Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Post by Big News Gecko on Aug 17, 2018 21:10:09 GMT
Announcer's Booth
The audience began to return to their seats, having rejuvenated their energy for the last challenge. The President was starting any moment, so they did not want to miss any of the action. This was the crowd’s favorite, reason why it was placed last. Despite the highly immersive connection that the Crisis Challenge caused each year, the audience came to see action pack fun. Besides this challenge was the most crucial of them all. It served as the final gateway into the tournament, the real reason the Sports Festival was so popular. It was cool to see the upcoming heroes compete to determine who will be the future saviors of the world. It was even more cool for the audience to witness those heroes’ legacies begin.
“ALRIGHTY FOLK! THE PRESIDENT CHALLENGE IS BEGINNING IN ANY MOMENT! STRAP IN BECAUSE YOU ALL KNOW WHAT YA GETTING INTO”
The teleprompters began flashing these red bright numbers, starting from ten and moving down to one. It was the countdown as the final touches to the stage was being constructed. The teams already chosen and revealed to the students back in the Locke room, they stood before the stage picking their equipment. Once the number one was reached, the alarms began to blare throughout the stadium and the teleprompters began to cast out information.
The President: Rules & Regulations
► Sports Festival
→ Challenge IV - The President (Team Objective): The Fourth Challenge of the Sports Festival is a competition of protecting someone. The objective is to capture the person of interest from another group while defending your own person of interest.
There will be One Post Before Each Major Update. Each Major Update is 24 Hours. You Can Only Post a Second Time After Everyone Posts
President Fundamentals
There are Three Zones. Each Zone is Separated by a Vertical Red Line.
Each Zone is Identified by the Block of Color on the Number 2 Square.
Blue Zone | Orange Zone | Green Zone
The Teams:
Team One: Jiren, Skeith, and Hive Mind.
Team Two: Blackmayne, SuperNova, and Joker
Team Three: Zircon, Nexus, and Noir
Team Four: Golden Knight, Antares, Electrolyte
Team Five: Blitz, Bastion, Skull
President Movement Rules
Each Team Can Only Move Up, Down, Left, and Right.
Each Team Can Only Move to One Box Per Turn
Each Team Can Cross into a Different Zone.
Multiple Teams can be on the box.
Team Rules
Each Team has Three Students.
Each Team must Choose who will be the President, Blocker(s), or Attacker(s).
Each Team must have a President, but Each Team can Choose to have 2 Blockers or 2 Attackers.
You Will Contact RAF (Pretty Flacko On Discord) of Your Choices.
Only the Attackers can Tag People. Attackers Can Only use Offensive & Supplementary Techniques.
Only the Blockers can Tag People. Blockers Can Only use Defensive & Supplementary Techniques.
The President Can use Offensive, Defensive, Supplementary Techniques. Be Careful, You Can Reveal Who the President is On Your Team.
The Team has to Stick Together at All Times. Willingly Separating Equals Immediate Forfeit.
Each Round there will be a Posting Order: Team One - Team Two - Team Three - Team Four - Team Five
One Post will be Made for the Team Each Round, Anyone of the Team can Make that Post.
The Objective is to Tag the Enemy Teams' Presidents.
Should You Tag an Enemy President, You Will Gain Their Presidency
A Team Can Have Multiple Presidencies.
Your Team can earn back Presidency if you Tag an Enemy President.
If Your Team Tags an Enemy Team with Multiple Presidencies, they Just Lose One Presidency.
After Every Two Updates, a Team without a Presidency will be Eliminated.
Special Rules:
The Contestant known as Derek is unable to use his Quirk without his costume: He is allowed to use his costume from here on out.
The Contestants May Pick Three Equipment to Use for this Challenge in their Opening Post. (The Challenge will Not Start Until the Next Update)
Each Team has a NPC on it. You are allowed to control that Team. You May Make Custom Quirk Techniques for the NPC. Send Them to Me for Approval Before Using.
GoGo would wipe sweat from her forehead a she looked up at the scoreboard. She and her partner had placed first this event, however she would find herself in 5th overall. While not happy with her overall placing, she would take it.
GoGo would approach the table with her helmet before putting it on. With her skates, her disks, and her helmet allowing her to use them at their full potential, she was ready.
Thermal Vision: The Helmet of the Costume was designed specifically for Go Go Tamago. The screening allows for her to activate the thermal vision feature (the activation is triggered by her mental command due to the robotics synchronizing with her brainwaves). This allows her to see people through smoke like compositions via detecting heat signatures.
Mirror View: The Screening of the Helmet is no ordinary equipment. Aside from the Thermal Vision, it was designed to prevent leering eyes from looking passing the screen but permits her the ability to still peer through.
Plus 10 PHY to the Strength & Accuracy Attributes.
Damage: Unbreakable Description: Blitz is a lightweight suit created for Go Go. The suit itself is a black and yellow suit of armor with yellow discs on her wrists and boots, the disc sport a red dot in the center, and is accompanied by a matching helmet (of color) that has a slit underneath for her quirk. There is black underclothing with a hint of red linings.
Skates Grant an 1 Meter to the SPM Advantage Rule.
Damage: 8 HP | 1.5 Damage Shaving | 1.5 Damage Dealing Description: The MagLev Skates on designed similarity to the Femme Fatale Disks, the magnetic aspect at least. With the desire to go even faster than normal, the skates possess magnetic levitation which reduces the friction to near zero when traversing terrain. These skates are attached to her costume.
~ Wallride is a device that consists of a flat plate patterned with holes, each on the order of microns (one-millionth of a meter). A bottom plate holds a liquid reservoir, and in the middle is another porous layer. An electric field applied by a common 9-volt battery pumps water through the device and causes droplets to squeeze through the top layer. The surface tension of the exposed droplets makes the device grip another surface -- much the way two wet glass slides stick together. This allows the wearer of these skates to skate on vertical, or even upside down platforms as they would a normal one. Activated by the Go Go's thoughts as it too is linked with Go Go's suit.
Stock: 1 Payment: 7,000 [3,500 Gold Each]
Name: Femme Fatale Equipment Type: Weapon Equipment Grade: A Stats:
SFIT - Grants an Additional +2 HP.
Graphene - Ignore Damage Shaving
Graphene - Grants an Additional +1 DMG.
Graphene - Grants an Additional -1 DMG Shaving.
Graphene - Grants an Additional 2 HP
Damage: 9 HP | Deals and Shaves 2.5 Damage Description: Femme Fatale are a Pair of Maglev disks attached to the Blitz Costume, owned by Go Go Tamago. The disk is 0.5 Meter in diameter and can be used offensive and defensively. Normally they are used as projectiles that she can throw towards her opponents, however they are always recalled (should nothing interrupt their movement) due to the magnets within the disk which attract to the costume (They Recall back at 3 SPM). The disk are not solely for blunt damage considering they have been designed with sharp edges for slicing through objects.
Stock: 1 Payment: 9,000
Just taking the helmet from my costume. i don't get the boosts <_<
[link="http://dawn-of-tomorrow.boards.net/thread/402/tomago" Go Go[/link]
Jiren would see his pairings, two foreign students he had no knowledge of really. Hardly the ideal situation but such is life he thought as he awaited the start of the tournament.
Haseo on the other hand would stare at his equipment. Selecting one to bring with him.
Name: XiIITH Equipment Type: Weapon Equipment Grade: B Stats:
Extends up to 6 meters
+1 DMG to Melee Strikes/Techniques
Damage: 4 Description: XiIITH is one of the unique weapons, crafted and polished by Haseo, the creator himself. XiIITH is a bright red sword that has multiple sections on it, connected by red wires that comes off with the look of electricity (Purley cosmetic). This sword is very unique in its design as it can be used as both a short range weapon acting as a normal sword or a ranged weapon that extends by breaking into five sections while functioning similar to a whip. As it flies towards a target, the sword can wrap around and constrict an opponent or object.
Stock: 1 Payment: 4,000
Approved. My bad for the disrespect. I know you got shooters, please don't send them at my head. - Flacko
The next event started rapidly, and for the first time in a long time, Roland felt fatigued. It wasn’t physical, but the last challenge has not proceeded at all like he had expected, though he was glad no one was permanently injured.
Making sure to double check as they made their way into the next arena, when they were allowed to grab their equipment, Roland took his entire ensemble this time.
Competitively, his ego was bruised, having fallen to a lower placing. He knew, though, that it was to be expected, and it simply shows him the areas he needed to improve in.
Name: Stun Gun Equipment Type: Weapon Equipment Grade: C Stats:
Deals 0.5 Damage Causes Paralysis for One Turn.
Damage: 3 Description: A modified taser gun, made to mount to the forearm. The device shoots two cables with hooked prongs that release an electrical current upon finding purchase. The mechanisms of the Stun Gun allow it to retract its cables automatically, but the internal power source only holds enough charge for three (3) discharges before it needs replacement. Successful application of the Stun Gun would result in complete paralysis of the target for the duration that the cables made contact, up to a maximum of one turn, after which the cell would be completely discharged.
Stock: 10 Payment: 2,000 Gold [200 Per Cell]
Name: Stun Baton Equipment Type: Weapon Equipment Grade: C
Deals 0.5 Damage Causes Paralysis for One Turn.
Damage: 3 Description: A telescopic baton made of steel with a grip coated in vulcanized rubber, with an electrical cell installed in the grip. Not dissimilar to a police baton, the electrical cell in this baton allows it cause a small shock inducing momentary paralysis in an individual, not unlike a taser. The internal cell holds enough charge to be active for three (3) turns before it needs replacing.
Stock: 10 Payment: 2,000 Gold [200 Per Cell]
Name: Pepper Spray Equipment Type: Weapon Equipment Grade: C Stats:
1 Meter Range Deals 0.5 DMG Causes temporary (lasts 3 turns) blindness if it hits the eyes. Causes difficulty in breathing (reduce moves lots per turn by one for one turn) if inhaled.
Damage: 3 Description: A piece of riot gear, this is a canister of pepper spray made to work like tear-gas. Working like a grenade, the canister will spin and release a short-range cloud of smoke laced with pepper-spray once primed; the cloud persists for one turn unless dispersed.
Stock: 5 canisters Payment: 1000 Gold (200 per canister)
Name: Repairrier Quirk: Emitter Quirk Level: Basic [Ascend] Rank: G Experience Points: 0 Type: Supplementary Range: Self Damage: N/A Description: Reparrier is an Emitter-type Quirk possessed by Roland Orlandu, which allows him to project barriers. Although they possess a durability capable of defensive tactics, inside the barriers the true power lies. The zone within the barrier possesses a flux on time, allowing Roland to rewind the state of things: this including inanimate and sentient. The rewinding of time, creates a sense of restoration since it reverts any damage, debuff, and/or state of condition the entity has been stricken with. This power is incapable of reverting anything beyond its original state. This means that if the person is born without an arm, then returning that person to their original state of existence will not present them with that missing arm. An item could never be made into a better quality than the best it had ever been; the healing properties of the barriers cannot undo death, though it can regenerate lost limbs. As the barriers are solid, they filter damage, debuffs, and other effects from passing through their boundary unless they are destroyed, protecting those within from further harm or negative effects.
Drawbacks: Repairrier’s barriers begin as a mass of twinkling lights that originate at Roland, which he can project away from himself and manifest into their barrier form once they reach their destination. While in their unprojected form, the Barrier cannot be interacted with in anyway – their travel speed is dictated by the ACC stat. They can contain a maximum volume of a spherical area with a 5m diameter.
Drawbacks: Restoring Inanimate or Sentient Objects to its Original State requires time. Any destruction to weapons or the body require two turns to return back to its original state of existence. During this time, the destroyed item or body part still remains nonfunctioning. Any effects administered from the destruction is not removed until the end of the second turn.
Drawbacks: Reverting Damage & Debuff from Inanimate or Sentient Objects requires time. This restoration is more rapid than reverting objects to their original state, thus there are rates of healing based on the rank of the technique used. This also removes non-stat effecting debuffs (example: paralysis) within one turn not originating from total destruction, such as organ damage, which is restored by the two-turn destruction restoration instead.
E-Rank: Restoring 1 DMG Per Turn | Restoring 5 PHY per stat Per Turn D-Rank: Restoring 2 DMG Per Turn | Restoring 10 PHY per stat Per Turn G-Rank: Restoring 3 DMG Per Turn | Restoring 15 PHY per stat Per Turn B-Rank: Restoring 4 DMG Per Turn | Restoring 20 PHY per stat Per Turn A-Rank: Restoring 5 DMG Per Turn | Restoring 25 PHY per stat Per Turn Z-Rank: Restoring 6 DMG Per Turn | Restoring 30 PHY per stat Per Turn
Drawbacks: At the Basic Mastery Level, Roland can Only Conjure and Maintain One Barrier at Once
Hearing the teams selection, Blackmayne scowled as the names were read off; while he had few qualms with working alongside Derek, he also had to be partnered with one of the students he had engaged from Dusk earlier before the competition started. Formulating a plan he knew had little chances of success due to his teammates, Blackmayne begrudgingly spotted Supernova and made his way towards him and Joker, who had already moved near him. As he walked towards the pair, He began laying down ground rules for the group.
"Okay guys, this is how it's going down; I'm going to be President and you two decide who is attacker and defender. This way, I'm able to use all my equipment effectively. That said, I know how to make this work best. Joker, let's bury the hatchet like how a bird is born and plan. Blackmayne spoke as he reached his arms out, taking the pair by the shoulders upon reaching them and forming a huddle to discuss tactics in under his breath. As he spoke, he made sure to keep his Blackbots v4 on his side as his new designated weapon.
Black bombs: Regular bombs capable of exploding and dealing concussive force, these golf sized bombs are able to effect an area of 5 meters when exploded.
Stun Bombs: These bombs, slightly larger than the basic versions at the size of a cantaloupe, carry large amounts of napalm within them, designed to explode and release dangerous fire from all around to ignite a five meter area.
Nah'palm Bombs: Similar to the Nah'palm Bombs, these bombs release a strong electrical current designed to quickly and temporarily incapacitate a target within its close range radius with a strong tazer like surge. Lasting only a few moments (a turn), this version does not deal actual damage, just prevents movement.
Damage: Each Bomb Deals 1.5 Damage | Each Bomb has 1 HP. Description: With his last attempt at creating advanced weaponry failing, Blackmayne retooled and redesigned the purpose of his latest installment of Blackbots. This new technology is a step away from his normal nano-bots line of equipment, utilizing larger weaponry while still employing small creations. These Blackbots are designed for hidden attacks, due to their presence being masked via the battlefield with cloaking technique to make them hard to see (requires 3 SPM Tracking to see the bots). These micro bots are large enough to resemble fly (the insect) sized black items and can be compressed and programmed together to cause wide scale detonation or cause a burst of elemental energy. This can be bursts of electricity to incapacitate targets, fire to deal burning based damage, and concussive damage for raw impactful damage. These bombs can be triggered via a button on the user’s arm and while this does not require a technique to be used, activation of the bombs will cost a move per turn. This does not count if done through usage of “I Been Peeped It, Blood”. These bombs will not detonate if within five meters of the trigger.
Stock: 3 of Each Payment: 1,000 Gold Each Bomb (9,000 Gold Total)
Asahi was paired with Arthur, who seemed to be suffering the burden of exerting his body so much in the previous phase of the event and another man, whom he had seen in the earthquake crisis. He met up with them, learning about their quirks and planning a strategy for the next phase.
Lady of the Lake's Sacrifice – The First Queen of Camelot and Wife to the First King of Camelot – Carfen, legends foretell that she was a mystic stripped of her divinity after falling for a mortal. As an expression of her love, she blessed Carfen’s sword Excalibur to become Holy in nature. Whenever the King wields the Holy Sword - Excalibur, the connection is developed and its holiness enhances the wielder. This holiness is represented by the King acquiring any characteristics & traits that Excalibur owns.
Trial of Strength - Increases the Offensive Properties of the Holy Sword - Excalibur. This is Represented by Excalibur being Empowered in Offensive Sword related Strikes (+1.5 Damage Outgoing) and the Blade being Capable of Ignoring Damage Shaving Capabilities.
Lady Guinevere’s Prayers - The Current Living Queen of Camelot and Widow of Uther Pendragon– Arthur's Father, the lovely woman created the cape that drapes over the Avalon Armor. It’s pure white color represents the purity of their union, and symbolizes her love acting as a ward against evil. This ward is represented by reducing any of Delta Rank & Below Quirk Related Debuffs (Mental Type).
Trial of Poise - Increases the Supplementary Properties of the Holy Sword - Excalibur. This is Represented by Excalibur being Empowered in Defensive Sword Related Strikes (-1.5 Damage Incoming) and the Hilt being Capable of Eliminating Knock Back (Only When Sword Strikes' Realism Scale is Higher than Opposing Realism Scale)
Range: 1.5 Meters | 18-22cm hilt and a 60-85cm blade | Sheath is 60-85cm blade Damage: Infinite HP | 8 HP when vs Another Sacred Treasure Description: Excalibur is important to the Pendragon Bloodline since its a Generational Relic of all Camelot Kings. The Sacred Treasure Features Intricate Designs Throughout the Blade - the Most Prominent Design being the Cross placed at the Front Side, Base of the Blade. Crafted Separately from the Hilt - the Blade of Excalibur Successfully Triumph in the Trial of Strength and Received the Lady of the Lake's Sacrifice Blessing. The Sacred Treasure Features an Unique Design Throughout the Hilt - the Most Prominent Design being the Cross Guard that is Curved. Crafted Separately from the Blade - the Hilt of Excalibur Successfully Triumph in the Trial of Poise and Received the Lady Guinevere's Prayers Blessing.
The Treacherous Seal – Caliburn possesses a dark quality to it. Consisting of the negative zone, a parallel dimension to the real world, it possesses the same quality and powers as the original. The biggest difference is that it has been empowered by Mistress Soul. Instead of calling back the wills of the elder kings and their entire personality, it summons the worst traits of the kings and amplifies it. The darkest aspects of these kings, such as greed and hatred are so profound that the user becomes much malicious and evil. As a result, all techniques gain +0.5 DMG and reduce HP drawbacks by -0.5.
Trial of Cunning - Increases the Offensive Properties of the Impure Blade - Caliburn. This is Represented by Caliburn being Empowered in Offensive Sword related Strikes (-Five [5] PHY Reduction Per Turn) Which is Established Due to Bleed Damage and is Capable of Ignoring Damage Shaving Capabilities.
The Monarch's Seal - The Seventeenth King of Camelot, Mordred the Treacherous was hailed as the tainted blood of the royal family. Legends foretell that Modred corrupted the holiness of the Pendragon Bloodline when he accepted the blessing of the Monarch, the counterpart to the Mystics. Whenever the descendent of Modred wields the Impure Blade - Caliburn, the connection is developed and its evilness enhances the wielder. This evilness is represented by the descendent being able to wield the quirks of those slain by the blade more efficiently thus the Physical Strain is Reduced by 5%
Trial of Temperament - Increases the Supplementary Properties of the Impure Blade - Caliburn. This is Represented by Caliburn being Empowered in Defensive Sword related Strikes (-1.5 Damage Incoming) and the Hilt being Capable of Eliminating Knock Back (Only When Sword Strikes' Realism Scale is Higher than Opposing Realism Scale)
Range: 1 Meters | 18-22cm hilt and a 60-85cm blade | Sheath is 60-85cm blade Damage: Infinite HP | 8 HP when vs Another Sacred Treasure Description: Caliburn is the Antithesis to the Generational Relic of all Camelot Kings. The Sacred Treasure Features Intricate Designs Throughout the Blade - The Most Prominent Design being the Royal Symboling Etched on Both Sides of the Blade. Crafted Separately from the Hilt - the Blade of Caliburn Successfully Triumph in the Trial of Cunning and Received the Treacherous Seal Curse. The Sacred Treasure Features an Unique Design Throughout the Hilt - the Most Prominent Design being the Cross Guard that is Extended More Outward Compared to Excalibur. Crafted Separately from the Blade - the Hilt of Caliburn Successfully Triumph in the Trial of Temperament and Received the Monarch's Seal Curse.
Mob was placed 8th overall, but he was glad that he showed act of heroism. So now teamed up with people from his school and another school he was ready to pull things off again.
"Allllll right! Wassup ladies!!!! Pleased to make your acquaintance. My name's Mob and I'm glad to be working with yall."
Marina's eyes had been focused on the task at hand. Oddly, she was doing better than she imagined. It was almost as if she wasn't a late entry at all. However, things would only get more difficult from this point on. She needed to keep her head leveled and most importantly, have fun. As her companions began to approach, she simply folded her arms.
"Hm..."
Nexus and Noir. She had seen them previously in the race when she was an observant. Their abilities were very similar. Perhaps that would be a good thing.
"Ah yes. You are the one I saw previously before at the race and crisis cameras. It seems you and I are alike in the mind" , Noir said
"Are we really tho?", said Mob telepathically to her smirking
Suddenly he was put into an illusion of a pool waist deep while she was standing on top of the water.
"Yeah. Really tho" , she said chuckling as they shifted back from the illusion to reality again. In reality it looked as if they just stared at each other for about 10 seconds, but to them the experience was different.
"Littttttt. Allll right! It seems we all know who is Who! I'm ready to get this going!"
Mob intended to learn of everyone's president from the start he thought to himself. So he would activate his mind reading technique and quickly scan around and look at every other contestant present to try to gain information about who their team's president was. Then his team would quickly discuss their roles and plan of action.
Damage: 3 HP Description: The prototype senzu bean is an organic pill created and cultivated by Mob using his knowledge of medicines. It contains Schwan cells and Oligocendrytes plus ATP which is absorbed to Mob’s brain through the bloodstream after consumption which helps to restore energy and vitality in a restorative process similar to sleep.
Stock: 10 Payment: 400 Gold per Pill Note: Made with Medical Profession Trait. Note: Can only use one pill per battle.
Range: Self Damage: 4 HP Description: The psionic graft is an accessory in the form of a graft attached to Mob’s spine. It is a product of Mob’s knowledge of his biology (medic trait) and the Cerebro process (mentioned in trait), making an equipment which further strengthens and serves as a conduit for Mob's brain waves by taking the waste produced by the brain and re-converting it to more Schwan cells to feed to brain and CNS for myelin sheaths.
Stock: 1 Payment: 4,000 Gold
Powerplay: Mob inconspicuously activates D rank mind reading and scans the mind of every other contestant intending to figure out who their President will be before the event starts. People with resistance should be lowered a rank in resistance because of my trait. Those without resistance, Mob should find his answers from.
turning off d rank mad mindset to have d rank mind reading turned on. Retaining other 2 passives active from previous challenge. Have used 30% percent of mental energy.
Name: Mind Reading Quirk: The Minds...Still Rank: D || B Experience Points: 60 Type: Supplementary Range: Close-Long Damage: Delta Rank: -0.5 SPM to Opponent's Movement/Attack Speed || Beta Rank: -1.0 SPM to Opponent's Movement/Attack Speed Description: The user locks on to the opponent with their eyes and invades their mind by directly linking with it. The user is able to sort through or collects information from the target's mind, this excludes impulsive - instinctual snap judgements. Upon being successful the user understands and is able to predict the opponent's actions, this is represented by a perceptual reduction to the target's speed (meaning the user is capable of moving as if the opponent has been reduced by X Amount in Movement and Attack Speed [Does Not Stack]).
~Drawbacks: Once the technique is activated it remains passive, although it passively drains the user 3% of their mental reserves for delta rank & 5% for Beta rank.
~Drawbacks: This technique can be broken if the target breaks visible contact with the user, if so it will continue to drain the user if not shutoff, however if visible contact is restored the connection is restored without requiring activation.
~Drawbacks: This cannot be activated multiple times unless it is upgrading, downgrading, and reactivating a rank.
Post by Big News Gecko on Aug 19, 2018 14:56:40 GMT
Skybox
More rules continued to flood the teleprompter as Biff began to hype the challenge. Although it was the most regulated Challenge, he did not want to lose the interest of the crowd. Meanwhile in the skybox, the professors stood with nervously. Many of their candidates were not making the tournament, they understood that. More importantly, each school seemed to have glimpse of hope because they had a few strangling cadets capable of an upset. The only schools that were promised spots in the tournament, were none other than the Big Three: Dawn University, Horizon College, and Dusk Institution.
“I hope we all can enjoy this challenge.”
“Yah! Remember that this is supposed to be a fun test of powa!”
“I mean! Sounds like Horizon is preparing us for their second-place speech!”
“Whaddaya say!”
Professor Lux and Bowser began to playfully rustle, gaining the laughers of their cohorts. The mood had been lightened since the heated discussion between Dr. Hyde and Dr Dorian. Even though the latter kept to himself, he at least stopped with his childish remarks about Dawn University. That meant Professor Dupe wouldn’t be angered and more importantly, it kept Professor Bowser from trying to fight for real.
The President: Rules & Regulations
► Sports Festival
→ Challenge IV - The President (Team Objective): The Fourth Challenge of the Sports Festival is a competition of protecting someone. The objective is to capture the person of interest from another group while defending your own person of interest.
There will be One Post Before Each Major Update. Each Major Update is 24 Hours. You Can Only Post a Second Time After Everyone Posts
President Fundamentals
There are Three Zones. Each Zone is Separated by a Vertical Red Line.
Each Zone is Identified by the Block of Color on the Number 2 Square.
Blue Zone | Orange Zone | Green Zone
The Teams:
Team One: Jiren, Skeith, and Hive Mind.
Team Two: Blackmayne, SuperNova, and Joker
Team Three: Zircon, Nexus, and Noir
Team Four: Golden Knight, Antares, Electrolyte
Team Five: Blitz, Bastion, Skull
President Movement Rules
Each Team Can Only Move Up, Down, Left, and Right.
Each Team Can Only Move to One Box Per Turn
Each Team Can Cross into a Different Zone.
Multiple Teams can be on the box.
Battle Rules
You can Only Attack or Block If Your Team is on the Same Box of Another Team
You CANNOT Dodge Any Attacks Unless a Technique is Used
Retroactive Posting: There is a Posting Order. After each Update, you are allowed counter any and all (if possible) attacks aimed at you (this goes at the beginning of the post)
Technique's Scaling and Realism have been NERFED. You All Understand this is a Game of Tag, not a Death Match.
Because the Scaling and Realism has been nerfed, Each participate's attacks all do superficial damage.
If your Health Pool reaches Zero, you are able to move BUT you CANNOT use any Techniques, Equipment, or Quirks.
Team Rules
Each Team has Three Students.
Each Team must Choose who will be the President, Blocker(s), or Attacker(s).
Each Team must have a President, but Each Team can Choose to have 2 Blockers or 2 Attackers.
You Will Contact RAF (Pretty Flacko On Discord) of Your Choices.
Only the Attackers can Tag People. Attackers Can Only use Offensive & Supplementary Techniques.
Only the Blockers can Tag People. Blockers Can Only use Defensive & Supplementary Techniques.
The President Can use Offensive, Defensive, Supplementary Techniques. Be Careful, You Can Reveal Who the President is On Your Team.
The Team has to Stick Together at All Times. Willingly Separating Equals Immediate Forfeit.
Each Round there will be a Posting Order: Team One - Team Two - Team Three - Team Four - Team Five
One Post will be Made for the Team Each Round, Anyone of the Team can Make that Post.
The Objective is to Tag the Enemy Teams' Presidents.
Should You Tag an Enemy President, You Will Gain Their Presidency
A Team Can Have Multiple Presidencies.
Your Team can earn back Presidency if you Tag an Enemy President.
If Your Team Tags an Enemy Team with Multiple Presidencies, they Just Lose One Presidency.
After Every Two Updates, a Team without a Presidency will be Eliminated.
Special Rules:
The Contestant known as Derek is unable to use his Quirk without his costume: He is allowed to use his costume from here on out.
The Contestants May Pick Three Equipment to Use for this Challenge in their Opening Post. (The Challenge will Not Start Until the Next Update)
Each Team has a NPC on it. You are allowed to control that Team. You May Make Custom Quirk Techniques for the NPC. Send Them to Me for Approval Before Using.
Each Team has Bonus Points for Capturing (and being the last team standing) the Presidency of Others:
Team One: 50 Points | Team Two: 40 Points | Team Three: 30 Points | Team Four: 20 Points | Team Five: 10 Points.
Standing stationary in the centre of the battleground. Moving with his team so they were back to back in a triangle facing outwards Jiren, Hive mind and Haseo would prepare for combat. With Jiren activating his gatherer ability and adding two layers to his ward both of which are B ranked in power greatly enhancing his defensive potential.
Charges: 2/3 Ward: 13dmg
Name: Gatherer Quirk: Stellar Battery Rank: D Experience Points: 20 Type: Supplementary Range: Self Damage: N/A Description: The user sacrifices one of their move slots, per turn, after activation to regain one charge of stellar energy each turn. The ability to recharge can extend the normal cap, becoming overcharged - but the maximum is three additional charges. This move does not consume timeframe, considering it is passive.
Drawbacks: Once activated this ability continues on until deactivated and can be used thrice per battle in regards to activations. However, the move slot will continue to be used every turn it's activated limiting the user to 2/3 moves per turn.
Name: Layer Quirk: Stellar Battery Rank: D-B Experience Points: 80 Type: Defensive Range: Self Damage: 2-4+2=6 Description: The user begins releasing the stellar energy within their body. This ability can be used multiple times in one turn, (however, each usage consumes a stock) – representing a focus to add an additional layer to the ward. These layers can be stacked atop each other and serve as a defensive enhancement, behaving as a technique version of the basic ward. Any technique usable on the ward can apply to the layers formed.
Note: G-Ranks can be used four times per battle. Note: B-Ranks can be used three times per battle.
With the event starting, Blackmayne Supernova and Joker move out; it wasn't hard for the trio to coordinate their efforts. With the plan already in mind, the trio took a stance reminiscent of the Trinity from that Batman v Superman movie that released a few years back (Supernova on the left, Joker in the center and Blackmayne to the right, holding his ice gun.
The Trinity weren't pressed about potential challengers, they had already chosen their ideal target and their stances reflected this.
It could all be so simple,[/b] Blackmayne thought as he sighed, swatting at fly sized shit around him as he dropped his own; chuckling to himself, he thought thought he irony of hitting a fly when he's as fly as he is. Pushing the thought/item from mind and belt, he cared little for preparing for the long haul here; the sooner he won, the better his chances of surviving until the last stage.
Moving down one box, the trio stood ready for anyone who attacked them.
Post by Big News Gecko on Aug 20, 2018 15:00:34 GMT
At the challenge had begun. Team four consisted of Yu, a Horizon College student who went by the hero name – Electrolyte. Arthur and Ashai had previously met back in the first trial, but they had known each other well at all. But they had worked together then, so both believed it would work well the second. Arthur would speak, expressing his concerns about his placement on the team.
“I must apologize my allies.”
“What for?”
“I have exhausted myself from the last trial.”
“Huh? We had a thirty-minute break, you can’t possibly…”
“Unfortunately, I am not capable of recovering from my overusing my gift. It puts too much strain on my body, mind, and spirit. Only the healings of the mystics could restore me.”
“Healing? The mystics? What are you even talking about?”
“No worries! We can hold down the fort, we don’t have to engage anybody just yet"
The team assumed a positioning more like a right triangle with Yu at the bottom left, Arthur at the bottom right, and Asahi at the top corners. Arthur gripping both his swords via holding onto the sheathes. Asahi had transformed for preparation should any opposing team attacks.
Name: Radiant Sun Quirk: Sunbloomer Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +1 SPM to Movement Speed || +1 DMG to Quirk Related Techniques & Free-form Description: The user of Sunbloomer taps into his power, turning the user into a living self-sufficient Sun. By doing so, the ability to produce and absorb thermal energy, heat, flight based on STR attribute, light and gravitational powers are unlocked.
❖ Inner workings ❖
✶ Whilst in this state, the user elevates the temperature of the area around him to the point just being near him produces a -5 STA debuff within a five meter diameter. It requires three [3] turns, while outside the effected range, to normally outlast the debuff. This ability may be toggled on and off.
✶ The user can create free-form solar blasts (default damage is 0.5) as well as encompass the energy around body parts to amplify their power (default damage increase is 0.5). This allows Asahi to potentially melt through regular objects and potentially vaporize liquids. Attacks originating from this form bypassing DMG Shaving.
✶ The user has developed great affinity for heat and energy like sources. Not only has the user developed a resistance to heat and energy due to his quirk, making him immune to heat/fire based abilities, but he is capable of detecting signatures of heat and energy that emitting from him.
✶ The user's star form allows him to absorb energy it comes into contact with. This translates to the user's touch being able to absorb the underlying energy source residing in the human body in the form of heat. Even through wearables such as costumes and clothes (passive) or absorbing energy from energy based attacks by coming into contact with it (separate technique(s) will be made)
❖ Drawbacks ❖
✶ In this state, the user is limited by the amount of energy available to him at any given time in order to perform techniques and dropping down to 0% will immediately revert the transformation. Entering and leaving the Sun state can be done indefinitely and instantly.
✶ Unable to control his gravitational pull (extends up to a five meter diameter) with accuracy, anyone caught in the vicinity of the user upon transforming will be pulled to him and forced to remain within close range unless they possess a strength twenty PHY or greater. All projectiles aimed for Asahi has their SPM increase by 0.5 SPM.
Starting at Orange Nine and Moving up to Orange Six
With the firing of the pistol team 5 immediately moved to the right, into the next zone. Their strategy was discussed in detail before the event started. They told each other of their quirks and abilities beforehand so that they would be prepared. As they arrived to this new area, GoGo would begin to release a stream of smoke from her mouth. As the smoke left her lungs.
Name: Hotbox Quirk: Emitter Quirk Level: Basic [Ascend] Rank: G Experience Points: Free Type: Supplementary Range: None Damage: 0 | Prolong Exposure to Smoke Induces Breakdown - After Three Consecutive Turns, Striking the Body Naturally Triggers Minor Organ Damage Modifier. Description: Hotbox is an Emitter Type Quirk that allows the user to produce smoke through her exhalation. Through the inhalation of oxygen, the body uses the waste that is naturally rejected from it. What is rejected is a misty haze, composition of carbon monoxide – carbon dioxide – and nitrogen oxide which mimics the natural phenomenon known as smoke. This misty haze composition can be exhaled through the mouth or nose. The misty haze created can have various effects, akin to actual smoke thus those expose is subjected to deliberating effects. The user, however, is immune to such effects.
Inner Workings ~
~ The Pinnacle Requirement for utilizing the Hotbox Quirk is Clear Oxygen. ~ Clear Oxygen Refers to an Environment [from User to Five Diameter] Not Inflicted by Atmospheric Constituents. ~ Atmospheric Constituents Refers to Toxins, Gases, Heat, Cold, and Pheromones Based Sources.
Drawbacks ~
~ These Inflictions Causes Technique and Trait Based Smoke to Dilute, Resulting in being Weaken. ~ All PHY or SPM Debuffs are Reduced by 50% | Triggers that are Turn Based Double | Smoke Duration that is Turn Based is Halved. ~ Hotbox Techniques naturally cannot deal damage. However, the effects deliberating effects can deal damage over time.
Name: Mary Jane Quirk: Hotbox Rank: E-B Experience Points: 85 Type: Supplementary Range: Close - Long Damage: None Description: Mary Jane is a basic technique of the Hotbox Quirk. This move allows Go Go to turn nearby oxygen, that she inhales, into smoke that she can expel through her mouth or nostrils by exhaling. This smoke is capable of obscuring the opponent's vision, essentially making them blind when within the smoke due to only being able to see smoke. Smoke is also capable of entering the pores of an opponent so simply holding their breath won't protect them from the smoke.
Name: Binging Ball Quirk: Emitter Quirk Level: Basic [Ascend] Rank: G Experience Points: Free Type: Supplementary Range: Self Damage: 0 Description: The user is capable of releasing small floating sphere with mouths from their body. These spheres can be used as projectiles, however their significant power is the ability to ingest inorganic materials of various natures: solids, liquids, and gases.
Inner Workings:
~ The user is capable of telekinetically controlling the floating sphere, intricately deciding their behavior. ~ The user is capable of releasing x amount of floating spheres, where x depends on the technique rank. ~ Each floating sphere is capable of consuming 2 Damage Point worth of opposing techniques. ~ Each floating sphere is capable of consuming 3 meter diameter worth of substance. ~ Each floating sphere possesses 2 HP, Regardless of the technique. ~ Each Floating Sphere is capable of moving five meters away from the user.
Name: Chain Of hunger Quirk: Emitter Quirk Level: Basic Rank:D-B Experience Points: 80 Type: Supplementary Range: Self Damage:2-4 Description: With but a thought the user spawns up to 8 1 meter black orbs with the ability to eat an individual amount of 3 meter Diameter worth of an item/Technique. Each black orb can consume 2 damage worth of a substance/Technique while the health of the Black orbs always starts at 2 HP (Parent technique ability). When successfully eating a material/Technique the orbs gain +1 to their individual health, The user retains the ability to telekinetically control the orbs whenever he sees fit.
Power-play: We moved 1 Space to the right to Green 1
Post by Big News Gecko on Aug 20, 2018 15:57:24 GMT
Announcer's Booth
"JIREN IS STAYING HIS GROUND! A FIERCE WARRIOR INDEED! HE DOES HAVE QUITE THE HEFTY BOUNTY ON HIS HEAD!
WHOA! IT SEEMS BLITZ IS LEAVING SOME SMOKE IN HER WAKE! REPORTS SAY BEING EXPOSED TO THE SMOKE CAN LEAD TO SOME BIG PROBLEMS!"
The President: Rules & Regulations
► Sports Festival
→ Challenge IV - The President (Team Objective): The Fourth Challenge of the Sports Festival is a competition of protecting someone. The objective is to capture the person of interest from another group while defending your own person of interest.
There will be One Post Before Each Major Update. Each Major Update is 24 Hours. You Can Only Post a Second Time After Everyone Posts
President Fundamentals
There are Three Zones. Each Zone is Separated by a Vertical Red Line.
Each Zone is Identified by the Block of Color on the Number 2 Square.
Blue Zone | Orange Zone | Green Zone
The Teams:
Team One: Jiren, Skeith, and Hive Mind.
Team Two: Blackmayne, SuperNova, and Joker
Team Three: Zircon, Nexus, and Noir
Team Four: Golden Knight, Antares, Electrolyte
Team Five: Blitz, Bastion, Skull
President Movement Rules
Each Team Can Only Move Up, Down, Left, and Right.
Each Team Can Only Move to One Box Per Turn
Each Team Can Cross into a Different Zone.
Multiple Teams can be on the box.
Battle Rules
You can Only Attack or Block If Your Team is on the Same Box of Another Team
You CANNOT Dodge Any Attacks Unless a Technique is Used
Retroactive Posting: There is a Posting Order. After each Update, you are allowed counter any and all (if possible) attacks aimed at you (this goes at the beginning of the post)
Technique's Scaling and Realism have been NERFED. You All Understand this is a Game of Tag, not a Death Match.
Because the Scaling and Realism has been nerfed, Each participate's attacks all do superficial damage.
If your Health Pool reaches Zero, you are able to move BUT you CANNOT use any Techniques, Equipment, or Quirks.
Team Rules
Each Team has Three Students.
Each Team must Choose who will be the President, Blocker(s), or Attacker(s).
Each Team must have a President, but Each Team can Choose to have 2 Blockers or 2 Attackers.
You Will Contact RAF (Pretty Flacko On Discord) of Your Choices.
Only the Attackers can Tag People. Attackers Can Only use Offensive & Supplementary Techniques.
Only the Blockers can Tag People. Blockers Can Only use Defensive & Supplementary Techniques.
The President Can use Offensive, Defensive, Supplementary Techniques. Be Careful, You Can Reveal Who the President is On Your Team.
The Team has to Stick Together at All Times. Willingly Separating Equals Immediate Forfeit.
Each Round there will be a Posting Order: Team One - Team Two - Team Three - Team Four - Team Five
One Post will be Made for the Team Each Round, Anyone of the Team can Make that Post.
The Objective is to Tag the Enemy Teams' Presidents.
Should You Tag an Enemy President, You Will Gain Their Presidency
A Team Can Have Multiple Presidencies.
Your Team can earn back Presidency if you Tag an Enemy President.
If Your Team Tags an Enemy Team with Multiple Presidencies, they Just Lose One Presidency.
After Every Two Updates, a Team without a Presidency will be Eliminated.
Special Rules:
The Contestant known as Derek is unable to use his Quirk without his costume: He is allowed to use his costume from here on out.
The Contestants May Pick Three Equipment to Use for this Challenge in their Opening Post. (The Challenge will Not Start Until the Next Update)
Each Team has a NPC on it. You are allowed to control that Team. You May Make Custom Quirk Techniques for the NPC. Send Them to Me for Approval Before Using.
Each Team has Bonus Points for Capturing (and being the last team standing) the Presidency of Others:
Team One: 50 Points | Team Two: 40 Points | Team Three: 30 Points | Team Four: 20 Points | Team Five: 10 Points.
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.