Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Post by Big News Gecko on Jul 26, 2018 3:57:31 GMT
Announcer's Booth
“LOOK AT THESE STUDENTS GO! SOME OF THEM ARE KNOCKING TH BOTS DOWN LIKE THEY ARE PINS!”
“IS THAT ALL THAT MATTERS TO YOU BIFF?! LET’S TAKE A TIME TO APPRECIATE THE CLEVER WAYS THE STUDENTS ARE DETAINING!!!”
As Monet utter those words, the teleprompters began to split what they showcased through the multiple camera angels trailing the competition. The likes of Zircon, Noir, and Bastion made the scenes. And once more, the ladies went crazy for Bastion.
“AS YOU CAN SEE! ZIRCON IS USING HER QUIRK TO PLACE THE BOT WITHIN A CAGE. CLEVER!”
“SHESH, THOSE BOTS ARE STRONG. IT MEANS HER QUIRK SURE HAS TO BE STURDY!”
“REGISTRATION SAYS HER QUIRK IS CALLED NATURAL CONSTRUCT! IT ALLOWS HER TO MAKE DIAMONDS!”
“WAIT? DIAMONDS? SERIOUSLY MONET?”
“YUP! CRAZY SINCE YOU KNOW WHAT THEY SAY!”
“YUP!!!.....NOPE!!!”
“URGH BIFF! MOVING ALONG.”
“BUT THIS NOIR CHICK! REGISTRATION SAYS SHE HAS AN ILLUSION BASE QUIRK?!”
“HOW IS THAT SUPPOSED TO WORK? THESE ARE JUST BOTS?”
“I DON’T EVEN KNOW MONET, BUT SHE GOT THE BOTS TO FIGHT EACH OTHER. AN VERY INTERESTING WAY TO CROSS THE PATHWAY.”
Power Move Log
Jiren's Power Impact Technique Successfully Destroyed Both Bots, Once More.
Bastion's Paralysis Tactic was Successful. Even though you bypassed the first bot, the next bot is still next to you. Thus, you will take 3 Damage. However, the machinery to the bot completely drained one charge. You must reload.
Bastion's Protection Technique Successfully Blocks 2 of the 3 Damage the Bot attempts to deal. Bastion healed the previous damage taken from the last turn. You have taken 1 Damage Overall.
Zircon's Containment Tactic was Successful. It will remained contained for one turn.
Zircon's Suffers 1 Damage due to the Protection Tactic. The next bot will deal three damage, but your protection blocks 2.
Noir's Illusionary Tactics are Successfully. Causing both bots to fight will be considered "Contained". However, Noir would take 3 damage due to being next to a bot. You have taken 3 Damage Overall.
SuperNova's Light Transformation Tactic is Successful. Since you are completely light, the bot cannot deal three damage to you.
Blitz takes 3 Damage. You have taken 6 Damage Overall.
Nexus takes 3 Damage. You have taken 6 Damage Overall.
Blackmayne Power Move Successfully, however it resulted in 3 damage dealt to him. Another 3 will be dealt due to being next to a bot. You healed 2 Damage from the previous turn. You have taken 7 Damage Overall.
Antares' Turn is Successful.
Note: Contained Bots will have their Number Moved to the Upper Right Corner of the Box. This is to indicate they are contained, but understand they will not be contained forever.
Note: Unless Special Tactics, Dealing Damage to the Bot IS NOT a Power Move.
Jiren watches as his power impacts again engulfed both the bots in a blaze of power reducing them to dust. He relished this opportunity truth be told, he had spent the whole year training with Arthur under the Sparta regime it felt good to finally cut loose especially against non human targets.
Jiren was so used to holding back to not destroy his opposition, it made a welcome change of pace for sure. Speaking of pace he better pick his up, was his thought as he dashed forwards to the next square. Then the one after that with an opposing bot atop it. Charging headlong he dropped his gatherer power intent on making this the start of the final push. Conserving his strength he simply smashed the bot violently with a sledgehammer fist to the gut causing it to double over. Following up with another to the bots jaw sending it airborne where jiren would grab it by the leg and physically hurl it with all his might aiming to throw it on to the bot in the next square. Though if unsuccessful the bot would still hit the floor being disabled from the culmination of damage.
STATS
→ STR: 25 → STA: 20 → SPD: 20 → ACC: 25
Charges: 6/3 +1spm attack movement and tracking
Name: Sledgehammer Custom Fighting Style: True Power Style Rank: B Experience Points: 40 Type: Offensive Range: Close Damage: 4 +2 = 6 Description: The sledgehammer is a rather simple move and incredibly powerful like most attacks of the style. Clasping both hands together the user will slam them into the opponent, causing large amounts of damage as well as debuffing them depending on location. This move can only be used thrice and benefits from all perks of the CFS.
X2
Name: Power Throw Custom Fighting Style: True Power Style Rank: B Experience Points: 40 Type: Offensive/Supplementary Range: Close Damage: 4 +2 = 6 Description: The power throw is a considerably useful tool for creating openings in an opponents guard by grabbing and physically hurling the opponent they will be launched up to 5 meters backwards. The true use of the move is that the opponents momentum will be based on the users strength meaning they may experience tunnel vision [if they can't track their own movement speed] and should be unable to stop themselves crashing in to objects. Should they just be thrown this move will do no damage. The damage is caused by whatever they are thrown in to. This move can only be used thrice and benefits from all perks of the CFS.
Powerplay attempted: After beating the 13 bot near incapaciation Jiren will attempt to use his power throw to hurl it physically in to the 14 bot located in the next space. Should it succeed both bots will take the 6 dmg weakening the 14 bot while jiren remains safely away from it in the 13 bots square. The 13 bot will be destroyed by the throw either way.
Post by Big News Gecko on Jul 26, 2018 18:49:03 GMT
Arthur continued to move forward, keeping keen sighting on his surrounding and striking when needed.
Arthur Moved Forward
Arthur Strikes the 13 Bot Three More Times to Defeat It.
Arthur Moved Forward
Arthur Strikes the 14 Bot Three Times, Dealing 13.5 Damage.
Arthur Stays.
Current Status
Strength: 30 (4 SPM Attack Speed) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique] (+1 SPM Attack Speed Sir Tor the Inspired)
Stamina: 30 [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique]
Speed: 40 (5 SPM Movement Speed) &[+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique] & [+10 Hitoshirenu no Shisei] & (+1 SPM Movement Speed Sir Tor the Inspired)
Accuracy: 30 & (4.5 SPM Tracking) &[+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique] & (+1 SPM Tracking Aglovale the Insightful)
Séance Drain: 40% = 2 HP Drain | 10/12 HP
Current Damage Output: 4.5 Damage Free-Form. [+1 Sir Lamorak] & [+1 Dance of Avidya] & [+1 Holy Sword - Excalibur] & [+1 Trial of Strength]
Roland let out a hearty laugh as his picture came up on the Jumbotron, visible even from the labyrinth they had been dropped into. Waving, with a smile, Roland popped the depleted cell out of his baton and pocketed it, replacing it with a fresh one. His pace was too quick to allow his barrier to replenish the cells, but that didn't concern him at the moment, as he had plenty of cells to go around; and beyond that, if the explosions and cheering were anything to go by, despite the pace he was moving at, others seemed to be progressing much faster.
Recasting "Fortitude", and once again healing himself of what little damage the bot had done, Roland approached the next bot in line with the same tactic, bashing it again twice with his electrified baton, aiming to continue using this strategy of attrition until it no longer worked: healing himself, paralyzing the bot, and moving on to the next one, even as they broke his barriers. 15/25/15/15 HP: 10/10
Description: Utilizing his Quirk, Roland will coat his body in a barrier which is mobile, so that it forms over his body and garb like a suit of armor; this grants Roland the obvious protection of his barriers, while also restoring his person to optimal condition, as well as any restoring any equipment on his person to its optimal condition at the rates appropriate for the barrier's rank. Due to the nature of this barrier, it remains mobile and fluid once created. In the event the barrier is damaged (but not broken), this technique can be recast at the cost of a moveslot to reinforce the barrier back up to its maximum integrity.
Note: Maintaining this technique occupies a move slot each turn until deactivated; if the barrier is still present upon the new turn, it refreshes to its maximum durability, still only consuming a single moveslot.
Name: Strike (x2)
Custom Fighting Style: Dawn University's Combat Training
Rank: E-D
Experience Points: 15
Type: Offensive
Range: Close
Damage: 1-2 (2)
Description: A forceful blow delivered from the body, such as a punch or kick, or with a held weapon.
Powerplay: Restoring my health by casting “Fortitude” due to my “Burst Restore” and “Everlasting Vigor” traits. Attempting to paralyze the bot in the same manner as before so I can proceed.
Asahi’s confidence in himself grew stronger with each destroyed bot. His path still remained incredibly dangerous and if he was to leave a good impression, Antares needed to deal with the robots more efficiently. This time the hero approached the next bot and caught him in his gravitational field as the distance between the two dwindled to the three meter mark. Once Asahi caught the bot in his field, he sped upwards into the sky at full speed until the 7 meter mark. By forcing the bot to trail him at the limit of his gravitational field, he ensured his safety by remaining out of the bot’s reach. Once he reached enough height, Asahi fired a blast at the robot before quickly turning off his quirk in an abrupt fashion.
Naturally, both of them would start falling but due to blast, the robot would come crashing down into the ground at much faster speeds. Once the robot was more than 3 meters away from Asahi, the man turned on his quirk again and descended at his own pace.
Powerplay:
[/font][li]Asahi moves forward.[/li] [li]Asahi does the power move consisting of taking the bot into the sky, rapidly turning off and on his quirk again while throwing an energy blast at the robot sending it crashing down, generating at least 15680.00 joules worth of energy at impact without factoring in the increased velocity of the robot after getting hit with the blast.[/li] [li]Asahi reactivates shooting star and remains in place[/li][/ul] Stats: 25/15/15/15 Speed: 1.5 + 1 from quirk + .5 from shooting star Energy blast used: E-rank, consuming 0% energy and dealing 2 dmg ( 1 + 1 from quirk ). Energy pool: 90%
Quirk: Sunbloomer Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +1 SPM to Movement Speed || +1 DMG to Quirk Related Techniques & Free-form Description: The user of Sunbloomer taps into his power, turning the user into a living self-sufficient Sun. By doing so, the ability to produce and absorb thermal energy, heat, flight, light and gravitational powers are unlocked.
❖ Inner workings❖
✶ Whilst in this state, the user elevates the temperature of the area around him to the point just being near him produces a -5 STA debuff within close range. It requires three [3] turns, while outside the effected range, to normally outlast the debuff. ✶ The user can create free-form solar blasts (default damage is 0.5) as well as encompass the energy around body parts to amplify their power (default damage increase is 0.5). This allows Asahi to potentially melt through regular objects and potentially vaporize liquids. Attacks originating from this form bypassing DMG Shaving. ✶ The user has developed great affinity for heat and energy like sources. Not only has the user developed a resistance to heat and energy due to his quirk, making him immune to heat/fire based abilities, but he is capable of detecting signatures of heat and energy that emitting from him. ✶ The user's star form allows him to absorb energy it comes into contact with. This translates to the user's touch being able to absorb the underlying energy source residing in the human body in the form of heat. Even through wearables such as costumes and clothes (passive) or absorbing energy from energy based attacks by coming into contact with it (separate technique(s) will be made)
❖ Drawbacks❖
✶ In this state, the user is limited by the amount of energy available to him at any given time in order to perform techniques and dropping down to 0% will immediately revert the transformation. Entering and leaving the Sun state can be done indefinitely and instantly. ✶ Unable to control his gravitational pull (extends up to a three meter radius) with accuracy, anyone caught in the vicinity of the user upon transforming will be pulled to him and forced to remain within close range unless they possess a strength twenty PHY or greater. All projectiles aimed for Asahi has their SPM increase by 0.5 SPM.
Quirk: Sunbloomer Rank: E-D Experience Points: 15 Type: Offensive/Defensive Range: Close - Long Damage: 1- 2 Description: Asahi’s most basic technique, it allows him to shape his energy into plasma in the form of concussive blasts, beams, energy grenades, and scatter shots. They can spawn from any point of his body whilst their speed and damage are based on the STR attribute. Due to the sheer heat produced by the plasma, DMG shaving from physical mechanisms is ignored.
❖ Drawbacks❖
✶ It consumes the appropriate energy percentage, per the parent technique. ✶ Based on the number of projectiles made, the damage will split evenly as possible.
Quirk: Sunbloomer Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +0.5 Damage Shaving | +0.5 SPM to Movement Speed Description: The user coats himself in energy which allows him to move propel himself through the air at a faster speed than through his passive flying abilities. The coat of energy provides protection.
❖ Drawbacks❖
✶ It consumes the appropriate energy percentage, per the parent technique. ✶ The initial expenditure only covers 3 turns. After conclusion, in order to maintain the boosts, the technique must be used again.
"Perfect. It seemed that this time around she was able to do it correctly. Now she just needed to keep it up and hope that things will become a bit more cooperative as she got closer. She began to prepare herself for the next tile. Her hands lifting emerging two sets of spikes to imprison the next not. Her broken second skin slowly reforming to re-enforce her diamond. In an instant, she began to brace herself to move to the next space.
name: diamond rupture quirk: natural construct rank: epsilon - delta experience points: 15 type: offensive range: close damage: 1-2 description: while making contact with the ground, the user is able to convert a portion of the ground into a continuation of smaller diamond spikes. the spikes continue outward from the location of the user until reaching the five meter limitation. spikes formed from diamond are sharp enough to puncture skin. each spikes raises to about 36 inches [3 feet] and cannot exceed past 5 meters in diameter from the user.
note: the user is able to create a range of 1-4 spikes and damage can vary depending on how many are present. [ex. summoning one spike can do 2 damage. or summoning 4 with each doing 0.5 damage each.]
note: the diamond used in this technique naturally shaves a maximum of 2 damage. this damage shaving splits evenly should multiple constructs be made. [ex. summoning one spike can shave 2 damage. or summoning 4 can shave 0.5 damage each.]
name: suit up quirk: carbon manipulation rank: delta experience points: 10 type: defensive range: self damage: 2 description: the user draws in carbon and produces a three-inch thick armor around any part of their body, if not their body as a whole, allowing them to defend up to two damage before its destroyed. the user can reform the armor by using the technique a second time, however, they must still be in contact with a carbon source in order to do so. additionally, the amount of control the user has over carbon allows them to move their body and the armor in tandem.
note: remains passive after activation
note: the diamond used in this technique naturally shaves a maximum of 2 damage.
Powerplay: "Diamond Rupture" activated twice (x2) to form tightened confinement around bot. Attempting to contain to advance to the next square.
Powerplay: "Suit Up" activated and set to passive until broken.
GoGo would take another hit from the bot before she attacked again. She would throw 4 punches, successfully dropping the bot. Running forward she would encounter another bot. With two more attacks she would leap backwards.
Powerplay:
Dropped the first bot with 4 hits (2 damage total)
Moved forward
Did 2 hits (1 damage total)
Then went backwards to avoid damage.
20/20/35/25
[link="http://dawn-of-tomorrow.boards.net/thread/402/tomago" Go Go[/link]
Blackmayne looked at the bot that damaged him as he keeps the gun that backfired and realizes it can be a makeshift weapon as he approached the target again. Since it granted an additional damage, he utilized this to deliver 6 pistol whip blows (1.5 each to cause 9 Damage) to the bot, destroying in the process. As he pistol whipped the robot, his mind began to formulate his next plan. More finesse would be required, but if it was one thing Blackmayne excelled in, it was finessing rules. Such is the life of an oppressed minority within this country, always having to rely on secondary routes to accomplish the same things his privileged peers got easier than him. Sighing as he began to plan, he stayed in his position, choosing to not advance forward.
• Blackmayne delivers 6 1.5DMG attacks, equaling 9 DMG. He ends his turn within the same position as before.
Post by Big News Gecko on Jul 27, 2018 11:55:01 GMT
Announcer's Booth
“THAT BLACKMAYNE FELLOW! HE CAN FREEZE THE BOTS? RIGHT MONET?”
“ACCORDING TO THE SHEETS AND THE IMAGE OF THE WEAPON HE IS HOLDING, YUP BIFF!”
“MAN, WHY IS HE HITTING WITH A GUN? YOU SUPPOSED TO BE SHOOTING BLACKMAYNE! COME ON!”
“LOOK AT WHO HAS FAVORITES NOW! HEHEHE!”
“IF YOU CAN ROOT FOR YOUR GIRLS, I CAN ROOT FOR A FELLOW BROTHA!”
“SPEAKING OF STRANGE. THAT SUPERNOVA KID! HE IS STANDING STILL, JUST TAKING HITS? WE GOING TO NEED A MEDIC?”
“RELAX…RELAX MONET. HE CAN TURN INTO LIGHT! ALL THAT SUPPOSED DAMAGE IS PASSING RIGHT THROUGH HIM?”
“LIGHT! WOW HE MUST LOOK BEAUTIFUL, I WANT A CLOSER LOOK!”
“WOMAN YOU MIGHT BE BLINDED?!?!?!? WHY ELSE WOULD THEY CALL HIM “SUPERNOVA”, HMMM?”
“I’LL TAKE MY CHANGES. EITHER WAY, GOLDEN KNIGHT AND JIREN ARE RAPIDLY APPROACHING THE CENTER. SUCH KNOCK OUT ARTIST!”
“IT IS QUITE SCARY MONET. JIREN? WELL HE WAS THE ONE TO MAKE A WHOLE TIDAL WAVE LAST CHALLENGE. THIS EXPLOSIVE POWER IS NOT SURPRISING. BUT FOR THE BLONDE, HAIR KID?”
“I WAS WATCHING RECAPS OF THE LAST CHALLENGE. THE CROWD THOUGHT HE WAS GOOFY AND IF I CAN BE HONEST BIFF?”
“SURE! THIS IS HONESTY VILLE MY LADY!!”
“HIS PERFORMANCE WAS NOT IMPRESSIVE! WHERE DID THIS SPEED AND POWER COME FROM?”
“I ALREADY GOT MY PEOPLE ON THAT MY LADY. SHORTLY WE WILL UNDERSTAND WHY THIS KID HAD A SUDDEN UPSPROUT OF STRENGTH….SURE HOPE IT ISN’T DRUGS!”
“OUCH! DRUGS WOULD NOT END SO WELL AT THE SPORTS FESTIVAL. IT CALLS FOR IMMEDIATE DISQUALIFICATION. REMEMBER KIDS! SAY NO TO DRUGS”
During this back and forth between the announcers, Antares' power move took place. This abruptly ended the their little discussion. The crowd's roars became too powerful, enough to drown out mere communication even if your companion was one foot away from you. The girls were showing sympathy and screaming quotes of love as they saw Antares once more in his star form. However, half the other crowd consisted of male and female who were not so forgiving due to his reckless behavior in the last challenge.
"AND WHOA, WHAT DO WE HAVE HERE!"
"IT SEEMS THE PRETTY BOY ANTARES HAS DECIDED TO HEAT UP THE COMPETITION."
"LOOK AT HIM FLY! THE SPEED! HOW FAST YOU BET THAT IS MONET?"
"I CAN NERD OUT WITH YOU LATER BIFF! LOOK AT WHAT ELSE IS FLYING?!! THE BOT IS FOLLOWING HIM!"
"THATS A DATE! AND NOPE! RECORDS SAY HE HAS A GRAVITATIONAL FIELD AROUND HIM! ITS IS BEEN CAUGHT BY HIM?"
"WHOA WHOA WHOA! HIS STAR MODE! IT GONE!!"
"OH CRAP! WILL THIS CHALLENGE FEATURE ANOTHER NEAR DEATH EXPERIENCE?"
Antares would turn back on his star mode after the bot hit the ground hard, forcefully crippling it.
"WHEW! IT WAS ALL APART OF THE PLAN BIFF!"
"HAHAHA! I KNEW THAT!"
"AND IT ISN'T A DATE!"
"....."
Power Move Log
Siren's Sledgehammer Tactic was Successfully Destroyed One Bot and Injuring the Other.
Bastion's Paralysis Tactic was Successful. Even though you bypassed the first bot, the next bot is still next to you. Thus, you will take 3 Damage. However, the machinery to the bot completely drained one charge. You must reload.
Bastion's Protection Technique Successfully Blocks 2 of the 3 Damage the Bot attempts to deal. Bastion healed the previous damage taken from the last turn. You have taken 1 Damage Overall.
Zircon's Containment Tactic was Successful. It will remained contained for one turn.
Zircon's Suffers 1 Damage due to the Protection Tactic. The next bot will deal three damage, but your protection blocks 2. You have taken 2 Damage overall.
Noir's has taken 3 Damage Overall.
SuperNova's Light Transformation Tactic is Successful. Since you are completely light, the bot cannot deal three damage to you.
Blitz has taken 6 Damage Overall.
Nexus has taken 6 Damage Overall.
Blackmayne has healed 2 Damage from the previous turn. You have taken 5 Damage Overall.
Antares' Power Play was Successful.
Note: Contained Bots will have their Number Moved to the Upper Right Corner of the Box. This is to indicate they are contained, but understand they will not be contained forever.
Note: Unless Special Tactics, Dealing Damage to the Bot IS NOT a Power Move.
Watching the bot hurtle in to the other sending them both crashing to the ground in a shower of sparks Jiren allowed his normally stoic demeanour to break in to a smirk of self satisfaction. Spotting Arthur opposite him it seemed the Sparta heroes were placed on similar routes. With only one bot left and a run for the finish jiren expected Arthur would win the final run but Sparta would shine as an agency either way. Resolved he would dash forwards to the last bot ready to clear the way.
Charging the bot Jiren would grab it around the face hurling it at the floor beneath him causing the ground to crack before clasping both hands together and sledgehammering the bot in to the air where he blasted it vertically with his power impact at maximum power causing it to detonate in the air above them leaving himself and Arthur safe as he pressed on to the finish line.
"OWARI DA" he yelled as the bot exploded in to dust in the wake of his tremendous onslaught.
STATS
→ STR: 25 → STA: 20 → SPD: 20 → ACC: 25
Charges: 4/3 +1spm attack movement and tracking.
Name: Power Throw Custom Fighting Style: True Power Style Rank: B Experience Points: 40 Type: Offensive/Supplementary Range: Close Damage: 4 +2 = 6 Description: The power throw is a considerably useful tool for creating openings in an opponents guard by grabbing and physically hurling the opponent they will be launched up to 5 meters backwards. The true use of the move is that the opponents momentum will be based on the users strength meaning they may experience tunnel vision [if they can't track their own movement speed] and should be unable to stop themselves crashing in to objects. Should they just be thrown this move will do no damage. The damage is caused by whatever they are thrown in to. This move can only be used thrice and benefits from all perks of the CFS.
Name: Sledgehammer Custom Fighting Style: True Power Style Rank: B Experience Points: 40 Type: Offensive Range: Close Damage: 4 +2 = 6 Description: The sledgehammer is a rather simple move and incredibly powerful like most attacks of the style. Clasping both hands together the user will slam them into the opponent, causing large amounts of damage as well as debuffing them depending on location. This move can only be used thrice and benefits from all perks of the CFS.
Name: Power Impact [Signature Technique] Quirk: Stellar Battery Rank: E-B Experience Points: 85 Type: Offensive / Defensive Range: Close-Long Damage: 2-5 +2 =7 Description: The user pulls their hand back, charging a red energy blast, and then pushes their hand forward – firing the attack. Once the blast hits and “grabs” the target, it will travel with a trajectory based on the user’s pitch. Once it reaches a certain range, the blast will naturally explode. The speed of the projectile is based on the strength attribute.
Drawbacks:
E-Rank Projectile Travel 5 Meters | Default Damage is Two | Explosion is 2 Meters in Radius D-Rank Projectile Travel 5 Meters | Default Damage is Three | Explosion is 4 Meters in Radius G-Rank Projectile Travel 8 Meters | Default Damage is Four | Explosion is 6 Meters in Radius B-Rank Projectile Travel 12 Meters | Default Damage is Five | Explosion is 8 Meters in Radius
Roland once again changed out the cell in his baton, after yet another bot was shocked into submission. So far so good, so the only thing to do was to continue on.
Recasting "Fortitude", and once again healing himself of what little damage the bot had done, Roland approached the next bot in line with the same tactic, bashing it again twice with his electrified baton, aiming to continue using this strategy of attrition until it no longer worked: healing himself, paralyzing the bot, and moving on to the next one, even as they broke his barriers.
Description: Utilizing his Quirk, Roland will coat his body in a barrier which is mobile, so that it forms over his body and garb like a suit of armor; this grants Roland the obvious protection of his barriers, while also restoring his person to optimal condition, as well as any restoring any equipment on his person to its optimal condition at the rates appropriate for the barrier's rank. Due to the nature of this barrier, it remains mobile and fluid once created. In the event the barrier is damaged (but not broken), this technique can be recast at the cost of a moveslot to reinforce the barrier back up to its maximum integrity.
Note: Maintaining this technique occupies a move slot each turn until deactivated; if the barrier is still present upon the new turn, it refreshes to its maximum durability, still only consuming a single moveslot.
Name: Strike (x2)
Custom Fighting Style: Dawn University's Combat Training
Rank: E-D
Experience Points: 15
Type: Offensive
Range: Close
Damage: 1-2 (2)
Description: A forceful blow delivered from the body, such as a punch or kick, or with a held weapon.
Powerplay: Restoring my health by casting “Fortitude” due to my “Burst Restore” and “Everlasting Vigor” traits. Attempting to paralyze the bot in the same manner as before so I can proceed.
So far so good. Things seemed to be progressing smoothly. However, she didn't expect it to remain this easy for quite longer. For now, she needed to keep moving forward in order to get to her next path. Just as previously, she began to take on her plan completing each steps as previously and advancing to the next space.
name: diamond rupture quirk: natural construct rank: epsilon - delta experience points: 15 type: offensive range: close damage: 1-2 description: while making contact with the ground, the user is able to convert a portion of the ground into a continuation of smaller diamond spikes. the spikes continue outward from the location of the user until reaching the five meter limitation. spikes formed from diamond are sharp enough to puncture skin. each spikes raises to about 36 inches [3 feet] and cannot exceed past 5 meters in diameter from the user.
note: the user is able to create a range of 1-4 spikes and damage can vary depending on how many are present. [ex. summoning one spike can do 2 damage. or summoning 4 with each doing 0.5 damage each.]
note: the diamond used in this technique naturally shaves a maximum of 2 damage. this damage shaving splits evenly should multiple constructs be made. [ex. summoning one spike can shave 2 damage. or summoning 4 can shave 0.5 damage each.]
name: suit up quirk: carbon manipulation rank: delta experience points: 10 type: defensive range: self damage: 2 description: the user draws in carbon and produces a three-inch thick armor around any part of their body, if not their body as a whole, allowing them to defend up to two damage before its destroyed. the user can reform the armor by using the technique a second time, however, they must still be in contact with a carbon source in order to do so. additionally, the amount of control the user has over carbon allows them to move their body and the armor in tandem.
note: remains passive after activation
note: the diamond used in this technique naturally shaves a maximum of 2 damage.
Powerplay: "Diamond Rupture" activated twice (x2) to form tightened confinement around bot. Attempting to contain to advance to the next square.
Powerplay: "Suit Up" activated and set to passive until broken.
AFFILIATES
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.