Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Post by Big News Gecko on Aug 12, 2018 1:28:22 GMT
Announcer's Booth
“WHOA! THE INTENSITY IS FLARING THROUGH THE ROOF!”
The crowd was chanting all sorts of names. It seemed every competitor that was making major moves grasped the love and admiration of the crowd. There were large sections of the crowd through the stadium, rooting for the Bastions, Antares, Zircon, Jiren, Nexus, Combust, and more. The competitive nature of the students became infectious and find its way contaminating the audience.
“WAIT! CAMERAS! PLACE YOUR LENS ON TORNADOUS, FLAMADOUS, AND LANDORUS! IT SEEMS SOME OF THE STUDENTS HAVE TAKEN UP ARMS! THEY ARE CHALLENGING THE VILLAINS!”
Dozens of cameras soared through the skies, attempting to capture all the actions currently transpiring. It caught the destructive natures of the villains, but more importantly it caught the heroics displayed by the students whom engaged the villains in combat. The crowd cheers spiked in volume as if they were lending their energy to the competitors.
“HEAR THE ROARS OF THE CROWD! THEY ARE IN SUPPORT OF YOU KID!”
During Biff’s last announcement, Golden Knight had raised its sword against Tornadous and was even capable of defending against its destructive wind blast.
“THE SWORDSMAN OF CHIVERLY! HIS BLADE EMERGED VICTORIOUS!”
The crowd that supported the success of Golden Knight cheered in response.
“WAIT! IS THAT BLITZ? SHE IS LEAVING THE FIGHT WITH FLAMADOUS? SHE IS PRIORITIZING THE STRANDED CIVILAINS. IT SEEMS SHE IS A SMART COOKIE, BUT CAN HIVE MIND FEND OF THE VILLAIN ALONE?”
The crowd would respond in favor of Blitz decisions, while those who supported Hive Mind echoed the Blitz supports. They felt he was pulling the workload due to his clones that were extracting the civilians from the burning forest.
“WAIT. OH MY GOD! ONE…TWO…THREE…FOUR! LADIES AND GENTLEMAN, FIVE PUNCHES HAVE DEFEATED LANDOROUS! WHAT STRENGTH? WHO IS THAT?
Biff began surfing through his papers, trying to locate information on the student responsible for defeating the villain of the Earthquake Zone. His punches were too fast to track; however, the cameras could replay the series of punches in slow-motion. The crowd began to chant “who is that”, wanting to learn the name of the student.
“PEOPLE! PEOPLE! PEOPLE! I FOUND OUT WHO IT IS! ITS SUPERNOVA OF DAWN UNIVERSITY!!!”
The crowd went ballistic, chanting the name SuperNova.
The Crisis: Rules & Regulations
► Sports Festival
→ Challenge III - The Crisis (Team Objective): The Third Challenge of the Sports Festival is a rescue zone. The objective is to reach areas on the map that are occupied by injured civilians. Do your best to deliver them to the center the map where the rescue zone is established.
There will be Two Post Before Each Major Update. Each Major Update is 24 Hours. You Can Only Post a Second Time After Every Captain Posts
Crisis Fundamentals
There are Four Terrains. Each Terrain has Different Effects Should You Enter and Stay in the Terrain.
Top Left: Firestorm Zone (Burning Forest)
Heat and Smoke Lowers Stamina and Accuracy by 10 PHY Each.
The Flames were Intensified - The Bots will Suffocate in 2 Rounds if you Do Not Reach the Bot.
The Firestorm Bot has caused a Ring of Fire to Circle Around the Box. You can smother (somehow) one side of the flames to escape or run through, but that will be Five [5] Damage received.
The Firestorm Bot has began releasing flame columns at Hive Mind that will deal Five [5] Damage should it not be successfully blocked or weakened.
Firestorm Bot - 40 PHY in Each Stat (No Stamina) | 20 Health Points
Top Right: Tsunami Zone (Ocean with Shipwrecks)
Ocean Converts Movement Speed to the STR Attribute
The Water will Drown the Bots in 1 Rounds - The Shipwreck will Explode in 2 Turns.
Tsunami Bot - 40 PHY in Each Stat (No Stamina) | 20 Health Points
Bottom Left: Earthquake Zone (Collapsed Buildings)
Uneven Territory Results in -2 SPM to Movement Speed. The Trembles have Stopped - No More Debuffs.
The Earthquakes have caused Dislodging Earth - Its Tougher to Reach the Bots. The Blue Lines Indicate You Cannot Access the Bots from that Side.
The Earthquake Bot has caused Buildings to Topple Over. Mark by the Red Lines, They are Boundaries that Cannot be Crossed and Takes the Entire Turn to Fly Over. Must Break Through. Each Box with a Red Line Requires 9 Damage to Breakthrough
Earthquake Bot - 40 PHY in Each Stat (No Stamina) | 20 Health Points
Bottom Right: Tornado Zone (Raging, Destructive Winds)
At the End of Each Major Update, You Will Move Two Boxes Close to the Center.
The Winds have Lifted All the Bots in the Air - Each Turn They will Randomize. Defeating the NPC will Cause All of them to Drop.
The Tornado Bot has caused the Pieces of the Terrain to Fly into the Air. Marked by the Blue Dots, These Pieces Prevent Movement Onto the Box. Each Piece is Worth 4 Damage However. Destroying them frees the box. The Villain Bot is Releasing Winds at 50 Strength. Failure to Properly Respond will Force the Target to hit the Wall of the Tornado which deals Five [5] Damage.
Tornado Bot - 40 PHY in Each Stat (No Stamina) | 20 Health Points
Crisis Movement Rules
The Number of Boxes You May Move Determines On One Factor: Movement Speed
For Every 1 SPM in Your Movement Speed - You Can Move One Box.
Everyone is Starting in the Blue Box in the Middle of the Map.
Can Only Move Left, Right, Up, and Down.
You May Move On the White Boxes
Interaction Rules
There are Two Types of Bots.
The Letter "M" Represents Mobile Bots. Once You Land On a Box with the Letter M, They Do Not Require Healing to Move. They will Move Wherever You Move. However, They Will Slow You Down By 1 SPM.
The Letter "H" Represents Handicapped Bots. Once You Land On a Box with the Letter H, They Require Healing to Move, Otherwise You Need to Carry Them Somehow. Carrying Slows You Down by 2 SPM.
There are Four Villain Bots, in the Center of Each Terrain. They are Responsible for the Crisis. You May Interact with Them, But Doing So will Trigger a Cutscene.
Firestorm Zone: The Coordinate is E5
Tsunami Zone: The Coordinate is E15
Earthquake Zone: The Coordinate is O5
Tornado Zone: The Coordinate is O15
Special Rules:
The Previous Challenge Reward Winners - Golden Knight | Jiren | Bastion | Antares | Zircon
Each Winner is a Captain, Which Will Command a Group of Students
The First Post of this Cycle is the Captains Making a Post to Recruit 1 Member and the Members Accepting.
The Contestant known as Derek is unable to use his Quirk without his costume: He is allowed to use his costume from here on out.
The Captain is the Only Person to Post, Unless the Member has Separated from the Captain, Hence Work On the Posts Together.
Each Group has Four Moves They May Perform Per Post, However Each Member Can Only Use Two Mores. Each Member Gets 3 Free-Form Actions. If the Members Separate, Everyone Gets the Regular 3 Moves OR 6 Free-Form. Not Both.
In the First Post, Choose the Terrain You Want to Enter. Once You Enter, There is No Exiting Accept to Bring the Bots to the Blue Square
Special Note: There is a Shipwreck in the Tsunami Zone. The Coordinates Featuring the Shipwreck is Whatever Boxes the Ship is Touching in the Image.
In the Order of Post, You Will Be Assigned Titles for the Team. They will look like "Team 1, Team 2, etc"
This Challenge Will Only Last 7 Rounds (4 More Updates from This One)
Jiren's Sunbreaker Allows him to Ignore the Wind's Suction Power.
The Earth Structure, Zircon who is On It, and Blackmayne are Sucked Two Boxes Inward.
IN EACH POST, PLEASE INCLUDING A STARTING POSITION AND AN ENDING POSITION. USE THE MAPS' COORDINATES TO DO SO.
Another illustration was shown as Roland and Mob flew across the ocean along with the bots they had rescued.
“ARRG MATTEY! I think I see someone over there yonder!”
Mob and Roland flew and located another bot in the ocean . “Another bot! Let’s go save him!”
Roland smiled a gentle smile; Mob was incredible, carrying himself and several other bots without a show of strain; indeed, Mob was the true hero here, and Roland was simply playing the role of a healer. The great speed Mob displayed would be invaluable in the future.
"You're doing fantastic!" shouted Roland, as Mob sped towards another bot.
"You too! Great heals, bro!" shouted Mob, with thumbs up.
When they neared another damaged bot, Roland quickly healed it, while Mob picked it up telekinetically, and scanned the horizon.
Name: Ward x2 Quirk: Repairrier Quirk Level: Basic Rank: E-D Experience Points: 15 Type: Supplementary | Defensive Range: Close Damage: 1-2 Description: A variant of Roland's "Sanctuary" technique, this allows Roland to create a single barrier up to close-range away, with a close-range radius in size. The barrier itself is variable in shape, but retains the healing properties appropriate for its rank. The barrier is mobile once it is created. In the event the barrier is damaged (but not broken), this technique can be recast at the cost of a moveslot to reinforce the barrier back up to its maximum integrity.
No new activations on Mob.
Base PHYS:
R:15/25/15/15 M:15/20/20/15
Mob has an effective 4 SPM, granting four blocks of movement.
Origin: D14 Destination: C11 Powerplay: Healing and Taking H bot at C11.
Carrying such a heavy bot was beginning to fatigue Gogo's body. With the intense heat eating away at her stamina, carrying this bot was getting harder and harder as she went on. Her body would collapse on her, causing her to drop to a single knee. Sweat from her body causing the tournament issued costumes to stick to her pale skin. Her breath slowing down as the air got thicker than a big booty bitch in a 2 chainz video. Her mouth dryer than a dark skins inbox.
As she looked around she would see the camera drones in the sky. One pointing at her. GoGo remembered the crowd that would be spectating outside of this inferno and their cheers. Suddenly she was inspired! She could not allow herself to fall here as she imagined that crowd watching on. She would quickly remember her team mate battling to save the civilians.
Heroes are supposed to be GREAT! They INSPIRE! I'VE...GOT...TO...WOMAN UP!
GoGo would dig deep and put every ounce of strength she had into her legs. Rising back up to both feet, or in this case skates, she would signal a thumbs up to the camera followed by a forced smile. They could not see a Hero struggle. She would begin to move forward. Her initial steps would be slow and wobbly before she started to increase into a sprint.
AHHHHH!
She would let out a loud scream in order to get her blood flowing and grant her adrenaline.
Powerplay 1
Due to GoGo giving a thumbs up and a smile to the camera, she would win the crowd over.
Powerplay 2
Due to being inspired by the crowd, and hive mind, and increasing her adrenaline, GoGo will "Woman Up!". for the next FOUR POSTS, GoGo can move at her full speed as if the bot was not there.
Derek would move quickly after having defeated the bot, transforming his lower body into light in order to fly forwards. He would guide the Mobile Bot [P3] towards a Bot in a different direction [R5].
Asahi leads the two bots he has rescued to the safe zone, hearing the chants of Supernova. "That's my teammate!" "Alright, it seems the quakes have stopped. Let's get you out of here!"
Asahi: 25/15/15/15 Flying at 2.5 + 1 + 0.5 = 4 - 1 SPM with Mobile bot - 1 SPM with Mobile bot = 2 spm Energy Levels: 100% Starting at: S8 Finishing at: R9
Quirk: Sunbloomer Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +0.5 Damage Shaving | +0.5 SPM to Movement Speed Description: The user coats himself in energy which allows him to move propel himself through the air at a faster speed than through his passive flying abilities. The coat of energy provides protection.
❖ Drawbacks❖
✶ It consumes the appropriate energy percentage, per the parent technique. ✶ The initial expenditure only covers 3 turns. After conclusion, in order to maintain the boosts, the technique must be used again.
Quirk: Sunbloomer Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: 0 Description: The user enacts a photon-capturing zone around their body, allowing them to absorb raylight from the sun. Unlike most of Asahi’s techniques, this one does not consume energy but instead replenishes the energy. The user recovers as much energy as it would cost them to use a technique of Synthesis' rank.
✶ The zone isn’t sustained and as a result this technique must be used every time sunlight is absorbed.
-Haseo continuing his swim, he noticed somebody already getting to the body he was heading to. But he didn’t think anything of it. Instead he saw somebody on shore who needed to get guided to safety. Going to shore (D10) he gets near the body examining them and the area around to make sure they are ok. Even though they could walk Haseo didn’t wanna risk it. So he put the person on his back to get to the safe zone
Jiren would hold the bot still in the air. Activating his flying ability again he would remain airborne before spotting blackmayne again through the winds. It seemed he and Arthur's partner had been busy prepping a platform of sorts to carry the bots. Jiren would swoop towards them blasting a chunk of debris in the way to dust as he progressed, using his D rank power impact again.
Charges: 6/3
O18>Q17 Destroyed debris P17
Name: Power Impact [Signature Technique] Quirk: Stellar Battery Rank: E-B Experience Points: 85 Type: Offensive / Defensive Range: Close-Long Damage: 2-5 Description: The user pulls their hand back, charging a red energy blast, and then pushes their hand forward – firing the attack. Once the blast hits and “grabs” the target, it will travel with a trajectory based on the user’s pitch. Once it reaches a certain range, the blast will naturally explode. The speed of the projectile is based on the strength attribute.
Drawbacks:
E-Rank Projectile Travel 5 Meters | Default Damage is Two | Explosion is 2 Meters in Radius D-Rank Projectile Travel 5 Meters | Default Damage is Three | Explosion is 4 Meters in Radius G-Rank Projectile Travel 8 Meters | Default Damage is Four | Explosion is 6 Meters in Radius B-Rank Projectile Travel 12 Meters | Default Damage is Five | Explosion is 8 Meters in Radius
Name: Stellar Flight Quirk: Stellar Battery Rank: G Experience Points: 20 Type: Supplementary Range: Self Damage: 0 Description: The user charges their body with stellar energy sacrificing one charge to give them the ability to fly freely thanks to the energy surrounding them, which allowsfull 3D mobility. The effect of free flight is achieved due to the vast amount of energy being released from the body and it's nature of atomic reactions causing the effect of gravity to lessen around the user.
Drawbacks: Technique lasts 3 turns and can only be used four times per battle.
Post by Big News Gecko on Aug 12, 2018 21:04:05 GMT
Suddenly Yu could move. Whatever happened - it turned the tides for considering it was allowing him to move with his full speed.
Yu's Information Starting Position: N8 Endless Position: P7 30 / 20 / 20 / 30 + Standard Trait Package [3 Movement SPM]
Yuki weakened the overall destructiveness of her quirk so that she may continue to slide with the citizen. Of course she would be holding them, especially since the citizen was injured but the acid still provided for easier travel.
Yuki's Information Starting Position: S1 Endless Position: P1 25 / 25 / 25 / 25 + Standard Trait Package [3.5 Movement SPM] + [10 PHY to SPD] = 4.5 SPM - 2 SPM [Holding Bot] = 2.5 SPM
Name: Trickle Down
Quirk: Acid
Rank: D
Experience Points: 10
Type: Offense
Range: Close
Damage: 2
Description: the user secretes acid on any target allowing it to breakdown the structure.
The heat and pressure was extremely intense. Trust me, Combust knew. Its why she hurried to leave the bound to explode shipwreck with haste. Citizen hugged around her from the back like it was a piggy back ride. Even then the aftershock of the explosion was enough to knock them out the air. Forced into a downward spiral towards the ocean.
Combust’s Stats: 20/20/30 + 10 (Festival)/30 (5 SPM Movement) - Holding M Bot (1 SPM) = 4 SPM Movement. Combust Starts A17 and Ends at C19
Flamadous released a massive column of flames towards Hive Mind. These flames were not going to kill Hive Mind but if he should be hit, then he would suffer quite the amount of injuries. He was already fatigued from the heat and hindered by the smoke in the air so his moves were sluggish, his fighting capabilities weakened. Taking that head on would result in his defeat, that much the hero was sure of.
Luckily for the love drunk hero - he was already preparing to face off against the villain. When it raised it arms to release the flames, Hive Mind was form a bulkier clone to assist in him the fight. After the flames would release, the clone would be spewed out as it was ready to fight. The flames would clashed with the clone, but it was sturdy enough to save Hive Mind from instant defeat.
Such collision alarms the hero. He began to count his blessings as he started to arc around the villain. He would create two more clones that would run aside him, providing cover. His intentions were to stall the villain. Just for some more time. During that situation, Hive Mind instructed his clones towards the northern direction to all assist in carrying the injured citizen to lessen the workload for easier, faster travel back to Safe Haven.
Power Play: Three Clones are Carrying a Handicap Bot to Disperse the Workload. They are traveling with no SPM Reduction.
Name: Hive Mind x3 Quirk: Clone Quirk Level: Basic Rank: E-D-G-B Experience Points: 85 Type: Supplementary Range: Self Damage: +2 Health Points Description: The user releases ectoplasm from his mouth and shape it into clones of themselves. The user and their clones also appear to share the same mind, thus the original is aware of what their clones witness even if they are at a long distance from them. These clones are designed to be bulkier, capable of withstanding their normal threshold for damage.
Note: Dependent on the amount of PHY in the Accuracy Attribute, as discussed in the Parent Technique, the user can create X amount of clones.
Hive Mind's Stat Layout:
Strength: 20
Stamina: 20 - BUT -10 Due to Heat of Firestorm, Stamina is 10
Speed: 30 (+1 SPM due to Trait Package) = 4 SPM Movement
Accuracy: 30 (+1 SPM due to Trait Package) = 4 SPM Tracking - BUT -10 Due to Smoke of Firestorm, Accuracy is 30 / Tracking is 3.5 SPM.
Hive Mind's Clones Stat Layout:
Strength: 15
Speed: 15 (+1 SPM to Movement) = 2.0 - 2.5 SPM Movement
Accuracy: 15 BUT -10 Due to Smoke of Firestorm, Accuracy is 5 / Tracking is 1 SPM.
After being pulled towards the tornado more, Blackmayne notices the other bot being dragged towards it as well. Yelling at Zircon that he'll be back, Blackmayne rushes West, drawing his gun as he did to take aim at the debris in his way.
Equipment (Weapon): Theraflu Rank: D - G Experience Points: 30 Type: Offensive Range: Close - Mid Damage: 2 - 3 (+1 = 4 DMG) Description: Adjusting the setting handle and releasing a massive burst of whitish blue energy, the user creates a spreading beam of energy designed to create a massive blast of energy at the opponent. This causes them to constrict and become harder to move, resulting in loss of power and energy from the cold blast.
Note: G Rank can only be used 4 times.
Pushing past it, Blackmayne reached the bot and noted it's more damaged state than the last others, amplifying the severity of the situation as he threw her on his shoulders and turned back East, landing on the ground.
Equipment (Weapon): These Hands Rank: D - G Experience Points: 30 Type: Supplementary/Offensive Range: Close - Mid Damage: 2 - 3 Description: After first absorbing ultraviolet radiation and solar energy, the user expels this in the form of heated plasma beams from his gauntlets or his boots, allowing him to create a streaming attack that he can move in different directions to reach the max of close range distance. When released from both gauntlets or boots, the total DMG dealt is divided evenly between each one. He is also able to achieve sustained flight by directing said plasma beams towards the earth or a solid object he's standing on to push himself into the air, the height he's able to reach being the same range limitations for that respective rank used.
Note: These beams expel energy at three SPM. Note: The flight can be sustained for up to two turns per use, Increasing by 1 turn for every rank above D to a max of 5 turns Note: Only requires the initial charge for it's respective rank to sustain. However, when sustained, the user cannot use that limb to attack as it is utilizing the energy beams. Note: G Rank can only be used 4 times.
Post by Big News Gecko on Aug 12, 2018 21:34:13 GMT
Sir Arthur had triumph over the destructive wind blast but at a price. His body began experiencing the wear and tear it normally does while communing with the Kings of Old. This time even worse because Sir Arthur had established a deep communion with Sir Lamorak and Sir Kay. A synchronization of two kings was beyond the normal limits of the prince. This was a tactic that the prince never dreamed he would be able to upkeep, especially since the first time he attempted resulted in a one weak coma. This only spoke volumes of the growth Arthur had achieved since the prior year.
Sir Arthur would prepare enough for another wind blast. He did not intend to push the villain into a frenzy, just stall him as he wanted for a signal to inform him that they rescued the stranded civilians in the air. Once it sent enough blast of wind, the prince would repeat his actions before to counter.
Starting Location: O15 Ending Location: O15
Power Play: Sir Arthur will Only Reach 45 PHY in Strength. However, he is capable of resisting Knock Back due to the Attack being Supplementary Only In Nature and Arthur has Higher Damage Magnitude.
Current Status
Strength: 45 (6.5 SPM Attack Speed) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+10 Kousou no Shisei] & [+10 Sir Kay of the Mountain Technique] & [+1 SPM in Attack Speed - Sir Tor the Inspired] & [+10 PHY Converted into 1 SPM Attack Speed - Sir Lamorak the Invoked Trait]
Stamina: 25 [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait]
Speed: 25 (3.5 SPM Movement Speed) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+1 SPM in Attack Speed - Sir Tor the Inspired]
Accuracy: 25 (4.0 SPM Tracking) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & (+1 SPM Tracking Aglovale the Insightful Tracking)
Marina gave him a thumbs up as she watched him fly off. Well, it seemed she was stuck. Unable to move with the bots that they had rescued. They were pretty high up and the winds were crazy. Well there was nothing she could do but remain calm. That's what someone in her situation would do right? Keep morale at a stable level. She reached out lightly patting the bots again. Wow, it felt pretty strange talking to them but hey, it was good practice for the real deal.
"Uh. No need to worry. We will get you all out of here safely. Just remain calm and hold onto the railing."
name: diamond rupture x2 quirk: natural construct rank: epsilon - delta experience points: 15 type: offensive range: close damage: 1-2 description: while making contact with the ground, the user is able to convert a portion of the ground into a continuation of smaller diamond spikes. the spikes continue outward from the location of the user until reaching the five meter limitation. spikes formed from diamond are sharp enough to puncture skin. each spikes raises to about 36 inches [3 feet] and cannot exceed past 5 meters in diameter from the user.
note: the user is able to create a range of 1-4 spikes and damage can vary depending on how many are present. [ex. summoning one spike can do 2 damage. or summoning 4 with each doing 0.5 damage each.]
Jiren would fly as quickly as possible to deposit the bot he had rescued atop the cart the other heroes had made. Keeping it safe while freeing himself up completely. Nodding at the fellow hero there Jiren chooses to not speak for it would require yelling over the storm. Instead he flies quickly looking for another bot.
Mob and Roland flew towards the shore . "Let’s get these bots to safety!”
Mob couldn't believe it. They had gotten four bots. Four! He also loved how his fellow competition worked together so that every bot was accounted for!
“Great Job Roland! Your unique quirk made it possibly for us to be truly heroic bro. Thanks!” , shouted Mob
"Haha, thanks for teaming up with me!" , shouted Roland
Derek would move quickly after having defeated the bot, transforming his lower body into light in order to fly forwards and guiding the Mobile Bot in his direction. Upon reaching [Q5] he would travel towards the bot in front of him, still in his light form, and then return to Q5. before moving onto [Q6]
Starting Point: [Q5] Ending Point [Q6]
Name: August Spirit • Futunomitama
Quirk: Photokinesis/Light Embodiment
Rank: D
Experience Points: 10
Type: Supplementary/Defensive
Range: Close
Damage: 0
Description: August Spirit is a defensive/evasion technique that refers to the users ability to transform their body into light energy. Through this ability the user is granted the ability to phase through enemy attacks and techniques otherwise capable of harming them. The user can transform specific portions of their body, and even split their body up and reform it in light form. Additionally as a result of transforming into light they can move at enhanced speed, and is even granted the ability to fly by transforming lower body into light or their entire body to light. Aesthetically the user seems to maintain their same physical appearance however their body seems to be composed of golden light. While moving in this form, the users movement speed is determined by the attribute dictating their movement speed. This technique can utilized as an active maneuver and maintained for one turn.
Note: August Spirit Must be used Each Time the User wants to Phase. Phasing Requires a Move Slot.
Post by Big News Gecko on Aug 12, 2018 23:43:59 GMT
Suddenly Yu could move. Whatever happened - it turned the tides for considering it was allowing him to move with his full speed.
Yu's Information Starting Position: P7 Endless Position: N7 30 / 20 / 20 / 30 + Standard Trait Package [3 Movement SPM]
Yuki arrived back at the citizen she previous saved. Both were injured but it was up to her to get them back to the Safe Haven. She would place each arm around each citizen and begin their travel back.
Yuki's Information Starting Position: P1 Endless Position: N1 25 / 25 / 25 / 25 + Standard Trait Package [3.5 Movement SPM] + [10 PHY to SPD] = 4.5 SPM - 2 SPM [Holding Bot]x2 = 0.5 SPM
Combust would hit the water, actually skipping off the surface as she took the full force of the collision - choosing to protect the citizen instead of herself. It caught significant damage, enough to not only weaken her overall health pool but lower her speed. Even more troublesome, she was wet which prevented her from using her quirk effective. She was forced to swim with the bot still attempting to reach Safe Haven.
Combust’s Stats: 20/20/20/30 Movement Speed is now based on Strength = 2 SPM Movement - Holding M Bot = 1 Movement Speed) Combust Starts C19 and Ends at D19
Hive Mind made three more clones of the same nature as before as well instructed the bots to continue moving.
Name: Hive Mind x3 Quirk: Clone Quirk Level: Basic Rank: E-D-G-B Experience Points: 85 Type: Supplementary Range: Self Damage: +2 Health Points Description: The user releases ectoplasm from his mouth and shape it into clones of themselves. The user and their clones also appear to share the same mind, thus the original is aware of what their clones witness even if they are at a long distance from them. These clones are designed to be bulkier, capable of withstanding their normal threshold for damage.
Note: Dependent on the amount of PHY in the Accuracy Attribute, as discussed in the Parent Technique, the user can create X amount of clones.
Hive Mind's Stat Layout:
Strength: 20
Stamina: 20 - BUT -10 Due to Heat of Firestorm, Stamina is 10
Speed: 30 (+1 SPM due to Trait Package) = 4 SPM Movement
Accuracy: 30 (+1 SPM due to Trait Package) = 4 SPM Tracking - BUT -10 Due to Smoke of Firestorm, Accuracy is 30 / Tracking is 3.5 SPM.
Hive Mind's Clones Stat Layout:
Strength: 15
Speed: 15 (+1 SPM to Movement) = 2.0 - 2.5 SPM Movement
Accuracy: 15 BUT -10 Due to Smoke of Firestorm, Accuracy is 5 / Tracking is 1 SPM.
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.