Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Post by Big News Gecko on Aug 7, 2018 19:15:31 GMT
Skybox
The Day was young, it was vibrant. Day Two of the Sports Festival was commencing shortly which meant the crowds all over the world rushed inside the Staple Center. New signs were crafted, school affiliated accessories and clothing purchased, and new bands of people wanting to experience the culture of heroic competition. Their spirits had completely rushed the stadium’s atmosphere, the vibe intense and electrifying. The stadium had already been altered in a formation to allow an epic stage. Circling around was the sitting area for the audience, however in the upper hangers were the announcer’s booth, visual and audio production booth, and the skybox which were occupied by the varying competing schools’ representatives.
“Morning everyone!”
“Jeeeez. Why does the festival have to begin sooooo early…”?
“Oh, stop it Bow. People have lives…”
Professor Dupe and Bowser entered the skybox accompanying each other. They would be approached by the Dean of Horizon College, Dr. Hyde. Accompanying him was a professor of the college, an easy tell due to her wearing the institutions’ colors.
“Dawn University! How are we this morning?”
“Sleepy! Aye! Why do we…”
Professor Dupe would activate her quirk, forming two hands to cover the mouth of Bowser. She did not want to be embarrassed any more than they suffered since arriving in California. “We are fine. Thank you for asking Dr. Hyde! You two?”
The woman could not help but giggle. She thought the little dinosaur man was funny. She would bow, paying homage to both Dupe and Bowser; perhaps another tell to her heritage, which bowing was the appropriate means to greeting others.
“I am Ms. Cabello! I teach at Horizon College. Your students, they seem so disciplined. Well behave.”
“No no…Its your…”
At that moment, Dr. Dorian would enter the skybox with his fellow cohorts from Dusk Institute. It seemed his irritated mood had ceased since yesterday, evident by the smug smirk that seemed to be etched into his face. He would look over at the group of Horizon and Dawn. An expression of disgust quickly followed, only after he left out an obvious scoff. Bowser completely missed the ordeal, too busy being head over heels over Ms. Cabello – despite being unable to express his feelings due to the imprisoning hands.
“Dawn University had tackled the bull by the horns yesterday.”
“Yup! And as much as I like to be nice….”
“This is a competition, right?”
At that moment, Bowser could not contain himself and burst through the hands. His lazy attitude was quickly turning into a competitive fire. If it was one thing that this loveable creature adored, he enjoyed testing his might.
“I would not have it any other way! I like you guys…”
At that moment, the announcers began their spill. Although they were already doing such, the rules began to be spammed throughout the stadium. The Sports Festival was starting.
The Crisis: Rules & Regulations
► Sports Festival
→ Challenge III - The Crisis (Team Objective): The Third Challenge of the Sports Festival is a rescue zone. The objective is to reach areas on the map that are occupied by injured civilians. Do your best to deliver them to the center the map where the rescue zone is established.
There will be Two Post Before Each Major Update. Each Major Update is 24 Hours. You Can Only Post a Second Time After Everyone Posts
Crisis Fundamentals
There are Four Terrains. Each Terrain has Different Effects Should You Enter and Stay in the Terrain.
Top Left: Firestorm Zone (Burning Forest)
Heat and Smoke Lowers Stamina and Accuracy by 10 PHY Each.
Top Right: Tsunami Zone (Ocean with Shipwrecks)
Ocean Converts Movement Speed to the STR Attribute
Bottom Left: Earthquake Zone (Collapsed Buildings)
Uneven Territory Results in -2 SPM to Movement Speed
Bottom Right: Tornado Zone (Raging, Destructive Winds)
At the End of Each Major Update, You Will Move Two Boxes Close to the Center.
Crisis Movement Rules
The Number of Boxes You May Move Determines On One Factor: Movement Speed
For Every 1 SPM in Your Movement Speed - You Can Move One Box.
Everyone is Starting in the Blue Box in the Middle of the Map.
Can Only Move Left, Right, Up, and Down.
Interaction Rules
There are Two Types of Bots.
The Letter "M" Represents Mobile Bots. Once You Land On a Box with the Letter M, They Do Not Require Healing to Move. They will Move Wherever You Move. However, They Will Slow You Down By 1 SPM.
The Letter "H" Represents Handicapped Bots. Once You Land On a Box with the Letter H, They Require Healing to Move, Otherwise You Need to Carry Them Somehow. Carrying Slows You Down by 2 SPM.
There are Four Villain Bots, in the Center of Each Terrain. They are Responsible for the Crisis. You May Interact with Them, But Doing So will Trigger a Cutscene.
Firestorm Zone: The Coordinate is E5
Tsunami Zone: The Coordinate is E15
Earthquake Zone: The Coordinate is O5
Tornado Zone: The Coordinate is O15
Special Rules:
The Previous Challenge Reward Winners - Golden Knight | Jiren | Bastion | Antares | Zircon
Each Winner is a Captain, Which Will Command a Group of Students
The First Post of this Cycle is the Captains Making a Post to Recruit 1 Member and the Members Accepting.
The Contestant known as Derek is unable to use his Quirk without his costume: He is allowed to use his costume from here on out.
The Contestants May Pick Two Equipment to Use for this Challenge.
Jiren would step up first, looking around the faces there were barely any recognisable to him. Arthur it seemed was to be a team leader so they couldn't group up. The only other familiar face was that of his rival blackmayne. It was ironic their disagreement in the past was about rescuing people, even those Jiren deemed villainous. Perhaps this event would suit his skill set.
"Blackmayne, I choose you for my team. If you accept?" Jiren would say.
Roland stretched, the events of the day soon to unfold. Well rested and hyped for the events to come, Roland had been informed that he would be a leader in the coming challenge due to his placement in the previous. He contemplated his position - he had faith in his ability to be a leader, but as a support hero prospective he wondered if he should hand the leadership role off to someone else. But, as this event was a rescue event, he knew this would be his one chance to really shine.
As it seemed Asahi was also chosen as a captain, Roland assumed they would be in direct competition this time, rather than teaming up. With the others that he knew also being captain, Roland scouted out the remaining heroes and then approached one of the few familiar faces he saw.
"Hey, Mob, how would you like to be on my team for this challenge?" asked Roland, a smile on his face as he jogged over.
Jiren would step up first, looking around the faces there were barely any recognisable to him. Arthur it seemed was to be a team leader so they couldn't group up. The only other familiar face was that of his rival blackmayne. It was ironic their disagreement in the past was about rescuing people, even those Jiren deemed villainous. Perhaps this event would suit his skill set.
"Blackmayne, I choose you for my team. If you accept?" Jiren would say.
Continuing to carry his Theraflu gun, Blackmayne also wore his These Hands gauntlets and boot/panels as he entered the new field hearing the rules. As he looked around to scope out the potential allies, Jiren made a beeline directly to him, taking Blackmayne aback slightly.
"Blackmayne, I choose you for my team, if you accept?"
Raising an eyebrow, Blackmayne responded in jest, "You choose me? My name ain't Pikachu, boy. I noticed your skills have gotten better since our last encounter but so have mine. Perhaps now is the best time to put them back to the test in this event"
Accepting his offer, Blackmayne continued to look around them, taking note of all the other teams forming around him.
As the rest of the participants scurried to find their companions, Asahi analysed the situation and pondered on a suitable partner. His closest friend was Roland but he had already picked someone else and so had Blackmayne. Growing desperate, his eyes landed on a fellow Wakandan; the choice no longer required any further analysis. Asahi approached the man who had introduced himself at the first phase of the event. “Yo Derek, would you like to team up?”
Mob woke up well rested and fully energized feeling like a new man. He saw what could happen if he utilized his energy too much, so he would take note of that going forwards.
"Yeah! I feel great! Hopefully I'll be able to put in some great work today!" "Boy! You now know the risks of your actions! Be careful this time."
"Your right"
Walking into the the event area where all the fellow students were he was approached by fellow student Roland smiling.
("Hey, Mob, how would you like to be on my team for this challenge?")
Mob felt excited. He was actually being asked for help by a fellow student! Listening to the rules and implications of Heroism in this challenge, Mob felt excited about being able to take on something new like this wanting to shows his teacher and fellows peers his heroic attitude. He also knew that Roland would be great for an event such as this because of his healing abilities in conjunction with what Mob could do. "Of course bro! I would love to team up with you! Thanks for the opportunity! Let's get it!"
Post by Big News Gecko on Aug 8, 2018 15:30:50 GMT
Arthur stood there, holding thy holy sword however gripping it via skin to sheath contact. The current trial was designed for the participants to dive into a crisis and aid those in need. Although such act seemed very attune to Arthur’s ideology of what made a hero, he felt rather conflicted. Leadership was not something the prince was frightened of, especially since he had come to accept his fate as leading the Camelot Kingdom. Being deemed the leader, even when you had not asked for it, was familiar to Arthur. Understanding whether you were fit to be a leader was just as important.
“EXCUSE ME!”
Arthur would raise his hand, the one gripping Excalibur. He wanted the attention of whomever was hosting the TRIAL.
“I RENOUNCE LEADERSHIP! THIS TRIAL IS TESTING THE LEADERSHIP SKILLS OF THOSE DEEMED WORTHY AND THE COOPERATIVE SKILLS OF THOSE DEEMED UNFIT.”
Arthur would take a gulp, understanding this may have not spelled well to the audience.
“I AM BETTER SOUGHT AS UNFIT, THANN THE ONE SEEKING.”
Power Play: Recognition for Placing the Priority of Saving Lives Over the Glory of Leadership
Being declared leader for the next phase was definitely unexpected. Sure she could do it, but she probably wasn't anywhere near fit to make it through this alone to begin with. Being bossy wasn't her thing, but it seemed here that the position of leader was more of a title than a position. She could work with that. The only question now was who would want to work with her. She was gearless and unable to use the one piece of gear she had. She hated having to be a burden and would understand if no one wanted to "carry her weight" in a sense. But, she would be helpful however she can.
While passing by, she couldn't help but notice Arthur giving up his leader position. He was the one who got first in the last event, wasn't he? It was strange to see anyone give up a position like this, but she supposed everyone had their reasons. She approached him hoping not to make this seem weird in any way.
"Hey. That was pretty cool... Giving up your leadership and all. Did you wanna work together maybe? Oh. I'm Marina by the way. A late comer. Let's get out there and do our best."
Ameyuri made his presence known as he stepped out onto the field, his eyes scanning the field as he searched for any of his fellow classmates. After a few moments had passed, he managed to find the person he was looking for and began to approach him.
Name: Electrification Quirk: Emitter Quirk Level: Basic [Ascend] Rank: G Experience Points: None Type: Supplementary Range: Close Damage: 0 Description: This quirk grants the user the ability to charge in electricity and emit it out of their body as a sort of protective aura that electrocutes anyone through contact. The user essentially gains a defense mechanism that shocks those who touch them. If the user emits enough electricity, it automatically discharges in all directions, shocking anyone close to them. Due to the volatile nature of the quirk, the user is completely incapable of directing the electrical energy at all.
Drawbacks: Releasing certain amounts of electricity drains the user of their reserves, however releasing certain thresholds increases the damage magnitude and range of electrical based techniques.
E-Rank: 5% || 1 Meter Radius D-Rank: 10% || 2 Meter Radius | +0.5 Bonus Damage G-Rank: 20% || 3 Meter Radius | +1.0 Bonus Damage B-Rank: 30% || 4 Meter Radius | +1.5 Bonus Damage A-Rank: 40% || 5 Meter Radius | +2.0 Bonus Damage Z-Rank: 50% || 6 Meter Radius | +2.5 Bonus Damage
Drawbacks: It is important to note that too much energy can cause short-circuits to the user’s brain, which results in the user becoming mentally disabled for a certain amount of turns. In this form, the user retains minimal awareness of their surroundings however they are unable to perform certain actions.
Alas, the break from the event was over and with the antsy feeling that was longing in her chest was finally over. The Princess stepped into the arena once more, donning her Horizon University P.E apparel. The crowd was roaring with cheers for her and the fellow students as she waved to them, but having gotten detail about the current event and she needed to work alongside some of the other students in the school – and thus she turned her attention to Haseo. “Oui, we need to partner up for this event, and as a Captain I need someone to work with me. You in or are you in?” she said, not accepting no as answer.
Name: Explosion Quirk: Emitter Quirk Level: Basic [Ascended] Rank: G Experience Points: None Type: Supplementary Range: Close Damage: 0 Description: This quirk grants the user the ability to excrete sweat like nitroglycerin from his palms and ignite it at will to create various explosions. Through either palm, the user can create fiery shock waves that are highly destructive, often burning and/or shattering whatever the force interacts with. The more the user sweats, the more powerful the explosions are; which means, that the more the user fights – the stronger the explosions becomes due to naturally sweating more under ongoing physical activity. The explosions are capable of being utilized to propel themselves through the air, blind opponents, and release long range blasts, as well among similar applications.
Inner Working:
~ However, during cold weather, the nitroglycerin-like sweat requires slightly longer time to detonate, as opposed to heat, where conditions are optimal for ignition. This is represented whenever the user is experiencing a cold environment and heat environment: the techniques lose or gain 1 SPM in Movement/Projectile/Attack Speed respectively.
~ Due to the adrenaline naturally spiking the production of sweat, especially when the user is moving, each turn the user sweating increase which in response strengthen the damage of explosion techniques.
Two Turn: +0.5 Bonus Damage Three Turns: +1 Bonus Damage Four Turns: +1.5 Bonus Damage Five Turns: +2 Bonus Damage
~ Repeated explosions, particularly large ones, eventually result in throbbing pain to the user’s arms and shoulders. Consecutively using the quirk triggers the following effects:
3 Turn Consecutive Use: 0.5 Damage Per Technique Used. || Requires 1 Turn Cool Down to Stop the Penalty. 4 Turn Consecutive Use: 1 Damage Per Technique Used. || Requires 2 Turn Cool Down to Stop the Penalty. 4 Turn Consecutive Use: 1.5 Damage Per Technique || Used. Requires 3 Turn Cool Down to Stop the Penalty. 5 Turn Consecutive Use: 2 Damage Per Technique || Used. Requires 4 Turn Cool Down to Stop the Penalty.
~ Additionally, creating explosions with both arms at the same time causes their overall strength to disperse between both limbs, leading to individual weaker blasts. This is represented by techniques that feature two arms will have an five meter extension it can travel, but at the cost of halving the damage.
Alas, the break from the event was over and with the antsy feeling that was longing in her chest was finally over. The Princess stepped into the arena once more, donning her Horizon University P.E apparel. The crowd was roaring with cheers for her and the fellow students as she waved to them, but having gotten detail about the current event and she needed to work alongside some of the other students in the school – and thus she turned her attention to Haseo. “Oui, we need to partner up for this event, and as a Captain I need someone to work with me. You in or are you in?” she said, not accepting no as answer.
Name: Explosion Quirk: Emitter Quirk Level: Basic Rank: D Experience Points: None Type: Supplementary Range: Close Damage: 0 Description: This quirk grants the user the ability to excrete sweat like nitroglycerin from his palms and ignite it at will to create various explosions. Through either palm, the user can create fiery shock waves that are highly destructive, often burning and/or shattering whatever the force interacts with. The more the user sweats, the more powerful the explosions are; which means, that the more the user fights – the stronger the explosions becomes due to naturally sweating more under ongoing physical activity. The explosions are capable of being utilized to propel themselves through the air, blind opponents, and release long range blasts, as well among similar applications.
Inner Working:
~ However, during cold weather, the nitroglycerin-like sweat requires slightly longer time to detonate, as opposed to heat, where conditions are optimal for ignition. This is represented whenever the user is experiencing a cold environment and heat environment: the techniques lose or gain 1 SPM in Movement/Projectile/Attack Speed respectively.
~ Due to the adrenaline naturally spiking the production of sweat, especially when the user is moving, each turn the user sweating increase which in response strengthen the damage of explosion techniques.
One Turn: +0.5 Bonus Damage Two Turns: +1 Bonus Damage
~ Repeated explosions, particularly large ones, eventually result in throbbing pain to the user’s arms and shoulders. Consecutively using the quirk triggers the following effects:
2 Turn Consecutive Use: 0.5 Damage Per Technique Used. Requires 1 Turn Cool Down to Stop the Penalty. 3 Turn Consecutive Use: 1 Damage Per Technique Used. Requires 2 Turn Cool Down to Stop the Penalty.
~ Additionally, creating explosions with both arms at the same time causes their overall strength to disperse between both limbs, leading to individual weaker blasts. This is represented by techniques that feature two arms will have an five meter extension it can travel, but at the cost of halving the damage.
Kimiko Stats: 20/20/30/30
“Yeah sure. But calm the peppyness will ya” Haseo said picking up his sword , XiIITH putting it on his back
Post by Big News Gecko on Aug 8, 2018 20:26:21 GMT
Tensei chewed his gum with joy as the rules for the challenge were being revealed. Another obstacle, but this time testing his capability to save those in need. Hell, it was easier than the pass two challenges. He wasn’t the fighting type of hero nor the supporting type of hero. Tensei possessed a quirk that enabled his ability to infiltrate, overwhelming and suppress the threat. It seemed this challenge was specifically built for him. He wanted up to Blitz, a competitor he thought was cute and more his speed. Tensei could have not helped developed a bit of a crush after watching from behind in the Gauntlet Challenge.
Name: Clone Quirk: Emitter Quirk Level: Basic [Ascended] Rank: G Experience Points: Free Type: Supplementary Range: Self Damage: 0 Description: This grants the user the ability to release ectoplasm from his mouth and shape it into clones of themselves. The clones themselves can be destroyed through one strong blow, but only the user can choose to dispel them otherwise. The user and their clones also appear to share the same mind, thus the original is aware of what their clones witness even if they are at a long distance from them. The user can also generate a massive clone, but doing so will not allow the user to generate any smaller ones.
Inner Workings: The clones possess their own PHY and Health Point Pool
~ At this level of mastery, the user can create a Clone that possess Fifteen [15] PHY in the Strength, Speed, and Accuracy Attributes. ~ At this level of mastery, the user can create a Clone that possess Three [3] Health Point Each.
~ At this level of mastery, the user can create a Massive Clone that possess Twenty [20] PHY in the Strength, Speed, and Accuracy Attributes. ~ At this level of mastery, the user can create a Massive Clone that possess Six [6] Health Points.
Drawback: The user can only maintain a certain amount of clones that is dependent on the user's Accuracy Attribute
As Asashi approached Derek asking to team up, the young would simply nod as he put on all of his equipment. The young light warrior had not performed wellin the earlier phases, and now was the time that he proved his worth.
Name: Eclipse Equipment Grade: A Stats: +10 STR, +5 ACC Damage:6 Description:Eclipse is a unique gold and black suit that is vaguely reminiscent of a lion. The suit is manufactured with nano-technology, enabling it not only to compresses the body and force efficiency, but it also grants the user enhanced strength and accuracy. This compression requires the user to move in a unique matter, requiring more strength rather than momentum to propel one-self. Thus the user's movement speed is dependent on strength. The mask/helmet was made to not give off any visible expression, the collar of the suit is despite being composed of the user's own dyed hair looks very similar in appearance to that of a lion mane. The lenses in the mask cut glare and enhance the user's natural night vision as well as providing a number of unique precautions. Due to the mask being cushioned and filtered, the user is protected from inhalation based toxins and high frequency sounds. Thanks to the filtered lens the user is capable of seeing in smoke and dust clouds. Both on the user's back and at his hip are sword scabbards, the user however uses light constructs to hold said swords. The suit is entirely composed of the iron and chromium found in the user's blood as well as the user's hair, silica which is found in abundance within the human body is used to layer the exterior of the suit, the silica of which glass is composed of, is then used to bounce light beams, waves, constructs and blasts towards enemies. The silica being composed of the user's DNA is also capable of phasing with the user, thus enabling the user to use ranged attacks while still being able to phase.
Payment: 6,000 Gold
Name: Nova Plate Equipment Type: Accessory Equipment Grade: C Type: Supplementary Range: Self Damage: 3 HP | +0.5 DMG to quirk based techniques Description: Nova Plate is a unique panel placed on the chest of the user. This panel is similar to that of a solar panel used to power homes and even buildings. The panel however is quite compact and is a little bit bigger than the size of a baseball. The circular plate is actually powered by a short cylindrical battery inserted into the users body much like a cybernetic addition. The panel however is still exposed to the sun outside the users body. This plate is capable of drawing UV rays from the sun, and then distributing this energy throughout the wearers body. Due to the wearer being capable of transforming their body into light, and channel this light to release beams and attacks. This additional energy is capable of enhancing both the raw physical capablities and power of the quirk. This plate can store this energy throughout the day, meaning even at night the user is still capable of reaping the benefits of this gadget. This equipment was manufactured through nano-technology capable of replicating portions of the users DNA, in order to manufacture this gear. Thus enabling the user to phase alongside and with this equipment.
Stock: 1 Payment: 2,500 Gold
Name: Dawnbreaker Equipment Type: Accessory Equipment Grade: B Type: Offensive/Supplementary Range: N/A Damage: 5 HP | +2 DMG to quirk related techniques used with these gauntlets | +2 DMG to physical attacks used with these gauntlets (enhanced due to vibranium) Description: Dawnbreaker is effectively gauntlets composed almost entirely of vibranium that the user is capable channeling energy through, either directly from their transformation or energy distributed by the Nova Plate. This energy is passively channeled through the user's body and receptors from the gauntlet are capable of drawing from and releasing this energy. If the Nova Plate is the equivalent of the chamber, the Dawnbreaker are the barrel. The gauntlets are capable of condensing this energy into physical, material constructs capable of piercing through enemies while still maintaining their natural burning and melting properties. The user has full control of the shape of said constructs and while the user is capable of releasing constructs from these gauntlets through techniques. Additionally these gauntlets also enhance the range of techniques used through them by one meter by enhancing the frequency of the beam. These gauntlets having been constructed by portions of the user's DNA being replicated and manufactured into components of this gadget through nano-technology, and are capable of phasing with and along-side the user. The gauntlets are capable of enhancing the heat of the light created through techniques, while also enhancing the overall power of these constructs/projectiles. The vibranium gears built into the gauntlets enable it to perform at a higher efficiency, and due to being composed of vibranium it is also useful in hand to hand combat. Both quirk techniques and equipment techniques could be used through these weapons.
Stock: 2 Payment: 4,000 Gold [2,000 Gold Each Gauntlet]
Tensei chewed his gum with joy as the rules for the challenge were being revealed. Another obstacle, but this time testing his capability to save those in need. Hell, it was easier than the pass two challenges. He wasn’t the fighting type of hero nor the supporting type of hero. Tensei possessed a quirk that enabled his ability to infiltrate, overwhelming and suppress the threat. It seemed this challenge was specifically built for him. He wanted up to Blitz, a competitor he thought was cute and more his speed. Tensei could have not helped developed a bit of a crush after watching from behind in the Gauntlet Challenge.
Name: Clone Quirk: Emitter Quirk Level: Basic [Ascended] Rank: G Experience Points: Free Type: Supplementary Range: Self Damage: 0 Description: This grants the user the ability to release ectoplasm from his mouth and shape it into clones of themselves. The clones themselves can be destroyed through one strong blow, but only the user can choose to dispel them otherwise. The user and their clones also appear to share the same mind, thus the original is aware of what their clones witness even if they are at a long distance from them. The user can also generate a massive clone, but doing so will not allow the user to generate any smaller ones.
Inner Workings: The clones possess their own PHY and Health Point Pool
~ At this level of mastery, the user can create a Clone that possess Fifteen [15] PHY in the Strength, Speed, and Accuracy Attributes. ~ At this level of mastery, the user can create a Clone that possess Three [3] Health Point Each.
~ At this level of mastery, the user can create a Massive Clone that possess Twenty [20] PHY in the Strength, Speed, and Accuracy Attributes. ~ At this level of mastery, the user can create a Massive Clone that possess Six [6] Health Points.
Drawback: The user can only maintain a certain amount of clones that is dependent on the user's Accuracy Attribute
GoGo stood as she watched the teams be formed. Gum sloshing around in her mouth as she chewed. Suddenly a contestant approached her and requested that she join him. Being partner less, she had no other option.
The announcers said they could use two equipment for this challenge, so GoGo went to grab her skates, and her disks.
Skates Grant an 1 Meter to the SPM Advantage Rule.
Damage: 8 HP | 1.5 Damage Shaving | 1.5 Damage Dealing Description: The MagLev Skates on designed similarity to the Femme Fatale Disks, the magnetic aspect at least. With the desire to go even faster than normal, the skates possess magnetic levitation which reduces the friction to near zero when traversing terrain. These skates are attached to her costume.
~ Wallride is a device that consists of a flat plate patterned with holes, each on the order of microns (one-millionth of a meter). A bottom plate holds a liquid reservoir, and in the middle is another porous layer. An electric field applied by a common 9-volt battery pumps water through the device and causes droplets to squeeze through the top layer. The surface tension of the exposed droplets makes the device grip another surface -- much the way two wet glass slides stick together. This allows the wearer of these skates to skate on vertical, or even upside down platforms as they would a normal one. Activated by the Go Go's thoughts as it too is linked with Go Go's suit.
Stock: 1 Payment: 7,000 [3,500 Gold Each]
Name: Femme Fatale Equipment Type: Weapon Equipment Grade: A Stats:
SFIT - Grants an Additional +2 HP.
Graphene - Ignore Damage Shaving
Graphene - Grants an Additional +1 DMG.
Graphene - Grants an Additional -1 DMG Shaving.
Graphene - Grants an Additional 2 HP
Damage: 9 HP | Deals and Shaves 2.5 Damage Description: Femme Fatale are a Pair of Maglev disks attached to the Blitz Costume, owned by Go Go Tamago. The disk is 0.5 Meter in diameter and can be used offensive and defensively. Normally they are used as projectiles that she can throw towards her opponents, however they are always recalled (should nothing interrupt their movement) due to the magnets within the disk which attract to the costume (They Recall back at 3 SPM). The disk are not solely for blunt damage considering they have been designed with sharp edges for slicing through objects.
[link="http://dawn-of-tomorrow.boards.net/thread/402/tomago" Go Go[/link]
AFFILIATES
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.