Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Mob ran towards his first bot and sent 6 freeform strikes towards it in the form of 6 punches to deal 3 dmg and then run backwards to his previous square.
Power play: I moved forward. Did 3 damage from 6 freeform attacks. Then ran back to the previous square.
As the signal to commence the second stage was heard, Marina couldn't help but feel an impending anxiety running through her body. She began to take her first steps heading towards her first enemy before her path. If she had the time to waste, she'd plan out a strategy to properly remove the threat. However, time wasn't something that she could waste freely. She needed to find a safe and clever way to prevent the bot from even stopping her from moving forward. She needed to to contain the bot long enough to get by.
"This entire maze is constructed out of some components... Maybe I can box it in with my spikes... The space will have to be close.. I think four should do it. This'll have to be quick but it's worth a shot. Fingers crossed..."
Marina began to rub her hands together as she began to run towards the bot. Her palms quickly dropping to the ground below as four diamond spikes began to emerge around the bot. The spikes rising 36 inches from the ground below were thickened to that similar to of stone pillars. Certain to make the bots position within the foursquare a tight and uncomfortable one.
"Now's my chance. I gotta make a run for it."
Powerplay: Attempting to contain first bot by utilizing "Diamond Rupture" spikes to form a foursquare pattern enclosed space with the bot in the middle of the four spikes. Spikes were not summoned to puncture the bot; only to contain it long enough for Zircon to leave out of proximity and head to the next area. "Suit Up" is still active and will block 2 out of 3 Damage from the bot's attack if Powerplay is unsuccessful.
name: diamond rupture quirk: natural construct rank: epsilon - delta experience points: 15 type: offensive range: close damage: 1-2 description: while making contact with the ground, the user is able to convert a portion of the ground into a continuation of smaller diamond spikes. the spikes continue outward from the location of the user until reaching the five meter limitation. spikes formed from diamond are sharp enough to puncture skin. each spikes raises to about 36 inches [3 feet] and cannot exceed past 5 meters in diameter from the user.
note: the user is able to create a range of 1-4 spikes and damage can vary depending on how many are present. [ex. summoning one spike can do 2 damage. or summoning 4 with each doing 0.5 damage each.]
note: the diamond used in this technique naturally shaves a maximum of 2 damage. this damage shaving splits evenly should multiple constructs be made. [ex. summoning one spike can shave 2 damage. or summoning 4 can shave 0.5 damage each.]
name: suit up quirk: carbon manipulation rank: delta experience points: 10 type: defensive range: self damage: 2 description: the user draws in carbon and produces a three-inch thick armor around any part of their body, if not their body as a whole, allowing them to defend up to two damage before its destroyed. the user can reform the armor by using the technique a second time, however, they must still be in contact with a carbon source in order to do so. additionally, the amount of control the user has over carbon allows them to move their body and the armor in tandem.
note: remains passive after activation
note: the diamond used in this technique naturally shaves a maximum of 2 damage.
As soon as the the signal reached his ears, Antares sped off into the the first square and concentrated energy into his fists, hitting the robot five times before it collapses.
Realising he shouldn’t overstep his boundaries, he awaited at the end of the first square, catching his breath. However, not moving allowed crippling thoughts to cross his mind. Asahi reassured himself in order to subdue the fear within himself. If he was to participate in the rescue mission, he needed to complete this event. He looked up into the sky, as if she was somehow out there, watching over him.
“Hang in there mom. I’ll be there soon, just…be safe.”
Power play: 5 FF at 2 DMG per FF = 10 DMG. Enough to destroy the 9 HP NPC in the first square, where he awaits before going into the next one. The camera catches Asahi's conversation with himself.
At the announcement that the event started, Blackmayne dashed forward at high speeds and aimed his weapon at the large robot in front of him and fired 3 large blasts (3 separate techs, not one) at the robot, freezing him in place as he is defeated before rushing forward. One down..., he thought as he moved to enter the next square.
Name: Chill Out x3 Equipment (Weapon): Theraflu Rank: D - G Experience Points: 30 Type: Offensive Range: Close - Mid Damage: 2 - 3 +1 DMG = 3 DMG Description: The user releases a beam of energy designed to slow and damage targets on contact. This 1 meter radius bluish white beam travels at 3 SPM, able to be maintained until released. The user is able to use this as a 3 round of burst as well, each traveling at the same speed to deal damage, split between the number made. If targets are hit with 1 or 3 bursts from a single usage of this, they will suffer the same speed reduction discussed in the actual equipment. Sustained use of the beam version does not extend charge reduction costs or increase damage inflicted.
Note: G Rank can only be used 4 times.
Power Move: Use of Chill Out 3 times to defeat robot
Haru Okumura, otherwise known as Noir, braced herself as the second Sports Festival challenge came underway. She started to listen out for the distinct beep that came with each passing number on the countdown timer, but her mind began to move in a different direction. She had to win this, not only for the pride of her school but for her own validation. This was the only chance she had to stand out for herself, for people to recognize her as her own individual and not his daughter, and that scared her. The weight of her own self-deprication was getting to her. What if-
BANG!
Haru immediately snapped out of her trance and began to run on autopilot. She was fast, but she wasn't all that strong on her own. Her quiet and reserved nature spoke out through her Quirk: Illusion. As she approached a white line along the floor, she noticed a humanoid robot standing over it.
Well, she thought, looks like this is my support. Let's see if this works!
The robot was pre-programmed to begin attacking people within a certain distance of their body, though this particular model never got the chance. Just as it raised its hand towards Haru, it's body began to shake slightly and the "power" indicator on the side of its head began to flicker. The robot shut down, rebooting not a second later, and began to run alongside Haru as she entered her pathway. Upon passing the first line, Haru took control of the robot ahead of her in a similar fashion, forcing both of the robots to lock onto one another and engage in poorly choreographed hand-to-hand combat.
Name: Invasion Quirk: Emitter Quirk Level: Basic [Ascend] Rank: G Experience Points: Free Type: Supplementary Range: Self Damage: None Description: The user can create, shape and manipulate illusions, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. When cast in a normal illusion the victim will be unaware at first, but the illusions cannot be perfect and must contain flaws and triggers essentially for the victim to notice: These flaws must be detailed in the technique submission for each illusion. The damage of the illusions will depend entirely on the rank of the technique but the damage is always considered mental damage with the exception of psychosomatic illusions, meaning the basic illusions are not capable of destroying organs or limbs, even if they cause pain they won't disable an opponents body.
Inner Works:
~ All Illusions Require the user to visibly see the actual target. Targets must be of the techniques' ranges. ~ All Illusions Require triggers to cast the illusion. All illusions require flaws noticeable in the description. ~ All Illusions Require the target(s) to possess a human minds.
Drawbacks:
~ At the Current Level of Mastery, the user can only cast and maintain two illusions at once. Even if the same illusion technique was used separate times. ~ At the Current Level of Mastery, the user can cast an illusion(s) on multiple targets. The number of targets is dependent on the the user's Accuracy.
Name: Hack! [x2] Quirk: Emitter Rank: G Experience Points: Ten [10] Type: Supplementary Range: Mid Damage: None Description: By utilizing the Ascension level of their Quirk, the user is capable of taking control of the decision-making algorithms within machinery via casting an illusion to reshape them. In doing so, all technology affected by this ability is shut down and rebooted, allowing the user to rewrite the machine's objectives. This particular technique is intended for hacking suits, animatronics, and robots.
Drawbacks: This level of illusionary power does not immobilize the user Drawbacks: This level of illusionary power does induce any type of damage. Drawbacks: Can only control One [1] piece of machinery per usage. Drawbacks: Cannot control nanomachinery at this level.
Derek Matthews had forgotten to get his gauntlets, which would allow him to destroy the bots with ease, fortunately he was permitted his costume in order to utilize his quirk. As he approached the first bot he would release a short blast of energy as he dashed forwards, (D Rank). He would than release a another beam of energy that was a little stronger (G rank). His attacks would be enhanced by his internal plate, and his own natural capabilities. After getting past the first robot he would move onto the next, transforming into incredibly strong beam of light, that would melt anything that came into contact with himself.
Name: Sword of the Gathering Clouds • Kusanagi Quirk: Photokinesis/Light Embodiment Rank: E-B [D] & [G] D Rank: 2 + 1 DMG from [Nova Plate Trait] + .5 DMG from Nova Plate Equipment +.5 DMG from 40 STR = 4 DMG G Rank: 4 + 1 DMG from [Nova Plate Trait] + .5 DMG from Nova Plate Equipment +.5 DMG from 40 STR = 5 DMG Experience Points: 85 Type: Supplementary/Offensive/Defensive Range: Close-Long Damage: 1-4 DMG Description: Sword of the Gathering Clouds is the universal technique of the Light Embodiment Quirk. This technique refers to the creation of beams and blasts. The user through this ability is capable of releasing omni-directional blasts of light energy, create light energy bullets, etc etc by transforming and releasing this energy through their costume or equipments. The energy released is dependent on the users strength attribute. The G rank version can be used four times per battle, while the B rank version can be used three times per battle.
[1 D rank] [1 G rank]
enhanced by this internal equipment and my 40 STR
Name: Nova Plate Equipment Type: Accessory Equipment Grade: C Type: Supplementary Range: Self Damage: 3 HP | +0.5 DMG to quirk based techniques Description: Nova Plate is a unique panel placed on the chest of the user. This panel is similar to that of a solar panel used to power homes and even buildings. The panel however is quite compact and is a little bit bigger than the size of a baseball. The circular plate is actually powered by a short cylindrical battery inserted into the users body much like a cybernetic addition. The panel however is still exposed to the sun outside the users body. This plate is capable of drawing UV rays from the sun, and then distributing this energy throughout the wearers body. Due to the wearer being capable of transforming their body into light, and channel this light to release beams and attacks. This additional energy is capable of enhancing both the raw physical capablities and power of the quirk. This plate can store this energy throughout the day, meaning even at night the user is still capable of reaping the benefits of this gadget. This equipment was manufactured through nano-technology capable of replicating portions of the users DNA, in order to manufacture this gear. Thus enabling the user to phase alongside and with this equipment.
Stock: 1 Payment: 2,500 Gold
Name: Eclipse Equipment Grade: A Stats: +10 STR, +5 ACC Damage: 6 Description: Eclipse is a unique gold and black suit that is vaguely reminiscent of a lion. The suit is manufactured with nano-technology, enabling it not only to compresses the body and force efficiency, but it also grants the user enhanced strength and accuracy. This compression requires the user to move in a unique matter, requiring more strength rather than momentum to propel one-self. Thus the user's movement speed is dependent on strength. The mask/helmet was made to not give off any visible expression, the collar of the suit is despite being composed of the user's own dyed hair looks very similar in appearance to that of a lion mane. The lenses in the mask cut glare and enhance the user's natural night vision as well as providing a number of unique precautions. Due to the mask being cushioned and filtered, the user is protected from inhalation based toxins and high frequency sounds. Thanks to the filtered lens the user is capable of seeing in smoke and dust clouds. Both on the user's back and at his hip are sword scabbards, the user however uses light constructs to hold said swords. The suit is entirely composed of the iron and chromium found in the user's blood as well as the user's hair, silica which is found in abundance within the human body is used to layer the exterior of the suit, the silica of which glass is composed of, is then used to bounce light beams, waves, constructs and blasts towards enemies. The silica being composed of the user's DNA is also capable of phasing with the user, thus enabling the user to use ranged attacks while still being able to phase.
Payment: 6,000 Gold
Name: Burning Blood • Moeruchi Quirk: Photokinesis/Light Embodiment Rank: D-B Experience Points: 80 Type: Supplementary/Defensive/Offensive Range: Self Damage: 2-4 DMG B Rank: 4 DMG + + 1 DMG from [Nova Plate Trait] + .5 DMG from Nova Plate Equipment +.5 DMG from 40 STR = 6 DMG Description: A more offensive variation of the original phasing technique. This technique can be used in the same manner as August Spirit, but in addition to the evasive and defensive capabilities of August Spirit, the user upon transforming their body to light, will also increase the intensity of said light. Their own body will be capable of burning and melting things upon contact. The user can use this technique throughout their entire body or a specific portion of their body, this technique is especially useful in close combat scenarios as they are capable of causing severe damage will completely ignoring enemy attacks. If the user utilizes a full body transformation it can be maintained for a maximum of three turns, however it can be deactivated at any time. The G rank version of this technique can be used a total of four times per battle, the B rank version can be used a total of three time per battle.
Note: Understand you cannot see, hear, smell or use any of your sense when transformed
STR: 40 STA: 20 SPD: 20 ACC: 35
TL;DR : 9 DMG to first bot, and 6 DMG to second bot.
Post by Big News Gecko on Jul 25, 2018 2:27:54 GMT
Announcer's Booth
“AND THE GAMES HAVE BEGAN! WHO WILL BECOME KING OF THE PLAYGROUND!”
“OR! QUEEN OF THE PLAYGROUND BIFF! WE HAVE FOUR LOVELY LADIES HERE TO SHOW UP THE MEN!”
“SURE WE DO! NO OFFENSE BUT….WHOOOOAA! MONET YOU SEEN THAT?”
The result of Jiren’s techniques caused a brilliant red glow to swarm the entire stadium. Massive winds, although harmless, rushed crowd. It only served to refresh them, even rev their spirits. The crowd grew louder!
“THE SILENT WARRIOR OF JUSTICE HAS BEGAN HIS RUN WITH SUCH AN EXPLOSIVE START! WHAT WERE YOU SAYING MONET?”
“OH THAT REMINDS ME”
Monet would look down onto this tablet and witness two bots filled with color fade away to this grey hue.
“AS YOU CAN SEE CROWD ON OUR FANCY PANSY JUMBRO TRON, THE PROGRESS OF EACH COMPETITOR WILL BE AVAIALBE AT ALL TIMES FOR THE VIEW AUDIECNE MEMBERS AND LOVELY PEOPLE AT HOME”
“YEAH, THE SPORTS FESTIVAL FIGURED! WHY NOT KEEP YOU AS IMMERSED AS POSSIBLE? THE PLAYGROUND IS A TRICKY MAZE, SO YOU CAN LOOK UP AT THE COLORFUL MAP AND TELL WHERE YOUR FAVORITE STUDENT IS AT ALL TIMES!!”
“AND DON’T YOU FRET PEOPLE! WE HAVE CAMERA TRAILS FROM ALL SORTS OF ANGLES FOR EACH PARTICIPANT. THERE WILL BE JAMMED PACK ACTION EVERYWHERE!”
“FOR EXAMPLE, LETS TAKE A LOOK AT THIS STUDENT!!!”
Multiple screens outlining the jumbo tron lit up and began displaying a scene featuring Arthur running. He showed him swiftly cutting at the joints of the robots.
“STRANGE….HE IS CUTTING AT THEIR LEGS?”
“THIS EVENT IS MEANT TO SHOWCASE HEROISM. USING A SWORD IS QUITE THE RISK, BEING POKED TO DEATH. HAHAHA!!!”
“AHHH!! I GET IT!!!”
Power Move Log
Jiren's Power Impact Techniques Successfully Destroyed Both Bots
Bastion's Paralysis Tactic was Successful. Even though you bypassed the first bot, the next bot is still next to you. Thus, you will take 3 Damage. However, the machinery to the bot completely drained one charge. You must reload.
Bastion's Protection Technique Successfully Blocks 2 of the 3 Damage the Bot attempts to deal.
Zircon's Containment Tactic was Not Successful. You would trap it, however it deals 3 damage thus it breaks your 2 damage containment. Since you did not properly contain the bot, you cannot move onward and you will take 3 damage for being next to a bot
Zircon's Suffers no Damage due to the Bot spending 2, out of the 3damage to break the containment, and the remaindering 1 damage on her protection technique. Word of Advice (Use your Containment Technique at least twice to prevent it from breaking it in one turn)
Noir's Illusionary Tactics are Successfully. Causing both bots to fight will be considered "Contained"
SuperNova's Light Transformation Tactic is Successful. Since you are completely light, the bot cannot deal three damage to you.
Blitz's Powerplay Fails. You are Unable to move backwards since you are on the starting box, and there is no box behind it, therefore you take 3 Damage.
Nexus' Powerplay Fails. You are Unable to move backwards since you are on the starting box, and there is no box behind it, therefore you take 3 Damage.
Blackmayne Does Not Perform a Power Play. However, you ended your turn next to bot, therefore you take 3 Damage.
Note: Contained Bots will have their Number Moved to the Upper Right Corner of the Box. This is to indicate they are contained, but understand they will not be contained forever.
Note: Unless Special Tactics, Dealing Damage to the Bot IS NOT a Power Move.
Spurred onward by his initial success Jiren would continue running, both bots being utterly wiped out by his stellar energy he would push on to the next bots square, he had enough energy thanks to his gatherer ability and his passive to maintain this pace so he would attempt to repeat his previous action running to the first bot and planting a power impact against it's chest sending it firing back towards the second bot to detonate on them both once more, whilst throwing a second power impact to follow after the first explodes. Aimed to finish the job. Both being B rank in strength.
STATS
→ STR: 25 → STA: 20 → SPD: 20 → ACC: 25
Charges: 4/3 +1spm attack movement and tracking.
Name: Power Impact [Signature Technique] Quirk: Stellar Battery Rank: E-B Experience Points: 85 Type: Offensive / Defensive Range: Close-Long Damage: 2-5 +2 = 7 Description: The user pulls their hand back, charging a red energy blast, and then pushes their hand forward – firing the attack. Once the blast hits and “grabs” the target, it will travel with a trajectory based on the user’s pitch. Once it reaches a certain range, the blast will naturally explode. The speed of the projectile is based on the strength attribute.
Drawbacks:
E-Rank Projectile Travel 5 Meters | Default Damage is Two | Explosion is 2 Meters in Radius D-Rank Projectile Travel 5 Meters | Default Damage is Three | Explosion is 4 Meters in Radius G-Rank Projectile Travel 8 Meters | Default Damage is Four | Explosion is 6 Meters in Radius B-Rank Projectile Travel 12 Meters | Default Damage is Five | Explosion is 8 Meters in Radius
X2 used at B rank
Powerplay: Attempting to send the first robot flying backwards the full distance of power impact while throwing a second one. The distance of its travel path and the radius of the explosions should allow both robots to be destroyed in the explosions. Causing a total 14 dmg to them both.
Post by Big News Gecko on Jul 25, 2018 14:00:57 GMT
The stadium’s roar began to remind Arthur of the coliseum back at home. The crowd would become harping monsters when the gates were open and it featured the grand tournaments. It was one of the long-lasting traditions that Camelot maintained to this day. Although it was gritty and offer ended in grime outcomes, people being seriously injured. It was the grounds for combat yet nobody seemed to mind the nature of it, but Arthur. This tournament felt different, lighter hearted and somehow the audience’s emotion was infectious. Enough that the prince was becoming more devoted for “performing for them.”
Sir Arthur would move forward and continued to perform quick-slashing strikes at the joints [kneecaps] of the bots. He would strike down the previous injured bot with two more strikes. Afterwards he would continue his path and encounter another bot, but it soon fell shortly after three strikes. At this point, Arthur began to feel the strain of using thy Holy Sword Excalibur. He was only gracious for the year worth of training spent with Pantheon, since it helped him hone his body to endure the gifts of the sword for much longer than the last time he wielded the blade.
Arthur Moved Forward
Arthur Strikes the 6.5 Bot Two More Times to Defeat It.
Arthur Moved Forward
Arthur Strikes the 12 Bot Three Times to Defeat It.
Arthur Stays.
Current Status
Strength: 30 (4 SPM Attack Speed) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique] (+1 SPM Attack Speed Sir Tor the Inspired)
Stamina: 30 [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique]
Speed: 40 (5 SPM Movement Speed) &[+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique] & [+10 Hitoshirenu no Shisei] & (+1 SPM Movement Speed Sir Tor the Inspired)
Accuracy: 30 & (4.5 SPM Tracking) &[+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique] & (+1 SPM Tracking Aglovale the Insightful)
Séance Drain: 30% = 2 HP Drain | 10/12 HP
Current Damage Output: 4.5 Damage Free-Form. [+1 Sir Lamorak] & [+1 Dance of Avidya] & [+1 Holy Sword - Excalibur] & [+1 Trial of Strength]
The sudden impact of the attack caused Marina's outer shell to crumble into diamond dust. How ridiculous. She should have been more careful. However, she was able to learn from her mistakes in the process. She was onto something. She just needed to rethink her approach.
"This is very dangerous but if I think one step ahead, I might be able to get through this."
In an instant, two thickened pillar spikes appeared followed by another two forming the tightened squarespace once more. Her hand lifting to form her protective second skin once more. Time for another attempt to run.
name: diamond rupture quirk: natural construct rank: epsilon - delta experience points: 15 type: offensive range: close damage: 1-2 description: while making contact with the ground, the user is able to convert a portion of the ground into a continuation of smaller diamond spikes. the spikes continue outward from the location of the user until reaching the five meter limitation. spikes formed from diamond are sharp enough to puncture skin. each spikes raises to about 36 inches [3 feet] and cannot exceed past 5 meters in diameter from the user.
note: the user is able to create a range of 1-4 spikes and damage can vary depending on how many are present. [ex. summoning one spike can do 2 damage. or summoning 4 with each doing 0.5 damage each.]
note: the diamond used in this technique naturally shaves a maximum of 2 damage. this damage shaving splits evenly should multiple constructs be made. [ex. summoning one spike can shave 2 damage. or summoning 4 can shave 0.5 damage each.]
name: suit up quirk: carbon manipulation rank: delta experience points: 10 type: defensive range: self damage: 2 description: the user draws in carbon and produces a three-inch thick armor around any part of their body, if not their body as a whole, allowing them to defend up to two damage before its destroyed. the user can reform the armor by using the technique a second time, however, they must still be in contact with a carbon source in order to do so. additionally, the amount of control the user has over carbon allows them to move their body and the armor in tandem.
note: remains passive after activation
note: the diamond used in this technique naturally shaves a maximum of 2 damage.
Powerplay: "Diamond Rupture" activated twice (x2) to form tightened confinement around bot. Attempting to contain to advance to the next square.
Powerplay: "Suit Up" activated and set to passive until broken.
As Asahi destroyed his first obstacle, the crowd cheered and urged him onwards. Using the people’s support as additional motivation, he stepped onto the next robot. He imagined the robot was the head of the Lucas family, his mother’s captor, as a means of unleashing his frustration and anger. However, this time, it seemed the robot in his way was stronger than the last.
Asahi moves forward.
Asahi deals 10 damage through 5 free-form attacks, destroying the 10 HP Bot.
Asahi moves forward.
Asahi deals 2 damage through another free-form attack, leaving the 11 HP bot at 9.
Asahi moves backwards.
25/15/15/15 2 DMG FF, covering his fists in energy 3 spm movement 95% energy remaining
Roland smiled as the robot seized up, upon contact with his electrified baton. He noticed quickly that the circuitry negatively effected the battery of his own device, and it seemed it completely drained the installed cell. Luckily, he had several more.
His barrier absorbing most of the blow from the next robot he encountered, he saw no reason to not continue with the strategy for as long as it would work. Replacing the dead cell with one of the remaining ones, Roland summoned his “Fortitude”, shrugging off the effects of the robot’s attacks, before striking it twice with his electrified batons, aiming to move forward if it, too, was paralyzed.
Name: Fortitude Quirk: Repairrier Quirk Level: Basic Rank: D Experience Points: 10 Type: Supplementary | Defensive Range: Self Damage: 2 Description: Utilizing his Quirk, Roland will coat his body in a barrier which is mobile, so that it forms over his body and garb like a suit of armor; this grants Roland the obvious protection of his barriers, while also restoring his person to optimal condition, as well as any restoring any equipment on his person to its optimal condition at the rates appropriate for the barrier's rank. Due to the nature of this barrier, it remains mobile and fluid once created. In the event the barrier is damaged (but not broken), this technique can be recast at the cost of a moveslot to reinforce the barrier back up to its maximum integrity.
Note: Maintaining this technique occupies a move slot each turn until deactivated; if the barrier is still present upon the new turn, it refreshes to its maximum durability, still only consuming a single moveslot.
Name: Strike (x2) Custom Fighting Style: Dawn University's Combat Training Rank: E-D Experience Points: 15 Type: Offensive Range: Close Damage: 1-2 (2) Description: A forceful blow delivered from the body, such as a punch or kick, or with a held weapon.
Powerplay: Restoring my health by casting “Fortitude” due to my “Burst Restore” and “Everlasting Vigor” traits. Attempting to paralyze the bot in the same manner as before so I can proceed.
GoGo would be knocked back by the attack she had just taken from the bot, it was clear to her that she was nowhere near strong enough to handle this type of beast effortlessly. She would attack once more.
Powerplay:
6 ff attacks = 3 damage
[link="http://dawn-of-tomorrow.boards.net/thread/402/tomago" Go Go[/link]
Haru released her hold on the two robots, causing them to fall to the ground. They were too damage to continue fighting one another, and in turn, too damage to fight Haru. She continued forward, placing the next two robots in a similar illusion.
15 / 15 / 30 / 40 Movement SPM: 3 [+1 (Traits)] Boxes Moved: 1 Using "Hack!" an additional two times.
Last Edit: Jul 26, 2018 1:28:58 GMT by Miles Morales
Blackmayne pushed forward despite the pain he took from the robot; he knew he could defeat them, it was just a matter of time and technique now.
As he moved, his mind moved to his science studies when he designed the weapon and the idea of cold embrittlement suddenly popped into mind. His weapon was designed to reach temperatures near absolute zero, prompting a wild plan to form in his mind. Raising the gun, he fired two beams at the legs of the robot. Hitting them, the beams force the atoms inside it to lose momentum as they become hit causing such a rapid reduction of momentum and energy they become frozen and unable to break the ice building as they lose speed.
Name: Cold Shoulder x2 Equipment (Weapon): Theraflu Rank: D - G (2 D ranks) Experience Points: 30 Type: Offensive Range: Close - Mid Damage: 2 - 3 (2+1DMG =3DMG each) Description: Adjusting the setting handle and releasing a massive burst of whitish blue energy, the user creates a spreading beam of energy designed to create a massive blast of energy at the opponent. This causes them to constrict and become harder to move, resulting in loss of power and energy from the cold blast.
Note: G Rank can only be used 4 times.
Power Play: Due to the usage of the Cold Shoulder technique, the robots metallic body becomes rapidly cooled to cause brittleness and cracking of their frame, should they move they will break under their own weight, much like Todoroki use of Ice to freeze the bots caused similar actions. The doubled use causes them to both lose strength and mobility as a natural side effect, containing them through freezing of the robot as mentioned as part of the weapon itself here: "Theraflu is able to fire a beam of energy, which appears as a bluish white beam, of striking targets to cause a rapid loss of energy, temperature as well as vitality from the targer. What this translates to is a weapon capable of slowing and freezing targets on contact as damage is dealt"
Blackmayne moves ahead towards the next square where the 11 damage bot is and rushes directly towards him, prepping his next move.
"It.."
He knew Theraflu was running low on charges, if he used it more he ran the risk of causing it to backfire on him and cause damage, however it was a risk he was willing to take.
"..takes.."
Running towards the bot still, he aimed it one last time as he jumped towards it, pointing the weapon at its face as he jumped. Squeezing the trigger three times, he released 3 bursts at its head aiming to cause high damage as the metal surrounding it's face froze and contracted. As this happened, he continued to approach it due to his jump, striking it in the face as he became eye level with him. At this moment, he landed on its face as he released his final burst at him (3rd shot) with the gun backfiring and causing another 3 DMG from the force. With them both taking the damage, Blackmayne takes another 3 DMG this turn as the frozen metal becomes brittle and breaks in the explosion, causing the robot to drop as he is contained and defeated.
"Finesse."
Power Play: With the 3 shots, Blackmayne fires them at the bots head as he jumps towards his face. With the metal naturally contracted and becoming cold/frozen due to the extremely low temperature, Blackmayne "contains the robot" by freezing it's head to cause it's circuitry to short circuit and the ensuing explosion to ensure he was unable to battle.
Name: Chill Out Equipment (Weapon): Theraflu Rank: D - G ( D ) Experience Points: 30 Type: Offensive Range: Close - Mid Damage: 2 - 3 (2+1=3 DMG) Description: The user releases a beam of energy designed to slow and damage targets on contact. This 1 meter radius bluish white beam travels at 3 SPM, able to be maintained until released. The user is able to use this as a 3 round of burst as well, each traveling at the same speed to deal damage, split between the number made. If targets are hit with 1 or 3 bursts from a single usage of this, they will suffer the same speed reduction discussed in the actual equipment. Sustained use of the beam version does not extend charge reduction costs or increase damage inflicted.
Note: G Rank can only be used 4 times
AFFILIATES
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.