Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Mob was close to being outside the obstacle however sharks were approaching him.
“Oh shit! Here come the sharks!!!”
Mob saw them coming and he thought to himself.
“What would Tatsumaki do??”
“Crush all of them bitches”, he would imagine her say.
“You right”, he thought
Mob heard the announcer say that the sharks were modeled after real sharks so even if he didn't destroy them he would at least attempt to disrupt them from swimming at him. As Mob ran towards the end of the obstacle he would point three fingers in the area of the six sharks before they could leap out and grab him crushing the area(affecting the water/area in conjunction with his telekinesis) to deal AOE damage. Hopefully, this would cause all of them to be crushed destroying all of them who were the possible impediment to his path, so that he would be at the final obstacle.
Powerplay: To defend himself Mob telekinetically crushes(3 techniques) the enviromental area (which only contains all six sharks) which would either deal 6 DMG to all of them(eliminating their 3 HP)(or potentially disrupt their advance due to complications enough for Mob to leave the obstacle since their tail fins could possibly be crushed affecting their movement). This would remove the impediment on his way to the next obstacle.
3x Telekinetic Crushes=15% (According to rules I have to use 3) Name: Telekinetic Crush
Quirk: The Minds...Still
Rank: D
Experience Points: 10
Type: Offensive
Range: Close
Damage: 2
Description: The user utilizes psionic energy to telekinetically crush the medium. It can also be used on specific areas like body parts, which potentially results in further complications for the target.
Post by Big News Gecko on Jul 20, 2018 3:28:58 GMT
Announcer's Post
“AND WE HAVE OUR FIRST CONTESTANT EMERGING FROM THE GRUELING OBSTACLES!"
"WAIT KIKYO! NO MORE DESSERT?!"
“WITH THE DELAY IN THE SCHEDULE, DUE TO OUR LITTLE FIREWORKS, HAS CAUSED FOR NEW PLANS!"
“SO WHAT IS THE FIELD NOW?!"
“WELL BIFF! JUST A NORMAL OBSTACLE. PRACTICALLY A RUNNING FIELD."
“SO WHOMEVER CLEARS THE SHARK INFESTED WARRIORS WINS THE RACE?”
“RATHER THEY PLACE KIKYO!!!! BLACKMAYNE HAS ALREADY EMERGED FROM THE WATERS!!!"
“THE QUIRKLESS STUDENT?!!!??"
“LETS NOT SETTLE ON THE WINNER. ANYTHING CAN STILL HAPPEN!”
The Gauntlet: Rules
Retroactive Actions: Considering that Everyone is Running at the Same Time, Post Order Cannot Dictate Anything. The Following Regulation has been Added:
~ RPers and NPCs are Allowed to Make Power Plays. ~ RPers and NPCs are Allowed to Counter if their Post Comes After Power Moves that Inflict Them
~ Those Who Have Posted and Their Actions Did Not Preemptively Protect Them from Power Plays have the Opportunity to Retroactively Respond in the Next Post.
~ Enough Speed Can Escape Some Power Moves, Considering You Escaped the Zone.
Obstacle Ranges: Most of All Environmental Techniques, Tactics, and Attacks will Effect the Entire Obstacle. Unique Cases will be identified. Left up to Mod Discretion. Meter Mentions will be Disregarded.
Special Requirements:
~ Please Post Your SPM Movement or SPD and how you Obtained Such. ~ Keep Track of Your Quirk Percentages or Technique Usage Counts (Ex: If you used 15% or 2 Usage Counts out of a G-Rank)
The Gauntlet: Placements
BlackMayne - Obstacle 5 - One More Post to Leave
Blitz - Obstacle 4 - One More Post to Leave
Nexus - Obstacle 4 - One More Post to Leave
Joker - Obstacle 4 - One More Post to Leave
Queen - Obstacle 4 - One More Post to Leave
Golden Knight - Obstacle 4 - Three More Post to Leave
Bastion - Obstacle 4 - Three More Post to Leave
SuperNova - Obstacle 4 - Three More Post to Leave
Jiren - Obstacle 4 - Three More to Post to Leave
Skull - Obstacle 2 - One More Post to Leave
Zircon - Obstacle 2 - One More Post to Leave
The Gauntlet: The Jungle (Obstacle 2)
The vines and uneven displacement of the jungle grounds, along with the randomly spruted trees. Any heat related quirks will spark flames, which will set the jungle ablaze. Tread lightly...
The Gauntlet: The Mountain (Obstacle 3)
The mountain is this towering obstacle. Climbing is tough but descending is equally tough.
This obstacle immediately adds on one extra post required to complete it should the racer be forced to physically climb.
Should the racer have means of clearing this mountain, without touching, avoids the SPM Conversion to be STR base.
Any substantial force, excluding from climbing it, will result in boulders raining down.
The Gauntlet: The Ocean (Obstacle 4)
The ocean has a roof, which does not allow any evolution that avoid the sharks. They are robotic and will leap out the water to grasp at anyone above the water. If you are within the water swimming, they will simply grasp at you. Either situation results in adding one post to the travel time.
Avoiding the Water Removes the Strength Attribute Conversion for Movement Speed. It also Removes the -1 SPM Reduction to Movement Speed
Avoiding the Water via Airborne Results in Sharks Prioritizing you. There are an limitless amounts of sharks, with 40 PHY in each Attribute.
The Sharks do not harm, rather they simply capture and occupy you safely above water to not drown you.
They possess 3 HP. You may attack them, but you can only do 3 Techniques or 6 Free-Forms. No Mixing.
You have 1 Free Turn of Swimming before they attack. Should you go airborne in any fashion, you forfeit that free turn.
Traversing, via swimming, as a group will notify the sharks of your presence. This forfeits the free turn.
Trying to manipulate the entire obstacle in any manner requires techniques to be used. A total amount of three techniques dedicated to inflicting the water.
The end was in sight, Blackmayne climbed out the lake like Jason, ascending to strike out running almost as if the plug was looking for him because he ran off on him. Twice. Running forward, Blackmayne listened to the now growing cheers from the crowd as he sprinted. Amongst the cheers were heavy jeering as the shoutcasters spoke abouta quirkless person in the lead. Shaking his head and sucking his teeth, Blackmayne knew what the country saw him as: second rate citizen who was a double minority in their eyes, both quirkless and black.
Jiren would arrive at the water stage finally, seeing the vast expanse stretched out in front of him seemingly filled with sharks of some description. In the distance he could see them mauling a vessel created by some of the dusk students he encountered earlier before the stage began. He also noticed some people were across the water already.
Resolving to clear the sharks out of the way thus protecting in some regard the foreign students while also propelling himself forwards Jiren would leap forwards in to the water while simultaneously forming a powerful B ranked power impact orb of energy. Hurling the orb deep in to the water behind him away from everyone else he would follow up by throwing a second and third. These power impacts would detonate at the bottom of the water one to the bottom left and one to the bottom right, causing tremendous waves of water propelling himself forwards while sending the sharks flying too from all over the water possibly launching many of them to the land where they would be unable to harm anyone.
Name: Power Impact [Signature Technique] Quirk: Stellar Battery Rank: E-B Experience Points: 85 Type: Offensive / Defensive Range: Close-Long Damage: 2-5 Description: The user pulls their hand back, charging a red energy blast, and then pushes their hand forward – firing the attack. Once the blast hits and “grabs” the target, it will travel with a trajectory based on the user’s pitch. Once it reaches a certain range, the blast will naturally explode. The speed of the projectile is based on the strength attribute.
Drawbacks:
E-Rank Projectile Travel 5 Meters | Default Damage is Two | Explosion is 2 Meters in Radius D-Rank Projectile Travel 5 Meters | Default Damage is Three | Explosion is 4 Meters in Radius G-Rank Projectile Travel 8 Meters | Default Damage is Four | Explosion is 6 Meters in Radius B-Rank Projectile Travel 12 Meters | Default Damage is Five | Explosion is 8 Meters in Radius
Movement: 3.5 spm
Powerplay: attempting to blast the bottom of the pool creating huge tidal waves both pushing jiren forwards shortening the time it takes him to reach the finish line while also knocking the sharks out of the water on to land disabling them.
As Roland approached the large water hazard, he noticed that he and several others appeared to have arrived at more or less the same time. It was amazing just how far ahead some of the others were, but that just lit a hotter fire of determination in his chest.
“After me!” he shouted, leaping into the water - or so it would seem, before a five meter by five meter plate formed under his feet, intending to walk across the top of the water while protected from the sharks below due to the wide breadth of the barrier.
As the abilities of another student, a very large and imposing man with gray skin, seemed to reach the bottom of the pool and detonate, it seemed another possibility would assert itself.
“Surfs up?” quipped Roland, intending to use his “Adventure” technique to ride the wave, along with his companions, if they had the stomach for it.
15/25/15/15
Powerplay: Using “Adventure”, activated earlier in the thread, to create a series of large plates to walk across the surface of the pool. Should Jiren’s power move be successful, using the plates from “Adventure” to ride the resulting wave.
Post by Miles Morales on Jul 20, 2018 19:06:59 GMT
Shin finished compressing the remaining three sharks before he and Aimi shot the boat towards the Finish in the same fashion as before. They would be at the finish line soon enough.
Her venturing continued as she could sense the end of the jungle approaching. As she pushed aside the remaining branches and brush before her, a smile appeared on her face. Two down. Now it was time for the 3rd Obstacle.
Aimi continued with Shin as they aimed for the top 5. Tje goal was clear ahead; as she had her binging balls deal with any remaining sharks. It was now the final round.
4 SPM - 1SPM = 3SPM
Last Edit: Jul 20, 2018 20:57:44 GMT by Nightingale
After the sharks Mob felt beat and tired. He felt he needed to take a break and plus he was near the end of the obstacle. To avoid anymore potential damaging effects he would shutoff his mental focus technique. Sure he might fall behind the rest of the pack, but it was better than nothing. It was another lesson he had to learn on the way to becoming a hero, understanding one's limits and perserving one's strength. He had tried to put his all in one obstacle, and it didn't work out for him. He however did feel happy that his fellow student and black brother BlackMayne had made it out, and he was glad to be able to help out a fellow hero. Following the path he had laid out for himself he went towards the next obstacle.
Powerplay: Mob deactivated his mental focus and continues to the next obstacle on the path he had made previously.
Post by Big News Gecko on Jul 21, 2018 0:06:02 GMT
With the desire to finish the race in good positioning, Arthur took the opportunity to sprint in an non-hindering terrain until he was met with the water. Slightly ahead of Roland, he looked back and smile very nervously. He had seen the sharks chumping at the world and at the other competitors, plus the water was black. Nothing about the situation seemed to point to good signs, but the prince just took a gamble and began to swim.
Retroactive Actions: Considering that Everyone is Running at the Same Time, Post Order Cannot Dictate Anything. The Following Regulation has been Added:
~ RPers and NPCs are Allowed to Make Power Plays. ~ RPers and NPCs are Allowed to Counter if their Post Comes After Power Moves that Inflict Them
~ Those Who Have Posted and Their Actions Did Not Preemptively Protect Them from Power Plays have the Opportunity to Retroactively Respond in the Next Post.
~ Enough Speed Can Escape Some Power Moves, Considering You Escaped the Zone.
Obstacle Ranges: Most of All Environmental Techniques, Tactics, and Attacks will Effect the Entire Obstacle. Unique Cases will be identified. Left up to Mod Discretion. Meter Mentions will be Disregarded.
Special Requirements:
~ Please Post Your SPM Movement or SPD and how you Obtained Such. ~ Keep Track of Your Quirk Percentages or Technique Usage Counts (Ex: If you used 15% or 2 Usage Counts out of a G-Rank)
Power Move Log
Jiren's Power Move was Successful, causing a Tidal Wave. The wave will act like a propulsive force. Everyone caught in the wave will experience an 1 SPM increase instead of decline.
If you properly defend, you will have your travel time reduced by 1 Post. If you do not properly defend, then you will have to spend a turn recovering your senses instead which is adding 1 post to your travel time.
The Gauntlet: Placements
BlackMayne - Completed the Gauntlet - First Place
Blitz - Obstacle 5 - One More Post to Leave
Nexus - Obstacle 5 - One More Post to Leave
Joker - Obstacle 5 - One More Post to Leave
Queen - Obstacle 5 - One More Post to Leave
Golden Knight - Obstacle 4 - Two More Post to Leave
Bastion - Obstacle 4 - One More Post to Leave
SuperNova - Obstacle 4 - Two More Post to Leave
Jiren - Obstacle 4 - One More to Post to Leave
Zircon - Obstacle 3 - Three More Post to Leave
Skull - Obstacle 2 - One More Post to Leave
The Gauntlet: The Jungle (Obstacle 2)
The vines and uneven displacement of the jungle grounds, along with the randomly spruted trees. Any heat related quirks will spark flames, which will set the jungle ablaze. Tread lightly...
The Gauntlet: The Mountain (Obstacle 3)
The mountain is this towering obstacle. Climbing is tough but descending is equally tough.
This obstacle immediately adds on one extra post required to complete it should the racer be forced to physically climb.
Should the racer have means of clearing this mountain, without touching, avoids the SPM Conversion to be STR base.
Any substantial force, excluding from climbing it, will result in boulders raining down.
The Gauntlet: The Ocean (Obstacle 4)
The ocean has a roof, which does not allow any evolution that avoid the sharks. They are robotic and will leap out the water to grasp at anyone above the water. If you are within the water swimming, they will simply grasp at you. Either situation results in adding one post to the travel time.
Avoiding the Water Removes the Strength Attribute Conversion for Movement Speed. It also Removes the -1 SPM Reduction to Movement Speed
Avoiding the Water via Airborne Results in Sharks Prioritizing you. There are an limitless amounts of sharks, with 40 PHY in each Attribute.
The Sharks do not harm, rather they simply capture and occupy you safely above water to not drown you.
They possess 3 HP. You may attack them, but you can only do 3 Techniques or 6 Free-Forms. No Mixing.
You have 1 Free Turn of Swimming before they attack. Should you go airborne in any fashion, you forfeit that free turn.
Traversing, via swimming, as a group will notify the sharks of your presence. This forfeits the free turn.
Trying to manipulate the entire obstacle in any manner requires techniques to be used. A total amount of three techniques dedicated to inflicting the water.
Finally! A normal running field again! Even though it was the end Mob would run with all his might towards the finish line. It would finally be over for him.
Honestly somewhat bemused that his plan had worked, having ridden the wave of water to accelerate himself, Roland continued making platforms and ran over the top of the water hazard, the finish line now a not-so-distant goal.
15/25/15/15
Powerplay: Continuing to use “Adventure” to clear the last bit of the water hazard.
AFFILIATES
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.