Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Jiren continued to sprint through the jungle, feeling like he was finally nearing the end of it. He could see the mountainous terrain visible through the trees in the distance and pushed forward with renewed vigour towards them.
Post by Big News Gecko on Jul 16, 2018 18:25:26 GMT
In the distance, Arthur could see a mountain.
“They really were theatrical for these trials. Hmmm Roland and Derek?”
Arthur did not intentionally want to stay in the back of the pack, but he was stuck here due to his physicality. He damned himself for training for a perfect balance instead of agility.
GoGo would continue her way over the mountain with black Mayne, and mob. His quirk was extremely useful. She hoped those dusk students would be left behind.
Powerplay:
Back to the speed stat cause of mobs platforms.
4.5 SPM - 1 SPM = 3.5 spm
2/2 way through the mountain
Mountain completed.
[link="http://dawn-of-tomorrow.boards.net/thread/402/tomago" Go Go[/link]
Shin continued to climb the mountain, though a voice called out to him as he made his slow ascent. Turning his head, he saw Aimi waving as she ran out of the forest. She made a few motions towards him, one where she pointed at him and another where she brought her hands together in a shrinking motion. Getting a feel of the idea Aimi had, Shin placed a hand on his body and compressed himself down to a marble, wondering just how the next few minutes would play out. The angle he fell at would ensure that his friend could catch him without having to stop or change her vector of movement.
NPC Stats 15 / 15 / 35 / 35 [1.5 SPM]
Power Move Compressing myself for Aimi (Ian).
Last Edit: Jul 17, 2018 1:44:22 GMT by Miles Morales
Upon calling out to Shin, Aimi hoped her partner would get the idea needed from her hand gestures to which he does as her partner converts herself into a small compressed marble. Once she catches him, she uses Garou’s quirk to her own advantage as she creates several binging balls from her body and through telepathic control of them, the balls started to eat through the mountain’s side. This formed a tunnel, with the balls ahead of her allowing for them to move through the obstacle without having to disturb the foundation of the mountain and collapsing onto her by doing it near the base of mountain having the balls neatly carve out a path for her and Shin. She continues to make her movement through it for the time being. She performed this maneuver understand there were nobody behind her who would suffer from any falling boulders should there by any.
Name: Chain Of hunger x3 Quirk: Emitter Quirk Level: Basic Rank:D-B Experience Points: 80 Type: Supplementary Range: Self Damage:2-4 Description: With but a thought the user spawns up to 8 1 meter black orbs with the ability to eat an individual amount of 3 meter Diameter worth of an item/Technique. Each black orb can consume 2 damage worth of a substance/Technique while the health of the Black orbs always starts at 2 HP(Parent technique ability). When successfully eating a material/Technique the orbs gain +1 to their individual health, The user retains the ability to telekinetically control the orbs whenever he sees fit.
NPC Stats: 20 STR ,30 STA, 30 SPD, 20 ACC + (1 SPM Due to Standard Trait Package – 1 SPM due to terrain = 3SPM)
Power Play: Due to bypassing the need to climb, Aimi doesn’t need to convert over to STR and moves according to her SPD Stat as normal. Traveling through instead of up and down, reduces the necessary travel down by 1 post.
In a continued pace, Marina began to approach the end of the first obstacle. Well, there goes the easy part. Now comes the more challenging bit. With a deep breath, she began to keep her steps heading to Obstacle 2.
“If the next section is a mountain, I might be able to make that a bit easier on us. Let’s get through this forest first,” said Roland, continuing to sprint, his stamina still full from the effects of his barriers.
Mob was excited. The mountain was tall and huge, but with the power of teamwork and ingenuity he was able to be helpful to his fellow teammates.
“Professor Dupe, you taught me how to understand my worth to myself and others. I gotta be able to help them.”, Mob thought to himself. He continued to go through the steps that he made to the next obstacle.
Powerplay: Mob continues going up the steps made for himself and his friends to get to the next obstacle.
STR: 15 STA: 20 SPD: 20 ACC: 15 SPD is 20+15+1 SPM Movement (4.5 spm movement)-minus 1 environment=3.5 SPM if environment is still there or affected by environment.
Post by Big News Gecko on Jul 17, 2018 18:26:51 GMT
Announcer's Post
“SPEAKING OF TAKING THE LEAD BIFF! DUSK INSTITUTE PULLED A HUGH POWER PLAY!"
"THIS SCHOOL IS ALL ABOUT THINKING SMARTER NOT HARDER, KIKYO!"
"TELL ME ABOUT IT. ALL THESE SCHOOLS EITHER CLIMBED OR FLEW OVER THE MOUNTAIN!!!!"
"DON'T GET ME WRONG! DO WHAT IT TAKES! FLYING IS EVEN SMARTER, BUT WHO WOULD HAVE THOUGHT?"
"IF THERE IS A WILL, THERE IS A WAY. AND THANKS TO QUEEN THERE WAS A WAY STRAIGHT THROUGH THE MOUNTAIN."
"THAT IS BOUND TO CUT SO MUCH TIME OF THEIR RUN! LOOK AT THAT, THEY ARE ALIGNED WITH THE DAWN UNIVERSITY ONCE MORE!"
"WHOA WHOA WHOA! THEY ARE DONE WITH THE MOUNTAIN?"
"DUUH KIKYO! THE RACE IS HEATING UP!"
"THEY DO NOT HAVE THE LUXUGY OF BEING SO EXCITED AS WE ARE! THE NEXT OBSTACLE IS AN OCEAN!"
"KIKYO! ITS SCALED DOWN TO SIZE! HAHAHA ITS PRACTICALLY A POOL!"
"A POOL WITH SHARKS IN IT..."
".....OUCHIE!"
The Gauntlet: Rules
Retroactive Actions: Considering that Everyone is Running at the Same Time, Post Order Cannot Dictate Anything. The Following Regulation has been Added:
~ RPers and NPCs are Allowed to Make Power Plays. ~ RPers and NPCs are Allowed to Counter if their Post Comes After Power Moves that Inflict Them
~ Those Who Have Posted and Their Actions Did Not Preemptively Protect Them from Power Plays have the Opportunity to Retroactively Respond in the Next Post.
~ Enough Speed Can Escape Some Power Moves, Considering You Escaped the Zone.
Obstacle Ranges: Most of All Environmental Techniques, Tactics, and Attacks will Effect the Entire Obstacle. Unique Cases will be identified. Left up to Mod Discretion. Meter Mentions will be Disregarded.
Special Requirements:
~ Please Post Your SPM Movement or SPD and how you Obtained Such. ~ Keep Track of Your Quirk Percentages or Technique Usage Counts (Ex: If you used 15% or 2 Usage Counts out of a G-Rank)
Power Move Log
Queen's Power Move is Successful. All those who traveling through that tunnel she made will reduce their travel by 1 Post as Well Avoid the Strength Attributr Conversion of Movement Speed.
The Gauntlet: Placements
BlackMayne - Obstacle 4 - Two More Post to Leave
Blitz - Obstacle 4 - Three More Post to Leave
Nexus - Obstacle 4 - Three More Post to Leave
Joker - Obstacle 4 - Three More Post to Leave
Queen - Obstacle 4 - Three More Post to Leave
Golden Knight - Obstacle 3 - Three More Post to Leave
Bastion - Obstacle 3 - Three More Post to Leave
SuperNova - Obstacle 3 - Three More Post to Leave
Jiren - Obstacle 3 - Three More to Post to Leave
Skull - Obstacle 2 - One More Post to Leave
Zircon - Obstacle 2 - Three More Post to Leave
The Gauntlet: The Jungle (Obstacle 2)
The vines and uneven displacement of the jungle grounds, along with the randomly spruted trees. Any heat related quirks will spark flames, which will set the jungle ablaze. Tread lightly...
The Gauntlet: The Mountain (Obstacle 3)
The mountain is this towering obstacle. Climbing is tough but descending is equally tough.
This obstacle immediately adds on one extra post required to complete it should the racer be forced to physically climb.
Should the racer have means of clearing this mountain, without touching, avoids the SPM Conversion to be STR base.
Any substantial force, excluding from climbing it, will result in boulders raining down.
The Gauntlet: The Ocean (Obstacle 4)
The ocean has a roof, which does not allow any evolution that avoid the sharks. They are robotic and will leap out the water to grasp at anyone above the water. If you are within the water swimming, they will simply grasp at you. Either situation results in adding one post to the travel time.
Avoiding the Water Removes the Strength Attribute Conversion for Movement Speed. It also Removes the -1 SPM Reduction to Movement Speed
Avoiding the Water via Airborne Results in Sharks Prioritizing you. There are an limitless amounts of sharks, with 40 PHY in each Attribute.
The Sharks do not harm, rather they simply capture and occupy you safely above water to not drown you.
They possess 3 HP. You may attack them, but you can only do 3 Techniques or 6 Free-Forms. No Mixing.
You have 1 Free Turn of Swimming before they attack. Should you go airborne in any fashion, you forfeit that free turn.
Traversing, via swimming, as a group will notify the sharks of your presence. This forfeits the free turn.
Trying to manipulate the entire obstacle in any manner requires techniques to be used. A total amount of three techniques dedicated to inflicting the water.
Post by Miles Morales on Jul 17, 2018 19:39:16 GMT
After carving their way through the mountain, Shin and Aimi arrived at the front of Obstacle Four: A massive pool of water that was infested with robotic sharks. Aimi took Shin's compressed marble out of her pocket and allowed him to release himself from the self-made prison he had been in. Once he was out, Shin took the compressed tree trunk he'd been in earlier and released it, causing a wide log to fall on the ground next to the pool.
Without any warning, Shin dragged his hand along the top surface and began carving spheres into the log. It wasn't enough to cut through the entire thing, but it was enough to make three or four "seats" and decrease the weight so that they could float. Pushing the makeshift raft into the water, Shin and Aimi climbed in. The Dusk student decided to compress the air in front of their raft, causing a small vacuum which dragged them a few inches away from the "shore" of obstacle two. Fishing the marble out of the ocean, Shin then tossed it behind them and released the compressed air, pushing them through the obstacle. The disruptions in the water would likely notify the sharks, but should any come their way, Aimi knew how to handle them.
When Roland heard the announcer say that the next obstacle was a mountain, Roland had prepared himself to use "Adventure" so that they could simply stairstep their way past the obstacle without having to truly climb; however, it seemed that would not be necessary. It seemed one of the forerunners of the race had carved a path straight through the mountain, which made things simple enough.
"Guess we keep running," said Roland, as he ran through the path created by the Dusk University student.
15/25/15/15
Powerplay: Running through the tunnel created by Aimi.
Jiren would finally clear the jungle looking at the imposing terrain of the mountain before him. Thankfully however flying was not prohibited in this stage and that is exactly what he would do. Expending some of his stellar energy he would activate his flight ability soaring speedily through the mountain tunnel thanks to this power.
Movement: 3.5 spm
Name: Stellar Flight Quirk: Stellar Battery Rank: G Experience Points: 20 Type: Supplementary Range: Self Damage: 0 Description: The user charges their body with stellar energy sacrificing one charge to give them the ability to fly freely thanks to the energy surrounding them, which allowsfull 3D mobility. The effect of free flight is achieved due to the vast amount of energy being released from the body and it's nature of atomic reactions causing the effect of gravity to lessen around the user.
Drawbacks: Technique lasts 3 turns and can only be used four times per battle.
Powerplay: Jiren takes to the skies flying up the mountain path made by the npc faster than others will be able to run. Thereby maintaining his pace.
Post by Big News Gecko on Jul 18, 2018 3:14:41 GMT
Having seen one of the Dusk Institutes take this way, Arthur began to think this was an opportunity to gain an advantage in the race. He was just glad that Roland seemed to share the same idea as him. The prince would shrug at Roland and continue to run through the tunnel recently made.
Following behind Shin in his actions – Aimi jumped into the make shift raft as well as they both transverse over the ocean filled with robot sharks. Her mimicked Bing Balls floated in the surround the raft in all directions though she kept two behind of the raft to help push it forward without touching the water as they will be used as distractions in the future.
Name: Chain Of hunger x3 Quirk: Emitter Quirk Level: Basic Rank:D-B Experience Points: 80 Type: Supplementary Range: Self Damage:2-4 Description: With but a thought the user spawns up to 8 1 meter black orbs with the ability to eat an individual amount of 3 meter Diameter worth of an item/Technique. Each black orb can consume 2 damage worth of a substance/Technique while the health of the Black orbs always starts at 2 HP(Parent technique ability). When successfully eating a material/Technique the orbs gain +1 to their individual health, The user retains the ability to telekinetically control the orbs whenever he sees fit.
Powerplay Moving with Shin on his raft while using the Bing Balls to help push the raft, though none of the make contact with the water.
NPC Stats: 20 STR ,30 STA, 30 SPD, 20 ACC + (1 SPM Due to Standard Trait Package – 1 SPM due to terrain = 3SPM)
Last Edit: Jul 18, 2018 3:55:38 GMT by Nightingale
AFFILIATES
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.