Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Commotion from the announcer made it seem like most of the other Hero teams were choosing to engage the villain bots in their respective areas; while there was definitely a logic in the decision to take on the source of the chaos, one could not simply abandon those in need; such was the difference between Battle Heroes and Support Heroes, thought Roland.
Mob was doing great, and zoomed along, carrying Roland and the two “H bots” along without effort using his powers, as the two scanned around for any others in need.
Post by Big News Gecko on Aug 11, 2018 14:16:33 GMT
The buildings began to topple over, alarming Yu. This entire crisis was worsen, increasing the sense of urgency. Not only did they need to save those in danger, but they need to maintain their own safety. Dying was just as good as not saving the stranded civilians.
Yu's Information Starting Position: M8 Endless Position: N8 30 / 20 / 20 / 30 + Standard Trait Package [3 Movement SPM] - [2 Movement SPM] = 1 Movement SPM
The villain seemed to be frustrated enough to cause yet another earthquake. A building collapsed over right next to Yuki. As it was descending, she shifted her trajectory and grabbed held of the injured bot. Using her acid abilities to downgrade the back wall of the cave, she came out on the other side. Successfully evading the after effects of the collapsing building.
"Damn it! Somebody has to stop the Villain. There are too many injured civilians in this area."
Yuki's Information Starting Position: N3 Endless Position: N1 25 / 25 / 25 / 25 + Standard Trait Package [3.5 Movement SPM] + [10 PHY to SPD] = 4.5 SPM - 2 SPM [Holding Bot] = 2.5 SPM
Power Move: Using Acid to Breakdown the Blue Structure
Name: Trickle Down
Quirk: Acid
Rank: D
Experience Points: 10
Type: Offense
Range: Close
Damage: 2
Description: the user secretes acid on any target allowing it to breakdown the structure.
Combust, the hero name of Kimiko, took off once more into the air. She was shooting herself towards another NPC. It was stranded on the burning shipwreck and with any more, it could explode. Combust had to save the civilian.
Combust’s Stats: 20/20/30 + 10 (Festival)/30 (4 SPM Tracking) (5 SPM Movement) Combust Starts D10 and Ends at D15
Haseo was still swimming ! Seeing his captain quicker than normal. It was her quirk that allowed her to simply glide through the air through propulsion. But that didn’t stop the fact Haseo needed to do what he had to do. Continuing to swim upwards towards somebody he sees injured and will need more help. Quickly dashing like he was in the olympics he comes closer
Post by Big News Gecko on Aug 11, 2018 15:20:25 GMT
Sir Arthur would witness the bot raise its arm, releasing an overwhelming rush of winds. Fearful that the gust of winds would compromise the stability of the tornado, not that it was completely healthy to begin with, the prince began to commune with another King of Old. Sir Kay of the Mountain was known for his towering strength. Quite the powerful swordsman, the legend was known for his dominant presence – unyielding in the face of any opposite. Sir Arthur would grip the Holy Sword – Excalibur with both hands.
He would establish his footing via spreading the legs shoulder width apart, the held in a double-handed, overhead axe position. This stance was in preparation of the counter swing. Sir Arthur was timing the moment the winds would enter his sword’s range, and once such event occurred the prince would swing down as hard as he could. Clashing with the winds, Sir Arthur entered a power struggle with the villain.
“YOU VILE FIEND! Defeat shall be swift and glorious!”
Starting Location: O15 Ending Location: O15
Power Play: Sir Arthur will Only Reach 45 PHY in Strength. However, he is capable of resisting Knock Back due to the Attack being Supplementary Only In Nature and Arthur has Higher Damage Magnitude.
Séance & Dance of Avidya Customs
Name: Knights of the Round: Sir Kay of the Mountain Quirk: Séance Quirk Level: Basic Rank: G-B Experience Points: 70 Type: Supplementary Range: Self Damage: Gamma Rank Version: +10 PHY to the Strength Attribute ||Beta Rank Version: +1 SPM to Attack Speed Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old - Sir Kay of the Mountain . The Fourth King of Camelot, Kay is famously known for his volatile and cruel nature - having engaged in many small wars. Possessing a stern, ferocious battle style - Kay is responsible for establishing the domain that now consist of Camelot. Through his tall, physique and towering strikes with the Holy Sword - Sir Kay earned the nickname "Mountain" as a testament to his powerful two-handed swordsmanship.
Inner Workings ~
Sir Kay of the Mountain Dictates that Arthur's Attack Speed is Determined by the Strength Attribute.
Sir Kay the Mountain Triggers the Attack Speed Clause Discussed in the "Sir Lamorak the Invoked" Trait.
Sir Kay of the Mountain Demands that Arthur Continuously Wields the Holy Sword - Excalibur with Two Hands.
Sir Kay of the Mountain Remains Active as Long as Arthur Maintains Contact with Excalibur or Until the Lingering Will of Kay is Changed.
Name: Kings of the Old's Swordsmanship [Signature Technique] Custom Fighting Style: Mumyo no Mai | Dance of Avidya Rank: G-B Experience Points: 70 Type: Supplementary Range: Self Damage: 0 Description: Dance of Avidya is collection of stances and ideologies. The swordsmanship style is best utilized with the Holy Sword Excalibur – which improves the efficiency of each King’s Signature Swordsmanship. However, Dance of Avidya can be utilized with any sword considering that it’s a collective of stances. After activating, Arthur is capable of shifting to whatever stance he chooses however re-activation of the fighting style is required. The Following Stances:
~ Chuuhan no Shisei (Middle Level Posture)
Chuuhan no Shisei is the most basic of the five stances of Dance of Avidya and offers the optimal balance between offense and defense. Arthur brings his sword to the midsection held in a forty-five degree angle upwards with the dominate hand held at the top of the handle below the guard. The stance is used to transition easily between offense and defense as well as counters. The feet match the positioning of the hands with the dominate side in the forefront.
Perks: Utilizing the Gamma Rank Version of this Stance Grants +10 PHY to the Accuracy Attribute.
~ Hikui no Shisei (Lower Level Posture)
Hikui no Shisei is the most defensive of the five stances of Dance of Avidya and offers the highest peak of defense, deflecting, and creating striking opportunities. Arthur brings his sword to point at the opponent's lower body, typically around the knee or thigh area. The hands are held with the dominate hand near the top of the handle and the feet match with the dominate foot in the forefront.
Perks: Utilizing the Beta Version of this Stance Grants +1 Damage to Defensive Techniques.
~ Kousou no Shisei (Upper Level Posture)
Kousou no Shisei is the most aggressive of the five stances of Dance of Avidya and offers the highest peak of offense. Arthur brings his sword above the head held in a double axe-handle position with the dominate hand held near the apex. This stance is used to optimize the user's initial strength and bodyweight for heavier swordstrokes and counters. The feet match the positioning of the hands with the dominate side in the forefront.
Perks: Utilizing the Gamma Rank Version of this Stance Grants +10 PHY to the Strength Attribute.
~ Hitoshirenu no Shisei (Rear Hidden Posture)
Hitoshirenu no Shisei is the most deceptive of the five stances of Dance of Avidya and offers the highest peak of surprise attacks. Arthur brings his sword down to the waist pointing away to the rear of the body in order to hide the full length of the blade and only show the pommel to the opponent. The hands are held with the dominate hand at the hilt. The user's feet are opposite of the hands with the dominate foot in the rear of the stance.
Perks: Utilizing the Gamma Rank Version of this Stance Grants +10 PHY to the Speed Attribute.
~ Zengosayuu no Shisei (All Directions Posture)
Zengosayuu no Shisei is a Dance of Avidya stance that allows the user to rapidly respond offensively to enemies from all eight angles of attack. The user brings his sword upright until the hilt is in front of the shoulder matching the dominate hand that is held at the apex. This stance is also used to transition into the Kousou no Shisei when striking by sloping the blade slightly to the rear. The user's feet are positioned opposite of the hands with the dominate foot in the rear and the other foot in the forefront. Perks: This Stance Grants the User Access to All Techniques that Specifically Require the Other Stances. Perks: Utilizing the Beta Rank Version of this Stance Grants +5 PHY to the Strength, Speed, and Accuracy Attribute.
Current Status
Strength: 45 (6.5 SPM Attack Speed) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+10 Kousou no Shisei] & [+10 Sir Kay of the Mountain Technique] & [+1 SPM in Attack Speed - Sir Tor the Inspired] & [+10 PHY Converted into 1 SPM Attack Speed - Sir Lamorak the Invoked Trait]
Stamina: 25 [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait]
Speed: 25 (3.5 SPM Movement Speed) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+1 SPM in Attack Speed - Sir Tor the Inspired]
Accuracy: 25 (4.0 SPM Tracking) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & (+1 SPM Tracking Aglovale the Insightful Tracking)
Seeing the debris flying in to the air Jiren would push forward taking off from the ground himself as he pushed through the winds unperturbed by them thanks to his sunbreaker. His flying ability allowed him to move well in the air and he proceeded towards the nearest npc while hurling a power impact at a lump of debris nearby destroying it. The power impact is D rank and causes 4 dmg thanks to his traits etc.
J19>M19 Destroyed debris M19
Name: Stellar Flight Quirk: Stellar Battery Rank: G Experience Points: 20 Type: Supplementary Range: Self Damage: 0 Description: The user charges their body with stellar energy sacrificing one charge to give them the ability to fly freely thanks to the energy surrounding them, which allowsfull 3D mobility. The effect of free flight is achieved due to the vast amount of energy being released from the body and it's nature of atomic reactions causing the effect of gravity to lessen around the user.
Drawbacks: Technique lasts 3 turns and can only be used four times per battle.
Name: Power Impact [Signature Technique] Quirk: Stellar Battery Rank: E-B Experience Points: 85 Type: Offensive / Defensive Range: Close-Long Damage: 2-5 Description: The user pulls their hand back, charging a red energy blast, and then pushes their hand forward – firing the attack. Once the blast hits and “grabs” the target, it will travel with a trajectory based on the user’s pitch. Once it reaches a certain range, the blast will naturally explode. The speed of the projectile is based on the strength attribute
Continuing to push forward, Blackmayne moves towards the last bot at S14 while continuing to look around for others that might need to save, spotting someone towards their left. Realizing he'd have to make it stretch like newly pregnant skin, Blackmayne tells Zircon to hold the basket as they moved and he expelled energy from his boots to fly up.
Equipment (Weapon): These Hands Rank: D - G Experience Points: 30 Type: Supplementary/Offensive Range: Close - Mid Damage: 2 - 3 Description: After first absorbing ultraviolet radiation and solar energy, the user expels this in the form of heated plasma beams from his gauntlets or his boots, allowing him to create a streaming attack that he can move in different directions to reach the max of close range distance. When released from both gauntlets or boots, the total DMG dealt is divided evenly between each one. He is also able to achieve sustained flight by directing said plasma beams towards the earth or a solid object he's standing on to push himself into the air, the height he's able to reach being the same range limitations for that respective rank used.
Note: These beams expel energy at three SPM. Note: The flight can be sustained for up to two turns per use, Increasing by 1 turn for every rank above D to a max of 5 turns Note: Only requires the initial charge for it's respective rank to sustain. However, when sustained, the user cannot use that limb to attack as it is utilizing the energy beams. Note: G Rank can only be used 4 times.
Catching the bot from the air, Blackmayne descends quickly towards the cart to place the rescued bot in the cart along with the other one before looking to his new ally.
"Two down....a few..more...to go, I think," Blackmayne said, now fully unsure how many were present. Jiren was likely heading towards the ones furthest away from them which meant the needed to clear their section faster than a dice game ending when 12 arrives.
"Alright, it's time to move!"
Movement SPM = 4 SPM (1SPM penalty not in place as we aren't carrying them) - 1 SPM for pushing 3 people
Marina settled herself into her construct pulling her knees to her chest to keep her secured. Weird. She kinda felt like a kid again at the grocery store. A small scowl began to appear on her face as she listened to the laughs.
"Mm... Maybe I should have went with a train or bus instead.... Dang it..."
A friendly wave was given to Lawrence as she watched Arthur head off to occupy the bot. Blackmayne. She had read the information provided in the first event when she was just a spectator. From what she knew, he was quirkless but had quite an interesting artillery of equipment to choose from.
"Pleasure to meet you. I'm Marina. Sorry I can't properly introduce myself with this happening and all, so let's get out there and do our best. And no worries my diamonds can withstand a little wind."
As the first few bots were placed into her enclosure by Blackmayne, she lightly began to pat the top of the bots before returning to the helm to keep sight of any others nearby and to hold onto for safety.
name: diamond rupture x2 quirk: natural construct rank: epsilon - delta experience points: 15 type: offensive range: close damage: 1-2 description: while making contact with the ground, the user is able to convert a portion of the ground into a continuation of smaller diamond spikes. the spikes continue outward from the location of the user until reaching the five meter limitation. spikes formed from diamond are sharp enough to puncture skin. each spikes raises to about 36 inches [3 feet] and cannot exceed past 5 meters in diameter from the user.
note: the user is able to create a range of 1-4 spikes and damage can vary depending on how many are present. [ex. summoning one spike can do 2 damage. or summoning 4 with each doing 0.5 damage each.]
Post by Big News Gecko on Aug 11, 2018 19:13:11 GMT
A circle of flames surrounded both the students and the villain. It seemed it intended to keep both of them entrapped while the civilians suffocated. They could not afford to waste any time, especially fighting some criminal.
"Ugh! Its trying to lock us in with it."
"Are you able to create a path to escape?"
"I think so..."
"Get out of here then! I'll keep the bot occupied."
"Huh? No, we can jump it and..."
"And the civilians will die! Go! I can handle this measly criminal alone!"
"Ugh! Don't die on me! It'll look bad on me!"
Hearing that sent Hive Mind onto cloud nine. Did she just declare her undying love? While he began to be lost in looney land, Blitz started to run to her left and took a deep breath. The air was fogged from the smoke, which weakened the effectiveness of her Hotbox Quirk but it did not matter. She just needed to shoot smoke towards the flames, using it as some veil that was flame retardant. Once the smoke interacted with that wall of flames, she would burst through the fire and continue her objective to rescuing those in need.
Meanwhile Hive Mind caught wind, via his ability to share vision with all his clones, that the clone towards south east of them have successfully returned a bot back to Safe Haven. With its objective complete, the love struck student would dispel the clone. Hive Mind wanted to prepare himself against the villain.
Name: Rotation Quirk: Hotbox Rank: D-B Experience Points: 80 Type: Supplementary Range: Close-Mid Damage: N/A Description: Similar to a technique Go Go already has, she creates a ball of smoke by holding her breath an extra second longer when exhaling. The ball of smoke is then fired from her mouth at a target. When the ball reaches the Destination, or the ball comes in contact with something it will expand rapidly, thus covering the area in smoke. This smoke is extremely thick and hard to see through.
Drawbacks:
~All techniques follow Realism scale per rank (D Ranks limited to Close etc.)
Blitz's Stat Layout:
Strength: 20 [ +5 Private School Diet] & [+5 Jing]
Stamina: 20 [ +5 Private School Diet]& [+5 Jing] - BUT -10 Due to Heat of Firestorm, Stamina is 10
Speed: 35 (+1 SPM Movement due to Jing) [+5 Private School Diet] [+5 Jing] & [+10 Neutral Jing] = 4.5 SPM Movement Speed
Accuracy: 25 (+1 SPM to Tracking due to Jing) & [+5 Private School Diet] & [+5 Jing] = 3.5 SPM to Tracking Speed - Immune to Smoke Debuff
Hive Mind's Stat Layout:
Strength: 20
Stamina: 20 - BUT -10 Due to Heat of Firestorm, Stamina is 10
Speed: 30 (+1 SPM due to Trait Package) = 4 SPM Movement
Accuracy: 30 (+1 SPM due to Trait Package) = 4 SPM Tracking - BUT -10 Due to Smoke of Firestorm, Accuracy is 30 / Tracking is 3.5 SPM.
Hive Mind's Clones Stat Layout:
Strength: 15
Speed: 15 (+1 SPM to Movement) = 2.0 - 2.5 SPM Movement
Accuracy: 15 BUT -10 Due to Smoke of Firestorm, Accuracy is 5 / Tracking is 1 SPM.
Derek having reached the villan bot that had caused all this mayhem, the young warrior of light would not falter. His resolve would have steady, as he dashed forwards at full speed. Thanks to the Dawn Breaker Gauntlets, Derek's physically attacks were enhanced, and to use unique traits his physical attacks were even more power, upon landing the first attack Derek would begin to use his hips to gather momentum and swinging both his fists in hips in a figure eight motion, the flurry of punches that ensued happened at crazy speeds. The figure eight symbol was almost symbolic of the seemingly infinite punches that were launched (5 in total), the raw speed and power displayed without even the use of his quirk was indicative of his true potential. The villan had no control over his movements.. swinging from left and right at Derek's whim. Derek would let out his frustration, on the bot... his fear, his anxiety... he had been captured during the Capture the Flag event last year, and in the first two challenges thus far he had to prove that he had truly changed.. Enough was enough.. As Derek swung his fists, he would scream out.."AAAHHHHH I WILL NOT LOSE!!!!!!!!!!" The crowd could feel his passion, the raw intensity of his desire to succeed. It was almost.. desperation. As the last fist landed, the villan bot would be knocked off his feet onto the ground. Although the sound of the bot slamming against the ground was muffled by the booming cheers of the audience.
4.5 DMG * 5 Punches = 22.5 DMG to Earthquake Bot - Using Dawnbreaker Gauntlets Equipped at the Start of the Battle
Commotion from the announcer made it seem like most of the other Hero teams were choosing to engage the villain bots in their respective areas; while there was definitely a logic in the decision to take on the source of the chaos, one could not simply abandon those in need; such was the difference between Battle Heroes and Support Heroes, thought Roland.
Mob was doing great, and zoomed along, carrying Roland and the two “H bots” along without effort using his powers, as the two scanned around for any others in need.
Seeing another bot, Mob telekinetically picked it up as they both continued flying.
Asahi leads the endangered bot away from the villain, believing his teammate was better suited to deal with the villain, ensuring it’s safety and analyzing any possible harm it may have sustained. In doing so, he reaches a second bot that needs rescue. Again, Asahi checks for damage to the bot and makes the second bot join his rescue party.
Asahi: 25/15/15/15 Flying at 2.5 + 1 + 0.5 = 4 - 1 SPM with Mobile bot Energy Levels: 100% Starting at: Q7 Finishing at: S8
With the debris detonated Jiren would fly as quickly as possible grabbing the civilian npc in mid air and flying away while keeping the npc safely under his arm. The lessened gravity from his stellar flight making it easier to carry the npc lowering the debilitating effect of the act.
M19>O18
Grabbed the Npc at O18
Power Play: Stellar Flight = Lowered Gravity. This Reduces the SPM Reduction by Half when carrying a Bot.
GoGo continued to make her dash, leaving her team mate behind to handle the bot. Having to leave a man behind hurt GoGo to her to the core, however she understands that the civilians are the priority at all times. The reason they are heroes in the first place is to protect them. Even tho this is a simulation, she would hope that her ally remained safe as she carried on.
Gogo would spot a bot next to her. The mechanical civilian stand in would be severely battered, so beat up thr GoGo would have to carry it back on her shoulders.
Start: E-1
moved to D-1
moved back down to E-1 with the bot.
End: E-1
[link="http://dawn-of-tomorrow.boards.net/thread/402/tomago" Go Go[/link]
Post by Big News Gecko on Aug 12, 2018 0:12:00 GMT
Yu continued to move onward, striving to save the civilians.
Yu's Information Starting Position: N8 Endless Position: O8 30 / 20 / 20 / 30 + Standard Trait Package [3 Movement SPM] - [2 Movement SPM] = 1 Movement SPM
Placing the bot down, Yuki waited to begin her journey once more to other helpless civilians. She first would separate herself from the civilian she just rescued to use her slip n slide technique to continue her movement in the southern direction.
Yuki's Information Starting Position: N1 Endless Position: P1 25 / 25 / 25 / 25 + Standard Trait Package [3.5 Movement SPM] + [10 PHY to SPD] = 4.5 SPM
Power Move: Using Acid to Breakdown the Blue Structure
Name: Trickle Down
Quirk: Acid
Rank: D
Experience Points: 10
Type: Offense
Range: Close
Damage: 2
Description: the user secretes acid on any target allowing it to breakdown the structure.
Combust spotted two other heroes flying. She swooped in and rescued the civilian. Although she was happy for the civilian's safety, she mumbled curse words. She remembered this was still a competition, thus they were eating into her score. She would kick up her resolve and flew northern, aiming to save the civilian stuck up there. She could hear the cries of help.
Combust’s Stats: 20/20/30 + 10 (Festival)/30 (5 SPM Movement) Combust Starts D15 and Ends at A17
Hive Mind continued to move his clones to pursue civilians as well escort others back to the safe haven.
Hive Mind's Stat Layout:
Strength: 20
Stamina: 20 - BUT -10 Due to Heat of Firestorm, Stamina is 10
Speed: 30 (+1 SPM due to Trait Package) = 4 SPM Movement
Accuracy: 30 (+1 SPM due to Trait Package) = 4 SPM Tracking - BUT -10 Due to Smoke of Firestorm, Accuracy is 30 / Tracking is 3.5 SPM.
Hive Mind's Clones Stat Layout:
Strength: 15
Speed: 15 (+1 SPM to Movement) = 2.0 - 2.5 SPM Movement
Accuracy: 15 BUT -10 Due to Smoke of Firestorm, Accuracy is 5 / Tracking is 1 SPM.
Pressing East, Blackmayne and Zircon continued to move towards S17, aiming to rescue yet another bot. As they made it there, they would move up north 1 bot to grab the bot in R17 by flying up towards it, Blackmayne doing so to grab the bot before landing on the ground, placing it in the cart.
"Piece of cake, Blackmayne said, looking towards Zircon as he did so.
Equipment (Weapon): These Hands Rank: D - G Experience Points: 30 Type: Supplementary/Offensive Range: Close - Mid Damage: 2 - 3 Description: After first absorbing ultraviolet radiation and solar energy, the user expels this in the form of heated plasma beams from his gauntlets or his boots, allowing him to create a streaming attack that he can move in different directions to reach the max of close range distance. When released from both gauntlets or boots, the total DMG dealt is divided evenly between each one. He is also able to achieve sustained flight by directing said plasma beams towards the earth or a solid object he's standing on to push himself into the air, the height he's able to reach being the same range limitations for that respective rank used.
Note: These beams expel energy at three SPM. Note: The flight can be sustained for up to two turns per use, Increasing by 1 turn for every rank above D to a max of 5 turns Note: Only requires the initial charge for it's respective rank to sustain. However, when sustained, the user cannot use that limb to attack as it is utilizing the energy beams. Note: G Rank can only be used 4 times.
AFFILIATES
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.