Legends aren't born! Legends are made! From the humble beginning of those seeking glory, they strive to rise to the occasion to establish their legacy.
Legacies crafted from the ambitions and actions of those extraordinary. Born with powers that exceed the capabilities of mere mortals, everyone is destined for greatness.
Remember, Legends aren't born. Legends are made! However, every legend is different from the other. Every legacy leaves a wake of darkness in its wake or a shining ray of hope. The question is, what type of legend will you be?
WELCOME TO Dawn of Tomorrow!
< People Read, Please! >
updates
< CRISIS SYSTEM ARRIVED! > The Crisis System has finally be constructed and release to the general public. We encourage people to test out the system and enjoy themselves in drafting grand stories capable of changing the dynamics of the Role-Play World. Understand that the system is new, thus there are some kinks to be worked out that we couldn't due to not having enough man power to test! Make sure to read the rules which are placed in the Rules and Checks section of the RP Boards.
< THE NEXT MAJOR EVENT! > The Next Major Event will arrive starting the first week of Decemeber! Why are we making this announcement so early? Because we want to provide ample amount of opportunity to warn the community to start preparing and testing out their move sets. It will be a faction event once more, which means Heroes vs Villains BUT remember that Vigilantes are now thrown into the fray. It would be utter chaos so stay tune!
< To Be Announced > TBA
Post by Big News Gecko on Aug 15, 2018 10:45:28 GMT
Both Yu and Yuki began to help the citizens back to Safe Haven
Yu's Information Starting Position: N1 Endless Position: M1 30 / 20 / 20 / 30 + Standard Trait Package [3 Movement SPM]
Yuki's Information Starting Position: N1 Endless Position: M1 25 / 25 / 25 / 25 + Standard Trait Package [3.5 Movement SPM]
Combust continued to swim forward with the citizen - her injuries worsening.
Combust’s Stats: 20/20/20/30 Movement Speed is now based on Strength = 2 SPM Movement - Holding M Bot = 1 Movement Speed) Combust Starts F19 and Ends at G19
Hive Mind continued to run to the Safe Haven with his clones. Fatigued from the heat and smoke the forest, the student was in relief to have finally escaped. Nothing felt better until he saw Blitz approaching him. She had escaped too and was without the citizens. Seems she was successful as well.
Power Play: Four People carrying the injured bot reduced the 2 SPM reduction to 0. Power Play: Rejoining Blitz
Hive Mind's Stat Layout:
Strength: 20
Stamina: 20
Speed: 30 (+1 SPM due to Trait Package) = 4 SPM Movement
Accuracy: 30 (+1 SPM due to Trait Package) = 4 SPM Tracking
Hive Mind's Clones Stat Layout:
Strength: 15
Speed: 15 (+1 SPM to Movement) = 2.0 - 2.5 SPM Movement
Post by Big News Gecko on Aug 15, 2018 15:03:45 GMT
Announcer's Booth
“AND THE VILLAIN FROM THE TSUNAMI Zone HAS BEGAN ITS MAYHEM? I MEAN WELL IT ALREADY CAUSED A CRISIS! BUT…AHHH YOU GET WHAT I MEAN!”
The crowd began to boo the villain bot stationed in the Tsunami Zone. It was an interesting phenomenon, to see the audience members so immersed into the rather melodrama show that was the Sports Festival. Everyone knew that the consequences of failure were not identical should any of the students come face to face with an actual villain. There was more entertainment value in suspending that belief, emotionally connecting with the students. This behavior led to the crowd hating the villains of each terrain, hoping for their defeat.
As the crowd chanted the names of all the heroes whom defeated or were engaged in combat with the villain, the tornado certainly ceased. The winds were slowly dying and the cameras could move closer. Their zoom feature able to reveal more to the audience whom were blind as to what was going. There descending an abnormal slab of earth with protruding prongs, which seemed to be holding within its confined space all the citizens that were placed in the Tornado Zone. The crowd began silent as they watch the silent hero Jiren struggling to uphold the entire object.
“OH GOD! ARE THEY GOING TO FALL TO THEIR DEATHS? PULL THROUGH JIREN! PULL THROU….”
As the crowd began chanting for Jiren’s name, Blackmayne had released a shot of ice towards the ground. It began to stockpile, rising like a pillar. Many in the crowd were confused to the purpose, until they saw the construct pile driving straight through the ice. The ingenious hero creates some sort of scaffold to contribute to lessening the speed of their fall. Still in silence due to being fearful of the outcome, they come not help but notice the cameras display Golden Knight. They saw visible wear and tear on the hero, yet he shows no wavier in his valor.
“HAS HE BEEN FIGHTING THE VILLAIN BOT ALL THIS TIME?”
The audience would witness Arthur suddenly disappear and the villain collapsed on the ground. Cameras would re-roll and show what they caught on footage. The student had moved with amazing speed, so much that the untrained eye could track. He used his blade to graze the limbs of the villain, even more impression he accuracy struck the regions exposed by his ice prison with a drop in his speed. It seemed Golden Knight and Blackmayne had defeated the bot. The earth construct landed safely, and only then were the cameras capable of catch sights of the heroine Zircon. The crowd remained quiet for only a few seconds before erupting in a harmonious roar.
“THEY DID IT! THEY HAVE DEFEAT THE VILLAIN IN THE TORNADO CRISIS! CHEER FOR THEM!!!”
The Crisis: Rules & Regulations
► Sports Festival
→ Challenge III - The Crisis (Team Objective): The Third Challenge of the Sports Festival is a rescue zone. The objective is to reach areas on the map that are occupied by injured civilians. Do your best to deliver them to the center the map where the rescue zone is established.
There will be Two Post Before Each Major Update. Each Major Update is 24 Hours. You Can Only Post a Second Time After Every Captain Posts
Crisis Fundamentals
There are Four Terrains. Each Terrain has Different Effects Should You Enter and Stay in the Terrain.
Top Left: Firestorm Zone (Burning Forest)
Heat and Smoke Lowers Stamina and Accuracy by 10 PHY Each.
The Flames were Intensified - The Bots will Suffocate in 1 Rounds if you Do Not Reach the Bot.
The Firestorm Bot has caused a Ring of Fire to Circle Around the Box. You can smother (somehow) one side of the flames to escape or run through, but that will be Five [5] Damage received.
The Firestorm Bot has began releasing flame columns [3 Max] at Hive Mind that will deal Five [5] Damage should it not be successfully blocked or weakened.
Firestorm Bot - 40 PHY in Each Stat (No Stamina) | 20 Health Points | ESCAPED
Top Right: Tsunami Zone (Ocean with Shipwrecks)
Ocean Converts Movement Speed to the STR Attribute
The Water will Drown the Bots in 1 Rounds - The Shipwreck will Explode in 2 Turns.
Tsunamis is angered that his plans have foiled. It has began to cause massive waves that strike every box in a five box radius. Being struck by this will cause five damage toward. Should you defend, dodge, or be struck by the waves the result is a 2 SPM reduction. Cannot be lowered below 1 SPM.
Tsunamis has began to cause implosions due to pressurized air being released from its hands. These implosions occur at the bottom of the ocean and has now called multiple geysers that are continuously rising at random times. This prevent you from moving in a straight manner consecutively (Meaning if you move right once for example, you cannot move right again until you moved up or down.)
Tsunami Bot - 40 PHY in Each Stat (No Stamina) | 20 Health Points
Bottom Left: Earthquake Zone (Collapsed Buildings)
Uneven Territory Results in -2 SPM to Movement Speed.
The Earthquakes have caused Dislodging Earth - Its Tougher to Reach the Bots. The Blue Lines Indicate You Cannot Access the Bots from that Side.
The Earthquake Bot has caused Buildings to Topple Over. Mark by the Red Lines, They are Boundaries that Cannot be Crossed and Takes the Entire Turn to Fly Over. Must Break Through. Each Box with a Red Line Requires 9 Damage to Breakthrough
Earthquake Bot - 40 PHY in Each Stat (No Stamina) | 20 Health Points
Bottom Right: Tornado Zone (Raging, Destructive Winds)
At the End of Each Major Update, You Will Move Two Boxes Close to the Center.
The Winds have Lifted All the Bots in the Air - Each Turn They will Randomize. Defeating the NPC will Cause All of them to Drop.
The Tornado Bot has caused the Pieces of the Terrain to Fly into the Air. Marked by the Blue Dots, These Pieces Prevent Movement Onto the Box. Each Piece is Worth 4 Damage However. Destroying them frees the box. The Villain Bot is Releasing Winds at 50 Strength. Failure to Properly Respond will Force the Target to hit the Wall of the Tornado which deals Five [5] Damage.
The Tornado Bot has noticed the entry of BlackMayne and Zircon and decided to kill them, believing they are unable to defend themselves.
Tornado Bot - 40 PHY in Each Stat (No Stamina) | 20 Health Points | CAPTURED
Crisis Movement Rules
The Number of Boxes You May Move Determines On One Factor: Movement Speed
For Every 1 SPM in Your Movement Speed - You Can Move One Box.
Everyone is Starting in the Blue Box in the Middle of the Map.
Can Only Move Left, Right, Up, and Down.
You May Move On the White Boxes
Interaction Rules
There are Two Types of Bots.
The Letter "M" Represents Mobile Bots. Once You Land On a Box with the Letter M, They Do Not Require Healing to Move. They will Move Wherever You Move. However, They Will Slow You Down By 1 SPM.
The Letter "H" Represents Handicapped Bots. Once You Land On a Box with the Letter H, They Require Healing to Move, Otherwise You Need to Carry Them Somehow. Carrying Slows You Down by 2 SPM.
There are Four Villain Bots, in the Center of Each Terrain. They are Responsible for the Crisis. You May Interact with Them, But Doing So will Trigger a Cutscene.
Firestorm Zone: The Coordinate is E5
Tsunami Zone: The Coordinate is E15
Earthquake Zone: The Coordinate is O5
Tornado Zone: The Coordinate is O15
Special Rules:
The Previous Challenge Reward Winners - Golden Knight | Jiren | Bastion | Antares | Zircon
Each Winner is a Captain, Which Will Command a Group of Students
The First Post of this Cycle is the Captains Making a Post to Recruit 1 Member and the Members Accepting.
The Contestant known as Derek is unable to use his Quirk without his costume: He is allowed to use his costume from here on out.
The Captain is the Only Person to Post, Unless the Member has Separated from the Captain, Hence Work On the Posts Together.
Each Group has Four Moves They May Perform Per Post, However Each Member Can Only Use Two Mores. Each Member Gets 3 Free-Form Actions. If the Members Separate, Everyone Gets the Regular 3 Moves OR 6 Free-Form. Not Both.
In the First Post, Choose the Terrain You Want to Enter. Once You Enter, There is No Exiting Accept to Bring the Bots to the Blue Square
Special Note: There is a Shipwreck in the Tsunami Zone. The Coordinates Featuring the Shipwreck is Whatever Boxes the Ship is Touching in the Image.
In the Order of Post, You Will Be Assigned Titles for the Team. They will look like "Team 1, Team 2, etc"
This Challenge Will Only Last 7 Rounds (1 More Update from This One)
Jiren's Sunbreaker Allows him to Ignore the Wind's Suction Power.
The Earth Structure, Zircon who is On It, and Blackmayne are Sucked Two Boxes Inward.
IN EACH POST, PLEASE INCLUDING A STARTING POSITION AND AN ENDING POSITION. USE THE MAPS' COORDINATES TO DO SO.
Haseo finally reaching the safe zone. Got the bot off of him.. Human bot.. Weird of course. As he layed the bot down he decided to catch his breath a bit, watching as it seems he was the first in to show up? Who knows. Maybe he should go and defeat the large bot.. Haseo waited for the captain to see what should happen next
A sigh of relief left her lips as she felt the descent finally come to a halt. She was still alive. They were all still alive. That was a relief. She quickly began to deconstruct the lining of the earth slab to void any of diamonds she had placed around it. Now that they were out of the air and no longer had the tornado as a threat, the only thing they had to do now was get to the safe zone with their bots. But it was far too heavy to carry all of the bots to the haven. Maybe just to carry. But push? Now there was an idea.
"Боже мой... Ok boys. Were in the final stretch. Were gonna have to push forward on this one... Literally."
Her hands began to run along the Earth slab that she had grown accustomed to. She could feel the trebles of the Earth below once again. She quickly walked to the edge of the slab and sat down resting her hands against the rough exterior. Her fingers began to dig into the slab seeking to get in touch with the ground below. Slowly, the slab bega to raise and quiver slightly.
"Давай, сукин сын! Ah this things heavy.."
Soon, one of her diamond spikes began to emerge underneath the slab. The construct had formed horizontally allowing a curved surface for the slab to easily be rolled on. Soon, another spike began to appear providing a pathway for the slab.
"This should be good. I just have to... keep breaking and building up... Oh boy.."
As she spoke, Arthur began to push the slab so it can travel as some makeshift carriage. The prince had began to commune with Sir Gawain the Devoted once more, just to prolong his endurance. Any moment he could collapse.
Starting Location: 015 Ending Location: 012
Power Play: We will be able to push should Blackmayne and Jiren help push. There are eight bodies on the cart. Arthur is able to lift double, Jiren is able to lift double, and Blackmayne is able to lift double their body weight. Considering we are not carrying (not suffering the SPM debuff) but using barrel like wheels to push the earth forward, we should cut the necessary strength down by a lot to push such obstacle. Plus, Jiren's abilities lowers gravity which should make it easier to push.
name: diamond rupture x2 quirk: natural construct rank: epsilon - delta experience points: 15 type: offensive range: close damage: 1-2 description: while making contact with the ground, the user is able to convert a portion of the ground into a continuation of smaller diamond spikes. the spikes continue outward from the location of the user until reaching the five meter limitation. spikes formed from diamond are sharp enough to puncture skin. each spikes raises to about 36 inches [3 feet] and cannot exceed past 5 meters in diameter from the user.
note: the user is able to create a range of 1-4 spikes and damage can vary depending on how many are present. [ex. summoning one spike can do 2 damage. or summoning 4 with each doing 0.5 damage each.]
Name: Knights of the Round: Sir Gawain the Devoted Quirk: Séance Quirk Level: Basic Rank: B Experience Points: 50 Type: Supplementary Range: Self Damage: 0 Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old - Sir Gawain the Devoted. The Eighth King of Camelot, Gawain is famously known for his devotion to the kingdom – despite the mistreatment received by his father Palamedes. Due to the established caste system and being born an&nbsp;illegitimate child, Gawain was abandoned. Despite being thrown from royalty, Gawain dedicated his life to the royal knighthood - protecting the father that betrayed him and the kingdom that shunned him.
Inner Workings ~
Sir Gawain the Devoted Triggers the Fortification Clause Discussed in the "Sir Gawain the Devoted" Trait.
Sir Gawain the Devoted Reallocates the Base PHY & CFS Granted PHY to be Evenly as Possible Among the Four Attributes.
Sir Gawain the Devoted Remains Active as Long as Arthur Maintains Contact with Excalibur or Until the Lingering Will of Devoted is Changed.
Name: Knights of the Round: Sir Gawain the Devoted Trait Point Cost: Ten [10] Description: Unique to the Pendragon Bloodline, this ability resides in the Camelot Kingdom’s linage of kings. Séance is a Transformation Type Quirk that cannot be activated nor deactivated, simply triggered upon physical contact with the Holy Weapon Excalibur. Arthur Pendragon wields Excalibur to Summon Forth a King of the Old – Sir Gawain. The Eighth King of Camelot, Gawain is famously known for his absolute devotion to the kingdom. Born a bastard child, he lived an extreme peasant and lonely life. Still the child strived to become a man of valor and honor, uplifting the kingdom’s name. When his father died, he by law was the rightful heir despite the protest. He died always with the Kingdom’s Honor a priority.
Trait Benefits & Restriction
This Trait Grants the Bio an Extraordinary Devotion to Knighthood. With an Indomitable, Insightful, Inspired,, and Invoked Will - Arthur's Mind and Body fortifies. This fortification is triggered when the technique "Sir Gawain the Devoted" is used (its the technique providing the empowerment): the scale of empowerment is 5 PHY for Strength, Speed, Stamina, and Accuracy.
This Trait Grants the Bio an Additional 5 PHY for Strength, Speed, Stamina, and Accuracy. || This Trait Cannot Stack with Any Other PHY Boosting Traits.
The Technique "Sir Gawain Devoted" Cannot Boost Any PHY Value Regardless of Rank Anymore. || This Trait Only Triggers When Using the Séance Ability.
Current Status
Strength: 40 (5 SPM Attack Speed) [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique] & [+10 Kousou no Shisei] & [+1 SPM in Attack Speed - Sir Tor the Inspired]
Stamina: 30 [+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+5 Sir Gawain the Devoted Technique]
Speed: 35 (4.5 SPM Movement Speed)[+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & [+1 SPM in Attack Speed - Sir Tor the Inspired] & [+5 Sir Gawain the Devoted Technique]
Accuracy: 30 (4.0 SPM Tracking)[+5 Dance of Avidya] & [+5 Sir Gawain the Devoted Trait] & (+1 SPM Tracking Aglovale the Insightful Tracking) & [+5 Sir Gawain the Devoted Technique]
Asahi goes back out into the field, using his heat sensing to localise his partner and advances towards his location to help him out. Asahi 25/15/15/15 Flying at 2.5 + 1 + 0.5 = 4 Starting at: K9 Finishing at: M10
On their descent, Blackmayne heard Zircon make a statement, suggesting the group push the cart. As he heard what sounded like Russian to him, he thought she may be working with Putin or Trump, narrowing her eye at him. He already didn't trust the United States Government, but the Russian one wasn't any better. Knowing there was no imminent threat here, he decided not to press the issue and turned towards the villain bot as Golden Knight began to push the cart after Zircon formed makeshift slabs to push it on.
"Hol up...., he spoke to the group as he moved towards the frozen and beaten bot. There may be value to him....[/b] Blackmayne thought (yes, his thoughts are also in black). Moving to grab it, he chuckled to himself.
"Heh, robots on Ice like a Wall-E ice concert"
After placing it on the cart, the group began to move out, all pushing the cart to speed the process up. Jiren would silently agree to the plan, helping them push the cart while remaining aloft thanks to his flying ability. With everyone speeding along as quickly as possible.
Post by Big News Gecko on Aug 16, 2018 0:17:23 GMT
Both Yu and Yuki began to help the citizens back to Safe Haven
Yu's Information Starting Position: M1 Endless Position: M2 30 / 20 / 20 / 30 + Standard Trait Package [3 Movement SPM]
Yuki's Information Starting Position: N1 Endless Position: M1 25 / 25 / 25 / 25 + Standard Trait Package [3.5 Movement SPM]
Combust continued to swim forward with the citizen - her injuries worsening.
Combust’s Stats: 20/20/20/30 Movement Speed is now based on Strength = 2 SPM Movement - Holding M Bot = 1 Movement Speed) Combust Starts F19 and Ends at G19
Hive Mind and Blitz reach the Safe Haven.
Hive Mind's Stat Layout:
Strength: 20
Stamina: 20
Speed: 30 (+1 SPM due to Trait Package) = 4 SPM Movement
Accuracy: 30 (+1 SPM due to Trait Package) = 4 SPM Tracking
Hive Mind's Clones Stat Layout:
Strength: 15
Speed: 15 (+1 SPM to Movement) = 2.0 - 2.5 SPM Movement
Derek would continue moving forwards with the two bots.
Name: August Spirit • Futunomitama Quirk: Photokinesis/Light Embodiment Rank: D Experience Points: 10 Type: Supplementary/Defensive Range: Close Damage: 0 Description: August Spirit is a defensive/evasion technique that refers to the users ability to transform their body into light energy. Through this ability the user is granted the ability to phase through enemy attacks and techniques otherwise capable of harming them. The user can transform specific portions of their body, and even split their body up and reform it in light form. Additionally as a result of transforming into light they can move at enhanced speed, and is even granted the ability to fly by transforming lower body into light or their entire body to light. Aesthetically the user seems to maintain their same physical appearance however their body seems to be composed of golden light. While moving in this form, the users movement speed is determined by the attribute dictating their movement speed. This technique can utilized as an active maneuver and maintained for one turn.
Note: August Spirit Must be used Each Time the User wants to Phase. Phasing Requires a Move Slot
Roland and Mob watched as geysers began to spout up chaotically all across the tsunami zone; the clock was ticking down quickly, and with the waves having destroyed Roland’s barrier, having more force behind them than the blast from Jiren, the duo made it no closer to Combust.
“Mob...they won’t let anything happen to that girl, not after what happened in the first obstacle. I don’t think we can make it to her quickly, but if she can get to shore she should be fine.”
Mob chimmed in, catching Roland’s train of thought, almost as if he read his mind. “I getcha, bro! We have the villain direct it’s attention to us, and she gets to shore safe and sound. Let’s do it!”
Mob moves the two telekinetically to where the bot was wreaking havoc, and flew the duo right in it’s face, like annoying gnats, while Roland protected the two in a barrier.
“Up here, you bucket of bolts!” shouted Roland, his hand cutting through the air.
“Yeah, we helped thwart your plans. What’re you gonna do about it?” said Mob.
Name: Ward x2 Quirk: Repairrier Quirk Level: Basic Rank: E-D Experience Points: 15 Type: Supplementary | Defensive Range: Close Damage: 1-2 Description: A variant of Roland's "Sanctuary" technique, this allows Roland to create a single barrier up to close-range away, with a five meter in diameter for size. The barrier itself is variable in shape, but retains the healing properties appropriate for its rank. The barrier is mobile once it is created. In the event the barrier is damaged (but not broken), this technique can be recast at the cost of a moveslot to reinforce the barrier back up to its maximum integrity.
Cast twice to ensure full HP, second barrier is maintained around the duo.
Mob has a 4 SPM movement speed and was not affected by the Tsunami's wave at the start of this last turn.
Derek would continue flying forwards to the center of the field...
Starting L10 Ending J10
Name: August Spirit • Futunomitama Quirk: Photokinesis/Light Embodiment Rank: D Experience Points: 10 Type: Supplementary/Defensive Range: Close Damage: 0 Description: August Spirit is a defensive/evasion technique that refers to the users ability to transform their body into light energy. Through this ability the user is granted the ability to phase through enemy attacks and techniques otherwise capable of harming them. The user can transform specific portions of their body, and even split their body up and reform it in light form. Additionally as a result of transforming into light they can move at enhanced speed, and is even granted the ability to fly by transforming lower body into light or their entire body to light. Aesthetically the user seems to maintain their same physical appearance however their body seems to be composed of golden light. While moving in this form, the users movement speed is determined by the attribute dictating their movement speed. This technique can utilized as an active maneuver and maintained for one turn.
Note: August Spirit Must be used Each Time the User wants to Phase. Phasing Requires a Move Slot
Post by Big News Gecko on Aug 16, 2018 1:25:01 GMT
Both Yu and Yuki began to help the citizens back to Safe Haven
Yu's Information 30 / 20 / 20 / 30 + Standard Trait Package [3 Movement SPM]
Yuki's Information 25 / 25 / 25 / 25 + Standard Trait Package [3.5 Movement SPM] Starting Position: M2 Endless Position: M3
Combust continued to swim forward with the citizen - her injuries worsening.
Combust’s Stats: 20/20/20/30 Movement Speed is now based on Strength = 2 SPM Movement - Holding M Bot = 1 Movement Speed) Combust Starts G19 and Ends at H19
The last of Hive Mind's Clones reach the Safe Haven.
Hive Mind's Stat Layout:
Strength: 20
Stamina: 20
Speed: 30 (+1 SPM due to Trait Package) = 4 SPM Movement
Accuracy: 30 (+1 SPM due to Trait Package) = 4 SPM Tracking
Hive Mind's Clones Stat Layout:
Strength: 15
Speed: 15 (+1 SPM to Movement) = 2.0 - 2.5 SPM Movement
Marina continued to keep her focus and create the horizontal spikes that the Earth slab would be able to be pushed on. "Great work everyone. We got this."
Arthur would sheath Excalibur, needing to converse his strength until they reached the Safe Haven. He asked Marina to assist with the pushing as well to cover his slack.
Starting Location: O12 Ending Location: N10
Power Play: We will be able to push should Blackmayne and Jiren help push. There are eight bodies on the cart. Arthur is able to lift double, Jiren is able to lift double, and Blackmayne is able to lift double their body weight. Considering we are not carrying (not suffering the SPM debuff) but using barrel like wheels to push the earth forward, we should cut the necessary strength down by a lot to push such obstacle. Plus, Jiren's abilities lowers gravity which should make it easier to push.
name: diamond rupture x2 quirk: natural construct rank: epsilon - delta experience points: 15 type: offensive range: close damage: 1-2 description: while making contact with the ground, the user is able to convert a portion of the ground into a continuation of smaller diamond spikes. the spikes continue outward from the location of the user until reaching the five meter limitation. spikes formed from diamond are sharp enough to puncture skin. each spikes raises to about 36 inches [3 feet] and cannot exceed past 5 meters in diameter from the user.
note: the user is able to create a range of 1-4 spikes and damage can vary depending on how many are present. [ex. summoning one spike can do 2 damage. or summoning 4 with each doing 0.5 damage each.]
Post by Big News Gecko on Aug 16, 2018 15:49:51 GMT
Announcer's Booth
“THE TIME IS TICKING YET BASTION AND NEXUS HAVE ENGAGED TSUNAMIS!”
The crowd began lending their spirits to the combatants, hoping that their faith fueled them for the fight. Even Biff got wrapped up into the wave of affection.
“C’MON GUYS! KICK THE VILLAIN’S ASS.”
The Crisis: Rules & Regulations
► Sports Festival
→ Challenge III - The Crisis (Team Objective): The Third Challenge of the Sports Festival is a rescue zone. The objective is to reach areas on the map that are occupied by injured civilians. Do your best to deliver them to the center the map where the rescue zone is established.
There will be Two Post Before Each Major Update. Each Major Update is 24 Hours. You Can Only Post a Second Time After Every Captain Posts
Crisis Fundamentals
There are Four Terrains. Each Terrain has Different Effects Should You Enter and Stay in the Terrain.
Top Left: Firestorm Zone (Burning Forest)
Heat and Smoke Lowers Stamina and Accuracy by 10 PHY Each.
The Flames were Intensified - The Bots will Suffocate in 1 Rounds if you Do Not Reach the Bot.
The Firestorm Bot has caused a Ring of Fire to Circle Around the Box. You can smother (somehow) one side of the flames to escape or run through, but that will be Five [5] Damage received.
The Firestorm Bot has began releasing flame columns [3 Max] at Hive Mind that will deal Five [5] Damage should it not be successfully blocked or weakened.
Firestorm Bot - 40 PHY in Each Stat (No Stamina) | 20 Health Points | ESCAPED
Top Right: Tsunami Zone (Ocean with Shipwrecks)
Ocean Converts Movement Speed to the STR Attribute
The Water will Drown the Bots in 1 Rounds - The Shipwreck will Explode in 2 Turns.
Tsunamis is angered that his plans have foiled. It has began to cause massive waves that strike every box in a five box radius. Being struck by this will cause five damage toward. Should you defend, dodge, or be struck by the waves the result is a 2 SPM reduction. Cannot be lowered below 1 SPM.
Tsunamis has began to cause implosions due to pressurized air being released from its hands. These implosions occur at the bottom of the ocean and has now called multiple geysers that are continuously rising at random times. This prevent you from moving in a straight manner consecutively (Meaning if you move right once for example, you cannot move right again until you moved up or down.)
Tsunamis' attention is focused on Bastion and Nexus. It understands your Quirks and begins to pump shockwaves into the sea. It causes huge rising tidal waves. They cannot be dodged and are B-Rank with the Appropriate Default Damage and Realism. Each Post (Not Update) He will Send a 3 Tidal Waves.
Tsunami Bot - 40 PHY in Each Stat (No Stamina) | 20 Health Points
Bottom Left: Earthquake Zone (Collapsed Buildings)
Uneven Territory Results in -2 SPM to Movement Speed.
The Earthquakes have caused Dislodging Earth - Its Tougher to Reach the Bots. The Blue Lines Indicate You Cannot Access the Bots from that Side.
The Earthquake Bot has caused Buildings to Topple Over. Mark by the Red Lines, They are Boundaries that Cannot be Crossed and Takes the Entire Turn to Fly Over. Must Break Through. Each Box with a Red Line Requires 9 Damage to Breakthrough
Earthquake Bot - 40 PHY in Each Stat (No Stamina) | 20 Health Points | DEFEATED
Bottom Right: Tornado Zone (Raging, Destructive Winds)
At the End of Each Major Update, You Will Move Two Boxes Close to the Center.
The Winds have Lifted All the Bots in the Air - Each Turn They will Randomize. Defeating the NPC will Cause All of them to Drop.
The Tornado Bot has caused the Pieces of the Terrain to Fly into the Air. Marked by the Blue Dots, These Pieces Prevent Movement Onto the Box. Each Piece is Worth 4 Damage However. Destroying them frees the box. The Villain Bot is Releasing Winds at 50 Strength. Failure to Properly Respond will Force the Target to hit the Wall of the Tornado which deals Five [5] Damage.
The Tornado Bot has noticed the entry of BlackMayne and Zircon and decided to kill them, believing they are unable to defend themselves.
Tornado Bot - 40 PHY in Each Stat (No Stamina) | 20 Health Points | CAPTURED
Crisis Movement Rules
The Number of Boxes You May Move Determines On One Factor: Movement Speed
For Every 1 SPM in Your Movement Speed - You Can Move One Box.
Everyone is Starting in the Blue Box in the Middle of the Map.
Can Only Move Left, Right, Up, and Down.
You May Move On the White Boxes
Interaction Rules
There are Two Types of Bots.
The Letter "M" Represents Mobile Bots. Once You Land On a Box with the Letter M, They Do Not Require Healing to Move. They will Move Wherever You Move. However, They Will Slow You Down By 1 SPM.
The Letter "H" Represents Handicapped Bots. Once You Land On a Box with the Letter H, They Require Healing to Move, Otherwise You Need to Carry Them Somehow. Carrying Slows You Down by 2 SPM.
There are Four Villain Bots, in the Center of Each Terrain. They are Responsible for the Crisis. You May Interact with Them, But Doing So will Trigger a Cutscene.
Firestorm Zone: The Coordinate is E5
Tsunami Zone: The Coordinate is E15
Earthquake Zone: The Coordinate is O5
Tornado Zone: The Coordinate is O15
Special Rules:
The Previous Challenge Reward Winners - Golden Knight | Jiren | Bastion | Antares | Zircon
Each Winner is a Captain, Which Will Command a Group of Students
The First Post of this Cycle is the Captains Making a Post to Recruit 1 Member and the Members Accepting.
The Contestant known as Derek is unable to use his Quirk without his costume: He is allowed to use his costume from here on out.
The Captain is the Only Person to Post, Unless the Member has Separated from the Captain, Hence Work On the Posts Together.
Each Group has Four Moves They May Perform Per Post, However Each Member Can Only Use Two Mores. Each Member Gets 3 Free-Form Actions. If the Members Separate, Everyone Gets the Regular 3 Moves OR 6 Free-Form. Not Both.
In the First Post, Choose the Terrain You Want to Enter. Once You Enter, There is No Exiting Accept to Bring the Bots to the Blue Square
Special Note: There is a Shipwreck in the Tsunami Zone. The Coordinates Featuring the Shipwreck is Whatever Boxes the Ship is Touching in the Image.
In the Order of Post, You Will Be Assigned Titles for the Team. They will look like "Team 1, Team 2, etc"
This Challenge Will Only Last 7 Rounds (Last Round)
Jiren's Sunbreaker Allows him to Ignore the Wind's Suction Power.
The Earth Structure, Zircon who is On It, and Blackmayne are Sucked Two Boxes Inward.
IN EACH POST, PLEASE INCLUDING A STARTING POSITION AND AN ENDING POSITION. USE THE MAPS' COORDINATES TO DO SO.
The skin OTHERWORLD was made by JAWN of WICKED WONDERLAND.
DAWN OF TORRMOW [DoT] was created by WHOA. The sample background image was created by AVODKABOTTLE.
Images belong to their respective artists. All codes and scripts belong to their respective coders.