear to hit the target at the point of impact.
Note: After activating the technique, the technique remains passive until end of the battle or its deactivated. Note: Both boosts cannot be activate at once and requires a reactivation of the technique to switch boosts. Note: When the user increases their speed, they loose 0.5 DMG in melee attacks. Note: When the user increases their damage, they loose 0.5 SPM in movement/attack. Note: This technique drains 3% per turn as long as its activated.
Name: Advent of Glory Quirk: Monochrome Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 (+1) Description: Advent of Glory uses the crushing effects of gravity, once it focuses on a target, alongside close quarter combat. The user will cover their body parts, such as fists – feet – elbows – and knees, with a spherical gravitational field. Once the user strikes forward, before the limb interacts with the target, the gravity will immediately begin to crush whatever it interacts with. The gravitational field extends one meter forward and can ignore damage shaving because the target itself collapses against itself.
Drawbacks: The one meter gravitational field creates air distortions.
Name: Kings Treasure Costume Type: Supportive Costume Grade: Z Stats:
+10 PHY to the Strength Attribute
+10 PHY to the Accuracy Attribute
+1 SPM to Movement speed
Damage: 7 | Indestructible [Unique Perk] Description: Kings Treasure is a Hero uniform crafted by the personal blacksmith of Gilgamesh's family. This uniform is an all gold, medieval knight-like armor that has an unique blue rune pattern on the front of it. To add to his "Hero factor", Gilgamesh himself added a red cape to his costume which went down to about mid thigh length. To compliment the immense elegance of the armors appearance, it is light weight and very flexible, thus allowing the user to move freely almost as if the armor wasn't present. The underlying materials of the armor are a type of compression materials which directly supplements the physical attributes of the user. The compression on the body applies mechanical pressure to the body, compressing and helping support the underlying muscle tissue to increase performances. The gear lowers stressful movement related discomfort, increased performance and faster muscle recovery when moving. The gear when worn while performing any action helps decrease muscle vibrations (which can cause muscle fatigue), thus increases the users strength.
Along with that, the compression would help the blood flow up the head in a better fashion and effectively raising the users accuracy. Being from the kingdom of Atlas, Gilgamesh studied deeper into nanotechnology and was able to implement it into his costume. The outside material (the "metal") was replaced with millions of nanobots, whom are "woven" together in order to create the shape and depiction of a knights armor. This makes it where the nanobots would collectively move the armor for Gilgamesh with a simple thought. This is achieved by a singular nanobot being placed on Gilgamesh's spine which receives the information as if it was a nerve, instantly sending the command to the rest. Due to this needing nothing but mental command, it allows Gilgamesh to move his armor according to his accuracy attribute. The nano-bots can effectively move his body along with it, however it can only move the natural weight of the wearer. Any addition will prevent movement. Thrusters are built into the costume, in the calf-arms-back regions, with each one similar to mufflers. These mufflers are created to expel large amounts of wind to boost movement
Stock: 1 Payment: 10,000 Gold
Name: Sword of Rupture, EA Equipment Type: Weapon Equipment Grade: B | D (Dust) Stats:
Deals 1 Damage that triggers for three turns, totaling for 3 damage overall.
Damage: 4 Description: Being from Kingdom of Atlas, Gilgamesh had access to a special element known as Dust, thus forged a weapon embedded with the dust. It has a grip, and handguard resembling that of a jousting pole, and is the same length as an average longsword. The blade has the shape of a cylindrical, drill-shaped pillar made up of three independently rotating segments engraved with crimson cuneiform lettering (the Dust element) that spin slowly in alternating direction like querns, the middle segment spinning clockwise and the top and bottom segments spinning counterclockwise.
The lettering being made of the Dust element is red. This is due to the energy it contains, which is capable of producing flames. When pulling a trigger on the handle of the sword, the rotating of the blade begins and produces extremely hot flames in a spiraling fashion. These flames spin so fast that they gain cutting capabilities along with the natural burning of the fire, reaching out 5 Meters from the blade itself. Outside of the dust crystals making up the lettering, the rest of the sword is plated with heat resistance nanotechnology. The nanobots are similar to the ones of his costume (King's Treasure), weaving together to create the look of metal plating. The only purpose this nanotechnology serves is remotely reacting to the nanobot on Gilgamesh's spine, and being able to be controlled to come back to him at any point, moving at the will of his accuracy attribute.
Stock: 1 Payment: 6,000 Gold
Active traits/cfs/equipment: Kingdom of Atlas 1&2, Joat, True power style, King's treasure, EA.
4HP Base Stats: 20/10/20/20
With Costume: 30/10/20/30
Movement speed: 20 (2spm) +1spm from cfs (3spm) +1spm from costume (4spm) +.5spm from augmentation (4.5spm). While you can track like 2.5.
It was just another day of patrolling for Mesh, even though he was told not to be out alone anymore ever since the M'sondaa incident. Seemed like even the higher ups knew of Fang and their power. But Mesh wasn't the type to shy away from a powerful enemy. Walking through a market place, Mesh was searching for a new type of equipment he could add to his Arsenal, when he heard a bunch of ruckus ahead. People were screaming and fleeing from an opening when Mesh saw a brown skinned make with a girl hemmed up. "Filthy Mongrels even harm women. Tch..."
At this point, Mesh knew he'd have to remove the man from the captured woman before beating him. So that's exactly what he aimed for off the bat. Using raw movement speed while augmentating his weight to move faster [Augmentation tech], he'd rush in an arc to his right, weaving through civilians at a speed they couldn't comprehend, before arriving directly next to the civilian whilst delivering a massive punch to his chin. The punch was coated with a spherical field of crushing gravity that would cave the man's chin in immediately. As he moved, his base speed was not only enhanced by the Augmentation, but his costume let off streams of wind to raise his speed and his Style of fighting also raised his speed, enabling him to smack the guy away from the girl without notice.
Name: Monochrome Quirk: Emitter Quirk Level: Basic Rank: D Experience Points: Free Type: Supplementary Range: Self Damage: N/A Description: this grants the user the ability to manipulate and control gravitational fields. Due to this level of control, the user is capable of manipulating the gravity that presence in their immediate vicinity which includes anything that is of a solid, liquid, and energy based compositions. Due to the control of the gravitational fields, the user is capable of indirectly influencing the attractions present in the environment via shifting the gravity to attract or repel whatever they please.
Inner Workings: The user has great control over the gravitational fields but they are unable to push or repel anything their physical strength cannot handle. Therefore, the determining factor of whether an object is influenced by the user's gravity powers stems from their Strength Attribute. In cases where the gravity is clashing with techniques, the interaction is based on Rank vs Rank
1-20 Strength: Can Lift Double Body Weight 21-40 Strength: Can Lift Triple its Own Body Weight 41-60 Strength: Can Lift Quadruple its Own Body Weight 61-80 Strength: Can Lift Quintuple its Own Body Weight 81-100 Strength: Can Lift Sextuple its Own Body Weight
Inner Workings: In cases where the gravity is clashing with techniques, the interaction is based on Rank vs Rank. Therefore if techniques that are equal or lower in rank automatically film, while any techniques higher will trump gravity related techniques. Using this quirk requires intense concentration. Thus, using it for pro-longed periods of time can lead to mental exhaustion and fatigue. The technique's rank is dependent on its effects and how much total fatigue the user is caused. Interactions go as follows:
D Rank: 10% G Rank: 20% B Rank: 30% A Rank: 40% Z Rank: 50%
Drawbacks: Though the user is capable of enough control to make sure that he can regulate the areas being manipulated, so as not to unwittingly increase his own weight, he must still use some sort of physical cue in order to initiate his techniques. I.e. Holding someone in place with a gravitational field he'd have to create a hand gesture and keep the gesture in place as he sustained the field.
Name: Augmentation Quirk: Monochrome Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +0.5 DMG Magnitude | + 0.5 SPM to Movement Speed Description: The user utilizing their gravity manipulation powers to weaken or strengthen the force of attraction between their body and the ground. Weakening the force of attraction allows for the body to move faster than it normally would because it is lighter. This occurs because the user is now repelling from the ground. They can go further and grant themselves the ability of levitation as they hover through the air. Conversely by strengthening the attraction, the user becomes heavier due to their weight increasing. The user can strengthen at the point of impact, which causes all melee strikes to spike in the damage being dealt. The weight increase also comes along with an invisible field of gravity, causing a "force" to appear to hit the target at the point of impact.
Note: After activating the technique, the technique remains passive until end of the battle or its deactivated. Note: Both boosts cannot be activate at once and requires a reactivation of the technique to switch boosts. Note: When the user increases their speed, they loose 0.5 DMG in melee attacks. Note: When the user increases their damage, they loose 0.5 SPM in movement/attack. Note: This technique drains 3% per turn as long as its activated.
Name: Advent of Glory Quirk: Monochrome Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2 (+1) Description: Advent of Glory uses the crushing effects of gravity, once it focuses on a target, alongside close quarter combat. The user will cover their body parts, such as fists – feet – elbows – and knees, with a spherical gravitational field. Once the user strikes forward, before the limb interacts with the target, the gravity will immediately begin to crush whatever it interacts with. The gravitational field extends one meter forward and can ignore damage shaving because the target itself collapses against itself.
Drawbacks: The one meter gravitational field creates air distortions.
Name: Kings Treasure Costume Type: Supportive Costume Grade: Z Stats:
+10 PHY to the Strength Attribute
+10 PHY to the Accuracy Attribute
+1 SPM to Movement speed
Damage: 7 | Indestructible [Unique Perk] Description: Kings Treasure is a Hero uniform crafted by the personal blacksmith of Gilgamesh's family. This uniform is an all gold, medieval knight-like armor that has an unique blue rune pattern on the front of it. To add to his "Hero factor", Gilgamesh himself added a red cape to his costume which went down to about mid thigh length. To compliment the immense elegance of the armors appearance, it is light weight and very flexible, thus allowing the user to move freely almost as if the armor wasn't present. The underlying materials of the armor are a type of compression materials which directly supplements the physical attributes of the user. The compression on the body applies mechanical pressure to the body, compressing and helping support the underlying muscle tissue to increase performances. The gear lowers stressful movement related discomfort, increased performance and faster muscle recovery when moving. The gear when worn while performing any action helps decrease muscle vibrations (which can cause muscle fatigue), thus increases the users strength.
Along with that, the compression would help the blood flow up the head in a better fashion and effectively raising the users accuracy. Being from the kingdom of Atlas, Gilgamesh studied deeper into nanotechnology and was able to implement it into his costume. The outside material (the "metal") was replaced with millions of nanobots, whom are "woven" together in order to create the shape and depiction of a knights armor. This makes it where the nanobots would collectively move the armor for Gilgamesh with a simple thought. This is achieved by a singular nanobot being placed on Gilgamesh's spine which receives the information as if it was a nerve, instantly sending the command to the rest. Due to this needing nothing but mental command, it allows Gilgamesh to move his armor according to his accuracy attribute. The nano-bots can effectively move his body along with it, however it can only move the natural weight of the wearer. Any addition will prevent movement. Thrusters are built into the costume, in the calf-arms-back regions, with each one similar to mufflers. These mufflers are created to expel large amounts of wind to boost movement
Stock: 1 Payment: 10,000 Gold
Name: Sword of Rupture, EA Equipment Type: Weapon Equipment Grade: B | D (Dust) Stats:
Deals 1 Damage that triggers for three turns, totaling for 3 damage overall.
Damage: 4 Description: Being from Kingdom of Atlas, Gilgamesh had access to a special element known as Dust, thus forged a weapon embedded with the dust. It has a grip, and handguard resembling that of a jousting pole, and is the same length as an average longsword. The blade has the shape of a cylindrical, drill-shaped pillar made up of three independently rotating segments engraved with crimson cuneiform lettering (the Dust element) that spin slowly in alternating direction like querns, the middle segment spinning clockwise and the top and bottom segments spinning counterclockwise.
The lettering being made of the Dust element is red. This is due to the energy it contains, which is capable of producing flames. When pulling a trigger on the handle of the sword, the rotating of the blade begins and produces extremely hot flames in a spiraling fashion. These flames spin so fast that they gain cutting capabilities along with the natural burning of the fire, reaching out 5 Meters from the blade itself. Outside of the dust crystals making up the lettering, the rest of the sword is plated with heat resistance nanotechnology. The nanobots are similar to the ones of his costume (King's Treasure), weaving together to create the look of metal plating. The only purpose this nanotechnology serves is remotely reacting to the nanobot on Gilgamesh's spine, and being able to be controlled to come back to him at any point, moving at the will of his accuracy attribute.
Stock: 1 Payment: 6,000 Gold
Active traits/cfs/equipment: Kingdom of Atlas 1&2, Joat, True power style, King's treasure, EA.
4HP Base Stats: 20/10/20/20
With Costume: 30/10/20/30
Movement speed: 20 (2spm) +1spm from cfs (3spm) +1spm from costume (4spm) +.5spm from augmentation (4.5spm). While you can track like 2.5.
Quirk Percentage: 100 -5 -5 90%
Day to day life for the diverse populous of plebeians before Marrow would unexpectedly take a turn for the worst as Marrow traumatized the civilians with a dose of chaotic mayhem by keenly skimming through the masses with his eyes and human body shield all the while threatening people’s lives with his makeshift firearm. Within a moment’s notice, they could all become casualties of collateral damage the second a clash between forces insinuates. They all squawked in utter fear as they sheepishly flocked away, desperately ducking and running from the criminals’ line of fire. Behind all of the screams bred by terror and madness, a symphony of wailing sirens cracks through the shattered skies, reverberating off the very towers that scraped them. The “good guys” were coming. During Marrows attempt at a grande exit from the plight at hand, he would notice an incoming golden shine, emanating through the panicking crowd. This particular sight caught his eye, due to not only its glamorous reflection, but also the fact that it was heading towards the source of danger, Marrow. The person spotted by Marrow would be none other than a wannabe knight in shining armor, shoving his way through the bland crowd of civilians. Presumably, the blonde haired hero had arrived to interfere with Marrows plot and attempt to save the day.
” That armor and weird lookin’ sword look like they may be a problem… He’s definitely equipped for close combat…Who the hell’s this kid? ” Marrow thought to himself while tightening his grip around the back of the womans’ neck.
Marrow’s sunken eyes pierce through his mask, never failing to keep his eyes on his seemingly potential threat upon initially spotting him, consistently catching glimpses of him through the running sea of people and analyzing his aesthetic to a tee with every new look at him. That was until, the golden boy suddenly, yet gracefully vanished from Marrow’s sight with alarming speed by darting through the plethora of people. Although Marrow could not track the blonde haired hero’s movement speed, due to his near instantaneous deductive reasoning, he would infer that his opponent would attempt to strike him with his sword while using his magnificent armor as his saving grace, meaning he’d most likely be going in for the kill, or to save the woman, at that given moment.
In immediate retaliation to the moment his opponent disappeared from his sight, the street criminal simultaneously uses his explosive strength as well as his ability to alter his body to spring off of his feet and launch himself (as well as jerking the woman along with him) several meters up into the air [6m to be exact] so that he’d be sailing backward while at the same time sprouting a pair of grotesque, bat-like wings from his back. Upon their manifestation, Marrow would fiercely flail his wings just once in order to not only enhance his take off and increase his ascension speed, but to also provide a form of self-control whilst airborne. As Marrow was propelling through the air because of his great leap, he’d manage to catch a bird’s eye view of the golden boy, doing just as the villain had predicted and attempting to save the woman by attacking Marrow from close range, however his fist would strike nothing more than the mere polluted atmosphere. This was a rather careless mistake, made by the apparently, impulsive fledgling… a mistake that would catalyze dire consequences.
Upon “blindly” dodging his opponents’ speedy blitz, Marrow strategically causes a great number of jagged bone spikes [1.1m long] to suddenly thrust outwardly from all over his body in an omnidirectional manner. They’d especially peak from his torso, arms, legs, and back, being careful to not to pierce his own wings, before immediately releasing a barrage of spikes toward his opponent and the crowd of innocent people in the form of a maelstrom of projectiles from six meters away. Inevitably, the great emergence of razor sharp bones would perforate the hostages’ body from behind, instantly killing her so Marrow releases her lifeless body, letting her fall to the ground as he continues to fly to the top of the pointed arc like structure behind him whilst replacing the expelled bones with new ones to fill in their place. With both hands now free, he could use them hastily to crouch down to remove his leg weights and drop them onto the ground like so….
Name: Brahma’s Resolve Custom Fighting Style: State of the Art of the Eight Limbs Rank: D Experience Points: 10 Type: Supplementary Range: Close Damage: +0.5 Movement Speed if Wings or Legs are produced Description: Marrow uses his knowledge of his anatomy along with his Quirk to create appendages up to his discretion. Not only may the user create replicas of his own limbs, but he may also recreate his own variants of the appendages to mimic other mammal like species.
Note: The user can only create up to four appendages at once. The appendages split the damage capacity evenly.
Name: Jagged Edge Custom Fighting Style Name: Dance of Aloe Vera Rank: D Experience Points: 10 Type: Offensive/Defensive Range: Close Damage: 2 +1.5= 3.5 Description: Marrow quickly releases a number of bone spikes from all over his body to impale his target(s). His bones may protrude up to five meters beyond their skin. Marrow may maintain this technique for as long as he can in order to deter his opponents and set up future attacks.
Name: Grim Offshoot Quirk: Divine Anatomy Rank: D Experience Points: 10 Type: Offensive Range: Close Damage: 2+1.5=3.5 Description: Similar to "Finger Bang", The user fires jagged bone that has been already sprouted due to previous techniques being activated. (I.e., if the user has a large number of bone spikes protruding from their limbs or entire body due to the effect of a technique.) The user launches the bone from his body towards his targets in a flurry of sharp projectiles that can be launched five meters from the apex of the jagged edge. The bones and tissue that were released instantly regenerate at a rapid rate to replace what was lost due to the user's anatomy.
Name: C-Me Suit Costume type: Supportive Custom Grade: C Stats:
+5 Stamina
Damage: 4 HP Description: The Cellular Muscle Enhancer (C-ME) is more than just a mere costume, it’s literally an extension of the wearer. By being physically attached to the users body and through having their own augmented tissue be implemented within the protein-laced fabrics of the attire, the costume’s interior design is supported by and extra layer of muscle tissues, similar to how bulletproof armor is designed. Due to the costume actually being apart of the users body, the muscles adjust to allow the users techniques to pass through without damaging the costume other than the exterior material.
Looks: The costume is hooded clothing for everyday life with other special fabric, construction and properties that allow for breathability, movement, water-resistance and comfort. The shoes are often times running shoes but the footwear may be switched depending on the users discretion. For instance, in some situations they may feel the need to wear combat boots. The icing on the cake is a mask composed of bone to conceal the users identity.
Name: Leg Weights Equipment Type: Accessory Equipment Grade: C Stats:
+0.5 Damage for Kick Based Techniques and/or Free-form
+0.5 SPM to Movement Speed when the Leg Weights are Removed.
This Equipment takes up Two [2] Equipment Slots.
Damage: 3 HP Description: The user makes use of weights, which are strapped around his ankles. This accessory supports a training method that consists of adapting to the general outlet of power needed to move casually. This training increases the overall strength in the user’s legs. More importantly, should the weights be removed then the user will experience an additional speed since the user is exerting higher levels of strength despite becoming lighter.
Stock: 2 Payment:2,000 Gold [1,000 Gold Each Weigh for leg]
After realizing that his opponent was clearly unprepared to efficiently counter the onslaught of jagged spikes, he'd simply swoop down and retrieve his legs weight. The Golden Boy as well as the surrounding civilains would succumb to Marrow's wrath and lose their life force.
"Live Fast, Die Faster. " Marrow uttered as he lifted back away from the ground and flew out of the area.
Time Limit Reached. The Battle has concluded, with Marrow emerging as the Winner. Here are your Rewards for Completing an Tough Battle Objective:
Marrow Receives:
35 Fame
60 EXP
4,000 Gold
1 Trait Point
as well as a special Story Trait..
The Hunted ~ An upstart villan, but you don't let that stop you from wreaking havoc wherever you are. Local authorities have noticed your crimes and are now on the lookout, they've even added you to their database. Watch your neck, or you might end up losing your head.
Enemies that defeat you receive a 10% Gold Bonus.
Should you defeat those that hunt you, you receive a 5% Fame Bonus.
Gilgamesh Receives:
Absolutely Nothing, next time instead of just responding to Mellow, provide your own Battle Card. You attempting to be sly by quoting Mellow won't suffice. Take this as a learning experience and please provide a battle card the next time.
On second thought, you do receive a punishment for leaving Horizon College Campus travelling to the other side of the continent to engage a villan in battle.
Loose Cannon ~ You've gone out of your way to be difficult and disobey your instructors, your unruliness has caused many their lives and as such your role as a hero is being questioned.
Defeating Villans, Vigilantes and Heroes results in a 10% Gold Reduction.
Defeating Villans, Vigilantes and Heroes results in a 5% Fame Reduction.
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.