Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Post by Big News Gecko on Jul 22, 2018 17:03:08 GMT
Announcer's Booth
The intermission between the challenges was closing shortly. For those that stayed in their seat, they got to witness the stadium’s playing field transforming into represent the stage for challenge two. Unbeknownst to them, the transforming stage was not solely due to the design of the Staple Center. The Dean of Horizon College possessed a quirk that gifted him the ability to bring to life whatever imagination crafted via drawing. It was identified as “Architect” and was quite useful for renovation for environments that suffer damage due to super powered disputes. The only downside was that large scale, detail drawing need to be preemptive made, making the user’s power weak in battle. As the restructuring of the stadium took place, Kikyo had been substituted by Monet.
“ALRIGHT ALRIGHT ALRIGHT NOW! ARE YA READDDDDYYYYYY??!?!?!”
The crowd went ballistic. Not only was she a native of California, but she was considered one of the sexiest announcers in the career field. The crowd held signs that had her face plastered with her usual pose, which was blowing a kiss while winking. An unexpected turn of event occurred. The fellows who were rooting for Monet also split their attention to show love to Blitz. On several posters were arms flexing and racecars.
“WHOA! THE CROWD SEEMS TO LOVE BLITZ!”
“I MEAN MONET! NEWS HAS BROKE, HER HOME IS CALIFORNIA!”
“A FELLOW NATIVE AND CUTIE! GREAT! I AM ROOTING FOR HER!!!!”
“WHOA CAN I JOIN THAT SANDWICH?!??”
“BIFF. IT’S A CHILDRENS PROGRAM. JEEZ.”
The students were all directed to their designated starting points. All they could see was the pathway before them, walls as high as convenient stores paralleled the walkway. Due to the distance and scaling of the entire maze, and yes it was a maze, after a certain number of meters only darkness loomed. In front of the pathway were large, high tech circle markings on the floor. It seemed as if they were caps to cover some sort of hole in the fall. Once the maze was fully constructed, the grand teleprompter blinked on one more. Immediately the announcers began to speak loud and clearly:
The Playground: Rules & Regulations
►Sports Festival - If You Haven't Now, Update Your Move Sets. Last Opportunity. I Won't Give a Fuck Later On, If you Fail to Do So Now.
→ Challenge II - The Playground: The Second Challenge of the Sports Festival is a battle zone. The objective is to reach the center of the map before the timer ends. You are competing against classmates and foreign schools, a test to discern the creme of the crop regarding tactical missions. You May Only Post Once Per 24 Hours OR After Each Global Update.
Playground Fundamentals
There are Ten Pathways, which are determined by the color and, with varying difficulties.
You CANNOT Move from your Pathway. You Can Only Move on Your Pathway and White Blocks
Each Pathway Leads to the Center of the Map, which is the Objective of the Challenge.
In Each Pathway exist Robotic NPCs that mimic Villains with varying health points.
You have a Total of 7 Turns to Finish this Challenge.
Playground Movement Rules
The Number of Boxes You May Move Determines On Two Factors: Movement Speed and Vacancy
For Every 1 SPM in Your Movement Speed - you can cover a multiple of 15 Meters in One Turn.
For Every Box, aside from the starting point, contains a number which represents the NPC and its HP.
For Every Bot, they Possess 40 PHY in the Strength, Speed, and Accuracy Attributes
The Distance from One Box to the Next is Fifteen Meters. However, the NPC is Always at the 15th Meter Mark.
You Can ONLY move to the Next Box if the NPC is Defeated or Contained (Contained Requires Power Move) (Either is Considered Vacant)
You Can EITHER use 3 Techniques or 6 Freeform Actions Per Turn. There Cannot be a Mix.
You can ONLY Deal a Maximum of 20 Damage Per Turn.
Interaction Rules
Failure to Defeat a Bot that is Next to You Results in 3 HP Damage to You Regardless of Shaving Capabilities.
Should There be a Situation Where Multiple RPers Reach "Safe" or the Blue Square on the Same Turn, Whoever Possesses More SPM Will Place Higher.''
Special Rules:
Upon Approaching, the high tech circle markings on the floor ascend to reveal the Character's Specific Equipment. You may choose one item to use for this Challenge.
The Contestant known as Derek is unable to use his Quirk without his costume: He is allowed to use his costume from here on out.
The First Post is you Recapping on the Last Challenge, the Intermission, and then Standing in front of the Pathway. You may activate anything Passive and/or Supplementary Techniques/Free-form.
Jiren stood upon the precipice of the second challenge. Taking the time to prepare himself mentally after having a moments rest his body continued naturally absorbing stellar energy. Charging his body naturally Jiren would close his eyes gathering himself as he prepared for the starting cue.
STATS
→ STR: 25 → STA: 20 → SPD: 20 → ACC: 25
Charges: 5/3 +1spm attack movement and tracking.
Name: Stellar Battery Quirk: Mutant Quirk Level: Basic [Ascend] Rank: G Experience Points: Free Type: Supplementary Range: Self Damage: +1 Bonus DMG to Techniques & Freeform | +5 PHY to Each Attribute Description: The user’s physique experienced a mutation that causes it to become a battery for Stellar Energy, essentially the radiation found emanating all stars like the sun – primarily red and orange energy. Becoming stellar battery, the energy surrounds or permeates from the flesh to serve as supplementary and defensive facets. Due to the abundance of Stellar Energy being absorbed, there exist a barrier of glowing energy dense enough to defend against incoming damage; however, it has its limit thus can be destroyed. Due to the stockpiling of energy, the physique is incredibly enhance compared to the average human. These enhancements consist of superior physical conditioning. Due to the prolong exposure to Stellar Energy, it has drastically altered the skin to become gray – similar to alien depiction.
Drawback: Utilizing the Stellar Energy consequently drains the body of its storage, this results in periods where the physique becomes invulnerable due to being empty of Stellar Energy [This is Represented by All Passive Boosts Becoming Null Until Energy is Stored Once more.]
Drawback: There are Three [3] Stocks that Represents the Amount of Stellar Energy Stored. Utilizing a Technique Consumes 0.5 Stock, regardless of rank. Utilizing a Free-Form Action (Quirk Related) Consumes 0.5 Stock. Each Turn, 1 Stock is Replenished.
Drawback: Abusing the Stored Stellar Energy, enough to run empty, results in a cool down period where the body is passively fueling itself with lingering Stellar Energy. The duration of this period is two turns. After two turns, the ward is immediately formed.
Drawback: The Protective Ward shrouds the body, shrouding the body. Its damage magnitude is worth one, thus is capable of blocking one damage per turn. If clashed with higher damage, it will break - however the ward forms passively after two turns unless a technique is used to recreate it.
Name: Gatherer Quirk: Stellar Battery Rank: D Experience Points: 20 Type: Supplementary Range: Self Damage: N/A Description: The user sacrifices one of their move slots, per turn, after activation to regain one charge of stellar energy each turn. The ability to recharge can extend the normal cap, becoming overcharged - but the maximum is three additional charges. This move does not consume timeframe, considering it is passive.
Drawbacks: Once activated this ability continues on until deactivated and can be used thrice per battle in regards to activations. However, the move slot will continue to be used every turn it's activated limiting the user to 2/3 moves per turn.
Victory wasn't guaranteed, he had a difficult route he had to go to get there. Through a grueling ocean with sharks, a wils jungle and dangerous teammates, Blackmayne preserved to come in first place to the excitement of the crowd, rambunctious cheering taking place afterwards. His expression as monotone as Drakes singing voice, Blackmayne simply walked on as his thoughts trailed to the events in New York. There was no telling what was going on now, the last thing he saw was the destruction of Little Italy before the camera feed was ended with the citizen's death surely confirmed by now. King T'Challa was still there on his covert mission, but Blackmayne worried it may not be enough after the message that Wakanda sent him. He consoled Asahi and tols him all was good but that couldn't have been the furthest from the truth which was, frankly, this could leave them all with targets on their back. How would the criminal world react to the vacuum of power left in their wake if the leader of the Lucas family was killed? Who would hunt them down, killing all related to the incident? He couldn't think long on it innthe locker room as his thoughts were soon interrupted when the announcers mentioned for them to line up at the starting line.
Walking towards the path designated for him, Blackmayne approached the entrance and noticed a large circle ascending to reveal an icy blue gun. Gripping Theraflu, Blackmayne stood at the start of the race.
STATS
STR: 40 STA: 40 SPD: 40 ACC: 40
Name: Theraflu Equipment Type: Weapon Equipment Grade: B Stats:
-15 PHY to Opponent Arctic Vibranium Trait: +1 DMG Shaving || +2 Health Points Vibranium Trait: +1 DMG (Elemental/Concussive/Slicing) || +2 Health Points
Damage: 9 HP Description: Through the use of nanomaterials and advanced technology, the user creates the process of laser cooling to create what can be stylized as an iceray, or freeze gun. Laser cooling is the process in which atomic and molecular samples are cooled down to near absolute zero. Laser cooling techniques rely on the fact that when an object (such as an atom) absorbs and re-emits a photon (a particle of light), its momentum changes. Upon contact with the targeted and now excited atoms, the atoms will be kicked by the same amount of momentum, but in a random direction. Since the initial momentum change was a pure loss (opposing the direction of motion), the overall result of the absorption and emission process is to reduce the momentum of the atom, therefore its speed. Blackmayne designed a weapon based on this process called Theraflu because when these streets get too cold, they need some Theraflu. Theraflu is able to fire a beam of energy, which appears as a bluish white beam, of striking targets to cause a rapid loss of energy, temperature as well as vitality from the targer. What this translates to is a weapon capable of slowing and freezing targets on contact as damage is dealt.
This beam, while actually having no actual temperature, forces the momentum and heat from atoms to effectively "freeze" them in place as the beam travels which creates an icy mist like appearance around the beam. Because if its properties, Theraflu causes a reduction of either 15 SPD or 15 STR, depending on its usage (never at the same time, however). This weapon can be used to create ranging cryogenic attacks with varying appearances, such as using a beam of energy to create a flurry of snow like drops to damper an areas temperature, beams to create solid beams of ice and even just direct beams to deal damage.
Similar to These Hands, this weapon runs on units of energy to power the gun. However, this does not require a buildup and charge system as the gun is capable of being utilized by its full potential from the start. However, it does utilize a cooldown system, draining units with each use. Should the user ever use more than 10 units over consecutive turns, then the weapon will ironically overheat and backfire, causing a discharge that deals 3 DMG to the user and force it to be unusable for 3 turns.
¤ D Ranks: 2 Unit per use ¤ G Ranks: 4 Units per use ¤ B Ranks: 6 Units per use ¤ A Ranks: 8 Units per use ¤ Z Ranks: 10 Units per use
Post by Big News Gecko on Jul 23, 2018 2:08:23 GMT
Arthur wasn’t fatigue from the last challenge. Although it required the prince to run through five obstacles, the disciplining he conducted for his body the past year aided him in his endurance. That sprint amounted to the typical warm-up regime Pantheon forced all his trainees to undergo.
Despite the rather ease to the race, Arthur failed to place at a significant ranking. Lawrence, whom identifies as quirkless, possessed greatest physicality. Not that the prince would use such excuse, but not being able to utilize his quirk meant entirely nothing when evaluating his growth.
“I have to grow stronger…”
The prince would cross the finish line and look at the cheering crowd. Some rumbustious spirits, it shamelessly put the atmosphere of Camelot to shame. Arthur would take his break to venture back to the locker room. He intended to recollect his thoughts and mentally prepare himself for the next challenge. The anxiety began to kick in once more.
Arthur was once more nervous. He figured he would never shake these tendencies. Doing his best was very important for him. Not only to gauge his growth, but to impress the ancestors of his bloodline. Especially since he had yet to commune with them over a full cycle of the four seasons. As he surfed through these concerns, the announcements of the second challenge began to swarm the stadium.
“I hope I make the forefathers proud…”
As Arthur mumbled this he stood up and causally left the locker room, heading for the stadium once more. Having made it in time to listen to the rules, the prince learned about his designated pathway. Its looming halls seemed eerie. These “villains” were lurking in there. The concept sparked some uneasy feelings, considering the last time Arthur dealt with villains – it ended horrendously.
Nonetheless, the prince vowed to face the challenge head on. Evident by his movement towards the path, which would trigger the cylinder the announcer would speak about. There thy Holy Blade Excalibur laid in its sheath. If they suggested an item to be taken, then this was the only weapon the prince felt he needed.
Séance Customs
Name: Knights of the Round Quirk: Séance Quirk Level: Basic [Ascend] Rank: G Experience Points: Free Type: Supplementary Range: Self Damage: None Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. An ability that exclusive exists within the royal bloodline, the Pendragon linage can connect with the lingering wills that rest within the sword. This connection, established upon contact, allows Arthur to host the knowledge – skill – and memories of the previous kings. With this ancestral link, the Arthur possesses generations of wisdom that can aid them in any incident. The Current Level of Mastery for Séance allows Arthur to Host One King at Once.
Inner Workings ~
Séance is Exclusive to the Pendragon Bloodline, thus is intrinsic to the DNA. Replication of the Bloodline will Fail in Establishing a Connection.
Séance is NOT Exclusive to the Holy Sword Excalibur. Any Weaponry with Owners that are Now Deceased have Lingering Wills for Connection.
Séance is Strenuous On the Host's Body, Constantly Draining their Physical Stamina Each Turn a Connection is Remaining Active.
Each Turn the Physical Body is Strained thus 10% of Stress is Stockpiled.
Drawbacks ~
Séance Related Connections Immediately Establish or Break When the Host Touches or Ceases Touching Weaponry.
Séance is Strenuous On the Host's Body, Constantly Draining their Physical Stamina Each Turn a Connection is Remaining Active.
Name: Knights of the Round: Sir Gawain the Devoted Quirk: Séance Quirk Level: Basic Rank: B Experience Points: 50 Type: Supplementary Range: Self Damage: 0 Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old - Sir Gawain the Devoted. The Eighth King of Camelot, Gawain is famously known for his devotion to the kingdom – despite the mistreatment received by his father Palamedes. Due to the established caste system and being born an illegitimate child, Gawain was abandoned. Despite being thrown from royalty, Gawain dedicated his life to the royal knighthood - protecting the father that betrayed him and the kingdom that shunned him.
Inner Workings ~
Sir Gawain the Devoted Triggers the Fortification Clause Discussed in the "Sir Gawain the Devoted" Trait.
Sir Gawain the Devoted Reallocates the Base PHY & CFS Granted PHY to be Evenly as Possible Among the Four Attributes.
Sir Gawain the Devoted Remains Active as Long as Arthur Maintains Contact with Excalibur or Until the Lingering Will of Devoted is Changed.
Séance Trait Series
Name: Knights of the Round: Sir Gawain the Devoted Trait Point Cost: Ten [10] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Gawain. The Eighth King of Camelot, Gawain is famously known for his absolute devotion to the kingdom. Born a bastard child, he lived an extreme peasant and lonely life. Still the child strived to become a man of valor and honor, uplifting the kingdom’s name. When his father died, he by law was the rightful heir despite the protest. He died always with the Kingdom’s Honor a priority.
Trait Benefits & Restriction
This Trait Grants the Bio an Extraordinary Devotion to Knighthood. With an Indomitable, Insightful, Inspired,, and Invoked Will - Arthur's Mind and Body fortifies. This fortification is triggered when the technique "Sir Gawain the Devoted" is used (its the technique providing the empowerment): the scale of empowerment is 5 PHY for Strength, Speed, Stamina, and Accuracy.
This Trait Grants the Bio an Additional 5 PHY for Strength, Speed, Stamina, and Accuracy. || This Trait Cannot Stack with Any Other PHY Boosting Traits.
The Technique "Sir Gawain Devoted" Cannot Boost Any PHY Value Regardless of Rank Anymore. || This Trait Only Triggers When Using the Séance Ability.
Name: Knights of the Round: Sir Aglovale the Insightful Trait Point Cost: Ten [10] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Aglovale. The Nineteenth King of Camelot, Aglovale is famously known for his substitute role as king. Born as the eldest son of four, he assumed the title of king when his younger brother Tor passed from a disease. Tor's disease was groomed from sacrificing his health for the sake of his kingdom. Aglovale served as the substitute king, until a member of the Pendragon Bloodline desired to inherit the kingdom, but during the reign he possessed enough insight to strengthen the political standings of Camelot.
Trait Benefits & Restriction
This Trait Grants the Bio an Extraordinary Insight to Prevail. This insight leads to Arthur's Mind and Body reinforces. This reinforcement is represented by the body and mind being impervious to deliberating effects: the scale of immunity is 5 PHY for Strength, Speed, Stamina, and Accuracy.
Purchasing this trait, grants the bio a natural ability to track higher speeds than normal, which is represented by +1 SPM Tracking. || Grants the bio a natural equilibrium among the senses. When vision becomes impaired, their hearing substitutes to prevent Accuracy Debuffs.
This Trait Can Stack with Any Other Accuracy Related Traits.
This Trait Only Triggers When Using the Séance Ability.
Name: Knights of the Round: Sir Percival the Indomitable Trait Point Cost: Eight [8] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Percival. The Twenty-First King of Camelot, Percival is famously known for winning the rebellion and war against the Evil Monarch. The youngest brother of the past three kings, Percival dedicated his life and reign to continuing the rebellion and waging war with the Evil Monarch himself. Within an decades time, he personally redeemed the Camelot's name as he successfully regained control of its ancestral land and slaying the monarch himself.
Trait Benefits & Restriction
Purchasing this trait, grants the bio an indomitable will which is represented by the ironclad determination exhibited. In the face of Debuffs:
Those that trigger each turn - a two turn delay is added on. Those that induce an effect to last a certain amount of turns - an two turn reduction applies (cannot reduce to 0 turns). Those that establish a constant infliction is converted to a three turn duration. Requires Techniques to be reactivated to reapply the effects.
Purchasing this trait, grants the bio a natural resilience from physical base damage, this is presented by a 1-Damage Protection || The Damage Shaving Refers to All Damage Non-Elemental & Non-Mental. || This Trait Can Stack with Any Other Damage Immunity Traits.
This Trait Only Triggers When Using the Séance Ability.
Name: Knights of the Round: Sir Tor the Inspired Trait Point Cost: Eight [8] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Tor. The Eighteenth King of Camelot, Tor is famously known for his inspirational - charismatic nature as king. Through the Great Depression, an period induced by the actions of the previous king, Sir Tor dedicated his reign rebuilding the kingdom's trust and security in the tainted bloodline. Its due to Sir Tor's presence that the kingdom was capable of regaining strength to take revenge against the previous king, but passed before that time arrived.
Trait Benefits & Restriction
Movement Speed will be determined by combining 50% of their STR with their full SPD stat. The formula for determining SPM is as follows: 1/2 (STR) + (SPD) = Movement SPM (Round Down). This Perk Can Only be Active by Knights of the Round Techniques that Announce Triggering Such Effect.
Purchasing this trait, grants the bio an additional 1 SPM in Attack Speed || Purchasing this trait, grants the bio an additional 1 SPM in Movement Speed. || These SPM Boosts Do Not Stack if One Attribute Dictates Attack & Movement Speed.
The Connection Between a King of Old Technique and Sir Tor Establishes Higher Strain, thus whenever Damage Penalty Discussed in the Parent Technique is Triggered - the Penalty is Doubled and health cannot be recovered no matter the method.
This Trait Cannot Stack with Any Other Speed Related Trait (Movement, Attack or Both). || This Trait Only Triggers When Using the Séance Ability.
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Name: Knights of the Round: Sir Lamorak the Invoked Trait Point Cost: Six [6] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Lamorak. The Twentieth King of Camelot, Lamorak is famously known for the rebellion against the monarch established by the betrayal of the seventeenth king. Having survived the Great Depression and restored its political status, Lamorak followed in his brother's footsteps and sought to increase the military might of Camelot. His passing came as a sacrifice in the Great Battle of Vulgate, a battle invoked from the oppressive nature of the Evil Monarch.
Trait Benefits & Restriction
Attack Speed will be determined by combining 50% of their SPD with their full STR stat. The formula for determining SPM is as follows: 1/2 (SPD) + (STR) = Attack SPM (Round Down). This Perk Can Only be Active by Knights of the Round Techniques that Announce Triggering Such Effect.
Purchasing this trait, grants the bio an additional 1 Damage for Sword Related Techniques & Freeform. || Techniques that are Non-Physical <Dealing with the Body> Are Excluded.
The Connection Between a King of Old Technique and Sir Lamorak Establishes Higher Strain, thus whenever Damage Penalty Discussed in the Parent Technique is Triggered - the Penalty is Doubled and health cannot be recovered no matter the method.
This Trait Only Triggers When Using the Séance Ability.
This Trait Cannot Stack with Any Other Speed Related Trait (Movement, Attack or Both). || This Trait Only Triggers When Using the Séance Ability.
Custom Fighting Stye
Custom Fighting Style Name: Mumyo no Mai | Dance of Avidya Trait Point Cost: Ten [10] Description Of Fighting Style: Dance of Avidya is continuous in evolution as each King of Camelot masters the style and then develops their own unique element. This leads to the creation of each king’s signature swordsmanship, which can be experienced using the Séance Quirk that each King of the Pendragon Blood possesses. Mastering Dance of Avidya is essential since it’s the fundamental foundation for each King’s signature swordsmanship. Originally established by the First King of Camelot, Carfen the Master Swordsman, Dance of Avidya is collection of stances and ideologies pass down using the Séance Quirk. Dance of Avidya, the swordsmanship style, is best utilized with the Holy Sword Excalibur – which improves the efficiency of each King’s Signature Swordsmanship. However, Dance of Avidya can be utilized with any sword considering that it’s a collective of stances. [Requires a Technique to be Made]
Perks Of Fighting Style ~
Combining the Dance of Avidya Fighting Style [Stances & Techniques] Results in "Knights of the Round" Techniques Gaining One [1] Damage Increase.
Combining the Dance of Avidya Fighting Style [Stances & Techniques] w/ Séance Results in Gaining One [1] Damage Immunity.
Dance of Avidya Fighting Style Grants An Additional 5 PHY for Strength, Speed, Stamina, and Accuracy.
The Dance of Avidya Fighting Style Grants Arthur the Ability to Utilize "Knights of the Round" Techniques with Any Sword in his Possession.
The Dance of Avidya Fighting Style Lowers Arthur's Damage Output/Attribute Stacking by Half During Actions Performed Without the Holy Sword - Excalibur.
Name: Kings of the Old's Swordsmanship [Signature Technique] [Activated the Hitoshirenu no Shisei (Rear Hidden Posture) Stance] Custom Fighting Style: Mumyo no Mai | Dance of Avidya Rank:G-B Experience Points: 70 Type: Supplementary Range: Self Damage: 0 Description: Dance of Avidya is collection of stances and ideologies. The swordsmanship style is best utilized with the Holy Sword Excalibur – which improves the efficiency of each King’s Signature Swordsmanship. However, Dance of Avidya can be utilized with any sword considering that it’s a collective of stances. After activating, Arthur is capable of shifting to whatever stance he chooses however re-activation of the fighting style is required. The Following Stances:
~ Chuuhan no Shisei (Middle Level Posture)
Chuuhan no Shisei is the most basic of the five stances of Dance of Avidya and offers the optimal balance between offense and defense. Arthur brings his sword to the midsection held in a forty-five degree angle upwards with the dominate hand held at the top of the handle below the guard. The stance is used to transition easily between offense and defense as well as counters. The feet match the positioning of the hands with the dominate side in the forefront.
Perks: Utilizing the Gamma Rank Version of this Stance Grants +10 PHY to the Accuracy Attribute.
~ Hikui no Shisei (Lower Level Posture)
Hikui no Shisei is the most defensive of the five stances of Dance of Avidya and offers the highest peak of defense, deflecting, and creating striking opportunities. Arthur brings his sword to point at the opponent's lower body, typically around the knee or thigh area. The hands are held with the dominate hand near the top of the handle and the feet match with the dominate foot in the forefront.
Perks: Utilizing the Beta Version of this Stance Grants +1 Damage to Defensive Techniques.
~ Kousou no Shisei (Upper Level Posture)
Kousou no Shisei is the most aggressive of the five stances of Dance of Avidya and offers the highest peak of offense. Arthur brings his sword above the head held in a double axe-handle position with the dominate hand held near the apex. This stance is used to optimize the user's initial strength and bodyweight for heavier swordstrokes and counters. The feet match the positioning of the hands with the dominate side in the forefront.
Perks: Utilizing the Gamma Rank Version of this Stance Grants +10 PHY to the Strength Attribute.
~ Hitoshirenu no Shisei (Rear Hidden Posture)
Hitoshirenu no Shisei is the most deceptive of the five stances of Dance of Avidya and offers the highest peak of surprise attacks. Arthur brings his sword down to the waist pointing away to the rear of the body in order to hide the full length of the blade and only show the pommel to the opponent. The hands are held with the dominate hand at the hilt. The user's feet are opposite of the hands with the dominate foot in the rear of the stance.
Perks: Utilizing the Gamma Rank Version of this Stance Grants +10 PHY to the Speed Attribute.
~ Zengosayuu no Shisei (All Directions Posture)
Zengosayuu no Shisei is a Dance of Avidya stance that allows the user to rapidly respond offensively to enemies from all eight angles of attack. The user brings his sword upright until the hilt is in front of the shoulder matching the dominate hand that is held at the apex. This stance is also used to transition into the Kousou no Shisei when striking by sloping the blade slightly to the rear. The user's feet are positioned opposite of the hands with the dominate foot in the rear and the other foot in the forefront. Perks: This Stance Grants the User Access to All Techniques that Specifically Require the Other Stances. Perks: Utilizing the Beta Rank Version of this Stance Grants +5 PHY to the Strength, Speed, and Accuracy Attribute.
Lady of the Lake's Sacrifice – The First Queen of Camelot and Wife to the First King of Camelot – Carfen, legends foretell that she was a mystic stripped of her divinity after falling for a mortal. As an expression of her love, she blessed Carfen’s sword Excalibur to become Holy in nature. Whenever the King wields the Holy Sword Excalibur, the connection is developed and its holiness enhances the wielder. This holiness is represented by the King acquiring any characteristics & traits that Excalibur owns.
Trial of Strength - Increases the Offensive Properties of the Holy Sword - Excalibur created centuries ago. This is Represented by Excalibur increasing any sword related strikes (+1 Damage) and the blade being capable of ignoring damage shaving capabilities.
Range: 1.5 Meters | Hilt is 0.5 Meter - Blade is 1 Meter | Sheath is 1.5 Meters Damage: Infinite HP | 8 HP when vs another Sacred Treasure Description: Excalibur is a broadsword with a very wide blade. The grip has a dark swirly appearance to it, giving the appearance of a cosmic void. The cross guard has a hollow center, and a sharp diamond shape with pointed edges that matches its pommel. The rain guard is adorned with jewels, that emenate with regality. The Holy Sword is important to the Pendragon Bloodline since its a Generational Relic of all Camelot Kings. More importantly, Excalibur hosts the Memories - Skills - and Knowledge of Every King before Arthur. The wielder can unlock and experience all of that with the quirk, "Séance".
Strength: 30 (4 SPM Attack Speed) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique] & (+1 SPM Attack Speed Sir Tor the Inspired)
Stamina: 30 [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique]
Speed: 40 (5 SPM Movement Speed) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique] & [+10 Hitoshirenu no Shisei] & (+1 SPM Movement Speed Sir Tor the Inspired)
Accuracy: 30 (4.5 SPM Tracking) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique] & (+1 SPM Tracking Aglovale the Insightful)
Séance Drain: 10%
Current Damage Output: 4.5 Damage Free-Form. [+1 Sir Lamorak] & [+1 Dance of Avidya] & [+1 Holy Sword - Excalibur] & [+1 Trial of Strength]
GoGo would continue on to the path designated for her. She would wisely use this time to catch her breath as she readyed up.
Name: Negative Jing Custom Fighting Style: Jing Rank: G Experience Points: 20 Type: Supplementary Range: Self Damage: +10 to the Speed Attribute. Description: Negative Jing focuses on the "Evade and dodge" style of fighting. By clearing the mind from all things irrelevant the user's body can go all out and achieve it's maximum potential. This remains passive until deactivated.
Note: G-Ranks can only be used four times per battle. Note: Cannot be used at the Same Time as Neutral Jing.
This is still active ^
Stats are 20/20/35/25
[link="http://dawn-of-tomorrow.boards.net/thread/402/tomago" Go Go[/link]
Roland had surprised himself; thought he didn't place among the top spots in the Gauntlet, he still made out with a fair amount of points, resulting from his Quirk usage. Thanks to his abilities, he wasn't fatigued at all, and the intermission passed uneventfully for him, simply involving waiting in the holding area while the next challenge was prepared.
When he was ushered into the new area, he soon found himself standing at the imposing starting point of the next challenge, when a pedestal rose from the ground baring his equipment. Allowed to take only a single piece, and giving it some forethought, he decided to take only the Stun Baton, seeing it as the most immediately useful.
With his Quirk active, and his "Adventure" technique still active, Roland prepared himself for the next challenge.
Name: Repairrier Quirk: Emitter Quirk Level: Basic [Ascend] Rank: G Experience Points: 0 Type: Supplementary Range: Self Damage: N/A Description: Reparrier is an Emitter-type Quirk possessed by Roland Orlandu, which allows him to project barriers. Although they possess a durability capable of defensive tactics, inside the barriers the true power lies. The zone within the barrier possesses a flux on time, allowing Roland to rewind the state of things: this including inanimate and sentient. The rewinding of time, creates a sense of restoration since it reverts any damage, debuff, and/or state of condition the entity has been stricken with. This power is incapable of reverting anything beyond its original state. This means that if the person is born without an arm, then returning that person to their original state of existence will not present them with that missing arm. An item could never be made into a better quality than the best it had ever been; the healing properties of the barriers cannot undo death, though it can regenerate lost limbs. As the barriers are solid, they filter damage, debuffs, and other effects from passing through their boundary unless they are destroyed, protecting those within from further harm or negative effects.
Drawbacks: Repairrier’s barriers begin as a mass of twinkling lights that originate at Roland, which he can project away from himself and manifest into their barrier form once they reach their destination. While in their unprojected form, the Barrier cannot be interacted with in anyway – their travel speed is dictated by the ACC stat. They can contain a maximum volume of a spherical area with a 5m diameter.
Drawbacks: Restoring Inanimate or Sentient Objects to its Original State requires time. Any destruction to weapons or the body require two turns to return back to its original state of existence. During this time, the destroyed item or body part still remains nonfunctioning. Any effects administered from the destruction is not removed until the end of the second turn.
Drawbacks: Reverting Damage & Debuff from Inanimate or Sentient Objects requires time. This restoration is more rapid than reverting objects to their original state, thus there are rates of healing based on the rank of the technique used. This also removes non-stat effecting debuffs (example: paralysis) within one turn not originating from total destruction, such as organ damage, which is restored by the two-turn destruction restoration instead.
E-Rank: Restoring 1 DMG Per Turn | Restoring 5 PHY per stat Per Turn D-Rank: Restoring 2 DMG Per Turn | Restoring 10 PHY per stat Per Turn G-Rank: Restoring 3 DMG Per Turn | Restoring 15 PHY per stat Per Turn B-Rank: Restoring 4 DMG Per Turn | Restoring 20 PHY per stat Per Turn A-Rank: Restoring 5 DMG Per Turn | Restoring 25 PHY per stat Per Turn Z-Rank: Restoring 6 DMG Per Turn | Restoring 30 PHY per stat Per Turn
Drawbacks: At the Basic Mastery Level, Roland can Only Conjure and Maintain One Barrier at Once
Name: Adventure Quirk: Repairrier Rank: D Experience Points: 10 Type: Supplementary Range: Close Damage: 0 Description: Due to the nature of the barriers created by Roland's Quirk, being solid, and either mobile or stationary as needed, as well as variable in their shape, this application allows Roland to create platforms for the sake of exploration and maneuvering. The technique is limited by the number of barriers Roland can manifest at once, sometimes requiring platforming in order to be used effectively, and in the case of moving barriers that are rode upon, they move based on Roland's ACC stat, and up to a maximum of short range each.
Note: Once activated this technique remains passively activated. It allows Roland to maneuver over difficult or complex terrain by using his barriers as platforms. As the barriers created by this technique occur passively (or "in freeform"), it refers to the damage needed to destroy the foothold, and is not to the potential of the barriers to actively absorb damage.
Note: Can only make up to four platforms at once, if so the damage splits evenly among 2 Damage. Should three be made, one platform holds 1 damage and the other 2 hold 0.5 Damage. Should there be two, then each one has 1 damage. If just one, then its 2 damage. These cannot be used offensively.
Damage: 3 Description: A telescopic baton made of steel with a grip coated in vulcanized rubber, with an electrical cell installed in the grip. Not dissimilar to a police baton, the electrical cell in this baton allows it cause a small shock inducing momentary paralysis in an individual, not unlike a taser. The internal cell holds enough charge to be active for three (3) turns before it needs replacing.
Now that she was able to start at a more fair place, she couldn't wait to see what the Playground had in store. She was able to make her way through the race a lot further than she expected to get in such a short time. However, now that she had the chance, she was certain to make a good impression and show what her quick wits and quirk were capable of. She wasn't winded and was smart to not do anything drastic from the first event. Upon reaching the starting like for the next event, she decided to prepare herself. She began to kneel and feel the floor to take note of her surroundings and what she could work with. She soon began to stand and grip her fist seeing particles of shining diamond coating her body. Her skin gleamed as the diamond construct began to form an outer layer onto herself creating a thickened armor to remain for the meantime.
description: the user draws in carbon and produces a three-inch thick armor around any part of their body, if not their body as a whole, allowing them to defend up to two damage before its destroyed. the user can reform the armor by using the technique a second time, however, they must still be in contact with a carbon source in order to do so. additionally, the amount of control the user has over carbon allows them to move their body and the armor in tandem.
note: remains passive after activation
note: the diamond used in this technique naturally shaves a maximum of 2 damage.
Asahi’s frustration grew with each passing second, as his brain recounted his latest mishap; inadvertently setting a portion of the forest on fire and consequently getting disqualified from the race. As if that wasn’t enough, his mother was trapped in a turmoil-filled situation and her well-being couldn’t be guaranteed. All this pent up anger was looking for a way out and the next phase seemed to be the perfect chance to actually let go of restraints. Walking into his lane, the corona around his head slowly swirled downwards, engulfing his body in solar energy.
Worth noting: 35 PHY in STR, 15 in the rest. Up to 2 dmg per free-form. I've got 95% of my energy pool after spending 5% in the first phase, recovering 5% in the first phase and now using 5%.
Quirk: Sunbloomer Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +1 SPM to Movement Speed || +1 DMG to Quirk Related Techniques & Free-form Description: The user of Sunbloomer taps into his power, turning the user into a living self-sufficient Sun. By doing so, the ability to produce and absorb thermal energy, heat, flight, light and gravitational powers are unlocked.
❖ Inner workings❖
✶ Whilst in this state, the user elevates the temperature of the area around him to the point just being near him produces a -5 STA debuff within close range. It requires three [3] turns, while outside the effected range, to normally outlast the debuff. ✶ The user can create free-form solar blasts (default damage is 0.5) as well as encompass the energy around body parts to amplify their power (default damage increase is 0.5). This allows Asahi to potentially melt through regular objects and potentially vaporize liquids. Attacks originating from this form bypassing DMG Shaving. ✶ The user has developed great affinity for heat and energy like sources. Not only has the user developed a resistance to heat and energy due to his quirk, making him immune to heat/fire based abilities, but he is capable of detecting signatures of heat and energy that emitting from him. ✶ The user's star form allows him to absorb energy it comes into contact with. This translates to the user's touch being able to absorb the underlying energy source residing in the human body in the form of heat. Even through wearables such as costumes and clothes (passive) or absorbing energy from energy based attacks by coming into contact with it (separate technique(s) will be made)
❖ Drawbacks❖
✶ In this state, the user is limited by the amount of energy available to him at any given time in order to perform techniques and dropping down to 0% will immediately revert the transformation. Entering and leaving the Sun state can be done indefinitely and instantly. ✶ Unable to control his gravitational pull (extends up to a three meter radius) with accuracy, anyone caught in the vicinity of the user upon transforming will be pulled to him and forced to remain within close range unless they possess a strength twenty PHY or greater. All projectiles aimed for Asahi has their SPM increase by 0.5 SPM.
Quirk: Sunbloomer Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +0.5 Damage Shaving | +0.5 SPM to Movement Speed Description: The user coats himself in energy which allows him to move propel himself through the air at a faster speed than through his passive flying abilities. The coat of energy provides protection.
❖ Drawbacks❖
✶ It consumes the appropriate energy percentage, per the parent technique. ✶ The initial expenditure only covers 3 turns. After conclusion, in order to maintain the boosts, the technique must be used again.
Mob finally made it through the last challenge, however he felt an immense headache on himself and knew he had reached his limits. He felt mad at himself and he knew that his mentor who taught him for so long was probably aware of his limits, so he would have to do something. During the intermission, Mob would first attempt to utilize the intermission time to get to his costume in the locker room and use it while resting before having to put it back in his locker for the challenge. If successful, the medicine that is inside his costume would restore some of his energy back. Mob would also approach his Professor with a determination in his eyes. He very well knew that she could say no, but he might as well try to ask her.
“Professor Dupe…teacher. I went into the first challenge and ended up wasting alot of energy and I know you have taught me better. However, I truly wish to compete against my fellow classmates but with better determination and restraint in future challenges. But nothing comes without sacrifice, so with a heavy heart but keen sense of culpability I have in myself I implore you Professor to allow me the opportunity to give up the challenge so that I could instead regain some energy that I could better utilize for future challenges.”
Even if Mob was denied from this, he would still not give up on the sports festival or himself as he would step on his platform equipping himself with his only equipment the psionic graft and get ready for the next challenge with responsibility and determination in his eyes.
STR: 15 | STA: 20 | SPD: 20 | ACC: 15
Power Move: Attempting to go to the locker room during the intermission to regain some mental energy back. Unaware of how long the intermission is however he would at least get 15% back. To get more back would be decided by the mods. OR [Story] Personal Objective – Asking Professor Dupe to allow me to regain some of my energy back by sitting in the locker room with my costume. Rewards: Regain some mental energy back. Amount Mod Decided Drawback: Mob cannot participate in Challenge 2: The Playground.
Freeform telekinetic is still active (g rank version). Current Log is still 78% usage. Name: Psionic Graft 1 Equipment Type: Accessory Equipment Grade: C Stat: Increases Quirk Related Techniques By 1 Meter. Range: Self Damage: 4 HP Description: The psionic graft is an accessory in the form of a graft attached to Mob’s spine. It is a product of Mob’s knowledge of his biology (medic trait) and the Cerebro process (mentioned in trait), making an equipment which further strengthens and serves as a conduit for Mob's brain waves by taking the waste produced by the brain and re-converting it to more Schwan cells to feed to brain and CNS for myelin sheaths.
SPOILER: Click to show
Stock: 1 Payment: 4,000 Gold
Name: Freeform Telekinetic Quirk: The Minds...Still Rank: D-B Experience Points: 80 Type: Offensive/ Defensive/ Supplementary Range: Self-Long Damage: Delta Ranks Require 5 PHY More in Strength to Break || Gamma Ranks Require 10 PHY More || Beta Ranks Require 15 PHY More Description: The user utilizes psionic energy to freely utilize their telekinetic powers freely: such as telekinetically pushing, lifting, binding, etc. Thus, the user is capable of utilizing his power to telekinetically manipulate the environment and beings around them (including themselves as well). Versatile in application, the user is capable of inducing certain outcomes when telekinetically assaulting targets. When launching invisible telekinetic projectile attacks through the air, there are air distortions that are present for the opponent to see if they are able to track the attack.
Drawbacks: The Drawbacks and Restrictions Expressed in the Parent Technique Follow Suit.
Drawbacks: This technique drains the user 2% of mental reserves per freeform action.
Professor Dupe Declined Your Intentions and is Disappointed in You. Nobody has the Option to Do This, Nor Will You is her Thoughts. You Shall be Gaining a Negative Story Prize Due to this.
Jiren was ready, stellar energy courses through his body as he stands prepared for the trials to come. He heard the cheers of the crowd and the voice of the commentators but it was all drowned out like static as he focused solely on his next move. Then it happened. The gunshot signalled the start of the challenge and jiren wasted no time dashing forwards his gatherer ability still active and his energy overcharged he would rush the first robot running at it point blank and forming an orb of stellar energy hurling it in to the bots gut sending it flying away towards the next area.
Following up with a second blast with a delay so the first will have exploded as the second is thrown jiren would aim it so the trajectory of the first robot would be as close as possible to the second in the next stage. So that when the power impacts detonate separately they would hit both robots in the explosion hopefully destroying them both in one fell swoop.
STATS
→ STR: 25 → STA: 20 → SPD: 20 → ACC: 25
Charges: 4/3 +1spm attack movement and tracking.
Name: Power Impact [Signature Technique] Quirk: Stellar Battery Rank: E-B Experience Points: 85 Type: Offensive / Defensive Range: Close-Long Damage: 2-5 +2 = 7 Description: The user pulls their hand back, charging a red energy blast, and then pushes their hand forward – firing the attack. Once the blast hits and “grabs” the target, it will travel with a trajectory based on the user’s pitch. Once it reaches a certain range, the blast will naturally explode. The speed of the projectile is based on the strength attribute.
Drawbacks:
E-Rank Projectile Travel 5 Meters | Default Damage is Two | Explosion is 2 Meters in Radius D-Rank Projectile Travel 5 Meters | Default Damage is Three | Explosion is 4 Meters in Radius G-Rank Projectile Travel 8 Meters | Default Damage is Four | Explosion is 6 Meters in Radius B-Rank Projectile Travel 12 Meters | Default Damage is Five | Explosion is 8 Meters in Radius
X2 used at B rank
Powerplay: Attempting to send the first robot flying backwards the full distance of power impact while throwing a second one. The distance of its travel path and the radius of the explosions should allow both robots to be destroyed in the explosions. Causing a total 14 dmg to them both.
GoGo would dash forward as the pistol fired. In front of her she would encounter a giant Mecha. She would attack the bot with 6 attacks before running backwards to get away from it.
Powerplay:
I moved forward. Did 3 damage from 6 freeform attacks. Then I run back to the previous square.
8-3 = 5 HP for the bot.
20/20/35 +1 spm / 25
[link="http://dawn-of-tomorrow.boards.net/thread/402/tomago" Go Go[/link]
Post by Big News Gecko on Jul 24, 2018 4:45:10 GMT
Upon touching thy Holy Sword Excalibur, a new lingering will immediately have established connection with Arthur. It was Sir Gawain the Devoted, a forefather known for his undying loyalty to the Camelot Kingdom. There in his mind exist the same mead hall, as always, which featured a long table lined with seats. At the head of the table was Gawain, a main exerting embracing warmth.
“Sir Gawain. It has been a year since I invoked the assistance of the forefathers.”
“Why is that so?”
“Thy was not worth of the blade. I needed to grow stronger….become more worthy to represent Camelot..to make you all proud.”
“Devotion. My son you have already made us proud due to your desires.”
“Excuse me, forefather?”
“A king is not born ready. A king is not perfect nor is a king the strongest. A true king, a proper king holds the devotion to protect their kingdom..”
“….”
“You have that my child. You cannot disappoint us unless you forsake the legacy we have dedicated our lives to building.”
“Never, Sir Gawain!”
“Then Sir Arthur, you are worthy of thy blade.”
As Sir Gawin spoke those words, the mead hall began to tremble. The distortion of the room worsens until essentially what laid before Arthur’s eyes was the pathway before him. The sound of gunfire rang through the air, and Arthur began to sprint forward. He would withdraw Excalibur, performing quick-slashing strikes at the joints [kneecaps] of the bots. The prince heard that the bots were mimicking villains, thus was supposed to represent human life; which triggered a sense of empathy for Arthur.
After defeating the first two, he would continue to pressure a third bot. However, the prince would decide to back up to regain some of his composure. Using the Holy Sword Excalibur after some time felt like a drug to the prince.
Arthur is On Pathway Blue
Arthur Defeats Bot 9 with 2 Free-Form Strikes
Arthur Moves to Next Box
Arthur Defeats Bot 10 with 3 Free-Form Strikes
Arthur Moves to Next Box
Arthur deals 4.5 Damage to Bot 11
Arthur moves backwards.
Current Status
Strength: 30 (4 SPM Attack Speed) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique] (+1 SPM Attack Speed Sir Tor the Inspired)
Stamina: 30 [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique]
Speed: 40 (5 SPM Movement Speed) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique] & [+10 Hitoshirenu no Shisei] & (+1 SPM Movement Speed Sir Tor the Inspired)
Accuracy: 30 (4.5 SPM Tracking) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique] & (+1 SPM Tracking Aglovale the Insightful)
Séance Drain: 20%
Current Damage Output: 4.5 Damage Free-Form. [+1 Sir Lamorak] & [+1 Dance of Avidya] & [+1 Holy Sword - Excalibur] & [+1 Trial of Strength]
Roland ran forward after the cue was given, holding his telescopic baton in hand. He knew that he was at a disadvantage in this challenge due to the nature of his abilities, but was placing his faith in a small plan; in a manner, this was simply a race to the finish, and one did not need to defeat an enemy if they could subdue then.
While jokingly referred to as “The Policeman” by some due to his choice in equipment, it was a moniker he was going to attempt to play into, here. He had his stun baton to try and paralyze the obstacles placed in his way, and if that failed, it would allow him to test the capability of his barriers as a means of containment, beyond healing and defense.
Rushing forward, all too aware of his slow speed limiting his progress, when Roland saw the bot lumbering forward, he pressed a switch on the handle, causing the electricity to course throughout, before delivering two solid blows to the construct; he turned his back so that he would be moving backward into the next area, while also holding ready to deploy a cylindrical barrier of dimensions just large enough that the bot would be unable to do much more than turn in place inside it, should it not be effected by the paralysis.
Name: Strike Custom Fighting Style: Dawn University's Combat Training Rank: E-D (D) Experience Points: 15 Type: Offensive Range: Close Damage: 1-2 (2) Description: A forceful blow delivered from the body, such as a punch or kick, or with a held weapon.
Name: Strike Custom Fighting Style: Dawn University's Combat Training Rank: E-D (D) Experience Points: 15 Type: Offensive Range: Close Damage: 1-2 (2) Description: A forceful blow delivered from the body, such as a punch or kick, or with a held weapon.
Name: Sanctuary Quirk: Repairrier Quirk Level: Basic Rank: D Experience Points: 10 Type: Supplementary | Defensive Range: Close Damage: 2 Description: Sanctuary is Roland's principle technique utilizing his Quirk, Repairrier. This allows Roland to create a single barrier up to close-range away, with a close-range radius in size. The barrier itself is variable in shape, but retains the healing properties appropriate for its rank. The barrier is immobile once it is created. In the event the barrier is damaged (but not broken), this technique can be recast at the cost of a moveslot to reinforce the barrier back up to its maximum integrity.
15/25/15/15 Hp: 10/10
Powerplay: Using “Strike” twice with an electrified Stun Baton to deal 4 DMG to the bot, and attempting to move into the next section after seeing if it is effected by the one turn paralysis (Roland is waiting for this observation).
Conditional powerplay: If the one turn paralysis does not affect the robot, Roland attempts to contain it within “Sanctuary” in order to move to the next area, though due to the “Burst Restore” trait and the nature of his own barrier, the bot heals for 2 HP, and another 2 at the end of the turn should the barrier not be broken.
AFFILIATES
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
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