Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Post by Big News Gecko on Aug 14, 2018 1:36:50 GMT
Yu heard the yells of Yuki and knew she needed help. Following the sound of her voice, it helped lead him to her.
Yu's Information Starting Position: L5 Endless Position: L2 30 / 20 / 20 / 30 + Standard Trait Package [3 Movement SPM]
Power Play: Yu and Yuki have become a Group again.
Since Yu had finally reached Yuki, she was able to lead him to the citizens she was able to rescue.
Yuki's Information Starting Position: L2 Endless Position: N1 25 / 25 / 25 / 25 + Standard Trait Package [3.5 Movement SPM]
Combust continued to swim forward with the citizen - her injuries worsening.
Combust’s Stats: 20/20/20/30 Movement Speed is now based on Strength = 2 SPM Movement - Holding M Bot = 1 Movement Speed) Combust Starts E19 and Ends at F19
(Fixed Previously Problem - Hive Mind can only have 1 Clone available)
Hive Mind summoned three bots to assist him in traveling with the injured citizen. Time was of the essence.
Power Play: Four People carrying the injured bot reduced the 2 SPM reduction to 0.
Name: Hive Mind x3 Quirk: Clone Quirk Level: Basic Rank: E-D-G-B Experience Points: 85 Type: Supplementary Range: Self Damage: +2 Health Points Description: The user releases ectoplasm from his mouth and shape it into clones of themselves. The user and their clones also appear to share the same mind, thus the original is aware of what their clones witness even if they are at a long distance from them. These clones are designed to be bulkier, capable of withstanding their normal threshold for damage.
Note: Dependent on the amount of PHY in the Accuracy Attribute, as discussed in the Parent Technique, the user can create X amount of clones.
Hive Mind's Stat Layout:
Strength: 20
Stamina: 20 - BUT -10 Due to Heat of Firestorm, Stamina is 10
Speed: 30 (+1 SPM due to Trait Package) = 4 SPM Movement
Accuracy: 30 (+1 SPM due to Trait Package) = 4 SPM Tracking - BUT -10 Due to Smoke of Firestorm, Accuracy is 30 / Tracking is 3.5 SPM.
Hive Mind's Clones Stat Layout:
Strength: 15
Speed: 15 (+1 SPM to Movement) = 2.0 - 2.5 SPM Movement
Accuracy: 15 BUT -10 Due to Smoke of Firestorm, Accuracy is 5 / Tracking is 1 SPM.
Derek continued to fly forwards, going as fast as he possible could.
Starting Point: Q6 Ending Point: P8
Name: August Spirit • Futunomitama Quirk: Photokinesis/Light Embodiment Rank: D Experience Points: 10 Type: Supplementary/Defensive Range: Close Damage: 0 Description: August Spirit is a defensive/evasion technique that refers to the users ability to transform their body into light energy. Through this ability the user is granted the ability to phase through enemy attacks and techniques otherwise capable of harming them. The user can transform specific portions of their body, and even split their body up and reform it in light form. Additionally as a result of transforming into light they can move at enhanced speed, and is even granted the ability to fly by transforming lower body into light or their entire body to light. Aesthetically the user seems to maintain their same physical appearance however their body seems to be composed of golden light. While moving in this form, the users movement speed is determined by the attribute dictating their movement speed. This technique can utilized as an active maneuver and maintained for one turn.
Note: August Spirit Must be used Each Time the User wants to Phase. Phasing Requires a Move Slot
Asahi leads the two bots he has rescued to the safe zone. Let's get you out of here!"
Asahi 25/15/15/15 Flying at 2.5 + 1 + 0.5 = 4 - 1 SPM with Mobile bot - 1 SPM with Mobile bot = 2 spm Starting at: N10 Finishing at: L10
Techniques:
Shooting Star SPOILER: Click to hide Quirk: Sunbloomer Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: +0.5 Damage Shaving | +0.5 SPM to Movement Speed Description: The user coats himself in energy which allows him to move propel himself through the air at a faster speed than through his passive flying abilities. The coat of energy provides protection.
❖ Drawbacks ❖
✶ It consumes the appropriate energy percentage, per the parent technique. ✶ The initial expenditure only covers 3 turns. After conclusion, in order to maintain the boosts, the technique must be used again. Link to approval Synthesis SPOILER: Click to hide Quirk: Sunbloomer Rank: D Experience Points: 10 Type: Supplementary Range: Self Damage: 0 Description: The user enacts a photon-capturing zone around their body, allowing them to absorb raylight from the sun. Unlike most of Asahi’s techniques, this one does not consume energy but instead replenishes the energy. The user recovers as much energy as it would cost them to use a technique of Synthesis' rank.
✶ The zone isn’t sustained and as a result this technique must be used every time sunlight is absorbed.
Post by Big News Gecko on Aug 14, 2018 2:37:00 GMT
Skybox (Flashback)
“…..What did you say to me?”
“She said you are a pile of shi….”
Professor Lux had lost her grasp on Professor Bowser. Too frustrated to finish his insult, the little creature balled his fist and took a swing at Dr. Dorian. All the scholars in the room hustled to the altercation, serving as physical barriers to keep both the feuding teachers away from each other. Professor Dupe had calmed down, realizing her days with Mister Shinoku had plagued her usual amicable personality. It was not wise to be upset with Bowser accompanying her, another loose cannon so to speak. She would let out soothing exhale, an attempt to calm her nerves.
“Everyone should calm down!”
“See what I mean? Violence seems to be the only thing…”
“ENOUGH!”
Dr. Hyde was slowly beginning to lose his composure. One of the biggest issues he had come to face with and truly detest was inadequate educators. Why become teacher, a mentor, counselor, etc if you truly did not care for the future of the youth? The seniors were responsible for giving the youth the tools to not only progress in the world, but to be its safe keepers for the next generation. Improperly caring for the youth would only become a trickle effect, tainting the value and virtues of the future leaders.
“Why defend them?”
“Answer me! What does it mean to be a hero?”
“WHY DO YOU KEEP ASKING ME THAT?”
“It is simple.”
Professor Lux held her hands up, reminiscent of a priest of some sort, began to speak with a stern voice.
“We cannot raise the heroes that will take care of this world if we are ignorant to what it means to be a hero.”
The room was quiet. They were soaked into the lecture being given by Professor Lux. Even Dr. Dorian couldn’t resist ignoring her words. Dr. Hyde would speak once more.
“Do I have to ask again, Dr. Dorian?”
The Crisis: Rules & Regulations
► Sports Festival
→ Challenge III - The Crisis (Team Objective): The Third Challenge of the Sports Festival is a rescue zone. The objective is to reach areas on the map that are occupied by injured civilians. Do your best to deliver them to the center the map where the rescue zone is established.
There will be Two Post Before Each Major Update. Each Major Update is 24 Hours. You Can Only Post a Second Time After Every Captain Posts
Crisis Fundamentals
There are Four Terrains. Each Terrain has Different Effects Should You Enter and Stay in the Terrain.
Top Left: Firestorm Zone (Burning Forest)
Heat and Smoke Lowers Stamina and Accuracy by 10 PHY Each.
The Flames were Intensified - The Bots will Suffocate in 1 Rounds if you Do Not Reach the Bot.
The Firestorm Bot has caused a Ring of Fire to Circle Around the Box. You can smother (somehow) one side of the flames to escape or run through, but that will be Five [5] Damage received.
The Firestorm Bot has began releasing flame columns [3 Max] at Hive Mind that will deal Five [5] Damage should it not be successfully blocked or weakened.
Firestorm Bot - 40 PHY in Each Stat (No Stamina) | 20 Health Points
Top Right: Tsunami Zone (Ocean with Shipwrecks)
Ocean Converts Movement Speed to the STR Attribute
The Water will Drown the Bots in 1 Rounds - The Shipwreck will Explode in 2 Turns.
Tsunamis is angered that his plans have foiled. It has began to cause massive waves that strike every box in a five box radius. Being struck by this will cause five damage toward. Should you defend, dodge, or be struck by the waves the result is a 2 SPM reduction. Cannot be lowered below 1 SPM.
Tsunami Bot - 40 PHY in Each Stat (No Stamina) | 20 Health Points
Bottom Left: Earthquake Zone (Collapsed Buildings)
Uneven Territory Results in -2 SPM to Movement Speed. The Trembles have Stopped - No More Debuffs.
The Earthquakes have caused Dislodging Earth - Its Tougher to Reach the Bots. The Blue Lines Indicate You Cannot Access the Bots from that Side.
The Earthquake Bot has caused Buildings to Topple Over. Mark by the Red Lines, They are Boundaries that Cannot be Crossed and Takes the Entire Turn to Fly Over. Must Break Through. Each Box with a Red Line Requires 9 Damage to Breakthrough
Earthquake Bot - 40 PHY in Each Stat (No Stamina) | 20 Health Points
Bottom Right: Tornado Zone (Raging, Destructive Winds)
At the End of Each Major Update, You Will Move Two Boxes Close to the Center.
The Winds have Lifted All the Bots in the Air - Each Turn They will Randomize. Defeating the NPC will Cause All of them to Drop.
The Tornado Bot has caused the Pieces of the Terrain to Fly into the Air. Marked by the Blue Dots, These Pieces Prevent Movement Onto the Box. Each Piece is Worth 4 Damage However. Destroying them frees the box. The Villain Bot is Releasing Winds at 50 Strength. Failure to Properly Respond will Force the Target to hit the Wall of the Tornado which deals Five [5] Damage.
The Tornado Bot has noticed the entry of BlackMayne and Zircon and decided to kill them, believing they are unable to defend themselves.
Tornado Bot - 40 PHY in Each Stat (No Stamina) | 20 Health Points
Crisis Movement Rules
The Number of Boxes You May Move Determines On One Factor: Movement Speed
For Every 1 SPM in Your Movement Speed - You Can Move One Box.
Everyone is Starting in the Blue Box in the Middle of the Map.
Can Only Move Left, Right, Up, and Down.
You May Move On the White Boxes
Interaction Rules
There are Two Types of Bots.
The Letter "M" Represents Mobile Bots. Once You Land On a Box with the Letter M, They Do Not Require Healing to Move. They will Move Wherever You Move. However, They Will Slow You Down By 1 SPM.
The Letter "H" Represents Handicapped Bots. Once You Land On a Box with the Letter H, They Require Healing to Move, Otherwise You Need to Carry Them Somehow. Carrying Slows You Down by 2 SPM.
There are Four Villain Bots, in the Center of Each Terrain. They are Responsible for the Crisis. You May Interact with Them, But Doing So will Trigger a Cutscene.
Firestorm Zone: The Coordinate is E5
Tsunami Zone: The Coordinate is E15
Earthquake Zone: The Coordinate is O5
Tornado Zone: The Coordinate is O15
Special Rules:
The Previous Challenge Reward Winners - Golden Knight | Jiren | Bastion | Antares | Zircon
Each Winner is a Captain, Which Will Command a Group of Students
The First Post of this Cycle is the Captains Making a Post to Recruit 1 Member and the Members Accepting.
The Contestant known as Derek is unable to use his Quirk without his costume: He is allowed to use his costume from here on out.
The Captain is the Only Person to Post, Unless the Member has Separated from the Captain, Hence Work On the Posts Together.
Each Group has Four Moves They May Perform Per Post, However Each Member Can Only Use Two Mores. Each Member Gets 3 Free-Form Actions. If the Members Separate, Everyone Gets the Regular 3 Moves OR 6 Free-Form. Not Both.
In the First Post, Choose the Terrain You Want to Enter. Once You Enter, There is No Exiting Accept to Bring the Bots to the Blue Square
Special Note: There is a Shipwreck in the Tsunami Zone. The Coordinates Featuring the Shipwreck is Whatever Boxes the Ship is Touching in the Image.
In the Order of Post, You Will Be Assigned Titles for the Team. They will look like "Team 1, Team 2, etc"
This Challenge Will Only Last 7 Rounds (2 More Updates from This One)
Jiren's Sunbreaker Allows him to Ignore the Wind's Suction Power.
The Earth Structure, Zircon who is On It, and Blackmayne are Sucked Two Boxes Inward.
IN EACH POST, PLEASE INCLUDING A STARTING POSITION AND AN ENDING POSITION. USE THE MAPS' COORDINATES TO DO SO.
Jiren would dash with his bot placing it on the platform while flying above the platform and pushing down as it began to splinter. Lowering it towards the earth slowly and steadily as to not cause harm to the bots including the one he just placed on it. His flying activated once more. Seeing Arthur and the villain engaged still Jiren yelled to Arthur.
"We have saved everyone take him down!"
Name: Stellar Flight Quirk: Stellar Battery Rank: G Experience Points: 20 Type: Supplementary Range: Self Damage: 0 Description: The user charges their body with stellar energy sacrificing one charge to give them the ability to fly freely thanks to the energy surrounding them, which allowsfull 3D mobility. The effect of free flight is achieved due to the vast amount of energy being released from the body and it's nature of atomic reactions causing the effect of gravity to lessen around the user.
Drawbacks: Technique lasts 3 turns and can only be used four times per battle.
Asahi leads the two bots into the rescue zone, a perimeter set up to ensure the bot's safety. He then goes back out onto the field after noticing he is the only Hero from the terrain to have made it back so far. He sets out again, ready to be of use.
Asahi 25/15/15/15 Flying at 2.5 + 1 + 0.5 = 4 Starting at: L10 Stopping at:J10 to drop off the bots Finishing at: K9
Jiren would dash with his bot placing it on the platform while flying above the platform and pushing down as it began to splinter. Lowering it towards the earth slowly and steadily as to not cause harm to the bots including the one he just placed on it. His flying activated once more. Seeing Arthur and the villain engaged still Jiren yelled to Arthur.
"We have saved everyone take him down!"
As the tornado attempts to draw Blackmayne in as well as his new ally Zircon, Blackmayne reached towards his belt to draw his Grappling gun only to be reminded that he no longer has it present as he couldn't use it for this event. Saying fuck it under his breath, Blackmayne grabs the cart as he expels beams from his boots to guide them away from the tornado. As he does so, he meets up with Jiren who yells for Golden Knight to end the bot.
Equipment (Weapon): These Hands Rank: D - G Experience Points: 30 Type: Supplementary/Offensive Range: Close - Mid Damage: 2 - 3 Description: After first absorbing ultraviolet radiation and solar energy, the user expels this in the form of heated plasma beams from his gauntlets or his boots, allowing him to create a streaming attack that he can move in different directions to reach the max of close range distance. When released from both gauntlets or boots, the total DMG dealt is divided evenly between each one. He is also able to achieve sustained flight by directing said plasma beams towards the earth or a solid object he's standing on to push himself into the air, the height he's able to reach being the same range limitations for that respective rank used.
Note: These beams expel energy at three SPM. Note: The flight can be sustained for up to two turns per use, Increasing by 1 turn for every rank above D to a max of 5 turns Note: Only requires the initial charge for it's respective rank to sustain. However, when sustained, the user cannot use that limb to attack as it is utilizing the energy beams. Note: G Rank can only be used 4 times.
Knowing that this could spell trouble for the group, Blackmayne raises his gun with his left arm and turns it sideways to aim it towards the bot. Adopting the Innocent Bystander stance wasn't one Blackmayne preferred but it was necessary now to ensure the bot was frozen in his movement to make sure Golden Knight took him out.
Equipment (Weapon): Theraflu Rank: D - G Experience Points: 30 Type: Offensive Range: Close - Mid Damage: 2 - 3 Description: The user releases a beam of energy designed to slow and damage targets on contact. This 1 meter radius bluish white beam travels at 3 SPM, able to be maintained until released. The user is able to use this as a 3 round of burst as well, each traveling at the same speed to deal damage, split between the number made. If targets are hit with 1 or 3 bursts from a single usage of this, they will suffer the same speed reduction discussed in the actual equipment. Sustained use of the beam version does not extend charge reduction costs or increase damage inflicted.
Note: G Rank can only be used 4 times.
Soon after firing the lone shot at the bot, Blackmayne points the weapon below him and the others to release widening beams of icy energy. This energy itself being cold enough to freeze spreads ice around below the group to soften their descent safely.
Equipment (Weapon): Theraflu Rank: D - G Experience Points: 30 Type: Offensive Range: Close - Mid Damage: 2 - 3 Description: Adjusting the setting handle and releasing a massive burst of whitish blue energy, the user creates a spreading beam of energy designed to create a massive blast of energy at the opponent. This causes them to constrict and become harder to move, resulting in loss of power and energy from the cold blast.
Post by Big News Gecko on Aug 14, 2018 18:37:40 GMT
Sir Arthur seen the entry of his cohorts as he dodged wind blasts. The earthen slab was rapidly descending. This was due to having entered the eye the storm, where the force was neutral. They had managed to rescue many of the citizens, but now they were plummeting to their deaths. The prince would had stopped his movements if not for Lawrence whom appeared from the top of the earth slab and began to use some mechanical tool. It was capable shooting ice. Arthur was bewildered by such contraption. It seemed as if Lawrence had the power to locate mythical weaponry of the elder times.
More importantly, Jiren could be seen flying above after chase of the falling earth slab. His Sparta companion was holding another citizen, yet trying to slow down the rate of fall for everyone situated on the earthen slab. It seemed the two champion leveled warriors were handling the crisis. Especially since Jiren announced that everyone had been rescued and it was time to seize the villain. Arthur sighed with relief and began to commune with Sir Palamedes. A swift yet ferocious swordsman, the King of Old’s ability to defeat the opponent with lethal strikes was appropriate of this joust. Lawrence would suddenly incase the bot in ice although not completely, leaving visible spots exposed. This was the time to strike, the time to end this crisis.
Sir Arthur would blitz the villain. The speed he accumulated from communing with two kings once more, he was pushing his body to his utmost limits as he struck multiple times with piercing strikes but aimed to grazed the villain's limbs. The intention was to weaken the villain to a state where it can no longer be confrontation, not end his life.
“You shall fall to the mighty BLADE OF HOLINESS!”
Starting Location: O15 Ending Location: O15
Name: Knights of the Round: Sir Palamedes the Cunning Quirk: Séance Quirk Level: Basic Rank: G-B Experience Points: 70 Type: Supplementary Range: Self Damage: Gamma Rank Version: +10 PHY to the Accuracy Attribute ||Beta Rank Version: +1 SPM to Tracking Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old - Sir Palamedes the Cunning. The Seventh King of Camelot, Palamedes is famously known for his docile and passive nature – never engaging in any wars or political disputes. Possessing a meek and cunning disposition, Palamedes is responsible for establishing the social class system present in today’s Camelot – he is the reason the Pendragon Bloodline is considered royalty. Through his defensive, pinpoint swordsmanship with the Holy Sword – Sir Palamedes earned the nickname “Cunning” as a testament to his deadly strikes.
Inner Workings ~
Sir Palamedes the Cunning Dictates that Techniques & Free-Form Damage Magnitude Becomes Zero.
Sir Palamedes the Cunning Demands that Arthur Continuously Wields the Holy Sword - Excalibur with One Hand.
Sir Palamedes the Cunning Triggers the Movement Speed Clause Discussed in the "Sir Tor the Inspired" Trait.
Sir Palamedes the Cunning Converts Damage Magnitude to Attribute Reduction: 1 Damage Point = 5 PHY [Stamina if Torso, Speed if Legs, Strength if Arms]
Sir Palamedes the Cunning Remains Active as Long as Arthur Maintains Contact with Excalibur or Until the Lingering Will of Palamedes is Changed.
Name: Knights of the Round: Sir Tor the Inspired Trait Point Cost: Eight [8] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Tor. The Eighteenth King of Camelot, Tor is famously known for his inspirational - charismatic nature as king. Through the Great Depression, an period induced by the actions of the previous king, Sir Tor dedicated his reign rebuilding the kingdom's trust and security in the tainted bloodline. Its due to Sir Tor's presence that the kingdom was capable of regaining strength to take revenge against the previous king, but passed before that time arrived.
Trait Benefits & Restriction
Movement Speed will be determined by combining 50% of their STR with their full SPD stat. The formula for determining SPM is as follows: 1/2 (STR) + (SPD) = Movement SPM (Round Down). This Perk Can Only be Active by Knights of the Round Techniques that Announce Triggering Such Effect.
Purchasing this trait, grants the bio an additional 1 SPM in Attack Speed || Purchasing this trait, grants the bio an additional 1 SPM in Movement Speed. || These SPM Boosts Do Not Stack if One Attribute Dictates Attack & Movement Speed.
The Connection Between a King of Old Technique and Sir Tor Establishes Higher Strain, thus whenever Damage Penalty Discussed in the Parent Technique is Triggered - the Penalty is Doubled and health cannot be recovered no matter the method.
This Trait Cannot Stack with Any Other Speed Related Trait (Movement, Attack or Both). || This Trait Only Triggers When Using the Séance Ability.
Current Status
Strength: 35 (4.5 SPM Attack Speed) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+10 Kousou no Shisei] & [+1 SPM in Attack Speed - Sir Tor the Inspired]
Stamina: 25 [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait]
Speed: 25 (5.0 SPM Movement Speed)[+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+1 SPM in Attack Speed - Sir Tor the Inspired] & (Gained 15 PHY that converts into 1.5 Movement Speed from the Sir Tor the Inspired Trait)
Accuracy: 35 (5.0 SPM Tracking)[+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & (+1 SPM Tracking Aglovale the Insightful Tracking) & [+10 Sir Palamedes the Cunning Technique]
Séance Drain: 60% [Taken 8 HP - 2/10]
Damage: Total Free-Form Damage = 7.5 Damage
0.5 Natural Free-Form Damage
1 Damage from Sir Lamorak the Invoked 2
1 Damage from Dance of Avidya
1 Damage from Excalibur
1.5 Damage from Trial of Poise Trials of the Mystic Perk
2.5 Damage from Lady of the Lake's Sacrifice Relic Perk
Debuffed:
Each Strike Lowers the Appropriate Attribute by 35 PHY due to the Sir Palamedes the Cunning Technique. Strike the Arms and Legs a Total of Three Times Each.
Mob was rushing back towards Roland when he saw the tremendous waves move throughout the water; he avoided the effects, luckily, since he was still in the transition area when it occurred, but he knew that it meant they would need to get to Combust all the more quickly. Speeding by, he managed to catch up to Roland in no time, who didn't seem to have faired quite as well in regards to the villain's attack. Picking up his partner telekinetically, he continued to rush by.
Before he knew it, Roland was bombarded by a tremendous wave of water, throwing thrashing him about - hard. Casting "Ward" momentarily, he healed off most of the damage, while using the mobile nature of the barrier to continue on while he collected his surroundings, before returning to his "Adventure" platforms.
When Mob returned and grabbed Roland, it was definitely a welcome sight; Roland was once again acutely aware of his own slowness, and cursed it.
"Thanks Mob, I appreciate it," said Roland, soaked from the crashing wave; Mob continued onwards towards Combust, and Roland could hear and see the Villain bot thrashing off in the distance.
"I have a plan, Mob, but I need you to trust me", said Roland, eyeing the water with a fierce gaze.
When the bot released a burst of water, Roland would create a massive 5mx5m platform underneath him, tilted, between himself and Mob, and the wave; and just like in the first event where Roland rode the wave created by Jiren, Roland was going to try and surf this wave as well, in order to get some extra momentum to carry them to Combust.
Roland: 15/25/15/15 HP: 10/10 (Ward, cast twice, heals for 3 HP each usage on Roland due to Everlasting Vigor and Burst Heal).
Name: Ward x2 Quirk: Repairrier Quirk Level: Basic Rank: E-D Experience Points: 15 Type: Supplementary | Defensive Range: Close Damage: 1-2 Description: A variant of Roland's "Sanctuary" technique, this allows Roland to create a single barrier up to close-range away, with a five meter in diameter for size. The barrier itself is variable in shape, but retains the healing properties appropriate for its rank. The barrier is mobile once it is created. In the event the barrier is damaged (but not broken), this technique can be recast at the cost of a moveslot to reinforce the barrier back up to its maximum integrity.
Mob has a 4 SPM movement speed and was not affected by the Tsunami's wave at the start of this last turn.
Origin: F14 Destination: F18
Powerplay: Surfing the Tsunami Bot's wave in the same manner I did in the First Challenge with the wave created by Jiren for extra mobility. Aiming to get to F19 to rendezvous with Combust.
What an interesting turn of events. It seemed that they had found themselves within the eye of the storm. The realization seemed to hit her quickly as she took a hold of the diamond construct. Their return to the ground would be inevitable. However as Jiren and Blackmayne began to slow the descension, a sigh of relief was given. Her head began to peak out slightly from hiding as Arthur began to come into view. She watched as he began to fend off the bot and place and end to it completely. Well, seemed like things would be calming down soon enough.
name: diamond rupture x2 quirk: natural construct rank: epsilon - delta experience points: 15 type: offensive range: close damage: 1-2 description: while making contact with the ground, the user is able to convert a portion of the ground into a continuation of smaller diamond spikes. the spikes continue outward from the location of the user until reaching the five meter limitation. spikes formed from diamond are sharp enough to puncture skin. each spikes raises to about 36 inches [3 feet] and cannot exceed past 5 meters in diameter from the user.
note: the user is able to create a range of 1-4 spikes and damage can vary depending on how many are present. [ex. summoning one spike can do 2 damage. or summoning 4 with each doing 0.5 damage each.]
Derek continued to fly forwards, going as fast as he possible could.
Starting Point: P8 Ending Point: O10
Name: August Spirit • Futunomitama Quirk: Photokinesis/Light Embodiment Rank: D Experience Points: 10 Type: Supplementary/Defensive Range: Close Damage: 0 Description: August Spirit is a defensive/evasion technique that refers to the users ability to transform their body into light energy. Through this ability the user is granted the ability to phase through enemy attacks and techniques otherwise capable of harming them. The user can transform specific portions of their body, and even split their body up and reform it in light form. Additionally as a result of transforming into light they can move at enhanced speed, and is even granted the ability to fly by transforming lower body into light or their entire body to light. Aesthetically the user seems to maintain their same physical appearance however their body seems to be composed of golden light. While moving in this form, the users movement speed is determined by the attribute dictating their movement speed. This technique can utilized as an active maneuver and maintained for one turn.
Note: August Spirit Must be used Each Time the User wants to Phase. Phasing Requires a Move Slot
AFFILIATES
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.