Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Post by Big News Gecko on Jul 31, 2018 13:40:01 GMT
Announcer's Booth
“SEEMS LIKE I WAS RIGHT MONET! LOOK AT BASTION! HE IS PRACTICALLY AT THE DOORMAT OF THE SAFE HAVEN!"
“YOU NEVER KNOW! MAYBE ONE OF MY LADIES HAS BEEN KEEPING A SECRET, ULTRA FINISHING TECHNIQUE IN THEIR BACK POCKET!”
“HA! DOUBT IT! AND LOOK AT THE CLOCKS! THE NUMBER ONE IS PRACTICALLY JUMPING AT YOU.”
Monet began to cycle through the papers, trying to find information on Blitz and Zircon. The latter was close to finishing but she needed to make a power move if she was going to make it in time. Especially since she seemed to be taking quite the beating out there. As for the former? Monet was somewhat let down. She seemed to be full of strength during the first challenge. Perhaps that was just tenacity. But she did win the arm wrestling match? But how? Her hits were like toddlers swinging for attention. Monet had not lost sight of what she said earlier. Different heroes were better suited in certain fields, but ugh! Biff was going to win the fake bet!
“AND WE FINALLY HAVE THE SECOND BOT DEFEATED FROM THE 2ND PLACE OF LAST CHALLENGE! BLITZ SEEMS TO BE MORE OF HER NAMESAKE THEN WE REALIZED!”
“SHUT IT BIFF! EVEN IF IT ISN'T THIS CHALLENGE, MY GIRLS WILL SHOW UP THIS SPORTS FESTIVAL. ITS 2019! THE GUYS' TIME TO DOMINATE HAS COME TO AN END! AM I RIGHT LADIES??!?!?”
Once more the crowd's flames of excitement was fueled by the invoking words of the announcers. The guys on the other hand getting loud to out shout the woman of the stadium. It seemed challenge two sparked a battle of the sexes, and it was outstanding the building was still standing. Regardless, it was nearing the end of the challenge which meant the tension was high on both the competitors and viewing audience.
Power Move Log
Golden Knight - First Place
Jiren - Second Place
Bastion's Paralysis Tactic was Successful. Even though you bypassed the first bot, the next bot is still next to you. Thus, you will take 3 Damage. However, the machinery to the bot completely drained one charge. You must reload.
Bastion's Protection Technique Successfully Blocks 2 of the 3 Damage the Bot attempts to deal. Bastion healed the previous damage taken from the last turn. You have taken 1 Damage Overall.
Zircon's Containment Tactic was Successful. It will remained contained for one turn.
Antares' Power Play was Successful.
Blitz has taken 6 Damage Overall.
Nexus has taken 6 Damage Overall.
Blackmayne has healed 2 Damage from the previous turn. Your HP has been fully restored.
Antares' Power Play was Successful.
SuperNova's has taken 9 damage overall. SuperNova has been knocked out.
Noir's has taken 6 Damage Overall. Noir has been knocked out.
Note: Contained Bots will have their Number Moved to the Upper Right Corner of the Box. This is to indicate they are contained, but understand they will not be contained forever.
Note: Unless Special Tactics, Dealing Damage to the Bot IS NOT a Power Move.
Roland smiled as he twirled the baton in hand, changing out the battery for what would be the last time needed. It seemed he had become the focal point of a small bet between the commentators, though that wasn't his concern: the finish line was in sight; he could probably just make a run for it, but he saw no reason to abandon his strategy used thus far.
Coating himself in "Fortitude" once more, Roland healed off all damage he had taken, once more, and ran forward, landing two solid blows on the final guardian with his electrified baton, in order to paralyze it as he had done before.
With the bot unable to do anything, Roland ran to the finish.
Description: Utilizing his Quirk, Roland will coat his body in a barrier which is mobile, so that it forms over his body and garb like a suit of armor; this grants Roland the obvious protection of his barriers, while also restoring his person to optimal condition, as well as any restoring any equipment on his person to its optimal condition at the rates appropriate for the barrier's rank. Due to the nature of this barrier, it remains mobile and fluid once created. In the event the barrier is damaged (but not broken), this technique can be recast at the cost of a moveslot to reinforce the barrier back up to its maximum integrity.
Note: Maintaining this technique occupies a move slot each turn until deactivated; if the barrier is still present upon the new turn, it refreshes to its maximum durability, still only consuming a single moveslot.
Name: Strike x2 Custom Fighting Style: Dawn University's Combat Training
Rank: E-D (D) Experience Points: 15
Type: Offensive
Range: Close
Damage: 1-2 (2) Description: A forceful blow delivered from the body, such as a punch or kick, or with a held weapon.
Powerplay: Ensuring Bot 15 is paralyzed, and then crossing the finish line. Healing myself back to max.
Asahi was taken aback by the presence of another student in his path and even more so by her proposal to team up. Having noticed the increasing difficulty of beating the robots, he figured teaming up would be useful for both parties involved and thus he agreed to help each other. The duo exchanged quirk information and then formulated a plan to reach the finish line as soon as possible, with the clock ticking down.
Power Play:
Asahi lifts Zircon up and proceeds to perform the power move again, consisting of taking the bot into the sky, rapidly turning off and on his quirk again while throwing an energy blast (E-rank) at the robot sending it crashing down. This would destroy the 15 HP robot and Asahi would then reactivate his star form, ensuring both Asahi and Zircon’s safety. Finally, he activates shooting star.
Moving at 3 spm, the duo advances onto the next square (where the 15 HP used to be), where Asahi descends, allowing Zircon to get to solid ground in order to use her quirk to deal with the robot. Cyan’s post will explain Zircon’s move to contain the robot.
Once the 16 HP robot is contained, Asahi picks Zircon up again and advances into the 16 HP Robot’s square, where he drops her off one last time and both take off into the finish lane separately.
Asahi flies at full speed towards the finish line and quickly crosses it.
Stats: 25/15/15/15 Speed: 1.5 + 1 from quirk + .5 from shooting star Energy blast used: E-rank, consuming 0% energy and dealing 2 dmg ( 1 + 1 from quirk ). Energy spent on shooting star: 5% Energy Pool: 95%
Quirk: Sunbloomer Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +1 SPM to Movement Speed || +1 DMG to Quirk Related Techniques & Free-form Description: The user of Sunbloomer taps into his power, turning the user into a living self-sufficient Sun. By doing so, the ability to produce and absorb thermal energy, heat, flight, light and gravitational powers are unlocked.
❖ Inner workings❖
✶ Whilst in this state, the user elevates the temperature of the area around him to the point just being near him produces a -5 STA debuff within close range. It requires three [3] turns, while outside the effected range, to normally outlast the debuff. ✶ The user can create free-form solar blasts (default damage is 0.5) as well as encompass the energy around body parts to amplify their power (default damage increase is 0.5). This allows Asahi to potentially melt through regular objects and potentially vaporize liquids. Attacks originating from this form bypassing DMG Shaving. ✶ The user has developed great affinity for heat and energy like sources. Not only has the user developed a resistance to heat and energy due to his quirk, making him immune to heat/fire based abilities, but he is capable of detecting signatures of heat and energy that emitting from him. ✶ The user's star form allows him to absorb energy it comes into contact with. This translates to the user's touch being able to absorb the underlying energy source residing in the human body in the form of heat. Even through wearables such as costumes and clothes (passive) or absorbing energy from energy based attacks by coming into contact with it (separate technique(s) will be made)
❖ Drawbacks❖
✶ In this state, the user is limited by the amount of energy available to him at any given time in order to perform techniques and dropping down to 0% will immediately revert the transformation. Entering and leaving the Sun state can be done indefinitely and instantly. ✶ Unable to control his gravitational pull (extends up to a three meter radius) with accuracy, anyone caught in the vicinity of the user upon transforming will be pulled to him and forced to remain within close range unless they possess a strength twenty PHY or greater. All projectiles aimed for Asahi has their SPM increase by 0.5 SPM.
Quirk: Sunbloomer Rank:E-D Experience Points: 15 Type: Offensive/Defensive Range: Close - Long Damage: 1- 2 Description: Asahi’s most basic technique, it allows him to shape his energy into plasma in the form of concussive blasts, beams, energy grenades, and scatter shots. They can spawn from any point of his body whilst their speed and damage are based on the STR attribute. Due to the sheer heat produced by the plasma, DMG shaving from physical mechanisms is ignored.
❖ Drawbacks❖
✶ It consumes the appropriate energy percentage, per the parent technique. ✶ Based on the number of projectiles made, the damage will split evenly as possible.
Quirk: Sunbloomer Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +0.5 Damage Shaving | +0.5 SPM to Movement Speed Description: The user coats himself in energy which allows him to move propel himself through the air at a faster speed than through his passive flying abilities. The coat of energy provides protection.
❖ Drawbacks❖
✶ It consumes the appropriate energy percentage, per the parent technique. ✶ The initial expenditure only covers 3 turns. After conclusion, in order to maintain the boosts, the technique must be used again.
Marina could feel a sudden heat coming over her as she was lifted. Her arms lifting to shield herself from any robot remains that could be floating about. Her eyes squinting slightly catching sight of their next challenge. As she was placed down, her eyes caught the site of the final bot before them. Only one more to go. She quickly began to summon three singular spikes (E Rank) containing the final bot. She soon was lifted once more placing her on the final spot. She quickly began to dash past the contained bot to the finish.
name: diamond rupture quirk: natural construct rank: epsilon - delta experience points: 15 type: offensive range: close damage: 1-2 description: while making contact with the ground, the user is able to convert a portion of the ground into a continuation of smaller diamond spikes. the spikes continue outward from the location of the user until reaching the five meter limitation. spikes formed from diamond are sharp enough to puncture skin. each spikes raises to about 36 inches [3 feet] and cannot exceed past 5 meters in diameter from the user.
note: the user is able to create a range of 1-4 spikes and damage can vary depending on how many are present. [ex. summoning one spike can do 2 damage. or summoning 4 with each doing 0.5 damage each.]
note: the diamond used in this technique naturally shaves a maximum of 2 damage. this damage shaving splits evenly should multiple constructs be made. [ex. summoning one spike can shave 2 damage. or summoning 4 can shave 0.5 damage each.]
Powerplay: -Was lifted and placed down on the 15 space where Asahi destroyed said bot. (More information regarding it within his post)
- Activated E-Rank "Diamond Rupture" three times (1 Damage Each) to contain the bot from the 15 space.
-Was lifted once more by Asahi and placed on the 16 space.
-Avoided the contained bot and moved forward to the center square.
Post by Big News Gecko on Aug 1, 2018 13:35:38 GMT
Announcer's Booth
The teleprompters began to blare out this incredibly loud sound, one capable of drowning out the audience’s uproars of excitement and intensity. The horns were raised to notify the crowd, although they were aware of who crossed the finish line, that Challenge Two of the Sports Festival had reached a conclusion.
“WELL FOLKS! CHALLENGE TWO HAS REACHED ITS ENDING!”
“DANG IT! DANG IT! AWWWW”
“I TOLD YA MONET! THE GUYS WERE GOING TO CRUSH THIS!”
“MEH! YA ONLY GOOD FOR BANGING AND SMASHING THING!”
“IS THAT SO?”
“US FEMALES OF THE WORLD APPROACH THINGS SO MUCH MORE SUBTLE, GENTLE. THE CORRECT WAY!”
“THEN WHY DID BASTION FINISH BEFORE ZIRCON? RECORDS SHOW HE IS OF THE SUPPORT CLASS! HE OUT SUBTLE THE ZIRCON!”
“OH HUSH BIFF! ENOUGH OF THIS. DID YOU PEOPLE HAVE A GREAT TIME?”
In the background of the crowd cheering and rooting for their favorites, all the mazes had its unfortunate causalities; although treatment was immediate. The bots packed a punch, but for the best of the best heroes to surface from this ordeal; they were going to be tested to their limits and hopefully pushing them beyond. New crowd favors were made while others continued to rise in popularity.
“I AM SO JELLY! THE LADIES ARE EATING UP BASTION AND ANTARES!”
“BECAUSE ANTARES IS A TRUE GENTLEMAN AND SMART MAN. HE HELPED ZIRCON, BUT IT SEEMED SHE HELPED HIM IF YOU ASK ME.”
“YOU SURE ARE DETERMINED, FINE MONET. LETS JUST GIVE IT UP TO ALL OUR STUDENTS! THEY DID A FANTASTIC JOB FOR TODAY’S EVENTS.”
“TODAY’S EVENTS? WAIT BIFF! PLEASE DON’T….”
“YUP! SORRY FOLK! TODAY’S EVENTS FOR THE SPORT FESTIVAL HAVE REACHED ITS END. THIS IS AN WEEKEND LONG EVENT! TAKE A BREAK, TOUR CALIFORNIA BUT WHATEVER YOU DO…”
“COME ON BACK AND SPEND TIME WITH YOUR FAVORITE ROSTER OF ANNOUNCERS! AND ME! THE BEST OF ALL, YOUR GIRL MONET!”
“SIKE! BUT CHALLENGE THREE SHALL BEGIN TOMORROW! SAME TIME AS TODAY, SO STUDENTS REST UP! CHALLENGE THREE STARTS WITH HMMM…WHOA?”
8 Points + 2 Bonus Points (Defeating All Your Pathway's Bots) + 2 Bonus Points (Combined Strengths with Fellow Hero to Overcome the Situation) = 12 Points 12 Points - 0 Bonus Points = 12 Points
- Total Challenges Points Accumulated = 12 Points
Zircon - Fifth Place
4 Points + 4 Bonus Points (Containing All Your Pathway's Bots) + 2 Bonus Points (Combined Strengths with Fellow Hero to Overcome the Situation) = 10 Points 10 Points - 0 Bonus Points = 10 Points
- Total Challenges Points Accumulated = 10 Points
Blitz - Did Not Make It
0 Points + 0 Bonus Points = 0 Points 0 Points - 3 Bonus Points (Did Not Make Off the Pathway) = -3 Points
- Total Challenges Points Accumulated = 11 Points
Nexus - Did Not Make It
0 Points + 0 Bonus Points = 0 Points 0 Points - 3 Bonus Points (Did Not Make Off the Pathway) = -3 Points
- Total Challenges Points Accumulated = 3 Points
Blackmayne - Did Not Make It
0 Points + 0 Bonus Points = 0 Points 0 Points - 5 Bonus Points (Went Inactive - In Story It Seems You Gave Up) = -5 Points
- Total Challenges Points Accumulated = 15 Points
SuperNova' - Did Not Make It
0 Points + 0 Bonus Points = 0 Points 0 Points - 5 Bonus Points (Went Inactive - In Story It Seems You Gave Up) = -5 Points
- Total Challenges Points Accumulated = 0 Points
Note: YOU MAY POST HOWEVER MUCH YOU WANT. ITS HIGHLY SUGGESTED YOU POST IN THERE HOLDING DIALOGUE WITH SOMEONE. DON'T ASK ME WHAT COUNTS AS ENOUGH DIALOGUE.
Post by Big News Gecko on Aug 2, 2018 20:27:54 GMT
Return to the Primary Sports Festival Thread - There You Can Converse. The Timeline will Only be From the Ending of Challenge II to the Next Morning Before Challenge III.
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.