Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Asahi’s lips broke into a feint smile, as his unorthodox method of dealing with the robots paid its dividends. “I guess that’s a way of dealing with them, then,” he remarked, advancing into the next square.
He knew spending as much energy per robot was short-sighted, considering he would most certainly need his quirk in the next stages of the event and thus settled on a new rampage, hitting the next bot 6 times before it finally gave way. Antares let out a triumphant roar, riling up the crowd even more whilst flushing any remnants of frustration out of his system. As it turns out, time doesn’t heal wounds - destroying huge robots does.
Asahi moves forward.
Asahi performs 6 FF whilst covering his arms in energy, causing 6 * 2 dmg/freeform = 12 dmg on the 12 hp robot.
Asahi remains in place.
Stats: 25/15/15/15 Speed: 1.5 + 1 from quirk + .5 from shooting star Energy Pool: 90%
Hearing the cheers from the announcer, Blackmayne doesn't let the false praise get to him; it was a common diversion tactic employed by elitist men to undermine and manipulate others into a false sense of security to allow them to be more susceptible to their evil ways. He knew it all too well, it was the way this country had operated ever since Christopher Aint-Discovered-Shit Columbus got lost and colonized the Americas, or Turtle Island as the natives called it. He was about to start roasting until he heard the announcer by the name of Biff say he was cheering for brothers.
"Brothers?" thought Blackmayne, "What brother round this mtfer named Biff?" Shaking his head, Blackmayne had to commend his adversary. He was good, someone as learned as he was almost fooled by the lie. Angered, Blackmayne rushed forward and did the same sequence of attacks as he just did, delivering the blows to the bot to lower it's health before he dashed back to his starting spot. With any luck, this wouldn't take much longer. Luckily for him, he didn't play on being here long either.
"Ain't this about a bitch...."
• Blackmayne delivers 6 1.5DMG attacks, equaling 9 DMG. He ends his turn within the same position as before.
Mob felt glad as he was able to use hands and actually beat a bot! He watched as it fell to his hands. "Whew. I did it! I gotta develop my hands after this event. I bet Tats probably didn't think I could do that. Hehehehe"
Mob was ready to move to his next opponent. He advanced forwards to the next square where the bot was and attacked with a series of punches and kicks and then jump backwards to avoid damage.
Post by Big News Gecko on Jul 28, 2018 16:56:21 GMT
There was a sense of confusion when Arthur had approached the previous bot. There lied another one in horrible shape. What could have possibly happened? The answer would not be delivered until the prince moved onward, keeping the objective at mind. In doing so, he would run into Jiren, whom was a fellow Sparta Agency member. Suddenly, things clicked considering the brutality the bot went through. Arthur has only known two people to have a savage quality to them, despite their overwhelming desire to uphold justice. The first and utmost destructive force was Pantheon, his disregard for the small chivalry of things escaped his intentions.
However, the second person was Jiren. They both would make eye contact, but instead of working together to handle the last opposition, the grey fellow would take the liberty of defeating the bot. Arthur would stop for am minute, wondering what Jiren’s intentions were? He did not seem like the type to desire attention or popularity. Perhaps it was the spirit of competiton? Arthur had to remember this entire tournament was a showcase for the individual, not testing the friendships of its competitors. A slight lesson to learn, Arthur held no ill will towards his friend. He commended him, respected him.
Reason why Arthur would move forward with amazing speed, attempting to reach what appeared to be portal clinic, ones that were established in the middle of war zones to immediately attend to whom can be saved.
Current Status
Strength: 30 (4 SPM Attack Speed) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique] (+1 SPM Attack Speed Sir Tor the Inspired)
Stamina: 30 [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique]
Speed: 40 (5 SPM Movement Speed) & [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique] & [+10 Hitoshirenu no Shisei] & (+1 SPM Movement Speed Sir Tor the Inspired)
Accuracy: 30 (4.5 SPM Tracking) & [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique] & (+1 SPM Tracking Aglovale the Insightful)
Séance Drain: 50% = 6 HP Drain | 6/12 HP
Current Damage Output: 4.5 Damage Free-Form. [+1 Sir Lamorak] & [+1 Dance of Avidya] & [+1 Holy Sword - Excalibur] & [+1 Trial of Strength]
Post by Big News Gecko on Jul 28, 2018 18:45:41 GMT
Announcer's Booth
“LOOK MONET! LOOK AT JIREN AND GOLDEN KNIGHT GO! THEY ARE NECK AND NECK!”
“THIS CHALLENGE IS INTENSE! WHO WILL COME OUT THE VICTOR?”
“JIREN IS GOING TO WIN!”
“NOPE! GOLDEN KNIGHT IS GOING TO WIN!”
The announcers continued to go back and forth until the alarm went off. The teleprompters began to configure whom crossed into the haven first. Through the trailing camera, they captured Arthur pushing forward at the last minute.
“I TOLD YOU BIFF!”
“MANNNN. COME ON! JIREN YOU THE JUSTICE WARRIOR!”
“OH! BIFF, RECORDS HAVE FINALLY CAME IN FOR THE “GOLDEN KNIGHT” KID.”
“REALLY?”
“YUP, HIS QUIRK IS CALLED SENANCE!”
“WHOA WHOA? MONET? HE CAN TALK TO GHOST?”
“APPARENTLY. BUT TALKING TO GHOST MADE HIM THIS STRONG!”
“I DON’T KNOW.”
“CHECK IT OUT! OUR RELIABLE SOURCES TELL US THAT GOLDEN KNIGHT AND JIREN ARE ACTUALLY BROTHEN?”
“HUH? REALLY?”
“YUP! SWORN MEMBERS OF THE SPARTA AGENCY.”
“YOU MEAN THE SAME AGENCY LED BY THE NUMBER 8 HERO, PANTHEON?”
“YUP!”
“NO WONDER THEY ARE THIS STRONG. JEEZ, I FEEL FOR THEM.”
“HUH? WHY BIFF?”
“I HEARD THE REQUIREMENTS TO JOIN ARE CRAZYYYYYY!!!!”
The teleprompters began to blare the names of the first two individuals to make it into the center. Immediately afterwards, it began to blare the number three.
“WHELP CONTESTANTS! YOU GUYS GOT THREE FIFTEEN MORE MINTURES.”
“THAT’S RIGHT MONET. AT FIVE MINUTE INTERVALS, EACH ROUND WILL END.”
“IT WOULD BE WISE FOR YOU TO MAKE IT!”
Power Move Log
Jiren - Second Place
Bastion's Paralysis Tactic was Successful. Even though you bypassed the first bot, the next bot is still next to you. Thus, you will take 3 Damage. However, the machinery to the bot completely drained one charge. You must reload.
Bastion's Protection Technique Successfully Blocks 2 of the 3 Damage the Bot attempts to deal. Bastion healed the previous damage taken from the last turn. You have taken 1 Damage Overall.
Zircon's Containment Tactic was Successful. It will remained contained for one turn.
Zircon's Suffers 1 Damage due to the Protection Tactic. The next bot will deal three damage, but your protection blocks 2. You have taken 3 Damage overall.
Noir's has taken 6 Damage Overall. Noir has been knocked out.
SuperNova's Light Transformation Tactic is over. You have been dealt 3 damage overall.
Blitz has taken 6 Damage Overall.
Nexus has taken 6 Damage Overall.
Blackmayne has healed 2 Damage from the previous turn. You have taken 3 Damage Overall.
Antares' Power Play was Successful.
Golden Knight - First Place
Note: Contained Bots will have their Number Moved to the Upper Right Corner of the Box. This is to indicate they are contained, but understand they will not be contained forever.
Note: Unless Special Tactics, Dealing Damage to the Bot IS NOT a Power Move.
Roland once again changed out the cell in his baton, after yet another bot was shocked into submission. So far so good, so the only thing to do was to continue on.
Recasting "Fortitude", and once again healing himself of what little damage the bot had done, Roland approached the next bot in line with the same tactic, bashing it again twice with his electrified baton, aiming to continue using this strategy of attrition until it no longer worked: healing himself, paralyzing the bot, and moving on to the next one, even as they broke his barriers.
Description: Utilizing his Quirk, Roland will coat his body in a barrier which is mobile, so that it forms over his body and garb like a suit of armor; this grants Roland the obvious protection of his barriers, while also restoring his person to optimal condition, as well as any restoring any equipment on his person to its optimal condition at the rates appropriate for the barrier's rank. Due to the nature of this barrier, it remains mobile and fluid once created. In the event the barrier is damaged (but not broken), this technique can be recast at the cost of a moveslot to reinforce the barrier back up to its maximum integrity.
Note: Maintaining this technique occupies a move slot each turn until deactivated; if the barrier is still present upon the new turn, it refreshes to its maximum durability, still only consuming a single moveslot.
Name: Strike (x2)
Custom Fighting Style: Dawn University's Combat Training
Rank: E-D
Experience Points: 15
Type: Offensive
Range: Close
Damage: 1-2 (2)
Description: A forceful blow delivered from the body, such as a punch or kick, or with a held weapon.
Powerplay: Restoring my health by casting “Fortitude” due to my “Burst Restore” and “Everlasting Vigor” traits. Attempting to paralyze the bot in the same manner as before so I can proceed.
Asahi continues forward, reaching the next bot. This one seemed even stronger than the last, which had exerted his maximum power output already. Understanding the incredible manoeuvre was his last resource to get past this one, he proceeded to repeat the process yet again.
Power Play:
Asahi moves forward.
Asahi does the power move again, consisting of taking the bot into the sky, rapidly turning off and on his quirk again while throwing an energy blast (E-rank) at the robot sending it crashing down. He then absorbs energy from the sun, recovering some energy.
Asahi remains in place.
Stats: 25/15/15/15 Speed: 1.5 + 1 from quirk + .5 from shooting star (no longer active after turning off his powers and reactivating them) Energy blast used: E-rank, consuming 0% energy and dealing 2 dmg ( 1 + 1 from quirk ). Energy recovered: 5% Energy Pool: 95%
Quirk: Sunbloomer Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +1 SPM to Movement Speed || +1 DMG to Quirk Related Techniques & Free-form Description: The user of Sunbloomer taps into his power, turning the user into a living self-sufficient Sun. By doing so, the ability to produce and absorb thermal energy, heat, flight, light and gravitational powers are unlocked.
❖ Inner workings❖
✶ Whilst in this state, the user elevates the temperature of the area around him to the point just being near him produces a -5 STA debuff within close range. It requires three [3] turns, while outside the effected range, to normally outlast the debuff. ✶ The user can create free-form solar blasts (default damage is 0.5) as well as encompass the energy around body parts to amplify their power (default damage increase is 0.5). This allows Asahi to potentially melt through regular objects and potentially vaporize liquids. Attacks originating from this form bypassing DMG Shaving. ✶ The user has developed great affinity for heat and energy like sources. Not only has the user developed a resistance to heat and energy due to his quirk, making him immune to heat/fire based abilities, but he is capable of detecting signatures of heat and energy that emitting from him. ✶ The user's star form allows him to absorb energy it comes into contact with. This translates to the user's touch being able to absorb the underlying energy source residing in the human body in the form of heat. Even through wearables such as costumes and clothes (passive) or absorbing energy from energy based attacks by coming into contact with it (separate technique(s) will be made)
❖ Drawbacks❖
✶ In this state, the user is limited by the amount of energy available to him at any given time in order to perform techniques and dropping down to 0% will immediately revert the transformation. Entering and leaving the Sun state can be done indefinitely and instantly. ✶ Unable to control his gravitational pull (extends up to a three meter radius) with accuracy, anyone caught in the vicinity of the user upon transforming will be pulled to him and forced to remain within close range unless they possess a strength twenty PHY or greater. All projectiles aimed for Asahi has their SPM increase by 0.5 SPM.
Quirk: Sunbloomer Rank:E-D Experience Points: 15 Type: Offensive/Defensive Range: Close - Long Damage: 1- 2 Description: Asahi’s most basic technique, it allows him to shape his energy into plasma in the form of concussive blasts, beams, energy grenades, and scatter shots. They can spawn from any point of his body whilst their speed and damage are based on the STR attribute. Due to the sheer heat produced by the plasma, DMG shaving from physical mechanisms is ignored.
❖ Drawbacks❖
✶ It consumes the appropriate energy percentage, per the parent technique. ✶ Based on the number of projectiles made, the damage will split evenly as possible.
Quirk: Sunbloomer Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: 0 Description: The user enacts a photon-capturing zone around their body, allowing them to absorb raylight from the sun. Unlike most of Asahi’s techniques, this one does not consume energy but instead replenishes the energy. The user recovers as much energy as it would cost them to use a technique of Synthesis' rank.
✶ The zone isn’t sustained and as a result this technique must be used every time sunlight is absorbed.
As the path continued, she kept up her pace ensuring that she could safely make her way to the opening. Her body moving forward as she prepared for the next attack.
name: diamond rupture quirk: natural construct rank: epsilon - delta experience points: 15 type: offensive range: close damage: 1-2 description: while making contact with the ground, the user is able to convert a portion of the ground into a continuation of smaller diamond spikes. the spikes continue outward from the location of the user until reaching the five meter limitation. spikes formed from diamond are sharp enough to puncture skin. each spikes raises to about 36 inches [3 feet] and cannot exceed past 5 meters in diameter from the user.
note: the user is able to create a range of 1-4 spikes and damage can vary depending on how many are present. [ex. summoning one spike can do 2 damage. or summoning 4 with each doing 0.5 damage each.]
note: the diamond used in this technique naturally shaves a maximum of 2 damage. this damage shaving splits evenly should multiple constructs be made. [ex. summoning one spike can shave 2 damage. or summoning 4 can shave 0.5 damage each.]
name: suit up quirk: carbon manipulation rank: delta experience points: 10 type: defensive range: self damage: 2 description: the user draws in carbon and produces a three-inch thick armor around any part of their body, if not their body as a whole, allowing them to defend up to two damage before its destroyed. the user can reform the armor by using the technique a second time, however, they must still be in contact with a carbon source in order to do so. additionally, the amount of control the user has over carbon allows them to move their body and the armor in tandem.
note: remains passive after activation
note: the diamond used in this technique naturally shaves a maximum of 2 damage.
Powerplay: "Diamond Rupture" activated twice (x2) to form tightened confinement around bot. Attempting to contain to advance to the next square.
Powerplay: "Suit Up" activated and set to passive until broken.
Post by Big News Gecko on Jul 29, 2018 20:58:40 GMT
Announcer's Booth
“WITH THE HEAVY HITTERS OUT OF THE CHALLENGE, IT SEEMS THE EXCITEMENT MAY BE DWINDLING MONET!"
Despite Biff's comments, the crowd was at full throttle. Their spirits and intensity were threw the roof. They simply were enjoying all the varying abilities the contestants were showing. The stadium was huge and it featured many different localized mazes. The contestants in one maze possessed no knowledge of the other maze, which should make the further challenges more interesting.
“WHO YOU THINK IS REACHING THE SAFE HAVEN NEXT BIFF?”
“IF I WAS A BETTING MAN, I WOULD PLACE MY MONEY ON BASTION...WAIT ANTERES!!!!”
“OHHHH! THE PRETTY BOYS, HUH? WHELP I HAVE NOT GIVEN UP ON MY GIRLS!”
“DIDN'T NOIR BITE THE DUST? MEDICS ARE CURRENTLY ATTENDING TO HER WOUNDS. OUCHHHHHH....”
“OH HUSH! WE GIRLS AREN'T BRUTES! OBVIOUSLY HER QUIRK WAS NOT FIT FOR DIRECT FIGHTING!”
“I MEAN ZIRCON IS DOING DECENT FOR HER TRAVEL..SOOOO?”
“DON'T BE SO CLOSE MINDED! HEROES ARE ALL DIFFERENT IN THEIR ABILITIES AND METHODS TO DO THE SAME JOB! PROTECT AND SERVE! YOU'LL SEE! A GIRL WILL BE THE NEXT PERSON TO CROSS!”
Power Move Log
Jiren - Second Place
Bastion's Paralysis Tactic was Successful. Even though you bypassed the first bot, the next bot is still next to you. Thus, you will take 3 Damage. However, the machinery to the bot completely drained one charge. You must reload.
Bastion's Protection Technique Successfully Blocks 2 of the 3 Damage the Bot attempts to deal. Bastion healed the previous damage taken from the last turn. You have taken 1 Damage Overall.
Zircon's Containment Tactic was Successful. It will remained contained for one turn.
Zircon's Suffers 1 Damage due to the Protection Tactic. The next bot will deal three damage, but your protection blocks 2. You have taken 4 Damage overall.
Noir's has taken 6 Damage Overall. Noir has been knocked out.
SuperNova's Light Transformation Tactic is over. You have been dealt 6 damage overall.
Blitz has taken 6 Damage Overall.
Nexus has taken 6 Damage Overall.
Blackmayne has healed 2 Damage from the previous turn. You have taken 1 Damage Overall.
Antares' Power Play was Successful.
Golden Knight - First Place
Note: Contained Bots will have their Number Moved to the Upper Right Corner of the Box. This is to indicate they are contained, but understand they will not be contained forever.
Note: Unless Special Tactics, Dealing Damage to the Bot IS NOT a Power Move.
Roland once again changed out the cell in his baton, after yet another bot was shocked into submission. So far so good, so the only thing to do was to continue on.
Recasting "Fortitude", and once again healing himself of what little damage the bot had done, Roland approached the next bot in line with the same tactic, bashing it again twice with his electrified baton, aiming to continue using this strategy of attrition until it no longer worked: healing himself, paralyzing the bot, and moving on to the next one, even as they broke his barriers.
Description: Utilizing his Quirk, Roland will coat his body in a barrier which is mobile, so that it forms over his body and garb like a suit of armor; this grants Roland the obvious protection of his barriers, while also restoring his person to optimal condition, as well as any restoring any equipment on his person to its optimal condition at the rates appropriate for the barrier's rank. Due to the nature of this barrier, it remains mobile and fluid once created. In the event the barrier is damaged (but not broken), this technique can be recast at the cost of a moveslot to reinforce the barrier back up to its maximum integrity.
Note: Maintaining this technique occupies a move slot each turn until deactivated; if the barrier is still present upon the new turn, it refreshes to its maximum durability, still only consuming a single moveslot.
Name: Strike (x2)
Custom Fighting Style: Dawn University's Combat Training
Rank: E-D
Experience Points: 15
Type: Offensive
Range: Close
Damage: 1-2 (2)
Description: A forceful blow delivered from the body, such as a punch or kick, or with a held weapon.
Powerplay: Restoring my health by casting “Fortitude” due to my “Burst Restore” and “Everlasting Vigor” traits. Attempting to paralyze the bot in the same manner as before so I can proceed.
Asahi continues forward, reaching the next bot. This one seemed even stronger than the last, which had exerted his maximum power output already. Understanding the incredible manoeuvre was his last resource to get past this one, he proceeded to repeat the process yet again.
Power Play:
Asahi moves forward.
Asahi does the power move again, consisting of taking the bot into the sky, rapidly turning off and on his quirk again while throwing an energy blast (E-rank) at the robot sending it crashing down. He then absorbs energy from the sun, recovering some energy.
Asahi moves forward.
Stats: 25/15/15/15 Speed: 1.5 + 1 from quirk Energy blast used: E-rank, consuming 0% energy and dealing 2 dmg ( 1 + 1 from quirk ). Energy recovered: 5% Energy Pool: 100%
Quirk: Sunbloomer Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +1 SPM to Movement Speed || +1 DMG to Quirk Related Techniques & Free-form Description: The user of Sunbloomer taps into his power, turning the user into a living self-sufficient Sun. By doing so, the ability to produce and absorb thermal energy, heat, flight, light and gravitational powers are unlocked.
❖ Inner workings❖
✶ Whilst in this state, the user elevates the temperature of the area around him to the point just being near him produces a -5 STA debuff within close range. It requires three [3] turns, while outside the effected range, to normally outlast the debuff. ✶ The user can create free-form solar blasts (default damage is 0.5) as well as encompass the energy around body parts to amplify their power (default damage increase is 0.5). This allows Asahi to potentially melt through regular objects and potentially vaporize liquids. Attacks originating from this form bypassing DMG Shaving. ✶ The user has developed great affinity for heat and energy like sources. Not only has the user developed a resistance to heat and energy due to his quirk, making him immune to heat/fire based abilities, but he is capable of detecting signatures of heat and energy that emitting from him. ✶ The user's star form allows him to absorb energy it comes into contact with. This translates to the user's touch being able to absorb the underlying energy source residing in the human body in the form of heat. Even through wearables such as costumes and clothes (passive) or absorbing energy from energy based attacks by coming into contact with it (separate technique(s) will be made)
❖ Drawbacks❖
✶ In this state, the user is limited by the amount of energy available to him at any given time in order to perform techniques and dropping down to 0% will immediately revert the transformation. Entering and leaving the Sun state can be done indefinitely and instantly. ✶ Unable to control his gravitational pull (extends up to a three meter radius) with accuracy, anyone caught in the vicinity of the user upon transforming will be pulled to him and forced to remain within close range unless they possess a strength twenty PHY or greater. All projectiles aimed for Asahi has their SPM increase by 0.5 SPM.
Quirk: Sunbloomer Rank:E-D Experience Points: 15 Type: Offensive/Defensive Range: Close - Long Damage: 1- 2 Description: Asahi’s most basic technique, it allows him to shape his energy into plasma in the form of concussive blasts, beams, energy grenades, and scatter shots. They can spawn from any point of his body whilst their speed and damage are based on the STR attribute. Due to the sheer heat produced by the plasma, DMG shaving from physical mechanisms is ignored.
❖ Drawbacks❖
✶ It consumes the appropriate energy percentage, per the parent technique. ✶ Based on the number of projectiles made, the damage will split evenly as possible.
Quirk: Sunbloomer Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: 0 Description: The user enacts a photon-capturing zone around their body, allowing them to absorb raylight from the sun. Unlike most of Asahi’s techniques, this one does not consume energy but instead replenishes the energy. The user recovers as much energy as it would cost them to use a technique of Synthesis' rank.
✶ The zone isn’t sustained and as a result this technique must be used every time sunlight is absorbed.
Marina could feel the challenge taking a toll on herself. There was no need to slow down now. The sudden sight of the bot before her being destroyed was definitely a sigh of relief. She could sense a crossroads in the path but it seemed to have been in her favor.
"Thanks."
She called out before looking to the path before her. Her hands raising the bulked spikes to contain the bot before them. She remained steady at her safe space placing on her armor for safety measures. She had seen what Ashi was capable of while she observed the first challenge. Perhaps they could be of assistance of one another.
"Help me. And I'll help you. Get me as far as you can and I'll make sure we get to that finish."
name: diamond rupture quirk: natural construct rank: epsilon - delta experience points: 15 type: offensive range: close damage: 1-2 description: while making contact with the ground, the user is able to convert a portion of the ground into a continuation of smaller diamond spikes. the spikes continue outward from the location of the user until reaching the five meter limitation. spikes formed from diamond are sharp enough to puncture skin. each spikes raises to about 36 inches [3 feet] and cannot exceed past 5 meters in diameter from the user.
note: the user is able to create a range of 1-4 spikes and damage can vary depending on how many are present. [ex. summoning one spike can do 2 damage. or summoning 4 with each doing 0.5 damage each.]
note: the diamond used in this technique naturally shaves a maximum of 2 damage. this damage shaving splits evenly should multiple constructs be made. [ex. summoning one spike can shave 2 damage. or summoning 4 can shave 0.5 damage each.]
name: suit up quirk: carbon manipulation rank: delta experience points: 10 type: defensive range: self damage: 2 description: the user draws in carbon and produces a three-inch thick armor around any part of their body, if not their body as a whole, allowing them to defend up to two damage before its destroyed. the user can reform the armor by using the technique a second time, however, they must still be in contact with a carbon source in order to do so. additionally, the amount of control the user has over carbon allows them to move their body and the armor in tandem.
note: remains passive after activation
note: the diamond used in this technique naturally shaves a maximum of 2 damage.
Powerplay: -"Diamond Rupture" activated twice (x2) to form tightened confinement around bot. Attempting to contain to advance to the next square.
-"Suit Up" activated and set to passive until broken.
-Remained in place.
AFFILIATES
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.